1use gpui::{
2 App, Application, Context, Menu, MenuItem, SystemMenuType, Window, WindowOptions, actions, div,
3 prelude::*, rgb,
4};
5
6struct SetMenus;
7
8impl Render for SetMenus {
9 fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
10 div()
11 .flex()
12 .bg(rgb(0x2e7d32))
13 .size_full()
14 .justify_center()
15 .items_center()
16 .text_xl()
17 .text_color(rgb(0xffffff))
18 .child("Set Menus Example")
19 }
20}
21
22fn main() {
23 Application::new().run(|cx: &mut App| {
24 // Bring the menu bar to the foreground (so you can see the menu bar)
25 cx.activate(true);
26 // Register the `quit` function so it can be referenced by the `MenuItem::action` in the menu bar
27 cx.on_action(quit);
28 // Add menu items
29 cx.set_menus(vec![Menu {
30 name: "set_menus".into(),
31 items: vec![
32 MenuItem::os_submenu("Services", SystemMenuType::Services),
33 MenuItem::separator(),
34 MenuItem::action("Quit", Quit),
35 ],
36 }]);
37 cx.open_window(WindowOptions::default(), |_, cx| cx.new(|_| SetMenus {}))
38 .unwrap();
39 });
40}
41
42// Associate actions using the `actions!` macro (or `Action` derive macro)
43actions!(set_menus, [Quit]);
44
45// Define the quit function that is registered with the App
46fn quit(_: &Quit, cx: &mut App) {
47 println!("Gracefully quitting the application . . .");
48 cx.quit();
49}