window.rs

   1use std::{
   2    cell::{Ref, RefCell, RefMut},
   3    ffi::c_void,
   4    ptr::NonNull,
   5    rc::Rc,
   6    sync::Arc,
   7};
   8
   9use blade_graphics as gpu;
  10use collections::HashMap;
  11use futures::channel::oneshot::Receiver;
  12
  13use raw_window_handle as rwh;
  14use wayland_backend::client::ObjectId;
  15use wayland_client::WEnum;
  16use wayland_client::{Proxy, protocol::wl_surface};
  17use wayland_protocols::wp::fractional_scale::v1::client::wp_fractional_scale_v1;
  18use wayland_protocols::wp::viewporter::client::wp_viewport;
  19use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
  20use wayland_protocols::xdg::shell::client::xdg_surface;
  21use wayland_protocols::xdg::shell::client::xdg_toplevel::{self};
  22use wayland_protocols_plasma::blur::client::org_kde_kwin_blur;
  23
  24use crate::platform::{
  25    PlatformAtlas, PlatformInputHandler, PlatformWindow,
  26    blade::{BladeContext, BladeRenderer, BladeSurfaceConfig},
  27    linux::wayland::{display::WaylandDisplay, serial::SerialKind},
  28};
  29use crate::scene::Scene;
  30use crate::{
  31    AnyWindowHandle, Bounds, Decorations, Globals, GpuSpecs, Modifiers, Output, Pixels,
  32    PlatformDisplay, PlatformInput, Point, PromptButton, PromptLevel, RequestFrameOptions,
  33    ResizeEdge, ScaledPixels, Size, Tiling, WaylandClientStatePtr, WindowAppearance,
  34    WindowBackgroundAppearance, WindowBounds, WindowControls, WindowDecorations, WindowParams, px,
  35    size,
  36};
  37
  38#[derive(Default)]
  39pub(crate) struct Callbacks {
  40    request_frame: Option<Box<dyn FnMut(RequestFrameOptions)>>,
  41    input: Option<Box<dyn FnMut(crate::PlatformInput) -> crate::DispatchEventResult>>,
  42    active_status_change: Option<Box<dyn FnMut(bool)>>,
  43    hover_status_change: Option<Box<dyn FnMut(bool)>>,
  44    resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
  45    moved: Option<Box<dyn FnMut()>>,
  46    should_close: Option<Box<dyn FnMut() -> bool>>,
  47    close: Option<Box<dyn FnOnce()>>,
  48    appearance_changed: Option<Box<dyn FnMut()>>,
  49}
  50
  51struct RawWindow {
  52    window: *mut c_void,
  53    display: *mut c_void,
  54}
  55
  56impl rwh::HasWindowHandle for RawWindow {
  57    fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
  58        let window = NonNull::new(self.window).unwrap();
  59        let handle = rwh::WaylandWindowHandle::new(window);
  60        Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
  61    }
  62}
  63impl rwh::HasDisplayHandle for RawWindow {
  64    fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
  65        let display = NonNull::new(self.display).unwrap();
  66        let handle = rwh::WaylandDisplayHandle::new(display);
  67        Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
  68    }
  69}
  70
  71#[derive(Debug)]
  72struct InProgressConfigure {
  73    size: Option<Size<Pixels>>,
  74    fullscreen: bool,
  75    maximized: bool,
  76    tiling: Tiling,
  77}
  78
  79pub struct WaylandWindowState {
  80    xdg_surface: xdg_surface::XdgSurface,
  81    acknowledged_first_configure: bool,
  82    pub surface: wl_surface::WlSurface,
  83    decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
  84    app_id: Option<String>,
  85    appearance: WindowAppearance,
  86    blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
  87    toplevel: xdg_toplevel::XdgToplevel,
  88    viewport: Option<wp_viewport::WpViewport>,
  89    outputs: HashMap<ObjectId, Output>,
  90    display: Option<(ObjectId, Output)>,
  91    globals: Globals,
  92    renderer: BladeRenderer,
  93    bounds: Bounds<Pixels>,
  94    scale: f32,
  95    input_handler: Option<PlatformInputHandler>,
  96    decorations: WindowDecorations,
  97    background_appearance: WindowBackgroundAppearance,
  98    fullscreen: bool,
  99    maximized: bool,
 100    tiling: Tiling,
 101    window_bounds: Bounds<Pixels>,
 102    client: WaylandClientStatePtr,
 103    handle: AnyWindowHandle,
 104    active: bool,
 105    hovered: bool,
 106    in_progress_configure: Option<InProgressConfigure>,
 107    in_progress_window_controls: Option<WindowControls>,
 108    window_controls: WindowControls,
 109    inset: Option<Pixels>,
 110}
 111
 112#[derive(Clone)]
 113pub struct WaylandWindowStatePtr {
 114    state: Rc<RefCell<WaylandWindowState>>,
 115    callbacks: Rc<RefCell<Callbacks>>,
 116}
 117
 118impl WaylandWindowState {
 119    pub(crate) fn new(
 120        handle: AnyWindowHandle,
 121        surface: wl_surface::WlSurface,
 122        xdg_surface: xdg_surface::XdgSurface,
 123        toplevel: xdg_toplevel::XdgToplevel,
 124        decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
 125        appearance: WindowAppearance,
 126        viewport: Option<wp_viewport::WpViewport>,
 127        client: WaylandClientStatePtr,
 128        globals: Globals,
 129        gpu_context: &BladeContext,
 130        options: WindowParams,
 131    ) -> anyhow::Result<Self> {
 132        let renderer = {
 133            let raw_window = RawWindow {
 134                window: surface.id().as_ptr().cast::<c_void>(),
 135                display: surface
 136                    .backend()
 137                    .upgrade()
 138                    .unwrap()
 139                    .display_ptr()
 140                    .cast::<c_void>(),
 141            };
 142            let config = BladeSurfaceConfig {
 143                size: gpu::Extent {
 144                    width: options.bounds.size.width.0 as u32,
 145                    height: options.bounds.size.height.0 as u32,
 146                    depth: 1,
 147                },
 148                transparent: true,
 149            };
