1import { DeepPartial } from "utility-types";
2import merge from "ts-deepmerge"
3interface Interactive<T> {
4 default: T,
5 hover?: T,
6 clicked?: T,
7 disabled?: T,
8}
9
10// Helper function for creating Interactive<T> objects that works pretty much like Toggle<T>.
11// It takes a object to be used as a value for `default` field and then fills out other fields
12// with fields from either `base` or `modifications`. Notably, it does not touch `hover`, `clicked` and `disabled` if there are no modifications for it.
13export function interactive<T extends Object>(base: T, modifications: DeepPartial<Interactive<T>>): Interactive<T> {
14 let interactiveObj: Interactive<T> = {
15 default: base,
16 };
17 if (modifications.default !== undefined) {
18 interactiveObj.default = merge(interactiveObj.default, modifications.default) as T;
19 }
20 if (modifications.hover !== undefined) {
21 interactiveObj.hover = merge(interactiveObj.default, modifications.hover) as T;
22 }
23
24 if (modifications.clicked !== undefined) {
25 interactiveObj.clicked = merge(interactiveObj.default, modifications.clicked) as T;
26 }
27
28 if (modifications.disabled !== undefined) {
29 interactiveObj.disabled = merge(interactiveObj.default, modifications.disabled) as T;
30 }
31
32 return interactiveObj;
33}