uniform_list.rs

  1use crate::{
  2    point, px, size, AnyElement, AvailableSpace, BorrowWindow, Bounds, ContentMask, Element,
  3    ElementId, InteractiveElement, InteractiveElementState, Interactivity, IntoElement, LayoutId,
  4    Pixels, Point, Render, Size, StyleRefinement, Styled, View, ViewContext, WindowContext,
  5};
  6use smallvec::SmallVec;
  7use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
  8use taffy::style::Overflow;
  9
 10/// uniform_list provides lazy rendering for a set of items that are of uniform height.
 11/// When rendered into a container with overflow-y: hidden and a fixed (or max) height,
 12/// uniform_list will only render the visible subset of items.
 13#[track_caller]
 14pub fn uniform_list<I, R, V>(
 15    view: View<V>,
 16    id: I,
 17    item_count: usize,
 18    f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> Vec<R>,
 19) -> UniformList
 20where
 21    I: Into<ElementId>,
 22    R: IntoElement,
 23    V: Render,
 24{
 25    let id = id.into();
 26    let mut base_style = StyleRefinement::default();
 27    base_style.overflow.y = Some(Overflow::Scroll);
 28
 29    let render_range = move |range, cx: &mut WindowContext| {
 30        view.update(cx, |this, cx| {
 31            f(this, range, cx)
 32                .into_iter()
 33                .map(|component| component.into_any_element())
 34                .collect()
 35        })
 36    };
 37
 38    UniformList {
 39        id: id.clone(),
 40        item_count,
 41        item_to_measure_index: 0,
 42        render_items: Box::new(render_range),
 43        interactivity: Interactivity {
 44            element_id: Some(id.into()),
 45            base_style: Box::new(base_style),
 46
 47            #[cfg(debug_assertions)]
 48            location: Some(*core::panic::Location::caller()),
 49
 50            ..Default::default()
 51        },
 52        scroll_handle: None,
 53    }
 54}
 55
 56pub struct UniformList {
 57    id: ElementId,
 58    item_count: usize,
 59    item_to_measure_index: usize,
 60    render_items:
 61        Box<dyn for<'a> Fn(Range<usize>, &'a mut WindowContext) -> SmallVec<[AnyElement; 64]>>,
 62    interactivity: Interactivity,
 63    scroll_handle: Option<UniformListScrollHandle>,
 64}
 65
 66#[derive(Clone, Default)]
 67pub struct UniformListScrollHandle(Rc<RefCell<Option<ScrollHandleState>>>);
 68
 69#[derive(Clone, Debug)]
 70struct ScrollHandleState {
 71    item_height: Pixels,
 72    list_height: Pixels,
 73    scroll_offset: Rc<RefCell<Point<Pixels>>>,
 74}
 75
 76impl UniformListScrollHandle {
 77    pub fn new() -> Self {
 78        Self(Rc::new(RefCell::new(None)))
 79    }
 80
 81    pub fn scroll_to_item(&self, ix: usize) {
 82        if let Some(state) = &*self.0.borrow() {
 83            let mut scroll_offset = state.scroll_offset.borrow_mut();
 84            let item_top = state.item_height * ix;
 85            let item_bottom = item_top + state.item_height;
 86            let scroll_top = -scroll_offset.y;
 87            if item_top < scroll_top {
 88                scroll_offset.y = -item_top;
 89            } else if item_bottom > scroll_top + state.list_height {
 90                scroll_offset.y = -(item_bottom - state.list_height);
 91            }
 92        }
 93    }
 94}
 95
 96impl Styled for UniformList {
 97    fn style(&mut self) -> &mut StyleRefinement {
 98        &mut self.interactivity.base_style
 99    }
100}
101
102#[derive(Default)]
103pub struct UniformListState {
104    interactive: InteractiveElementState,
105    item_size: Size<Pixels>,
106}
107
108impl Element for UniformList {
109    type State = UniformListState;
110
111    fn layout(
112        &mut self,
113        state: Option<Self::State>,
114        cx: &mut WindowContext,
115    ) -> (LayoutId, Self::State) {
116        let max_items = self.item_count;
117        let item_size = state
118            .as_ref()
119            .map(|s| s.item_size)
120            .unwrap_or_else(|| self.measure_item(None, cx));
121
122        let (layout_id, interactive) =
123            self.interactivity
124                .layout(state.map(|s| s.interactive), cx, |style, cx| {
125                    cx.request_measured_layout(
126                        style,
127                        move |known_dimensions, available_space, _cx| {
128                            let desired_height = item_size.height * max_items;
129                            let width =
130                                known_dimensions
131                                    .width
132                                    .unwrap_or(match available_space.width {
133                                        AvailableSpace::Definite(x) => x,
134                                        AvailableSpace::MinContent | AvailableSpace::MaxContent => {
135                                            item_size.width
136                                        }
137                                    });
138                            let height = match available_space.height {
139                                AvailableSpace::Definite(height) => desired_height.min(height),
140                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
141                                    desired_height
142                                }
143                            };
144                            size(width, height)
145                        },
146                    )
147                });
148
149        let element_state = UniformListState {
150            interactive,
151            item_size,
152        };
153
154        (layout_id, element_state)
155    }
156
157    fn paint(
158        &mut self,
159        bounds: Bounds<crate::Pixels>,
160        element_state: &mut Self::State,
161        cx: &mut WindowContext,
162    ) {
163        let style =
164            self.interactivity
165                .compute_style(Some(bounds), &mut element_state.interactive, cx);
166        let border = style.border_widths.to_pixels(cx.rem_size());
