uniform_list.rs

  1use crate::{
  2    point, px, size, AnyElement, AvailableSpace, BorrowWindow, Bounds, Component, Element,
  3    ElementId, InteractiveComponent, InteractiveElementState, Interactivity, LayoutId, Pixels,
  4    Point, Size, StyleRefinement, Styled, ViewContext,
  5};
  6use smallvec::SmallVec;
  7use std::{cell::RefCell, cmp, mem, ops::Range, rc::Rc};
  8use taffy::style::Overflow;
  9
 10/// uniform_list provides lazy rendering for a set of items that are of uniform height.
 11/// When rendered into a container with overflow-y: hidden and a fixed (or max) height,
 12/// uniform_list will only render the visibile subset of items.
 13pub fn uniform_list<I, V, C>(
 14    id: I,
 15    item_count: usize,
 16    f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> Vec<C>,
 17) -> UniformList<V>
 18where
 19    I: Into<ElementId>,
 20    V: 'static,
 21    C: Component<V>,
 22{
 23    let id = id.into();
 24    let mut style = StyleRefinement::default();
 25    style.overflow.y = Some(Overflow::Hidden);
 26
 27    UniformList {
 28        id: id.clone(),
 29        style,
 30        item_count,
 31        item_to_measure_index: 0,
 32        render_items: Box::new(move |view, visible_range, cx| {
 33            f(view, visible_range, cx)
 34                .into_iter()
 35                .map(|component| component.render())
 36                .collect()
 37        }),
 38        interactivity: Interactivity {
 39            element_id: Some(id.into()),
 40            ..Default::default()
 41        },
 42        scroll_handle: None,
 43    }
 44}
 45
 46pub struct UniformList<V: 'static> {
 47    id: ElementId,
 48    style: StyleRefinement,
 49    item_count: usize,
 50    item_to_measure_index: usize,
 51    render_items: Box<
 52        dyn for<'a> Fn(
 53            &'a mut V,
 54            Range<usize>,
 55            &'a mut ViewContext<V>,
 56        ) -> SmallVec<[AnyElement<V>; 64]>,
 57    >,
 58    interactivity: Interactivity<V>,
 59    scroll_handle: Option<UniformListScrollHandle>,
 60}
 61
 62#[derive(Clone, Default)]
 63pub struct UniformListScrollHandle(Rc<RefCell<Option<ScrollHandleState>>>);
 64
 65#[derive(Clone, Debug)]
 66struct ScrollHandleState {
 67    item_height: Pixels,
 68    list_height: Pixels,
 69    scroll_offset: Rc<RefCell<Point<Pixels>>>,
 70}
 71
 72impl UniformListScrollHandle {
 73    pub fn new() -> Self {
 74        Self(Rc::new(RefCell::new(None)))
 75    }
 76
 77    pub fn scroll_to_item(&self, ix: usize) {
 78        if let Some(state) = &*self.0.borrow() {
 79            let mut scroll_offset = state.scroll_offset.borrow_mut();
 80            let item_top = state.item_height * ix;
 81            let item_bottom = item_top + state.item_height;
 82            let scroll_top = -scroll_offset.y;
 83            if item_top < scroll_top {
 84                scroll_offset.y = -item_top;
 85            } else if item_bottom > scroll_top + state.list_height {
 86                scroll_offset.y = -(item_bottom - state.list_height);
 87            }
 88        }
 89    }
 90}
 91
 92impl<V: 'static> Styled for UniformList<V> {
 93    fn style(&mut self) -> &mut StyleRefinement {
 94        &mut self.style
 95    }
 96}
 97
 98#[derive(Default)]
 99pub struct UniformListState {
100    interactive: InteractiveElementState,
101    item_size: Size<Pixels>,
102}
103
104impl<V: 'static> Element<V> for UniformList<V> {
105    type ElementState = UniformListState;
106
107    fn element_id(&self) -> Option<crate::ElementId> {
108        Some(self.id.clone())
109    }
110
111    fn initialize(
112        &mut self,
113        view_state: &mut V,
114        element_state: Option<Self::ElementState>,
115        cx: &mut ViewContext<V>,
116    ) -> Self::ElementState {
117        if let Some(mut element_state) = element_state {
118            element_state.interactive = self
119                .interactivity
120                .initialize(Some(element_state.interactive), cx);
121            element_state
122        } else {
123            let item_size = self.measure_item(view_state, None, cx);
124            UniformListState {
125                interactive: self.interactivity.initialize(None, cx),
126                item_size,
127            }
128        }
129    }
130
131    fn layout(
132        &mut self,
133        _view_state: &mut V,
134        element_state: &mut Self::ElementState,
135        cx: &mut ViewContext<V>,
136    ) -> LayoutId {
137        let max_items = self.item_count;
138        let item_size = element_state.item_size;
139        let rem_size = cx.rem_size();
140
141        self.interactivity
142            .layout(&mut element_state.interactive, cx, |style, cx| {
143                cx.request_measured_layout(
144                    style,
145                    rem_size,
146                    move |known_dimensions: Size<Option<Pixels>>,
147                          available_space: Size<AvailableSpace>| {
148                        let desired_height = item_size.height * max_items;
149                        let width = known_dimensions
150                            .width
151                            .unwrap_or(match available_space.width {
152                                AvailableSpace::Definite(x) => x,
153                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
154                                    item_size.width
155                                }
156                            });
157                        let height = match available_space.height {
158                            AvailableSpace::Definite(x) => desired_height.min(x),
159                            AvailableSpace::MinContent | AvailableSpace::MaxContent => {
160                                desired_height
161                            }
162                        };
163                        size(width, height)
164                    },
