facepile.rs

 1use crate::prelude::*;
 2use crate::{Avatar, Player};
 3
 4#[derive(RenderOnce)]
 5pub struct Facepile {
 6    players: Vec<Player>,
 7}
 8
 9impl Component for Facepile {
10    type Rendered = Div;
11
12    fn render(self, cx: &mut WindowContext) -> Self::Rendered {
13        let player_count = self.players.len();
14        let player_list = self.players.iter().enumerate().map(|(ix, player)| {
15            let isnt_last = ix < player_count - 1;
16
17            div()
18                .when(isnt_last, |div| div.neg_mr_1())
19                .child(Avatar::new(player.avatar_src().to_string()))
20        });
21        div().p_1().flex().items_center().children(player_list)
22    }
23}
24
25impl Facepile {
26    pub fn new<P: Iterator<Item = Player>>(players: P) -> Self {
27        Self {
28            players: players.collect(),
29        }
30    }
31}
32
33use gpui::{Div, RenderOnce};