167        let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
168
169        let padded_bounds = Bounds::from_corners(
170            bounds.origin + point(border.left + padding.left, border.top + padding.top),
171            bounds.lower_right()
172                - point(border.right + padding.right, border.bottom + padding.bottom),
173        );
174
175        let item_size = element_state.item_size;
176        let content_size = Size {
177            width: padded_bounds.size.width,
178            height: item_size.height * self.item_count + padding.top + padding.bottom,
179        };
180
181        let shared_scroll_offset = element_state
182            .interactive
183            .scroll_offset
184            .get_or_insert_with(Rc::default)
185            .clone();
186
187        let item_height = self.measure_item(Some(padded_bounds.size.width), cx).height;
188
189        self.interactivity.paint(
190            bounds,
191            content_size,
192            &mut element_state.interactive,
193            cx,
194            |style, mut scroll_offset, cx| {
195                let border = style.border_widths.to_pixels(cx.rem_size());
196                let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
197
198                let padded_bounds = Bounds::from_corners(
199                    bounds.origin + point(border.left + padding.left, border.top),
200                    bounds.lower_right() - point(border.right + padding.right, border.bottom),
201                );
202
203                cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
204                    style.paint(bounds, cx, |cx| {
205                        if self.item_count > 0 {
206                            let content_height =
207                                item_height * self.item_count + padding.top + padding.bottom;
208                            let min_scroll_offset = padded_bounds.size.height - content_height;
209                            if scroll_offset.y < min_scroll_offset {
210                                shared_scroll_offset.borrow_mut().y = min_scroll_offset;
211                                scroll_offset.y = min_scroll_offset;
212                            }
213
214                            if let Some(scroll_handle) = self.scroll_handle.clone() {
215                                scroll_handle.0.borrow_mut().replace(ScrollHandleState {
216                                    item_height,
217                                    list_height: padded_bounds.size.height,
218                                    scroll_offset: shared_scroll_offset,
219                                });
220                            }
221
222                            let first_visible_element_ix =
223                                (-(scroll_offset.y + padding.top) / item_height).floor() as usize;
224                            let last_visible_element_ix =
225                                ((-scroll_offset.y + padded_bounds.size.height) / item_height)
226                                    .ceil() as usize;
227                            let visible_range = first_visible_element_ix
228                                ..cmp::min(last_visible_element_ix, self.item_count);
229
230                            let mut items = (self.render_items)(visible_range.clone(), cx);
231                            cx.with_z_index(1, |cx| {
232                                let content_mask = ContentMask { bounds };
233                                cx.with_content_mask(Some(content_mask), |cx| {
234                                    for (item, ix) in items.iter_mut().zip(visible_range) {
235                                        let item_origin = padded_bounds.origin
236                                            + point(
237                                                px(0.),
238                                                item_height * ix + scroll_offset.y + padding.top,
239                                            );
240                                        let available_space = size(
241                                            AvailableSpace::Definite(padded_bounds.size.width),
242                                            AvailableSpace::Definite(item_height),
243                                        );
244                                        item.draw(item_origin, available_space, cx);
245                                    }
246                                });
247                            });
248                        }
249                    });
250                })
251            },
252        );
253    }
254}
255
256impl IntoElement for UniformList {
257    type Element = Self;
258
259    fn element_id(&self) -> Option<crate::ElementId> {
260        Some(self.id.clone())
261    }
262
263    fn into_element(self) -> Self::Element {
264        self
265    }
266}
267
268impl UniformList {
269    pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
270        self.item_to_measure_index = item_index.unwrap_or(0);
271        self
272    }
273
274    fn measure_item(&self, list_width: Option<Pixels>, cx: &mut WindowContext) -> Size<Pixels> {
275        if self.item_count == 0 {
276            return Size::default();
277        }
278
279        let item_ix = cmp::min(self.item_to_measure_index, self.item_count - 1);
280        let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
281        let mut item_to_measure = items.pop().unwrap();
282        let available_space = size(
283            list_width.map_or(AvailableSpace::MinContent, |width| {
284                AvailableSpace::Definite(width)
285            }),
286            AvailableSpace::MinContent,
287        );
288        item_to_measure.measure(available_space, cx)
289    }
290
291    pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
292        self.scroll_handle = Some(handle);
293        self
294    }
295}
296
297impl InteractiveElement for UniformList {
298    fn interactivity(&mut self) -> &mut crate::Interactivity {
299        &mut self.interactivity
300    }
301}