fix: anim fmt files

Raphael Amorim created

Change summary

internal/tui/components/anim/anim.go      |  6 +++---
internal/tui/components/anim/anim_test.go | 22 +++++++++++-----------
2 files changed, 14 insertions(+), 14 deletions(-)

Detailed changes

internal/tui/components/anim/anim.go 🔗

@@ -17,9 +17,9 @@ import (
 )
 
 const (
-	charCyclingFPS  = time.Second / 8  // Reduced from 22 to 8 FPS for better CPU efficiency
-	colorCycleFPS   = time.Second / 3  // Reduced from 5 to 3 FPS
-	maxCyclingChars = 60               // Reduced from 120 to 60 characters
+	charCyclingFPS  = time.Second / 8 // Reduced from 22 to 8 FPS for better CPU efficiency
+	colorCycleFPS   = time.Second / 3 // Reduced from 5 to 3 FPS
+	maxCyclingChars = 60              // Reduced from 120 to 60 characters
 )
 
 var (

internal/tui/components/anim/anim_test.go 🔗

@@ -7,7 +7,7 @@ import (
 
 func BenchmarkAnimationUpdate(b *testing.B) {
 	anim := New(30, "Loading test data")
-	
+
 	b.ResetTimer()
 	for i := 0; i < b.N; i++ {
 		// Simulate character cycling update
@@ -17,12 +17,12 @@ func BenchmarkAnimationUpdate(b *testing.B) {
 
 func BenchmarkAnimationView(b *testing.B) {
 	anim := New(30, "Loading test data")
-	
+
 	// Initialize with some cycling
 	for i := 0; i < 10; i++ {
 		anim.Update(StepCharsMsg{id: anim.ID()})
 	}
-	
+
 	b.ResetTimer()
 	for i := 0; i < b.N; i++ {
 		_ = anim.View()
@@ -31,7 +31,7 @@ func BenchmarkAnimationView(b *testing.B) {
 
 func BenchmarkRandomRune(b *testing.B) {
 	c := cyclingChar{}
-	
+
 	b.ResetTimer()
 	for i := 0; i < b.N; i++ {
 		_ = c.randomRune()
@@ -40,24 +40,24 @@ func BenchmarkRandomRune(b *testing.B) {
 
 func TestAnimationPerformance(t *testing.T) {
 	anim := New(30, "Performance test")
-	
+
 	start := time.Now()
 	iterations := 1000
-	
+
 	// Simulate rapid updates
 	for i := 0; i < iterations; i++ {
 		anim.Update(StepCharsMsg{id: anim.ID()})
 		_ = anim.View()
 	}
-	
+
 	duration := time.Since(start)
 	avgPerUpdate := duration / time.Duration(iterations)
-	
+
 	// Should complete 1000 updates in reasonable time
 	if avgPerUpdate > time.Millisecond {
 		t.Errorf("Animation update too slow: %v per update (should be < 1ms)", avgPerUpdate)
 	}
-	
-	t.Logf("Animation performance: %v per update (%d updates in %v)", 
+
+	t.Logf("Animation performance: %v per update (%d updates in %v)",
 		avgPerUpdate, iterations, duration)
-}
+}