window.rs

   1use crate::{
   2    px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena, AsyncWindowContext,
   3    AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels,
   4    DispatchActionListener, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity,
   5    EntityId, EventEmitter, FileDropEvent, Flatten, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeystrokeEvent, LayoutId,
   7    Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent,
   8    Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
   9    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  10    RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
  11    SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
  12    VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::{FxHashMap, FxHashSet};
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    cell::RefCell,
  29    collections::hash_map::Entry,
  30    fmt::Debug,
  31    future::Future,
  32    hash::{Hash, Hasher},
  33    marker::PhantomData,
  34    mem,
  35    rc::Rc,
  36    sync::{
  37        atomic::{AtomicUsize, Ordering::SeqCst},
  38        Arc,
  39    },
  40};
  41use util::{post_inc, ResultExt};
  42
  43const ACTIVE_DRAG_Z_INDEX: u8 = 1;
  44
  45/// A global stacking order, which is created by stacking successive z-index values.
  46/// Each z-index will always be interpreted in the context of its parent z-index.
  47#[derive(Deref, DerefMut, Clone, Ord, PartialOrd, PartialEq, Eq, Default)]
  48pub struct StackingOrder {
  49    #[deref]
  50    #[deref_mut]
  51    context_stack: SmallVec<[u8; 64]>,
  52    id: u32,
  53}
  54
  55impl std::fmt::Debug for StackingOrder {
  56    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
  57        let mut stacks = self.context_stack.iter().peekable();
  58        write!(f, "[({}): ", self.id)?;
  59        while let Some(z_index) = stacks.next() {
  60            write!(f, "{z_index}")?;
  61            if stacks.peek().is_some() {
  62                write!(f, "->")?;
  63            }
  64        }
  65        write!(f, "]")?;
  66        Ok(())
  67    }
  68}
  69
  70/// Represents the two different phases when dispatching events.
  71#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  72pub enum DispatchPhase {
  73    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  74    /// invoked front to back and keyboard event listeners are invoked from the focused element
  75    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  76    /// registering event listeners.
  77    #[default]
  78    Bubble,
  79    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  80    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  81    /// is used for special purposes such as clearing the "pressed" state for click events. If
  82    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  83    /// outside of the immediate region may rely on detecting non-local events during this phase.
  84    Capture,
  85}
  86
  87impl DispatchPhase {
  88    pub fn bubble(self) -> bool {
  89        self == DispatchPhase::Bubble
  90    }
  91
  92    pub fn capture(self) -> bool {
  93        self == DispatchPhase::Capture
  94    }
  95}
  96
  97type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  98type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  99type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
 100
 101struct FocusEvent {
 102    previous_focus_path: SmallVec<[FocusId; 8]>,
 103    current_focus_path: SmallVec<[FocusId; 8]>,
 104}
 105
 106slotmap::new_key_type! { pub struct FocusId; }
 107
 108thread_local! {
 109    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(4 * 1024 * 1024));
 110}
 111
 112impl FocusId {
 113    /// Obtains whether the element associated with this handle is currently focused.
 114    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 115        cx.window.focus == Some(*self)
 116    }
 117
 118    /// Obtains whether the element associated with this handle contains the focused
 119    /// element or is itself focused.
 120    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 121        cx.focused()
 122            .map_or(false, |focused| self.contains(focused.id, cx))
 123    }
 124
 125    /// Obtains whether the element associated with this handle is contained within the
 126    /// focused element or is itself focused.
 127    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 128        let focused = cx.focused();
 129        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 130    }
 131
 132    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 133    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 134        cx.window
 135            .rendered_frame
 136            .dispatch_tree
 137            .focus_contains(*self, other)
 138    }
 139}
 140
 141/// A handle which can be used to track and manipulate the focused element in a window.
 142pub struct FocusHandle {
 143    pub(crate) id: FocusId,
 144    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 145}
 146
 147impl std::fmt::Debug for FocusHandle {
 148    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 149        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 150    }
 151}
 152
 153impl FocusHandle {
 154    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 155        let id = handles.write().insert(AtomicUsize::new(1));
 156        Self {
 157            id,
 158            handles: handles.clone(),
 159        }
 160    }
 161
 162    pub(crate) fn for_id(
 163        id: FocusId,
 164        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 165    ) -> Option<Self> {
 166        let lock = handles.read();
 167        let ref_count = lock.get(id)?;
 168        if ref_count.load(SeqCst) == 0 {
 169            None
 170        } else {
 171            ref_count.fetch_add(1, SeqCst);
 172            Some(Self {
 173                id,
 174                handles: handles.clone(),
 175            })
 176        }
 177    }
 178
 179    /// Moves the focus to the element associated with this handle.
 180    pub fn focus(&self, cx: &mut WindowContext) {
 181        cx.focus(self)
 182    }
 183
 184    /// Obtains whether the element associated with this handle is currently focused.
 185    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 186        self.id.is_focused(cx)
 187    }
 188
 189    /// Obtains whether the element associated with this handle contains the focused
 190    /// element or is itself focused.
 191    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 192        self.id.contains_focused(cx)
 193    }
 194
 195    /// Obtains whether the element associated with this handle is contained within the
 196    /// focused element or is itself focused.
 197    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 198        self.id.within_focused(cx)
 199    }
 200
 201    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 202    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 203        self.id.contains(other.id, cx)
 204    }
 205}
 206
 207impl Clone for FocusHandle {
 208    fn clone(&self) -> Self {
 209        Self::for_id(self.id, &self.handles).unwrap()
 210    }
 211}
 212
 213impl PartialEq for FocusHandle {
 214    fn eq(&self, other: &Self) -> bool {
 215        self.id == other.id
 216    }
 217}
 218
 219impl Eq for FocusHandle {}
 220
 221impl Drop for FocusHandle {
 222    fn drop(&mut self) {
 223        self.handles
 224            .read()
 225            .get(self.id)
 226            .unwrap()
 227            .fetch_sub(1, SeqCst);
 228    }
 229}
 230
 231/// FocusableView allows users of your view to easily
 232/// focus it (using cx.focus_view(view))
 233pub trait FocusableView: 'static + Render {
 234    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 235}
 236
 237/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 238/// where the lifecycle of the view is handled by another view.
 239pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 240
 241impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 242
 243pub struct DismissEvent;
 244
 245// Holds the state for a specific window.
 246pub struct Window {
 247    pub(crate) handle: AnyWindowHandle,
 248    pub(crate) removed: bool,
 249    pub(crate) platform_window: Box<dyn PlatformWindow>,
 250    display_id: DisplayId,
 251    sprite_atlas: Arc<dyn PlatformAtlas>,
 252    rem_size: Pixels,
 253    viewport_size: Size<Pixels>,
 254    layout_engine: Option<TaffyLayoutEngine>,
 255    pub(crate) root_view: Option<AnyView>,
 256    pub(crate) element_id_stack: GlobalElementId,
 257    pub(crate) rendered_frame: Frame,
 258    pub(crate) next_frame: Frame,
 259    pub(crate) dirty_views: FxHashSet<EntityId>,
 260    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 261    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 262    blur_listeners: SubscriberSet<(), AnyObserver>,
 263    default_prevented: bool,
 264    mouse_position: Point<Pixels>,
 265    modifiers: Modifiers,
 266    requested_cursor_style: Option<CursorStyle>,
 267    scale_factor: f32,
 268    bounds: WindowBounds,
 269    bounds_observers: SubscriberSet<(), AnyObserver>,
 270    active: bool,
 271    pub(crate) dirty: bool,
 272    pub(crate) drawing: bool,
 273    activation_observers: SubscriberSet<(), AnyObserver>,
 274    pub(crate) focus: Option<FocusId>,
 275    focus_enabled: bool,
 276
 277    #[cfg(any(test, feature = "test-support"))]
 278    pub(crate) focus_invalidated: bool,
 279}
 280
 281pub(crate) struct ElementStateBox {
 282    inner: Box<dyn Any>,
 283    #[cfg(debug_assertions)]
 284    type_name: &'static str,
 285}
 286
 287pub(crate) struct Frame {
 288    focus: Option<FocusId>,
 289    pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
 290    mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, EntityId, AnyMouseListener)>>,
 291    pub(crate) dispatch_tree: DispatchTree,
 292    pub(crate) scene_builder: SceneBuilder,
 293    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 294    pub(crate) z_index_stack: StackingOrder,
 295    pub(crate) next_stacking_order_id: u32,
 296    content_mask_stack: Vec<ContentMask<Pixels>>,
 297    element_offset_stack: Vec<Point<Pixels>>,
 298    pub(crate) reused_views: FxHashSet<EntityId>,
 299}
 300
 301impl Frame {
 302    fn new(dispatch_tree: DispatchTree) -> Self {
 303        Frame {
 304            focus: None,
 305            element_states: FxHashMap::default(),
 306            mouse_listeners: FxHashMap::default(),
 307            dispatch_tree,
 308            scene_builder: SceneBuilder::default(),
 309            z_index_stack: StackingOrder::default(),
 310            next_stacking_order_id: 0,
 311            depth_map: Default::default(),
 312            content_mask_stack: Vec::new(),
 313            element_offset_stack: Vec::new(),
 314            reused_views: FxHashSet::default(),
 315        }
 316    }
 317
 318    fn clear(&mut self) {
 319        self.element_states.clear();
 320        self.mouse_listeners.values_mut().for_each(Vec::clear);
 321        self.dispatch_tree.clear();
 322        self.depth_map.clear();
 323        self.next_stacking_order_id = 0;
 324        self.reused_views.clear();
 325    }
 326
 327    fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 328        self.focus
 329            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 330            .unwrap_or_default()
 331    }
 332}
 333
 334impl Window {
 335    pub(crate) fn new(
 336        handle: AnyWindowHandle,
 337        options: WindowOptions,
 338        cx: &mut AppContext,
 339    ) -> Self {
 340        let platform_window = cx.platform.open_window(
 341            handle,
 342            options,
 343            Box::new({
 344                let mut cx = cx.to_async();
 345                move || handle.update(&mut cx, |_, cx| cx.draw())
 346            }),
 347        );
 348        let display_id = platform_window.display().id();
 349        let sprite_atlas = platform_window.sprite_atlas();
 350        let mouse_position = platform_window.mouse_position();
 351        let modifiers = platform_window.modifiers();
 352        let content_size = platform_window.content_size();
 353        let scale_factor = platform_window.scale_factor();
 354        let bounds = platform_window.bounds();
 355
 356        platform_window.on_resize(Box::new({
 357            let mut cx = cx.to_async();
 358            move |_, _| {
 359                handle
 360                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 361                    .log_err();
 362            }
 363        }));
 364        platform_window.on_moved(Box::new({
 365            let mut cx = cx.to_async();
 366            move || {
 367                handle
 368                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 369                    .log_err();
 370            }
 371        }));
 372        platform_window.on_active_status_change(Box::new({
 373            let mut cx = cx.to_async();
 374            move |active| {
 375                handle
 376                    .update(&mut cx, |_, cx| {
 377                        cx.window.active = active;
 378                        cx.window
 379                            .activation_observers
 380                            .clone()
 381                            .retain(&(), |callback| callback(cx));
 382                    })
 383                    .log_err();
 384            }
 385        }));
 386
 387        platform_window.on_input({
 388            let mut cx = cx.to_async();
 389            Box::new(move |event| {
 390                handle
 391                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 392                    .log_err()
 393                    .unwrap_or(false)
 394            })
 395        });
 396
 397        Window {
 398            handle,
 399            removed: false,
 400            platform_window,
 401            display_id,
 402            sprite_atlas,
 403            rem_size: px(16.),
 404            viewport_size: content_size,
 405            layout_engine: Some(TaffyLayoutEngine::new()),
 406            root_view: None,
 407            element_id_stack: GlobalElementId::default(),
 408            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 409            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 410            dirty_views: FxHashSet::default(),
 411            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 412            focus_listeners: SubscriberSet::new(),
 413            blur_listeners: SubscriberSet::new(),
 414            default_prevented: true,
 415            mouse_position,
 416            modifiers,
 417            requested_cursor_style: None,
 418            scale_factor,
 419            bounds,
 420            bounds_observers: SubscriberSet::new(),
 421            active: false,
 422            dirty: false,
 423            drawing: false,
 424            activation_observers: SubscriberSet::new(),
 425            focus: None,
 426            focus_enabled: true,
 427
 428            #[cfg(any(test, feature = "test-support"))]
 429            focus_invalidated: false,
 430        }
 431    }
 432}
 433
 434/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 435/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 436/// to leave room to support more complex shapes in the future.
