server.go

  1package server
  2
  3import (
  4	"context"
  5	"encoding/json"
  6	"errors"
  7	"sync"
  8	"time"
  9
 10	"github.com/gofrs/uuid"
 11	"github.com/speps/go-hashids"
 12	"github.com/zikaeroh/codies/internal/game"
 13	"github.com/zikaeroh/codies/internal/protocol"
 14	"github.com/zikaeroh/ctxjoin"
 15	"github.com/zikaeroh/ctxlog"
 16	"go.uber.org/atomic"
 17	"go.uber.org/zap"
 18	"golang.org/x/sync/errgroup"
 19	"nhooyr.io/websocket"
 20	"nhooyr.io/websocket/wsjson"
 21)
 22
 23const maxRooms = 1000
 24
 25var (
 26	ErrRoomExists   = errors.New("server: rooms exist")
 27	ErrTooManyRooms = errors.New("server: too many rooms")
 28)
 29
 30type Server struct {
 31	clientCount atomic.Int64
 32	roomCount   atomic.Int64
 33	doPrune     chan struct{}
 34	ready       chan struct{}
 35
 36	mu sync.Mutex
 37
 38	ctx     context.Context
 39	rooms   map[string]*Room
 40	roomIDs map[string]*Room
 41
 42	hid    *hashids.HashID
 43	nextID int64
 44}
 45
 46func NewServer() *Server {
 47	hd := hashids.NewData()
 48	hd.MinLength = 8
 49	hd.Salt = uuid.Must(uuid.NewV4()).String() // IDs are only valid for this server instance; ok to randomize salt.
 50	hid, err := hashids.NewWithData(hd)
 51	if err != nil {
 52		panic(err)
 53	}
 54
 55	return &Server{
 56		ready:   make(chan struct{}),
 57		doPrune: make(chan struct{}, 1),
 58		rooms:   make(map[string]*Room),
 59		roomIDs: make(map[string]*Room),
 60		hid:     hid,
 61	}
 62}
 63
 64func (s *Server) Run(ctx context.Context) error {
 65	s.ctx = ctx
 66
 67	close(s.ready)
 68	ticker := time.NewTicker(5 * time.Minute)
 69	defer ticker.Stop()
 70
 71	for {
 72		select {
 73		case <-ctx.Done():
 74			return ctx.Err()
 75
 76		case <-s.doPrune:
 77			s.prune(ctx)
 78
 79		case <-ticker.C:
 80			s.prune(ctx)
 81		}
 82	}
 83}
 84
 85func (s *Server) FindRoom(name string) *Room {
 86	<-s.ready
 87
 88	s.mu.Lock()
 89	defer s.mu.Unlock()
 90	return s.rooms[name]
 91}
 92
 93func (s *Server) FindRoomByID(id string) *Room {
 94	<-s.ready
 95
 96	s.mu.Lock()
 97	defer s.mu.Unlock()
 98	return s.roomIDs[id]
 99}
100
101func (s *Server) CreateRoom(ctx context.Context, name, password string) (*Room, error) {
102	<-s.ready
103
104	s.mu.Lock()
105	defer s.mu.Unlock()
106
107	room := s.rooms[name]
108	if room != nil {
109		return nil, ErrRoomExists
110	}
111
112	if len(s.rooms) >= maxRooms {
113		return nil, ErrTooManyRooms
114	}
115
116	id, err := s.hid.EncodeInt64([]int64{s.nextID})
117	if err != nil {
118		return nil, err
119	}
120	s.nextID++
121
122	roomCtx, roomCancel := context.WithCancel(s.ctx)
123
124	room = &Room{
125		Name:        name,
126		Password:    password,
127		ID:          id,
128		clientCount: &s.clientCount,
129		roomCount:   &s.roomCount,
130		ctx:         roomCtx,
131		cancel:      roomCancel,
132		room:        game.NewRoom(nil),
133		players:     make(map[game.PlayerID]noteSender),
134		turnSeconds: 60,
135	}
136
137	room.lastSeen.Store(time.Now())
138
139	room.room.NewGame()
