chat.go

  1package model
  2
  3import (
  4	tea "charm.land/bubbletea/v2"
  5	"github.com/charmbracelet/crush/internal/ui/anim"
  6	"github.com/charmbracelet/crush/internal/ui/chat"
  7	"github.com/charmbracelet/crush/internal/ui/common"
  8	"github.com/charmbracelet/crush/internal/ui/list"
  9	uv "github.com/charmbracelet/ultraviolet"
 10	"github.com/charmbracelet/x/ansi"
 11)
 12
 13// Chat represents the chat UI model that handles chat interactions and
 14// messages.
 15type Chat struct {
 16	com      *common.Common
 17	list     *list.List
 18	idInxMap map[string]int // Map of message IDs to their indices in the list
 19
 20	// Animation visibility optimization: track animations paused due to items
 21	// being scrolled out of view. When items become visible again, their
 22	// animations are restarted.
 23	pausedAnimations map[string]struct{}
 24
 25	// Mouse state
 26	mouseDown     bool
 27	mouseDownItem int // Item index where mouse was pressed
 28	mouseDownX    int // X position in item content (character offset)
 29	mouseDownY    int // Y position in item (line offset)
 30	mouseDragItem int // Current item index being dragged over
 31	mouseDragX    int // Current X in item content
 32	mouseDragY    int // Current Y in item
 33}
 34
 35// NewChat creates a new instance of [Chat] that handles chat interactions and
 36// messages.
 37func NewChat(com *common.Common) *Chat {
 38	c := &Chat{
 39		com:              com,
 40		idInxMap:         make(map[string]int),
 41		pausedAnimations: make(map[string]struct{}),
 42	}
 43	l := list.NewList()
 44	l.SetGap(1)
 45	l.RegisterRenderCallback(c.applyHighlightRange)
 46	c.list = l
 47	c.mouseDownItem = -1
 48	c.mouseDragItem = -1
 49	return c
 50}
 51
 52// Height returns the height of the chat view port.
 53func (m *Chat) Height() int {
 54	return m.list.Height()
 55}
 56
 57// Draw renders the chat UI component to the screen and the given area.
 58func (m *Chat) Draw(scr uv.Screen, area uv.Rectangle) {
 59	uv.NewStyledString(m.list.Render()).Draw(scr, area)
 60}
 61
 62// SetSize sets the size of the chat view port.
 63func (m *Chat) SetSize(width, height int) {
 64	m.list.SetSize(width, height)
 65}
 66
 67// Len returns the number of items in the chat list.
 68func (m *Chat) Len() int {
 69	return m.list.Len()
 70}
 71
 72// SetMessages sets the chat messages to the provided list of message items.
 73func (m *Chat) SetMessages(msgs ...chat.MessageItem) {
 74	m.idInxMap = make(map[string]int)
 75	m.pausedAnimations = make(map[string]struct{})
 76
 77	items := make([]list.Item, len(msgs))
 78	for i, msg := range msgs {
 79		m.idInxMap[msg.ID()] = i
 80		// Register nested tool IDs for tools that contain nested tools.
 81		if container, ok := msg.(chat.NestedToolContainer); ok {
 82			for _, nested := range container.NestedTools() {
 83				m.idInxMap[nested.ID()] = i
 84			}
 85		}
 86		items[i] = msg
 87	}
 88	m.list.SetItems(items...)
 89	m.list.ScrollToBottom()
 90}
 91
 92// AppendMessages appends a new message item to the chat list.
 93func (m *Chat) AppendMessages(msgs ...chat.MessageItem) {
 94	items := make([]list.Item, len(msgs))
 95	indexOffset := m.list.Len()
 96	for i, msg := range msgs {
 97		m.idInxMap[msg.ID()] = indexOffset + i
 98		// Register nested tool IDs for tools that contain nested tools.
 99		if container, ok := msg.(chat.NestedToolContainer); ok {
100			for _, nested := range container.NestedTools() {
101				m.idInxMap[nested.ID()] = indexOffset + i
102			}
103		}
104		items[i] = msg
105	}
106	m.list.AppendItems(items...)