 437#[derive(Clone, Debug, Default, PartialEq, Eq)]
 438#[repr(C)]
 439pub struct ContentMask<P: Clone + Default + Debug> {
 440    pub bounds: Bounds<P>,
 441}
 442
 443impl ContentMask<Pixels> {
 444    /// Scale the content mask's pixel units by the given scaling factor.
 445    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 446        ContentMask {
 447            bounds: self.bounds.scale(factor),
 448        }
 449    }
 450
 451    /// Intersect the content mask with the given content mask.
 452    pub fn intersect(&self, other: &Self) -> Self {
 453        let bounds = self.bounds.intersect(&other.bounds);
 454        ContentMask { bounds }
 455    }
 456}
 457
 458/// Provides access to application state in the context of a single window. Derefs
 459/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 460/// an `AppContext` and call any `AppContext` methods.
 461pub struct WindowContext<'a> {
 462    pub(crate) app: &'a mut AppContext,
 463    pub(crate) window: &'a mut Window,
 464}
 465
 466impl<'a> WindowContext<'a> {
 467    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 468        Self { app, window }
 469    }
 470
 471    /// Obtain a handle to the window that belongs to this context.
 472    pub fn window_handle(&self) -> AnyWindowHandle {
 473        self.window.handle
 474    }
 475
 476    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 477    pub fn notify(&mut self) {
 478        if !self.window.drawing {
 479            self.window.dirty = true;
 480        }
 481    }
 482
 483    /// Close this window.
 484    pub fn remove_window(&mut self) {
 485        self.window.removed = true;
 486    }
 487
 488    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 489    /// for elements rendered within this window.
 490    pub fn focus_handle(&mut self) -> FocusHandle {
 491        FocusHandle::new(&self.window.focus_handles)
 492    }
 493
 494    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 495    pub fn focused(&self) -> Option<FocusHandle> {
 496        self.window
 497            .focus
 498            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 499    }
 500
 501    /// Move focus to the element associated with the given `FocusHandle`.
 502    pub fn focus(&mut self, handle: &FocusHandle) {
 503        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 504            return;
 505        }
 506
 507        self.window.focus = Some(handle.id);
 508        self.window
 509            .rendered_frame
 510            .dispatch_tree
 511            .clear_pending_keystrokes();
 512
 513        #[cfg(any(test, feature = "test-support"))]
 514        {
 515            self.window.focus_invalidated = true;
 516        }
 517
 518        self.notify();
 519    }
 520
 521    /// Remove focus from all elements within this context's window.
 522    pub fn blur(&mut self) {
 523        if !self.window.focus_enabled {
 524            return;
 525        }
 526
 527        self.window.focus = None;
 528        self.notify();
 529    }
 530
 531    pub fn disable_focus(&mut self) {
 532        self.blur();
 533        self.window.focus_enabled = false;
 534    }
 535
 536    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 537        let focus_handle = self.focused();
 538
 539        self.defer(move |cx| {
 540            let node_id = focus_handle
 541                .and_then(|handle| {
 542                    cx.window
 543                        .rendered_frame
 544                        .dispatch_tree
 545                        .focusable_node_id(handle.id)
 546                })
 547                .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 548
 549            cx.propagate_event = true;
 550            cx.dispatch_action_on_node(node_id, action);
 551        })
 552    }
 553
 554    pub(crate) fn dispatch_keystroke_observers(
 555        &mut self,
 556        event: &dyn Any,
 557        action: Option<Box<dyn Action>>,
 558    ) {
 559        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 560            return;
 561        };
 562
 563        self.keystroke_observers
 564            .clone()
 565            .retain(&(), move |callback| {
 566                (callback)(
 567                    &KeystrokeEvent {
 568                        keystroke: key_down_event.keystroke.clone(),
 569                        action: action.as_ref().map(|action| action.boxed_clone()),
 570                    },
 571                    self,
 572                );
 573                true
 574            });
 575    }
 576
 577    pub(crate) fn clear_pending_keystrokes(&mut self) {
 578        self.window
 579            .rendered_frame
 580            .dispatch_tree
 581            .clear_pending_keystrokes();
 582        self.window
 583            .next_frame
 584            .dispatch_tree
 585            .clear_pending_keystrokes();
 586    }
 587
 588    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 589    /// that are currently on the stack to be returned to the app.
 590    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 591        let handle = self.window.handle;
 592        self.app.defer(move |cx| {
 593            handle.update(cx, |_, cx| f(cx)).ok();
 594        });
 595    }
 596
 597    pub fn subscribe<Emitter, E, Evt>(
 598        &mut self,
 599        entity: &E,
 600        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 601    ) -> Subscription
 602    where
 603        Emitter: EventEmitter<Evt>,
 604        E: Entity<Emitter>,
 605        Evt: 'static,
 606    {
 607        let entity_id = entity.entity_id();
 608        let entity = entity.downgrade();
 609        let window_handle = self.window.handle;
 610        let (subscription, activate) = self.app.event_listeners.insert(
 611            entity_id,
 612            (
 613                TypeId::of::<Evt>(),
 614                Box::new(move |event, cx| {
 615                    window_handle
 616                        .update(cx, |_, cx| {
 617                            if let Some(handle) = E::upgrade_from(&entity) {
 618                                let event = event.downcast_ref().expect("invalid event type");
 619                                on_event(handle, event, cx);
 620                                true
 621                            } else {
 622                                false
 623                            }
 624                        })
 625                        .unwrap_or(false)
 626                }),
 627            ),
 628        );
 629        self.app.defer(move |_| activate());
 630        subscription
 631    }
 632
 633    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 634    /// await points in async code.
 635    pub fn to_async(&self) -> AsyncWindowContext {
 636        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 637    }
 638
 639    /// Schedule the given closure to be run directly after the current frame is rendered.
 640    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 641        let handle = self.window.handle;
 642        let display_id = self.window.display_id;
 643
 644        let mut frame_consumers = std::mem::take(&mut self.app.frame_consumers);
 645        if let Entry::Vacant(e) = frame_consumers.entry(display_id) {
 646            let (tx, mut rx) = mpsc::unbounded::<()>();
 647            self.platform.set_display_link_output_callback(
 648                display_id,
 649                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 650            );
 651
 652            let consumer_task = self.app.spawn(|cx| async move {
 653                while rx.next().await.is_some() {
 654                    cx.update(|cx| {
 655                        for callback in cx
 656                            .next_frame_callbacks
 657                            .get_mut(&display_id)
 658                            .unwrap()
 659                            .drain(..)
 660                            .collect::<SmallVec<[_; 32]>>()
 661                        {
 662                            callback(cx);
 663                        }
 664                    })
 665                    .ok();
 666
 667                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 668
 669                    cx.update(|cx| {
 670                        if cx.next_frame_callbacks.is_empty() {
 671                            cx.platform.stop_display_link(display_id);
 672                        }
 673                    })
 674                    .ok();
 675                }
 676            });
 677            e.insert(consumer_task);
 678        }
 679        debug_assert!(self.app.frame_consumers.is_empty());
 680        self.app.frame_consumers = frame_consumers;
 681
 682        if self.next_frame_callbacks.is_empty() {
 683            self.platform.start_display_link(display_id);
 684        }
 685
 686        self.next_frame_callbacks
 687            .entry(display_id)
 688            .or_default()
 689            .push(Box::new(move |cx: &mut AppContext| {
 690                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 691            }));
 692    }
 693
 694    /// Spawn the future returned by the given closure on the application thread pool.
 695    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 696    /// use within your future.
 697    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 698    where
 699        R: 'static,
 700        Fut: Future<Output = R> + 'static,
 701    {
 702        self.app
 703            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 704    }
 705
 706    /// Update the global of the given type. The given closure is given simultaneous mutable
 707    /// access both to the global and the context.
 708    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 709    where
 710        G: 'static,
 711    {
 712        let mut global = self.app.lease_global::<G>();
 713        let result = f(&mut global, self);
 714        self.app.end_global_lease(global);
 715        result
 716    }
 717
 718    #[must_use]
 719    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 720    /// layout is being requested, along with the layout ids of any children. This method is called during
 721    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 722    pub fn request_layout(
 723        &mut self,
 724        style: &Style,
 725        children: impl IntoIterator<Item = LayoutId>,
 726    ) -> LayoutId {
 727        self.app.layout_id_buffer.clear();
 728        self.app.layout_id_buffer.extend(children);
 729        let rem_size = self.rem_size();
 730
 731        self.window.layout_engine.as_mut().unwrap().request_layout(
 732            style,
 733            rem_size,
 734            &self.app.layout_id_buffer,
 735        )
 736    }
 737
 738    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 739    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 740    /// determine the element's size. One place this is used internally is when measuring text.
 741    ///
 742    /// The given closure is invoked at layout time with the known dimensions and available space and
 743    /// returns a `Size`.
 744    pub fn request_measured_layout<
 745        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 746            + 'static,
 747    >(
 748        &mut self,
 749        style: Style,
 750        measure: F,
 751    ) -> LayoutId {
 752        let rem_size = self.rem_size();
 753        self.window
 754            .layout_engine
 755            .as_mut()
 756            .unwrap()
 757            .request_measured_layout(style, rem_size, measure)
 758    }
 759
 760    pub fn layout_style(&self, layout_id: LayoutId) -> Option<&Style> {
 761        self.window
 762            .layout_engine
 763            .as_ref()
 764            .unwrap()
 765            .requested_style(layout_id)
 766    }
 767
 768    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 769        let mut layout_engine = self.window.layout_engine.take().unwrap();
 770        layout_engine.compute_layout(layout_id, available_space, self);
 771        self.window.layout_engine = Some(layout_engine);
 772    }
 773
 774    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 775    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 776    /// in order to pass your element its `Bounds` automatically.
 777    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 778        let mut bounds = self
 779            .window
 780            .layout_engine
 781            .as_mut()
 782            .unwrap()
 783            .layout_bounds(layout_id)
 784            .map(Into::into);
 785        bounds.origin += self.element_offset();
 786        bounds
 787    }
 788
 789    fn window_bounds_changed(&mut self) {
 790        self.window.scale_factor = self.window.platform_window.scale_factor();
 791        self.window.viewport_size = self.window.platform_window.content_size();
 792        self.window.bounds = self.window.platform_window.bounds();
 793        self.window.display_id = self.window.platform_window.display().id();
 794        self.notify();
 795
 796        self.window
 797            .bounds_observers
 798            .clone()
 799            .retain(&(), |callback| callback(self));
 800    }
 801
 802    pub fn window_bounds(&self) -> WindowBounds {
 803        self.window.bounds
 804    }
 805
 806    pub fn viewport_size(&self) -> Size<Pixels> {
 807        self.window.viewport_size
 808    }
 809
 810    pub fn is_window_active(&self) -> bool {
 811        self.window.active
 812    }
 813
 814    pub fn zoom_window(&self) {
 815        self.window.platform_window.zoom();
 816    }
 817
 818    pub fn set_window_title(&mut self, title: &str) {
 819        self.window.platform_window.set_title(title);
 820    }
 821
 822    pub fn set_window_edited(&mut self, edited: bool) {
 823        self.window.platform_window.set_edited(edited);
 824    }
 825
 826    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 827        self.platform
 828            .displays()
 829            .into_iter()
 830            .find(|display| display.id() == self.window.display_id)
 831    }
 832
 833    pub fn show_character_palette(&self) {
 834        self.window.platform_window.show_character_palette();
 835    }
 836
 837    /// The scale factor of the display associated with the window. For example, it could
 838    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 839    /// be rendered as two pixels on screen.
