server.go

  1package server
  2
  3import (
  4	"context"
  5	"encoding/json"
  6	"errors"
  7	"sync"
  8	"time"
  9
 10	"github.com/gofrs/uuid"
 11	"github.com/speps/go-hashids"
 12	"github.com/zikaeroh/codies/internal/game"
 13	"github.com/zikaeroh/codies/internal/protocol"
 14	"github.com/zikaeroh/ctxjoin"
 15	"github.com/zikaeroh/ctxlog"
 16	"go.uber.org/atomic"
 17	"go.uber.org/zap"
 18	"golang.org/x/sync/errgroup"
 19	"nhooyr.io/websocket"
 20	"nhooyr.io/websocket/wsjson"
 21)
 22
 23const maxRooms = 1000
 24
 25var (
 26	ErrRoomExists   = errors.New("server: rooms exist")
 27	ErrTooManyRooms = errors.New("server: too many rooms")
 28)
 29
 30type Server struct {
 31	clientCount atomic.Int64
 32	roomCount   atomic.Int64
 33	doPrune     chan struct{}
 34	ready       chan struct{}
 35
 36	mu sync.Mutex
 37
 38	ctx     context.Context
 39	rooms   map[string]*Room
 40	roomIDs map[string]*Room
 41
 42	hid    *hashids.HashID
 43	nextID int64
 44}
 45
 46func NewServer() *Server {
 47	hd := hashids.NewData()
 48	hd.MinLength = 8
 49	hd.Salt = uuid.Must(uuid.NewV4()).String() // IDs are only valid for this server instance; ok to randomize salt.
 50	hid, err := hashids.NewWithData(hd)
 51	if err != nil {
 52		panic(err)
 53	}
 54
 55	return &Server{
 56		ready:   make(chan struct{}),
 57		doPrune: make(chan struct{}, 1),
 58		rooms:   make(map[string]*Room),
 59		roomIDs: make(map[string]*Room),
 60		hid:     hid,
 61	}
 62}
 63
 64func (s *Server) Run(ctx context.Context) error {
 65	s.ctx = ctx
 66
 67	close(s.ready)
 68	ticker := time.NewTicker(5 * time.Minute)
 69	defer ticker.Stop()
 70
 71	for {
 72		select {
 73		case <-ctx.Done():
 74			return ctx.Err()
 75
 76		case <-s.doPrune:
 77			s.prune(ctx)
 78
 79		case <-ticker.C:
 80			s.prune(ctx)
 81		}
 82	}
 83}
 84
 85func (s *Server) FindRoom(name string) *Room {
 86	<-s.ready
 87
 88	s.mu.Lock()
 89	defer s.mu.Unlock()
 90	return s.rooms[name]
 91}
 92
 93func (s *Server) FindRoomByID(id string) *Room {
 94	<-s.ready
 95
 96	s.mu.Lock()
 97	defer s.mu.Unlock()
 98	return s.roomIDs[id]
 99}
100
101func (s *Server) CreateRoom(ctx context.Context, name, password string) (*Room, error) {
102	<-s.ready
103
104	s.mu.Lock()
105	defer s.mu.Unlock()
106
107	room := s.rooms[name]
108	if room != nil {
109		return nil, ErrRoomExists
110	}
111
112	if len(s.rooms) >= maxRooms {
113		return nil, ErrTooManyRooms
114	}
115
116	id, err := s.hid.EncodeInt64([]int64{s.nextID})
117	if err != nil {
118		return nil, err
119	}
120	s.nextID++
121
122	roomCtx, roomCancel := context.WithCancel(s.ctx)
123
124	room = &Room{
125		Name:        name,
126		Password:    password,
127		ID:          id,
128		clientCount: &s.clientCount,
129		roomCount:   &s.roomCount,
130		ctx:         roomCtx,
131		cancel:      roomCancel,
132		room:        game.NewRoom(nil),
133		players:     make(map[game.PlayerID]noteSender),
134		turnSeconds: 60,
135	}
136
137	room.lastSeen.Store(time.Now())
138
139	room.room.NewGame()
