window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model,
   7    ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent,
   8    MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler,
   9    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  10    RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size,
  11    Style, SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline,
  12    UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    fmt::Debug,
  29    future::Future,
  30    hash::{Hash, Hasher},
  31    marker::PhantomData,
  32    mem,
  33    rc::Rc,
  34    sync::{
  35        atomic::{AtomicUsize, Ordering::SeqCst},
  36        Arc,
  37    },
  38};
  39use util::ResultExt;
  40
  41/// A global stacking order, which is created by stacking successive z-index values.
  42/// Each z-index will always be interpreted in the context of its parent z-index.
  43#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default, Debug)]
  44pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  45
  46/// Represents the two different phases when dispatching events.
  47#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  48pub enum DispatchPhase {
  49    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  50    /// invoked front to back and keyboard event listeners are invoked from the focused element
  51    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  52    /// registering event listeners.
  53    #[default]
  54    Bubble,
  55    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  56    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  57    /// is used for special purposes such as clearing the "pressed" state for click events. If
  58    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  59    /// outside of the immediate region may rely on detecting non-local events during this phase.
  60    Capture,
  61}
  62
  63type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  64type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  65type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  66type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  67
  68slotmap::new_key_type! { pub struct FocusId; }
  69
  70impl FocusId {
  71    /// Obtains whether the element associated with this handle is currently focused.
  72    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  73        cx.window.focus == Some(*self)
  74    }
  75
  76    /// Obtains whether the element associated with this handle contains the focused
  77    /// element or is itself focused.
  78    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  79        cx.focused()
  80            .map_or(false, |focused| self.contains(focused.id, cx))
  81    }
  82
  83    /// Obtains whether the element associated with this handle is contained within the
  84    /// focused element or is itself focused.
  85    pub fn within_focused(&self, cx: &WindowContext) -> bool {
  86        let focused = cx.focused();
  87        focused.map_or(false, |focused| focused.id.contains(*self, cx))
  88    }
  89
  90    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
  91    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
  92        cx.window
  93            .current_frame
  94            .dispatch_tree
  95            .focus_contains(*self, other)
  96    }
  97}
  98
  99/// A handle which can be used to track and manipulate the focused element in a window.
 100pub struct FocusHandle {
 101    pub(crate) id: FocusId,
 102    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 103}
 104
 105impl std::fmt::Debug for FocusHandle {
 106    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 107        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 108    }
 109}
 110
 111impl FocusHandle {
 112    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 113        let id = handles.write().insert(AtomicUsize::new(1));
 114        Self {
 115            id,
 116            handles: handles.clone(),
 117        }
 118    }
 119
 120    pub(crate) fn for_id(
 121        id: FocusId,
 122        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 123    ) -> Option<Self> {
 124        let lock = handles.read();
 125        let ref_count = lock.get(id)?;
 126        if ref_count.load(SeqCst) == 0 {
 127            None
 128        } else {
 129            ref_count.fetch_add(1, SeqCst);
 130            Some(Self {
 131                id,
 132                handles: handles.clone(),
 133            })
 134        }
 135    }
 136
 137    /// Moves the focus to the element associated with this handle.
 138    pub fn focus(&self, cx: &mut WindowContext) {
 139        cx.focus(self)
 140    }
 141
 142    /// Obtains whether the element associated with this handle is currently focused.
 143    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 144        self.id.is_focused(cx)
 145    }
 146
 147    /// Obtains whether the element associated with this handle contains the focused
 148    /// element or is itself focused.
 149    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 150        self.id.contains_focused(cx)
 151    }
 152
 153    /// Obtains whether the element associated with this handle is contained within the
 154    /// focused element or is itself focused.
 155    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 156        self.id.within_focused(cx)
 157    }
 158
 159    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 160    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 161        self.id.contains(other.id, cx)
 162    }
 163}
 164
 165impl Clone for FocusHandle {
 166    fn clone(&self) -> Self {
 167        Self::for_id(self.id, &self.handles).unwrap()
 168    }
 169}
 170
 171impl PartialEq for FocusHandle {
 172    fn eq(&self, other: &Self) -> bool {
 173        self.id == other.id
 174    }
 175}
 176
 177impl Eq for FocusHandle {}
 178
 179impl Drop for FocusHandle {
 180    fn drop(&mut self) {
 181        self.handles
 182            .read()
 183            .get(self.id)
 184            .unwrap()
 185            .fetch_sub(1, SeqCst);
 186    }
 187}
 188
 189/// FocusableView allows users of your view to easily
 190/// focus it (using cx.focus_view(view))
 191pub trait FocusableView: 'static + Render {
 192    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 193}
 194
 195/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 196/// where the lifecycle of the view is handled by another view.
 197pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 198
 199impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 200
 201pub struct DismissEvent;
 202
 203// Holds the state for a specific window.
 204pub struct Window {
 205    pub(crate) handle: AnyWindowHandle,
 206    pub(crate) removed: bool,
 207    pub(crate) platform_window: Box<dyn PlatformWindow>,
 208    display_id: DisplayId,
 209    sprite_atlas: Arc<dyn PlatformAtlas>,
 210    rem_size: Pixels,
 211    viewport_size: Size<Pixels>,
 212    layout_engine: Option<TaffyLayoutEngine>,
 213    pub(crate) root_view: Option<AnyView>,
 214    pub(crate) element_id_stack: GlobalElementId,
 215    pub(crate) previous_frame: Frame,
 216    pub(crate) current_frame: Frame,
 217    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 218    pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 219    default_prevented: bool,
 220    mouse_position: Point<Pixels>,
 221    requested_cursor_style: Option<CursorStyle>,
 222    scale_factor: f32,
 223    bounds: WindowBounds,
 224    bounds_observers: SubscriberSet<(), AnyObserver>,
 225    active: bool,
 226    activation_observers: SubscriberSet<(), AnyObserver>,
 227    pub(crate) dirty: bool,
 228    pub(crate) last_blur: Option<Option<FocusId>>,
 229    pub(crate) focus: Option<FocusId>,
 230}
 231
 232pub(crate) struct ElementStateBox {
 233    inner: Box<dyn Any>,
 234    #[cfg(debug_assertions)]
 235    type_name: &'static str,
 236}
 237
 238// #[derive(Default)]
 239pub(crate) struct Frame {
 240    pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
 241    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 242    pub(crate) dispatch_tree: DispatchTree,
 243    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 244    pub(crate) scene_builder: SceneBuilder,
 245    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 246    pub(crate) z_index_stack: StackingOrder,
 247    content_mask_stack: Vec<ContentMask<Pixels>>,
 248    element_offset_stack: Vec<Point<Pixels>>,
 249}
 250
 251impl Frame {
 252    pub fn new(dispatch_tree: DispatchTree) -> Self {
 253        Frame {
 254            element_states: HashMap::default(),
 255            mouse_listeners: HashMap::default(),
 256            dispatch_tree,
 257            focus_listeners: Vec::new(),
 258            scene_builder: SceneBuilder::default(),
 259            z_index_stack: StackingOrder::default(),
 260            depth_map: Default::default(),
 261            content_mask_stack: Vec::new(),
 262            element_offset_stack: Vec::new(),
 263        }
 264    }
 265}
 266
 267impl Window {
 268    pub(crate) fn new(
 269        handle: AnyWindowHandle,
 270        options: WindowOptions,
 271        cx: &mut AppContext,
 272    ) -> Self {
 273        let platform_window = cx.platform.open_window(handle, options);
 274        let display_id = platform_window.display().id();
 275        let sprite_atlas = platform_window.sprite_atlas();
 276        let mouse_position = platform_window.mouse_position();
 277        let content_size = platform_window.content_size();
 278        let scale_factor = platform_window.scale_factor();
 279        let bounds = platform_window.bounds();
 280
 281        platform_window.on_resize(Box::new({
 282            let mut cx = cx.to_async();
 283            move |_, _| {
 284                handle
 285                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 286                    .log_err();
 287            }
 288        }));
 289        platform_window.on_moved(Box::new({
 290            let mut cx = cx.to_async();
 291            move || {
 292                handle
 293                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 294                    .log_err();
 295            }
 296        }));
 297        platform_window.on_active_status_change(Box::new({
 298            let mut cx = cx.to_async();
 299            move |active| {
 300                handle
 301                    .update(&mut cx, |_, cx| {
 302                        cx.window.active = active;
 303                        cx.window
 304                            .activation_observers
 305                            .clone()
 306                            .retain(&(), |callback| callback(cx));
 307                    })
 308                    .log_err();
 309            }
 310        }));
 311
 312        platform_window.on_input({
 313            let mut cx = cx.to_async();
 314            Box::new(move |event| {
 315                handle
 316                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 317                    .log_err()
 318                    .unwrap_or(false)
 319            })
 320        });
 321
 322        Window {
 323            handle,
 324            removed: false,
 325            platform_window,
 326            display_id,
 327            sprite_atlas,
 328            rem_size: px(16.),
 329            viewport_size: content_size,
 330            layout_engine: Some(TaffyLayoutEngine::new()),
 331            root_view: None,
 332            element_id_stack: GlobalElementId::default(),
 333            previous_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 334            current_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 335            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 336            focus_listeners: SubscriberSet::new(),
 337            default_prevented: true,
 338            mouse_position,
 339            requested_cursor_style: None,
 340            scale_factor,
 341            bounds,
 342            bounds_observers: SubscriberSet::new(),
 343            active: false,
 344            activation_observers: SubscriberSet::new(),
 345            dirty: true,
 346            last_blur: None,
 347            focus: None,
 348        }
 349    }
 350}
 351
 352/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 353/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 354/// to leave room to support more complex shapes in the future.