 840    pub fn scale_factor(&self) -> f32 {
 841        self.window.scale_factor
 842    }
 843
 844    /// The size of an em for the base font of the application. Adjusting this value allows the
 845    /// UI to scale, just like zooming a web page.
 846    pub fn rem_size(&self) -> Pixels {
 847        self.window.rem_size
 848    }
 849
 850    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 851    /// UI to scale, just like zooming a web page.
 852    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 853        self.window.rem_size = rem_size.into();
 854    }
 855
 856    /// The line height associated with the current text style.
 857    pub fn line_height(&self) -> Pixels {
 858        let rem_size = self.rem_size();
 859        let text_style = self.text_style();
 860        text_style
 861            .line_height
 862            .to_pixels(text_style.font_size, rem_size)
 863    }
 864
 865    /// Call to prevent the default action of an event. Currently only used to prevent
 866    /// parent elements from becoming focused on mouse down.
 867    pub fn prevent_default(&mut self) {
 868        self.window.default_prevented = true;
 869    }
 870
 871    /// Obtain whether default has been prevented for the event currently being dispatched.
 872    pub fn default_prevented(&self) -> bool {
 873        self.window.default_prevented
 874    }
 875
 876    /// Register a mouse event listener on the window for the next frame. The type of event
 877    /// is determined by the first parameter of the given listener. When the next frame is rendered
 878    /// the listener will be cleared.
 879    pub fn on_mouse_event<Event: 'static>(
 880        &mut self,
 881        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
 882    ) {
 883        let view_id = self.active_view_id();
 884        let order = self.window.next_frame.z_index_stack.clone();
 885        self.window
 886            .next_frame
 887            .mouse_listeners
 888            .entry(TypeId::of::<Event>())
 889            .or_default()
 890            .push((
 891                order,
 892                view_id,
 893                Box::new(
 894                    move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
 895                        handler(event.downcast_ref().unwrap(), phase, cx)
 896                    },
 897                ),
 898            ))
 899    }
 900
 901    /// Register a key event listener on the window for the next frame. The type of event
 902    /// is determined by the first parameter of the given listener. When the next frame is rendered
 903    /// the listener will be cleared.
 904    ///
 905    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 906    /// a specific need to register a global listener.
 907    pub fn on_key_event<Event: 'static>(
 908        &mut self,
 909        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 910    ) {
 911        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
 912            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
 913                if let Some(event) = event.downcast_ref::<Event>() {
 914                    listener(event, phase, cx)
 915                }
 916            },
 917        ));
 918    }
 919
 920    /// Register an action listener on the window for the next frame. The type of action
 921    /// is determined by the first parameter of the given listener. When the next frame is rendered
 922    /// the listener will be cleared.
 923    ///
 924    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 925    /// a specific need to register a global listener.
 926    pub fn on_action(
 927        &mut self,
 928        action_type: TypeId,
 929        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 930    ) {
 931        self.window
 932            .next_frame
 933            .dispatch_tree
 934            .on_action(action_type, Rc::new(listener));
 935    }
 936
 937    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 938        let target = self
 939            .focused()
 940            .and_then(|focused_handle| {
 941                self.window
 942                    .rendered_frame
 943                    .dispatch_tree
 944                    .focusable_node_id(focused_handle.id)
 945            })
 946            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
 947        self.window
 948            .rendered_frame
 949            .dispatch_tree
 950            .is_action_available(action, target)
 951    }
 952
 953    /// The position of the mouse relative to the window.
 954    pub fn mouse_position(&self) -> Point<Pixels> {
 955        self.window.mouse_position
 956    }
 957
 958    /// The current state of the keyboard's modifiers
 959    pub fn modifiers(&self) -> Modifiers {
 960        self.window.modifiers
 961    }
 962
 963    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 964        self.window.requested_cursor_style = Some(style)
 965    }
 966
 967    /// Called during painting to track which z-index is on top at each pixel position
 968    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 969        let stacking_order = self.window.next_frame.z_index_stack.clone();
 970        let depth_map = &mut self.window.next_frame.depth_map;
 971        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(level)) {
 972            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 973        }
 974    }
 975
 976    /// Returns true if there is no opaque layer containing the given point
 977    /// on top of the given level. Layers whose level is an extension of the
 978    /// level are not considered to be on top of the level.
 979    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 980        for (opaque_level, bounds) in self.window.rendered_frame.depth_map.iter() {
 981            if level >= opaque_level {
 982                break;
 983            }
 984
 985            if bounds.contains(point) && !opaque_level.starts_with(level) {
 986                return false;
 987            }
 988        }
 989        true
 990    }
 991
 992    pub fn was_top_layer_under_active_drag(
 993        &self,
 994        point: &Point<Pixels>,
 995        level: &StackingOrder,
 996    ) -> bool {
 997        for (opaque_level, bounds) in self.window.rendered_frame.depth_map.iter() {
 998            if level >= opaque_level {
 999                break;
1000            }
1001            if opaque_level.starts_with(&[ACTIVE_DRAG_Z_INDEX]) {
1002                continue;
1003            }
1004
1005            if bounds.contains(point) && !opaque_level.starts_with(level) {
1006                return false;
1007            }
1008        }
1009        true
1010    }
1011
1012    /// Called during painting to get the current stacking order.
1013    pub fn stacking_order(&self) -> &StackingOrder {
1014        &self.window.next_frame.z_index_stack
1015    }
1016
1017    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
1018    pub fn paint_shadows(
1019        &mut self,
1020        bounds: Bounds<Pixels>,
1021        corner_radii: Corners<Pixels>,
1022        shadows: &[BoxShadow],
1023    ) {
1024        let scale_factor = self.scale_factor();
1025        let content_mask = self.content_mask();
1026        let view_id = self.active_view_id();
1027        let window = &mut *self.window;
1028        for shadow in shadows {
1029            let mut shadow_bounds = bounds;
1030            shadow_bounds.origin += shadow.offset;
1031            shadow_bounds.dilate(shadow.spread_radius);
1032            window.next_frame.scene_builder.insert(
1033                &window.next_frame.z_index_stack,
1034                Shadow {
1035                    view_id: view_id.as_u64() as u32,
1036                    layer_id: 0,
1037                    order: 0,
1038                    bounds: shadow_bounds.scale(scale_factor),
1039                    content_mask: content_mask.scale(scale_factor),
1040                    corner_radii: corner_radii.scale(scale_factor),
1041                    color: shadow.color,
1042                    blur_radius: shadow.blur_radius.scale(scale_factor),
1043                },
1044            );
1045        }
1046    }
1047
1048    /// Paint one or more quads into the scene for the next frame at the current stacking context.
1049    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
1050    /// see [`fill`], [`outline`], and [`quad`] to construct this type.
1051    pub fn paint_quad(&mut self, quad: PaintQuad) {
1052        let scale_factor = self.scale_factor();
1053        let content_mask = self.content_mask();
1054        let view_id = self.active_view_id();
1055
1056        let window = &mut *self.window;
1057        window.next_frame.scene_builder.insert(
1058            &window.next_frame.z_index_stack,
1059            Quad {
1060                view_id: view_id.as_u64() as u32,
1061                layer_id: 0,
1062                order: 0,
1063                bounds: quad.bounds.scale(scale_factor),
1064                content_mask: content_mask.scale(scale_factor),
1065                background: quad.background,
1066                border_color: quad.border_color,
1067                corner_radii: quad.corner_radii.scale(scale_factor),
1068                border_widths: quad.border_widths.scale(scale_factor),
1069            },
1070        );
1071    }
1072
1073    /// Paint the given `Path` into the scene for the next frame at the current z-index.
1074    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
1075        let scale_factor = self.scale_factor();
1076        let content_mask = self.content_mask();
1077        let view_id = self.active_view_id();
1078
1079        path.content_mask = content_mask;
1080        path.color = color.into();
1081        path.view_id = view_id.as_u64() as u32;
1082        let window = &mut *self.window;
1083        window
1084            .next_frame
1085            .scene_builder
1086            .insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
1087    }
1088
1089    /// Paint an underline into the scene for the next frame at the current z-index.
1090    pub fn paint_underline(
1091        &mut self,
1092        origin: Point<Pixels>,
1093        width: Pixels,
1094        style: &UnderlineStyle,
1095    ) {
1096        let scale_factor = self.scale_factor();
1097        let height = if style.wavy {
1098            style.thickness * 3.
1099        } else {
1100            style.thickness
1101        };
1102        let bounds = Bounds {
1103            origin,
1104            size: size(width, height),
1105        };
1106        let content_mask = self.content_mask();
1107        let view_id = self.active_view_id();
1108
1109        let window = &mut *self.window;
1110        window.next_frame.scene_builder.insert(
1111            &window.next_frame.z_index_stack,
1112            Underline {
1113                view_id: view_id.as_u64() as u32,
1114                layer_id: 0,
1115                order: 0,
1116                bounds: bounds.scale(scale_factor),
1117                content_mask: content_mask.scale(scale_factor),
1118                thickness: style.thickness.scale(scale_factor),
1119                color: style.color.unwrap_or_default(),
1120                wavy: style.wavy,
1121            },
1122        );
1123    }
1124
1125    /// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
1126    /// The y component of the origin is the baseline of the glyph.
1127    pub fn paint_glyph(
1128        &mut self,
1129        origin: Point<Pixels>,
1130        font_id: FontId,
1131        glyph_id: GlyphId,
1132        font_size: Pixels,
1133        color: Hsla,
1134    ) -> Result<()> {
1135        let scale_factor = self.scale_factor();
1136        let glyph_origin = origin.scale(scale_factor);
1137        let subpixel_variant = Point {
1138            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1139            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1140        };
1141        let params = RenderGlyphParams {
1142            font_id,
1143            glyph_id,
1144            font_size,
1145            subpixel_variant,
1146            scale_factor,
1147            is_emoji: false,
1148        };
1149
1150        let raster_bounds = self.text_system().raster_bounds(&params)?;
1151        if !raster_bounds.is_zero() {
1152            let tile =
1153                self.window
1154                    .sprite_atlas
1155                    .get_or_insert_with(&params.clone().into(), &mut || {
1156                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1157                        Ok((size, Cow::Owned(bytes)))
1158                    })?;
1159            let bounds = Bounds {
1160                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1161                size: tile.bounds.size.map(Into::into),
1162            };
1163            let content_mask = self.content_mask().scale(scale_factor);
1164            let view_id = self.active_view_id();
1165            let window = &mut *self.window;
1166            window.next_frame.scene_builder.insert(
1167                &window.next_frame.z_index_stack,
1168                MonochromeSprite {
1169                    view_id: view_id.as_u64() as u32,
1170                    layer_id: 0,
1171                    order: 0,
1172                    bounds,
1173                    content_mask,
1174                    color,
1175                    tile,
1176                },
1177            );
1178        }
1179        Ok(())
1180    }
1181
1182    /// Paint an emoji glyph into the scene for the next frame at the current z-index.
1183    /// The y component of the origin is the baseline of the glyph.
