1use gpui::{
2 App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
3 rgb, size, uniform_list,
4};
5
6struct UniformListExample {}
7
8impl Render for UniformListExample {
9 fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
10 div().size_full().bg(rgb(0xffffff)).child(
11 uniform_list(
12 cx.entity().clone(),
13 "entries",
14 50,
15 |_this, range, _window, _cx| {
16 let mut items = Vec::new();
17 for ix in range {
18 let item = ix + 1;
19
20 items.push(
21 div()
22 .id(ix)
23 .px_2()
24 .cursor_pointer()
25 .on_click(move |_event, _window, _cx| {
26 println!("clicked Item {item:?}");
27 })
28 .child(format!("Item {item}")),
29 );
30 }
31 items
32 },
33 )
34 .h_full(),
35 )
36 }
37}
38
39fn main() {
40 Application::new().run(|cx: &mut App| {
41 let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
42 cx.open_window(
43 WindowOptions {
44 window_bounds: Some(WindowBounds::Windowed(bounds)),
45 ..Default::default()
46 },
47 |_, cx| cx.new(|_| UniformListExample {}),
48 )
49 .unwrap();
50 });
51}