window.rs

   1use crate::{
   2    arena::{Arena, ArenaRef},
   3    key_dispatch::DispatchActionListener,
   4    px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, AsyncWindowContext,
   5    AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchNodeId,
   6    DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten,
   7    FontId, GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, IsZero, KeyBinding, KeyContext,
   8    KeyDownEvent, KeystrokeEvent, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
   9    MouseButton, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay,
  10    PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render,
  11    RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels, Scene, SceneBuilder,
  12    Shadow, SharedString, Size, Style, SubscriberSet, Subscription, Surface, TaffyLayoutEngine,
  13    Task, Underline, UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions,
  14    SUBPIXEL_VARIANTS,
  15};
  16use anyhow::{anyhow, Context as _, Result};
  17use collections::FxHashMap;
  18use derive_more::{Deref, DerefMut};
  19use futures::{
  20    channel::{mpsc, oneshot},
  21    StreamExt,
  22};
  23use media::core_video::CVImageBuffer;
  24use parking_lot::RwLock;
  25use slotmap::SlotMap;
  26use smallvec::SmallVec;
  27use std::{
  28    any::{Any, TypeId},
  29    borrow::{Borrow, BorrowMut, Cow},
  30    cell::RefCell,
  31    fmt::Debug,
  32    future::Future,
  33    hash::{Hash, Hasher},
  34    marker::PhantomData,
  35    mem,
  36    rc::Rc,
  37    sync::{
  38        atomic::{AtomicUsize, Ordering::SeqCst},
  39        Arc,
  40    },
  41};
  42use util::ResultExt;
  43
  44const ACTIVE_DRAG_Z_INDEX: u8 = 1;
  45
  46/// A global stacking order, which is created by stacking successive z-index values.
  47/// Each z-index will always be interpreted in the context of its parent z-index.
  48#[derive(Deref, DerefMut, Clone, Debug, Ord, PartialOrd, PartialEq, Eq)]
  49pub struct StackingOrder {
  50    #[deref]
  51    #[deref_mut]
  52    z_indices: SmallVec<[u8; 64]>,
  53}
  54
  55impl Default for StackingOrder {
  56    fn default() -> Self {
  57        StackingOrder {
  58            z_indices: SmallVec::new(),
  59        }
  60    }
  61}
  62
  63/// Represents the two different phases when dispatching events.
  64#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  65pub enum DispatchPhase {
  66    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  67    /// invoked front to back and keyboard event listeners are invoked from the focused element
  68    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  69    /// registering event listeners.
  70    #[default]
  71    Bubble,
  72    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  73    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  74    /// is used for special purposes such as clearing the "pressed" state for click events. If
  75    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  76    /// outside of the immediate region may rely on detecting non-local events during this phase.
  77    Capture,
  78}
  79
  80impl DispatchPhase {
  81    pub fn bubble(self) -> bool {
  82        self == DispatchPhase::Bubble
  83    }
  84
  85    pub fn capture(self) -> bool {
  86        self == DispatchPhase::Capture
  87    }
  88}
  89
  90type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  91type AnyMouseListener = ArenaRef<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  92type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  93
  94struct FocusEvent {
  95    previous_focus_path: SmallVec<[FocusId; 8]>,
  96    current_focus_path: SmallVec<[FocusId; 8]>,
  97}
  98
  99slotmap::new_key_type! { pub struct FocusId; }
 100
 101thread_local! {
 102    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(4 * 1024 * 1024));
 103}
 104
 105impl FocusId {
 106    /// Obtains whether the element associated with this handle is currently focused.
 107    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 108        cx.window.focus == Some(*self)
 109    }
 110
 111    /// Obtains whether the element associated with this handle contains the focused
 112    /// element or is itself focused.
 113    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 114        cx.focused()
 115            .map_or(false, |focused| self.contains(focused.id, cx))
 116    }
 117
 118    /// Obtains whether the element associated with this handle is contained within the
 119    /// focused element or is itself focused.
 120    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 121        let focused = cx.focused();
 122        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 123    }
 124
 125    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 126    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 127        cx.window
 128            .rendered_frame
 129            .dispatch_tree
 130            .focus_contains(*self, other)
 131    }
 132}
 133
 134/// A handle which can be used to track and manipulate the focused element in a window.
 135pub struct FocusHandle {
 136    pub(crate) id: FocusId,
 137    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 138}
 139
 140impl std::fmt::Debug for FocusHandle {
 141    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 142        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 143    }
 144}
 145
 146impl FocusHandle {
 147    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 148        let id = handles.write().insert(AtomicUsize::new(1));
 149        Self {
 150            id,
 151            handles: handles.clone(),
 152        }
 153    }
 154
 155    pub(crate) fn for_id(
 156        id: FocusId,
 157        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 158    ) -> Option<Self> {
 159        let lock = handles.read();
 160        let ref_count = lock.get(id)?;
 161        if ref_count.load(SeqCst) == 0 {
 162            None
 163        } else {
 164            ref_count.fetch_add(1, SeqCst);
 165            Some(Self {
 166                id,
 167                handles: handles.clone(),
 168            })
 169        }
 170    }
 171
 172    /// Moves the focus to the element associated with this handle.
 173    pub fn focus(&self, cx: &mut WindowContext) {
 174        cx.focus(self)
 175    }
 176
 177    /// Obtains whether the element associated with this handle is currently focused.
 178    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 179        self.id.is_focused(cx)
 180    }
 181
 182    /// Obtains whether the element associated with this handle contains the focused
 183    /// element or is itself focused.
 184    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 185        self.id.contains_focused(cx)
 186    }
 187
 188    /// Obtains whether the element associated with this handle is contained within the
 189    /// focused element or is itself focused.
 190    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 191        self.id.within_focused(cx)
 192    }
 193
 194    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 195    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 196        self.id.contains(other.id, cx)
 197    }
 198}
 199
 200impl Clone for FocusHandle {
 201    fn clone(&self) -> Self {
 202        Self::for_id(self.id, &self.handles).unwrap()
 203    }
 204}
 205
 206impl PartialEq for FocusHandle {
 207    fn eq(&self, other: &Self) -> bool {
 208        self.id == other.id
 209    }
 210}
 211
 212impl Eq for FocusHandle {}
 213
 214impl Drop for FocusHandle {
 215    fn drop(&mut self) {
 216        self.handles
 217            .read()
 218            .get(self.id)
 219            .unwrap()
 220            .fetch_sub(1, SeqCst);
 221    }
 222}
 223
 224/// FocusableView allows users of your view to easily
 225/// focus it (using cx.focus_view(view))
 226pub trait FocusableView: 'static + Render {
 227    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 228}
 229
 230/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 231/// where the lifecycle of the view is handled by another view.
 232pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 233
 234impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 235
 236pub struct DismissEvent;
 237
 238// Holds the state for a specific window.
 239pub struct Window {
 240    pub(crate) handle: AnyWindowHandle,
 241    pub(crate) removed: bool,
 242    pub(crate) platform_window: Box<dyn PlatformWindow>,
 243    display_id: DisplayId,
 244    sprite_atlas: Arc<dyn PlatformAtlas>,
 245    rem_size: Pixels,
 246    viewport_size: Size<Pixels>,
 247    layout_engine: Option<TaffyLayoutEngine>,
 248    pub(crate) root_view: Option<AnyView>,
 249    pub(crate) element_id_stack: GlobalElementId,
 250    pub(crate) rendered_frame: Frame,
 251    pub(crate) next_frame: Frame,
 252    frame_arena: Arena,
 253    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 254    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 255    blur_listeners: SubscriberSet<(), AnyObserver>,
 256    default_prevented: bool,
 257    mouse_position: Point<Pixels>,
 258    modifiers: Modifiers,
 259    requested_cursor_style: Option<CursorStyle>,
 260    scale_factor: f32,
 261    bounds: WindowBounds,
 262    bounds_observers: SubscriberSet<(), AnyObserver>,
 263    active: bool,
 264    pub(crate) dirty: bool,
 265    pub(crate) drawing: bool,
 266    activation_observers: SubscriberSet<(), AnyObserver>,
 267    pub(crate) focus: Option<FocusId>,
 268
 269    #[cfg(any(test, feature = "test-support"))]
 270    pub(crate) focus_invalidated: bool,
 271}
 272
 273pub(crate) struct ElementStateBox {
 274    inner: Box<dyn Any>,
 275    #[cfg(debug_assertions)]
 276    type_name: &'static str,
 277}
 278
 279pub(crate) struct Frame {
 280    focus: Option<FocusId>,
 281    pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
 282    mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 283    pub(crate) dispatch_tree: DispatchTree,
 284    pub(crate) scene_builder: SceneBuilder,
 285    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 286    pub(crate) z_index_stack: StackingOrder,
 287    content_mask_stack: Vec<ContentMask<Pixels>>,
 288    element_offset_stack: Vec<Point<Pixels>>,
 289}
 290
 291impl Frame {
 292    fn new(dispatch_tree: DispatchTree) -> Self {
 293        Frame {
 294            focus: None,
 295            element_states: FxHashMap::default(),
 296            mouse_listeners: FxHashMap::default(),
 297            dispatch_tree,
 298            scene_builder: SceneBuilder::default(),
 299            z_index_stack: StackingOrder::default(),
 300            depth_map: Default::default(),
 301            content_mask_stack: Vec::new(),
 302            element_offset_stack: Vec::new(),
 303        }
 304    }
 305
 306    fn clear(&mut self) {
 307        self.element_states.clear();
 308        self.mouse_listeners.values_mut().for_each(Vec::clear);
 309        self.dispatch_tree.clear();
 310        self.depth_map.clear();
 311    }
 312
 313    fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 314        self.focus
 315            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 316            .unwrap_or_default()
 317    }
 318}
 319
 320impl Window {
 321    pub(crate) fn new(
 322        handle: AnyWindowHandle,
 323        options: WindowOptions,
 324        cx: &mut AppContext,
 325    ) -> Self {
 326        let platform_window = cx.platform.open_window(
 327            handle,
 328            options,
 329            Box::new({
 330                let mut cx = cx.to_async();
 331                move || handle.update(&mut cx, |_, cx| cx.draw())
 332            }),
 333        );
 334        let display_id = platform_window.display().id();
 335        let sprite_atlas = platform_window.sprite_atlas();
 336        let mouse_position = platform_window.mouse_position();
 337        let modifiers = platform_window.modifiers();
 338        let content_size = platform_window.content_size();
 339        let scale_factor = platform_window.scale_factor();
 340        let bounds = platform_window.bounds();
 341
 342        platform_window.on_resize(Box::new({
 343            let mut cx = cx.to_async();
 344            move |_, _| {
 345                handle
 346                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 347                    .log_err();
 348            }
 349        }));
 350        platform_window.on_moved(Box::new({
 351            let mut cx = cx.to_async();
 352            move || {
 353                handle
 354                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 355                    .log_err();
 356            }
 357        }));
 358        platform_window.on_active_status_change(Box::new({
 359            let mut cx = cx.to_async();
 360            move |active| {
 361                handle
 362                    .update(&mut cx, |_, cx| {
 363                        cx.window.active = active;
 364                        cx.window
 365                            .activation_observers
 366                            .clone()
 367                            .retain(&(), |callback| callback(cx));
 368                    })
 369                    .log_err();
 370            }
 371        }));
 372
 373        platform_window.on_input({
 374            let mut cx = cx.to_async();
 375            Box::new(move |event| {
 376                handle
 377                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 378                    .log_err()
 379                    .unwrap_or(false)
 380            })
 381        });
 382
 383        Window {
 384            handle,
 385            removed: false,
 386            platform_window,
 387            display_id,
 388            sprite_atlas,
 389            rem_size: px(16.),
 390            viewport_size: content_size,
 391            layout_engine: Some(TaffyLayoutEngine::new()),
 392            root_view: None,
 393            element_id_stack: GlobalElementId::default(),
 394            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 395            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 396            frame_arena: Arena::new(1 * 1024 * 1024),
 397            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 398            focus_listeners: SubscriberSet::new(),
 399            blur_listeners: SubscriberSet::new(),
 400            default_prevented: true,
 401            mouse_position,
 402            modifiers,
 403            requested_cursor_style: None,
 404            scale_factor,
 405            bounds,
 406            bounds_observers: SubscriberSet::new(),
 407            active: false,
 408            dirty: false,
 409            drawing: false,
 410            activation_observers: SubscriberSet::new(),
 411            focus: None,
 412
 413            #[cfg(any(test, feature = "test-support"))]
 414            focus_invalidated: false,
 415        }
 416    }
 417}
 418
 419/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 420/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 421/// to leave room to support more complex shapes in the future.