 355#[derive(Clone, Debug, Default, PartialEq, Eq)]
 356#[repr(C)]
 357pub struct ContentMask<P: Clone + Default + Debug> {
 358    pub bounds: Bounds<P>,
 359}
 360
 361impl ContentMask<Pixels> {
 362    /// Scale the content mask's pixel units by the given scaling factor.
 363    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 364        ContentMask {
 365            bounds: self.bounds.scale(factor),
 366        }
 367    }
 368
 369    /// Intersect the content mask with the given content mask.
 370    pub fn intersect(&self, other: &Self) -> Self {
 371        let bounds = self.bounds.intersect(&other.bounds);
 372        ContentMask { bounds }
 373    }
 374}
 375
 376/// Provides access to application state in the context of a single window. Derefs
 377/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 378/// an `AppContext` and call any `AppContext` methods.
 379pub struct WindowContext<'a> {
 380    pub(crate) app: &'a mut AppContext,
 381    pub(crate) window: &'a mut Window,
 382}
 383
 384impl<'a> WindowContext<'a> {
 385    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 386        Self { app, window }
 387    }
 388
 389    /// Obtain a handle to the window that belongs to this context.
 390    pub fn window_handle(&self) -> AnyWindowHandle {
 391        self.window.handle
 392    }
 393
 394    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 395    pub fn notify(&mut self) {
 396        self.window.dirty = true;
 397    }
 398
 399    /// Close this window.
 400    pub fn remove_window(&mut self) {
 401        self.window.removed = true;
 402    }
 403
 404    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 405    /// for elements rendered within this window.
 406    pub fn focus_handle(&mut self) -> FocusHandle {
 407        FocusHandle::new(&self.window.focus_handles)
 408    }
 409
 410    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 411    pub fn focused(&self) -> Option<FocusHandle> {
 412        self.window
 413            .focus
 414            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 415    }
 416
 417    /// Move focus to the element associated with the given `FocusHandle`.
 418    pub fn focus(&mut self, handle: &FocusHandle) {
 419        if self.window.focus == Some(handle.id) {
 420            return;
 421        }
 422
 423        let focus_id = handle.id;
 424
 425        if self.window.last_blur.is_none() {
 426            self.window.last_blur = Some(self.window.focus);
 427        }
 428
 429        self.window.focus = Some(focus_id);
 430        self.window
 431            .current_frame
 432            .dispatch_tree
 433            .clear_pending_keystrokes();
 434        self.app.push_effect(Effect::FocusChanged {
 435            window_handle: self.window.handle,
 436            focused: Some(focus_id),
 437        });
 438        self.notify();
 439    }
 440
 441    /// Remove focus from all elements within this context's window.
 442    pub fn blur(&mut self) {
 443        if self.window.last_blur.is_none() {
 444            self.window.last_blur = Some(self.window.focus);
 445        }
 446
 447        self.window.focus = None;
 448        self.app.push_effect(Effect::FocusChanged {
 449            window_handle: self.window.handle,
 450            focused: None,
 451        });
 452        self.notify();
 453    }
 454
 455    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 456        let focus_handle = self.focused();
 457
 458        self.defer(move |cx| {
 459            let node_id = focus_handle
 460                .and_then(|handle| {
 461                    cx.window
 462                        .current_frame
 463                        .dispatch_tree
 464                        .focusable_node_id(handle.id)
 465                })
 466                .unwrap_or_else(|| cx.window.current_frame.dispatch_tree.root_node_id());
 467
 468            cx.propagate_event = true;
 469            cx.dispatch_action_on_node(node_id, action);
 470        })
 471    }
 472
 473    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 474    /// that are currently on the stack to be returned to the app.
 475    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 476        let handle = self.window.handle;
 477        self.app.defer(move |cx| {
 478            handle.update(cx, |_, cx| f(cx)).ok();
 479        });
 480    }
 481
 482    pub fn subscribe<Emitter, E, Evt>(
 483        &mut self,
 484        entity: &E,
 485        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 486    ) -> Subscription
 487    where
 488        Emitter: EventEmitter<Evt>,
 489        E: Entity<Emitter>,
 490        Evt: 'static,
 491    {
 492        let entity_id = entity.entity_id();
 493        let entity = entity.downgrade();
 494        let window_handle = self.window.handle;
 495        let (subscription, activate) = self.app.event_listeners.insert(
 496            entity_id,
 497            (
 498                TypeId::of::<Evt>(),
 499                Box::new(move |event, cx| {
 500                    window_handle
 501                        .update(cx, |_, cx| {
 502                            if let Some(handle) = E::upgrade_from(&entity) {
 503                                let event = event.downcast_ref().expect("invalid event type");
 504                                on_event(handle, event, cx);
 505                                true
 506                            } else {
 507                                false
 508                            }
 509                        })
 510                        .unwrap_or(false)
 511                }),
 512            ),
 513        );
 514        self.app.defer(move |_| activate());
 515        subscription
 516    }
 517
 518    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 519    /// await points in async code.
 520    pub fn to_async(&self) -> AsyncWindowContext {
 521        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 522    }
 523
 524    /// Schedule the given closure to be run directly after the current frame is rendered.
 525    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 526        let handle = self.window.handle;
 527        let display_id = self.window.display_id;
 528
 529        if !self.frame_consumers.contains_key(&display_id) {
 530            let (tx, mut rx) = mpsc::unbounded::<()>();
 531            self.platform.set_display_link_output_callback(
 532                display_id,
 533                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 534            );
 535
 536            let consumer_task = self.app.spawn(|cx| async move {
 537                while rx.next().await.is_some() {
 538                    cx.update(|cx| {
 539                        for callback in cx
 540                            .next_frame_callbacks
 541                            .get_mut(&display_id)
 542                            .unwrap()
 543                            .drain(..)
 544                            .collect::<SmallVec<[_; 32]>>()
 545                        {
 546                            callback(cx);
 547                        }
 548                    })
 549                    .ok();
 550
 551                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 552
 553                    cx.update(|cx| {
 554                        if cx.next_frame_callbacks.is_empty() {
 555                            cx.platform.stop_display_link(display_id);
 556                        }
 557                    })
 558                    .ok();
 559                }
 560            });
 561            self.frame_consumers.insert(display_id, consumer_task);
 562        }
 563
 564        if self.next_frame_callbacks.is_empty() {
 565            self.platform.start_display_link(display_id);
 566        }
 567
 568        self.next_frame_callbacks
 569            .entry(display_id)
 570            .or_default()
 571            .push(Box::new(move |cx: &mut AppContext| {
 572                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 573            }));
 574    }
 575
 576    /// Spawn the future returned by the given closure on the application thread pool.
 577    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 578    /// use within your future.
 579    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 580    where
 581        R: 'static,
 582        Fut: Future<Output = R> + 'static,
 583    {
 584        self.app
 585            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 586    }
 587
 588    /// Update the global of the given type. The given closure is given simultaneous mutable
 589    /// access both to the global and the context.
 590    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 591    where
 592        G: 'static,
 593    {
 594        let mut global = self.app.lease_global::<G>();
 595        let result = f(&mut global, self);
 596        self.app.end_global_lease(global);
 597        result
 598    }
 599
 600    #[must_use]
 601    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 602    /// layout is being requested, along with the layout ids of any children. This method is called during
 603    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 604    pub fn request_layout(
 605        &mut self,
 606        style: &Style,
 607        children: impl IntoIterator<Item = LayoutId>,
 608    ) -> LayoutId {
 609        self.app.layout_id_buffer.clear();
 610        self.app.layout_id_buffer.extend(children.into_iter());
 611        let rem_size = self.rem_size();
 612
 613        self.window.layout_engine.as_mut().unwrap().request_layout(
 614            style,
 615            rem_size,
 616            &self.app.layout_id_buffer,
 617        )
 618    }
 619
 620    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 621    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 622    /// determine the element's size. One place this is used internally is when measuring text.
 623    ///
 624    /// The given closure is invoked at layout time with the known dimensions and available space and
 625    /// returns a `Size`.
 626    pub fn request_measured_layout<
 627        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 628            + 'static,
 629    >(
 630        &mut self,
 631        style: Style,
 632        measure: F,
 633    ) -> LayoutId {
 634        let rem_size = self.rem_size();
 635        self.window
 636            .layout_engine
 637            .as_mut()
 638            .unwrap()
 639            .request_measured_layout(style, rem_size, measure)
 640    }
 641
 642    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 643        let mut layout_engine = self.window.layout_engine.take().unwrap();
 644        layout_engine.compute_layout(layout_id, available_space, self);
 645        self.window.layout_engine = Some(layout_engine);
 646    }
 647
 648    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 649    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 650    /// in order to pass your element its `Bounds` automatically.