1184    pub fn paint_emoji(
1185        &mut self,
1186        origin: Point<Pixels>,
1187        font_id: FontId,
1188        glyph_id: GlyphId,
1189        font_size: Pixels,
1190    ) -> Result<()> {
1191        let scale_factor = self.scale_factor();
1192        let glyph_origin = origin.scale(scale_factor);
1193        let params = RenderGlyphParams {
1194            font_id,
1195            glyph_id,
1196            font_size,
1197            // We don't render emojis with subpixel variants.
1198            subpixel_variant: Default::default(),
1199            scale_factor,
1200            is_emoji: true,
1201        };
1202
1203        let raster_bounds = self.text_system().raster_bounds(&params)?;
1204        if !raster_bounds.is_zero() {
1205            let tile =
1206                self.window
1207                    .sprite_atlas
1208                    .get_or_insert_with(&params.clone().into(), &mut || {
1209                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1210                        Ok((size, Cow::Owned(bytes)))
1211                    })?;
1212            let bounds = Bounds {
1213                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1214                size: tile.bounds.size.map(Into::into),
1215            };
1216            let content_mask = self.content_mask().scale(scale_factor);
1217            let view_id = self.active_view_id();
1218            let window = &mut *self.window;
1219
1220            window.next_frame.scene_builder.insert(
1221                &window.next_frame.z_index_stack,
1222                PolychromeSprite {
1223                    view_id: view_id.as_u64() as u32,
1224                    layer_id: 0,
1225                    order: 0,
1226                    bounds,
1227                    corner_radii: Default::default(),
1228                    content_mask,
1229                    tile,
1230                    grayscale: false,
1231                },
1232            );
1233        }
1234        Ok(())
1235    }
1236
1237    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
1238    pub fn paint_svg(
1239        &mut self,
1240        bounds: Bounds<Pixels>,
1241        path: SharedString,
1242        color: Hsla,
1243    ) -> Result<()> {
1244        let scale_factor = self.scale_factor();
1245        let bounds = bounds.scale(scale_factor);
1246        // Render the SVG at twice the size to get a higher quality result.
1247        let params = RenderSvgParams {
1248            path,
1249            size: bounds
1250                .size
1251                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1252        };
1253
1254        let tile =
1255            self.window
1256                .sprite_atlas
1257                .get_or_insert_with(&params.clone().into(), &mut || {
1258                    let bytes = self.svg_renderer.render(&params)?;
1259                    Ok((params.size, Cow::Owned(bytes)))
1260                })?;
1261        let content_mask = self.content_mask().scale(scale_factor);
1262        let view_id = self.active_view_id();
1263
1264        let window = &mut *self.window;
1265        window.next_frame.scene_builder.insert(
1266            &window.next_frame.z_index_stack,
1267            MonochromeSprite {
1268                view_id: view_id.as_u64() as u32,
1269                layer_id: 0,
1270                order: 0,
1271                bounds,
1272                content_mask,
1273                color,
1274                tile,
1275            },
1276        );
1277
1278        Ok(())
1279    }
1280
1281    /// Paint an image into the scene for the next frame at the current z-index.
1282    pub fn paint_image(
1283        &mut self,
1284        bounds: Bounds<Pixels>,
1285        corner_radii: Corners<Pixels>,
1286        data: Arc<ImageData>,
1287        grayscale: bool,
1288    ) -> Result<()> {
1289        let scale_factor = self.scale_factor();
1290        let bounds = bounds.scale(scale_factor);
1291        let params = RenderImageParams { image_id: data.id };
1292
1293        let tile = self
1294            .window
1295            .sprite_atlas
1296            .get_or_insert_with(&params.clone().into(), &mut || {
1297                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1298            })?;
1299        let content_mask = self.content_mask().scale(scale_factor);
1300        let corner_radii = corner_radii.scale(scale_factor);
1301        let view_id = self.active_view_id();
1302
1303        let window = &mut *self.window;
1304        window.next_frame.scene_builder.insert(
1305            &window.next_frame.z_index_stack,
1306            PolychromeSprite {
1307                view_id: view_id.as_u64() as u32,
1308                layer_id: 0,
1309                order: 0,
1310                bounds,
1311                content_mask,
1312                corner_radii,
1313                tile,
1314                grayscale,
1315            },
1316        );
1317        Ok(())
1318    }
1319
1320    /// Paint a surface into the scene for the next frame at the current z-index.
1321    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1322        let scale_factor = self.scale_factor();
1323        let bounds = bounds.scale(scale_factor);
1324        let content_mask = self.content_mask().scale(scale_factor);
1325        let view_id = self.active_view_id();
1326        let window = &mut *self.window;
1327        window.next_frame.scene_builder.insert(
1328            &window.next_frame.z_index_stack,
1329            Surface {
1330                view_id: view_id.as_u64() as u32,
1331                layer_id: 0,
1332                order: 0,
1333                bounds,
1334                content_mask,
1335                image_buffer,
1336            },
1337        );
1338    }
1339
1340    pub(crate) fn reuse_geometry(&mut self) {
1341        let view_id = self.active_view_id();
1342        let window = &mut self.window;
1343        let grafted_view_ids = window
1344            .next_frame
1345            .dispatch_tree
1346            .graft(view_id, &mut window.rendered_frame.dispatch_tree);
1347        for view_id in grafted_view_ids {
1348            assert!(window.next_frame.reused_views.insert(view_id));
1349        }
1350    }
1351
1352    fn active_view_id(&self) -> EntityId {
1353        self.window
1354            .next_frame
1355            .dispatch_tree
1356            .active_view_id()
1357            .expect("a view should always be active")
1358    }
1359
1360    /// Draw pixels to the display for this window based on the contents of its scene.
1361    pub(crate) fn draw(&mut self) -> Scene {
1362        println!("=====================");
1363        self.window.dirty = false;
1364        self.window.drawing = true;
1365
1366        #[cfg(any(test, feature = "test-support"))]
1367        {
1368            self.window.focus_invalidated = false;
1369        }
1370
1371        self.text_system().start_frame();
1372        self.window.platform_window.clear_input_handler();
1373        self.window.layout_engine.as_mut().unwrap().clear();
1374        self.window.next_frame.clear();
1375        let root_view = self.window.root_view.take().unwrap();
1376
1377        self.with_z_index(0, |cx| {
1378            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1379                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1380                    for action_listener in action_listeners.iter().cloned() {
1381                        cx.window.next_frame.dispatch_tree.on_action(
1382                            *action_type,
1383                            Rc::new(move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
1384                                action_listener(action, phase, cx)
1385                            }),
1386                        )
1387                    }
1388                }
1389
1390                let available_space = cx.window.viewport_size.map(Into::into);
1391                root_view.draw(Point::default(), available_space, cx);
1392            })
1393        });
1394
1395        if let Some(active_drag) = self.app.active_drag.take() {
1396            self.with_z_index(ACTIVE_DRAG_Z_INDEX, |cx| {
1397                let offset = cx.mouse_position() - active_drag.cursor_offset;
1398                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1399                active_drag.view.draw(offset, available_space, cx);
1400            });
1401            self.active_drag = Some(active_drag);
1402        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1403            self.with_z_index(1, |cx| {
1404                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1405                active_tooltip
1406                    .view
1407                    .draw(active_tooltip.cursor_offset, available_space, cx);
1408            });
1409        }
1410        self.window.dirty_views.clear();
1411
1412        self.window
1413            .next_frame
1414            .dispatch_tree
1415            .preserve_pending_keystrokes(
1416                &mut self.window.rendered_frame.dispatch_tree,
1417                self.window.focus,
1418            );
1419        self.window.next_frame.focus = self.window.focus;
1420        self.window.root_view = Some(root_view);
1421
1422        for (type_id, listeners) in &mut self.window.rendered_frame.mouse_listeners {
1423            let next_listeners = self
1424                .window
1425                .next_frame
1426                .mouse_listeners
1427                .entry(*type_id)
1428                .or_default();
1429            for (order, view_id, listener) in listeners.drain(..) {
1430                if self.window.next_frame.reused_views.contains(&view_id) {
1431                    next_listeners.push((order, view_id, listener));
1432                }
1433            }
1434        }
1435
1436        let previous_focus_path = self.window.rendered_frame.focus_path();
1437        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1438        let current_focus_path = self.window.rendered_frame.focus_path();
1439
1440        if previous_focus_path != current_focus_path {
1441            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1442                self.window
1443                    .blur_listeners
1444                    .clone()
1445                    .retain(&(), |listener| listener(self));
1446            }
1447
1448            let event = FocusEvent {
1449                previous_focus_path,
1450                current_focus_path,
1451            };
1452            self.window
1453                .focus_listeners
1454                .clone()
1455                .retain(&(), |listener| listener(&event, self));
1456        }
1457
1458        let scene = self.window.rendered_frame.scene_builder.build();
1459
1460        // Set the cursor only if we're the active window.
1461        let cursor_style = self
1462            .window
1463            .requested_cursor_style
1464            .take()
1465            .unwrap_or(CursorStyle::Arrow);
1466        if self.is_window_active() {
1467            self.platform.set_cursor_style(cursor_style);
1468        }
1469
1470        self.window.drawing = false;
1471        ELEMENT_ARENA.with_borrow_mut(|element_arena| element_arena.clear());
1472
1473        scene
1474    }
1475
1476    /// Dispatch a mouse or keyboard event on the window.
1477    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1478        // Handlers may set this to false by calling `stop_propagation`.
1479        self.app.propagate_event = true;
1480        // Handlers may set this to true by calling `prevent_default`.
1481        self.window.default_prevented = false;
1482
1483        let event = match event {
1484            // Track the mouse position with our own state, since accessing the platform
1485            // API for the mouse position can only occur on the main thread.
1486            InputEvent::MouseMove(mouse_move) => {
1487                self.window.mouse_position = mouse_move.position;
1488                self.window.modifiers = mouse_move.modifiers;
1489                InputEvent::MouseMove(mouse_move)
1490            }
1491            InputEvent::MouseDown(mouse_down) => {
1492                self.window.mouse_position = mouse_down.position;
1493                self.window.modifiers = mouse_down.modifiers;
1494                InputEvent::MouseDown(mouse_down)
1495            }
1496            InputEvent::MouseUp(mouse_up) => {
1497                self.window.mouse_position = mouse_up.position;
1498                self.window.modifiers = mouse_up.modifiers;
1499                InputEvent::MouseUp(mouse_up)
1500            }
1501            InputEvent::MouseExited(mouse_exited) => {
1502                // todo!("Should we record that the mouse is outside of the window somehow? Or are these global pixels?")
1503                self.window.modifiers = mouse_exited.modifiers;
1504
1505                InputEvent::MouseExited(mouse_exited)
1506            }
1507            InputEvent::ModifiersChanged(modifiers_changed) => {
1508                self.window.modifiers = modifiers_changed.modifiers;
1509                InputEvent::ModifiersChanged(modifiers_changed)
1510            }
1511            InputEvent::ScrollWheel(scroll_wheel) => {
1512                self.window.mouse_position = scroll_wheel.position;
1513                self.window.modifiers = scroll_wheel.modifiers;
1514                InputEvent::ScrollWheel(scroll_wheel)
1515            }
1516            // Translate dragging and dropping of external files from the operating system
1517            // to internal drag and drop events.