 422#[derive(Clone, Debug, Default, PartialEq, Eq)]
 423#[repr(C)]
 424pub struct ContentMask<P: Clone + Default + Debug> {
 425    pub bounds: Bounds<P>,
 426}
 427
 428impl ContentMask<Pixels> {
 429    /// Scale the content mask's pixel units by the given scaling factor.
 430    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 431        ContentMask {
 432            bounds: self.bounds.scale(factor),
 433        }
 434    }
 435
 436    /// Intersect the content mask with the given content mask.
 437    pub fn intersect(&self, other: &Self) -> Self {
 438        let bounds = self.bounds.intersect(&other.bounds);
 439        ContentMask { bounds }
 440    }
 441}
 442
 443/// Provides access to application state in the context of a single window. Derefs
 444/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 445/// an `AppContext` and call any `AppContext` methods.
 446pub struct WindowContext<'a> {
 447    pub(crate) app: &'a mut AppContext,
 448    pub(crate) window: &'a mut Window,
 449}
 450
 451impl<'a> WindowContext<'a> {
 452    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 453        Self { app, window }
 454    }
 455
 456    /// Obtain a handle to the window that belongs to this context.
 457    pub fn window_handle(&self) -> AnyWindowHandle {
 458        self.window.handle
 459    }
 460
 461    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 462    pub fn notify(&mut self) {
 463        if !self.window.drawing {
 464            self.window.dirty = true;
 465        }
 466    }
 467
 468    /// Close this window.
 469    pub fn remove_window(&mut self) {
 470        self.window.removed = true;
 471    }
 472
 473    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 474    /// for elements rendered within this window.
 475    pub fn focus_handle(&mut self) -> FocusHandle {
 476        FocusHandle::new(&self.window.focus_handles)
 477    }
 478
 479    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 480    pub fn focused(&self) -> Option<FocusHandle> {
 481        self.window
 482            .focus
 483            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 484    }
 485
 486    /// Move focus to the element associated with the given `FocusHandle`.
 487    pub fn focus(&mut self, handle: &FocusHandle) {
 488        if self.window.focus == Some(handle.id) {
 489            return;
 490        }
 491
 492        self.window.focus = Some(handle.id);
 493        self.window
 494            .rendered_frame
 495            .dispatch_tree
 496            .clear_pending_keystrokes();
 497
 498        #[cfg(any(test, feature = "test-support"))]
 499        {
 500            self.window.focus_invalidated = true;
 501        }
 502
 503        self.notify();
 504    }
 505
 506    /// Remove focus from all elements within this context's window.
 507    pub fn blur(&mut self) {
 508        self.window.focus = None;
 509        self.notify();
 510    }
 511
 512    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 513        let focus_handle = self.focused();
 514
 515        self.defer(move |cx| {
 516            let node_id = focus_handle
 517                .and_then(|handle| {
 518                    cx.window
 519                        .rendered_frame
 520                        .dispatch_tree
 521                        .focusable_node_id(handle.id)
 522                })
 523                .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 524
 525            cx.propagate_event = true;
 526            cx.dispatch_action_on_node(node_id, action);
 527        })
 528    }
 529
 530    pub(crate) fn dispatch_keystroke_observers(
 531        &mut self,
 532        event: &dyn Any,
 533        action: Option<Box<dyn Action>>,
 534    ) {
 535        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 536            return;
 537        };
 538
 539        self.keystroke_observers
 540            .clone()
 541            .retain(&(), move |callback| {
 542                (callback)(
 543                    &KeystrokeEvent {
 544                        keystroke: key_down_event.keystroke.clone(),
 545                        action: action.as_ref().map(|action| action.boxed_clone()),
 546                    },
 547                    self,
 548                );
 549                true
 550            });
 551    }
 552
 553    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 554    /// that are currently on the stack to be returned to the app.
 555    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 556        let handle = self.window.handle;
 557        self.app.defer(move |cx| {
 558            handle.update(cx, |_, cx| f(cx)).ok();
 559        });
 560    }
 561
 562    pub fn subscribe<Emitter, E, Evt>(
 563        &mut self,
 564        entity: &E,
 565        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 566    ) -> Subscription
 567    where
 568        Emitter: EventEmitter<Evt>,
 569        E: Entity<Emitter>,
 570        Evt: 'static,
 571    {
 572        let entity_id = entity.entity_id();
 573        let entity = entity.downgrade();
 574        let window_handle = self.window.handle;
 575        let (subscription, activate) = self.app.event_listeners.insert(
 576            entity_id,
 577            (
 578                TypeId::of::<Evt>(),
 579                Box::new(move |event, cx| {
 580                    window_handle
 581                        .update(cx, |_, cx| {
 582                            if let Some(handle) = E::upgrade_from(&entity) {
 583                                let event = event.downcast_ref().expect("invalid event type");
 584                                on_event(handle, event, cx);
 585                                true
 586                            } else {
 587                                false
 588                            }
 589                        })
 590                        .unwrap_or(false)
 591                }),
 592            ),
 593        );
 594        self.app.defer(move |_| activate());
 595        subscription
 596    }
 597
 598    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 599    /// await points in async code.
 600    pub fn to_async(&self) -> AsyncWindowContext {
 601        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 602    }
 603
 604    /// Schedule the given closure to be run directly after the current frame is rendered.
 605    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 606        let handle = self.window.handle;
 607        let display_id = self.window.display_id;
 608
 609        if !self.frame_consumers.contains_key(&display_id) {
 610            let (tx, mut rx) = mpsc::unbounded::<()>();
 611            self.platform.set_display_link_output_callback(
 612                display_id,
 613                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 614            );
 615
 616            let consumer_task = self.app.spawn(|cx| async move {
 617                while rx.next().await.is_some() {
 618                    cx.update(|cx| {
 619                        for callback in cx
 620                            .next_frame_callbacks
 621                            .get_mut(&display_id)
 622                            .unwrap()
 623                            .drain(..)
 624                            .collect::<SmallVec<[_; 32]>>()
 625                        {
 626                            callback(cx);
 627                        }
 628                    })
 629                    .ok();
 630
 631                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 632
 633                    cx.update(|cx| {
 634                        if cx.next_frame_callbacks.is_empty() {
 635                            cx.platform.stop_display_link(display_id);
 636                        }
 637                    })
 638                    .ok();
 639                }
 640            });
 641            self.frame_consumers.insert(display_id, consumer_task);
 642        }
 643
 644        if self.next_frame_callbacks.is_empty() {
 645            self.platform.start_display_link(display_id);
 646        }
 647
 648        self.next_frame_callbacks
 649            .entry(display_id)
 650            .or_default()
 651            .push(Box::new(move |cx: &mut AppContext| {
 652                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 653            }));
 654    }
 655
 656    /// Spawn the future returned by the given closure on the application thread pool.
 657    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 658    /// use within your future.
 659    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 660    where
 661        R: 'static,
 662        Fut: Future<Output = R> + 'static,
 663    {
 664        self.app
 665            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 666    }
 667
 668    /// Update the global of the given type. The given closure is given simultaneous mutable
 669    /// access both to the global and the context.
 670    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 671    where
 672        G: 'static,
 673    {
 674        let mut global = self.app.lease_global::<G>();
 675        let result = f(&mut global, self);
 676        self.app.end_global_lease(global);
 677        result
 678    }
 679
 680    #[must_use]
 681    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 682    /// layout is being requested, along with the layout ids of any children. This method is called during
 683    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 684    pub fn request_layout(
 685        &mut self,
 686        style: &Style,
 687        children: impl IntoIterator<Item = LayoutId>,
 688    ) -> LayoutId {
 689        self.app.layout_id_buffer.clear();
 690        self.app.layout_id_buffer.extend(children.into_iter());
 691        let rem_size = self.rem_size();
 692
 693        self.window.layout_engine.as_mut().unwrap().request_layout(
 694            style,
 695            rem_size,
 696            &self.app.layout_id_buffer,
 697        )
 698    }
 699
 700    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 701    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 702    /// determine the element's size. One place this is used internally is when measuring text.
 703    ///
 704    /// The given closure is invoked at layout time with the known dimensions and available space and
 705    /// returns a `Size`.
 706    pub fn request_measured_layout<
 707        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 708            + 'static,
 709    >(
 710        &mut self,
 711        style: Style,
 712        measure: F,
 713    ) -> LayoutId {
 714        let rem_size = self.rem_size();
 715        self.window
 716            .layout_engine
 717            .as_mut()
 718            .unwrap()
 719            .request_measured_layout(style, rem_size, measure)
 720    }
 721
 722    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 723        let mut layout_engine = self.window.layout_engine.take().unwrap();
 724        layout_engine.compute_layout(layout_id, available_space, self);
 725        self.window.layout_engine = Some(layout_engine);
 726    }
 727
 728    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 729    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 730    /// in order to pass your element its `Bounds` automatically.
 731    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 732        let mut bounds = self
 733            .window
 734            .layout_engine
 735            .as_mut()
 736            .unwrap()
 737            .layout_bounds(layout_id)
 738            .map(Into::into);
 739        bounds.origin += self.element_offset();
 740        bounds
 741    }
 742
 743    fn window_bounds_changed(&mut self) {
 744        self.window.scale_factor = self.window.platform_window.scale_factor();
 745        self.window.viewport_size = self.window.platform_window.content_size();
 746        self.window.bounds = self.window.platform_window.bounds();
 747        self.window.display_id = self.window.platform_window.display().id();
 748        self.notify();
 749
 750        self.window
 751            .bounds_observers
 752            .clone()
 753            .retain(&(), |callback| callback(self));
 754    }
 755
 756    pub fn window_bounds(&self) -> WindowBounds {
 757        self.window.bounds
 758    }
 759
 760    pub fn viewport_size(&self) -> Size<Pixels> {
 761        self.window.viewport_size
 762    }
 763
 764    pub fn is_window_active(&self) -> bool {
 765        self.window.active
 766    }
 767
 768    pub fn zoom_window(&self) {
 769        self.window.platform_window.zoom();
 770    }
 771
 772    pub fn set_window_title(&mut self, title: &str) {
 773        self.window.platform_window.set_title(title);
 774    }
 775
 776    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 777        self.platform
 778            .displays()
 779            .into_iter()
 780            .find(|display| display.id() == self.window.display_id)
 781    }
 782
 783    pub fn show_character_palette(&self) {
 784        self.window.platform_window.show_character_palette();
 785    }
 786
 787    /// The scale factor of the display associated with the window. For example, it could
 788    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 789    /// be rendered as two pixels on screen.