 651    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 652        let mut bounds = self
 653            .window
 654            .layout_engine
 655            .as_mut()
 656            .unwrap()
 657            .layout_bounds(layout_id)
 658            .map(Into::into);
 659        bounds.origin += self.element_offset();
 660        bounds
 661    }
 662
 663    fn window_bounds_changed(&mut self) {
 664        self.window.scale_factor = self.window.platform_window.scale_factor();
 665        self.window.viewport_size = self.window.platform_window.content_size();
 666        self.window.bounds = self.window.platform_window.bounds();
 667        self.window.display_id = self.window.platform_window.display().id();
 668        self.window.dirty = true;
 669
 670        self.window
 671            .bounds_observers
 672            .clone()
 673            .retain(&(), |callback| callback(self));
 674    }
 675
 676    pub fn window_bounds(&self) -> WindowBounds {
 677        self.window.bounds
 678    }
 679
 680    pub fn viewport_size(&self) -> Size<Pixels> {
 681        self.window.viewport_size
 682    }
 683
 684    pub fn is_window_active(&self) -> bool {
 685        self.window.active
 686    }
 687
 688    pub fn zoom_window(&self) {
 689        self.window.platform_window.zoom();
 690    }
 691
 692    pub fn set_window_title(&mut self, title: &str) {
 693        self.window.platform_window.set_title(title);
 694    }
 695
 696    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 697        self.platform
 698            .displays()
 699            .into_iter()
 700            .find(|display| display.id() == self.window.display_id)
 701    }
 702
 703    pub fn show_character_palette(&self) {
 704        self.window.platform_window.show_character_palette();
 705    }
 706
 707    /// The scale factor of the display associated with the window. For example, it could
 708    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 709    /// be rendered as two pixels on screen.
 710    pub fn scale_factor(&self) -> f32 {
 711        self.window.scale_factor
 712    }
 713
 714    /// The size of an em for the base font of the application. Adjusting this value allows the
 715    /// UI to scale, just like zooming a web page.
 716    pub fn rem_size(&self) -> Pixels {
 717        self.window.rem_size
 718    }
 719
 720    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 721    /// UI to scale, just like zooming a web page.
 722    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 723        self.window.rem_size = rem_size.into();
 724    }
 725
 726    /// The line height associated with the current text style.
 727    pub fn line_height(&self) -> Pixels {
 728        let rem_size = self.rem_size();
 729        let text_style = self.text_style();
 730        text_style
 731            .line_height
 732            .to_pixels(text_style.font_size.into(), rem_size)
 733    }
 734
 735    /// Call to prevent the default action of an event. Currently only used to prevent
 736    /// parent elements from becoming focused on mouse down.
 737    pub fn prevent_default(&mut self) {
 738        self.window.default_prevented = true;
 739    }
 740
 741    /// Obtain whether default has been prevented for the event currently being dispatched.
 742    pub fn default_prevented(&self) -> bool {
 743        self.window.default_prevented
 744    }
 745
 746    /// Register a mouse event listener on the window for the current frame. The type of event
 747    /// is determined by the first parameter of the given listener. When the next frame is rendered
 748    /// the listener will be cleared.
 749    ///
 750    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 751    /// a specific need to register a global listener.
 752    pub fn on_mouse_event<Event: 'static>(
 753        &mut self,
 754        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 755    ) {
 756        let order = self.window.current_frame.z_index_stack.clone();
 757        self.window
 758            .current_frame
 759            .mouse_listeners
 760            .entry(TypeId::of::<Event>())
 761            .or_default()
 762            .push((
 763                order,
 764                Box::new(move |event: &dyn Any, phase, cx| {
 765                    handler(event.downcast_ref().unwrap(), phase, cx)
 766                }),
 767            ))
 768    }
 769
 770    /// Register a key event listener on the window for the current frame. The type of event
 771    /// is determined by the first parameter of the given listener. When the next frame is rendered
 772    /// the listener will be cleared.
 773    ///
 774    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 775    /// a specific need to register a global listener.
 776    pub fn on_key_event<Event: 'static>(
 777        &mut self,
 778        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 779    ) {
 780        self.window
 781            .current_frame
 782            .dispatch_tree
 783            .on_key_event(Rc::new(move |event, phase, cx| {
 784                if let Some(event) = event.downcast_ref::<Event>() {
 785                    handler(event, phase, cx)
 786                }
 787            }));
 788    }
 789
 790    /// Register an action listener on the window for the current frame. The type of action
 791    /// is determined by the first parameter of the given listener. When the next frame is rendered
 792    /// the listener will be cleared.
 793    ///
 794    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 795    /// a specific need to register a global listener.
 796    pub fn on_action(
 797        &mut self,
 798        action_type: TypeId,
 799        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 800    ) {
 801        self.window.current_frame.dispatch_tree.on_action(
 802            action_type,
 803            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 804        );
 805    }
 806
 807    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 808        let target = self
 809            .focused()
 810            .and_then(|focused_handle| {
 811                self.window
 812                    .current_frame
 813                    .dispatch_tree
 814                    .focusable_node_id(focused_handle.id)
 815            })
 816            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
 817        self.window
 818            .current_frame
 819            .dispatch_tree
 820            .is_action_available(action, target)
 821    }
 822
 823    /// The position of the mouse relative to the window.
 824    pub fn mouse_position(&self) -> Point<Pixels> {
 825        self.window.mouse_position
 826    }
 827
 828    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 829        self.window.requested_cursor_style = Some(style)
 830    }
 831
 832    /// Called during painting to invoke the given closure in a new stacking context. The given
 833    /// z-index is interpreted relative to the previous call to `stack`.
 834    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 835        self.window.current_frame.z_index_stack.push(z_index);
 836        let result = f(self);
 837        self.window.current_frame.z_index_stack.pop();
 838        result
 839    }
 840
 841    /// Called during painting to track which z-index is on top at each pixel position
 842    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 843        let stacking_order = self.window.current_frame.z_index_stack.clone();
 844        let depth_map = &mut self.window.current_frame.depth_map;
 845        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 846            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 847        }
 848    }
 849
 850    /// Returns true if the top-most opaque layer painted over this point was part of the
 851    /// same layer as the given stacking order.
 852    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 853        for (stack, bounds) in self.window.previous_frame.depth_map.iter() {
 854            if bounds.contains_point(point) {
 855                return level.starts_with(stack) || stack.starts_with(level);
 856            }
 857        }
 858
 859        false
 860    }
 861
 862    /// Called during painting to get the current stacking order.
 863    pub fn stacking_order(&self) -> &StackingOrder {
 864        &self.window.current_frame.z_index_stack
 865    }
 866
 867    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 868    pub fn paint_shadows(
 869        &mut self,
 870        bounds: Bounds<Pixels>,
 871        corner_radii: Corners<Pixels>,
 872        shadows: &[BoxShadow],
 873    ) {
 874        let scale_factor = self.scale_factor();
 875        let content_mask = self.content_mask();
 876        let window = &mut *self.window;
 877        for shadow in shadows {
 878            let mut shadow_bounds = bounds;
 879            shadow_bounds.origin += shadow.offset;
 880            shadow_bounds.dilate(shadow.spread_radius);
 881            window.current_frame.scene_builder.insert(
 882                &window.current_frame.z_index_stack,
 883                Shadow {
 884                    order: 0,
 885                    bounds: shadow_bounds.scale(scale_factor),
 886                    content_mask: content_mask.scale(scale_factor),
 887                    corner_radii: corner_radii.scale(scale_factor),
 888                    color: shadow.color,
 889                    blur_radius: shadow.blur_radius.scale(scale_factor),
 890                },
 891            );
 892        }
 893    }
 894
 895    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 896    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 897    pub fn paint_quad(
 898        &mut self,
 899        bounds: Bounds<Pixels>,
 900        corner_radii: Corners<Pixels>,
 901        background: impl Into<Hsla>,
 902        border_widths: Edges<Pixels>,
 903        border_color: impl Into<Hsla>,
 904    ) {
 905        let scale_factor = self.scale_factor();
 906        let content_mask = self.content_mask();
 907
 908        let window = &mut *self.window;
 909        window.current_frame.scene_builder.insert(
 910            &window.current_frame.z_index_stack,
 911            Quad {
 912                order: 0,
 913                bounds: bounds.scale(scale_factor),
 914                content_mask: content_mask.scale(scale_factor),
 915                background: background.into(),
 916                border_color: border_color.into(),
 917                corner_radii: corner_radii.scale(scale_factor),
 918                border_widths: border_widths.scale(scale_factor),
 919            },
 920        );
 921    }
 922
 923    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 924    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 925        let scale_factor = self.scale_factor();
 926        let content_mask = self.content_mask();
 927        path.content_mask = content_mask;
 928        path.color = color.into();
 929        let window = &mut *self.window;
 930        window.current_frame.scene_builder.insert(
 931            &window.current_frame.z_index_stack,
 932            path.scale(scale_factor),
 933        );
 934    }
 935
 936    /// Paint an underline into the scene for the current frame at the current z-index.
 937    pub fn paint_underline(
 938        &mut self,
 939        origin: Point<Pixels>,
 940        width: Pixels,
 941        style: &UnderlineStyle,
 942    ) {
 943        let scale_factor = self.scale_factor();
 944        let height = if style.wavy {
 945            style.thickness * 3.
 946        } else {
 947            style.thickness
 948        };
 949        let bounds = Bounds {
 950            origin,
 951            size: size(width, height),
 952        };
 953        let content_mask = self.content_mask();
 954        let window = &mut *self.window;
 955        window.current_frame.scene_builder.insert(
 956            &window.current_frame.z_index_stack,
 957            Underline {
 958                order: 0,
 959                bounds: bounds.scale(scale_factor),
 960                content_mask: content_mask.scale(scale_factor),
 961                thickness: style.thickness.scale(scale_factor),
 962                color: style.color.unwrap_or_default(),
 963                wavy: style.wavy,
 964            },
 965        );
 966    }
 967
 968    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 969    /// The y component of the origin is the baseline of the glyph.