165                )
166            })
167    }
168
169    fn paint(
170        &mut self,
171        bounds: Bounds<crate::Pixels>,
172        view_state: &mut V,
173        element_state: &mut Self::ElementState,
174        cx: &mut ViewContext<V>,
175    ) {
176        let style =
177            self.interactivity
178                .compute_style(Some(bounds), &mut element_state.interactive, cx);
179        let border = style.border_widths.to_pixels(cx.rem_size());
180        let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
181
182        let padded_bounds = Bounds::from_corners(
183            bounds.origin + point(border.left + padding.left, border.top + padding.top),
184            bounds.lower_right()
185                - point(border.right + padding.right, border.bottom + padding.bottom),
186        );
187
188        let item_size = element_state.item_size;
189        let content_size = Size {
190            width: padded_bounds.size.width,
191            height: item_size.height * self.item_count,
192        };
193
194        let mut interactivity = mem::take(&mut self.interactivity);
195        let shared_scroll_offset = element_state
196            .interactive
197            .scroll_offset
198            .get_or_insert_with(Rc::default)
199            .clone();
200
201        interactivity.paint(
202            bounds,
203            content_size,
204            &mut element_state.interactive,
205            cx,
206            |style, scroll_offset, cx| {
207                let border = style.border_widths.to_pixels(cx.rem_size());
208                let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
209
210                let padded_bounds = Bounds::from_corners(
211                    bounds.origin + point(border.left + padding.left, border.top + padding.top),
212                    bounds.lower_right()
213                        - point(border.right + padding.right, border.bottom + padding.bottom),
214                );
215
216                cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
217                    style.paint(bounds, cx);
218
219                    if self.item_count > 0 {
220                        let item_height = self
221                            .measure_item(view_state, Some(padded_bounds.size.width), cx)
222                            .height;
223                        if let Some(scroll_handle) = self.scroll_handle.clone() {
224                            scroll_handle.0.borrow_mut().replace(ScrollHandleState {
225                                item_height,
226                                list_height: padded_bounds.size.height,
227                                scroll_offset: shared_scroll_offset,
228                            });
229                        }
230                        let visible_item_count = if item_height > px(0.) {
231                            (padded_bounds.size.height / item_height).ceil() as usize + 1
232                        } else {
233                            0
234                        };
235
236                        let first_visible_element_ix =
237                            (-scroll_offset.y / item_height).floor() as usize;
238                        let visible_range = first_visible_element_ix
239                            ..cmp::min(
240                                first_visible_element_ix + visible_item_count,
241                                self.item_count,
242                            );
243
244                        let mut items = (self.render_items)(view_state, visible_range.clone(), cx);
245                        cx.with_z_index(1, |cx| {
246                            for (item, ix) in items.iter_mut().zip(visible_range) {
247                                let item_origin = padded_bounds.origin
248                                    + point(px(0.), item_height * ix + scroll_offset.y);
249                                let available_space = size(
250                                    AvailableSpace::Definite(padded_bounds.size.width),
251                                    AvailableSpace::Definite(item_height),
252                                );
253                                item.draw(item_origin, available_space, view_state, cx);
254                            }
255                        });
256                    }
257                })
258            },
259        );
260        self.interactivity = interactivity;
261    }
262}
263
264impl<V> UniformList<V> {
265    pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
266        self.item_to_measure_index = item_index.unwrap_or(0);
267        self
268    }
269
270    fn measure_item(
271        &self,
272        view_state: &mut V,
273        list_width: Option<Pixels>,
274        cx: &mut ViewContext<V>,
275    ) -> Size<Pixels> {
276        if self.item_count == 0 {
277            return Size::default();
278        }
279
280        let item_ix = cmp::min(self.item_to_measure_index, self.item_count - 1);
281        let mut items = (self.render_items)(view_state, item_ix..item_ix + 1, cx);
282        let mut item_to_measure = items.pop().unwrap();
283        let available_space = size(
284            list_width.map_or(AvailableSpace::MinContent, |width| {
285                AvailableSpace::Definite(width)
286            }),
287            AvailableSpace::MinContent,
288        );
289        item_to_measure.measure(available_space, view_state, cx)
290    }
291
292    pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
293        self.scroll_handle = Some(handle);
294        self
295    }
296}
297
298impl<V> InteractiveComponent<V> for UniformList<V> {
299    fn interactivity(&mut self) -> &mut crate::Interactivity<V> {
300        &mut self.interactivity
301    }
302}
303
304impl<V: 'static> Component<V> for UniformList<V> {
305    fn render(self) -> AnyElement<V> {
306        AnyElement::new(self)
307    }
308}