 790    pub fn scale_factor(&self) -> f32 {
 791        self.window.scale_factor
 792    }
 793
 794    /// The size of an em for the base font of the application. Adjusting this value allows the
 795    /// UI to scale, just like zooming a web page.
 796    pub fn rem_size(&self) -> Pixels {
 797        self.window.rem_size
 798    }
 799
 800    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 801    /// UI to scale, just like zooming a web page.
 802    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 803        self.window.rem_size = rem_size.into();
 804    }
 805
 806    /// The line height associated with the current text style.
 807    pub fn line_height(&self) -> Pixels {
 808        let rem_size = self.rem_size();
 809        let text_style = self.text_style();
 810        text_style
 811            .line_height
 812            .to_pixels(text_style.font_size.into(), rem_size)
 813    }
 814
 815    /// Call to prevent the default action of an event. Currently only used to prevent
 816    /// parent elements from becoming focused on mouse down.
 817    pub fn prevent_default(&mut self) {
 818        self.window.default_prevented = true;
 819    }
 820
 821    /// Obtain whether default has been prevented for the event currently being dispatched.
 822    pub fn default_prevented(&self) -> bool {
 823        self.window.default_prevented
 824    }
 825
 826    /// Register a mouse event listener on the window for the next frame. The type of event
 827    /// is determined by the first parameter of the given listener. When the next frame is rendered
 828    /// the listener will be cleared.
 829    pub fn on_mouse_event<Event: 'static>(
 830        &mut self,
 831        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
 832    ) {
 833        let order = self.window.next_frame.z_index_stack.clone();
 834        let handler = self
 835            .window
 836            .frame_arena
 837            .alloc(|| {
 838                move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
 839                    handler(event.downcast_ref().unwrap(), phase, cx)
 840                }
 841            })
 842            .map(|handler| handler as _);
 843        self.window
 844            .next_frame
 845            .mouse_listeners
 846            .entry(TypeId::of::<Event>())
 847            .or_default()
 848            .push((order, handler))
 849    }
 850
 851    /// Register a key event listener on the window for the next frame. The type of event
 852    /// is determined by the first parameter of the given listener. When the next frame is rendered
 853    /// the listener will be cleared.
 854    ///
 855    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 856    /// a specific need to register a global listener.
 857    pub fn on_key_event<Event: 'static>(
 858        &mut self,
 859        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 860    ) {
 861        let listener = self
 862            .window
 863            .frame_arena
 864            .alloc(|| {
 865                move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
 866                    if let Some(event) = event.downcast_ref::<Event>() {
 867                        listener(event, phase, cx)
 868                    }
 869                }
 870            })
 871            .map(|handler| handler as _);
 872        self.window.next_frame.dispatch_tree.on_key_event(listener);
 873    }
 874
 875    /// Register an action listener on the window for the next frame. The type of action
 876    /// is determined by the first parameter of the given listener. When the next frame is rendered
 877    /// the listener will be cleared.
 878    ///
 879    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 880    /// a specific need to register a global listener.
 881    pub fn on_action(
 882        &mut self,
 883        action_type: TypeId,
 884        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 885    ) {
 886        let listener = self
 887            .window
 888            .frame_arena
 889            .alloc(|| listener)
 890            .map(|handler| handler as _);
 891        self.window
 892            .next_frame
 893            .dispatch_tree
 894            .on_action(action_type, listener);
 895    }
 896
 897    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 898        let target = self
 899            .focused()
 900            .and_then(|focused_handle| {
 901                self.window
 902                    .rendered_frame
 903                    .dispatch_tree
 904                    .focusable_node_id(focused_handle.id)
 905            })
 906            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
 907        self.window
 908            .rendered_frame
 909            .dispatch_tree
 910            .is_action_available(action, target)
 911    }
 912
 913    /// The position of the mouse relative to the window.
 914    pub fn mouse_position(&self) -> Point<Pixels> {
 915        self.window.mouse_position
 916    }
 917
 918    /// The current state of the keyboard's modifiers
 919    pub fn modifiers(&self) -> Modifiers {
 920        self.window.modifiers
 921    }
 922
 923    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 924        self.window.requested_cursor_style = Some(style)
 925    }
 926
 927    /// Called during painting to invoke the given closure in a new stacking context. The given
 928    /// z-index is interpreted relative to the previous call to `stack`.
 929    pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
 930        self.window.next_frame.z_index_stack.push(z_index);
 931        let result = f(self);
 932        self.window.next_frame.z_index_stack.pop();
 933        result
 934    }
 935
 936    /// Called during painting to track which z-index is on top at each pixel position
 937    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 938        let stacking_order = self.window.next_frame.z_index_stack.clone();
 939        let depth_map = &mut self.window.next_frame.depth_map;
 940        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 941            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 942        }
 943    }
 944
 945    /// Returns true if there is no opaque layer containing the given point
 946    /// on top of the given level. Layers whose level is an extension of the
 947    /// level are not considered to be on top of the level.
 948    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 949        for (opaque_level, bounds) in self.window.rendered_frame.depth_map.iter() {
 950            if level >= opaque_level {
 951                break;
 952            }
 953
 954            if bounds.contains(point) && !opaque_level.starts_with(level) {
 955                return false;
 956            }
 957        }
 958        true
 959    }
 960
 961    pub fn was_top_layer_under_active_drag(
 962        &self,
 963        point: &Point<Pixels>,
 964        level: &StackingOrder,
 965    ) -> bool {
 966        for (opaque_level, bounds) in self.window.rendered_frame.depth_map.iter() {
 967            if level >= opaque_level {
 968                break;
 969            }
 970            if opaque_level.starts_with(&[ACTIVE_DRAG_Z_INDEX]) {
 971                continue;
 972            }
 973
 974            if bounds.contains(point) && !opaque_level.starts_with(level) {
 975                return false;
 976            }
 977        }
 978        true
 979    }
 980
 981    /// Called during painting to get the current stacking order.
 982    pub fn stacking_order(&self) -> &StackingOrder {
 983        &self.window.next_frame.z_index_stack
 984    }
 985
 986    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
 987    pub fn paint_shadows(
 988        &mut self,
 989        bounds: Bounds<Pixels>,
 990        corner_radii: Corners<Pixels>,
 991        shadows: &[BoxShadow],
 992    ) {
 993        let scale_factor = self.scale_factor();
 994        let content_mask = self.content_mask();
 995        let window = &mut *self.window;
 996        for shadow in shadows {
 997            let mut shadow_bounds = bounds;
 998            shadow_bounds.origin += shadow.offset;
 999            shadow_bounds.dilate(shadow.spread_radius);
1000            window.next_frame.scene_builder.insert(
1001                &window.next_frame.z_index_stack,
1002                Shadow {
1003                    order: 0,
1004                    bounds: shadow_bounds.scale(scale_factor),
1005                    content_mask: content_mask.scale(scale_factor),
1006                    corner_radii: corner_radii.scale(scale_factor),
1007                    color: shadow.color,
1008                    blur_radius: shadow.blur_radius.scale(scale_factor),
1009                },
1010            );
1011        }
1012    }
1013
1014    /// Paint one or more quads into the scene for the next frame at the current stacking context.
1015    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
1016    /// see [`fill`], [`outline`], and [`quad`] to construct this type.
1017    pub fn paint_quad(&mut self, quad: PaintQuad) {
1018        let scale_factor = self.scale_factor();
1019        let content_mask = self.content_mask();
1020
1021        let window = &mut *self.window;
1022        window.next_frame.scene_builder.insert(
1023            &window.next_frame.z_index_stack,
1024            Quad {
1025                order: 0,
1026                bounds: quad.bounds.scale(scale_factor),
1027                content_mask: content_mask.scale(scale_factor),
1028                background: quad.background,
1029                border_color: quad.border_color,
1030                corner_radii: quad.corner_radii.scale(scale_factor),
1031                border_widths: quad.border_widths.scale(scale_factor),
1032            },
1033        );
1034    }
1035
1036    /// Paint the given `Path` into the scene for the next frame at the current z-index.
1037    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
1038        let scale_factor = self.scale_factor();
1039        let content_mask = self.content_mask();
1040        path.content_mask = content_mask;
1041        path.color = color.into();
1042        let window = &mut *self.window;
1043        window
1044            .next_frame
1045            .scene_builder
1046            .insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
1047    }
1048
1049    /// Paint an underline into the scene for the next frame at the current z-index.
1050    pub fn paint_underline(
1051        &mut self,
1052        origin: Point<Pixels>,
1053        width: Pixels,
1054        style: &UnderlineStyle,
1055    ) {
1056        let scale_factor = self.scale_factor();
1057        let height = if style.wavy {
1058            style.thickness * 3.
1059        } else {
1060            style.thickness
1061        };
1062        let bounds = Bounds {
1063            origin,
1064            size: size(width, height),
1065        };
1066        let content_mask = self.content_mask();
1067        let window = &mut *self.window;
1068        window.next_frame.scene_builder.insert(
1069            &window.next_frame.z_index_stack,
1070            Underline {
1071                order: 0,
1072                bounds: bounds.scale(scale_factor),
1073                content_mask: content_mask.scale(scale_factor),
1074                thickness: style.thickness.scale(scale_factor),
1075                color: style.color.unwrap_or_default(),
1076                wavy: style.wavy,
1077            },
1078        );
1079    }
1080
1081    /// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
1082    /// The y component of the origin is the baseline of the glyph.
1083    pub fn paint_glyph(
1084        &mut self,
1085        origin: Point<Pixels>,
1086        font_id: FontId,
1087        glyph_id: GlyphId,
1088        font_size: Pixels,
1089        color: Hsla,
1090    ) -> Result<()> {
1091        let scale_factor = self.scale_factor();
1092        let glyph_origin = origin.scale(scale_factor);
1093        let subpixel_variant = Point {
1094            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1095            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1096        };
1097        let params = RenderGlyphParams {
1098            font_id,
1099            glyph_id,
1100            font_size,
1101            subpixel_variant,
1102            scale_factor,
1103            is_emoji: false,
1104        };
1105
1106        let raster_bounds = self.text_system().raster_bounds(&params)?;
1107        if !raster_bounds.is_zero() {
1108            let tile =
1109                self.window
1110                    .sprite_atlas
1111                    .get_or_insert_with(&params.clone().into(), &mut || {
1112                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1113                        Ok((size, Cow::Owned(bytes)))
1114                    })?;
1115            let bounds = Bounds {
1116                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1117                size: tile.bounds.size.map(Into::into),
1118            };
1119            let content_mask = self.content_mask().scale(scale_factor);
1120            let window = &mut *self.window;
1121            window.next_frame.scene_builder.insert(
1122                &window.next_frame.z_index_stack,
1123                MonochromeSprite {
1124                    order: 0,
1125                    bounds,
1126                    content_mask,
1127                    color,
1128                    tile,
1129                },
1130            );
1131        }
1132        Ok(())
1133    }
1134
1135    /// Paint an emoji glyph into the scene for the next frame at the current z-index.
