1// Copyright 2010 The Go Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style
3// license that can be found in the LICENSE file.
4
5package html
6
7import (
8 "bytes"
9 "strings"
10 "unicode/utf8"
11)
12
13// These replacements permit compatibility with old numeric entities that
14// assumed Windows-1252 encoding.
15// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
16var replacementTable = [...]rune{
17 '\u20AC', // First entry is what 0x80 should be replaced with.
18 '\u0081',
19 '\u201A',
20 '\u0192',
21 '\u201E',
22 '\u2026',
23 '\u2020',
24 '\u2021',
25 '\u02C6',
26 '\u2030',
27 '\u0160',
28 '\u2039',
29 '\u0152',
30 '\u008D',
31 '\u017D',
32 '\u008F',
33 '\u0090',
34 '\u2018',
35 '\u2019',
36 '\u201C',
37 '\u201D',
38 '\u2022',
39 '\u2013',
40 '\u2014',
41 '\u02DC',
42 '\u2122',
43 '\u0161',
44 '\u203A',
45 '\u0153',
46 '\u009D',
47 '\u017E',
48 '\u0178', // Last entry is 0x9F.
49 // 0x00->'\uFFFD' is handled programmatically.
50 // 0x0D->'\u000D' is a no-op.
51}
52
53// unescapeEntity reads an entity like "<" from b[src:] and writes the
54// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
55// Precondition: b[src] == '&' && dst <= src.
56// attribute should be true if parsing an attribute value.
57func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
58 // https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
59
60 // i starts at 1 because we already know that s[0] == '&'.
61 i, s := 1, b[src:]
62
63 if len(s) <= 1 {
64 b[dst] = b[src]
65 return dst + 1, src + 1
66 }
67
68 if s[i] == '#' {
69 if len(s) <= 3 { // We need to have at least "&#.".
70 b[dst] = b[src]
71 return dst + 1, src + 1
72 }
73 i++
74 c := s[i]
75 hex := false
76 if c == 'x' || c == 'X' {
77 hex = true
78 i++
79 }
80
81 x := '\x00'
82 for i < len(s) {
83 c = s[i]
84 i++
85 if hex {
86 if '0' <= c && c <= '9' {
87 x = 16*x + rune(c) - '0'
88 continue
89 } else if 'a' <= c && c <= 'f' {
90 x = 16*x + rune(c) - 'a' + 10
91 continue
92 } else if 'A' <= c && c <= 'F' {
93 x = 16*x + rune(c) - 'A' + 10
94 continue
95 }
96 } else if '0' <= c && c <= '9' {
97 x = 10*x + rune(c) - '0'
98 continue
99 }
100 if c != ';' {
101 i--
102 }
103 break
104 }
105
106 if i <= 3 { // No characters matched.
107 b[dst] = b[src]
108 return dst + 1, src + 1
109 }
110
111 if 0x80 <= x && x <= 0x9F {
112 // Replace characters from Windows-1252 with UTF-8 equivalents.
113 x = replacementTable[x-0x80]
114 } else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
115 // Replace invalid characters with the replacement character.
116 x = '\uFFFD'
117 }
118
119 return dst + utf8.EncodeRune(b[dst:], x), src + i
120 }
121
122 // Consume the maximum number of characters possible, with the
123 // consumed characters matching one of the named references.
124
125 for i < len(s) {
126 c := s[i]
127 i++
128 // Lower-cased characters are more common in entities, so we check for them first.
129 if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
130 continue
131 }
132 if c != ';' {
133 i--
134 }
135 break
136 }
137
138 entityName := string(s[1:i])
139 if entityName == "" {
140 // No-op.
141 } else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
142 // No-op.
143 } else if x := entity[entityName]; x != 0 {
144 return dst + utf8.EncodeRune(b[dst:], x), src + i
145 } else if x := entity2[entityName]; x[0] != 0 {
146 dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
147 return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
148 } else if !attribute {
149 maxLen := len(entityName) - 1
150 if maxLen > longestEntityWithoutSemicolon {
151 maxLen = longestEntityWithoutSemicolon
152 }
153 for j := maxLen; j > 1; j-- {
154 if x := entity[entityName[:j]]; x != 0 {
155 return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
156 }
157 }
158 }
159
160 dst1, src1 = dst+i, src+i
161 copy(b[dst:dst1], b[src:src1])
162 return dst1, src1
163}
164
165// unescape unescapes b's entities in-place, so that "a<b" becomes "a<b".
166// attribute should be true if parsing an attribute value.
