Use new ctxjoin library to join to room context

zikaeroh created

Change summary

go.mod                    | 1 +
go.sum                    | 2 ++
internal/server/server.go | 8 ++++++--
main.go                   | 2 +-
4 files changed, 10 insertions(+), 3 deletions(-)

Detailed changes

go.mod 🔗

@@ -12,6 +12,7 @@ require (
 	github.com/prometheus/client_golang v1.6.0
 	github.com/speps/go-hashids v2.0.0+incompatible
 	github.com/tomwright/queryparam/v4 v4.1.0
+	github.com/zikaeroh/ctxjoin v0.0.0-20200613235025-e3d47af29310
 	go.uber.org/atomic v1.6.0
 	golang.org/x/sync v0.0.0-20200317015054-43a5402ce75a
 	gotest.tools/v3 v3.0.2

go.sum 🔗

@@ -133,6 +133,8 @@ github.com/ugorji/go v1.1.7 h1:/68gy2h+1mWMrwZFeD1kQialdSzAb432dtpeJ42ovdo=
 github.com/ugorji/go v1.1.7/go.mod h1:kZn38zHttfInRq0xu/PH0az30d+z6vm202qpg1oXVMw=
 github.com/ugorji/go/codec v1.1.7 h1:2SvQaVZ1ouYrrKKwoSk2pzd4A9evlKJb9oTL+OaLUSs=
 github.com/ugorji/go/codec v1.1.7/go.mod h1:Ax+UKWsSmolVDwsd+7N3ZtXu+yMGCf907BLYF3GoBXY=
+github.com/zikaeroh/ctxjoin v0.0.0-20200613235025-e3d47af29310 h1:nzMukvhYHxWxiSNaa0J7E5Wx9XPEh5K3GtVjcF3yWdM=
+github.com/zikaeroh/ctxjoin v0.0.0-20200613235025-e3d47af29310/go.mod h1:bR1HcUSJKqE19Z24xgoSc1nMAbWr+P0nuhzx2kYJv8M=
 github.com/zikaeroh/pkger v0.17.1-0.20200604025301-dceb832975ba h1:t0aP/yT6220rbPXYRf4ASwgWkynUvy+SGQqR6jNzutc=
 github.com/zikaeroh/pkger v0.17.1-0.20200604025301-dceb832975ba/go.mod h1:0JoVlrol20BSywW79rN3kdFFsE5xYM+rSCQDXbLhiuI=
 go.uber.org/atomic v1.6.0 h1:Ezj3JGmsOnG1MoRWQkPBsKLe9DwWD9QeXzTRzzldNVk=

internal/server/server.go 🔗

@@ -12,6 +12,7 @@ import (
 	"github.com/speps/go-hashids"
 	"github.com/zikaeroh/codies/internal/game"
 	"github.com/zikaeroh/codies/internal/protocol"
+	"github.com/zikaeroh/ctxjoin"
 	"go.uber.org/atomic"
 	"golang.org/x/sync/errgroup"
 	"nhooyr.io/websocket"
@@ -222,7 +223,10 @@ type Room struct {
 
 type noteSender func(protocol.ServerNote)
 
-func (r *Room) HandleConn(playerID uuid.UUID, nickname string, c *websocket.Conn) {
+func (r *Room) HandleConn(ctx context.Context, playerID uuid.UUID, nickname string, c *websocket.Conn) {
+	ctx, cancel := ctxjoin.AddCancel(ctx, r.ctx)
+	defer cancel()
+
 	metricClients.Inc()
 	defer metricClients.Dec()
 
@@ -235,7 +239,7 @@ func (r *Room) HandleConn(playerID uuid.UUID, nickname string, c *websocket.Conn
 	}()
 
 	defer c.Close(websocket.StatusGoingAway, "going away")
-	g, ctx := errgroup.WithContext(r.ctx)
+	g, ctx := errgroup.WithContext(ctx)
 
 	r.mu.Lock()
 	r.players[playerID] = func(s protocol.ServerNote) {

main.go 🔗

@@ -210,7 +210,7 @@ func main() {
 				}
 
 				g.Go(func() error {
-					room.HandleConn(query.PlayerID, query.Nickname, c)
+					room.HandleConn(ctx, query.PlayerID, query.Nickname, c)
 					return nil
 				})
 			})