disclosure.rs
1use gpui::Render;
2use story::Story;
3
4use crate::Disclosure;
5use crate::prelude::*;
6
7pub struct DisclosureStory;
8
9impl Render for DisclosureStory {
10 fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
11 Story::container(cx)
12 .child(Story::title_for::<Disclosure>(cx))
13 .child(Story::label("Toggled"))
14 .child(Disclosure::new("toggled", true))
15 .child(Story::label("Not Toggled"))
16 .child(Disclosure::new("not_toggled", false))
17 }
18}