140
141	s.rooms[name] = room
142	s.roomIDs[room.ID] = room
143	s.roomCount.Inc()
144	metricRooms.Inc()
145
146	ctxlog.Info(ctx, "created new room", zap.String("name", name), zap.String("id", room.ID))
147
148	if s.nextID%100 == 0 {
149		s.triggerPrune()
150	}
151
152	return room, nil
153}
154
155func (s *Server) triggerPrune() {
156	select {
157	case s.doPrune <- struct{}{}:
158	default:
159	}
160}
161
162func (s *Server) prune(ctx context.Context) {
163	s.mu.Lock()
164	defer s.mu.Unlock()
165
166	toRemove := make([]string, 0, 1)
167
168	for name, room := range s.rooms {
169		lastSeen := room.lastSeen.Load().(time.Time)
170		if time.Since(lastSeen) > 10*time.Minute {
171			toRemove = append(toRemove, name)
172		}
173	}
174
175	if len(toRemove) == 0 {
176		return
177	}
178
179	for _, name := range toRemove {
180		room := s.rooms[name]
181		room.mu.Lock()
182		room.stopTimer()
183		room.mu.Unlock()
184
185		room.cancel()
186		delete(s.rooms, name)
187		delete(s.roomIDs, room.ID)
188		s.roomCount.Dec()
189		metricRooms.Dec()
190	}
191
192	ctxlog.Info(ctx, "pruned rooms", zap.Int("count", len(toRemove)))
193}
194
195func (s *Server) Stats() (rooms, clients int) {
196	s.mu.Lock()
197	defer s.mu.Unlock()
198	return len(s.rooms), int(s.clientCount.Load())
199}
200
201type Room struct {
202	Name     string
203	Password string
204	ID       string
205
206	ctx         context.Context
207	cancel      context.CancelFunc
208	clientCount *atomic.Int64
209	roomCount   *atomic.Int64
210
211	mu       sync.Mutex
212	room     *game.Room
213	players  map[game.PlayerID]noteSender
214	state    *stateCache
215	lastSeen atomic.Value
216
217	timed        bool
218	turnSeconds  int
219	turnDeadline *time.Time
220	turnTimer    *time.Timer
221
222	hideBomb bool
223}
224
225type noteSender func(protocol.ServerNote)
226
227func (r *Room) HandleConn(ctx context.Context, nickname string, c *websocket.Conn) {
228	playerID := uuid.Must(uuid.NewV4())
229
230	ctx, cancel := ctxjoin.AddCancel(ctx, r.ctx)
231	defer cancel()
232
233	ctx = ctxlog.With(ctx, zap.String("roomName", r.Name), zap.String("roomID", r.ID), zap.String("nickname", nickname))
234
235	metricClients.Inc()
236	defer metricClients.Dec()
237
238	clientCount := r.clientCount.Inc()
239	ctxlog.Info(ctx, "client connected", zap.Int64("clientCount", clientCount), zap.Int64("roomCount", r.roomCount.Load()))
240
241	defer func() {
242		clientCount := r.clientCount.Dec()
243		ctxlog.Info(ctx, "client disconnected", zap.Int64("clientCount", clientCount), zap.Int64("roomCount", r.roomCount.Load()))
244	}()
245
246	defer c.Close(websocket.StatusGoingAway, "going away")
247
248	g, ctx := errgroup.WithContext(ctx)
249
250	r.mu.Lock()
251	r.players[playerID] = func(s protocol.ServerNote) {
252		if ctx.Err() != nil {
253			return
254		}
255
256		// It's not safe to start more group goroutines concurrently; just use a regular
257		// goroutine and hope that errors here will be reflected later via ping/receive failures.
