1use gpui::{
2 AnyElement, App, BoxShadow, IntoElement, ParentElement, RenderOnce, Styled, Window, div, hsla,
3 point, prelude::FluentBuilder, px,
4};
5use theme::ActiveTheme;
6
7use crate::{ElevationIndex, h_flex};
8
9use super::ButtonLike;
10
11#[derive(Clone, Copy, PartialEq)]
12pub enum SplitButtonStyle {
13 Filled,
14 Outlined,
15}
16
17/// /// A button with two parts: a primary action on the left and a secondary action on the right.
18///
19/// The left side is a [`ButtonLike`] with the main action, while the right side can contain
20/// any element (typically a dropdown trigger or similar).
21///
22/// The two sections are visually separated by a divider, but presented as a unified control.
23#[derive(IntoElement)]
24pub struct SplitButton {
25 pub left: ButtonLike,
26 pub right: AnyElement,
27 style: SplitButtonStyle,
28}
29
30impl SplitButton {
31 pub fn new(left: ButtonLike, right: AnyElement) -> Self {
32 Self {
33 left,
34 right,
35 style: SplitButtonStyle::Filled,
36 }
37 }
38
39 pub fn style(mut self, style: SplitButtonStyle) -> Self {
40 self.style = style;
41 self
42 }
43}
44
45impl RenderOnce for SplitButton {
46 fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
47 h_flex()
48 .rounded_sm()
49 .border_1()
50 .border_color(cx.theme().colors().border.opacity(0.5))
51 .child(div().flex_grow().child(self.left))
52 .child(
53 div()
54 .h_full()
55 .w_px()
56 .bg(cx.theme().colors().border.opacity(0.5)),
57 )
58 .child(self.right)
59 .when(self.style == SplitButtonStyle::Filled, |this| {
60 this.bg(ElevationIndex::Surface.on_elevation_bg(cx))
61 .shadow(vec![BoxShadow {
62 color: hsla(0.0, 0.0, 0.0, 0.16),
63 offset: point(px(0.), px(1.)),
64 blur_radius: px(0.),
65 spread_radius: px(0.),
66 }])
67 })
68 }
69}