 150            BladeRenderer::new(gpu_context, &raw_window, config)?
 151        };
 152
 153        Ok(Self {
 154            xdg_surface,
 155            acknowledged_first_configure: false,
 156            surface,
 157            decoration,
 158            app_id: None,
 159            blur: None,
 160            toplevel,
 161            viewport,
 162            globals,
 163            outputs: HashMap::default(),
 164            display: None,
 165            renderer,
 166            bounds: options.bounds,
 167            scale: 1.0,
 168            input_handler: None,
 169            decorations: WindowDecorations::Client,
 170            background_appearance: WindowBackgroundAppearance::Opaque,
 171            fullscreen: false,
 172            maximized: false,
 173            tiling: Tiling::default(),
 174            window_bounds: options.bounds,
 175            in_progress_configure: None,
 176            client,
 177            appearance,
 178            handle,
 179            active: false,
 180            hovered: false,
 181            in_progress_window_controls: None,
 182            window_controls: WindowControls::default(),
 183            inset: None,
 184        })
 185    }
 186
 187    pub fn is_transparent(&self) -> bool {
 188        self.decorations == WindowDecorations::Client
 189            || self.background_appearance != WindowBackgroundAppearance::Opaque
 190    }
 191
 192    pub fn primary_output_scale(&mut self) -> i32 {
 193        let mut scale = 1;
 194        let mut current_output = self.display.take();
 195        for (id, output) in self.outputs.iter() {
 196            if let Some((_, output_data)) = &current_output {
 197                if output.scale > output_data.scale {
 198                    current_output = Some((id.clone(), output.clone()));
 199                }
 200            } else {
 201                current_output = Some((id.clone(), output.clone()));
 202            }
 203            scale = scale.max(output.scale);
 204        }
 205        self.display = current_output;
 206        scale
 207    }
 208}
 209
 210pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
 211pub enum ImeInput {
 212    InsertText(String),
 213    SetMarkedText(String),
 214    UnmarkText,
 215    DeleteText,
 216}
 217
 218impl Drop for WaylandWindow {
 219    fn drop(&mut self) {
 220        let mut state = self.0.state.borrow_mut();
 221        let surface_id = state.surface.id();
 222        let client = state.client.clone();
 223
 224        state.renderer.destroy();
 225        if let Some(decoration) = &state.decoration {
 226            decoration.destroy();
 227        }
 228        if let Some(blur) = &state.blur {
 229            blur.release();
 230        }
 231        state.toplevel.destroy();
 232        if let Some(viewport) = &state.viewport {
 233            viewport.destroy();
 234        }
 235        state.xdg_surface.destroy();
 236        state.surface.destroy();
 237
 238        let state_ptr = self.0.clone();
 239        state
 240            .globals
 241            .executor
 242            .spawn(async move {
 243                state_ptr.close();
 244                client.drop_window(&surface_id)
 245            })
 246            .detach();
 247        drop(state);
 248    }
 249}
 250
 251impl WaylandWindow {
 252    fn borrow(&self) -> Ref<WaylandWindowState> {
 253        self.0.state.borrow()
 254    }
 255
 256    fn borrow_mut(&self) -> RefMut<WaylandWindowState> {
 257        self.0.state.borrow_mut()
 258    }
 259
 260    pub fn new(
 261        handle: AnyWindowHandle,
 262        globals: Globals,
 263        gpu_context: &BladeContext,
 264        client: WaylandClientStatePtr,
 265        params: WindowParams,
 266        appearance: WindowAppearance,
 267    ) -> anyhow::Result<(Self, ObjectId)> {
 268        let surface = globals.compositor.create_surface(&globals.qh, ());
 269        let xdg_surface = globals
 270            .wm_base
 271            .get_xdg_surface(&surface, &globals.qh, surface.id());
 272        let toplevel = xdg_surface.get_toplevel(&globals.qh, surface.id());
 273
 274        if let Some(size) = params.window_min_size {
 275            toplevel.set_min_size(size.width.0 as i32, size.height.0 as i32);
 276        }
 277
 278        if let Some(fractional_scale_manager) = globals.fractional_scale_manager.as_ref() {
 279            fractional_scale_manager.get_fractional_scale(&surface, &globals.qh, surface.id());
 280        }
 281
 282        // Attempt to set up window decorations based on the requested configuration
 283        let decoration = globals
 284            .decoration_manager
 285            .as_ref()
 286            .map(|decoration_manager| {
 287                decoration_manager.get_toplevel_decoration(&toplevel, &globals.qh, surface.id())
 288            });
 289
 290        let viewport = globals
 291            .viewporter
 292            .as_ref()
 293            .map(|viewporter| viewporter.get_viewport(&surface, &globals.qh, ()));
 294
 295        let this = Self(WaylandWindowStatePtr {
 296            state: Rc::new(RefCell::new(WaylandWindowState::new(
 297                handle,
 298                surface.clone(),
 299                xdg_surface,
 300                toplevel,
 301                decoration,
 302                appearance,
 303                viewport,
 304                client,
 305                globals,
 306                gpu_context,
 307                params,
 308            )?)),
