div.rs

  1use crate::{
  2    AnyElement, BorrowWindow, Bounds, Cascade, Element, ElementId, IdentifiedElement, Interactive,
  3    LayoutId, MouseEventListeners, Overflow, ParentElement, Pixels, Point, Refineable, Style,
  4    Styled, ViewContext,
  5};
  6use parking_lot::Mutex;
  7use smallvec::SmallVec;
  8use std::{marker::PhantomData, sync::Arc};
  9
 10pub enum HasId {}
 11
 12pub struct Div<S: 'static, I = ()> {
 13    styles: Cascade<Style>,
 14    id: Option<ElementId>,
 15    listeners: MouseEventListeners<S>,
 16    children: SmallVec<[AnyElement<S>; 2]>,
 17    scroll_state: Option<ScrollState>,
 18    identified: PhantomData<I>,
 19}
 20
 21pub fn div<S>() -> Div<S> {
 22    Div {
 23        styles: Default::default(),
 24        id: None,
 25        listeners: Default::default(),
 26        children: Default::default(),
 27        scroll_state: None,
 28        identified: PhantomData,
 29    }
 30}
 31
 32impl<S: 'static + Send + Sync, Marker: 'static + Send + Sync> Element for Div<S, Marker> {
 33    type ViewState = S;
 34    type ElementState = ();
 35
 36    fn element_id(&self) -> Option<ElementId> {
 37        self.id.clone()
 38    }
 39
 40    fn layout(
 41        &mut self,
 42        view: &mut S,
 43        _: Option<Self::ElementState>,
 44        cx: &mut ViewContext<S>,
 45    ) -> (LayoutId, Self::ElementState) {
 46        let style = self.computed_style();
 47        let child_layout_ids = style.apply_text_style(cx, |cx| {
 48            self.with_element_id(cx, |this, cx| this.layout_children(view, cx))
 49        });
 50        let layout_id = cx.request_layout(style.into(), child_layout_ids.clone());
 51        (layout_id, ())
 52    }
 53
 54    fn paint(
 55        &mut self,
 56        bounds: Bounds<Pixels>,
 57        state: &mut S,
 58        _: &mut (),
 59        cx: &mut ViewContext<S>,
 60    ) {
 61        let style = self.computed_style();
 62        cx.stack(0, |cx| style.paint(bounds, cx));
 63
 64        let overflow = &style.overflow;
 65
 66        style.apply_text_style(cx, |cx| {
 67            cx.stack(1, |cx| {
 68                style.apply_overflow(bounds, cx, |cx| {
 69                    self.with_element_id(cx, |this, cx| {
 70                        this.listeners.paint(bounds, cx);
 71                        this.paint_children(overflow, state, cx)
 72                    });
 73                })
 74            })
 75        });
 76    }
 77}
 78
 79impl<S> Div<S, ()>
 80where
 81    S: 'static + Send + Sync,
 82{
 83    pub fn id(self, id: impl Into<ElementId>) -> Div<S, HasId> {
 84        Div {
 85            styles: self.styles,
 86            id: Some(id.into()),
 87            listeners: self.listeners,
 88            children: self.children,
 89            scroll_state: self.scroll_state,
 90            identified: PhantomData,
 91        }
 92    }
 93}
 94
 95impl<S, Marker> Div<S, Marker>
 96where
 97    S: 'static + Send + Sync,
 98    Marker: 'static + Send + Sync,
 99{
100    pub fn overflow_hidden(mut self) -> Self {
101        self.declared_style().overflow.x = Some(Overflow::Hidden);
102        self.declared_style().overflow.y = Some(Overflow::Hidden);
103        self
104    }
105
106    pub fn overflow_hidden_x(mut self) -> Self {
107        self.declared_style().overflow.x = Some(Overflow::Hidden);
108        self
109    }
110
111    pub fn overflow_hidden_y(mut self) -> Self {
112        self.declared_style().overflow.y = Some(Overflow::Hidden);
113        self
114    }
115
116    pub fn overflow_scroll(mut self, scroll_state: ScrollState) -> Self {
117        self.scroll_state = Some(scroll_state);
118        self.declared_style().overflow.x = Some(Overflow::Scroll);
119        self.declared_style().overflow.y = Some(Overflow::Scroll);
120        self
121    }
122
123    pub fn overflow_x_scroll(mut self, scroll_state: ScrollState) -> Self {
124        self.scroll_state = Some(scroll_state);
125        self.declared_style().overflow.x = Some(Overflow::Scroll);
126        self
127    }
128
129    pub fn overflow_y_scroll(mut self, scroll_state: ScrollState) -> Self {
130        self.scroll_state = Some(scroll_state);
131        self.declared_style().overflow.y = Some(Overflow::Scroll);
132        self
133    }
134
135    fn scroll_offset(&self, overflow: &Point<Overflow>) -> Point<Pixels> {
136        let mut offset = Point::default();
137        if overflow.y == Overflow::Scroll {
138            offset.y = self.scroll_state.as_ref().unwrap().y();
139        }
140        if overflow.x == Overflow::Scroll {
141            offset.x = self.scroll_state.as_ref().unwrap().x();
142        }
143
144        offset
145    }
146
147    fn layout_children(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> Vec<LayoutId> {
148        self.children
149            .iter_mut()
150            .map(|child| child.layout(view, cx))
151            .collect()
152    }
153
154    fn paint_children(
155        &mut self,
156        overflow: &Point<Overflow>,
157        state: &mut S,
158        cx: &mut ViewContext<S>,
159    ) {
160        let scroll_offset = self.scroll_offset(overflow);
161        for child in &mut self.children {
162            child.paint(state, Some(scroll_offset), cx);
163        }
164    }
165
166    fn with_element_id<R>(
167        &mut self,
168        cx: &mut ViewContext<S>,
169        f: impl FnOnce(&mut Self, &mut ViewContext<S>) -> R,
170    ) -> R {
171        if let Some(element_id) = self.element_id() {
172            cx.with_element_id(element_id, |cx| f(self, cx))
173        } else {
174            f(self, cx)
175        }
176    }
177}
178
179impl<V: 'static + Send + Sync, Marker: 'static + Send + Sync> Styled for Div<V, Marker> {
180    type Style = Style;
181
182    fn style_cascade(&mut self) -> &mut Cascade<Self::Style> {
183        &mut self.styles
184    }
185
186    fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
187        self.styles.base()
188    }
189}
190
191impl<V: Send + Sync + 'static> IdentifiedElement for Div<V, HasId> {}
192
193impl<V: Send + Sync + 'static> Interactive<V> for Div<V, HasId> {
194    fn listeners(&mut self) -> &mut MouseEventListeners<V> {
195        &mut self.listeners
196    }
197}
198
199impl<V: 'static, Marker: 'static + Send + Sync> ParentElement for Div<V, Marker> {
200    type State = V;
201
202    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
203        &mut self.children
204    }
205}
206
207#[derive(Default, Clone)]
208pub struct ScrollState(Arc<Mutex<Point<Pixels>>>);
209
210impl ScrollState {
211    pub fn x(&self) -> Pixels {
212        self.0.lock().x
213    }
214
215    pub fn set_x(&self, value: Pixels) {
216        self.0.lock().x = value;
217    }
218
219    pub fn y(&self) -> Pixels {
220        self.0.lock().y
221    }
222
223    pub fn set_y(&self, value: Pixels) {
224        self.0.lock().y = value;
225    }
226}