pressable.rs

  1use crate::{
  2    AnyElement, Bounds, DispatchPhase, Element, Interactive, MouseDownEvent, MouseEventListeners,
  3    MouseUpEvent, ParentElement, Pixels, StatefulElement, Styled, ViewContext,
  4};
  5use refineable::{CascadeSlot, Refineable, RefinementCascade};
  6use smallvec::SmallVec;
  7use std::sync::{
  8    atomic::{AtomicBool, Ordering::SeqCst},
  9    Arc,
 10};
 11
 12pub struct Pressable<E: Styled> {
 13    cascade_slot: CascadeSlot,
 14    pressed_style: <E::Style as Refineable>::Refinement,
 15    child: E,
 16}
 17
 18pub struct PressableState<S> {
 19    pressed: Arc<AtomicBool>,
 20    child_state: S,
 21}
 22
 23impl<E: Styled> Pressable<E> {
 24    pub fn new(mut child: E) -> Self {
 25        Self {
 26            cascade_slot: child.style_cascade().reserve(),
 27            pressed_style: Default::default(),
 28            child,
 29        }
 30    }
 31}
 32
 33impl<E> Styled for Pressable<E>
 34where
 35    E: Styled,
 36{
 37    type Style = E::Style;
 38
 39    fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
 40        self.child.style_cascade()
 41    }
 42
 43    fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
 44        &mut self.pressed_style
 45    }
 46}
 47
 48impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
 49    fn listeners(&mut self) -> &mut MouseEventListeners<S> {
 50        self.child.listeners()
 51    }
 52}
 53
 54impl<E> Element for Pressable<E>
 55where
 56    E: Styled + StatefulElement,
 57    <E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
 58    <<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
 59{
 60    type ViewState = E::ViewState;
 61    type ElementState = PressableState<E::ElementState>;
 62
 63    fn element_id(&self) -> Option<crate::ElementId> {
 64        Some(StatefulElement::element_id(&self.child))
 65    }
 66
 67    fn layout(
 68        &mut self,
 69        state: &mut Self::ViewState,
 70        element_state: Option<Self::ElementState>,
 71        cx: &mut ViewContext<Self::ViewState>,
 72    ) -> (crate::LayoutId, Self::ElementState) {
 73        if let Some(element_state) = element_state {
 74            let (id, child_state) = self
 75                .child
 76                .layout(state, Some(element_state.child_state), cx);
 77            let element_state = PressableState {
 78                pressed: element_state.pressed,
 79                child_state,
 80            };
 81            (id, element_state)
 82        } else {
 83            let (id, child_state) = self.child.layout(state, None, cx);
 84            let element_state = PressableState {
 85                pressed: Default::default(),
 86                child_state,
 87            };
 88            (id, element_state)
 89        }
 90    }
 91
 92    fn paint(
 93        &mut self,
 94        bounds: Bounds<Pixels>,
 95        state: &mut Self::ViewState,
 96        element_state: &mut Self::ElementState,
 97        cx: &mut ViewContext<Self::ViewState>,
 98    ) {
 99        let style = element_state
100            .pressed
101            .load(SeqCst)
102            .then_some(self.pressed_style.clone());
103        let slot = self.cascade_slot;
104        self.style_cascade().set(slot, style);
105
106        let pressed = element_state.pressed.clone();
107        cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
108            if phase == DispatchPhase::Capture {
109                if bounds.contains_point(event.position) {
110                    pressed.store(true, SeqCst);
111                    cx.notify();
112                }
113            }
114        });
115        let pressed = element_state.pressed.clone();
116        cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
117            if phase == DispatchPhase::Capture {
118                if pressed.load(SeqCst) {
119                    pressed.store(false, SeqCst);
120                    cx.notify();
121                }
122            }
123        });
124
125        self.child
126            .paint(bounds, state, &mut element_state.child_state, cx);
127    }
128}
129
130impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
131    type State = E::State;
132
133    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
134        self.child.children_mut()
135    }
136}
137
138impl<E> StatefulElement for Pressable<E>
139where
140    E: StatefulElement + Styled,
141    <E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
142    <<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
143{
144}