inlays.rs

  1//! The logic, responsible for managing [`Inlay`]s in the editor.
  2//!
  3//! Inlays are "not real" text that gets mixed into the "real" buffer's text.
  4//! They are attached to a certain [`Anchor`], and display certain contents (usually, strings)
  5//! between real text around that anchor.
  6//!
  7//! Inlay examples in Zed:
  8//! * inlay hints, received from LSP
  9//! * inline values, shown in the debugger
 10//! * inline predictions, showing the Zeta/Copilot/etc. predictions
 11//! * document color values, if configured to be displayed as inlays
 12//! * ... anything else, potentially.
 13//!
 14//! Editor uses [`crate::DisplayMap`] and [`crate::display_map::InlayMap`] to manage what's rendered inside the editor, using
 15//! [`InlaySplice`] to update this state.
 16
 17/// Logic, related to managing LSP inlay hint inlays.
 18pub mod inlay_hints;
 19
 20use std::{any::TypeId, sync::OnceLock};
 21
 22use gpui::{Context, HighlightStyle, Hsla, Rgba, Task};
 23use multi_buffer::Anchor;
 24use project::{InlayHint, InlayId};
 25use text::Rope;
 26
 27use crate::{Editor, hover_links::InlayHighlight};
 28
 29/// A splice to send into the `inlay_map` for updating the visible inlays on the screen.
 30/// "Visible" inlays may not be displayed in the buffer right away, but those are ready to be displayed on further buffer scroll, pane item activations, etc. right away without additional LSP queries or settings changes.
 31/// The data in the cache is never used directly for displaying inlays on the screen, to avoid races with updates from LSP queries and sync overhead.
 32/// Splice is picked to help avoid extra hint flickering and "jumps" on the screen.
 33#[derive(Debug, Default)]
 34pub struct InlaySplice {
 35    pub to_remove: Vec<InlayId>,
 36    pub to_insert: Vec<Inlay>,
 37}
 38
 39impl InlaySplice {
 40    pub fn is_empty(&self) -> bool {
 41        self.to_remove.is_empty() && self.to_insert.is_empty()
 42    }
 43}
 44
 45#[derive(Debug, Clone)]
 46pub struct Inlay {
 47    pub id: InlayId,
 48    pub position: Anchor,
 49    pub content: InlayContent,
 50}
 51
 52#[derive(Debug, Clone)]
 53pub enum InlayContent {
 54    Text(text::Rope),
 55    Color(Hsla),
 56}
 57
 58impl Inlay {
 59    pub fn hint(id: InlayId, position: Anchor, hint: &InlayHint) -> Self {
 60        let mut text = hint.text();
 61        if hint.padding_right && text.reversed_chars_at(text.len()).next() != Some(' ') {
 62            text.push(" ");
 63        }
 64        if hint.padding_left && text.chars_at(0).next() != Some(' ') {
 65            text.push_front(" ");
 66        }
 67        Self {
 68            id,
 69            position,
 70            content: InlayContent::Text(text),
 71        }
 72    }
 73
 74    #[cfg(any(test, feature = "test-support"))]
 75    pub fn mock_hint(id: usize, position: Anchor, text: impl Into<Rope>) -> Self {
 76        Self {
 77            id: InlayId::Hint(id),
 78            position,
 79            content: InlayContent::Text(text.into()),
 80        }
 81    }
 82
 83    pub fn color(id: usize, position: Anchor, color: Rgba) -> Self {
 84        Self {
 85            id: InlayId::Color(id),
 86            position,
 87            content: InlayContent::Color(color.into()),
 88        }
 89    }
 90
 91    pub fn edit_prediction<T: Into<Rope>>(id: usize, position: Anchor, text: T) -> Self {
 92        Self {
 93            id: InlayId::EditPrediction(id),
 94            position,
 95            content: InlayContent::Text(text.into()),
 96        }
 97    }
 98
 99    pub fn debugger<T: Into<Rope>>(id: usize, position: Anchor, text: T) -> Self {
100        Self {
101            id: InlayId::DebuggerValue(id),
102            position,
103            content: InlayContent::Text(text.into()),
104        }
105    }
106
107    pub fn text(&self) -> &Rope {
108        static COLOR_TEXT: OnceLock<Rope> = OnceLock::new();
109        match &self.content {
110            InlayContent::Text(text) => text,
111            InlayContent::Color(_) => COLOR_TEXT.get_or_init(|| Rope::from("")),
112        }
113    }
114
115    #[cfg(any(test, feature = "test-support"))]
116    pub fn get_color(&self) -> Option<Hsla> {
117        match self.content {
118            InlayContent::Color(color) => Some(color),
119            _ => None,
120        }
121    }
122}
123
124pub struct InlineValueCache {
125    pub enabled: bool,
126    pub inlays: Vec<InlayId>,
127    pub refresh_task: Task<Option<()>>,
128}
129
130impl InlineValueCache {
131    pub fn new(enabled: bool) -> Self {
132        Self {
133            enabled,
134            inlays: Vec::new(),
135            refresh_task: Task::ready(None),
136        }
137    }
138}
139
140impl Editor {
141    /// Modify which hints are displayed in the editor.
142    pub fn splice_inlays(
143        &mut self,
144        to_remove: &[InlayId],
145        to_insert: Vec<Inlay>,
146        cx: &mut Context<Self>,
147    ) {
148        if let Some(inlay_hints) = &mut self.inlay_hints {
149            for id_to_remove in to_remove {
150                inlay_hints.added_hints.remove(id_to_remove);
151            }
152        }
153        let a = to_insert
154            .iter()
155            .map(|inlay| (inlay.id, inlay.text().to_string()))
156            .collect::<Vec<_>>();
157        dbg!((
158            self.buffer.read(cx).is_singleton(),
159            "splice_inlays",
160            &to_remove,
161            a,
162        ));
163        self.display_map.update(cx, |display_map, cx| {
164            display_map.splice_inlays(to_remove, to_insert, cx)
165        });
166        cx.notify();
167    }
168
169    pub(crate) fn highlight_inlays<T: 'static>(
170        &mut self,
171        highlights: Vec<InlayHighlight>,
172        style: HighlightStyle,
173        cx: &mut Context<Self>,
174    ) {
175        self.display_map.update(cx, |map, _| {
176            map.highlight_inlays(TypeId::of::<T>(), highlights, style)
177        });
178        cx.notify();
179    }
180
181    pub fn inline_values_enabled(&self) -> bool {
182        self.inline_value_cache.enabled
183    }
184
185    #[cfg(any(test, feature = "test-support"))]
186    pub fn inline_value_inlays(&self, cx: &gpui::App) -> Vec<Inlay> {
187        self.display_map
188            .read(cx)
189            .current_inlays()
190            .filter(|inlay| matches!(inlay.id, InlayId::DebuggerValue(_)))
191            .cloned()
192            .collect()
193    }
194
195    #[cfg(any(test, feature = "test-support"))]
196    pub fn all_inlays(&self, cx: &gpui::App) -> Vec<Inlay> {
197        self.display_map
198            .read(cx)
199            .current_inlays()
200            .cloned()
201            .collect()
202    }
203}