internal/server/server.go 🔗
@@ -317,8 +317,9 @@ func (r *Room) handleNote(playerID game.PlayerID, note *protocol.ClientNote) err
if err := json.Unmarshal(note.Params, ¶ms); err != nil {
return err
}
- resetTimer = true
+ prevTurn := r.room.Turn
r.room.Reveal(playerID, params.Row, params.Col)
+ resetTimer = prevTurn != r.room.Turn
case protocol.NewGameMethod:
var params protocol.NewGameParams