 970    pub fn paint_glyph(
 971        &mut self,
 972        origin: Point<Pixels>,
 973        font_id: FontId,
 974        glyph_id: GlyphId,
 975        font_size: Pixels,
 976        color: Hsla,
 977    ) -> Result<()> {
 978        let scale_factor = self.scale_factor();
 979        let glyph_origin = origin.scale(scale_factor);
 980        let subpixel_variant = Point {
 981            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 982            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 983        };
 984        let params = RenderGlyphParams {
 985            font_id,
 986            glyph_id,
 987            font_size,
 988            subpixel_variant,
 989            scale_factor,
 990            is_emoji: false,
 991        };
 992
 993        let raster_bounds = self.text_system().raster_bounds(&params)?;
 994        if !raster_bounds.is_zero() {
 995            let tile =
 996                self.window
 997                    .sprite_atlas
 998                    .get_or_insert_with(&params.clone().into(), &mut || {
 999                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1000                        Ok((size, Cow::Owned(bytes)))
1001                    })?;
1002            let bounds = Bounds {
1003                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1004                size: tile.bounds.size.map(Into::into),
1005            };
1006            let content_mask = self.content_mask().scale(scale_factor);
1007            let window = &mut *self.window;
1008            window.current_frame.scene_builder.insert(
1009                &window.current_frame.z_index_stack,
1010                MonochromeSprite {
1011                    order: 0,
1012                    bounds,
1013                    content_mask,
1014                    color,
1015                    tile,
1016                },
1017            );
1018        }
1019        Ok(())
1020    }
1021
1022    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
1023    /// The y component of the origin is the baseline of the glyph.
1024    pub fn paint_emoji(
1025        &mut self,
1026        origin: Point<Pixels>,
1027        font_id: FontId,
1028        glyph_id: GlyphId,
1029        font_size: Pixels,
1030    ) -> Result<()> {
1031        let scale_factor = self.scale_factor();
1032        let glyph_origin = origin.scale(scale_factor);
1033        let params = RenderGlyphParams {
1034            font_id,
1035            glyph_id,
1036            font_size,
1037            // We don't render emojis with subpixel variants.
1038            subpixel_variant: Default::default(),
1039            scale_factor,
1040            is_emoji: true,
1041        };
1042
1043        let raster_bounds = self.text_system().raster_bounds(&params)?;
1044        if !raster_bounds.is_zero() {
1045            let tile =
1046                self.window
1047                    .sprite_atlas
1048                    .get_or_insert_with(&params.clone().into(), &mut || {
1049                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1050                        Ok((size, Cow::Owned(bytes)))
1051                    })?;
1052            let bounds = Bounds {
1053                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1054                size: tile.bounds.size.map(Into::into),
1055            };
1056            let content_mask = self.content_mask().scale(scale_factor);
1057            let window = &mut *self.window;
1058
1059            window.current_frame.scene_builder.insert(
1060                &window.current_frame.z_index_stack,
1061                PolychromeSprite {
1062                    order: 0,
1063                    bounds,
1064                    corner_radii: Default::default(),
1065                    content_mask,
1066                    tile,
1067                    grayscale: false,
1068                },
1069            );
1070        }
1071        Ok(())
1072    }
1073
1074    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
1075    pub fn paint_svg(
1076        &mut self,
1077        bounds: Bounds<Pixels>,
1078        path: SharedString,
1079        color: Hsla,
1080    ) -> Result<()> {
1081        let scale_factor = self.scale_factor();
1082        let bounds = bounds.scale(scale_factor);
1083        // Render the SVG at twice the size to get a higher quality result.
1084        let params = RenderSvgParams {
1085            path,
1086            size: bounds
1087                .size
1088                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1089        };
1090
1091        let tile =
1092            self.window
1093                .sprite_atlas
1094                .get_or_insert_with(&params.clone().into(), &mut || {
1095                    let bytes = self.svg_renderer.render(&params)?;
1096                    Ok((params.size, Cow::Owned(bytes)))
1097                })?;
1098        let content_mask = self.content_mask().scale(scale_factor);
1099
1100        let window = &mut *self.window;
1101        window.current_frame.scene_builder.insert(
1102            &window.current_frame.z_index_stack,
1103            MonochromeSprite {
1104                order: 0,
1105                bounds,
1106                content_mask,
1107                color,
1108                tile,
1109            },
1110        );
1111
1112        Ok(())
1113    }
1114
1115    /// Paint an image into the scene for the current frame at the current z-index.
1116    pub fn paint_image(
1117        &mut self,
1118        bounds: Bounds<Pixels>,
1119        corner_radii: Corners<Pixels>,
1120        data: Arc<ImageData>,
1121        grayscale: bool,
1122    ) -> Result<()> {
1123        let scale_factor = self.scale_factor();
1124        let bounds = bounds.scale(scale_factor);
1125        let params = RenderImageParams { image_id: data.id };
1126
1127        let tile = self
1128            .window
1129            .sprite_atlas
1130            .get_or_insert_with(&params.clone().into(), &mut || {
1131                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1132            })?;
1133        let content_mask = self.content_mask().scale(scale_factor);
1134        let corner_radii = corner_radii.scale(scale_factor);
1135
1136        let window = &mut *self.window;
1137        window.current_frame.scene_builder.insert(
1138            &window.current_frame.z_index_stack,
1139            PolychromeSprite {
1140                order: 0,
1141                bounds,
1142                content_mask,
1143                corner_radii,
1144                tile,
1145                grayscale,
1146            },
1147        );
1148        Ok(())
1149    }
1150
1151    /// Paint a surface into the scene for the current frame at the current z-index.
1152    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1153        let scale_factor = self.scale_factor();
1154        let bounds = bounds.scale(scale_factor);
1155        let content_mask = self.content_mask().scale(scale_factor);
1156        let window = &mut *self.window;
1157        window.current_frame.scene_builder.insert(
1158            &window.current_frame.z_index_stack,
1159            Surface {
1160                order: 0,
1161                bounds,
1162                content_mask,
1163                image_buffer,
1164            },
1165        );
1166    }
1167
1168    /// Draw pixels to the display for this window based on the contents of its scene.
1169    pub(crate) fn draw(&mut self) {
1170        let root_view = self.window.root_view.take().unwrap();
1171
1172        self.start_frame();
1173
1174        self.with_z_index(0, |cx| {
1175            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1176                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1177                    for action_listener in action_listeners.iter().cloned() {
1178                        cx.window.current_frame.dispatch_tree.on_action(
1179                            *action_type,
1180                            Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
1181                        )
1182                    }
1183                }
1184
1185                let available_space = cx.window.viewport_size.map(Into::into);
1186                root_view.draw(Point::zero(), available_space, cx);
1187            })
1188        });
1189
1190        if let Some(active_drag) = self.app.active_drag.take() {
1191            self.with_z_index(1, |cx| {
1192                let offset = cx.mouse_position() - active_drag.cursor_offset;
1193                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1194                active_drag.view.draw(offset, available_space, cx);
1195                cx.active_drag = Some(active_drag);
1196            });
1197        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1198            self.with_z_index(1, |cx| {
1199                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1200                active_tooltip
1201                    .view
1202                    .draw(active_tooltip.cursor_offset, available_space, cx);
1203            });
1204        }
1205
1206        self.window
1207            .current_frame
1208            .dispatch_tree
1209            .preserve_pending_keystrokes(
1210                &mut self.window.previous_frame.dispatch_tree,
1211                self.window.focus,
1212            );
1213
1214        self.window.root_view = Some(root_view);
1215        let scene = self.window.current_frame.scene_builder.build();
1216
1217        self.window.platform_window.draw(scene);
1218        let cursor_style = self
1219            .window
1220            .requested_cursor_style
1221            .take()
1222            .unwrap_or(CursorStyle::Arrow);
1223        self.platform.set_cursor_style(cursor_style);
1224
1225        self.window.dirty = false;
1226    }
1227
1228    /// Rotate the current frame and the previous frame, then clear the current frame.
1229    /// We repopulate all state in the current frame during each paint.
1230    fn start_frame(&mut self) {
1231        self.text_system().start_frame();
1232
1233        let window = &mut *self.window;
1234        window.layout_engine.as_mut().unwrap().clear();
1235
1236        mem::swap(&mut window.previous_frame, &mut window.current_frame);
1237        let frame = &mut window.current_frame;
1238        frame.element_states.clear();
1239        frame.mouse_listeners.values_mut().for_each(Vec::clear);
1240        frame.focus_listeners.clear();
1241        frame.dispatch_tree.clear();
1242        frame.depth_map.clear();
1243    }
1244
1245    /// Dispatch a mouse or keyboard event on the window.
1246    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1247        // Handlers may set this to false by calling `stop_propagation`
1248        self.app.propagate_event = true;
1249        self.window.default_prevented = false;
1250
1251        let event = match event {
1252            // Track the mouse position with our own state, since accessing the platform
1253            // API for the mouse position can only occur on the main thread.
1254            InputEvent::MouseMove(mouse_move) => {
1255                self.window.mouse_position = mouse_move.position;
1256                InputEvent::MouseMove(mouse_move)
1257            }
1258            InputEvent::MouseDown(mouse_down) => {
1259                self.window.mouse_position = mouse_down.position;
1260                InputEvent::MouseDown(mouse_down)
1261            }
1262            InputEvent::MouseUp(mouse_up) => {
1263                self.window.mouse_position = mouse_up.position;
1264                InputEvent::MouseUp(mouse_up)
1265            }
1266            // Translate dragging and dropping of external files from the operating system
1267            // to internal drag and drop events.
