utils.go

  1package imaging
  2
  3import (
  4	"image"
  5	"math"
  6	"runtime"
  7	"sync"
  8)
  9
 10// parallel processes the data in separate goroutines.
 11func parallel(start, stop int, fn func(<-chan int)) {
 12	count := stop - start
 13	if count < 1 {
 14		return
 15	}
 16
 17	procs := runtime.GOMAXPROCS(0)
 18	if procs > count {
 19		procs = count
 20	}
 21
 22	c := make(chan int, count)
 23	for i := start; i < stop; i++ {
 24		c <- i
 25	}
 26	close(c)
 27
 28	var wg sync.WaitGroup
 29	for i := 0; i < procs; i++ {
 30		wg.Add(1)
 31		go func() {
 32			defer wg.Done()
 33			fn(c)
 34		}()
 35	}
 36	wg.Wait()
 37}
 38
 39// absint returns the absolute value of i.
 40func absint(i int) int {
 41	if i < 0 {
 42		return -i
 43	}
 44	return i
 45}
 46
 47// clamp rounds and clamps float64 value to fit into uint8.
 48func clamp(x float64) uint8 {
 49	v := int64(x + 0.5)
 50	if v > 255 {
 51		return 255
 52	}
 53	if v > 0 {
 54		return uint8(v)
 55	}
 56	return 0
 57}
 58
 59func reverse(pix []uint8) {
 60	if len(pix) <= 4 {
 61		return
 62	}
 63	i := 0
 64	j := len(pix) - 4
 65	for i < j {
 66		pi := pix[i : i+4 : i+4]
 67		pj := pix[j : j+4 : j+4]
 68		pi[0], pj[0] = pj[0], pi[0]
 69		pi[1], pj[1] = pj[1], pi[1]
 70		pi[2], pj[2] = pj[2], pi[2]
 71		pi[3], pj[3] = pj[3], pi[3]
 72		i += 4
 73		j -= 4
 74	}
 75}
 76
 77func toNRGBA(img image.Image) *image.NRGBA {
 78	if img, ok := img.(*image.NRGBA); ok {
 79		return &image.NRGBA{
 80			Pix:    img.Pix,
 81			Stride: img.Stride,
 82			Rect:   img.Rect.Sub(img.Rect.Min),
 83		}
 84	}
 85	return Clone(img)
 86}
 87
 88// rgbToHSL converts a color from RGB to HSL.
 89func rgbToHSL(r, g, b uint8) (float64, float64, float64) {
 90	rr := float64(r) / 255
 91	gg := float64(g) / 255
 92	bb := float64(b) / 255
 93
 94	max := math.Max(rr, math.Max(gg, bb))
 95	min := math.Min(rr, math.Min(gg, bb))
 96
 97	l := (max + min) / 2
 98
 99	if max == min {
100		return 0, 0, l
101	}
102
103	var h, s float64
104	d := max - min
105	if l > 0.5 {
106		s = d / (2 - max - min)
107	} else {
108		s = d / (max + min)
109	}
110
111	switch max {
112	case rr:
113		h = (gg - bb) / d
114		if g < b {
115			h += 6
116		}
117	case gg:
118		h = (bb-rr)/d + 2
119	case bb:
120		h = (rr-gg)/d + 4
121	}
122	h /= 6
123
124	return h, s, l
125}
126
127// hslToRGB converts a color from HSL to RGB.
128func hslToRGB(h, s, l float64) (uint8, uint8, uint8) {
129	var r, g, b float64
130	if s == 0 {
131		v := clamp(l * 255)
132		return v, v, v
133	}
134
135	var q float64
136	if l < 0.5 {
137		q = l * (1 + s)
138	} else {
139		q = l + s - l*s
140	}
141	p := 2*l - q
142
143	r = hueToRGB(p, q, h+1/3.0)
144	g = hueToRGB(p, q, h)
145	b = hueToRGB(p, q, h-1/3.0)
146
147	return clamp(r * 255), clamp(g * 255), clamp(b * 255)
148}
149
150func hueToRGB(p, q, t float64) float64 {
151	if t < 0 {
152		t++
153	}
154	if t > 1 {
155		t--
156	}
157	if t < 1/6.0 {
158		return p + (q-p)*6*t
159	}
160	if t < 1/2.0 {
161		return q
162	}
163	if t < 2/3.0 {
164		return p + (q-p)*(2/3.0-t)*6
165	}
166	return p
167}