 309            callbacks: Rc::new(RefCell::new(Callbacks::default())),
 310        });
 311
 312        // Kick things off
 313        surface.commit();
 314
 315        Ok((this, surface.id()))
 316    }
 317}
 318
 319impl WaylandWindowStatePtr {
 320    pub fn handle(&self) -> AnyWindowHandle {
 321        self.state.borrow().handle
 322    }
 323
 324    pub fn surface(&self) -> wl_surface::WlSurface {
 325        self.state.borrow().surface.clone()
 326    }
 327
 328    pub fn ptr_eq(&self, other: &Self) -> bool {
 329        Rc::ptr_eq(&self.state, &other.state)
 330    }
 331
 332    pub fn frame(&self) {
 333        let mut state = self.state.borrow_mut();
 334        state.surface.frame(&state.globals.qh, state.surface.id());
 335        drop(state);
 336
 337        let mut cb = self.callbacks.borrow_mut();
 338        if let Some(fun) = cb.request_frame.as_mut() {
 339            fun(Default::default());
 340        }
 341    }
 342
 343    pub fn handle_xdg_surface_event(&self, event: xdg_surface::Event) {
 344        match event {
 345            xdg_surface::Event::Configure { serial } => {
 346                {
 347                    let mut state = self.state.borrow_mut();
 348                    if let Some(window_controls) = state.in_progress_window_controls.take() {
 349                        state.window_controls = window_controls;
 350
 351                        drop(state);
 352                        let mut callbacks = self.callbacks.borrow_mut();
 353                        if let Some(appearance_changed) = callbacks.appearance_changed.as_mut() {
 354                            appearance_changed();
 355                        }
 356                    }
 357                }
 358                {
 359                    let mut state = self.state.borrow_mut();
 360
 361                    if let Some(mut configure) = state.in_progress_configure.take() {
 362                        let got_unmaximized = state.maximized && !configure.maximized;
 363                        state.fullscreen = configure.fullscreen;
 364                        state.maximized = configure.maximized;
 365                        state.tiling = configure.tiling;
 366                        if !configure.fullscreen && !configure.maximized {
 367                            configure.size = if got_unmaximized {
 368                                Some(state.window_bounds.size)
 369                            } else {
 370                                compute_outer_size(state.inset, configure.size, state.tiling)
 371                            };
 372                            if let Some(size) = configure.size {
 373                                state.window_bounds = Bounds {
 374                                    origin: Point::default(),
 375                                    size,
 376                                };
 377                            }
 378                        }
 379                        drop(state);
 380                        if let Some(size) = configure.size {
 381                            self.resize(size);
 382                        }
 383                    }
 384                }
 385                let mut state = self.state.borrow_mut();
 386                state.xdg_surface.ack_configure(serial);
 387
 388                let window_geometry = inset_by_tiling(
 389                    state.bounds.map_origin(|_| px(0.0)),
 390                    state.inset.unwrap_or(px(0.0)),
 391                    state.tiling,
 392                )
 393                .map(|v| v.0 as i32)
 394                .map_size(|v| if v <= 0 { 1 } else { v });
 395
 396                state.xdg_surface.set_window_geometry(
 397                    window_geometry.origin.x,
 398                    window_geometry.origin.y,
 399                    window_geometry.size.width,
 400                    window_geometry.size.height,
 401                );
 402
 403                let request_frame_callback = !state.acknowledged_first_configure;
 404                if request_frame_callback {
 405                    state.acknowledged_first_configure = true;
 406                    drop(state);
 407                    self.frame();
 408                }
 409            }
 410            _ => {}
 411        }
 412    }
 413
 414    pub fn handle_toplevel_decoration_event(&self, event: zxdg_toplevel_decoration_v1::Event) {
 415        match event {
 416            zxdg_toplevel_decoration_v1::Event::Configure { mode } => match mode {
 417                WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ServerSide) => {
 418                    self.state.borrow_mut().decorations = WindowDecorations::Server;
 419                    if let Some(mut appearance_changed) =
 420                        self.callbacks.borrow_mut().appearance_changed.as_mut()
 421                    {
 422                        appearance_changed();
 423                    }
 424                }
 425                WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ClientSide) => {
 426                    self.state.borrow_mut().decorations = WindowDecorations::Client;
 427                    // Update background to be transparent
 428                    if let Some(mut appearance_changed) =
 429                        self.callbacks.borrow_mut().appearance_changed.as_mut()
 430                    {
 431                        appearance_changed();
 432                    }
 433                }
 434                WEnum::Value(_) => {