1268            InputEvent::FileDrop(file_drop) => match file_drop {
1269                FileDropEvent::Entered { position, files } => {
1270                    self.window.mouse_position = position;
1271                    if self.active_drag.is_none() {
1272                        self.active_drag = Some(AnyDrag {
1273                            view: self.build_view(|_| files).into(),
1274                            cursor_offset: position,
1275                        });
1276                    }
1277                    InputEvent::MouseDown(MouseDownEvent {
1278                        position,
1279                        button: MouseButton::Left,
1280                        click_count: 1,
1281                        modifiers: Modifiers::default(),
1282                    })
1283                }
1284                FileDropEvent::Pending { position } => {
1285                    self.window.mouse_position = position;
1286                    InputEvent::MouseMove(MouseMoveEvent {
1287                        position,
1288                        pressed_button: Some(MouseButton::Left),
1289                        modifiers: Modifiers::default(),
1290                    })
1291                }
1292                FileDropEvent::Submit { position } => {
1293                    self.window.mouse_position = position;
1294                    InputEvent::MouseUp(MouseUpEvent {
1295                        button: MouseButton::Left,
1296                        position,
1297                        modifiers: Modifiers::default(),
1298                        click_count: 1,
1299                    })
1300                }
1301                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1302                    button: MouseButton::Left,
1303                    position: Point::default(),
1304                    modifiers: Modifiers::default(),
1305                    click_count: 1,
1306                }),
1307            },
1308            _ => event,
1309        };
1310
1311        if let Some(any_mouse_event) = event.mouse_event() {
1312            self.dispatch_mouse_event(any_mouse_event);
1313        } else if let Some(any_key_event) = event.keyboard_event() {
1314            self.dispatch_key_event(any_key_event);
1315        }
1316
1317        !self.app.propagate_event
1318    }
1319
1320    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1321        if let Some(mut handlers) = self
1322            .window
1323            .current_frame
1324            .mouse_listeners
1325            .remove(&event.type_id())
1326        {
1327            // Because handlers may add other handlers, we sort every time.
1328            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1329
1330            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1331            // special purposes, such as detecting events outside of a given Bounds.
1332            for (_, handler) in &mut handlers {
1333                handler(event, DispatchPhase::Capture, self);
1334                if !self.app.propagate_event {
1335                    break;
1336                }
1337            }
1338
1339            // Bubble phase, where most normal handlers do their work.
1340            if self.app.propagate_event {
1341                for (_, handler) in handlers.iter_mut().rev() {
1342                    handler(event, DispatchPhase::Bubble, self);
1343                    if !self.app.propagate_event {
1344                        break;
1345                    }
1346                }
1347            }
1348
1349            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1350                self.active_drag = None;
1351            }
1352
1353            // Just in case any handlers added new handlers, which is weird, but possible.
1354            handlers.extend(
1355                self.window
1356                    .current_frame
1357                    .mouse_listeners
1358                    .get_mut(&event.type_id())
1359                    .into_iter()
1360                    .flat_map(|handlers| handlers.drain(..)),
1361            );
1362            self.window
1363                .current_frame
1364                .mouse_listeners
1365                .insert(event.type_id(), handlers);
1366        }
1367    }
1368
1369    fn dispatch_key_event(&mut self, event: &dyn Any) {
1370        let node_id = self
1371            .window
1372            .focus
1373            .and_then(|focus_id| {
1374                self.window
1375                    .current_frame
1376                    .dispatch_tree
1377                    .focusable_node_id(focus_id)
1378            })
1379            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
1380
1381        let dispatch_path = self
1382            .window
1383            .current_frame
1384            .dispatch_tree
1385            .dispatch_path(node_id);
1386
1387        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1388
1389        // Capture phase
1390        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1391        self.propagate_event = true;
1392
1393        for node_id in &dispatch_path {
1394            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1395
1396            if let Some(context) = node.context.clone() {
1397                context_stack.push(context);
1398            }
1399
1400            for key_listener in node.key_listeners.clone() {
1401                key_listener(event, DispatchPhase::Capture, self);
1402                if !self.propagate_event {
1403                    return;
1404                }
1405            }
1406        }
1407
1408        // Bubble phase
1409        for node_id in dispatch_path.iter().rev() {
1410            // Handle low level key events
1411            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1412            for key_listener in node.key_listeners.clone() {
1413                key_listener(event, DispatchPhase::Bubble, self);
1414                if !self.propagate_event {
1415                    return;
1416                }
1417            }
1418
1419            // Match keystrokes
1420            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1421            if node.context.is_some() {
1422                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1423                    if let Some(found) = self
1424                        .window
1425                        .current_frame
1426                        .dispatch_tree
1427                        .dispatch_key(&key_down_event.keystroke, &context_stack)
1428                    {
1429                        actions.push(found.boxed_clone())
1430                    }
1431                }
1432
1433                context_stack.pop();
1434            }
1435        }
1436
1437        for action in actions {
1438            self.dispatch_action_on_node(node_id, action);
1439            if !self.propagate_event {
1440                return;
1441            }
1442        }
1443    }
1444
1445    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1446        let dispatch_path = self
1447            .window
1448            .current_frame
1449            .dispatch_tree
1450            .dispatch_path(node_id);
1451
1452        // Capture phase
1453        for node_id in &dispatch_path {
1454            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1455            for DispatchActionListener {
1456                action_type,
1457                listener,
1458            } in node.action_listeners.clone()
1459            {
1460                let any_action = action.as_any();
1461                if action_type == any_action.type_id() {
1462                    listener(any_action, DispatchPhase::Capture, self);
1463                    if !self.propagate_event {
1464                        return;
1465                    }
1466                }
1467            }
1468        }
1469        // Bubble phase
1470        for node_id in dispatch_path.iter().rev() {
1471            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1472            for DispatchActionListener {
1473                action_type,
1474                listener,
1475            } in node.action_listeners.clone()
1476            {
1477                let any_action = action.as_any();
1478                if action_type == any_action.type_id() {
1479                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1480                    listener(any_action, DispatchPhase::Bubble, self);
1481                    if !self.propagate_event {
1482                        return;
1483                    }
1484                }
1485            }
1486        }
1487    }
1488
1489    /// Register the given handler to be invoked whenever the global of the given type
1490    /// is updated.
1491    pub fn observe_global<G: 'static>(
1492        &mut self,
1493        f: impl Fn(&mut WindowContext<'_>) + 'static,
1494    ) -> Subscription {
1495        let window_handle = self.window.handle;
1496        let (subscription, activate) = self.global_observers.insert(
1497            TypeId::of::<G>(),
1498            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1499        );
1500        self.app.defer(move |_| activate());
1501        subscription
1502    }
1503
1504    pub fn activate_window(&self) {
1505        self.window.platform_window.activate();
1506    }
1507
1508    pub fn minimize_window(&self) {
1509        self.window.platform_window.minimize();
1510    }
1511
1512    pub fn toggle_full_screen(&self) {
1513        self.window.platform_window.toggle_full_screen();
1514    }
1515
1516    pub fn prompt(
1517        &self,
1518        level: PromptLevel,
1519        msg: &str,
1520        answers: &[&str],
1521    ) -> oneshot::Receiver<usize> {
1522        self.window.platform_window.prompt(level, msg, answers)
1523    }
1524
1525    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1526        let node_id = self
1527            .window
1528            .focus
1529            .and_then(|focus_id| {
1530                self.window
1531                    .current_frame
1532                    .dispatch_tree
1533                    .focusable_node_id(focus_id)
1534            })
1535            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
1536
1537        self.window
1538            .current_frame
1539            .dispatch_tree
1540            .available_actions(node_id)
1541    }
1542
1543    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1544        self.window
1545            .previous_frame
1546            .dispatch_tree
1547            .bindings_for_action(
1548                action,
1549                &self.window.previous_frame.dispatch_tree.context_stack,
1550            )
1551    }
1552
1553    pub fn bindings_for_action_in(
1554        &self,
1555        action: &dyn Action,
1556        focus_handle: &FocusHandle,
1557    ) -> Vec<KeyBinding> {
1558        let dispatch_tree = &self.window.previous_frame.dispatch_tree;
1559
1560        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1561            return vec![];
1562        };
1563        let context_stack = dispatch_tree
1564            .dispatch_path(node_id)
1565            .into_iter()
1566            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1567            .collect();
1568        dispatch_tree.bindings_for_action(action, &context_stack)
1569    }
1570
1571    pub fn listener_for<V: Render, E>(
1572        &self,
1573        view: &View<V>,
1574        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1575    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1576        let view = view.downgrade();
1577        move |e: &E, cx: &mut WindowContext| {
1578            view.update(cx, |view, cx| f(view, e, cx)).ok();
1579        }
1580    }
1581
1582    pub fn handler_for<V: Render>(
1583        &self,
1584        view: &View<V>,
1585        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1586    ) -> impl Fn(&mut WindowContext) {
1587        let view = view.downgrade();
1588        move |cx: &mut WindowContext| {
1589            view.update(cx, |view, cx| f(view, cx)).ok();
1590        }
1591    }
1592
1593    //========== ELEMENT RELATED FUNCTIONS ===========
1594    pub fn with_key_dispatch<R>(
1595        &mut self,
1596        context: Option<KeyContext>,
1597        focus_handle: Option<FocusHandle>,
1598        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1599    ) -> R {
1600        let window = &mut self.window;
1601        window
1602            .current_frame
1603            .dispatch_tree
1604            .push_node(context.clone());
1605        if let Some(focus_handle) = focus_handle.as_ref() {
1606            window
1607                .current_frame
1608                .dispatch_tree
1609                .make_focusable(focus_handle.id);
1610        }
1611        let result = f(focus_handle, self);
1612
1613        self.window.current_frame.dispatch_tree.pop_node();
1614
1615        result
1616    }
1617
1618    /// Register a focus listener for the current frame only. It will be cleared
1619    /// on the next frame render. You should use this method only from within elements,
1620    /// and we may want to enforce that better via a different context type.