258		go func() {
259			ctx, cancel := context.WithTimeout(ctx, time.Second)
260			defer cancel()
261			if err := wsjson.Write(ctx, c, &s); err != nil {
262				return
263			}
264			metricSent.Inc()
265		}()
266	}
267	r.room.AddPlayer(playerID, nickname)
268	r.sendAll()
269	r.mu.Unlock()
270
271	defer func() {
272		r.mu.Lock()
273		defer r.mu.Unlock()
274		delete(r.players, playerID)
275		r.room.RemovePlayer(playerID)
276		r.sendAll()
277	}()
278
279	g.Go(func() error {
280		<-ctx.Done()
281		return c.Close(websocket.StatusGoingAway, "going away")
282	})
283
284	g.Go(func() error {
285		ticker := time.NewTicker(time.Minute)
286		defer ticker.Stop()
287
288		for {
289			select {
290			case <-ctx.Done():
291				return ctx.Err()
292			case <-ticker.C:
293			}
294
295			if err := c.Ping(ctx); err != nil {
296				return err
297			}
298
299			r.lastSeen.Store(time.Now())
300		}
301	})
302
303	g.Go(func() error {
304		for {
305			var note protocol.ClientNote
306
307			if err := wsjson.Read(ctx, c, &note); err != nil {
308				return err
309			}
310
311			ctx = ctxlog.With(ctx, zap.String("method", string(note.Method)))
312
313			r.lastSeen.Store(time.Now())
314			metricReceived.Inc()
315
316			if err := r.handleNote(ctx, playerID, &note); err != nil {
317				metricHandleErrors.Inc()
318				ctxlog.Error(ctx, "error handling note", zap.Error(err))
319				return err
320			}
321		}
322	})
323
324	_ = g.Wait()
325}
326
327var errMissingPlayer = errors.New("missing player during handleNote")
328
329func (r *Room) handleNote(ctx context.Context, playerID game.PlayerID, note *protocol.ClientNote) error {
330	r.mu.Lock()
331	defer r.mu.Unlock()
332
333	// The client's version was wrong; reject and send them the current state.
334	if note.Version != r.room.Version {
335		p := r.players[playerID]
336		if p == nil {
337			return errMissingPlayer
338		}
339		r.sendOne(playerID, p)
340		return nil
341	}
342
343	before := r.room.Version
344	resetTimer := false
345
346	defer func() {
347		if r.room.Version != before {
348			if r.timed && resetTimer {
349				r.startTimer()
350			}
351			r.sendAll()
352		}
353	}()
354
355	switch note.Method {
356	case protocol.RevealMethod:
357		var params protocol.RevealParams
358		if err := json.Unmarshal(note.Params, &params); err != nil {
359			return err
360		}
361		prevTurn := r.room.Turn
362		r.room.Reveal(playerID, params.Row, params.Col)
363		resetTimer = prevTurn != r.room.Turn
364
365	case protocol.NewGameMethod:
366		var params protocol.NewGameParams
367		if err := json.Unmarshal(note.Params, &params); err != nil {
368			return err
369		}
370		resetTimer = true
371		r.room.NewGame()
372
373	case protocol.EndTurnMethod:
374		var params protocol.EndTurnParams
375		if err := json.Unmarshal(note.Params, &params); err != nil {
376			return err
377		}
378		resetTimer = true
379		r.room.EndTurn(playerID)
380
381	case protocol.RandomizeTeamsMethod:
382		var params protocol.RandomizeTeamsParams
383		if err := json.Unmarshal(note.Params, &params); err != nil {
384			return err
385		}
386		r.room.RandomizeTeams()
387
388	case protocol.ChangeTeamMethod:
389		var params protocol.ChangeTeamParams
390		if err := json.Unmarshal(note.Params, &params); err != nil {
391			return err
392		}
393		r.room.ChangeTeam(playerID, params.Team)
394
395	case protocol.ChangeNicknameMethod:
396		var params protocol.ChangeNicknameParams
397		if err := json.Unmarshal(note.Params, &params); err != nil {
398			return err
399		}
400
401		// Sync with protocol.go's validation method.