107}
108
109// UpdateNestedToolIDs updates the ID map for nested tools within a container.
110// Call this after modifying nested tools to ensure animations work correctly.
111func (m *Chat) UpdateNestedToolIDs(containerID string) {
112	idx, ok := m.idInxMap[containerID]
113	if !ok {
114		return
115	}
116
117	item, ok := m.list.ItemAt(idx).(chat.MessageItem)
118	if !ok {
119		return
120	}
121
122	container, ok := item.(chat.NestedToolContainer)
123	if !ok {
124		return
125	}
126
127	// Register all nested tool IDs to point to the container's index.
128	for _, nested := range container.NestedTools() {
129		m.idInxMap[nested.ID()] = idx
130	}
131}
132
133// Animate animates items in the chat list. Only propagates animation messages
134// to visible items to save CPU. When items are not visible, their animation ID
135// is tracked so it can be restarted when they become visible again.
136func (m *Chat) Animate(msg anim.StepMsg) tea.Cmd {
137	idx, ok := m.idInxMap[msg.ID]
138	if !ok {
139		return nil
140	}
141
142	animatable, ok := m.list.ItemAt(idx).(chat.Animatable)
143	if !ok {
144		return nil
145	}
146
147	// Check if item is currently visible.
148	startIdx, endIdx := m.list.VisibleItemIndices()
149	isVisible := idx >= startIdx && idx <= endIdx
150
151	if !isVisible {
152		// Item not visible - pause animation by not propagating.
153		// Track it so we can restart when it becomes visible.
154		m.pausedAnimations[msg.ID] = struct{}{}
155		return nil
156	}
157
158	// Item is visible - remove from paused set and animate.
159	delete(m.pausedAnimations, msg.ID)
160	return animatable.Animate(msg)
161}
162
163// RestartPausedVisibleAnimations restarts animations for items that were paused
164// due to being scrolled out of view but are now visible again.
165func (m *Chat) RestartPausedVisibleAnimations() tea.Cmd {
166	if len(m.pausedAnimations) == 0 {
167		return nil
168	}
169
170	startIdx, endIdx := m.list.VisibleItemIndices()
171	var cmds []tea.Cmd
172
173	for id := range m.pausedAnimations {
174		idx, ok := m.idInxMap[id]
175		if !ok {
176			// Item no longer exists.
177			delete(m.pausedAnimations, id)
178			continue
179		}
180
181		if idx >= startIdx && idx <= endIdx {
182			// Item is now visible - restart its animation.
183			if animatable, ok := m.list.ItemAt(idx).(chat.Animatable); ok {
184				if cmd := animatable.StartAnimation(); cmd != nil {
185					cmds = append(cmds, cmd)
186				}
187			}
188			delete(m.pausedAnimations, id)
189		}
190	}
191
192	if len(cmds) == 0 {
193		return nil
194	}
195	return tea.Batch(cmds...)
196}
197
198// Focus sets the focus state of the chat component.
199func (m *Chat) Focus() {
200	m.list.Focus()
201}
202
203// Blur removes the focus state from the chat component.
204func (m *Chat) Blur() {
205	m.list.Blur()
206}
207
208// ScrollToTopAndAnimate scrolls the chat view to the top and returns a command to restart
209// any paused animations that are now visible.
210func (m *Chat) ScrollToTopAndAnimate() tea.Cmd {
211	m.list.ScrollToTop()
212	return m.RestartPausedVisibleAnimations()
213}
214
215// ScrollToBottomAndAnimate scrolls the chat view to the bottom and returns a command to
216// restart any paused animations that are now visible.
217func (m *Chat) ScrollToBottomAndAnimate() tea.Cmd {
218	m.list.ScrollToBottom()
219	return m.RestartPausedVisibleAnimations()
220}
221
222// ScrollByAndAnimate scrolls the chat view by the given number of line deltas and returns
223// a command to restart any paused animations that are now visible.