140
141	s.rooms[name] = room
142	s.roomIDs[room.ID] = room
143	s.roomCount.Inc()
144	metricRooms.Inc()
145
146	ctxlog.Info(ctx, "created new room", zap.String("name", name), zap.String("id", room.ID))
147
148	if s.nextID%100 == 0 {
149		s.triggerPrune()
150	}
151
152	return room, nil
153}
154
155func (s *Server) triggerPrune() {
156	select {
157	case s.doPrune <- struct{}{}:
158	default:
159	}
160}
161
162func (s *Server) prune(ctx context.Context) {
163	s.mu.Lock()
164	defer s.mu.Unlock()
165
166	toRemove := make([]string, 0, 1)
167
168	for name, room := range s.rooms {
169		lastSeen := room.lastSeen.Load().(time.Time)
170		if time.Since(lastSeen) > 10*time.Minute {
171			toRemove = append(toRemove, name)
172		}
173	}
174
175	if len(toRemove) == 0 {
176		return
177	}
178
179	for _, name := range toRemove {
180		room := s.rooms[name]
181		room.mu.Lock()
182		room.stopTimer()
183		room.mu.Unlock()
184
185		room.cancel()
186		delete(s.rooms, name)
187		delete(s.roomIDs, room.ID)
188		s.roomCount.Dec()
189		metricRooms.Dec()
190	}
191
192	ctxlog.Info(ctx, "pruned rooms", zap.Int("count", len(toRemove)))
193}
194
195func (s *Server) Stats() (rooms, clients int) {
196	s.mu.Lock()
197	defer s.mu.Unlock()
198	return len(s.rooms), int(s.clientCount.Load())
199}
200
201type Room struct {
202	Name     string
203	Password string
204	ID       string
205
206	ctx         context.Context
207	cancel      context.CancelFunc
208	clientCount *atomic.Int64
209	roomCount   *atomic.Int64
210
211	mu       sync.Mutex
212	room     *game.Room
213	players  map[game.PlayerID]noteSender
214	state    *stateCache
215	lastSeen atomic.Value
216
217	timed        bool
218	turnSeconds  int
219	turnDeadline *time.Time
220	turnTimer    *time.Timer
221
222	hideBomb bool
223}
224
225type noteSender func(protocol.ServerNote)
226
227func (r *Room) HandleConn(ctx context.Context, playerID uuid.UUID, nickname string, c *websocket.Conn) {
228	ctx, cancel := ctxjoin.AddCancel(ctx, r.ctx)
229	defer cancel()
230
231	ctx = ctxlog.With(ctx, zap.String("roomName", r.Name), zap.String("roomID", r.ID), zap.String("nickname", nickname))
232
233	metricClients.Inc()
234	defer metricClients.Dec()
235
236	clientCount := r.clientCount.Inc()
237	ctxlog.Info(ctx, "client connected", zap.Int64("clientCount", clientCount), zap.Int64("roomCount", r.roomCount.Load()))
238
239	defer func() {
240		clientCount := r.clientCount.Dec()
241		ctxlog.Info(ctx, "client disconnected", zap.Int64("clientCount", clientCount), zap.Int64("roomCount", r.roomCount.Load()))
242	}()
243
244	defer c.Close(websocket.StatusGoingAway, "going away")
245
246	g, ctx := errgroup.WithContext(ctx)
247
248	r.mu.Lock()
249	r.players[playerID] = func(s protocol.ServerNote) {
250		if ctx.Err() != nil {
251			return
252		}
253
254		// It's not safe to start more group goroutines concurrently; just use a regular
255		// goroutine and hope that errors here will be reflected later via ping/receive failures.
