1---
2name: quieter
3description: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
4version: 2.1.1
5user-invocable: true
6argument-hint: "[target]"
7---
8
9Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
10
11## MANDATORY PREPARATION
12
13Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
14
15---
16
17## Assess Current State
18
19Analyze what makes the design feel too intense:
20
211. **Identify intensity sources**:
22 - **Color saturation**: Overly bright or saturated colors
23 - **Contrast extremes**: Too much high-contrast juxtaposition
24 - **Visual weight**: Too many bold, heavy elements competing
25 - **Animation excess**: Too much motion or overly dramatic effects
26 - **Complexity**: Too many visual elements, patterns, or decorations
27 - **Scale**: Everything is large and loud with no hierarchy
28
292. **Understand the context**:
30 - What's the purpose? (Marketing vs tool vs reading experience)
31 - Who's the audience? (Some contexts need energy)
32 - What's working? (Don't throw away good ideas)
33 - What's the core message? (Preserve what matters)
34
35If any of these are unclear from the codebase, STOP and call the `question` tool to clarify.
36
37**CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.
38
39## Plan Refinement
40
41Create a strategy to reduce intensity while maintaining impact:
42
43- **Color approach**: Desaturate or shift to more sophisticated tones?
44- **Hierarchy approach**: Which elements should stay bold (very few), which should recede?
45- **Simplification approach**: What can be removed entirely?
46- **Sophistication approach**: How can we signal quality through restraint?
47
48**IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision.
49
50## Refine the Design
51
52Systematically reduce intensity across these dimensions:
53
54### Color Refinement
55- **Reduce saturation**: Shift from fully saturated to 70-85% saturation
56- **Soften palette**: Replace bright colors with muted, sophisticated tones
57- **Reduce color variety**: Use fewer colors more thoughtfully
58- **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)
59- **Gentler contrasts**: High contrast only where it matters most
60- **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
61- **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead
62
63### Visual Weight Reduction
64- **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
65- **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness
66- **White space**: Increase breathing room, reduce density
67- **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely
68
69### Simplification
70- **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose
71- **Simplify shapes**: Reduce border radius extremes, simplify custom shapes
72- **Reduce layering**: Flatten visual hierarchy where possible
73- **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows
74
75### Motion Reduction
76- **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing
77- **Remove decorative animations**: Keep functional motion, remove flourishes
78- **Subtle micro-interactions**: Replace dramatic effects with gentle feedback
79- **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic
80- **Remove animations entirely** if they're not serving a clear purpose
81
82### Composition Refinement
83- **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling
84- **Align to grid**: Bring rogue elements back into systematic alignment
85- **Even out spacing**: Replace extreme spacing variations with consistent rhythm
86
87**NEVER**:
88- Make everything the same size/weight (hierarchy still matters)
89- Remove all color (quiet ≠ grayscale)
90- Eliminate all personality (maintain character through refinement)
91- Sacrifice usability for aesthetics (functional elements still need clear affordances)
92- Make everything small and light (some anchors needed)
93
94## Verify Quality
95
96Ensure refinement maintains quality:
97
98- **Still functional**: Can users still accomplish tasks easily?
99- **Still distinctive**: Does it have character, or is it generic now?
100- **Better reading**: Is text easier to read for extended periods?
101- **Sophistication**: Does it feel more refined and premium?
102
103Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.