input.rs

  1use crate::{App, Bounds, Context, Entity, InputHandler, Pixels, UTF16Selection, Window};
  2use std::ops::Range;
  3
  4/// Implement this trait to allow views to handle textual input when implementing an editor, field, etc.
  5///
  6/// Once your view implements this trait, you can use it to construct an [`ElementInputHandler<V>`].
  7/// This input handler can then be assigned during paint by calling [`Window::handle_input`].
  8///
  9/// See [`InputHandler`] for details on how to implement each method.
 10pub trait EntityInputHandler: 'static + Sized {
 11    /// See [`InputHandler::text_for_range`] for details
 12    fn text_for_range(
 13        &mut self,
 14        range: Range<usize>,
 15        adjusted_range: &mut Option<Range<usize>>,
 16        window: &mut Window,
 17        cx: &mut Context<Self>,
 18    ) -> Option<String>;
 19
 20    /// See [`InputHandler::selected_text_range`] for details
 21    fn selected_text_range(
 22        &mut self,
 23        ignore_disabled_input: bool,
 24        window: &mut Window,
 25        cx: &mut Context<Self>,
 26    ) -> Option<UTF16Selection>;
 27
 28    /// See [`InputHandler::marked_text_range`] for details
 29    fn marked_text_range(
 30        &self,
 31        window: &mut Window,
 32        cx: &mut Context<Self>,
 33    ) -> Option<Range<usize>>;
 34
 35    /// See [`InputHandler::unmark_text`] for details
 36    fn unmark_text(&mut self, window: &mut Window, cx: &mut Context<Self>);
 37
 38    /// See [`InputHandler::replace_text_in_range`] for details
 39    fn replace_text_in_range(
 40        &mut self,
 41        range: Option<Range<usize>>,
 42        text: &str,
 43        window: &mut Window,
 44        cx: &mut Context<Self>,
 45    );
 46
 47    /// See [`InputHandler::replace_and_mark_text_in_range`] for details
 48    fn replace_and_mark_text_in_range(
 49        &mut self,
 50        range: Option<Range<usize>>,
 51        new_text: &str,
 52        new_selected_range: Option<Range<usize>>,
 53        window: &mut Window,
 54        cx: &mut Context<Self>,
 55    );
 56
 57    /// See [`InputHandler::bounds_for_range`] for details
 58    fn bounds_for_range(
 59        &mut self,
 60        range_utf16: Range<usize>,
 61        element_bounds: Bounds<Pixels>,
 62        window: &mut Window,
 63        cx: &mut Context<Self>,
 64    ) -> Option<Bounds<Pixels>>;
 65
 66    /// See [`InputHandler::character_index_for_point`] for details
 67    fn character_index_for_point(
 68        &mut self,
 69        point: crate::Point<Pixels>,
 70        window: &mut Window,
 71        cx: &mut Context<Self>,
 72    ) -> Option<usize>;
 73
 74    /// See [`InputHandler::accepts_text_input`] for details
 75    fn accepts_text_input(&self, _window: &mut Window, _cx: &mut Context<Self>) -> bool {
 76        true
 77    }
 78}
 79
 80/// The canonical implementation of [`crate::PlatformInputHandler`]. Call [`Window::handle_input`]
 81/// with an instance during your element's paint.
 82pub struct ElementInputHandler<V> {
 83    view: Entity<V>,
 84    element_bounds: Bounds<Pixels>,
 85}
 86
 87impl<V: 'static> ElementInputHandler<V> {
 88    /// Used in [`Element::paint`][element_paint] with the element's bounds, a `Window`, and a `App` context.
 89    ///
 90    /// [element_paint]: crate::Element::paint
 91    pub fn new(element_bounds: Bounds<Pixels>, view: Entity<V>) -> Self {
 92        ElementInputHandler {
 93            view,
 94            element_bounds,
 95        }
 96    }
 97}
 98
 99impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> {
100    fn selected_text_range(
101        &mut self,
102        ignore_disabled_input: bool,
103        window: &mut Window,
104        cx: &mut App,
105    ) -> Option<UTF16Selection> {
106        self.view.update(cx, |view, cx| {
107            view.selected_text_range(ignore_disabled_input, window, cx)
108        })
109    }
110
111    fn marked_text_range(&mut self, window: &mut Window, cx: &mut App) -> Option<Range<usize>> {
112        self.view
113            .update(cx, |view, cx| view.marked_text_range(window, cx))
114    }
115
116    fn text_for_range(
117        &mut self,
118        range_utf16: Range<usize>,
119        adjusted_range: &mut Option<Range<usize>>,
120        window: &mut Window,
121        cx: &mut App,
122    ) -> Option<String> {
123        self.view.update(cx, |view, cx| {
124            view.text_for_range(range_utf16, adjusted_range, window, cx)
125        })
126    }
127
128    fn replace_text_in_range(
129        &mut self,
130        replacement_range: Option<Range<usize>>,
131        text: &str,
132        window: &mut Window,
133        cx: &mut App,
134    ) {
135        self.view.update(cx, |view, cx| {
136            view.replace_text_in_range(replacement_range, text, window, cx)
137        });
138    }
139
140    fn replace_and_mark_text_in_range(
141        &mut self,
142        range_utf16: Option<Range<usize>>,
143        new_text: &str,
144        new_selected_range: Option<Range<usize>>,
145        window: &mut Window,
146        cx: &mut App,
147    ) {
148        self.view.update(cx, |view, cx| {
149            view.replace_and_mark_text_in_range(
150                range_utf16,
151                new_text,
152                new_selected_range,
153                window,
154                cx,
155            )
156        });
157    }
158
159    fn unmark_text(&mut self, window: &mut Window, cx: &mut App) {
160        self.view
161            .update(cx, |view, cx| view.unmark_text(window, cx));
162    }
163
164    fn bounds_for_range(
165        &mut self,
166        range_utf16: Range<usize>,
167        window: &mut Window,
168        cx: &mut App,
169    ) -> Option<Bounds<Pixels>> {
170        self.view.update(cx, |view, cx| {
171            view.bounds_for_range(range_utf16, self.element_bounds, window, cx)
172        })
173    }
174
175    fn character_index_for_point(
176        &mut self,
177        point: crate::Point<Pixels>,
178        window: &mut Window,
179        cx: &mut App,
180    ) -> Option<usize> {
181        self.view.update(cx, |view, cx| {
182            view.character_index_for_point(point, window, cx)
183        })
184    }
185
186    fn accepts_text_input(&mut self, window: &mut Window, cx: &mut App) -> bool {
187        self.view
188            .update(cx, |view, cx| view.accepts_text_input(window, cx))
189    }
190}