256		go func() {
257			ctx, cancel := context.WithTimeout(ctx, time.Second)
258			defer cancel()
259			if err := wsjson.Write(ctx, c, &s); err != nil {
260				return
261			}
262			metricSent.Inc()
263		}()
264	}
265	r.room.AddPlayer(playerID, nickname)
266	r.sendAll()
267	r.mu.Unlock()
268
269	defer func() {
270		r.mu.Lock()
271		defer r.mu.Unlock()
272		delete(r.players, playerID)
273		r.room.RemovePlayer(playerID)
274		r.sendAll()
275	}()
276
277	g.Go(func() error {
278		<-ctx.Done()
279		return c.Close(websocket.StatusGoingAway, "going away")
280	})
281
282	g.Go(func() error {
283		ticker := time.NewTicker(time.Minute)
284		defer ticker.Stop()
285
286		for {
287			select {
288			case <-ctx.Done():
289				return ctx.Err()
290			case <-ticker.C:
291			}
292
293			if err := c.Ping(ctx); err != nil {
294				return err
295			}
296
297			r.lastSeen.Store(time.Now())
298		}
299	})
300
301	g.Go(func() error {
302		for {
303			var note protocol.ClientNote
304
305			if err := wsjson.Read(ctx, c, &note); err != nil {
306				return err
307			}
308
309			ctx = ctxlog.With(ctx, zap.String("method", string(note.Method)))
310
311			r.lastSeen.Store(time.Now())
312			metricReceived.Inc()
313
314			if err := r.handleNote(ctx, playerID, &note); err != nil {
315				metricHandleErrors.Inc()
316				ctxlog.Error(ctx, "error handling note", zap.Error(err))
317				return err
318			}
319		}
320	})
321
322	_ = g.Wait()
323}
324
325var errMissingPlayer = errors.New("missing player during handleNote")
326
327func (r *Room) handleNote(ctx context.Context, playerID game.PlayerID, note *protocol.ClientNote) error {
328	r.mu.Lock()
329	defer r.mu.Unlock()
330
331	// The client's version was wrong; reject and send them the current state.
332	if note.Version != r.room.Version {
333		p := r.players[playerID]
334		if p == nil {
335			return errMissingPlayer
336		}
337		r.sendOne(playerID, p)
338		return nil
339	}
340
341	before := r.room.Version
342	resetTimer := false
343
344	defer func() {
345		if r.room.Version != before {
346			if r.timed && resetTimer {
347				r.startTimer()
348			}
349			r.sendAll()
350		}
351	}()
352
353	switch note.Method {
354	case protocol.RevealMethod:
355		var params protocol.RevealParams
356		if err := json.Unmarshal(note.Params, &params); err != nil {
357			return err
358		}
359		prevTurn := r.room.Turn
360		r.room.Reveal(playerID, params.Row, params.Col)
361		resetTimer = prevTurn != r.room.Turn
362
363	case protocol.NewGameMethod:
364		var params protocol.NewGameParams
365		if err := json.Unmarshal(note.Params, &params); err != nil {
366			return err
367		}
368		resetTimer = true
369		r.room.NewGame()
370
371	case protocol.EndTurnMethod:
372		var params protocol.EndTurnParams
373		if err := json.Unmarshal(note.Params, &params); err != nil {
374			return err
375		}
376		resetTimer = true
377		r.room.EndTurn(playerID)
378
379	case protocol.RandomizeTeamsMethod:
380		var params protocol.RandomizeTeamsParams
381		if err := json.Unmarshal(note.Params, &params); err != nil {
382			return err
383		}
384		r.room.RandomizeTeams()
385
386	case protocol.ChangeTeamMethod:
387		var params protocol.ChangeTeamParams
388		if err := json.Unmarshal(note.Params, &params); err != nil {
389			return err
390		}
391		r.room.ChangeTeam(playerID, params.Team)
392
393	case protocol.ChangeNicknameMethod:
394		var params protocol.ChangeNicknameParams
395		if err := json.Unmarshal(note.Params, &params); err != nil {
396			return err
397		}
398
399		// Sync with protocol.go's validation method.