402		if len(params.Nickname) == 0 || len(params.Nickname) > 16 {
403			return nil
404		}
405
406		r.room.AddPlayer(playerID, params.Nickname)
407
408	case protocol.ChangeRoleMethod:
409		var params protocol.ChangeRoleParams
410		if err := json.Unmarshal(note.Params, &params); err != nil {
411			return err
412		}
413		r.room.ChangeRole(playerID, params.Spymaster)
414
415	case protocol.ChangePackMethod:
416		var params protocol.ChangePackParams
417		if err := json.Unmarshal(note.Params, &params); err != nil {
418			return err
419		}
420		r.room.ChangePack(params.Num, params.Enable)
421
422	case protocol.ChangeTurnModeMethod:
423		var params protocol.ChangeTurnModeParams
424		if err := json.Unmarshal(note.Params, &params); err != nil {
425			return err
426		}
427		r.changeTurnMode(params.Timed)
428
429	case protocol.ChangeTurnTimeMethod:
430		var params protocol.ChangeTurnTimeParams
431		if err := json.Unmarshal(note.Params, &params); err != nil {
432			return err
433		}
434		r.changeTurnTime(params.Seconds)
435
436	case protocol.AddPacksMethod:
437		var params protocol.AddPacksParams
438		if err := json.Unmarshal(note.Params, &params); err != nil {
439			return err
440		}
441		for _, p := range params.Packs {
442			if len(p.Words) < 25 {
443				continue
444			}
445			r.room.AddPack(p.Name, p.Words)
446		}
447
448	case protocol.RemovePackMethod:
449		var params protocol.RemovePackParams
450		if err := json.Unmarshal(note.Params, &params); err != nil {
451			return err
452		}
453		r.room.RemovePack(params.Num)
454
455	case protocol.ChangeHideBombMethod:
456		var params protocol.ChangeHideBombParams
457		if err := json.Unmarshal(note.Params, &params); err != nil {
458			return err
459		}
460		r.changeHideBomb(params.HideBomb)
461
462	default:
463		ctxlog.Warn(ctx, "unhandled method")
464	}
465
466	return nil
467}
468
469// Must be called with r.mu locked.
470func (r *Room) sendAll() {
471	for playerID, sender := range r.players {
472		r.sendOne(playerID, sender)
473	}
474}
475
476// Must be called with r.mu locked.
477func (r *Room) sendOne(playerID game.PlayerID, sender noteSender) {
478	state := r.createStateFor(playerID)
479	note := protocol.NewStateNote(playerID, state)
480	sender(note)
481}
482
483// Must be called with r.mu locked.
484func (r *Room) createStateFor(playerID game.PlayerID) *protocol.RoomState {
485	if r.state == nil || r.state.version != r.room.Version {
486		r.state = r.createStateCache()
487	}
488
489	// Temporary verbose access to attempt to figure out which of these is (impossibly) failing.
490	room := r.room
491	players := room.Players
492	player := players[playerID]
493	spymaster := player.Spymaster
494
495	if spymaster {
496		return r.state.spymaster
497	}
498	return r.state.guesser
499}
500
501type stateCache struct {
502	version   int
503	guesser   *protocol.RoomState
504	spymaster *protocol.RoomState
505}
506
507func (r *Room) createStateCache() *stateCache {
508	return &stateCache{
509		version:   r.room.Version,
510		guesser:   r.createRoomState(false),
511		spymaster: r.createRoomState(true),
512	}
513}
514
515func (r *Room) createRoomState(spymaster bool) *protocol.RoomState {
516	room := r.room
517
518	s := &protocol.RoomState{
519		Version:   room.Version,
520		Teams:     make([][]*protocol.StatePlayer, len(room.Teams)),
521		Turn:      room.Turn,
522		Winner:    room.Winner,