1621    // todo!() Move this to `FrameContext` to emphasize its individuality?
1622    pub fn on_focus_changed(
1623        &mut self,
1624        listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static,
1625    ) {
1626        self.window
1627            .current_frame
1628            .focus_listeners
1629            .push(Box::new(move |event, cx| {
1630                listener(event, cx);
1631            }));
1632    }
1633
1634    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1635    /// platform to receive textual input with proper integration with concerns such
1636    /// as IME interactions.
1637    pub fn handle_input(
1638        &mut self,
1639        focus_handle: &FocusHandle,
1640        input_handler: impl PlatformInputHandler,
1641    ) {
1642        if focus_handle.is_focused(self) {
1643            self.window
1644                .platform_window
1645                .set_input_handler(Box::new(input_handler));
1646        }
1647    }
1648
1649    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1650        let mut this = self.to_async();
1651        self.window
1652            .platform_window
1653            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1654    }
1655}
1656
1657impl Context for WindowContext<'_> {
1658    type Result<T> = T;
1659
1660    fn build_model<T>(
1661        &mut self,
1662        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1663    ) -> Model<T>
1664    where
1665        T: 'static,
1666    {
1667        let slot = self.app.entities.reserve();
1668        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1669        self.entities.insert(slot, model)
1670    }
1671
1672    fn update_model<T: 'static, R>(
1673        &mut self,
1674        model: &Model<T>,
1675        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1676    ) -> R {
1677        let mut entity = self.entities.lease(model);
1678        let result = update(
1679            &mut *entity,
1680            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1681        );
1682        self.entities.end_lease(entity);
1683        result
1684    }
1685
1686    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1687    where
1688        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1689    {
1690        if window == self.window.handle {
1691            let root_view = self.window.root_view.clone().unwrap();
1692            Ok(update(root_view, self))
1693        } else {
1694            window.update(self.app, update)
1695        }
1696    }
1697
1698    fn read_model<T, R>(
1699        &self,
1700        handle: &Model<T>,
1701        read: impl FnOnce(&T, &AppContext) -> R,
1702    ) -> Self::Result<R>
1703    where
1704        T: 'static,
1705    {
1706        let entity = self.entities.read(handle);
1707        read(&*entity, &*self.app)
1708    }
1709
1710    fn read_window<T, R>(
1711        &self,
1712        window: &WindowHandle<T>,
1713        read: impl FnOnce(View<T>, &AppContext) -> R,
1714    ) -> Result<R>
1715    where
1716        T: 'static,
1717    {
1718        if window.any_handle == self.window.handle {
1719            let root_view = self
1720                .window
1721                .root_view
1722                .clone()
1723                .unwrap()
1724                .downcast::<T>()
1725                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1726            Ok(read(root_view, self))
1727        } else {
1728            self.app.read_window(window, read)
1729        }
1730    }
1731}
1732
1733impl VisualContext for WindowContext<'_> {
1734    fn build_view<V>(
1735        &mut self,
1736        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1737    ) -> Self::Result<View<V>>
1738    where
1739        V: 'static + Render,
1740    {
1741        let slot = self.app.entities.reserve();
1742        let view = View {
1743            model: slot.clone(),
1744        };
1745        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1746        let entity = build_view_state(&mut cx);
1747        cx.entities.insert(slot, entity);
1748
1749        cx.new_view_observers
1750            .clone()
1751            .retain(&TypeId::of::<V>(), |observer| {
1752                let any_view = AnyView::from(view.clone());
1753                (observer)(any_view, self);
1754                true
1755            });
1756
1757        view
1758    }
1759
1760    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1761    fn update_view<T: 'static, R>(
1762        &mut self,
1763        view: &View<T>,
1764        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1765    ) -> Self::Result<R> {
1766        let mut lease = self.app.entities.lease(&view.model);
1767        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1768        let result = update(&mut *lease, &mut cx);
1769        cx.app.entities.end_lease(lease);
1770        result
1771    }
1772
1773    fn replace_root_view<V>(
1774        &mut self,
1775        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1776    ) -> Self::Result<View<V>>
1777    where
1778        V: 'static + Render,
1779    {
1780        let slot = self.app.entities.reserve();
1781        let view = View {
1782            model: slot.clone(),
1783        };
1784        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1785        let entity = build_view(&mut cx);
1786        self.entities.insert(slot, entity);
1787        self.window.root_view = Some(view.clone().into());
1788        view
1789    }
1790
1791    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1792        self.update_view(view, |view, cx| {
1793            view.focus_handle(cx).clone().focus(cx);
1794        })
1795    }
1796
1797    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1798    where
1799        V: ManagedView,
1800    {
1801        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1802    }
1803}
1804
1805impl<'a> std::ops::Deref for WindowContext<'a> {
1806    type Target = AppContext;
1807
1808    fn deref(&self) -> &Self::Target {
1809        &self.app
1810    }
1811}
1812
1813impl<'a> std::ops::DerefMut for WindowContext<'a> {
1814    fn deref_mut(&mut self) -> &mut Self::Target {
1815        &mut self.app
1816    }
1817}
1818
1819impl<'a> Borrow<AppContext> for WindowContext<'a> {
1820    fn borrow(&self) -> &AppContext {
1821        &self.app
1822    }
1823}
1824
1825impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1826    fn borrow_mut(&mut self) -> &mut AppContext {
1827        &mut self.app
1828    }
1829}
1830
1831pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1832    fn app_mut(&mut self) -> &mut AppContext {
1833        self.borrow_mut()
1834    }
1835
1836    fn app(&self) -> &AppContext {
1837        self.borrow()
1838    }
1839
1840    fn window(&self) -> &Window {
1841        self.borrow()
1842    }
1843
1844    fn window_mut(&mut self) -> &mut Window {
1845        self.borrow_mut()
1846    }
1847
1848    /// Pushes the given element id onto the global stack and invokes the given closure
1849    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1850    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1851    /// used to associate state with identified elements across separate frames.
1852    fn with_element_id<R>(
1853        &mut self,
1854        id: Option<impl Into<ElementId>>,
1855        f: impl FnOnce(&mut Self) -> R,
1856    ) -> R {
1857        if let Some(id) = id.map(Into::into) {
1858            let window = self.window_mut();
1859            window.element_id_stack.push(id.into());
1860            let result = f(self);
1861            let window: &mut Window = self.borrow_mut();
1862            window.element_id_stack.pop();
1863            result
1864        } else {
1865            f(self)
1866        }
1867    }
1868
1869    /// Invoke the given function with the given content mask after intersecting it
1870    /// with the current mask.
1871    fn with_content_mask<R>(
1872        &mut self,
1873        mask: Option<ContentMask<Pixels>>,
1874        f: impl FnOnce(&mut Self) -> R,
1875    ) -> R {
1876        if let Some(mask) = mask {
1877            let mask = mask.intersect(&self.content_mask());
1878            self.window_mut()
1879                .current_frame
1880                .content_mask_stack
1881                .push(mask);
1882            let result = f(self);
1883            self.window_mut().current_frame.content_mask_stack.pop();
1884            result
1885        } else {
1886            f(self)
1887        }
1888    }
1889
1890    /// Invoke the given function with the content mask reset to that
1891    /// of the window.
1892    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
1893        let mask = ContentMask {
1894            bounds: Bounds {
1895                origin: Point::default(),
1896                size: self.window().viewport_size,
1897            },
1898        };
1899        self.window_mut()
1900            .current_frame
1901            .content_mask_stack
1902            .push(mask);
1903        let result = f(self);
1904        self.window_mut().current_frame.content_mask_stack.pop();
1905        result
1906    }
1907
1908    /// Update the global element offset relative to the current offset. This is used to implement
1909    /// scrolling.
1910    fn with_element_offset<R>(
1911        &mut self,
1912        offset: Point<Pixels>,
1913        f: impl FnOnce(&mut Self) -> R,
1914    ) -> R {
1915        if offset.is_zero() {
1916            return f(self);
1917        };
1918
1919        let abs_offset = self.element_offset() + offset;
1920        self.with_absolute_element_offset(abs_offset, f)
1921    }
1922
1923    /// Update the global element offset based on the given offset. This is used to implement
1924    /// drag handles and other manual painting of elements.
1925    fn with_absolute_element_offset<R>(
1926        &mut self,
1927        offset: Point<Pixels>,
1928        f: impl FnOnce(&mut Self) -> R,
1929    ) -> R {
1930        self.window_mut()
1931            .current_frame
1932            .element_offset_stack
1933            .push(offset);
1934        let result = f(self);
1935        self.window_mut().current_frame.element_offset_stack.pop();
1936        result
1937    }
1938
1939    /// Obtain the current element offset.
1940    fn element_offset(&self) -> Point<Pixels> {
1941        self.window()
1942            .current_frame
1943            .element_offset_stack
1944            .last()
1945            .copied()
1946            .unwrap_or_default()
1947    }
1948
1949    /// Update or intialize state for an element with the given id that lives across multiple
1950    /// frames. If an element with this id existed in the previous frame, its state will be passed
1951    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1952    /// when drawing the next frame.