400		if len(params.Nickname) == 0 || len(params.Nickname) > 16 {
401			return nil
402		}
403
404		r.room.AddPlayer(playerID, params.Nickname)
405
406	case protocol.ChangeRoleMethod:
407		var params protocol.ChangeRoleParams
408		if err := json.Unmarshal(note.Params, &params); err != nil {
409			return err
410		}
411		r.room.ChangeRole(playerID, params.Spymaster)
412
413	case protocol.ChangePackMethod:
414		var params protocol.ChangePackParams
415		if err := json.Unmarshal(note.Params, &params); err != nil {
416			return err
417		}
418		r.room.ChangePack(params.Num, params.Enable)
419
420	case protocol.ChangeTurnModeMethod:
421		var params protocol.ChangeTurnModeParams
422		if err := json.Unmarshal(note.Params, &params); err != nil {
423			return err
424		}
425		r.changeTurnMode(params.Timed)
426
427	case protocol.ChangeTurnTimeMethod:
428		var params protocol.ChangeTurnTimeParams
429		if err := json.Unmarshal(note.Params, &params); err != nil {
430			return err
431		}
432		r.changeTurnTime(params.Seconds)
433
434	case protocol.AddPacksMethod:
435		var params protocol.AddPacksParams
436		if err := json.Unmarshal(note.Params, &params); err != nil {
437			return err
438		}
439		for _, p := range params.Packs {
440			if len(p.Words) < 25 {
441				continue
442			}
443			r.room.AddPack(p.Name, p.Words)
444		}
445
446	case protocol.RemovePackMethod:
447		var params protocol.RemovePackParams
448		if err := json.Unmarshal(note.Params, &params); err != nil {
449			return err
450		}
451		r.room.RemovePack(params.Num)
452
453	case protocol.ChangeHideBombMethod:
454		var params protocol.ChangeHideBombParams
455		if err := json.Unmarshal(note.Params, &params); err != nil {
456			return err
457		}
458		r.changeHideBomb(params.HideBomb)
459
460	default:
461		ctxlog.Warn(ctx, "unhandled method")
462	}
463
464	return nil
465}
466
467// Must be called with r.mu locked.
468func (r *Room) sendAll() {
469	for playerID, sender := range r.players {
470		r.sendOne(playerID, sender)
471	}
472}
473
474// Must be called with r.mu locked.
475func (r *Room) sendOne(playerID game.PlayerID, sender noteSender) {
476	state := r.createStateFor(playerID)
477	note := protocol.StateNote(state)
478	sender(note)
479}
480
481// Must be called with r.mu locked.
482func (r *Room) createStateFor(playerID game.PlayerID) *protocol.State {
483	if r.state == nil || r.state.version != r.room.Version {
484		r.state = r.createStateCache()
485	}
486
487	// Temporary verbose access to attempt to figure out which of these is (impossibly) failing.
