application_menu.rs

  1use gpui::{Entity, OwnedMenu, OwnedMenuItem};
  2use settings::Settings;
  3
  4#[cfg(not(target_os = "macos"))]
  5use gpui::{Action, actions};
  6
  7#[cfg(not(target_os = "macos"))]
  8use schemars::JsonSchema;
  9#[cfg(not(target_os = "macos"))]
 10use serde::Deserialize;
 11
 12use smallvec::SmallVec;
 13use ui::{ContextMenu, PopoverMenu, PopoverMenuHandle, Tooltip, prelude::*};
 14
 15use crate::title_bar_settings::TitleBarSettings;
 16
 17#[cfg(not(target_os = "macos"))]
 18actions!(
 19    app_menu,
 20    [
 21        /// Navigates to the menu item on the right.
 22        ActivateMenuRight,
 23        /// Navigates to the menu item on the left.
 24        ActivateMenuLeft
 25    ]
 26);
 27
 28#[cfg(not(target_os = "macos"))]
 29#[derive(Clone, Deserialize, JsonSchema, PartialEq, Default, Action)]
 30#[action(namespace = app_menu)]
 31pub struct OpenApplicationMenu(String);
 32
 33#[cfg(not(target_os = "macos"))]
 34pub enum ActivateDirection {
 35    Left,
 36    Right,
 37}
 38
 39#[derive(Clone)]
 40struct MenuEntry {
 41    menu: OwnedMenu,
 42    handle: PopoverMenuHandle<ContextMenu>,
 43}
 44
 45pub struct ApplicationMenu {
 46    entries: SmallVec<[MenuEntry; 8]>,
 47    pending_menu_open: Option<String>,
 48}
 49
 50impl ApplicationMenu {
 51    pub fn new(_: &mut Window, cx: &mut Context<Self>) -> Self {
 52        let menus = cx.get_menus().unwrap_or_default();
 53        Self {
 54            entries: menus
 55                .into_iter()
 56                .map(|menu| MenuEntry {
 57                    menu,
 58                    handle: PopoverMenuHandle::default(),
 59                })
 60                .collect(),
 61            pending_menu_open: None,
 62        }
 63    }
 64
 65    fn sanitize_menu_items(items: Vec<OwnedMenuItem>) -> Vec<OwnedMenuItem> {
 66        let mut cleaned = Vec::new();
 67        let mut last_was_separator = false;
 68
 69        for item in items {
 70            match item {
 71                OwnedMenuItem::Separator => {
 72                    if !last_was_separator {
 73                        cleaned.push(item);
 74                        last_was_separator = true;
 75                    }
 76                }
 77                OwnedMenuItem::Submenu(submenu) => {
 78                    // Skip empty submenus
 79                    if !submenu.items.is_empty() {
 80                        cleaned.push(OwnedMenuItem::Submenu(submenu));
 81                        last_was_separator = false;
 82                    }
 83                }
 84                item => {
 85                    cleaned.push(item);
 86                    last_was_separator = false;
 87                }
 88            }
 89        }
 90
 91        // Remove trailing separator
 92        if let Some(OwnedMenuItem::Separator) = cleaned.last() {
 93            cleaned.pop();
 94        }
 95
 96        cleaned
 97    }
 98
 99    fn build_menu_from_items(
100        entry: MenuEntry,
101        window: &mut Window,
102        cx: &mut App,
103    ) -> Entity<ContextMenu> {
104        ContextMenu::build(window, cx, |menu, window, cx| {
105            // Grab current focus handle so menu can shown items in context with the focused element
106            let menu = menu.when_some(window.focused(cx), |menu, focused| menu.context(focused));
107            let sanitized_items = Self::sanitize_menu_items(entry.menu.items);
108
109            sanitized_items
110                .into_iter()
111                .fold(menu, |menu, item| match item {
112                    OwnedMenuItem::Separator => menu.separator(),
113                    OwnedMenuItem::Action { name, action, .. } => menu.action(name, action),
114                    OwnedMenuItem::Submenu(submenu) => {
115                        submenu
116                            .items
117                            .into_iter()
118                            .fold(menu, |menu, item| match item {
119                                OwnedMenuItem::Separator => menu.separator(),
120                                OwnedMenuItem::Action { name, action, .. } => {
121                                    menu.action(name, action)
122                                }
123                                OwnedMenuItem::Submenu(_) => menu,
124                                OwnedMenuItem::SystemMenu(_) => {
125                                    // A system menu doesn't make sense in this context, so ignore it
126                                    menu
127                                }
128                            })
129                    }
130                    OwnedMenuItem::SystemMenu(_) => {
131                        // A system menu doesn't make sense in this context, so ignore it
132                        menu
133                    }
134                })
135        })
136    }
137
138    fn render_application_menu(&self, entry: &MenuEntry) -> impl IntoElement {
139        let handle = entry.handle.clone();
140
141        let menu_name = entry.menu.name.clone();
142        let entry = entry.clone();
143
144        // Application menu must have same ids as first menu item in standard menu
145        div()
146            .id(SharedString::from(format!("{}-menu-item", menu_name)))
147            .occlude()
148            .child(
149                PopoverMenu::new(SharedString::from(format!("{}-menu-popover", menu_name)))
150                    .menu(move |window, cx| {
151                        Self::build_menu_from_items(entry.clone(), window, cx).into()
152                    })
153                    .trigger_with_tooltip(
154                        IconButton::new(
155                            SharedString::from(format!("{}-menu-trigger", menu_name)),
156                            ui::IconName::Menu,
157                        )
158                        .style(ButtonStyle::Subtle),
159                        Tooltip::text("Open Application Menu"),
160                    )
161                    .with_handle(handle),
