SKILL.md

  1---
  2name: quieter
  3description: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
  4version: 2.1.1
  5user-invocable: true
  6argument-hint: "[target]"
  7---
  8
  9Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
 10
 11## MANDATORY PREPARATION
 12
 13Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
 14
 15---
 16
 17## Assess Current State
 18
 19Analyze what makes the design feel too intense:
 20
 211. **Identify intensity sources**:
 22   - **Color saturation**: Overly bright or saturated colors
 23   - **Contrast extremes**: Too much high-contrast juxtaposition
 24   - **Visual weight**: Too many bold, heavy elements competing
 25   - **Animation excess**: Too much motion or overly dramatic effects
 26   - **Complexity**: Too many visual elements, patterns, or decorations
 27   - **Scale**: Everything is large and loud with no hierarchy
 28
 292. **Understand the context**:
 30   - What's the purpose? (Marketing vs tool vs reading experience)
 31   - Who's the audience? (Some contexts need energy)
 32   - What's working? (Don't throw away good ideas)
 33   - What's the core message? (Preserve what matters)
 34
 35If any of these are unclear from the codebase, STOP and call the `question` tool to clarify.
 36
 37**CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.
 38
 39## Plan Refinement
 40
 41Create a strategy to reduce intensity while maintaining impact:
 42
 43- **Color approach**: Desaturate or shift to more sophisticated tones?
 44- **Hierarchy approach**: Which elements should stay bold (very few), which should recede?
 45- **Simplification approach**: What can be removed entirely?
 46- **Sophistication approach**: How can we signal quality through restraint?
 47
 48**IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision.
 49
 50## Refine the Design
 51
 52Systematically reduce intensity across these dimensions:
 53
 54### Color Refinement
 55- **Reduce saturation**: Shift from fully saturated to 70-85% saturation
 56- **Soften palette**: Replace bright colors with muted, sophisticated tones
 57- **Reduce color variety**: Use fewer colors more thoughtfully
 58- **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)
 59- **Gentler contrasts**: High contrast only where it matters most
 60- **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
 61- **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead
 62
 63### Visual Weight Reduction
 64- **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
 65- **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness
 66- **White space**: Increase breathing room, reduce density
 67- **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely
 68
 69### Simplification
 70- **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose
 71- **Simplify shapes**: Reduce border radius extremes, simplify custom shapes
 72- **Reduce layering**: Flatten visual hierarchy where possible
 73- **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows
 74
 75### Motion Reduction
 76- **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing
 77- **Remove decorative animations**: Keep functional motion, remove flourishes
 78- **Subtle micro-interactions**: Replace dramatic effects with gentle feedback
 79- **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic
 80- **Remove animations entirely** if they're not serving a clear purpose
 81
 82### Composition Refinement
 83- **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling
 84- **Align to grid**: Bring rogue elements back into systematic alignment
 85- **Even out spacing**: Replace extreme spacing variations with consistent rhythm
 86
 87**NEVER**:
 88- Make everything the same size/weight (hierarchy still matters)
 89- Remove all color (quiet ≠ grayscale)
 90- Eliminate all personality (maintain character through refinement)
 91- Sacrifice usability for aesthetics (functional elements still need clear affordances)
 92- Make everything small and light (some anchors needed)
 93
 94## Verify Quality
 95
 96Ensure refinement maintains quality:
 97
 98- **Still functional**: Can users still accomplish tasks easily?
 99- **Still distinctive**: Does it have character, or is it generic now?
100- **Better reading**: Is text easier to read for extended periods?
101- **Sophistication**: Does it feel more refined and premium?
102
103Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.