 435                    log::warn!("Unknown decoration mode");
 436                }
 437                WEnum::Unknown(v) => {
 438                    log::warn!("Unknown decoration mode: {}", v);
 439                }
 440            },
 441            _ => {}
 442        }
 443    }
 444
 445    pub fn handle_fractional_scale_event(&self, event: wp_fractional_scale_v1::Event) {
 446        match event {
 447            wp_fractional_scale_v1::Event::PreferredScale { scale } => {
 448                self.rescale(scale as f32 / 120.0);
 449            }
 450            _ => {}
 451        }
 452    }
 453
 454    pub fn handle_toplevel_event(&self, event: xdg_toplevel::Event) -> bool {
 455        match event {
 456            xdg_toplevel::Event::Configure {
 457                width,
 458                height,
 459                states,
 460            } => {
 461                let mut size = if width == 0 || height == 0 {
 462                    None
 463                } else {
 464                    Some(size(px(width as f32), px(height as f32)))
 465                };
 466
 467                let states = extract_states::<xdg_toplevel::State>(&states);
 468
 469                let mut tiling = Tiling::default();
 470                let mut fullscreen = false;
 471                let mut maximized = false;
 472
 473                for state in states {
 474                    match state {
 475                        xdg_toplevel::State::Maximized => {
 476                            maximized = true;
 477                        }
 478                        xdg_toplevel::State::Fullscreen => {
 479                            fullscreen = true;
 480                        }
 481                        xdg_toplevel::State::TiledTop => {
 482                            tiling.top = true;
 483                        }
 484                        xdg_toplevel::State::TiledLeft => {
 485                            tiling.left = true;
 486                        }
 487                        xdg_toplevel::State::TiledRight => {
 488                            tiling.right = true;
 489                        }
 490                        xdg_toplevel::State::TiledBottom => {
 491                            tiling.bottom = true;
 492                        }
 493                        _ => {
 494                            // noop
 495                        }
 496                    }
 497                }
 498
 499                if fullscreen || maximized {
 500                    tiling = Tiling::tiled();
 501                }
 502
 503                let mut state = self.state.borrow_mut();
 504                state.in_progress_configure = Some(InProgressConfigure {
 505                    size,
 506                    fullscreen,
 507                    maximized,
 508                    tiling,
 509                });
 510
 511                false
 512            }
 513            xdg_toplevel::Event::Close => {
 514                let mut cb = self.callbacks.borrow_mut();
 515                if let Some(mut should_close) = cb.should_close.take() {
 516                    let result = (should_close)();
 517                    cb.should_close = Some(should_close);
 518                    if result {
 519                        drop(cb);
 520                        self.close();
 521                    }
 522                    result
 523                } else {
 524                    true
 525                }
 526            }
 527            xdg_toplevel::Event::WmCapabilities { capabilities } => {
 528                let mut window_controls = WindowControls::default();
 529
 530                let states = extract_states::<xdg_toplevel::WmCapabilities>(&capabilities);
 531
 532                for state in states {
 533                    match state {
 534                        xdg_toplevel::WmCapabilities::Maximize => {
 535                            window_controls.maximize = true;
 536                        }
 537                        xdg_toplevel::WmCapabilities::Minimize => {
 538                            window_controls.minimize = true;
 539                        }
 540                        xdg_toplevel::WmCapabilities::Fullscreen => {
 541                            window_controls.fullscreen = true;
 542                        }
 543                        xdg_toplevel::WmCapabilities::WindowMenu => {
 544                            window_controls.window_menu = true;
 545                        }
 546                        _ => {}
 547                    }
 548                }
 549
 550                let mut state = self.state.borrow_mut();
 551                state.in_progress_window_controls = Some(window_controls);
 552                false
 553            }
 554            _ => false,
 555        }
 556    }
 557
 558    #[allow(clippy::mutable_key_type)]
 559    pub fn handle_surface_event(
 560        &self,
 561        event: wl_surface::Event,
 562        outputs: HashMap<ObjectId, Output>,
 563    ) {
 564        let mut state = self.state.borrow_mut();
 565
 566        match event {
 567            wl_surface::Event::Enter { output } => {
 568                let id = output.id();
 569
 570                let Some(output) = outputs.get(&id) else {
 571                    return;
 572                };
 573
 574                state.outputs.insert(id, output.clone());
 575
 576                let scale = state.primary_output_scale();
 577
 578                // We use `PreferredBufferScale` instead to set the scale if it's available