224func (m *Chat) ScrollByAndAnimate(lines int) tea.Cmd {
225	m.list.ScrollBy(lines)
226	return m.RestartPausedVisibleAnimations()
227}
228
229// ScrollToSelectedAndAnimate scrolls the chat view to the selected item and returns a
230// command to restart any paused animations that are now visible.
231func (m *Chat) ScrollToSelectedAndAnimate() tea.Cmd {
232	m.list.ScrollToSelected()
233	return m.RestartPausedVisibleAnimations()
234}
235
236// SelectedItemInView returns whether the selected item is currently in view.
237func (m *Chat) SelectedItemInView() bool {
238	return m.list.SelectedItemInView()
239}
240
241// SetSelected sets the selected message index in the chat list.
242func (m *Chat) SetSelected(index int) {
243	m.list.SetSelected(index)
244}
245
246// SelectPrev selects the previous message in the chat list.
247func (m *Chat) SelectPrev() {
248	m.list.SelectPrev()
249}
250
251// SelectNext selects the next message in the chat list.
252func (m *Chat) SelectNext() {
253	m.list.SelectNext()
254}
255
256// SelectFirst selects the first message in the chat list.
257func (m *Chat) SelectFirst() {
258	m.list.SelectFirst()
259}
260
261// SelectLast selects the last message in the chat list.
262func (m *Chat) SelectLast() {
263	m.list.SelectLast()
264}
265
266// SelectFirstInView selects the first message currently in view.
267func (m *Chat) SelectFirstInView() {
268	m.list.SelectFirstInView()
269}
270
271// SelectLastInView selects the last message currently in view.
272func (m *Chat) SelectLastInView() {
273	m.list.SelectLastInView()
274}
275
276// ClearMessages removes all messages from the chat list.
277func (m *Chat) ClearMessages() {
278	m.idInxMap = make(map[string]int)
279	m.pausedAnimations = make(map[string]struct{})
280	m.list.SetItems()
281	m.ClearMouse()
282}
283
284// RemoveMessage removes a message from the chat list by its ID.
285func (m *Chat) RemoveMessage(id string) {
286	idx, ok := m.idInxMap[id]
287	if !ok {
288		return
289	}
290
291	// Remove from list
292	m.list.RemoveItem(idx)
293
294	// Remove from index map
295	delete(m.idInxMap, id)
296
297	// Rebuild index map for all items after the removed one
298	for i := idx; i < m.list.Len(); i++ {
299		if item, ok := m.list.ItemAt(i).(chat.MessageItem); ok {
300			m.idInxMap[item.ID()] = i
301		}
302	}
303
304	// Clean up any paused animations for this message
305	delete(m.pausedAnimations, id)
306}
307
308// MessageItem returns the message item with the given ID, or nil if not found.
309func (m *Chat) MessageItem(id string) chat.MessageItem {
310	idx, ok := m.idInxMap[id]
311	if !ok {
312		return nil
313	}
314	item, ok := m.list.ItemAt(idx).(chat.MessageItem)
315	if !ok {
316		return nil
317	}
318	return item
319}
320
321// ToggleExpandedSelectedItem expands the selected message item if it is expandable.
322func (m *Chat) ToggleExpandedSelectedItem() {
323	if expandable, ok := m.list.SelectedItem().(chat.Expandable); ok {
324		expandable.ToggleExpanded()
325	}
326}
327
328// HandleMouseDown handles mouse down events for the chat component.
329func (m *Chat) HandleMouseDown(x, y int) bool {
330	if m.list.Len() == 0 {
331		return false
332	}
333
334	itemIdx, itemY := m.list.ItemIndexAtPosition(x, y)
335	if itemIdx < 0 {
336		return false
337	}
338
339	m.mouseDown = true
340	m.mouseDownItem = itemIdx
341	m.mouseDownX = x
342	m.mouseDownY = itemY
343	m.mouseDragItem = itemIdx
344	m.mouseDragX = x
345	m.mouseDragY = itemY
346
347	// Select the item that was clicked
348	m.list.SetSelected(itemIdx)
349
350	if clickable, ok := m.list.SelectedItem().(list.MouseClickable); ok {
351		return clickable.HandleMouseClick(ansi.MouseButton1, x, itemY)
352	}
353
354	return true
355}
356
357// HandleMouseUp handles mouse up events for the chat component.