167func unescape(b []byte, attribute bool) []byte {
168 for i, c := range b {
169 if c == '&' {
170 dst, src := unescapeEntity(b, i, i, attribute)
171 for src < len(b) {
172 c := b[src]
173 if c == '&' {
174 dst, src = unescapeEntity(b, dst, src, attribute)
175 } else {
176 b[dst] = c
177 dst, src = dst+1, src+1
178 }
179 }
180 return b[0:dst]
181 }
182 }
183 return b
184}
185
186// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
187func lower(b []byte) []byte {
188 for i, c := range b {
189 if 'A' <= c && c <= 'Z' {
190 b[i] = c + 'a' - 'A'
191 }
192 }
193 return b
194}
195
196// escapeComment is like func escape but escapes its input bytes less often.
197// Per https://github.com/golang/go/issues/58246 some HTML comments are (1)
198// meaningful and (2) contain angle brackets that we'd like to avoid escaping
199// unless we have to.
200//
201// "We have to" includes the '&' byte, since that introduces other escapes.
202//
203// It also includes those bytes (not including EOF) that would otherwise end
204// the comment. Per the summary table at the bottom of comment_test.go, this is
205// the '>' byte that, per above, we'd like to avoid escaping unless we have to.
206//
207// Studying the summary table (and T actions in its '>' column) closely, we
208// only need to escape in states 43, 44, 49, 51 and 52. State 43 is at the
209// start of the comment data. State 52 is after a '!'. The other three states
210// are after a '-'.
211//
212// Our algorithm is thus to escape every '&' and to escape '>' if and only if:
213// - The '>' is after a '!' or '-' (in the unescaped data) or
214// - The '>' is at the start of the comment data (after the opening "<!--").
215func escapeComment(w writer, s string) error {
216 // When modifying this function, consider manually increasing the
217 // maxSuffixLen constant in func TestComments, from 6 to e.g. 9 or more.
218 // That increase should only be temporary, not committed, as it
219 // exponentially affects the test running time.
220
221 if len(s) == 0 {
222 return nil
223 }
224
225 // Loop:
226 // - Grow j such that s[i:j] does not need escaping.
227 // - If s[j] does need escaping, output s[i:j] and an escaped s[j],
228 // resetting i and j to point past that s[j] byte.
229 i := 0
230 for j := 0; j < len(s); j++ {
231 escaped := ""
232 switch s[j] {
233 case '&':
234 escaped = "&"
235
236 case '>':
237 if j > 0 {
238 if prev := s[j-1]; (prev != '!') && (prev != '-') {
239 continue
240 }
241 }
242 escaped = ">"
243
244 default:
245 continue
246 }
247
248 if i < j {
249 if _, err := w.WriteString(s[i:j]); err != nil {
250 return err
251 }
252 }
253 if _, err := w.WriteString(escaped); err != nil {
254 return err
255 }
256 i = j + 1
257 }
258
259 if i < len(s) {
260 if _, err := w.WriteString(s[i:]); err != nil {
261 return err
262 }
263 }
264 return nil
265}
266
267// escapeCommentString is to EscapeString as escapeComment is to escape.
268func escapeCommentString(s string) string {
269 if strings.IndexAny(s, "&>") == -1 {
270 return s
271 }
272 var buf bytes.Buffer
273 escapeComment(&buf, s)
274 return buf.String()
275}
276
277const escapedChars = "&'<>\"\r"
278
279func escape(w writer, s string) error {
280 i := strings.IndexAny(s, escapedChars)
281 for i != -1 {
282 if _, err := w.WriteString(s[:i]); err != nil {
283 return err
284 }
285 var esc string
286 switch s[i] {
287 case '&':
288 esc = "&"
289 case '\'':
290 // "'" is shorter than "'" and apos was not in HTML until HTML5.
291 esc = "'"
292 case '<':
293 esc = "<"
294 case '>':
295 esc = ">"
296 case '"':
297 // """ is shorter than """.
298 esc = """
299 case '\r':
300 esc = " "
301 default:
302 panic("unrecognized escape character")
303 }
304 s = s[i+1:]
305 if _, err := w.WriteString(esc); err != nil {
306 return err
307 }
308 i = strings.IndexAny(s, escapedChars)
309 }
310 _, err := w.WriteString(s)
311 return err
312}
313
314// EscapeString escapes special characters like "<" to become "<". It
315// escapes only five such characters: <, >, &, ' and ".
316// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
317// always true.
318func EscapeString(s string) string {
319 if strings.IndexAny(s, escapedChars) == -1 {
320 return s
321 }
322 var buf bytes.Buffer
323 escape(&buf, s)
324 return buf.String()
325}
326
327// UnescapeString unescapes entities like "<" to become "<". It unescapes a
328// larger range of entities than EscapeString escapes. For example, "á"
329// unescapes to "รก", as does "á" and "&xE1;".
330// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
331// always true.
332func UnescapeString(s string) string {
333 for _, c := range s {
334 if c == '&' {
335 return string(unescape([]byte(s), false))
336 }
337 }
338 return s
339}