1953    fn with_element_state<S, R>(
1954        &mut self,
1955        id: ElementId,
1956        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1957    ) -> R
1958    where
1959        S: 'static,
1960    {
1961        self.with_element_id(Some(id), |cx| {
1962            let global_id = cx.window().element_id_stack.clone();
1963
1964            if let Some(any) = cx
1965                .window_mut()
1966                .current_frame
1967                .element_states
1968                .remove(&global_id)
1969                .or_else(|| {
1970                    cx.window_mut()
1971                        .previous_frame
1972                        .element_states
1973                        .remove(&global_id)
1974                })
1975            {
1976                let ElementStateBox {
1977                    inner,
1978
1979                    #[cfg(debug_assertions)]
1980                    type_name
1981                } = any;
1982                // Using the extra inner option to avoid needing to reallocate a new box.
1983                let mut state_box = inner
1984                    .downcast::<Option<S>>()
1985                    .map_err(|_| {
1986                        #[cfg(debug_assertions)]
1987                        {
1988                            anyhow!(
1989                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
1990                                std::any::type_name::<S>(),
1991                                type_name
1992                            )
1993                        }
1994
1995                        #[cfg(not(debug_assertions))]
1996                        {
1997                            anyhow!(
1998                                "invalid element state type for id, requested_type {:?}",
1999                                std::any::type_name::<S>(),
2000                            )
2001                        }
2002                    })
2003                    .unwrap();
2004
2005                // Actual: Option<AnyElement> <- View
2006                // Requested: () <- AnyElemet
2007                let state = state_box
2008                    .take()
2009                    .expect("element state is already on the stack");
2010                let (result, state) = f(Some(state), cx);
2011                state_box.replace(state);
2012                cx.window_mut()
2013                    .current_frame
2014                    .element_states
2015                    .insert(global_id, ElementStateBox {
2016                        inner: state_box,
2017
2018                        #[cfg(debug_assertions)]
2019                        type_name
2020                    });
2021                result
2022            } else {
2023                let (result, state) = f(None, cx);
2024                cx.window_mut()
2025                    .current_frame
2026                    .element_states
2027                    .insert(global_id,
2028                        ElementStateBox {
2029                            inner: Box::new(Some(state)),
2030
2031                            #[cfg(debug_assertions)]
2032                            type_name: std::any::type_name::<S>()
2033                        }
2034
2035                    );
2036                result
2037            }
2038        })
2039    }
2040
2041    /// Obtain the current content mask.
2042    fn content_mask(&self) -> ContentMask<Pixels> {
2043        self.window()
2044            .current_frame
2045            .content_mask_stack
2046            .last()
2047            .cloned()
2048            .unwrap_or_else(|| ContentMask {
2049                bounds: Bounds {
2050                    origin: Point::default(),
2051                    size: self.window().viewport_size,
2052                },
2053            })
2054    }
2055
2056    /// The size of an em for the base font of the application. Adjusting this value allows the
2057    /// UI to scale, just like zooming a web page.
2058    fn rem_size(&self) -> Pixels {
2059        self.window().rem_size
2060    }
2061}
2062
2063impl Borrow<Window> for WindowContext<'_> {
2064    fn borrow(&self) -> &Window {
2065        &self.window
2066    }
2067}
2068
2069impl BorrowMut<Window> for WindowContext<'_> {
2070    fn borrow_mut(&mut self) -> &mut Window {
2071        &mut self.window
2072    }
2073}
2074
2075impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2076
2077pub struct ViewContext<'a, V> {
2078    window_cx: WindowContext<'a>,
2079    view: &'a View<V>,
2080}
2081
2082impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2083    fn borrow(&self) -> &AppContext {
2084        &*self.window_cx.app
2085    }
2086}
2087
2088impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2089    fn borrow_mut(&mut self) -> &mut AppContext {
2090        &mut *self.window_cx.app
2091    }
2092}
2093
2094impl<V> Borrow<Window> for ViewContext<'_, V> {
2095    fn borrow(&self) -> &Window {
2096        &*self.window_cx.window
2097    }
2098}
2099
2100impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2101    fn borrow_mut(&mut self) -> &mut Window {
2102        &mut *self.window_cx.window
2103    }
2104}
2105
2106impl<'a, V: 'static> ViewContext<'a, V> {
2107    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2108        Self {
2109            window_cx: WindowContext::new(app, window),
2110            view,
2111        }
2112    }
2113
2114    pub fn entity_id(&self) -> EntityId {
2115        self.view.entity_id()
2116    }
2117
2118    pub fn view(&self) -> &View<V> {
2119        self.view
2120    }
2121
2122    pub fn model(&self) -> &Model<V> {
2123        &self.view.model
2124    }
2125
2126    /// Access the underlying window context.
2127    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2128        &mut self.window_cx
2129    }
2130
2131    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
2132        self.window.current_frame.z_index_stack.push(z_index);
2133        let result = f(self);
2134        self.window.current_frame.z_index_stack.pop();
2135        result
2136    }
2137
2138    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2139    where
2140        V: 'static,
2141    {
2142        let view = self.view().clone();
2143        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2144    }
2145
2146    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2147    /// that are currently on the stack to be returned to the app.
2148    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2149        let view = self.view().downgrade();
2150        self.window_cx.defer(move |cx| {
2151            view.update(cx, f).ok();
2152        });
2153    }
2154
2155    pub fn observe<V2, E>(
2156        &mut self,
2157        entity: &E,
2158        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2159    ) -> Subscription
2160    where
2161        V2: 'static,
2162        V: 'static,
2163        E: Entity<V2>,
2164    {
2165        let view = self.view().downgrade();
2166        let entity_id = entity.entity_id();
2167        let entity = entity.downgrade();
2168        let window_handle = self.window.handle;
2169        let (subscription, activate) = self.app.observers.insert(
2170            entity_id,
2171            Box::new(move |cx| {
2172                window_handle
2173                    .update(cx, |_, cx| {
2174                        if let Some(handle) = E::upgrade_from(&entity) {
2175                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2176                                .is_ok()
2177                        } else {
2178                            false
2179                        }
2180                    })
2181                    .unwrap_or(false)
2182            }),
2183        );
2184        self.app.defer(move |_| activate());
2185        subscription
2186    }
2187
2188    pub fn subscribe<V2, E, Evt>(
2189        &mut self,
2190        entity: &E,
2191        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2192    ) -> Subscription
2193    where
2194        V2: EventEmitter<Evt>,
2195        E: Entity<V2>,
2196        Evt: 'static,
2197    {
2198        let view = self.view().downgrade();
2199        let entity_id = entity.entity_id();
2200        let handle = entity.downgrade();
2201        let window_handle = self.window.handle;
2202        let (subscription, activate) = self.app.event_listeners.insert(
2203            entity_id,
2204            (
2205                TypeId::of::<Evt>(),
2206                Box::new(move |event, cx| {
2207                    window_handle
2208                        .update(cx, |_, cx| {
2209                            if let Some(handle) = E::upgrade_from(&handle) {
2210                                let event = event.downcast_ref().expect("invalid event type");
2211                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2212                                    .is_ok()
2213                            } else {
2214                                false
2215                            }
2216                        })
2217                        .unwrap_or(false)
2218                }),
2219            ),
2220        );
2221        self.app.defer(move |_| activate());
2222        subscription
2223    }
2224
2225    pub fn on_release(
2226        &mut self,
2227        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2228    ) -> Subscription {
2229        let window_handle = self.window.handle;
2230        let (subscription, activate) = self.app.release_listeners.insert(
2231            self.view.model.entity_id,
2232            Box::new(move |this, cx| {
2233                let this = this.downcast_mut().expect("invalid entity type");
2234                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2235            }),
2236        );
2237        activate();
2238        subscription
2239    }
2240
2241    pub fn observe_release<V2, E>(
2242        &mut self,
2243        entity: &E,
2244        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2245    ) -> Subscription
2246    where
2247        V: 'static,
2248        V2: 'static,
2249        E: Entity<V2>,
2250    {
2251        let view = self.view().downgrade();
2252        let entity_id = entity.entity_id();
2253        let window_handle = self.window.handle;
2254        let (subscription, activate) = self.app.release_listeners.insert(
2255            entity_id,
2256            Box::new(move |entity, cx| {
2257                let entity = entity.downcast_mut().expect("invalid entity type");
2258                let _ = window_handle.update(cx, |_, cx| {
2259                    view.update(cx, |this, cx| on_release(this, entity, cx))
2260                });
2261            }),
2262        );
2263        activate();
2264        subscription
2265    }
2266
2267    pub fn notify(&mut self) {
2268        self.window_cx.notify();
2269        self.window_cx.app.push_effect(Effect::Notify {
2270            emitter: self.view.model.entity_id,
2271        });
2272    }
2273
2274    pub fn observe_window_bounds(
2275        &mut self,
2276        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2277    ) -> Subscription {
2278        let view = self.view.downgrade();
2279        let (subscription, activate) = self.window.bounds_observers.insert(
2280            (),
2281            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2282        );
2283        activate();
2284        subscription
2285    }
2286
2287    pub fn observe_window_activation(
2288        &mut self,
2289        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2290    ) -> Subscription {
2291        let view = self.view.downgrade();
2292        let (subscription, activate) = self.window.activation_observers.insert(
2293            (),
2294            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2295        );
2296        activate();
2297        subscription
2298    }
2299
2300    /// Register a listener to be called when the given focus handle receives focus.