162            )
163    }
164
165    fn render_standard_menu(&self, entry: &MenuEntry) -> impl IntoElement {
166        let current_handle = entry.handle.clone();
167
168        let menu_name = entry.menu.name.clone();
169        let entry = entry.clone();
170
171        let all_handles: Vec<_> = self
172            .entries
173            .iter()
174            .map(|entry| entry.handle.clone())
175            .collect();
176
177        div()
178            .id(SharedString::from(format!("{}-menu-item", menu_name)))
179            .occlude()
180            .child(
181                PopoverMenu::new(SharedString::from(format!("{}-menu-popover", menu_name)))
182                    .menu(move |window, cx| {
183                        Self::build_menu_from_items(entry.clone(), window, cx).into()
184                    })
185                    .trigger(
186                        Button::new(
187                            SharedString::from(format!("{}-menu-trigger", menu_name)),
188                            menu_name,
189                        )
190                        .style(ButtonStyle::Subtle)
191                        .label_size(LabelSize::Small),
192                    )
193                    .with_handle(current_handle.clone()),
194            )
195            .on_hover(move |hover_enter, window, cx| {
196                if *hover_enter && !current_handle.is_deployed() {
197                    all_handles.iter().for_each(|h| h.hide(cx));
198
199                    // We need to defer this so that this menu handle can take focus from the previous menu
200                    let handle = current_handle.clone();
201                    window.defer(cx, move |window, cx| handle.show(window, cx));
202                }
203            })
204    }
205
206    #[cfg(not(target_os = "macos"))]
207    pub fn open_menu(
208        &mut self,
209        action: &OpenApplicationMenu,
210        _window: &mut Window,
211        _cx: &mut Context<Self>,
212    ) {
213        self.pending_menu_open = Some(action.0.clone());
214    }
215
216    #[cfg(not(target_os = "macos"))]
217    pub fn navigate_menus_in_direction(
218        &mut self,
219        direction: ActivateDirection,
220        window: &mut Window,
221        cx: &mut Context<Self>,
222    ) {
223        let current_index = self
224            .entries
225            .iter()
226            .position(|entry| entry.handle.is_deployed());
227        let Some(current_index) = current_index else {
228            return;
229        };
230
231        let next_index = match direction {
232            ActivateDirection::Left => {
233                if current_index == 0 {
234                    self.entries.len() - 1
235                } else {
236                    current_index - 1
237                }
238            }
239            ActivateDirection::Right => {
240                if current_index == self.entries.len() - 1 {
241                    0
242                } else {
243                    current_index + 1
244                }
245            }
246        };
247
248        self.entries[current_index].handle.hide(cx);
249
250        // We need to defer this so that this menu handle can take focus from the previous menu
251        let next_handle = self.entries[next_index].handle.clone();
252        cx.defer_in(window, move |_, window, cx| next_handle.show(window, cx));
253    }
254
255    pub fn all_menus_shown(&self, cx: &mut Context<Self>) -> bool {
256        show_menus(cx)
257            || self.entries.iter().any(|entry| entry.handle.is_deployed())
258            || self.pending_menu_open.is_some()
259    }
260}
261
262pub(crate) fn show_menus(cx: &mut App) -> bool {
263    TitleBarSettings::get_global(cx).show_menus
264        && (cfg!(not(target_os = "macos")) || option_env!("ZED_USE_CROSS_PLATFORM_MENU").is_some())
265}
266
267impl Render for ApplicationMenu {
268    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
269        let all_menus_shown = self.all_menus_shown(cx);
270
271        if let Some(pending_menu_open) = self.pending_menu_open.take()
272            && let Some(entry) = self
273                .entries
274                .iter()
275                .find(|entry| entry.menu.name == pending_menu_open && !entry.handle.is_deployed())
276        {
277            let handle_to_show = entry.handle.clone();
278            let handles_to_hide: Vec<_> = self
279                .entries
280                .iter()
281                .filter(|e| e.menu.name != pending_menu_open && e.handle.is_deployed())
282                .map(|e| e.handle.clone())
283                .collect();
284
285            if handles_to_hide.is_empty() {
286                // We need to wait for the next frame to show all menus first,
287                // before we can handle show/hide operations
288                window.on_next_frame(move |window, cx| {
289                    handles_to_hide.iter().for_each(|handle| handle.hide(cx));
290                    window.defer(cx, move |window, cx| handle_to_show.show(window, cx));
291                });
292            } else {
293                // Since menus are already shown, we can directly handle show/hide operations
294                handles_to_hide.iter().for_each(|handle| handle.hide(cx));
295                cx.defer_in(window, move |_, window, cx| handle_to_show.show(window, cx));
296            }
297        }
298
299        div()
300            .key_context("ApplicationMenu")
301            .flex()
302            .flex_row()
303            .gap_x_1()
304            .when(!all_menus_shown && !self.entries.is_empty(), |this| {
305                this.child(self.render_application_menu(&self.entries[0]))
306            })
307            .when(all_menus_shown, |this| {
308                this.children(
309                    self.entries
310                        .iter()
311                        .map(|entry| self.render_standard_menu(entry)),
312                )
313            })
314    }
315}