1use editor::{Editor, EditorSettings};
2use gpui::{
3 Context, Entity, IntoElement, ParentElement, Render, Subscription, WeakEntity, Window, div,
4};
5use language::LanguageName;
6use settings::Settings as _;
7use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};
8use workspace::{StatusItemView, Workspace, item::ItemHandle};
9
10use crate::{LanguageSelector, Toggle};
11
12pub struct ActiveBufferLanguage {
13 active_language: Option<Option<LanguageName>>,
14 workspace: WeakEntity<Workspace>,
15 _observe_active_editor: Option<Subscription>,
16}
17
18impl ActiveBufferLanguage {
19 pub fn new(workspace: &Workspace) -> Self {
20 Self {
21 active_language: None,
22 workspace: workspace.weak_handle(),
23 _observe_active_editor: None,
24 }
25 }
26
27 fn update_language(&mut self, editor: Entity<Editor>, _: &mut Window, cx: &mut Context<Self>) {
28 self.active_language = Some(None);
29
30 let editor = editor.read(cx);
31 if let Some((_, buffer, _)) = editor.active_excerpt(cx)
32 && let Some(language) = buffer.read(cx).language() {
33 self.active_language = Some(Some(language.name()));
34 }
35
36 cx.notify();
37 }
38}
39
40impl Render for ActiveBufferLanguage {
41 fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
42 if !EditorSettings::get_global(cx)
43 .status_bar
44 .active_language_button
45 {
46 return div();
47 }
48
49 div().when_some(self.active_language.as_ref(), |el, active_language| {
50 let active_language_text = if let Some(active_language_text) = active_language {
51 active_language_text.to_string()
52 } else {
53 "Unknown".to_string()
54 };
55
56 el.child(
57 Button::new("change-language", active_language_text)
58 .label_size(LabelSize::Small)
59 .on_click(cx.listener(|this, _, window, cx| {
60 if let Some(workspace) = this.workspace.upgrade() {
61 workspace.update(cx, |workspace, cx| {
62 LanguageSelector::toggle(workspace, window, cx)
63 });
64 }
65 }))
66 .tooltip(|window, cx| {
67 Tooltip::for_action("Select Language", &Toggle, window, cx)
68 }),
69 )
70 })
71 }
72}
73
74impl StatusItemView for ActiveBufferLanguage {
75 fn set_active_pane_item(
76 &mut self,
77 active_pane_item: Option<&dyn ItemHandle>,
78 window: &mut Window,
79 cx: &mut Context<Self>,
80 ) {
81 if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) {
82 self._observe_active_editor =
83 Some(cx.observe_in(&editor, window, Self::update_language));
84 self.update_language(editor, window, cx);
85 } else {
86 self.active_language = None;
87 self._observe_active_editor = None;
88 }
89
90 cx.notify();
91 }
92}