 579                if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
 580                    state.surface.set_buffer_scale(scale);
 581                    drop(state);
 582                    self.rescale(scale as f32);
 583                }
 584            }
 585            wl_surface::Event::Leave { output } => {
 586                state.outputs.remove(&output.id());
 587
 588                let scale = state.primary_output_scale();
 589
 590                // We use `PreferredBufferScale` instead to set the scale if it's available
 591                if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
 592                    state.surface.set_buffer_scale(scale);
 593                    drop(state);
 594                    self.rescale(scale as f32);
 595                }
 596            }
 597            wl_surface::Event::PreferredBufferScale { factor } => {
 598                // We use `WpFractionalScale` instead to set the scale if it's available
 599                if state.globals.fractional_scale_manager.is_none() {
 600                    state.surface.set_buffer_scale(factor);
 601                    drop(state);
 602                    self.rescale(factor as f32);
 603                }
 604            }
 605            _ => {}
 606        }
 607    }
 608
 609    pub fn handle_ime(&self, ime: ImeInput) {
 610        let mut state = self.state.borrow_mut();
 611        if let Some(mut input_handler) = state.input_handler.take() {
 612            drop(state);
 613            match ime {
 614                ImeInput::InsertText(text) => {
 615                    input_handler.replace_text_in_range(None, &text);
 616                }
 617                ImeInput::SetMarkedText(text) => {
 618                    input_handler.replace_and_mark_text_in_range(None, &text, None);
 619                }
 620                ImeInput::UnmarkText => {
 621                    input_handler.unmark_text();
 622                }
 623                ImeInput::DeleteText => {
 624                    if let Some(marked) = input_handler.marked_text_range() {
 625                        input_handler.replace_text_in_range(Some(marked), "");
 626                    }
 627                }
 628            }
 629            self.state.borrow_mut().input_handler = Some(input_handler);
 630        }
 631    }
 632
 633    pub fn get_ime_area(&self) -> Option<Bounds<Pixels>> {
 634        let mut state = self.state.borrow_mut();
 635        let mut bounds: Option<Bounds<Pixels>> = None;
 636        if let Some(mut input_handler) = state.input_handler.take() {
 637            drop(state);
 638            if let Some(selection) = input_handler.selected_text_range(true) {
 639                bounds = input_handler.bounds_for_range(if selection.reversed {
 640                    selection.range.start..selection.range.start
 641                } else {
 642                    selection.range.end..selection.range.end
 643                });
 644            }
 645            self.state.borrow_mut().input_handler = Some(input_handler);
 646        }
 647        bounds
 648    }
 649
 650    pub fn set_size_and_scale(&self, size: Option<Size<Pixels>>, scale: Option<f32>) {
 651        let (size, scale) = {
 652            let mut state = self.state.borrow_mut();
 653            if size.map_or(true, |size| size == state.bounds.size)
 654                && scale.map_or(true, |scale| scale == state.scale)
 655            {
 656                return;
 657            }
 658            if let Some(size) = size {
 659                state.bounds.size = size;
 660            }
 661            if let Some(scale) = scale {
 662                state.scale = scale;
 663            }
 664            let device_bounds = state.bounds.to_device_pixels(state.scale);
 665            state.renderer.update_drawable_size(device_bounds.size);
 666            (state.bounds.size, state.scale)
 667        };
 668
 669        if let Some(ref mut fun) = self.callbacks.borrow_mut().resize {
 670            fun(size, scale);
 671        }
 672
 673        {
 674            let state = self.state.borrow();
 675            if let Some(viewport) = &state.viewport {
 676                viewport.set_destination(size.width.0 as i32, size.height.0 as i32);
 677            }
 678        }
 679    }
 680
 681    pub fn resize(&self, size: Size<Pixels>) {
 682        self.set_size_and_scale(Some(size), None);
 683    }
 684
 685    pub fn rescale(&self, scale: f32) {
 686        self.set_size_and_scale(None, Some(scale));
 687    }
 688
 689    pub fn close(&self) {
 690        let mut callbacks = self.callbacks.borrow_mut();
 691        if let Some(fun) = callbacks.close.take() {
 692            fun()
 693        }
 694    }
 695
 696    pub fn handle_input(&self, input: PlatformInput) {
 697        if let Some(ref mut fun) = self.callbacks.borrow_mut().input {
 698            if !fun(input.clone()).propagate {
 699                return;
 700            }
 701        }
 702        if let PlatformInput::KeyDown(event) = input {
 703            if let Some(key_char) = &event.keystroke.key_char {
 704                let mut state = self.state.borrow_mut();
 705                if let Some(mut input_handler) = state.input_handler.take() {
 706                    drop(state);
 707                    input_handler.replace_text_in_range(None, key_char);
 708                    self.state.borrow_mut().input_handler = Some(input_handler);
 709                }
 710            }
 711        }
 712    }
 713