1136    /// The y component of the origin is the baseline of the glyph.
1137    pub fn paint_emoji(
1138        &mut self,
1139        origin: Point<Pixels>,
1140        font_id: FontId,
1141        glyph_id: GlyphId,
1142        font_size: Pixels,
1143    ) -> Result<()> {
1144        let scale_factor = self.scale_factor();
1145        let glyph_origin = origin.scale(scale_factor);
1146        let params = RenderGlyphParams {
1147            font_id,
1148            glyph_id,
1149            font_size,
1150            // We don't render emojis with subpixel variants.
1151            subpixel_variant: Default::default(),
1152            scale_factor,
1153            is_emoji: true,
1154        };
1155
1156        let raster_bounds = self.text_system().raster_bounds(&params)?;
1157        if !raster_bounds.is_zero() {
1158            let tile =
1159                self.window
1160                    .sprite_atlas
1161                    .get_or_insert_with(&params.clone().into(), &mut || {
1162                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1163                        Ok((size, Cow::Owned(bytes)))
1164                    })?;
1165            let bounds = Bounds {
1166                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1167                size: tile.bounds.size.map(Into::into),
1168            };
1169            let content_mask = self.content_mask().scale(scale_factor);
1170            let window = &mut *self.window;
1171
1172            window.next_frame.scene_builder.insert(
1173                &window.next_frame.z_index_stack,
1174                PolychromeSprite {
1175                    order: 0,
1176                    bounds,
1177                    corner_radii: Default::default(),
1178                    content_mask,
1179                    tile,
1180                    grayscale: false,
1181                },
1182            );
1183        }
1184        Ok(())
1185    }
1186
1187    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
1188    pub fn paint_svg(
1189        &mut self,
1190        bounds: Bounds<Pixels>,
1191        path: SharedString,
1192        color: Hsla,
1193    ) -> Result<()> {
1194        let scale_factor = self.scale_factor();
1195        let bounds = bounds.scale(scale_factor);
1196        // Render the SVG at twice the size to get a higher quality result.
1197        let params = RenderSvgParams {
1198            path,
1199            size: bounds
1200                .size
1201                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1202        };
1203
1204        let tile =
1205            self.window
1206                .sprite_atlas
1207                .get_or_insert_with(&params.clone().into(), &mut || {
1208                    let bytes = self.svg_renderer.render(&params)?;
1209                    Ok((params.size, Cow::Owned(bytes)))
1210                })?;
1211        let content_mask = self.content_mask().scale(scale_factor);
1212
1213        let window = &mut *self.window;
1214        window.next_frame.scene_builder.insert(
1215            &window.next_frame.z_index_stack,
1216            MonochromeSprite {
1217                order: 0,
1218                bounds,
1219                content_mask,
1220                color,
1221                tile,
1222            },
1223        );
1224
1225        Ok(())
1226    }
1227
1228    /// Paint an image into the scene for the next frame at the current z-index.
1229    pub fn paint_image(
1230        &mut self,
1231        bounds: Bounds<Pixels>,
1232        corner_radii: Corners<Pixels>,
1233        data: Arc<ImageData>,
1234        grayscale: bool,
1235    ) -> Result<()> {
1236        let scale_factor = self.scale_factor();
1237        let bounds = bounds.scale(scale_factor);
1238        let params = RenderImageParams { image_id: data.id };
1239
1240        let tile = self
1241            .window
1242            .sprite_atlas
1243            .get_or_insert_with(&params.clone().into(), &mut || {
1244                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1245            })?;
1246        let content_mask = self.content_mask().scale(scale_factor);
1247        let corner_radii = corner_radii.scale(scale_factor);
1248
1249        let window = &mut *self.window;
1250        window.next_frame.scene_builder.insert(
1251            &window.next_frame.z_index_stack,
1252            PolychromeSprite {
1253                order: 0,
1254                bounds,
1255                content_mask,
1256                corner_radii,
1257                tile,
1258                grayscale,
1259            },
1260        );
1261        Ok(())
1262    }
1263
1264    /// Paint a surface into the scene for the next frame at the current z-index.
1265    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1266        let scale_factor = self.scale_factor();
1267        let bounds = bounds.scale(scale_factor);
1268        let content_mask = self.content_mask().scale(scale_factor);
1269        let window = &mut *self.window;
1270        window.next_frame.scene_builder.insert(
1271            &window.next_frame.z_index_stack,
1272            Surface {
1273                order: 0,
1274                bounds,
1275                content_mask,
1276                image_buffer,
1277            },
1278        );
1279    }
1280
1281    /// Draw pixels to the display for this window based on the contents of its scene.
1282    pub(crate) fn draw(&mut self) -> Scene {
1283        self.window.dirty = false;
1284        self.window.drawing = true;
1285
1286        #[cfg(any(test, feature = "test-support"))]
1287        {
1288            self.window.focus_invalidated = false;
1289        }
1290
1291        self.text_system().start_frame();
1292        self.window.platform_window.clear_input_handler();
1293        self.window.layout_engine.as_mut().unwrap().clear();
1294        self.window.next_frame.clear();
1295        self.window.frame_arena.clear();
1296        let root_view = self.window.root_view.take().unwrap();
1297
1298        self.with_z_index(0, |cx| {
1299            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1300                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1301                    for action_listener in action_listeners.iter().cloned() {
1302                        let listener = cx
1303                            .window
1304                            .frame_arena
1305                            .alloc(|| {
1306                                move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
1307                                    action_listener(action, phase, cx)
1308                                }
1309                            })
1310                            .map(|listener| listener as _);
1311                        cx.window
1312                            .next_frame
1313                            .dispatch_tree
1314                            .on_action(*action_type, listener)
1315                    }
1316                }
1317
1318                let available_space = cx.window.viewport_size.map(Into::into);
1319                root_view.draw(Point::default(), available_space, cx);
1320            })
1321        });
1322
1323        if let Some(active_drag) = self.app.active_drag.take() {
1324            self.with_z_index(ACTIVE_DRAG_Z_INDEX, |cx| {
1325                let offset = cx.mouse_position() - active_drag.cursor_offset;
1326                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1327                active_drag.view.draw(offset, available_space, cx);
1328            });
1329            self.active_drag = Some(active_drag);
1330        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1331            self.with_z_index(1, |cx| {
1332                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1333                active_tooltip
1334                    .view
1335                    .draw(active_tooltip.cursor_offset, available_space, cx);
1336            });
1337        }
1338
1339        self.window
1340            .next_frame
1341            .dispatch_tree
1342            .preserve_pending_keystrokes(
1343                &mut self.window.rendered_frame.dispatch_tree,
1344                self.window.focus,
1345            );
1346        self.window.next_frame.focus = self.window.focus;
1347        self.window.root_view = Some(root_view);
1348
1349        let previous_focus_path = self.window.rendered_frame.focus_path();
1350        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1351        let current_focus_path = self.window.rendered_frame.focus_path();
1352
1353        if previous_focus_path != current_focus_path {
1354            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1355                self.window
1356                    .blur_listeners
1357                    .clone()
1358                    .retain(&(), |listener| listener(self));
1359            }
1360
1361            let event = FocusEvent {
1362                previous_focus_path,
1363                current_focus_path,
1364            };
1365            self.window
1366                .focus_listeners
1367                .clone()
1368                .retain(&(), |listener| listener(&event, self));
1369        }
1370
1371        let scene = self.window.rendered_frame.scene_builder.build();
1372
1373        // Set the cursor only if we're the active window.
1374        let cursor_style = self
1375            .window
1376            .requested_cursor_style
1377            .take()
1378            .unwrap_or(CursorStyle::Arrow);
1379        if self.is_window_active() {
1380            self.platform.set_cursor_style(cursor_style);
1381        }
1382
1383        self.window.drawing = false;
1384        ELEMENT_ARENA.with_borrow_mut(|element_arena| element_arena.clear());
1385
1386        scene
1387    }
1388
1389    /// Dispatch a mouse or keyboard event on the window.
1390    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1391        // Handlers may set this to false by calling `stop_propagation`.
1392        self.app.propagate_event = true;
1393        // Handlers may set this to true by calling `prevent_default`.
1394        self.window.default_prevented = false;
1395
1396        let event = match event {
1397            // Track the mouse position with our own state, since accessing the platform
1398            // API for the mouse position can only occur on the main thread.
1399            InputEvent::MouseMove(mouse_move) => {
1400                self.window.mouse_position = mouse_move.position;
1401                self.window.modifiers = mouse_move.modifiers;
1402                InputEvent::MouseMove(mouse_move)
1403            }
1404            InputEvent::MouseDown(mouse_down) => {
1405                self.window.mouse_position = mouse_down.position;
1406                self.window.modifiers = mouse_down.modifiers;
1407                InputEvent::MouseDown(mouse_down)
1408            }
1409            InputEvent::MouseUp(mouse_up) => {
1410                self.window.mouse_position = mouse_up.position;
1411                self.window.modifiers = mouse_up.modifiers;
1412                InputEvent::MouseUp(mouse_up)
1413            }
1414            InputEvent::MouseExited(mouse_exited) => {
1415                // todo!("Should we record that the mouse is outside of the window somehow? Or are these global pixels?")
1416                self.window.modifiers = mouse_exited.modifiers;
1417
1418                InputEvent::MouseExited(mouse_exited)
1419            }
1420            InputEvent::ModifiersChanged(modifiers_changed) => {
1421                self.window.modifiers = modifiers_changed.modifiers;
1422                InputEvent::ModifiersChanged(modifiers_changed)
1423            }
1424            InputEvent::ScrollWheel(scroll_wheel) => {
1425                self.window.mouse_position = scroll_wheel.position;
1426                self.window.modifiers = scroll_wheel.modifiers;
1427                InputEvent::ScrollWheel(scroll_wheel)
1428            }
1429            // Translate dragging and dropping of external files from the operating system
1430            // to internal drag and drop events.
