split_button.rs

 1use gpui::{
 2    AnyElement, App, BoxShadow, IntoElement, ParentElement, RenderOnce, Styled, Window, div, hsla,
 3    point, px,
 4};
 5use theme::ActiveTheme;
 6
 7use crate::{ElevationIndex, h_flex};
 8
 9use super::ButtonLike;
10
11/// /// A button with two parts: a primary action on the left and a secondary action on the right.
12///
13/// The left side is a [`ButtonLike`] with the main action, while the right side can contain
14/// any element (typically a dropdown trigger or similar).
15///
16/// The two sections are visually separated by a divider, but presented as a unified control.
17#[derive(IntoElement)]
18pub struct SplitButton {
19    pub left: ButtonLike,
20    pub right: AnyElement,
21}
22
23impl RenderOnce for SplitButton {
24    fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
25        h_flex()
26            .rounded_sm()
27            .border_1()
28            .border_color(cx.theme().colors().text_muted.alpha(0.12))
29            .child(div().flex_grow().child(self.left))
30            .child(
31                div()
32                    .h_full()
33                    .w_px()
34                    .bg(cx.theme().colors().text_muted.alpha(0.16)),
35            )
36            .child(self.right)
37            .bg(ElevationIndex::Surface.on_elevation_bg(cx))
38            .shadow(smallvec::smallvec![BoxShadow {
39                color: hsla(0.0, 0.0, 0.0, 0.16),
40                offset: point(px(0.), px(1.)),
41                blur_radius: px(0.),
42                spread_radius: px(0.),
43            }])
44    }
45}