 714    pub fn set_focused(&self, focus: bool) {
 715        self.state.borrow_mut().active = focus;
 716        if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change {
 717            fun(focus);
 718        }
 719    }
 720
 721    pub fn set_hovered(&self, focus: bool) {
 722        if let Some(ref mut fun) = self.callbacks.borrow_mut().hover_status_change {
 723            fun(focus);
 724        }
 725    }
 726
 727    pub fn set_appearance(&mut self, appearance: WindowAppearance) {
 728        self.state.borrow_mut().appearance = appearance;
 729
 730        let mut callbacks = self.callbacks.borrow_mut();
 731        if let Some(ref mut fun) = callbacks.appearance_changed {
 732            (fun)()
 733        }
 734    }
 735
 736    pub fn primary_output_scale(&self) -> i32 {
 737        self.state.borrow_mut().primary_output_scale()
 738    }
 739}
 740
 741fn extract_states<'a, S: TryFrom<u32> + 'a>(states: &'a [u8]) -> impl Iterator<Item = S> + 'a
 742where
 743    <S as TryFrom<u32>>::Error: 'a,
 744{
 745    states
 746        .chunks_exact(4)
 747        .flat_map(TryInto::<[u8; 4]>::try_into)
 748        .map(u32::from_ne_bytes)
 749        .flat_map(S::try_from)
 750}
 751
 752impl rwh::HasWindowHandle for WaylandWindow {
 753    fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
 754        unimplemented!()
 755    }
 756}
 757impl rwh::HasDisplayHandle for WaylandWindow {
 758    fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
 759        unimplemented!()
 760    }
 761}
 762
 763impl PlatformWindow for WaylandWindow {
 764    fn bounds(&self) -> Bounds<Pixels> {
 765        self.borrow().bounds
 766    }
 767
 768    fn is_maximized(&self) -> bool {
 769        self.borrow().maximized
 770    }
 771
 772    fn window_bounds(&self) -> WindowBounds {
 773        let state = self.borrow();
 774        if state.fullscreen {
 775            WindowBounds::Fullscreen(state.window_bounds)
 776        } else if state.maximized {
 777            WindowBounds::Maximized(state.window_bounds)
 778        } else {
 779            drop(state);
 780            WindowBounds::Windowed(self.bounds())
 781        }
 782    }
 783
 784    fn inner_window_bounds(&self) -> WindowBounds {
 785        let state = self.borrow();
 786        if state.fullscreen {
 787            WindowBounds::Fullscreen(state.window_bounds)
 788        } else if state.maximized {
 789            WindowBounds::Maximized(state.window_bounds)
 790        } else {
 791            let inset = state.inset.unwrap_or(px(0.));
 792            drop(state);
 793            WindowBounds::Windowed(self.bounds().inset(inset))
 794        }
 795    }
 796
 797    fn content_size(&self) -> Size<Pixels> {
 798        self.borrow().bounds.size
 799    }
 800
 801    fn resize(&mut self, size: Size<Pixels>) {
 802        let state = self.borrow();
 803        let state_ptr = self.0.clone();
 804        let dp_size = size.to_device_pixels(self.scale_factor());
 805
 806        state.xdg_surface.set_window_geometry(
 807            state.bounds.origin.x.0 as i32,
 808            state.bounds.origin.y.0 as i32,
 809            dp_size.width.0,
 810            dp_size.height.0,
 811        );
 812
 813        state
 814            .globals
 815            .executor
 816            .spawn(async move { state_ptr.resize(size) })
 817            .detach();
 818    }
 819
 820    fn scale_factor(&self) -> f32 {
 821        self.borrow().scale
 822    }
 823
 824    fn appearance(&self) -> WindowAppearance {
 825        self.borrow().appearance
 826    }
 827
 828    fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 829        let state = self.borrow();
 830        state.display.as_ref().map(|(id, display)| {
 831            Rc::new(WaylandDisplay {
 832                id: id.clone(),
 833                name: display.name.clone(),
 834                bounds: display.bounds.to_pixels(state.scale),
 835            }) as Rc<dyn PlatformDisplay>
 836        })
 837    }
 838
 839    fn mouse_position(&self) -> Point<Pixels> {
 840        self.borrow()
 841            .client
 842            .get_client()
 843            .borrow()
 844            .mouse_location
 845            .unwrap_or_default()
 846    }
 847
 848    fn modifiers(&self) -> Modifiers {
 849        self.borrow().client.get_client().borrow().modifiers
 850    }
 851
 852    fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
 853        self.borrow_mut().input_handler = Some(input_handler);
 854    }
 855
 856    fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
 857        self.borrow_mut().input_handler.take()
 858    }
 859
 860    fn prompt(
 861        &self,
 862        _level: PromptLevel,
 863        _msg: &str,
 864        _detail: Option<&str>,
 865        _answers: &[PromptButton],
 866    ) -> Option<Receiver<usize>> {
 867        None
 868    }
 869
 870    fn activate(&self) {
 871        // Try to request an activation token. Even though the activation is likely going to be rejected,
 872        // KWin and Mutter can use the app_id to visually indicate we're requesting attention.
 873        let state = self.borrow();
 874        if let (Some(activation), Some(app_id)) = (&state.globals.activation, state.app_id.clone())
 875        {
 876            state.client.set_pending_activation(state.surface.id());
 877            let token = activation.get_activation_token(&state.globals.qh, ());
 878            // The serial isn't exactly important here, since the activation is probably going to be rejected anyway.