1431            InputEvent::FileDrop(file_drop) => match file_drop {
1432                FileDropEvent::Entered { position, files } => {
1433                    self.window.mouse_position = position;
1434                    if self.active_drag.is_none() {
1435                        self.active_drag = Some(AnyDrag {
1436                            value: Box::new(files.clone()),
1437                            view: self.build_view(|_| files).into(),
1438                            cursor_offset: position,
1439                        });
1440                    }
1441                    InputEvent::MouseMove(MouseMoveEvent {
1442                        position,
1443                        pressed_button: Some(MouseButton::Left),
1444                        modifiers: Modifiers::default(),
1445                    })
1446                }
1447                FileDropEvent::Pending { position } => {
1448                    self.window.mouse_position = position;
1449                    InputEvent::MouseMove(MouseMoveEvent {
1450                        position,
1451                        pressed_button: Some(MouseButton::Left),
1452                        modifiers: Modifiers::default(),
1453                    })
1454                }
1455                FileDropEvent::Submit { position } => {
1456                    self.activate(true);
1457                    self.window.mouse_position = position;
1458                    InputEvent::MouseUp(MouseUpEvent {
1459                        button: MouseButton::Left,
1460                        position,
1461                        modifiers: Modifiers::default(),
1462                        click_count: 1,
1463                    })
1464                }
1465                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1466                    button: MouseButton::Left,
1467                    position: Point::default(),
1468                    modifiers: Modifiers::default(),
1469                    click_count: 1,
1470                }),
1471            },
1472            InputEvent::KeyDown(_) | InputEvent::KeyUp(_) => event,
1473        };
1474
1475        if let Some(any_mouse_event) = event.mouse_event() {
1476            self.dispatch_mouse_event(any_mouse_event);
1477        } else if let Some(any_key_event) = event.keyboard_event() {
1478            self.dispatch_key_event(any_key_event);
1479        }
1480
1481        !self.app.propagate_event
1482    }
1483
1484    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1485        if let Some(mut handlers) = self
1486            .window
1487            .rendered_frame
1488            .mouse_listeners
1489            .remove(&event.type_id())
1490        {
1491            // Because handlers may add other handlers, we sort every time.
1492            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1493
1494            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1495            // special purposes, such as detecting events outside of a given Bounds.
1496            for (_, handler) in &mut handlers {
1497                handler(event, DispatchPhase::Capture, self);
1498                if !self.app.propagate_event {
1499                    break;
1500                }
1501            }
1502
1503            // Bubble phase, where most normal handlers do their work.
1504            if self.app.propagate_event {
1505                for (_, handler) in handlers.iter_mut().rev() {
1506                    handler(event, DispatchPhase::Bubble, self);
1507                    if !self.app.propagate_event {
1508                        break;
1509                    }
1510                }
1511            }
1512
1513            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1514                self.active_drag = None;
1515            }
1516
1517            self.window
1518                .rendered_frame
1519                .mouse_listeners
1520                .insert(event.type_id(), handlers);
1521        }
1522    }
1523
1524    fn dispatch_key_event(&mut self, event: &dyn Any) {
1525        let node_id = self
1526            .window
1527            .focus
1528            .and_then(|focus_id| {
1529                self.window
1530                    .rendered_frame
1531                    .dispatch_tree
1532                    .focusable_node_id(focus_id)
1533            })
1534            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1535
1536        let dispatch_path = self
1537            .window
1538            .rendered_frame
1539            .dispatch_tree
1540            .dispatch_path(node_id);
1541
1542        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1543
1544        // Capture phase
1545        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1546        self.propagate_event = true;
1547
1548        for node_id in &dispatch_path {
1549            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1550
1551            if let Some(context) = node.context.clone() {
1552                context_stack.push(context);
1553            }
1554
1555            for key_listener in node.key_listeners.clone() {
1556                key_listener(event, DispatchPhase::Capture, self);
1557                if !self.propagate_event {
1558                    return;
1559                }
1560            }
1561        }
1562
1563        // Bubble phase
1564        for node_id in dispatch_path.iter().rev() {
1565            // Handle low level key events
1566            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1567            for key_listener in node.key_listeners.clone() {
1568                key_listener(event, DispatchPhase::Bubble, self);
1569                if !self.propagate_event {
1570                    return;
1571                }
1572            }
1573
1574            // Match keystrokes
1575            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1576            if node.context.is_some() {
1577                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1578                    let mut new_actions = self
1579                        .window
1580                        .rendered_frame
1581                        .dispatch_tree
1582                        .dispatch_key(&key_down_event.keystroke, &context_stack);
1583                    actions.append(&mut new_actions);
1584                }
1585
1586                context_stack.pop();
1587            }
1588        }
1589
1590        for action in actions {
1591            self.dispatch_action_on_node(node_id, action.boxed_clone());
1592            if !self.propagate_event {
1593                self.dispatch_keystroke_observers(event, Some(action));
1594                return;
1595            }
1596        }
1597        self.dispatch_keystroke_observers(event, None);
1598    }
1599
1600    pub fn has_pending_keystrokes(&self) -> bool {
1601        self.window
1602            .rendered_frame
1603            .dispatch_tree
1604            .has_pending_keystrokes()
1605    }
1606
1607    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1608        let dispatch_path = self
1609            .window
1610            .rendered_frame
1611            .dispatch_tree
1612            .dispatch_path(node_id);
1613
1614        // Capture phase
1615        for node_id in &dispatch_path {
1616            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1617            for DispatchActionListener {
1618                action_type,
1619                listener,
1620            } in node.action_listeners.clone()
1621            {
1622                let any_action = action.as_any();
1623                if action_type == any_action.type_id() {
1624                    listener(any_action, DispatchPhase::Capture, self);
1625                    if !self.propagate_event {
1626                        return;
1627                    }
1628                }
1629            }
1630        }
1631        // Bubble phase
1632        for node_id in dispatch_path.iter().rev() {
1633            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1634            for DispatchActionListener {
1635                action_type,
1636                listener,
1637            } in node.action_listeners.clone()
1638            {
1639                let any_action = action.as_any();
1640                if action_type == any_action.type_id() {
1641                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1642                    listener(any_action, DispatchPhase::Bubble, self);
1643                    if !self.propagate_event {
1644                        return;
1645                    }
1646                }
1647            }
1648        }
1649    }
1650
1651    /// Register the given handler to be invoked whenever the global of the given type
1652    /// is updated.
1653    pub fn observe_global<G: 'static>(
1654        &mut self,
1655        f: impl Fn(&mut WindowContext<'_>) + 'static,
1656    ) -> Subscription {
1657        let window_handle = self.window.handle;
1658        let (subscription, activate) = self.global_observers.insert(
1659            TypeId::of::<G>(),
1660            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1661        );
1662        self.app.defer(move |_| activate());
1663        subscription
1664    }
1665
1666    pub fn activate_window(&self) {
1667        self.window.platform_window.activate();
1668    }
1669
1670    pub fn minimize_window(&self) {
1671        self.window.platform_window.minimize();
1672    }
1673
1674    pub fn toggle_full_screen(&self) {
1675        self.window.platform_window.toggle_full_screen();
1676    }
1677
1678    pub fn prompt(
1679        &self,
1680        level: PromptLevel,
1681        msg: &str,
1682        answers: &[&str],
1683    ) -> oneshot::Receiver<usize> {
1684        self.window.platform_window.prompt(level, msg, answers)
1685    }
1686
1687    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1688        let node_id = self
1689            .window
1690            .focus
1691            .and_then(|focus_id| {
1692                self.window
1693                    .rendered_frame
1694                    .dispatch_tree
1695                    .focusable_node_id(focus_id)
1696            })
1697            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1698
1699        self.window
1700            .rendered_frame
1701            .dispatch_tree
1702            .available_actions(node_id)
1703    }
1704
1705    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1706        self.window
1707            .rendered_frame
1708            .dispatch_tree
1709            .bindings_for_action(
1710                action,
1711                &self.window.rendered_frame.dispatch_tree.context_stack,
1712            )
1713    }
1714
1715    pub fn bindings_for_action_in(
1716        &self,
1717        action: &dyn Action,
1718        focus_handle: &FocusHandle,
1719    ) -> Vec<KeyBinding> {
1720        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1721
1722        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1723            return vec![];
1724        };
1725        let context_stack = dispatch_tree
1726            .dispatch_path(node_id)
1727            .into_iter()
1728            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1729            .collect();
1730        dispatch_tree.bindings_for_action(action, &context_stack)
1731    }
1732
1733    pub fn listener_for<V: Render, E>(
1734        &self,
1735        view: &View<V>,
1736        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1737    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1738        let view = view.downgrade();
1739        move |e: &E, cx: &mut WindowContext| {
1740            view.update(cx, |view, cx| f(view, e, cx)).ok();
1741        }
1742    }
1743
1744    pub fn handler_for<V: Render>(
1745        &self,
1746        view: &View<V>,
1747        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1748    ) -> impl Fn(&mut WindowContext) {
1749        let view = view.downgrade();
1750        move |cx: &mut WindowContext| {
1751            view.update(cx, |view, cx| f(view, cx)).ok();
1752        }
1753    }
1754
1755    //========== ELEMENT RELATED FUNCTIONS ===========
1756    pub fn with_key_dispatch<R>(
1757        &mut self,
1758        context: Option<KeyContext>,
1759        focus_handle: Option<FocusHandle>,
1760        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1761    ) -> R {
1762        let window = &mut self.window;
1763        window.next_frame.dispatch_tree.push_node(context.clone());
1764        if let Some(focus_handle) = focus_handle.as_ref() {
1765            window
1766                .next_frame
1767                .dispatch_tree
1768                .make_focusable(focus_handle.id);
1769        }
1770        let result = f(focus_handle, self);
1771
1772        self.window.next_frame.dispatch_tree.pop_node();
1773
1774        result
1775    }
1776
1777    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1778    /// platform to receive textual input with proper integration with concerns such
1779    /// as IME interactions.