488	room := r.room
489	players := room.Players
490	player := players[playerID]
491	spymaster := player.Spymaster
492
493	if spymaster {
494		return r.state.spymaster
495	}
496	return r.state.guesser
497}
498
499type stateCache struct {
500	version   int
501	guesser   *protocol.State
502	spymaster *protocol.State
503}
504
505func (r *Room) createStateCache() *stateCache {
506	return &stateCache{
507		version:   r.room.Version,
508		guesser:   r.createRoomState(false),
509		spymaster: r.createRoomState(true),
510	}
511}
512
513func (r *Room) createRoomState(spymaster bool) *protocol.State {
514	room := r.room
515
516	s := &protocol.State{
517		Version:   room.Version,
518		Teams:     make([][]*protocol.StatePlayer, len(room.Teams)),
519		Turn:      room.Turn,
520		Winner:    room.Winner,
521		Board:     make([][]*protocol.StateTile, room.Board.Rows),
522		WordsLeft: room.Board.WordCounts,
523		Lists:     make([]*protocol.StateWordList, len(room.WordLists)),
524		HideBomb:  r.hideBomb,
525	}
526
527	if r.turnDeadline != nil {
528		s.Timer = &protocol.StateTimer{
529			TurnTime: r.turnSeconds,
530			TurnEnd:  *r.turnDeadline,
531		}
532	}
533
534	for team, members := range room.Teams {
535		for _, id := range members {
536			p := room.Players[id]
537			s.Teams[team] = append(s.Teams[team], &protocol.StatePlayer{
538				PlayerID:  id,
539				Nickname:  p.Nickname,
540				Spymaster: p.Spymaster,
541			})
542		}
543
544		if s.Teams[team] == nil {
545			s.Teams[team] = []*protocol.StatePlayer{}
546		}
547	}
548
549	for row := range s.Board {
550		tiles := make([]*protocol.StateTile, room.Board.Cols)
551		for col := range tiles {
552			tile := room.Board.Get(row, col)
553			sTile := &protocol.StateTile{
554				Word:     tile.Word,
555				Revealed: tile.Revealed,
556			}
557
558			if spymaster || tile.Revealed || room.Winner != nil {
559				view := &protocol.StateView{
560					Team:    tile.Team,
561					Neutral: tile.Neutral,
562					Bomb:    tile.Bomb,
563				}
564
565				if view.Bomb && !tile.Revealed && room.Winner == nil && r.hideBomb {
566					view.Neutral = true
567					view.Bomb = false
568				}
569
570				sTile.View = view
571			}
572
573			tiles[col] = sTile
574		}
575
576		s.Board[row] = tiles
577	}
578
579	for i, wl := range room.WordLists {
580		s.Lists[i] = &protocol.StateWordList{
581			Name:    wl.Name,
582			Count:   wl.List.Len(),
583			Custom:  wl.Custom,
584			Enabled: wl.Enabled,
585		}
586	}
587
588	return s
589}
590
591// Must be called with r.mu locked.
592func (r *Room) changeTurnMode(timed bool) {
593	if r.timed == timed {
594		return
595	}
596
597	r.timed = timed
598
599	if timed {
600		r.startTimer()
601	} else {
602		r.stopTimer()
603	}
604
605	r.room.Version++
606}
607
608// Must be called with r.mu locked.
609func (r *Room) changeTurnTime(seconds int) {
610	if seconds <= 0 || r.turnSeconds == seconds {
611		return
612	}
613
614	r.turnSeconds = seconds
615
616	if r.timed {
617		r.startTimer()
618	}
619
620	r.room.Version++
621}
622
623func (r *Room) timerEndTurn() {
624	r.mu.Lock()
625	defer r.mu.Unlock()
626
627	stopped := r.stopTimer()
628	if !stopped {
629		// Room was pruned.
630		return
631	}
632
633	r.turnTimer = nil
634	r.turnDeadline = nil
635
636	if r.room.Winner != nil || r.turnSeconds == 0 {
637		return
638	}
639
640	r.room.ForceEndTurn()
641	r.startTimer()
642	r.sendAll()
643}
644
645// Must be called with r.mu locked.
646func (r *Room) stopTimer() (stopped bool) {
647	if r.turnTimer != nil {
648		r.turnTimer.Stop()
649		stopped = true
650	}
651	r.turnTimer = nil
652	r.turnDeadline = nil
653	return stopped
654}
655
656// Must be called with r.mu locked.
657func (r *Room) startTimer() {
658	if !r.timed {
659		panic("startTimer called on non-timed room")
660	}
661
662	if r.turnTimer != nil {
663		r.turnTimer.Stop()
664	}
665
666	dur := time.Second * time.Duration(r.turnSeconds)
667	deadline := time.Now().Add(dur)
668	r.turnDeadline = &deadline
669	r.turnTimer = time.AfterFunc(dur, r.timerEndTurn)
670}
671
672// Must be called with r.mu locked.
673func (r *Room) changeHideBomb(HideBomb bool) {
674	if r.hideBomb == HideBomb {
675		return
676	}
677
678	r.hideBomb = HideBomb
679	r.room.Version++
680}