 879            let serial = state.client.get_serial(SerialKind::MousePress);
 880            token.set_app_id(app_id);
 881            token.set_serial(serial, &state.globals.seat);
 882            token.set_surface(&state.surface);
 883            token.commit();
 884        }
 885    }
 886
 887    fn is_active(&self) -> bool {
 888        self.borrow().active
 889    }
 890
 891    fn is_hovered(&self) -> bool {
 892        self.borrow().hovered
 893    }
 894
 895    fn set_title(&mut self, title: &str) {
 896        self.borrow().toplevel.set_title(title.to_string());
 897    }
 898
 899    fn set_app_id(&mut self, app_id: &str) {
 900        let mut state = self.borrow_mut();
 901        state.toplevel.set_app_id(app_id.to_owned());
 902        state.app_id = Some(app_id.to_owned());
 903    }
 904
 905    fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
 906        let mut state = self.borrow_mut();
 907        state.background_appearance = background_appearance;
 908        update_window(state);
 909    }
 910
 911    fn minimize(&self) {
 912        self.borrow().toplevel.set_minimized();
 913    }
 914
 915    fn zoom(&self) {
 916        let state = self.borrow();
 917        if !state.maximized {
 918            state.toplevel.set_maximized();
 919        } else {
 920            state.toplevel.unset_maximized();
 921        }
 922    }
 923
 924    fn toggle_fullscreen(&self) {
 925        let mut state = self.borrow_mut();
 926        if !state.fullscreen {
 927            state.toplevel.set_fullscreen(None);
 928        } else {
 929            state.toplevel.unset_fullscreen();
 930        }
 931    }
 932
 933    fn is_fullscreen(&self) -> bool {
 934        self.borrow().fullscreen
 935    }
 936
 937    fn on_request_frame(&self, callback: Box<dyn FnMut(RequestFrameOptions)>) {
 938        self.0.callbacks.borrow_mut().request_frame = Some(callback);
 939    }
 940
 941    fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
 942        self.0.callbacks.borrow_mut().input = Some(callback);
 943    }
 944
 945    fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
 946        self.0.callbacks.borrow_mut().active_status_change = Some(callback);
 947    }
 948
 949    fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>) {
 950        self.0.callbacks.borrow_mut().hover_status_change = Some(callback);
 951    }
 952
 953    fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
 954        self.0.callbacks.borrow_mut().resize = Some(callback);
 955    }
 956
 957    fn on_moved(&self, callback: Box<dyn FnMut()>) {
 958        self.0.callbacks.borrow_mut().moved = Some(callback);
 959    }
 960
 961    fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
 962        self.0.callbacks.borrow_mut().should_close = Some(callback);
 963    }
 964
 965    fn on_close(&self, callback: Box<dyn FnOnce()>) {
 966        self.0.callbacks.borrow_mut().close = Some(callback);
 967    }
 968
 969    fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
 970        self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
 971    }
 972
 973    fn draw(&self, scene: &Scene) {
 974        let mut state = self.borrow_mut();
 975        state.renderer.draw(scene);
 976    }
 977
 978    fn completed_frame(&self) {
 979        let state = self.borrow();
 980        state.surface.commit();
 981    }
 982
 983    fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
 984        let state = self.borrow();
 985        state.renderer.sprite_atlas().clone()
 986    }
 987
 988    fn show_window_menu(&self, position: Point<Pixels>) {
 989        let state = self.borrow();
 990        let serial = state.client.get_serial(SerialKind::MousePress);
 991        state.toplevel.show_window_menu(
 992            &state.globals.seat,
 993            serial,
 994            position.x.0 as i32,
 995            position.y.0 as i32,
 996        );
 997    }
 998
 999    fn start_window_move(&self) {
1000        let state = self.borrow();
1001        let serial = state.client.get_serial(SerialKind::MousePress);
1002        state.toplevel._move(&state.globals.seat, serial);
1003    }
1004
1005    fn start_window_resize(&self, edge: crate::ResizeEdge) {
1006        let state = self.borrow();
1007        state.toplevel.resize(
1008            &state.globals.seat,
1009            state.client.get_serial(SerialKind::MousePress),
1010            edge.to_xdg(),
1011        )
1012    }
1013
1014    fn window_decorations(&self) -> Decorations {
1015        let state = self.borrow();
1016        match state.decorations {
1017            WindowDecorations::Server => Decorations::Server,
1018            WindowDecorations::Client => Decorations::Client {
1019                tiling: state.tiling,
1020            },
1021        }
1022    }
1023
1024    fn request_decorations(&self, decorations: WindowDecorations) {
1025        let mut state = self.borrow_mut();
1026        state.decorations = decorations;
1027        if let Some(decoration) = state.decoration.as_ref() {
1028            decoration.set_mode(decorations.to_xdg());
1029            update_window(state);
1030        }
1031    }
1032
1033    fn window_controls(&self) -> WindowControls {
1034        self.borrow().window_controls
1035    }
1036
1037    fn set_client_inset(&self, inset: Pixels) {
1038        let mut state = self.borrow_mut();
1039        if Some(inset) != state.inset {
1040            state.inset = Some(inset);
1041            update_window(state);
1042        }
1043    }
1044
1045    fn update_ime_position(&self, bounds: Bounds<ScaledPixels>) {
1046        let state = self.borrow();
1047        state.client.update_ime_position(bounds);
1048    }
1049
1050    fn gpu_specs(&self) -> Option<GpuSpecs> {
1051        self.borrow().renderer.gpu_specs().into()
1052    }
1053}
1054
1055fn update_window(mut state: RefMut<WaylandWindowState>) {
1056    let opaque = !state.is_transparent();
1057
1058    state.renderer.update_transparency(!opaque);
1059    let mut opaque_area = state.window_bounds.map(|v| v.0 as i32);
1060    if let Some(inset) = state.inset {
1061        opaque_area.inset(inset.0 as i32);
1062    }
1063
1064    let region = state
1065        .globals
1066        .compositor
1067        .create_region(&state.globals.qh, ());
1068    region.add(
1069        opaque_area.origin.x,
1070        opaque_area.origin.y,
1071        opaque_area.size.width,
1072        opaque_area.size.height,
1073    );
1074
1075    // Note that rounded corners make this rectangle API hard to work with.
