@@ -28,7 +28,7 @@ const (
//
// If the FPS is 20 (50 milliseconds) this means that the ellipsis will
// change every 8 frames (400 milliseconds).
- ellipsisanimSpeed = 8
+ ellipsisAnimSpeed = 8
// The maximum amount of time that can pass before a character appears.
// This is used to create a staggered entrance effect.
@@ -342,7 +342,7 @@ func (a *anim) Update(msg tea.Msg) (Spinner, tea.Cmd) {
if a.initialized.Load() && a.labelWidth > 0 {
// Manage the ellipsis animation.
ellipsisStep := a.ellipsisStep.Add(1)
- if int(ellipsisStep) >= ellipsisanimSpeed*len(ellipsisFrames) {
+ if int(ellipsisStep) >= ellipsisAnimSpeed*len(ellipsisFrames) {
a.ellipsisStep.Store(0)
}
} else if !a.initialized.Load() && time.Since(a.startTime) >= maxBirthOffset {
@@ -380,7 +380,7 @@ func (a *anim) View() string {
// have been initialized.
if a.initialized.Load() && a.labelWidth > 0 {
ellipsisStep := int(a.ellipsisStep.Load())
- if ellipsisFrame, ok := a.ellipsisFrames.Get(ellipsisStep / ellipsisanimSpeed); ok {
+ if ellipsisFrame, ok := a.ellipsisFrames.Get(ellipsisStep / ellipsisAnimSpeed); ok {
b.WriteString(ellipsisFrame)
}
}