escape.go

  1// Copyright 2010 The Go Authors. All rights reserved.
  2// Use of this source code is governed by a BSD-style
  3// license that can be found in the LICENSE file.
  4
  5package html
  6
  7import (
  8	"bytes"
  9	"strings"
 10	"unicode/utf8"
 11)
 12
 13// These replacements permit compatibility with old numeric entities that
 14// assumed Windows-1252 encoding.
 15// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
 16var replacementTable = [...]rune{
 17	'\u20AC', // First entry is what 0x80 should be replaced with.
 18	'\u0081',
 19	'\u201A',
 20	'\u0192',
 21	'\u201E',
 22	'\u2026',
 23	'\u2020',
 24	'\u2021',
 25	'\u02C6',
 26	'\u2030',
 27	'\u0160',
 28	'\u2039',
 29	'\u0152',
 30	'\u008D',
 31	'\u017D',
 32	'\u008F',
 33	'\u0090',
 34	'\u2018',
 35	'\u2019',
 36	'\u201C',
 37	'\u201D',
 38	'\u2022',
 39	'\u2013',
 40	'\u2014',
 41	'\u02DC',
 42	'\u2122',
 43	'\u0161',
 44	'\u203A',
 45	'\u0153',
 46	'\u009D',
 47	'\u017E',
 48	'\u0178', // Last entry is 0x9F.
 49	// 0x00->'\uFFFD' is handled programmatically.
 50	// 0x0D->'\u000D' is a no-op.
 51}
 52
 53// unescapeEntity reads an entity like "<" from b[src:] and writes the
 54// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
 55// Precondition: b[src] == '&' && dst <= src.
 56// attribute should be true if parsing an attribute value.
 57func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
 58	// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
 59
 60	// i starts at 1 because we already know that s[0] == '&'.
 61	i, s := 1, b[src:]
 62
 63	if len(s) <= 1 {
 64		b[dst] = b[src]
 65		return dst + 1, src + 1
 66	}
 67
 68	if s[i] == '#' {
 69		if len(s) <= 3 { // We need to have at least "&#.".
 70			b[dst] = b[src]
 71			return dst + 1, src + 1
 72		}
 73		i++
 74		c := s[i]
 75		hex := false
 76		if c == 'x' || c == 'X' {
 77			hex = true
 78			i++
 79		}
 80
 81		x := '\x00'
 82		for i < len(s) {
 83			c = s[i]
 84			i++
 85			if hex {
 86				if '0' <= c && c <= '9' {
 87					x = 16*x + rune(c) - '0'
 88					continue
 89				} else if 'a' <= c && c <= 'f' {
 90					x = 16*x + rune(c) - 'a' + 10
 91					continue
 92				} else if 'A' <= c && c <= 'F' {
 93					x = 16*x + rune(c) - 'A' + 10
 94					continue
 95				}
 96			} else if '0' <= c && c <= '9' {
 97				x = 10*x + rune(c) - '0'
 98				continue
 99			}
100			if c != ';' {
101				i--
102			}
103			break
104		}
105
106		if i <= 3 { // No characters matched.
107			b[dst] = b[src]
108			return dst + 1, src + 1
109		}
110
111		if 0x80 <= x && x <= 0x9F {
112			// Replace characters from Windows-1252 with UTF-8 equivalents.
113			x = replacementTable[x-0x80]
114		} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
115			// Replace invalid characters with the replacement character.
116			x = '\uFFFD'
117		}
118
119		return dst + utf8.EncodeRune(b[dst:], x), src + i
120	}
121
122	// Consume the maximum number of characters possible, with the
123	// consumed characters matching one of the named references.
124
125	for i < len(s) {
126		c := s[i]
127		i++
128		// Lower-cased characters are more common in entities, so we check for them first.
129		if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
130			continue
131		}
132		if c != ';' {
133			i--
134		}
135		break
136	}
137
138	entityName := string(s[1:i])
139	if entityName == "" {
140		// No-op.
141	} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
142		// No-op.
143	} else if x := entity[entityName]; x != 0 {
144		return dst + utf8.EncodeRune(b[dst:], x), src + i
145	} else if x := entity2[entityName]; x[0] != 0 {
146		dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
147		return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
148	} else if !attribute {
149		maxLen := len(entityName) - 1
150		if maxLen > longestEntityWithoutSemicolon {
151			maxLen = longestEntityWithoutSemicolon
152		}
153		for j := maxLen; j > 1; j-- {
154			if x := entity[entityName[:j]]; x != 0 {
155				return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
156			}
157		}
158	}
159
160	dst1, src1 = dst+i, src+i
161	copy(b[dst:dst1], b[src:src1])
162	return dst1, src1
163}
164
165// unescape unescapes b's entities in-place, so that "a&lt;b" becomes "a<b".
166// attribute should be true if parsing an attribute value.