523		Board:     make([][]*protocol.StateTile, room.Board.Rows),
524		WordsLeft: room.Board.WordCounts,
525		Lists:     make([]*protocol.StateWordList, len(room.WordLists)),
526		HideBomb:  r.hideBomb,
527	}
528
529	if r.turnDeadline != nil {
530		s.Timer = &protocol.StateTimer{
531			TurnTime: r.turnSeconds,
532			TurnEnd:  *r.turnDeadline,
533		}
534	}
535
536	for team, members := range room.Teams {
537		for _, id := range members {
538			p := room.Players[id]
539			s.Teams[team] = append(s.Teams[team], &protocol.StatePlayer{
540				PlayerID:  id,
541				Nickname:  p.Nickname,
542				Spymaster: p.Spymaster,
543			})
544		}
545
546		if s.Teams[team] == nil {
547			s.Teams[team] = []*protocol.StatePlayer{}
548		}
549	}
550
551	for row := range s.Board {
552		tiles := make([]*protocol.StateTile, room.Board.Cols)
553		for col := range tiles {
554			tile := room.Board.Get(row, col)
555			sTile := &protocol.StateTile{
556				Word:     tile.Word,
557				Revealed: tile.Revealed,
558			}
559
560			if spymaster || tile.Revealed || room.Winner != nil {
561				view := &protocol.StateView{
562					Team:    tile.Team,
563					Neutral: tile.Neutral,
564					Bomb:    tile.Bomb,
565				}
566
567				if view.Bomb && !tile.Revealed && room.Winner == nil && r.hideBomb {
568					view.Neutral = true
569					view.Bomb = false
570				}
571
572				sTile.View = view
573			}
574
575			tiles[col] = sTile
576		}
577
578		s.Board[row] = tiles
579	}
580
581	for i, wl := range room.WordLists {
582		s.Lists[i] = &protocol.StateWordList{
583			Name:    wl.Name,
584			Count:   wl.List.Len(),
585			Custom:  wl.Custom,
586			Enabled: wl.Enabled,
587		}
588	}
589
590	return s
591}
592
593// Must be called with r.mu locked.
594func (r *Room) changeTurnMode(timed bool) {
595	if r.timed == timed {
596		return
597	}
598
599	r.timed = timed
600
601	if timed {
602		r.startTimer()
603	} else {
604		r.stopTimer()
605	}
606
607	r.room.Version++
608}
609
610// Must be called with r.mu locked.
611func (r *Room) changeTurnTime(seconds int) {
612	if seconds <= 0 || r.turnSeconds == seconds {
613		return
614	}
615
616	r.turnSeconds = seconds
617
618	if r.timed {
619		r.startTimer()
620	}
621
622	r.room.Version++
623}
624
625func (r *Room) timerEndTurn() {
626	r.mu.Lock()
627	defer r.mu.Unlock()
628
629	stopped := r.stopTimer()
630	if !stopped {
631		// Room was pruned.
632		return
633	}
634
635	r.turnTimer = nil
636	r.turnDeadline = nil
637
638	if r.room.Winner != nil || r.turnSeconds == 0 {
639		return
640	}
641
642	r.room.ForceEndTurn()
643	r.startTimer()
644	r.sendAll()
645}
646
647// Must be called with r.mu locked.
648func (r *Room) stopTimer() (stopped bool) {
649	if r.turnTimer != nil {
650		r.turnTimer.Stop()
651		stopped = true
652	}
653	r.turnTimer = nil
654	r.turnDeadline = nil
655	return stopped
656}
657
658// Must be called with r.mu locked.
659func (r *Room) startTimer() {
660	if !r.timed {
661		panic("startTimer called on non-timed room")
662	}
663
664	if r.turnTimer != nil {
665		r.turnTimer.Stop()
666	}
667
668	dur := time.Second * time.Duration(r.turnSeconds)
669	deadline := time.Now().Add(dur)
670	r.turnDeadline = &deadline
671	r.turnTimer = time.AfterFunc(dur, r.timerEndTurn)
672}
673
674// Must be called with r.mu locked.
675func (r *Room) changeHideBomb(HideBomb bool) {
676	if r.hideBomb == HideBomb {
677		return
678	}
679
680	r.hideBomb = HideBomb
681	r.room.Version++
682}