1780    pub fn handle_input(
1781        &mut self,
1782        focus_handle: &FocusHandle,
1783        input_handler: impl PlatformInputHandler,
1784    ) {
1785        if focus_handle.is_focused(self) {
1786            self.window
1787                .platform_window
1788                .set_input_handler(Box::new(input_handler));
1789        }
1790    }
1791
1792    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1793        let mut this = self.to_async();
1794        self.window
1795            .platform_window
1796            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1797    }
1798}
1799
1800impl Context for WindowContext<'_> {
1801    type Result<T> = T;
1802
1803    fn build_model<T>(
1804        &mut self,
1805        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1806    ) -> Model<T>
1807    where
1808        T: 'static,
1809    {
1810        let slot = self.app.entities.reserve();
1811        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1812        self.entities.insert(slot, model)
1813    }
1814
1815    fn update_model<T: 'static, R>(
1816        &mut self,
1817        model: &Model<T>,
1818        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1819    ) -> R {
1820        let mut entity = self.entities.lease(model);
1821        let result = update(
1822            &mut *entity,
1823            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1824        );
1825        self.entities.end_lease(entity);
1826        result
1827    }
1828
1829    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1830    where
1831        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1832    {
1833        if window == self.window.handle {
1834            let root_view = self.window.root_view.clone().unwrap();
1835            Ok(update(root_view, self))
1836        } else {
1837            window.update(self.app, update)
1838        }
1839    }
1840
1841    fn read_model<T, R>(
1842        &self,
1843        handle: &Model<T>,
1844        read: impl FnOnce(&T, &AppContext) -> R,
1845    ) -> Self::Result<R>
1846    where
1847        T: 'static,
1848    {
1849        let entity = self.entities.read(handle);
1850        read(&*entity, &*self.app)
1851    }
1852
1853    fn read_window<T, R>(
1854        &self,
1855        window: &WindowHandle<T>,
1856        read: impl FnOnce(View<T>, &AppContext) -> R,
1857    ) -> Result<R>
1858    where
1859        T: 'static,
1860    {
1861        if window.any_handle == self.window.handle {
1862            let root_view = self
1863                .window
1864                .root_view
1865                .clone()
1866                .unwrap()
1867                .downcast::<T>()
1868                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1869            Ok(read(root_view, self))
1870        } else {
1871            self.app.read_window(window, read)
1872        }
1873    }
1874}
1875
1876impl VisualContext for WindowContext<'_> {
1877    fn build_view<V>(
1878        &mut self,
1879        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1880    ) -> Self::Result<View<V>>
1881    where
1882        V: 'static + Render,
1883    {
1884        let slot = self.app.entities.reserve();
1885        let view = View {
1886            model: slot.clone(),
1887        };
1888        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1889        let entity = build_view_state(&mut cx);
1890        cx.entities.insert(slot, entity);
1891
1892        cx.new_view_observers
1893            .clone()
1894            .retain(&TypeId::of::<V>(), |observer| {
1895                let any_view = AnyView::from(view.clone());
1896                (observer)(any_view, self);
1897                true
1898            });
1899
1900        view
1901    }
1902
1903    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1904    fn update_view<T: 'static, R>(
1905        &mut self,
1906        view: &View<T>,
1907        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1908    ) -> Self::Result<R> {
1909        let mut lease = self.app.entities.lease(&view.model);
1910        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1911        let result = update(&mut *lease, &mut cx);
1912        cx.app.entities.end_lease(lease);
1913        result
1914    }
1915
1916    fn replace_root_view<V>(
1917        &mut self,
1918        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1919    ) -> Self::Result<View<V>>
1920    where
1921        V: 'static + Render,
1922    {
1923        let slot = self.app.entities.reserve();
1924        let view = View {
1925            model: slot.clone(),
1926        };
1927        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1928        let entity = build_view(&mut cx);
1929        self.entities.insert(slot, entity);
1930        self.window.root_view = Some(view.clone().into());
1931        view
1932    }
1933
1934    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1935        self.update_view(view, |view, cx| {
1936            view.focus_handle(cx).clone().focus(cx);
1937        })
1938    }
1939
1940    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1941    where
1942        V: ManagedView,
1943    {
1944        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1945    }
1946}
1947
1948impl<'a> std::ops::Deref for WindowContext<'a> {
1949    type Target = AppContext;
1950
1951    fn deref(&self) -> &Self::Target {
1952        &self.app
1953    }
1954}
1955
1956impl<'a> std::ops::DerefMut for WindowContext<'a> {
1957    fn deref_mut(&mut self) -> &mut Self::Target {
1958        &mut self.app
1959    }
1960}
1961
1962impl<'a> Borrow<AppContext> for WindowContext<'a> {
1963    fn borrow(&self) -> &AppContext {
1964        &self.app
1965    }
1966}
1967
1968impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1969    fn borrow_mut(&mut self) -> &mut AppContext {
1970        &mut self.app
1971    }
1972}
1973
1974pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1975    fn app_mut(&mut self) -> &mut AppContext {
1976        self.borrow_mut()
1977    }
1978
1979    fn app(&self) -> &AppContext {
1980        self.borrow()
1981    }
1982
1983    fn window(&self) -> &Window {
1984        self.borrow()
1985    }
1986
1987    fn window_mut(&mut self) -> &mut Window {
1988        self.borrow_mut()
1989    }
1990
1991    /// Pushes the given element id onto the global stack and invokes the given closure
1992    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1993    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1994    /// used to associate state with identified elements across separate frames.
1995    fn with_element_id<R>(
1996        &mut self,
1997        id: Option<impl Into<ElementId>>,
1998        f: impl FnOnce(&mut Self) -> R,
1999    ) -> R {
2000        if let Some(id) = id.map(Into::into) {
2001            let window = self.window_mut();
2002            window.element_id_stack.push(id.into());
2003            let result = f(self);
2004            let window: &mut Window = self.borrow_mut();
2005            window.element_id_stack.pop();
2006            result
2007        } else {
2008            f(self)
2009        }
2010    }
2011
2012    /// Invoke the given function with the given content mask after intersecting it
2013    /// with the current mask.
2014    fn with_content_mask<R>(
2015        &mut self,
2016        mask: Option<ContentMask<Pixels>>,
2017        f: impl FnOnce(&mut Self) -> R,
2018    ) -> R {
2019        if let Some(mask) = mask {
2020            let mask = mask.intersect(&self.content_mask());
2021            self.window_mut().next_frame.content_mask_stack.push(mask);
2022            let result = f(self);
2023            self.window_mut().next_frame.content_mask_stack.pop();
2024            result
2025        } else {
2026            f(self)
2027        }
2028    }
2029
2030    /// Invoke the given function with the content mask reset to that
2031    /// of the window.
2032    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
2033        let mask = ContentMask {
2034            bounds: Bounds {
2035                origin: Point::default(),
2036                size: self.window().viewport_size,
2037            },
2038        };
2039        self.window_mut().next_frame.content_mask_stack.push(mask);
2040        let result = f(self);
2041        self.window_mut().next_frame.content_mask_stack.pop();
2042        result
2043    }
2044
2045    /// Update the global element offset relative to the current offset. This is used to implement
2046    /// scrolling.
2047    fn with_element_offset<R>(
2048        &mut self,
2049        offset: Point<Pixels>,
2050        f: impl FnOnce(&mut Self) -> R,
2051    ) -> R {
2052        if offset.is_zero() {
2053            return f(self);
2054        };
2055
2056        let abs_offset = self.element_offset() + offset;
2057        self.with_absolute_element_offset(abs_offset, f)
2058    }
2059
2060    /// Update the global element offset based on the given offset. This is used to implement
2061    /// drag handles and other manual painting of elements.
2062    fn with_absolute_element_offset<R>(
2063        &mut self,
2064        offset: Point<Pixels>,
2065        f: impl FnOnce(&mut Self) -> R,
2066    ) -> R {
2067        self.window_mut()
2068            .next_frame
2069            .element_offset_stack
2070            .push(offset);
2071        let result = f(self);
2072        self.window_mut().next_frame.element_offset_stack.pop();
2073        result
2074    }
2075
2076    /// Obtain the current element offset.
2077    fn element_offset(&self) -> Point<Pixels> {
2078        self.window()
2079            .next_frame
2080            .element_offset_stack
2081            .last()
2082            .copied()
2083            .unwrap_or_default()
2084    }
2085
2086    /// Update or initialize state for an element with the given id that lives across multiple
2087    /// frames. If an element with this id existed in the rendered frame, its state will be passed
2088    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2089    /// when drawing the next frame.
2090    fn with_element_state<S, R>(
2091        &mut self,
2092        id: ElementId,
2093        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2094    ) -> R
2095    where
2096        S: 'static,
2097    {
2098        self.with_element_id(Some(id), |cx| {
2099            let global_id = cx.window().element_id_stack.clone();
2100
2101            if let Some(any) = cx
2102                .window_mut()
2103                .next_frame
2104                .element_states
2105                .remove(&global_id)
2106                .or_else(|| {
2107                    cx.window_mut()
2108                        .rendered_frame
2109                        .element_states
2110                        .remove(&global_id)
2111                })
2112            {
2113                let ElementStateBox {
2114                    inner,
2115
2116                    #[cfg(debug_assertions)]
2117                    type_name
2118                } = any;
2119                // Using the extra inner option to avoid needing to reallocate a new box.
2120                let mut state_box = inner
2121                    .downcast::<Option<S>>()
2122                    .map_err(|_| {
2123                        #[cfg(debug_assertions)]
2124                        {
2125                            anyhow!(
2126                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
2127                                std::any::type_name::<S>(),
2128                                type_name
2129                            )
2130                        }
2131
2132                        #[cfg(not(debug_assertions))]
2133                        {
2134                            anyhow!(
2135                                "invalid element state type for id, requested_type {:?}",
2136                                std::any::type_name::<S>(),
2137                            )
2138                        }
2139                    })
2140                    .unwrap();
2141
2142                // Actual: Option<AnyElement> <- View
2143                // Requested: () <- AnyElemet
2144                let state = state_box
2145                    .take()
2146                    .expect("element state is already on the stack");
2147                let (result, state) = f(Some(state), cx);
2148                state_box.replace(state);
2149                cx.window_mut()
2150                    .next_frame
2151                    .element_states
2152                    .insert(global_id, ElementStateBox {
2153                        inner: state_box,
2154
2155                        #[cfg(debug_assertions)]
2156                        type_name
2157                    });
2158                result
2159            } else {
2160                let (result, state) = f(None, cx);
2161                cx.window_mut()
2162                    .next_frame
2163                    .element_states
2164                    .insert(global_id,
2165                        ElementStateBox {
2166                            inner: Box::new(Some(state)),
2167
2168                            #[cfg(debug_assertions)]
2169                            type_name: std::any::type_name::<S>()
2170                        }
2171
2172                    );
2173                result
2174            }
2175        })
2176    }
2177
2178    /// Obtain the current content mask.
2179    fn content_mask(&self) -> ContentMask<Pixels> {
2180        self.window()
2181            .next_frame
2182            .content_mask_stack
2183            .last()
2184            .cloned()
2185            .unwrap_or_else(|| ContentMask {
2186                bounds: Bounds {
2187                    origin: Point::default(),
2188                    size: self.window().viewport_size,
2189                },
2190            })
2191    }
2192
2193    /// The size of an em for the base font of the application. Adjusting this value allows the
2194    /// UI to scale, just like zooming a web page.
2195    fn rem_size(&self) -> Pixels {
2196        self.window().rem_size
2197    }
2198}
2199
2200impl Borrow<Window> for WindowContext<'_> {
2201    fn borrow(&self) -> &Window {
2202        &self.window
2203    }
2204}
2205
2206impl BorrowMut<Window> for WindowContext<'_> {
2207    fn borrow_mut(&mut self) -> &mut Window {
2208        &mut self.window
2209    }
2210}
2211
2212impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2213
2214pub struct ViewContext<'a, V> {
2215    window_cx: WindowContext<'a>,
2216    view: &'a View<V>,
2217}
2218
2219impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2220    fn borrow(&self) -> &AppContext {
2221        &*self.window_cx.app
2222    }
2223}
2224
2225impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2226    fn borrow_mut(&mut self) -> &mut AppContext {
2227        &mut *self.window_cx.app
2228    }
2229}
2230
2231impl<V> Borrow<Window> for ViewContext<'_, V> {
2232    fn borrow(&self) -> &Window {
2233        &*self.window_cx.window
2234    }
2235}
2236
2237impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2238    fn borrow_mut(&mut self) -> &mut Window {
2239        &mut *self.window_cx.window
2240    }
2241}
2242
2243impl<'a, V: 'static> ViewContext<'a, V> {
2244    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2245        Self {
2246            window_cx: WindowContext::new(app, window),
2247            view,
2248        }
2249    }
2250
2251    pub fn entity_id(&self) -> EntityId {
2252        self.view.entity_id()
2253    }
2254
2255    pub fn view(&self) -> &View<V> {
2256        self.view
2257    }
2258
2259    pub fn model(&self) -> &Model<V> {
2260        &self.view.model
2261    }
2262
2263    /// Access the underlying window context.
