1use anyhow::{anyhow, Result};
2use derive_more::{Deref, DerefMut};
3pub use gpui::taffy::tree::NodeId;
4use gpui::{
5 scene::EventHandler, EventContext, Layout, LayoutId, PaintContext as LegacyPaintContext,
6};
7use std::{any::TypeId, rc::Rc};
8
9#[derive(Deref, DerefMut)]
10pub struct PaintContext<'a, 'b, 'c, 'd, V> {
11 #[deref]
12 #[deref_mut]
13 pub(crate) legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
14 pub(crate) scene: &'d mut gpui::SceneBuilder,
15}
16
17impl<'a, 'b, 'c, 'd, V: 'static> PaintContext<'a, 'b, 'c, 'd, V> {
18 pub fn new(
19 legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
20 scene: &'d mut gpui::SceneBuilder,
21 ) -> Self {
22 Self { legacy_cx, scene }
23 }
24
25 pub fn on_event<E: 'static>(
26 &mut self,
27 order: u32,
28 handler: impl Fn(&mut V, &E, &mut EventContext<V>) + 'static,
29 ) {
30 let view = self.weak_handle();
31
32 self.scene.event_handlers.push(EventHandler {
33 order,
34 handler: Rc::new(move |event, window_cx| {
35 if let Some(view) = view.upgrade(window_cx) {
36 view.update(window_cx, |view, view_cx| {
37 let mut event_cx = EventContext::new(view_cx);
38 handler(view, event.downcast_ref().unwrap(), &mut event_cx);
39 event_cx.bubble
40 })
41 } else {
42 true
43 }
44 }),
45 event_type: TypeId::of::<E>(),
46 })
47 }
48
49 pub(crate) fn computed_layout(&mut self, layout_id: LayoutId) -> Result<Layout> {
50 self.layout_engine()
51 .ok_or_else(|| anyhow!("no layout engine present"))?
52 .computed_layout(layout_id)
53 }
54}