167func unescape(b []byte, attribute bool) []byte {
168	for i, c := range b {
169		if c == '&' {
170			dst, src := unescapeEntity(b, i, i, attribute)
171			for src < len(b) {
172				c := b[src]
173				if c == '&' {
174					dst, src = unescapeEntity(b, dst, src, attribute)
175				} else {
176					b[dst] = c
177					dst, src = dst+1, src+1
178				}
179			}
180			return b[0:dst]
181		}
182	}
183	return b
184}
185
186// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
187func lower(b []byte) []byte {
188	for i, c := range b {
189		if 'A' <= c && c <= 'Z' {
190			b[i] = c + 'a' - 'A'
191		}
192	}
193	return b
194}
195
196// escapeComment is like func escape but escapes its input bytes less often.
197// Per https://github.com/golang/go/issues/58246 some HTML comments are (1)
198// meaningful and (2) contain angle brackets that we'd like to avoid escaping
199// unless we have to.
200//
201// "We have to" includes the '&' byte, since that introduces other escapes.
202//
203// It also includes those bytes (not including EOF) that would otherwise end
204// the comment. Per the summary table at the bottom of comment_test.go, this is
205// the '>' byte that, per above, we'd like to avoid escaping unless we have to.
206//
207// Studying the summary table (and T actions in its '>' column) closely, we
208// only need to escape in states 43, 44, 49, 51 and 52. State 43 is at the
209// start of the comment data. State 52 is after a '!'. The other three states
210// are after a '-'.
211//
212// Our algorithm is thus to escape every '&' and to escape '>' if and only if:
213//   - The '>' is after a '!' or '-' (in the unescaped data) or
214//   - The '>' is at the start of the comment data (after the opening "<!--").
215func escapeComment(w writer, s string) error {
216	// When modifying this function, consider manually increasing the
217	// maxSuffixLen constant in func TestComments, from 6 to e.g. 9 or more.
218	// That increase should only be temporary, not committed, as it
219	// exponentially affects the test running time.
220
221	if len(s) == 0 {
222		return nil
223	}
224
225	// Loop:
226	//   - Grow j such that s[i:j] does not need escaping.
227	//   - If s[j] does need escaping, output s[i:j] and an escaped s[j],
228	//     resetting i and j to point past that s[j] byte.
229	i := 0
230	for j := 0; j < len(s); j++ {
231		escaped := ""
232		switch s[j] {
233		case '&':
234			escaped = "&amp;"
235
236		case '>':
237			if j > 0 {
238				if prev := s[j-1]; (prev != '!') && (prev != '-') {
239					continue
240				}
241			}
242			escaped = "&gt;"
243
244		default:
245			continue
246		}
247
248		if i < j {
249			if _, err := w.WriteString(s[i:j]); err != nil {
250				return err
251			}
252		}
253		if _, err := w.WriteString(escaped); err != nil {
254			return err
255		}
256		i = j + 1
257	}
258
259	if i < len(s) {
260		if _, err := w.WriteString(s[i:]); err != nil {
261			return err
262		}
263	}
264	return nil
265}
266
267// escapeCommentString is to EscapeString as escapeComment is to escape.
268func escapeCommentString(s string) string {
269	if strings.IndexAny(s, "&>") == -1 {
270		return s
271	}
272	var buf bytes.Buffer
273	escapeComment(&buf, s)
274	return buf.String()
275}
276
277const escapedChars = "&'<>\"\r"
278
279func escape(w writer, s string) error {
280	i := strings.IndexAny(s, escapedChars)
281	for i != -1 {
282		if _, err := w.WriteString(s[:i]); err != nil {
283			return err
284		}
285		var esc string
286		switch s[i] {
287		case '&':
288			esc = "&amp;"
289		case '\'':
290			// "&#39;" is shorter than "&apos;" and apos was not in HTML until HTML5.
291			esc = "&#39;"
292		case '<':
293			esc = "&lt;"
294		case '>':
295			esc = "&gt;"
296		case '"':
297			// "&#34;" is shorter than "&quot;".
298			esc = "&#34;"
299		case '\r':
300			esc = "&#13;"
301		default:
302			panic("unrecognized escape character")
303		}
304		s = s[i+1:]
305		if _, err := w.WriteString(esc); err != nil {
306			return err
307		}
308		i = strings.IndexAny(s, escapedChars)
309	}
310	_, err := w.WriteString(s)
311	return err
312}
313
314// EscapeString escapes special characters like "<" to become "&lt;". It
315// escapes only five such characters: <, >, &, ' and ".
316// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
317// always true.
318func EscapeString(s string) string {
319	if strings.IndexAny(s, escapedChars) == -1 {
320		return s
321	}
322	var buf bytes.Buffer
323	escape(&buf, s)
324	return buf.String()
325}
326
327// UnescapeString unescapes entities like "&lt;" to become "<". It unescapes a
328// larger range of entities than EscapeString escapes. For example, "&aacute;"
329// unescapes to "รก", as does "&#225;" and "&xE1;".
330// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
331// always true.
332func UnescapeString(s string) string {
333	for _, c := range s {
334		if c == '&' {
335			return string(unescape([]byte(s), false))
336		}
337	}
338	return s
339}