1518            InputEvent::FileDrop(file_drop) => match file_drop {
1519                FileDropEvent::Entered { position, paths } => {
1520                    self.window.mouse_position = position;
1521                    if self.active_drag.is_none() {
1522                        self.active_drag = Some(AnyDrag {
1523                            value: Box::new(paths.clone()),
1524                            view: self.new_view(|_| paths).into(),
1525                            cursor_offset: position,
1526                        });
1527                    }
1528                    InputEvent::MouseMove(MouseMoveEvent {
1529                        position,
1530                        pressed_button: Some(MouseButton::Left),
1531                        modifiers: Modifiers::default(),
1532                    })
1533                }
1534                FileDropEvent::Pending { position } => {
1535                    self.window.mouse_position = position;
1536                    InputEvent::MouseMove(MouseMoveEvent {
1537                        position,
1538                        pressed_button: Some(MouseButton::Left),
1539                        modifiers: Modifiers::default(),
1540                    })
1541                }
1542                FileDropEvent::Submit { position } => {
1543                    self.activate(true);
1544                    self.window.mouse_position = position;
1545                    InputEvent::MouseUp(MouseUpEvent {
1546                        button: MouseButton::Left,
1547                        position,
1548                        modifiers: Modifiers::default(),
1549                        click_count: 1,
1550                    })
1551                }
1552                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1553                    button: MouseButton::Left,
1554                    position: Point::default(),
1555                    modifiers: Modifiers::default(),
1556                    click_count: 1,
1557                }),
1558            },
1559            InputEvent::KeyDown(_) | InputEvent::KeyUp(_) => event,
1560        };
1561
1562        if let Some(any_mouse_event) = event.mouse_event() {
1563            self.dispatch_mouse_event(any_mouse_event);
1564        } else if let Some(any_key_event) = event.keyboard_event() {
1565            self.dispatch_key_event(any_key_event);
1566        }
1567
1568        !self.app.propagate_event
1569    }
1570
1571    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1572        if let Some(mut handlers) = self
1573            .window
1574            .rendered_frame
1575            .mouse_listeners
1576            .remove(&event.type_id())
1577        {
1578            // Because handlers may add other handlers, we sort every time.
1579            handlers.sort_by(|(a, _, _), (b, _, _)| a.cmp(b));
1580
1581            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1582            // special purposes, such as detecting events outside of a given Bounds.
1583            for (_, _, handler) in &mut handlers {
1584                handler(event, DispatchPhase::Capture, self);
1585                if !self.app.propagate_event {
1586                    break;
1587                }
1588            }
1589
1590            // Bubble phase, where most normal handlers do their work.
1591            if self.app.propagate_event {
1592                for (_, _, handler) in handlers.iter_mut().rev() {
1593                    handler(event, DispatchPhase::Bubble, self);
1594                    if !self.app.propagate_event {
1595                        break;
1596                    }
1597                }
1598            }
1599
1600            self.window
1601                .rendered_frame
1602                .mouse_listeners
1603                .insert(event.type_id(), handlers);
1604        }
1605
1606        if self.app.propagate_event && self.has_active_drag() {
1607            if event.is::<MouseMoveEvent>() {
1608                // If this was a mouse move event, redraw the window so that the
1609                // active drag can follow the mouse cursor.
1610                self.notify();
1611            } else if event.is::<MouseUpEvent>() {
1612                // If this was a mouse up event, cancel the active drag and redraw
1613                // the window.
1614                self.active_drag = None;
1615                self.notify();
1616            }
1617        }
1618    }
1619
1620    fn dispatch_key_event(&mut self, event: &dyn Any) {
1621        let node_id = self
1622            .window
1623            .focus
1624            .and_then(|focus_id| {
1625                self.window
1626                    .rendered_frame
1627                    .dispatch_tree
1628                    .focusable_node_id(focus_id)
1629            })
1630            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1631
1632        let dispatch_path = self
1633            .window
1634            .rendered_frame
1635            .dispatch_tree
1636            .dispatch_path(node_id);
1637
1638        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1639
1640        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1641        for node_id in &dispatch_path {
1642            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1643
1644            if let Some(context) = node.context.clone() {
1645                context_stack.push(context);
1646            }
1647        }
1648
1649        for node_id in dispatch_path.iter().rev() {
1650            // Match keystrokes
1651            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1652            if node.context.is_some() {
1653                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1654                    let mut new_actions = self
1655                        .window
1656                        .rendered_frame
1657                        .dispatch_tree
1658                        .dispatch_key(&key_down_event.keystroke, &context_stack);
1659                    actions.append(&mut new_actions);
1660                }
1661
1662                context_stack.pop();
1663            }
1664        }
1665
1666        if !actions.is_empty() {
1667            self.clear_pending_keystrokes();
1668        }
1669
1670        self.propagate_event = true;
1671        for action in actions {
1672            self.dispatch_action_on_node(node_id, action.boxed_clone());
1673            if !self.propagate_event {
1674                self.dispatch_keystroke_observers(event, Some(action));
1675                return;
1676            }
1677        }
1678
1679        // Capture phase
1680        for node_id in &dispatch_path {
1681            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1682
1683            for key_listener in node.key_listeners.clone() {
1684                key_listener(event, DispatchPhase::Capture, self);
1685                if !self.propagate_event {
1686                    return;
1687                }
1688            }
1689        }
1690
1691        // Bubble phase
1692        for node_id in dispatch_path.iter().rev() {
1693            // Handle low level key events
1694            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1695            for key_listener in node.key_listeners.clone() {
1696                key_listener(event, DispatchPhase::Bubble, self);
1697                if !self.propagate_event {
1698                    return;
1699                }
1700            }
1701        }
1702
1703        self.dispatch_keystroke_observers(event, None);
1704    }
1705
1706    pub fn has_pending_keystrokes(&self) -> bool {
1707        self.window
1708            .rendered_frame
1709            .dispatch_tree
1710            .has_pending_keystrokes()
1711    }
1712
1713    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1714        let dispatch_path = self
1715            .window
1716            .rendered_frame
1717            .dispatch_tree
1718            .dispatch_path(node_id);
1719
1720        // Capture phase
1721        for node_id in &dispatch_path {
1722            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1723            for DispatchActionListener {
1724                action_type,
1725                listener,
1726            } in node.action_listeners.clone()
1727            {
1728                let any_action = action.as_any();
1729                if action_type == any_action.type_id() {
1730                    listener(any_action, DispatchPhase::Capture, self);
1731                    if !self.propagate_event {
1732                        return;
1733                    }
1734                }
1735            }
1736        }
1737        // Bubble phase
1738        for node_id in dispatch_path.iter().rev() {
1739            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1740            for DispatchActionListener {
1741                action_type,
1742                listener,
1743            } in node.action_listeners.clone()
1744            {
1745                let any_action = action.as_any();
1746                if action_type == any_action.type_id() {
1747                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1748                    listener(any_action, DispatchPhase::Bubble, self);
1749                    if !self.propagate_event {
1750                        return;
1751                    }
1752                }
1753            }
1754        }
1755    }
1756
1757    /// Register the given handler to be invoked whenever the global of the given type
1758    /// is updated.
1759    pub fn observe_global<G: 'static>(
1760        &mut self,
1761        f: impl Fn(&mut WindowContext<'_>) + 'static,
1762    ) -> Subscription {
1763        let window_handle = self.window.handle;
1764        let (subscription, activate) = self.global_observers.insert(
1765            TypeId::of::<G>(),
1766            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1767        );
1768        self.app.defer(move |_| activate());
1769        subscription
1770    }
1771
1772    pub fn activate_window(&self) {
1773        self.window.platform_window.activate();
1774    }
1775
1776    pub fn minimize_window(&self) {
1777        self.window.platform_window.minimize();
1778    }
1779
1780    pub fn toggle_full_screen(&self) {
1781        self.window.platform_window.toggle_full_screen();
1782    }
1783
1784    pub fn prompt(
1785        &self,
1786        level: PromptLevel,
1787        msg: &str,
1788        answers: &[&str],
1789    ) -> oneshot::Receiver<usize> {
1790        self.window.platform_window.prompt(level, msg, answers)
1791    }
1792
1793    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1794        let node_id = self
1795            .window
1796            .focus
1797            .and_then(|focus_id| {
1798                self.window
1799                    .rendered_frame
1800                    .dispatch_tree
1801                    .focusable_node_id(focus_id)
1802            })
1803            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1804
1805        self.window
1806            .rendered_frame
1807            .dispatch_tree
1808            .available_actions(node_id)
1809    }
1810
1811    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1812        self.window
1813            .rendered_frame
1814            .dispatch_tree
1815            .bindings_for_action(
1816                action,
1817                &self.window.rendered_frame.dispatch_tree.context_stack,
1818            )
1819    }
1820
1821    pub fn bindings_for_action_in(
1822        &self,
1823        action: &dyn Action,
1824        focus_handle: &FocusHandle,
1825    ) -> Vec<KeyBinding> {
1826        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1827
1828        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1829            return vec![];
1830        };
1831        let context_stack = dispatch_tree
1832            .dispatch_path(node_id)
1833            .into_iter()
1834            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1835            .collect();
1836        dispatch_tree.bindings_for_action(action, &context_stack)
1837    }
1838
1839    pub fn listener_for<V: Render, E>(
1840        &self,
1841        view: &View<V>,
1842        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1843    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1844        let view = view.downgrade();
1845        move |e: &E, cx: &mut WindowContext| {
1846            view.update(cx, |view, cx| f(view, e, cx)).ok();
1847        }
1848    }
1849
1850    pub fn handler_for<V: Render>(
1851        &self,
1852        view: &View<V>,
1853        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1854    ) -> impl Fn(&mut WindowContext) {
1855        let view = view.downgrade();
1856        move |cx: &mut WindowContext| {
1857            view.update(cx, |view, cx| f(view, cx)).ok();
1858        }
1859    }
1860
1861    //========== ELEMENT RELATED FUNCTIONS ===========
1862    pub fn with_key_dispatch<R>(
1863        &mut self,
1864        context: Option<KeyContext>,
1865        focus_handle: Option<FocusHandle>,
1866        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1867    ) -> R {
1868        let window = &mut self.window;
1869        let focus_id = focus_handle.as_ref().map(|handle| handle.id);
1870        window
1871            .next_frame
1872            .dispatch_tree
1873            .push_node(context.clone(), focus_id, None);
1874
1875        let result = f(focus_handle, self);
1876
1877        self.window.next_frame.dispatch_tree.pop_node();
1878
1879        result
1880    }
1881
1882    /// Set an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
1883    /// platform to receive textual input with proper integration with concerns such
1884    /// as IME interactions.