2264    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2265        &mut self.window_cx
2266    }
2267
2268    pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
2269        self.window.next_frame.z_index_stack.push(z_index);
2270        let result = f(self);
2271        self.window.next_frame.z_index_stack.pop();
2272        result
2273    }
2274
2275    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2276    where
2277        V: 'static,
2278    {
2279        let view = self.view().clone();
2280        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2281    }
2282
2283    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2284    /// that are currently on the stack to be returned to the app.
2285    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2286        let view = self.view().downgrade();
2287        self.window_cx.defer(move |cx| {
2288            view.update(cx, f).ok();
2289        });
2290    }
2291
2292    pub fn observe<V2, E>(
2293        &mut self,
2294        entity: &E,
2295        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2296    ) -> Subscription
2297    where
2298        V2: 'static,
2299        V: 'static,
2300        E: Entity<V2>,
2301    {
2302        let view = self.view().downgrade();
2303        let entity_id = entity.entity_id();
2304        let entity = entity.downgrade();
2305        let window_handle = self.window.handle;
2306        let (subscription, activate) = self.app.observers.insert(
2307            entity_id,
2308            Box::new(move |cx| {
2309                window_handle
2310                    .update(cx, |_, cx| {
2311                        if let Some(handle) = E::upgrade_from(&entity) {
2312                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2313                                .is_ok()
2314                        } else {
2315                            false
2316                        }
2317                    })
2318                    .unwrap_or(false)
2319            }),
2320        );
2321        self.app.defer(move |_| activate());
2322        subscription
2323    }
2324
2325    pub fn subscribe<V2, E, Evt>(
2326        &mut self,
2327        entity: &E,
2328        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2329    ) -> Subscription
2330    where
2331        V2: EventEmitter<Evt>,
2332        E: Entity<V2>,
2333        Evt: 'static,
2334    {
2335        let view = self.view().downgrade();
2336        let entity_id = entity.entity_id();
2337        let handle = entity.downgrade();
2338        let window_handle = self.window.handle;
2339        let (subscription, activate) = self.app.event_listeners.insert(
2340            entity_id,
2341            (
2342                TypeId::of::<Evt>(),
2343                Box::new(move |event, cx| {
2344                    window_handle
2345                        .update(cx, |_, cx| {
2346                            if let Some(handle) = E::upgrade_from(&handle) {
2347                                let event = event.downcast_ref().expect("invalid event type");
2348                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2349                                    .is_ok()
2350                            } else {
2351                                false
2352                            }
2353                        })
2354                        .unwrap_or(false)
2355                }),
2356            ),
2357        );
2358        self.app.defer(move |_| activate());
2359        subscription
2360    }
2361
2362    pub fn on_release(
2363        &mut self,
2364        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2365    ) -> Subscription {
2366        let window_handle = self.window.handle;
2367        let (subscription, activate) = self.app.release_listeners.insert(
2368            self.view.model.entity_id,
2369            Box::new(move |this, cx| {
2370                let this = this.downcast_mut().expect("invalid entity type");
2371                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2372            }),
2373        );
2374        activate();
2375        subscription
2376    }
2377
2378    pub fn observe_release<V2, E>(
2379        &mut self,
2380        entity: &E,
2381        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2382    ) -> Subscription
2383    where
2384        V: 'static,
2385        V2: 'static,
2386        E: Entity<V2>,
2387    {
2388        let view = self.view().downgrade();
2389        let entity_id = entity.entity_id();
2390        let window_handle = self.window.handle;
2391        let (subscription, activate) = self.app.release_listeners.insert(
2392            entity_id,
2393            Box::new(move |entity, cx| {
2394                let entity = entity.downcast_mut().expect("invalid entity type");
2395                let _ = window_handle.update(cx, |_, cx| {
2396                    view.update(cx, |this, cx| on_release(this, entity, cx))
2397                });
2398            }),
2399        );
2400        activate();
2401        subscription
2402    }
2403
2404    pub fn notify(&mut self) {
2405        if !self.window.drawing {
2406            self.window_cx.notify();
2407            self.window_cx.app.push_effect(Effect::Notify {
2408                emitter: self.view.model.entity_id,
2409            });
2410        }
2411    }
2412
2413    pub fn observe_window_bounds(
2414        &mut self,
2415        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2416    ) -> Subscription {
2417        let view = self.view.downgrade();
2418        let (subscription, activate) = self.window.bounds_observers.insert(
2419            (),
2420            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2421        );
2422        activate();
2423        subscription
2424    }
2425
2426    pub fn observe_window_activation(
2427        &mut self,
2428        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2429    ) -> Subscription {
2430        let view = self.view.downgrade();
2431        let (subscription, activate) = self.window.activation_observers.insert(
2432            (),
2433            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2434        );
2435        activate();
2436        subscription
2437    }
2438
2439    /// Register a listener to be called when the given focus handle receives focus.
2440    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2441    /// is dropped.
2442    pub fn on_focus(
2443        &mut self,
2444        handle: &FocusHandle,
2445        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2446    ) -> Subscription {
2447        let view = self.view.downgrade();
2448        let focus_id = handle.id;
2449        let (subscription, activate) = self.window.focus_listeners.insert(
2450            (),
2451            Box::new(move |event, cx| {
2452                view.update(cx, |view, cx| {
2453                    if event.previous_focus_path.last() != Some(&focus_id)
2454                        && event.current_focus_path.last() == Some(&focus_id)
2455                    {
2456                        listener(view, cx)
2457                    }
2458                })
2459                .is_ok()
2460            }),
2461        );
2462        self.app.defer(move |_| activate());
2463        subscription
2464    }
2465
2466    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2467    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2468    /// is dropped.
2469    pub fn on_focus_in(
2470        &mut self,
2471        handle: &FocusHandle,
2472        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2473    ) -> Subscription {
2474        let view = self.view.downgrade();
2475        let focus_id = handle.id;
2476        let (subscription, activate) = self.window.focus_listeners.insert(
2477            (),
2478            Box::new(move |event, cx| {
2479                view.update(cx, |view, cx| {
2480                    if !event.previous_focus_path.contains(&focus_id)
2481                        && event.current_focus_path.contains(&focus_id)
2482                    {
2483                        listener(view, cx)
2484                    }
2485                })
2486                .is_ok()
2487            }),
2488        );
2489        self.app.defer(move |_| activate());
2490        subscription
2491    }
2492
2493    /// Register a listener to be called when the given focus handle loses focus.
2494    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2495    /// is dropped.
2496    pub fn on_blur(
2497        &mut self,
2498        handle: &FocusHandle,
2499        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2500    ) -> Subscription {
2501        let view = self.view.downgrade();
2502        let focus_id = handle.id;
2503        let (subscription, activate) = self.window.focus_listeners.insert(
2504            (),
2505            Box::new(move |event, cx| {
2506                view.update(cx, |view, cx| {
2507                    if event.previous_focus_path.last() == Some(&focus_id)
2508                        && event.current_focus_path.last() != Some(&focus_id)
2509                    {
2510                        listener(view, cx)
2511                    }
2512                })
2513                .is_ok()
2514            }),
2515        );
2516        self.app.defer(move |_| activate());
2517        subscription
2518    }
2519
2520    /// Register a listener to be called when the window loses focus.
2521    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2522    /// is dropped.
2523    pub fn on_blur_window(
2524        &mut self,
2525        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2526    ) -> Subscription {
2527        let view = self.view.downgrade();
2528        let (subscription, activate) = self.window.blur_listeners.insert(
2529            (),
2530            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
2531        );
2532        activate();
2533        subscription
2534    }
2535
2536    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2537    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2538    /// is dropped.
2539    pub fn on_focus_out(
2540        &mut self,
2541        handle: &FocusHandle,
2542        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2543    ) -> Subscription {
2544        let view = self.view.downgrade();
2545        let focus_id = handle.id;
2546        let (subscription, activate) = self.window.focus_listeners.insert(
2547            (),
2548            Box::new(move |event, cx| {
2549                view.update(cx, |view, cx| {
2550                    if event.previous_focus_path.contains(&focus_id)
2551                        && !event.current_focus_path.contains(&focus_id)
2552                    {
2553                        listener(view, cx)
2554                    }
2555                })
2556                .is_ok()
2557            }),
2558        );
2559        self.app.defer(move |_| activate());
2560        subscription
2561    }
2562
2563    pub fn spawn<Fut, R>(
2564        &mut self,
2565        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2566    ) -> Task<R>
2567    where
2568        R: 'static,
2569        Fut: Future<Output = R> + 'static,
2570    {
2571        let view = self.view().downgrade();
2572        self.window_cx.spawn(|cx| f(view, cx))
2573    }
2574
2575    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2576    where
2577        G: 'static,
2578    {
2579        let mut global = self.app.lease_global::<G>();
2580        let result = f(&mut global, self);
2581        self.app.end_global_lease(global);
2582        result
2583    }
2584
2585    pub fn observe_global<G: 'static>(
2586        &mut self,
2587        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2588    ) -> Subscription {
2589        let window_handle = self.window.handle;
2590        let view = self.view().downgrade();
2591        let (subscription, activate) = self.global_observers.insert(
2592            TypeId::of::<G>(),
2593            Box::new(move |cx| {
2594                window_handle
2595                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2596                    .unwrap_or(false)
2597            }),
2598        );
2599        self.app.defer(move |_| activate());
2600        subscription
2601    }
2602
2603    pub fn on_mouse_event<Event: 'static>(
2604        &mut self,
2605        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2606    ) {
2607        let handle = self.view().clone();
2608        self.window_cx.on_mouse_event(move |event, phase, cx| {
2609            handle.update(cx, |view, cx| {
2610                handler(view, event, phase, cx);
2611            })
2612        });
2613    }
2614
2615    pub fn on_key_event<Event: 'static>(
2616        &mut self,
2617        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2618    ) {
2619        let handle = self.view().clone();
2620        self.window_cx.on_key_event(move |event, phase, cx| {
2621            handle.update(cx, |view, cx| {
2622                handler(view, event, phase, cx);
2623            })
2624        });
2625    }
2626
2627    pub fn on_action(
2628        &mut self,
2629        action_type: TypeId,
2630        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2631    ) {
2632        let handle = self.view().clone();
2633        self.window_cx
2634            .on_action(action_type, move |action, phase, cx| {
2635                handle.update(cx, |view, cx| {