358func (m *Chat) HandleMouseUp(x, y int) bool {
359	if !m.mouseDown {
360		return false
361	}
362
363	// TODO: Handle the behavior when mouse is released after a drag selection
364	// (e.g., copy selected text to clipboard)
365
366	m.mouseDown = false
367	return true
368}
369
370// HandleMouseDrag handles mouse drag events for the chat component.
371func (m *Chat) HandleMouseDrag(x, y int) bool {
372	if !m.mouseDown {
373		return false
374	}
375
376	if m.list.Len() == 0 {
377		return false
378	}
379
380	itemIdx, itemY := m.list.ItemIndexAtPosition(x, y)
381	if itemIdx < 0 {
382		return false
383	}
384
385	m.mouseDragItem = itemIdx
386	m.mouseDragX = x
387	m.mouseDragY = itemY
388
389	return true
390}
391
392// ClearMouse clears the current mouse interaction state.
393func (m *Chat) ClearMouse() {
394	m.mouseDown = false
395	m.mouseDownItem = -1
396	m.mouseDragItem = -1
397}
398
399// applyHighlightRange applies the current highlight range to the chat items.
400func (m *Chat) applyHighlightRange(idx, selectedIdx int, item list.Item) list.Item {
401	if hi, ok := item.(list.Highlightable); ok {
402		// Apply highlight
403		startItemIdx, startLine, startCol, endItemIdx, endLine, endCol := m.getHighlightRange()
404		sLine, sCol, eLine, eCol := -1, -1, -1, -1
405		if idx >= startItemIdx && idx <= endItemIdx {
406			if idx == startItemIdx && idx == endItemIdx {
407				// Single item selection
408				sLine = startLine
409				sCol = startCol
410				eLine = endLine
411				eCol = endCol
412			} else if idx == startItemIdx {
413				// First item - from start position to end of item
414				sLine = startLine
415				sCol = startCol
416				eLine = -1
417				eCol = -1
418			} else if idx == endItemIdx {
419				// Last item - from start of item to end position
420				sLine = 0
421				sCol = 0
422				eLine = endLine
423				eCol = endCol
424			} else {
425				// Middle item - fully highlighted
426				sLine = 0
427				sCol = 0
428				eLine = -1
429				eCol = -1
430			}
431		}
432
433		hi.Highlight(sLine, sCol, eLine, eCol)
434		return hi.(list.Item)
435	}
436
437	return item
438}
439
440// getHighlightRange returns the current highlight range.
441func (m *Chat) getHighlightRange() (startItemIdx, startLine, startCol, endItemIdx, endLine, endCol int) {
442	if m.mouseDownItem < 0 {
443		return -1, -1, -1, -1, -1, -1
444	}
445
446	downItemIdx := m.mouseDownItem
447	dragItemIdx := m.mouseDragItem
448
449	// Determine selection direction
450	draggingDown := dragItemIdx > downItemIdx ||
451		(dragItemIdx == downItemIdx && m.mouseDragY > m.mouseDownY) ||
452		(dragItemIdx == downItemIdx && m.mouseDragY == m.mouseDownY && m.mouseDragX >= m.mouseDownX)
453
454	if draggingDown {
455		// Normal forward selection
456		startItemIdx = downItemIdx
457		startLine = m.mouseDownY
458		startCol = m.mouseDownX
459		endItemIdx = dragItemIdx
460		endLine = m.mouseDragY
461		endCol = m.mouseDragX
462	} else {
463		// Backward selection (dragging up)
464		startItemIdx = dragItemIdx
465		startLine = m.mouseDragY
466		startCol = m.mouseDragX
467		endItemIdx = downItemIdx
468		endLine = m.mouseDownY
469		endCol = m.mouseDownX
470	}
471
472	return startItemIdx, startLine, startCol, endItemIdx, endLine, endCol
473}