1885    ///
1886    /// [element_input_handler]: crate::ElementInputHandler
1887    pub fn handle_input(
1888        &mut self,
1889        focus_handle: &FocusHandle,
1890        input_handler: impl PlatformInputHandler,
1891    ) {
1892        if focus_handle.is_focused(self) {
1893            self.window
1894                .platform_window
1895                .set_input_handler(Box::new(input_handler));
1896        }
1897    }
1898
1899    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1900        let mut this = self.to_async();
1901        self.window
1902            .platform_window
1903            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1904    }
1905}
1906
1907impl Context for WindowContext<'_> {
1908    type Result<T> = T;
1909
1910    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
1911    where
1912        T: 'static,
1913    {
1914        let slot = self.app.entities.reserve();
1915        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1916        self.entities.insert(slot, model)
1917    }
1918
1919    fn update_model<T: 'static, R>(
1920        &mut self,
1921        model: &Model<T>,
1922        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1923    ) -> R {
1924        let mut entity = self.entities.lease(model);
1925        let result = update(
1926            &mut *entity,
1927            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1928        );
1929        self.entities.end_lease(entity);
1930        result
1931    }
1932
1933    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1934    where
1935        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1936    {
1937        if window == self.window.handle {
1938            let root_view = self.window.root_view.clone().unwrap();
1939            Ok(update(root_view, self))
1940        } else {
1941            window.update(self.app, update)
1942        }
1943    }
1944
1945    fn read_model<T, R>(
1946        &self,
1947        handle: &Model<T>,
1948        read: impl FnOnce(&T, &AppContext) -> R,
1949    ) -> Self::Result<R>
1950    where
1951        T: 'static,
1952    {
1953        let entity = self.entities.read(handle);
1954        read(entity, &*self.app)
1955    }
1956
1957    fn read_window<T, R>(
1958        &self,
1959        window: &WindowHandle<T>,
1960        read: impl FnOnce(View<T>, &AppContext) -> R,
1961    ) -> Result<R>
1962    where
1963        T: 'static,
1964    {
1965        if window.any_handle == self.window.handle {
1966            let root_view = self
1967                .window
1968                .root_view
1969                .clone()
1970                .unwrap()
1971                .downcast::<T>()
1972                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1973            Ok(read(root_view, self))
1974        } else {
1975            self.app.read_window(window, read)
1976        }
1977    }
1978}
1979
1980impl VisualContext for WindowContext<'_> {
1981    fn new_view<V>(
1982        &mut self,
1983        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1984    ) -> Self::Result<View<V>>
1985    where
1986        V: 'static + Render,
1987    {
1988        let slot = self.app.entities.reserve();
1989        let view = View {
1990            model: slot.clone(),
1991        };
1992        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1993        let entity = build_view_state(&mut cx);
1994        cx.entities.insert(slot, entity);
1995
1996        cx.new_view_observers
1997            .clone()
1998            .retain(&TypeId::of::<V>(), |observer| {
1999                let any_view = AnyView::from(view.clone());
2000                (observer)(any_view, self);
2001                true
2002            });
2003
2004        view
2005    }
2006
2007    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
2008    fn update_view<T: 'static, R>(
2009        &mut self,
2010        view: &View<T>,
2011        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
2012    ) -> Self::Result<R> {
2013        let mut lease = self.app.entities.lease(&view.model);
2014        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
2015        let result = update(&mut *lease, &mut cx);
2016        cx.app.entities.end_lease(lease);
2017        result
2018    }
2019
2020    fn replace_root_view<V>(
2021        &mut self,
2022        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
2023    ) -> Self::Result<View<V>>
2024    where
2025        V: 'static + Render,
2026    {
2027        let view = self.new_view(build_view);
2028        self.window.root_view = Some(view.clone().into());
2029        self.notify();
2030        view
2031    }
2032
2033    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
2034        self.update_view(view, |view, cx| {
2035            view.focus_handle(cx).clone().focus(cx);
2036        })
2037    }
2038
2039    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
2040    where
2041        V: ManagedView,
2042    {
2043        self.update_view(view, |_, cx| cx.emit(DismissEvent))
2044    }
2045}
2046
2047impl<'a> std::ops::Deref for WindowContext<'a> {
2048    type Target = AppContext;
2049
2050    fn deref(&self) -> &Self::Target {
2051        self.app
2052    }
2053}
2054
2055impl<'a> std::ops::DerefMut for WindowContext<'a> {
2056    fn deref_mut(&mut self) -> &mut Self::Target {
2057        self.app
2058    }
2059}
2060
2061impl<'a> Borrow<AppContext> for WindowContext<'a> {
2062    fn borrow(&self) -> &AppContext {
2063        self.app
2064    }
2065}
2066
2067impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
2068    fn borrow_mut(&mut self) -> &mut AppContext {
2069        self.app
2070    }
2071}
2072
2073pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
2074    fn app_mut(&mut self) -> &mut AppContext {
2075        self.borrow_mut()
2076    }
2077
2078    fn app(&self) -> &AppContext {
2079        self.borrow()
2080    }
2081
2082    fn window(&self) -> &Window {
2083        self.borrow()
2084    }
2085
2086    fn window_mut(&mut self) -> &mut Window {
2087        self.borrow_mut()
2088    }
2089
2090    /// Pushes the given element id onto the global stack and invokes the given closure
2091    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
2092    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
2093    /// used to associate state with identified elements across separate frames.
2094    fn with_element_id<R>(
2095        &mut self,
2096        id: Option<impl Into<ElementId>>,
2097        f: impl FnOnce(&mut Self) -> R,
2098    ) -> R {
2099        if let Some(id) = id.map(Into::into) {
2100            let window = self.window_mut();
2101            window.element_id_stack.push(id);
2102            let result = f(self);
2103            let window: &mut Window = self.borrow_mut();
2104            window.element_id_stack.pop();
2105            result
2106        } else {
2107            f(self)
2108        }
2109    }
2110
2111    /// Invoke the given function with the given content mask after intersecting it
2112    /// with the current mask.
2113    fn with_content_mask<R>(
2114        &mut self,
2115        mask: Option<ContentMask<Pixels>>,
2116        f: impl FnOnce(&mut Self) -> R,
2117    ) -> R {
2118        if let Some(mask) = mask {
2119            let mask = mask.intersect(&self.content_mask());
2120            self.window_mut().next_frame.content_mask_stack.push(mask);
2121            let result = f(self);
2122            self.window_mut().next_frame.content_mask_stack.pop();
2123            result
2124        } else {
2125            f(self)
2126        }
2127    }
2128
2129    /// Invoke the given function with the content mask reset to that
2130    /// of the window.
2131    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
2132        let mask = ContentMask {
2133            bounds: Bounds {
2134                origin: Point::default(),
2135                size: self.window().viewport_size,
2136            },
2137        };
2138        let new_stacking_order_id =
2139            post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
2140        let old_stacking_order = mem::take(&mut self.window_mut().next_frame.z_index_stack);
2141        self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
2142        self.window_mut().next_frame.content_mask_stack.push(mask);
2143        let result = f(self);
2144        self.window_mut().next_frame.content_mask_stack.pop();
2145        self.window_mut().next_frame.z_index_stack = old_stacking_order;
2146        result
2147    }
2148
2149    /// Called during painting to invoke the given closure in a new stacking context. The given
2150    /// z-index is interpreted relative to the previous call to `stack`.
2151    fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
2152        let new_stacking_order_id =
2153            post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
2154        let old_stacking_order_id = mem::replace(
2155            &mut self.window_mut().next_frame.z_index_stack.id,
2156            new_stacking_order_id,
2157        );
2158        self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
2159        self.window_mut().next_frame.z_index_stack.push(z_index);
2160        let result = f(self);
2161        self.window_mut().next_frame.z_index_stack.id = old_stacking_order_id;
2162        self.window_mut().next_frame.z_index_stack.pop();
2163        result
2164    }
2165
2166    fn with_view_id<R>(&mut self, view_id: EntityId, f: impl FnOnce(&mut Self) -> R) -> R {
2167        self.window_mut()
2168            .next_frame
2169            .dispatch_tree
2170            .push_node(None, None, Some(view_id));
2171        let result = f(self);
2172        self.window_mut().next_frame.dispatch_tree.pop_node();
2173        result
2174    }
2175
2176    /// Update the global element offset relative to the current offset. This is used to implement
2177    /// scrolling.
2178    fn with_element_offset<R>(
2179        &mut self,
2180        offset: Point<Pixels>,
2181        f: impl FnOnce(&mut Self) -> R,
2182    ) -> R {
2183        if offset.is_zero() {
2184            return f(self);
2185        };
2186
2187        let abs_offset = self.element_offset() + offset;
2188        self.with_absolute_element_offset(abs_offset, f)
2189    }
2190
2191    /// Update the global element offset based on the given offset. This is used to implement
2192    /// drag handles and other manual painting of elements.
2193    fn with_absolute_element_offset<R>(
2194        &mut self,
2195        offset: Point<Pixels>,
2196        f: impl FnOnce(&mut Self) -> R,
2197    ) -> R {
2198        self.window_mut()
2199            .next_frame
2200            .element_offset_stack
2201            .push(offset);
2202        let result = f(self);
2203        self.window_mut().next_frame.element_offset_stack.pop();
2204        result
2205    }
2206
2207    /// Obtain the current element offset.
2208    fn element_offset(&self) -> Point<Pixels> {
2209        self.window()
2210            .next_frame
2211            .element_offset_stack
2212            .last()
2213            .copied()
2214            .unwrap_or_default()
2215    }
2216
2217    /// Update or initialize state for an element with the given id that lives across multiple
2218    /// frames. If an element with this id existed in the rendered frame, its state will be passed
2219    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2220    /// when drawing the next frame.
2221    fn with_element_state<S, R>(
2222        &mut self,
2223        id: ElementId,
2224        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2225    ) -> R
2226    where
2227        S: 'static,
2228    {
2229        self.with_element_id(Some(id), |cx| {
2230            let global_id = cx.window().element_id_stack.clone();
2231
2232            if let Some(any) = cx
2233                .window_mut()
2234                .next_frame
2235                .element_states
2236                .remove(&global_id)
2237                .or_else(|| {
2238                    cx.window_mut()
2239                        .rendered_frame
2240                        .element_states
2241                        .remove(&global_id)
2242                })
2243            {
2244                let ElementStateBox {
2245                    inner,
2246
2247                    #[cfg(debug_assertions)]
2248                    type_name
2249                } = any;
2250                // Using the extra inner option to avoid needing to reallocate a new box.
2251                let mut state_box = inner
2252                    .downcast::<Option<S>>()
2253                    .map_err(|_| {
2254                        #[cfg(debug_assertions)]
2255                        {
2256                            anyhow!(
2257                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
2258                                std::any::type_name::<S>(),
2259                                type_name
2260                            )
2261                        }
2262
2263                        #[cfg(not(debug_assertions))]
2264                        {
2265                            anyhow!(
2266                                "invalid element state type for id, requested_type {:?}",
2267                                std::any::type_name::<S>(),
2268                            )
2269                        }
2270                    })
2271                    .unwrap();
2272
2273                // Actual: Option<AnyElement> <- View
2274                // Requested: () <- AnyElemet
2275                let state = state_box
2276                    .take()
2277                    .expect("element state is already on the stack");
2278                let (result, state) = f(Some(state), cx);
2279                state_box.replace(state);
2280                cx.window_mut()
2281                    .next_frame
2282                    .element_states
2283                    .insert(global_id, ElementStateBox {
2284                        inner: state_box,
2285
2286                        #[cfg(debug_assertions)]
2287                        type_name
2288                    });
2289                result
2290            } else {
2291                let (result, state) = f(None, cx);
2292                cx.window_mut()
2293                    .next_frame
2294                    .element_states
2295                    .insert(global_id,
2296                        ElementStateBox {
2297                            inner: Box::new(Some(state)),
2298
2299                            #[cfg(debug_assertions)]
2300                            type_name: std::any::type_name::<S>()
2301                        }
2302
2303                    );
2304                result
2305            }
2306        })
2307    }
2308
2309    /// Obtain the current content mask.
2310    fn content_mask(&self) -> ContentMask<Pixels> {
2311        self.window()
2312            .next_frame
2313            .content_mask_stack
2314            .last()
2315            .cloned()
2316            .unwrap_or_else(|| ContentMask {
2317                bounds: Bounds {
2318                    origin: Point::default(),
2319                    size: self.window().viewport_size,
2320                },
2321            })
2322    }
2323
2324    /// The size of an em for the base font of the application. Adjusting this value allows the
2325    /// UI to scale, just like zooming a web page.
2326    fn rem_size(&self) -> Pixels {
2327        self.window().rem_size
2328    }
2329}
2330
2331impl Borrow<Window> for WindowContext<'_> {
2332    fn borrow(&self) -> &Window {
2333        self.window
2334    }
2335}
2336
2337impl BorrowMut<Window> for WindowContext<'_> {
2338    fn borrow_mut(&mut self) -> &mut Window {
2339        self.window
2340    }
2341}
2342
2343impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2344
2345pub struct ViewContext<'a, V> {
2346    window_cx: WindowContext<'a>,
2347    view: &'a View<V>,
2348}
2349
2350impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2351    fn borrow(&self) -> &AppContext {
2352        &*self.window_cx.app
2353    }
2354}
2355
2356impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2357    fn borrow_mut(&mut self) -> &mut AppContext {
2358        &mut *self.window_cx.app
2359    }
2360}
2361
2362impl<V> Borrow<Window> for ViewContext<'_, V> {
2363    fn borrow(&self) -> &Window {
2364        &*self.window_cx.window
2365    }
2366}
2367
2368impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2369    fn borrow_mut(&mut self) -> &mut Window {
2370        &mut *self.window_cx.window
2371    }
2372}
2373
2374impl<'a, V: 'static> ViewContext<'a, V> {
2375    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2376        Self {
2377            window_cx: WindowContext::new(app, window),
2378            view,
2379        }
2380    }
2381
2382    pub fn entity_id(&self) -> EntityId {
2383        self.view.entity_id()
2384    }
2385
2386    pub fn view(&self) -> &View<V> {
2387        self.view
2388    }
2389
2390    pub fn model(&self) -> &Model<V> {
2391        &self.view.model
2392    }
2393
2394    /// Access the underlying window context.
