1use crate::{layout_context::LayoutContext, paint_context::PaintContext};
2use gpui::{geometry::rect::RectF, LayoutEngine, LayoutId};
3use util::ResultExt;
4
5/// Makes a new, gpui2-style element into a legacy element.
6pub struct AdapterElement<V>(pub(crate) crate::element::AnyElement<V>);
7
8impl<V: 'static> gpui::Element<V> for AdapterElement<V> {
9 type LayoutState = Option<(LayoutEngine, LayoutId)>;
10 type PaintState = ();
11
12 fn layout(
13 &mut self,
14 constraint: gpui::SizeConstraint,
15 view: &mut V,
16 cx: &mut gpui::LayoutContext<V>,
17 ) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
18 cx.push_layout_engine(LayoutEngine::new());
19
20 let mut cx = LayoutContext::new(cx);
21 let layout_id = self.0.layout(view, &mut cx).log_err();
22 if let Some(layout_id) = layout_id {
23 cx.layout_engine()
24 .unwrap()
25 .compute_layout(layout_id, constraint.max)
26 .log_err();
27 }
28
29 let layout_engine = cx.pop_layout_engine();
30 debug_assert!(layout_engine.is_some(),
31 "unexpected layout stack state. is there an unmatched pop_layout_engine in the called code?"
32 );
33
34 (constraint.max, layout_engine.zip(layout_id))
35 }
36
37 fn paint(
38 &mut self,
39 scene: &mut gpui::SceneBuilder,
40 bounds: RectF,
41 _visible_bounds: RectF,
42 layout_data: &mut Option<(LayoutEngine, LayoutId)>,
43 view: &mut V,
44 legacy_cx: &mut gpui::PaintContext<V>,
45 ) -> Self::PaintState {
46 let (layout_engine, layout_id) = layout_data.take().unwrap();
47 legacy_cx.push_layout_engine(layout_engine);
48 let mut cx = PaintContext::new(legacy_cx, scene);
49 self.0.paint(view, bounds.origin(), &mut cx);
50 *layout_data = legacy_cx.pop_layout_engine().zip(Some(layout_id));
51 debug_assert!(layout_data.is_some());
52 }
53
54 fn rect_for_text_range(
55 &self,
56 _range_utf16: std::ops::Range<usize>,
57 _bounds: RectF,
58 _visible_bounds: RectF,
59 _layout: &Self::LayoutState,
60 _paint: &Self::PaintState,
61 _view: &V,
62 _cx: &gpui::ViewContext<V>,
63 ) -> Option<RectF> {
64 todo!("implement before merging to main")
65 }
66
67 fn debug(
68 &self,
69 _bounds: RectF,
70 _layout: &Self::LayoutState,
71 _paint: &Self::PaintState,
72 _view: &V,
73 _cx: &gpui::ViewContext<V>,
74 ) -> gpui::serde_json::Value {
75 todo!("implement before merging to main")
76 }
77}