2636                    listener(view, action, phase, cx);
2637                })
2638            });
2639    }
2640
2641    pub fn emit<Evt>(&mut self, event: Evt)
2642    where
2643        Evt: 'static,
2644        V: EventEmitter<Evt>,
2645    {
2646        let emitter = self.view.model.entity_id;
2647        self.app.push_effect(Effect::Emit {
2648            emitter,
2649            event_type: TypeId::of::<Evt>(),
2650            event: Box::new(event),
2651        });
2652    }
2653
2654    pub fn focus_self(&mut self)
2655    where
2656        V: FocusableView,
2657    {
2658        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2659    }
2660
2661    pub fn dismiss_self(&mut self)
2662    where
2663        V: ManagedView,
2664    {
2665        self.defer(|_, cx| cx.emit(DismissEvent))
2666    }
2667
2668    pub fn listener<E>(
2669        &self,
2670        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2671    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2672        let view = self.view().downgrade();
2673        move |e: &E, cx: &mut WindowContext| {
2674            view.update(cx, |view, cx| f(view, e, cx)).ok();
2675        }
2676    }
2677}
2678
2679impl<V> Context for ViewContext<'_, V> {
2680    type Result<U> = U;
2681
2682    fn build_model<T: 'static>(
2683        &mut self,
2684        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2685    ) -> Model<T> {
2686        self.window_cx.build_model(build_model)
2687    }
2688
2689    fn update_model<T: 'static, R>(
2690        &mut self,
2691        model: &Model<T>,
2692        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2693    ) -> R {
2694        self.window_cx.update_model(model, update)
2695    }
2696
2697    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2698    where
2699        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2700    {
2701        self.window_cx.update_window(window, update)
2702    }
2703
2704    fn read_model<T, R>(
2705        &self,
2706        handle: &Model<T>,
2707        read: impl FnOnce(&T, &AppContext) -> R,
2708    ) -> Self::Result<R>
2709    where
2710        T: 'static,
2711    {
2712        self.window_cx.read_model(handle, read)
2713    }
2714
2715    fn read_window<T, R>(
2716        &self,
2717        window: &WindowHandle<T>,
2718        read: impl FnOnce(View<T>, &AppContext) -> R,
2719    ) -> Result<R>
2720    where
2721        T: 'static,
2722    {
2723        self.window_cx.read_window(window, read)
2724    }
2725}
2726
2727impl<V: 'static> VisualContext for ViewContext<'_, V> {
2728    fn build_view<W: Render + 'static>(
2729        &mut self,
2730        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2731    ) -> Self::Result<View<W>> {
2732        self.window_cx.build_view(build_view_state)
2733    }
2734
2735    fn update_view<V2: 'static, R>(
2736        &mut self,
2737        view: &View<V2>,
2738        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2739    ) -> Self::Result<R> {
2740        self.window_cx.update_view(view, update)
2741    }
2742
2743    fn replace_root_view<W>(
2744        &mut self,
2745        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2746    ) -> Self::Result<View<W>>
2747    where
2748        W: 'static + Render,
2749    {
2750        self.window_cx.replace_root_view(build_view)
2751    }
2752
2753    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2754        self.window_cx.focus_view(view)
2755    }
2756
2757    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2758        self.window_cx.dismiss_view(view)
2759    }
2760}
2761
2762impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2763    type Target = WindowContext<'a>;
2764
2765    fn deref(&self) -> &Self::Target {
2766        &self.window_cx
2767    }
2768}
2769
2770impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2771    fn deref_mut(&mut self) -> &mut Self::Target {
2772        &mut self.window_cx
2773    }
2774}
2775
2776// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2777slotmap::new_key_type! { pub struct WindowId; }
2778
2779impl WindowId {
2780    pub fn as_u64(&self) -> u64 {
2781        self.0.as_ffi()
2782    }
2783}
2784
2785#[derive(Deref, DerefMut)]
2786pub struct WindowHandle<V> {
2787    #[deref]
2788    #[deref_mut]
2789    pub(crate) any_handle: AnyWindowHandle,
2790    state_type: PhantomData<V>,
2791}
2792
2793impl<V: 'static + Render> WindowHandle<V> {
2794    pub fn new(id: WindowId) -> Self {
2795        WindowHandle {
2796            any_handle: AnyWindowHandle {
2797                id,
2798                state_type: TypeId::of::<V>(),
2799            },
2800            state_type: PhantomData,
2801        }
2802    }
2803
2804    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2805    where
2806        C: Context,
2807    {
2808        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2809            root_view
2810                .downcast::<V>()
2811                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2812        }))
2813    }
2814
2815    pub fn update<C, R>(
2816        &self,
2817        cx: &mut C,
2818        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2819    ) -> Result<R>
2820    where
2821        C: Context,
2822    {
2823        cx.update_window(self.any_handle, |root_view, cx| {
2824            let view = root_view
2825                .downcast::<V>()
2826                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2827            Ok(cx.update_view(&view, update))
2828        })?
2829    }
2830
2831    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2832        let x = cx
2833            .windows
2834            .get(self.id)
2835            .and_then(|window| {
2836                window
2837                    .as_ref()
2838                    .and_then(|window| window.root_view.clone())
2839                    .map(|root_view| root_view.downcast::<V>())
2840            })
2841            .ok_or_else(|| anyhow!("window not found"))?
2842            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2843
2844        Ok(x.read(cx))
2845    }
2846
2847    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2848    where
2849        C: Context,
2850    {
2851        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2852    }
2853
2854    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2855    where
2856        C: Context,
2857    {
2858        cx.read_window(self, |root_view, _cx| root_view.clone())
2859    }
2860
2861    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2862        cx.windows
2863            .get(self.id)
2864            .and_then(|window| window.as_ref().map(|window| window.active))
2865    }
2866}
2867
2868impl<V> Copy for WindowHandle<V> {}
2869
2870impl<V> Clone for WindowHandle<V> {
2871    fn clone(&self) -> Self {
2872        WindowHandle {
2873            any_handle: self.any_handle,
2874            state_type: PhantomData,
2875        }
2876    }
2877}
2878
2879impl<V> PartialEq for WindowHandle<V> {
2880    fn eq(&self, other: &Self) -> bool {
2881        self.any_handle == other.any_handle
2882    }
2883}
2884
2885impl<V> Eq for WindowHandle<V> {}
2886
2887impl<V> Hash for WindowHandle<V> {
2888    fn hash<H: Hasher>(&self, state: &mut H) {
2889        self.any_handle.hash(state);
2890    }
2891}
2892
2893impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2894    fn into(self) -> AnyWindowHandle {
2895        self.any_handle
2896    }
2897}
2898
2899#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2900pub struct AnyWindowHandle {
2901    pub(crate) id: WindowId,
2902    state_type: TypeId,
2903}
2904
2905impl AnyWindowHandle {
2906    pub fn window_id(&self) -> WindowId {
2907        self.id
2908    }
2909
2910    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2911        if TypeId::of::<T>() == self.state_type {
2912            Some(WindowHandle {
2913                any_handle: *self,
2914                state_type: PhantomData,
2915            })
2916        } else {
2917            None
2918        }
2919    }
2920
2921    pub fn update<C, R>(
2922        self,
2923        cx: &mut C,
2924        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2925    ) -> Result<R>
2926    where
2927        C: Context,
2928    {
2929        cx.update_window(self, update)
2930    }
2931
2932    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2933    where
2934        C: Context,
2935        T: 'static,
2936    {
2937        let view = self
2938            .downcast::<T>()
2939            .context("the type of the window's root view has changed")?;
2940
2941        cx.read_window(&view, read)
2942    }
2943}
2944
2945// #[cfg(any(test, feature = "test-support"))]
2946// impl From<SmallVec<[u32; 16]>> for StackingOrder {
2947//     fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2948//         StackingOrder(small_vec)
2949//     }
2950// }
2951
2952#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2953pub enum ElementId {
2954    View(EntityId),
2955    Integer(usize),
2956    Name(SharedString),
2957    FocusHandle(FocusId),
2958    NamedInteger(SharedString, usize),
2959}
2960
2961impl ElementId {
2962    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2963        ElementId::View(entity_id)
2964    }
2965}
2966
2967impl TryInto<SharedString> for ElementId {
2968    type Error = anyhow::Error;
2969
2970    fn try_into(self) -> anyhow::Result<SharedString> {
2971        if let ElementId::Name(name) = self {
2972            Ok(name)
2973        } else {
2974            Err(anyhow!("element id is not string"))
2975        }
2976    }
2977}
2978
2979impl From<usize> for ElementId {
2980    fn from(id: usize) -> Self {
2981        ElementId::Integer(id)
2982    }
2983}
2984
2985impl From<i32> for ElementId {
2986    fn from(id: i32) -> Self {
2987        Self::Integer(id as usize)
2988    }
2989}
2990
2991impl From<SharedString> for ElementId {
2992    fn from(name: SharedString) -> Self {
2993        ElementId::Name(name)
2994    }
2995}
2996
2997impl From<&'static str> for ElementId {
2998    fn from(name: &'static str) -> Self {
2999        ElementId::Name(name.into())
3000    }
3001}
3002
3003impl<'a> From<&'a FocusHandle> for ElementId {
3004    fn from(handle: &'a FocusHandle) -> Self {
3005        ElementId::FocusHandle(handle.id)
3006    }
3007}
3008
3009impl From<(&'static str, EntityId)> for ElementId {
3010    fn from((name, id): (&'static str, EntityId)) -> Self {
3011        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
3012    }
3013}
3014
3015impl From<(&'static str, usize)> for ElementId {
3016    fn from((name, id): (&'static str, usize)) -> Self {
3017        ElementId::NamedInteger(name.into(), id)
3018    }
3019}
3020
3021impl From<(&'static str, u64)> for ElementId {
3022    fn from((name, id): (&'static str, u64)) -> Self {
3023        ElementId::NamedInteger(name.into(), id as usize)
3024    }
3025}
3026
3027/// A rectangle, to be rendered on the screen by GPUI at the given position and size.
3028pub struct PaintQuad {
3029    bounds: Bounds<Pixels>,
3030    corner_radii: Corners<Pixels>,
3031    background: Hsla,
3032    border_widths: Edges<Pixels>,
3033    border_color: Hsla,
3034}
3035
3036impl PaintQuad {
3037    /// Set the corner radii of the quad.
3038    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
3039        PaintQuad {
3040            corner_radii: corner_radii.into(),
3041            ..self
3042        }
3043    }
3044
3045    /// Set the border widths of the quad.
3046    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
3047        PaintQuad {
3048            border_widths: border_widths.into(),
3049            ..self
3050        }
3051    }
3052
3053    /// Set the border color of the quad.
3054    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
3055        PaintQuad {
3056            border_color: border_color.into(),
3057            ..self
3058        }
3059    }
3060
3061    /// Set the background color of the quad.
3062    pub fn background(self, background: impl Into<Hsla>) -> Self {
3063        PaintQuad {
3064            background: background.into(),
3065            ..self
3066        }
3067    }
3068}
3069
3070/// Create a quad with the given parameters.
3071pub fn quad(
3072    bounds: Bounds<Pixels>,
3073    corner_radii: impl Into<Corners<Pixels>>,
3074    background: impl Into<Hsla>,
3075    border_widths: impl Into<Edges<Pixels>>,
3076    border_color: impl Into<Hsla>,
3077) -> PaintQuad {
3078    PaintQuad {
3079        bounds,
3080        corner_radii: corner_radii.into(),
3081        background: background.into(),
3082        border_widths: border_widths.into(),
3083        border_color: border_color.into(),
3084    }
3085}
3086
3087/// Create a filled quad with the given bounds and background color.
3088pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
3089    PaintQuad {
3090        bounds: bounds.into(),
3091        corner_radii: (0.).into(),
3092        background: background.into(),
3093        border_widths: (0.).into(),
3094        border_color: transparent_black(),
3095    }
3096}
3097
3098/// Create a rectangle outline with the given bounds, border color, and a 1px border width
3099pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
3100    PaintQuad {
3101        bounds: bounds.into(),
3102        corner_radii: (0.).into(),
3103        background: transparent_black(),
3104        border_widths: (1.).into(),
3105        border_color: border_color.into(),
3106    }
3107}