2395    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2396        &mut self.window_cx
2397    }
2398
2399    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2400    where
2401        V: 'static,
2402    {
2403        let view = self.view().clone();
2404        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2405    }
2406
2407    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2408    /// that are currently on the stack to be returned to the app.
2409    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2410        let view = self.view().downgrade();
2411        self.window_cx.defer(move |cx| {
2412            view.update(cx, f).ok();
2413        });
2414    }
2415
2416    pub fn observe<V2, E>(
2417        &mut self,
2418        entity: &E,
2419        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2420    ) -> Subscription
2421    where
2422        V2: 'static,
2423        V: 'static,
2424        E: Entity<V2>,
2425    {
2426        let view = self.view().downgrade();
2427        let entity_id = entity.entity_id();
2428        let entity = entity.downgrade();
2429        let window_handle = self.window.handle;
2430        let (subscription, activate) = self.app.observers.insert(
2431            entity_id,
2432            Box::new(move |cx| {
2433                window_handle
2434                    .update(cx, |_, cx| {
2435                        if let Some(handle) = E::upgrade_from(&entity) {
2436                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2437                                .is_ok()
2438                        } else {
2439                            false
2440                        }
2441                    })
2442                    .unwrap_or(false)
2443            }),
2444        );
2445        self.app.defer(move |_| activate());
2446        subscription
2447    }
2448
2449    pub fn subscribe<V2, E, Evt>(
2450        &mut self,
2451        entity: &E,
2452        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2453    ) -> Subscription
2454    where
2455        V2: EventEmitter<Evt>,
2456        E: Entity<V2>,
2457        Evt: 'static,
2458    {
2459        let view = self.view().downgrade();
2460        let entity_id = entity.entity_id();
2461        let handle = entity.downgrade();
2462        let window_handle = self.window.handle;
2463        let (subscription, activate) = self.app.event_listeners.insert(
2464            entity_id,
2465            (
2466                TypeId::of::<Evt>(),
2467                Box::new(move |event, cx| {
2468                    window_handle
2469                        .update(cx, |_, cx| {
2470                            if let Some(handle) = E::upgrade_from(&handle) {
2471                                let event = event.downcast_ref().expect("invalid event type");
2472                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2473                                    .is_ok()
2474                            } else {
2475                                false
2476                            }
2477                        })
2478                        .unwrap_or(false)
2479                }),
2480            ),
2481        );
2482        self.app.defer(move |_| activate());
2483        subscription
2484    }
2485
2486    /// Register a callback to be invoked when the view is released.
2487    ///
2488    /// The callback receives a handle to the view's window. This handle may be
2489    /// invalid, if the window was closed before the view was released.
2490    pub fn on_release(
2491        &mut self,
2492        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
2493    ) -> Subscription {
2494        let window_handle = self.window.handle;
2495        let (subscription, activate) = self.app.release_listeners.insert(
2496            self.view.model.entity_id,
2497            Box::new(move |this, cx| {
2498                let this = this.downcast_mut().expect("invalid entity type");
2499                on_release(this, window_handle, cx)
2500            }),
2501        );
2502        activate();
2503        subscription
2504    }
2505
2506    pub fn observe_release<V2, E>(
2507        &mut self,
2508        entity: &E,
2509        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2510    ) -> Subscription
2511    where
2512        V: 'static,
2513        V2: 'static,
2514        E: Entity<V2>,
2515    {
2516        let view = self.view().downgrade();
2517        let entity_id = entity.entity_id();
2518        let window_handle = self.window.handle;
2519        let (subscription, activate) = self.app.release_listeners.insert(
2520            entity_id,
2521            Box::new(move |entity, cx| {
2522                let entity = entity.downcast_mut().expect("invalid entity type");
2523                let _ = window_handle.update(cx, |_, cx| {
2524                    view.update(cx, |this, cx| on_release(this, entity, cx))
2525                });
2526            }),
2527        );
2528        activate();
2529        subscription
2530    }
2531
2532    pub fn notify(&mut self) {
2533        for view_id in self
2534            .window
2535            .rendered_frame
2536            .dispatch_tree
2537            .view_path(self.view.entity_id())
2538        {
2539            if !self.window.dirty_views.insert(view_id) {
2540                break;
2541            }
2542        }
2543
2544        if !self.window.drawing {
2545            self.window_cx.notify();
2546            self.window_cx.app.push_effect(Effect::Notify {
2547                emitter: self.view.model.entity_id,
2548            });
2549        }
2550    }
2551
2552    pub fn observe_window_bounds(
2553        &mut self,
2554        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2555    ) -> Subscription {
2556        let view = self.view.downgrade();
2557        let (subscription, activate) = self.window.bounds_observers.insert(
2558            (),
2559            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2560        );
2561        activate();
2562        subscription
2563    }
2564
2565    pub fn observe_window_activation(
2566        &mut self,
2567        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2568    ) -> Subscription {
2569        let view = self.view.downgrade();
2570        let (subscription, activate) = self.window.activation_observers.insert(
2571            (),
2572            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2573        );
2574        activate();
2575        subscription
2576    }
2577
2578    /// Register a listener to be called when the given focus handle receives focus.
2579    /// Returns a subscription and persists until the subscription is dropped.
2580    pub fn on_focus(
2581        &mut self,
2582        handle: &FocusHandle,
2583        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2584    ) -> Subscription {
2585        let view = self.view.downgrade();
2586        let focus_id = handle.id;
2587        let (subscription, activate) = self.window.focus_listeners.insert(
2588            (),
2589            Box::new(move |event, cx| {
2590                view.update(cx, |view, cx| {
2591                    if event.previous_focus_path.last() != Some(&focus_id)
2592                        && event.current_focus_path.last() == Some(&focus_id)
2593                    {
2594                        listener(view, cx)
2595                    }
2596                })
2597                .is_ok()
2598            }),
2599        );
2600        self.app.defer(move |_| activate());
2601        subscription
2602    }
2603
2604    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2605    /// Returns a subscription and persists until the subscription is dropped.
2606    pub fn on_focus_in(
2607        &mut self,
2608        handle: &FocusHandle,
2609        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2610    ) -> Subscription {
2611        let view = self.view.downgrade();
2612        let focus_id = handle.id;
2613        let (subscription, activate) = self.window.focus_listeners.insert(
2614            (),
2615            Box::new(move |event, cx| {
2616                view.update(cx, |view, cx| {
2617                    if !event.previous_focus_path.contains(&focus_id)
2618                        && event.current_focus_path.contains(&focus_id)
2619                    {
2620                        listener(view, cx)
2621                    }
2622                })
2623                .is_ok()
2624            }),
2625        );
2626        self.app.defer(move |_| activate());
2627        subscription
2628    }
2629
2630    /// Register a listener to be called when the given focus handle loses focus.
2631    /// Returns a subscription and persists until the subscription is dropped.
2632    pub fn on_blur(
2633        &mut self,
2634        handle: &FocusHandle,
2635        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2636    ) -> Subscription {
2637        let view = self.view.downgrade();
2638        let focus_id = handle.id;
2639        let (subscription, activate) = self.window.focus_listeners.insert(
2640            (),
2641            Box::new(move |event, cx| {
2642                view.update(cx, |view, cx| {
2643                    if event.previous_focus_path.last() == Some(&focus_id)
2644                        && event.current_focus_path.last() != Some(&focus_id)
2645                    {
2646                        listener(view, cx)
2647                    }
2648                })
2649                .is_ok()
2650            }),
2651        );
2652        self.app.defer(move |_| activate());
2653        subscription
2654    }
2655
2656    /// Register a listener to be called when the window loses focus.
2657    /// Returns a subscription and persists until the subscription is dropped.
2658    pub fn on_blur_window(
2659        &mut self,
2660        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2661    ) -> Subscription {
2662        let view = self.view.downgrade();
2663        let (subscription, activate) = self.window.blur_listeners.insert(
2664            (),
2665            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
2666        );
2667        activate();
2668        subscription
2669    }
2670
2671    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2672    /// Returns a subscription and persists until the subscription is dropped.