1076    // As this is common when using CSD, let's just disable this API.
1077    if state.background_appearance == WindowBackgroundAppearance::Opaque
1078        && state.decorations == WindowDecorations::Server
1079    {
1080        // Promise the compositor that this region of the window surface
1081        // contains no transparent pixels. This allows the compositor to skip
1082        // updating whatever is behind the surface for better performance.
1083        state.surface.set_opaque_region(Some(&region));
1084    } else {
1085        state.surface.set_opaque_region(None);
1086    }
1087
1088    if let Some(ref blur_manager) = state.globals.blur_manager {
1089        if state.background_appearance == WindowBackgroundAppearance::Blurred {
1090            if state.blur.is_none() {
1091                let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
1092                state.blur = Some(blur);
1093            }
1094            state.blur.as_ref().unwrap().commit();
1095        } else {
1096            // It probably doesn't hurt to clear the blur for opaque windows
1097            blur_manager.unset(&state.surface);
1098            if let Some(b) = state.blur.take() {
1099                b.release()
1100            }
1101        }
1102    }
1103
1104    region.destroy();
1105}
1106
1107impl WindowDecorations {
1108    fn to_xdg(&self) -> zxdg_toplevel_decoration_v1::Mode {
1109        match self {
1110            WindowDecorations::Client => zxdg_toplevel_decoration_v1::Mode::ClientSide,
1111            WindowDecorations::Server => zxdg_toplevel_decoration_v1::Mode::ServerSide,
1112        }
1113    }
1114}
1115
1116impl ResizeEdge {
1117    fn to_xdg(&self) -> xdg_toplevel::ResizeEdge {
1118        match self {
1119            ResizeEdge::Top => xdg_toplevel::ResizeEdge::Top,
1120            ResizeEdge::TopRight => xdg_toplevel::ResizeEdge::TopRight,
1121            ResizeEdge::Right => xdg_toplevel::ResizeEdge::Right,
1122            ResizeEdge::BottomRight => xdg_toplevel::ResizeEdge::BottomRight,
1123            ResizeEdge::Bottom => xdg_toplevel::ResizeEdge::Bottom,
1124            ResizeEdge::BottomLeft => xdg_toplevel::ResizeEdge::BottomLeft,
1125            ResizeEdge::Left => xdg_toplevel::ResizeEdge::Left,
1126            ResizeEdge::TopLeft => xdg_toplevel::ResizeEdge::TopLeft,
1127        }
1128    }
1129}
1130
1131/// The configuration event is in terms of the window geometry, which we are constantly
1132/// updating to account for the client decorations. But that's not the area we want to render
1133/// to, due to our intrusize CSD. So, here we calculate the 'actual' size, by adding back in the insets
1134fn compute_outer_size(
1135    inset: Option<Pixels>,
1136    new_size: Option<Size<Pixels>>,
1137    tiling: Tiling,
1138) -> Option<Size<Pixels>> {
1139    let Some(inset) = inset else { return new_size };
1140
1141    new_size.map(|mut new_size| {
1142        if !tiling.top {
1143            new_size.height += inset;
1144        }
1145        if !tiling.bottom {
1146            new_size.height += inset;
1147        }
1148        if !tiling.left {
1149            new_size.width += inset;
1150        }
1151        if !tiling.right {
1152            new_size.width += inset;
1153        }
1154
1155        new_size
1156    })
1157}
1158
1159fn inset_by_tiling(mut bounds: Bounds<Pixels>, inset: Pixels, tiling: Tiling) -> Bounds<Pixels> {
1160    if !tiling.top {
1161        bounds.origin.y += inset;
1162        bounds.size.height -= inset;
1163    }
1164    if !tiling.bottom {
1165        bounds.size.height -= inset;
1166    }
1167    if !tiling.left {
1168        bounds.origin.x += inset;
1169        bounds.size.width -= inset;
1170    }
1171    if !tiling.right {
1172        bounds.size.width -= inset;
1173    }
1174
1175    bounds
1176}