2673    pub fn on_focus_out(
2674        &mut self,
2675        handle: &FocusHandle,
2676        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2677    ) -> Subscription {
2678        let view = self.view.downgrade();
2679        let focus_id = handle.id;
2680        let (subscription, activate) = self.window.focus_listeners.insert(
2681            (),
2682            Box::new(move |event, cx| {
2683                view.update(cx, |view, cx| {
2684                    if event.previous_focus_path.contains(&focus_id)
2685                        && !event.current_focus_path.contains(&focus_id)
2686                    {
2687                        listener(view, cx)
2688                    }
2689                })
2690                .is_ok()
2691            }),
2692        );
2693        self.app.defer(move |_| activate());
2694        subscription
2695    }
2696
2697    pub fn spawn<Fut, R>(
2698        &mut self,
2699        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2700    ) -> Task<R>
2701    where
2702        R: 'static,
2703        Fut: Future<Output = R> + 'static,
2704    {
2705        let view = self.view().downgrade();
2706        self.window_cx.spawn(|cx| f(view, cx))
2707    }
2708
2709    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2710    where
2711        G: 'static,
2712    {
2713        let mut global = self.app.lease_global::<G>();
2714        let result = f(&mut global, self);
2715        self.app.end_global_lease(global);
2716        result
2717    }
2718
2719    pub fn observe_global<G: 'static>(
2720        &mut self,
2721        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2722    ) -> Subscription {
2723        let window_handle = self.window.handle;
2724        let view = self.view().downgrade();
2725        let (subscription, activate) = self.global_observers.insert(
2726            TypeId::of::<G>(),
2727            Box::new(move |cx| {
2728                window_handle
2729                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2730                    .unwrap_or(false)
2731            }),
2732        );
2733        self.app.defer(move |_| activate());
2734        subscription
2735    }
2736
2737    pub fn on_mouse_event<Event: 'static>(
2738        &mut self,
2739        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2740    ) {
2741        let handle = self.view().clone();
2742        self.window_cx.on_mouse_event(move |event, phase, cx| {
2743            handle.update(cx, |view, cx| {
2744                handler(view, event, phase, cx);
2745            })
2746        });
2747    }
2748
2749    pub fn on_key_event<Event: 'static>(
2750        &mut self,
2751        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2752    ) {
2753        let handle = self.view().clone();
2754        self.window_cx.on_key_event(move |event, phase, cx| {
2755            handle.update(cx, |view, cx| {
2756                handler(view, event, phase, cx);
2757            })
2758        });
2759    }
2760
2761    pub fn on_action(
2762        &mut self,
2763        action_type: TypeId,
2764        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2765    ) {
2766        let handle = self.view().clone();
2767        self.window_cx
2768            .on_action(action_type, move |action, phase, cx| {
2769                handle.update(cx, |view, cx| {
2770                    listener(view, action, phase, cx);
2771                })
2772            });
2773    }
2774
2775    pub fn emit<Evt>(&mut self, event: Evt)
2776    where
2777        Evt: 'static,
2778        V: EventEmitter<Evt>,
2779    {
2780        let emitter = self.view.model.entity_id;
2781        self.app.push_effect(Effect::Emit {
2782            emitter,
2783            event_type: TypeId::of::<Evt>(),
2784            event: Box::new(event),
2785        });
2786    }
2787
2788    pub fn focus_self(&mut self)
2789    where
2790        V: FocusableView,
2791    {
2792        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2793    }
2794
2795    pub fn listener<E>(
2796        &self,
2797        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2798    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2799        let view = self.view().downgrade();
2800        move |e: &E, cx: &mut WindowContext| {
2801            view.update(cx, |view, cx| f(view, e, cx)).ok();
2802        }
2803    }
2804}
2805
2806impl<V> Context for ViewContext<'_, V> {
2807    type Result<U> = U;
2808
2809    fn new_model<T: 'static>(
2810        &mut self,
2811        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2812    ) -> Model<T> {
2813        self.window_cx.new_model(build_model)
2814    }
2815
2816    fn update_model<T: 'static, R>(
2817        &mut self,
2818        model: &Model<T>,
2819        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2820    ) -> R {
2821        self.window_cx.update_model(model, update)
2822    }
2823
2824    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2825    where
2826        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2827    {
2828        self.window_cx.update_window(window, update)
2829    }
2830
2831    fn read_model<T, R>(
2832        &self,
2833        handle: &Model<T>,
2834        read: impl FnOnce(&T, &AppContext) -> R,
2835    ) -> Self::Result<R>
2836    where
2837        T: 'static,
2838    {
2839        self.window_cx.read_model(handle, read)
2840    }
2841
2842    fn read_window<T, R>(
2843        &self,
2844        window: &WindowHandle<T>,
2845        read: impl FnOnce(View<T>, &AppContext) -> R,
2846    ) -> Result<R>
2847    where
2848        T: 'static,
2849    {
2850        self.window_cx.read_window(window, read)
2851    }
2852}
2853
2854impl<V: 'static> VisualContext for ViewContext<'_, V> {
2855    fn new_view<W: Render + 'static>(
2856        &mut self,
2857        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2858    ) -> Self::Result<View<W>> {
2859        self.window_cx.new_view(build_view_state)
2860    }
2861
2862    fn update_view<V2: 'static, R>(
2863        &mut self,
2864        view: &View<V2>,
2865        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2866    ) -> Self::Result<R> {
2867        self.window_cx.update_view(view, update)
2868    }
2869
2870    fn replace_root_view<W>(
2871        &mut self,
2872        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2873    ) -> Self::Result<View<W>>
2874    where
2875        W: 'static + Render,
2876    {
2877        self.window_cx.replace_root_view(build_view)
2878    }
2879
2880    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2881        self.window_cx.focus_view(view)
2882    }
2883
2884    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2885        self.window_cx.dismiss_view(view)
2886    }
2887}
2888
2889impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2890    type Target = WindowContext<'a>;
2891
2892    fn deref(&self) -> &Self::Target {
2893        &self.window_cx
2894    }
2895}
2896
2897impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2898    fn deref_mut(&mut self) -> &mut Self::Target {
2899        &mut self.window_cx
2900    }
2901}
2902
2903// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2904slotmap::new_key_type! { pub struct WindowId; }
2905
2906impl WindowId {
2907    pub fn as_u64(&self) -> u64 {
2908        self.0.as_ffi()
2909    }
2910}
2911
2912#[derive(Deref, DerefMut)]
2913pub struct WindowHandle<V> {
2914    #[deref]
2915    #[deref_mut]
2916    pub(crate) any_handle: AnyWindowHandle,
2917    state_type: PhantomData<V>,
2918}
2919
2920impl<V: 'static + Render> WindowHandle<V> {
2921    pub fn new(id: WindowId) -> Self {
2922        WindowHandle {
2923            any_handle: AnyWindowHandle {
2924                id,
2925                state_type: TypeId::of::<V>(),
2926            },
2927            state_type: PhantomData,
2928        }
2929    }
2930
2931    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2932    where
2933        C: Context,
2934    {
2935        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2936            root_view
2937                .downcast::<V>()
2938                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2939        }))
2940    }
2941
2942    pub fn update<C, R>(
2943        &self,
2944        cx: &mut C,
2945        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2946    ) -> Result<R>
2947    where
2948        C: Context,
2949    {
2950        cx.update_window(self.any_handle, |root_view, cx| {
2951            let view = root_view
2952                .downcast::<V>()
2953                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2954            Ok(cx.update_view(&view, update))
2955        })?
2956    }
2957
2958    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2959        let x = cx
2960            .windows
2961            .get(self.id)
2962            .and_then(|window| {
2963                window
2964                    .as_ref()
2965                    .and_then(|window| window.root_view.clone())
2966                    .map(|root_view| root_view.downcast::<V>())
2967            })
2968            .ok_or_else(|| anyhow!("window not found"))?
2969            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2970
2971        Ok(x.read(cx))
2972    }
2973
2974    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2975    where
2976        C: Context,
2977    {
2978        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2979    }
2980
2981    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2982    where
2983        C: Context,
2984    {
2985        cx.read_window(self, |root_view, _cx| root_view.clone())
2986    }
2987
2988    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2989        cx.windows
2990            .get(self.id)
2991            .and_then(|window| window.as_ref().map(|window| window.active))
2992    }
2993}
2994
2995impl<V> Copy for WindowHandle<V> {}
2996
2997impl<V> Clone for WindowHandle<V> {
2998    fn clone(&self) -> Self {
2999        *self
3000    }
3001}
3002
3003impl<V> PartialEq for WindowHandle<V> {
3004    fn eq(&self, other: &Self) -> bool {
3005        self.any_handle == other.any_handle
3006    }
3007}
3008
3009impl<V> Eq for WindowHandle<V> {}
3010
3011impl<V> Hash for WindowHandle<V> {
3012    fn hash<H: Hasher>(&self, state: &mut H) {
3013        self.any_handle.hash(state);
3014    }
3015}
3016
3017impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
3018    fn from(val: WindowHandle<V>) -> Self {
3019        val.any_handle
3020    }
3021}
3022
3023#[derive(Copy, Clone, PartialEq, Eq, Hash)]
3024pub struct AnyWindowHandle {
3025    pub(crate) id: WindowId,
3026    state_type: TypeId,
3027}
3028
3029impl AnyWindowHandle {
3030    pub fn window_id(&self) -> WindowId {
3031        self.id
3032    }
3033
3034    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
3035        if TypeId::of::<T>() == self.state_type {
3036            Some(WindowHandle {
3037                any_handle: *self,
3038                state_type: PhantomData,
3039            })
3040        } else {
3041            None
3042        }
3043    }
3044
3045    pub fn update<C, R>(
3046        self,
3047        cx: &mut C,
3048        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
3049    ) -> Result<R>
3050    where
3051        C: Context,
3052    {
3053        cx.update_window(self, update)
3054    }
3055
3056    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
3057    where
3058        C: Context,
3059        T: 'static,
3060    {
3061        let view = self
3062            .downcast::<T>()
3063            .context("the type of the window's root view has changed")?;
3064
3065        cx.read_window(&view, read)
3066    }
3067}
3068
3069// #[cfg(any(test, feature = "test-support"))]
3070// impl From<SmallVec<[u32; 16]>> for StackingOrder {
3071//     fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
3072//         StackingOrder(small_vec)
3073//     }
3074// }
3075
3076#[derive(Clone, Debug, Eq, PartialEq, Hash)]
3077pub enum ElementId {
3078    View(EntityId),
3079    Integer(usize),
3080    Name(SharedString),
3081    FocusHandle(FocusId),
3082    NamedInteger(SharedString, usize),
3083}
3084
3085impl ElementId {
3086    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
3087        ElementId::View(entity_id)
3088    }
3089}
3090
3091impl TryInto<SharedString> for ElementId {
3092    type Error = anyhow::Error;
3093
3094    fn try_into(self) -> anyhow::Result<SharedString> {
3095        if let ElementId::Name(name) = self {
3096            Ok(name)
3097        } else {
3098            Err(anyhow!("element id is not string"))
3099        }
3100    }
3101}
3102
3103impl From<usize> for ElementId {
3104    fn from(id: usize) -> Self {
3105        ElementId::Integer(id)
3106    }
3107}
3108
3109impl From<i32> for ElementId {
3110    fn from(id: i32) -> Self {
3111        Self::Integer(id as usize)
3112    }
3113}
3114
3115impl From<SharedString> for ElementId {
3116    fn from(name: SharedString) -> Self {
3117        ElementId::Name(name)
3118    }
3119}
3120
3121impl From<&'static str> for ElementId {
3122    fn from(name: &'static str) -> Self {
3123        ElementId::Name(name.into())
3124    }
3125}
3126
3127impl<'a> From<&'a FocusHandle> for ElementId {
3128    fn from(handle: &'a FocusHandle) -> Self {
3129        ElementId::FocusHandle(handle.id)
3130    }
3131}
3132
3133impl From<(&'static str, EntityId)> for ElementId {
3134    fn from((name, id): (&'static str, EntityId)) -> Self {
3135        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
3136    }
3137}
3138
3139impl From<(&'static str, usize)> for ElementId {
3140    fn from((name, id): (&'static str, usize)) -> Self {
3141        ElementId::NamedInteger(name.into(), id)
3142    }
3143}
3144
3145impl From<(&'static str, u64)> for ElementId {
3146    fn from((name, id): (&'static str, u64)) -> Self {
3147        ElementId::NamedInteger(name.into(), id as usize)
3148    }
3149}
3150
3151/// A rectangle, to be rendered on the screen by GPUI at the given position and size.
3152#[derive(Clone)]
3153pub struct PaintQuad {
3154    bounds: Bounds<Pixels>,
3155    corner_radii: Corners<Pixels>,
3156    background: Hsla,
3157    border_widths: Edges<Pixels>,
3158    border_color: Hsla,
3159}
3160
3161impl PaintQuad {
3162    /// Set the corner radii of the quad.
3163    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
3164        PaintQuad {
3165            corner_radii: corner_radii.into(),
3166            ..self
3167        }
3168    }
3169
3170    /// Set the border widths of the quad.
3171    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
3172        PaintQuad {
3173            border_widths: border_widths.into(),
3174            ..self
3175        }
3176    }
3177
3178    /// Set the border color of the quad.
3179    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
3180        PaintQuad {
3181            border_color: border_color.into(),
3182            ..self
3183        }
3184    }
3185
3186    /// Set the background color of the quad.
3187    pub fn background(self, background: impl Into<Hsla>) -> Self {
3188        PaintQuad {
3189            background: background.into(),
3190            ..self
3191        }
3192    }
3193}
3194
3195/// Create a quad with the given parameters.
3196pub fn quad(
3197    bounds: Bounds<Pixels>,
3198    corner_radii: impl Into<Corners<Pixels>>,
3199    background: impl Into<Hsla>,
3200    border_widths: impl Into<Edges<Pixels>>,
3201    border_color: impl Into<Hsla>,
3202) -> PaintQuad {
3203    PaintQuad {
3204        bounds,
3205        corner_radii: corner_radii.into(),
3206        background: background.into(),
3207        border_widths: border_widths.into(),
3208        border_color: border_color.into(),
3209    }
3210}
3211
3212/// Create a filled quad with the given bounds and background color.
3213pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
3214    PaintQuad {
3215        bounds: bounds.into(),
3216        corner_radii: (0.).into(),
3217        background: background.into(),
3218        border_widths: (0.).into(),
3219        border_color: transparent_black(),
3220    }
3221}
3222
3223/// Create a rectangle outline with the given bounds, border color, and a 1px border width
3224pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
3225    PaintQuad {
3226        bounds: bounds.into(),
3227        corner_radii: (0.).into(),
3228        background: transparent_black(),
3229        border_widths: (1.).into(),
3230        border_color: border_color.into(),
3231    }
3232}