2301    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2302    /// is dropped.
2303    pub fn on_focus(
2304        &mut self,
2305        handle: &FocusHandle,
2306        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2307    ) -> Subscription {
2308        let view = self.view.downgrade();
2309        let focus_id = handle.id;
2310        let (subscription, activate) = self.window.focus_listeners.insert(
2311            (),
2312            Box::new(move |event, cx| {
2313                view.update(cx, |view, cx| {
2314                    if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
2315                        listener(view, cx)
2316                    }
2317                })
2318                .is_ok()
2319            }),
2320        );
2321        self.app.defer(move |_| activate());
2322        subscription
2323    }
2324
2325    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2326    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2327    /// is dropped.
2328    pub fn on_focus_in(
2329        &mut self,
2330        handle: &FocusHandle,
2331        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2332    ) -> Subscription {
2333        let view = self.view.downgrade();
2334        let focus_id = handle.id;
2335        let (subscription, activate) = self.window.focus_listeners.insert(
2336            (),
2337            Box::new(move |event, cx| {
2338                view.update(cx, |view, cx| {
2339                    if event
2340                        .focused
2341                        .as_ref()
2342                        .map_or(false, |focused| focus_id.contains(focused.id, cx))
2343                    {
2344                        listener(view, cx)
2345                    }
2346                })
2347                .is_ok()
2348            }),
2349        );
2350        self.app.defer(move |_| activate());
2351        subscription
2352    }
2353
2354    /// Register a listener to be called when the given focus handle loses focus.
2355    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2356    /// is dropped.
2357    pub fn on_blur(
2358        &mut self,
2359        handle: &FocusHandle,
2360        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2361    ) -> Subscription {
2362        let view = self.view.downgrade();
2363        let focus_id = handle.id;
2364        let (subscription, activate) = self.window.focus_listeners.insert(
2365            (),
2366            Box::new(move |event, cx| {
2367                view.update(cx, |view, cx| {
2368                    if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
2369                        listener(view, cx)
2370                    }
2371                })
2372                .is_ok()
2373            }),
2374        );
2375        self.app.defer(move |_| activate());
2376        subscription
2377    }
2378
2379    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2380    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2381    /// is dropped.
2382    pub fn on_focus_out(
2383        &mut self,
2384        handle: &FocusHandle,
2385        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2386    ) -> Subscription {
2387        let view = self.view.downgrade();
2388        let focus_id = handle.id;
2389        let (subscription, activate) = self.window.focus_listeners.insert(
2390            (),
2391            Box::new(move |event, cx| {
2392                view.update(cx, |view, cx| {
2393                    if event
2394                        .blurred
2395                        .as_ref()
2396                        .map_or(false, |blurred| focus_id.contains(blurred.id, cx))
2397                    {
2398                        listener(view, cx)
2399                    }
2400                })
2401                .is_ok()
2402            }),
2403        );
2404        self.app.defer(move |_| activate());
2405        subscription
2406    }
2407
2408    pub fn spawn<Fut, R>(
2409        &mut self,
2410        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2411    ) -> Task<R>
2412    where
2413        R: 'static,
2414        Fut: Future<Output = R> + 'static,
2415    {
2416        let view = self.view().downgrade();
2417        self.window_cx.spawn(|cx| f(view, cx))
2418    }
2419
2420    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2421    where
2422        G: 'static,
2423    {
2424        let mut global = self.app.lease_global::<G>();
2425        let result = f(&mut global, self);
2426        self.app.end_global_lease(global);
2427        result
2428    }
2429
2430    pub fn observe_global<G: 'static>(
2431        &mut self,
2432        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2433    ) -> Subscription {
2434        let window_handle = self.window.handle;
2435        let view = self.view().downgrade();
2436        let (subscription, activate) = self.global_observers.insert(
2437            TypeId::of::<G>(),
2438            Box::new(move |cx| {
2439                window_handle
2440                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2441                    .unwrap_or(false)
2442            }),
2443        );
2444        self.app.defer(move |_| activate());
2445        subscription
2446    }
2447
2448    pub fn on_mouse_event<Event: 'static>(
2449        &mut self,
2450        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2451    ) {
2452        let handle = self.view().clone();
2453        self.window_cx.on_mouse_event(move |event, phase, cx| {
2454            handle.update(cx, |view, cx| {
2455                handler(view, event, phase, cx);
2456            })
2457        });
2458    }
2459
2460    pub fn on_key_event<Event: 'static>(
2461        &mut self,
2462        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2463    ) {
2464        let handle = self.view().clone();
2465        self.window_cx.on_key_event(move |event, phase, cx| {
2466            handle.update(cx, |view, cx| {
2467                handler(view, event, phase, cx);
2468            })
2469        });
2470    }
2471
2472    pub fn on_action(
2473        &mut self,
2474        action_type: TypeId,
2475        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2476    ) {
2477        let handle = self.view().clone();
2478        self.window_cx
2479            .on_action(action_type, move |action, phase, cx| {
2480                handle.update(cx, |view, cx| {
2481                    handler(view, action, phase, cx);
2482                })
2483            });
2484    }
2485
2486    pub fn emit<Evt>(&mut self, event: Evt)
2487    where
2488        Evt: 'static,
2489        V: EventEmitter<Evt>,
2490    {
2491        let emitter = self.view.model.entity_id;
2492        self.app.push_effect(Effect::Emit {
2493            emitter,
2494            event_type: TypeId::of::<Evt>(),
2495            event: Box::new(event),
2496        });
2497    }
2498
2499    pub fn focus_self(&mut self)
2500    where
2501        V: FocusableView,
2502    {
2503        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2504    }
2505
2506    pub fn dismiss_self(&mut self)
2507    where
2508        V: ManagedView,
2509    {
2510        self.defer(|_, cx| cx.emit(DismissEvent))
2511    }
2512
2513    pub fn listener<E>(
2514        &self,
2515        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2516    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2517        let view = self.view().downgrade();
2518        move |e: &E, cx: &mut WindowContext| {
2519            view.update(cx, |view, cx| f(view, e, cx)).ok();
2520        }
2521    }
2522}
2523
2524impl<V> Context for ViewContext<'_, V> {
2525    type Result<U> = U;
2526
2527    fn build_model<T: 'static>(
2528        &mut self,
2529        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2530    ) -> Model<T> {
2531        self.window_cx.build_model(build_model)
2532    }
2533
2534    fn update_model<T: 'static, R>(
2535        &mut self,
2536        model: &Model<T>,
2537        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2538    ) -> R {
2539        self.window_cx.update_model(model, update)
2540    }
2541
2542    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2543    where
2544        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2545    {
2546        self.window_cx.update_window(window, update)
2547    }
2548
2549    fn read_model<T, R>(
2550        &self,
2551        handle: &Model<T>,
2552        read: impl FnOnce(&T, &AppContext) -> R,
2553    ) -> Self::Result<R>
2554    where
2555        T: 'static,
2556    {
2557        self.window_cx.read_model(handle, read)
2558    }
2559
2560    fn read_window<T, R>(
2561        &self,
2562        window: &WindowHandle<T>,
2563        read: impl FnOnce(View<T>, &AppContext) -> R,
2564    ) -> Result<R>
2565    where
2566        T: 'static,
2567    {
2568        self.window_cx.read_window(window, read)
2569    }
2570}
2571
2572impl<V: 'static> VisualContext for ViewContext<'_, V> {
2573    fn build_view<W: Render + 'static>(
2574        &mut self,
2575        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2576    ) -> Self::Result<View<W>> {
2577        self.window_cx.build_view(build_view_state)
2578    }
2579
2580    fn update_view<V2: 'static, R>(
2581        &mut self,
2582        view: &View<V2>,
2583        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2584    ) -> Self::Result<R> {
2585        self.window_cx.update_view(view, update)
2586    }
2587
2588    fn replace_root_view<W>(
2589        &mut self,
2590        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2591    ) -> Self::Result<View<W>>
2592    where
2593        W: 'static + Render,
2594    {
2595        self.window_cx.replace_root_view(build_view)
2596    }
2597
2598    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2599        self.window_cx.focus_view(view)
2600    }
2601
2602    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2603        self.window_cx.dismiss_view(view)
2604    }
2605}
2606
2607impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2608    type Target = WindowContext<'a>;
2609
2610    fn deref(&self) -> &Self::Target {
2611        &self.window_cx
2612    }
2613}
2614
2615impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2616    fn deref_mut(&mut self) -> &mut Self::Target {
2617        &mut self.window_cx
2618    }
2619}
2620
2621// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2622slotmap::new_key_type! { pub struct WindowId; }
2623
2624impl WindowId {
2625    pub fn as_u64(&self) -> u64 {
2626        self.0.as_ffi()
2627    }
2628}
2629
2630#[derive(Deref, DerefMut)]
2631pub struct WindowHandle<V> {
2632    #[deref]
2633    #[deref_mut]
2634    pub(crate) any_handle: AnyWindowHandle,
2635    state_type: PhantomData<V>,
2636}
2637
2638impl<V: 'static + Render> WindowHandle<V> {
2639    pub fn new(id: WindowId) -> Self {
2640        WindowHandle {
2641            any_handle: AnyWindowHandle {
2642                id,
2643                state_type: TypeId::of::<V>(),
2644            },
2645            state_type: PhantomData,
2646        }
2647    }
2648
2649    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2650    where
2651        C: Context,
2652    {
2653        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2654            root_view
2655                .downcast::<V>()
2656                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2657        }))
2658    }
2659
2660    pub fn update<C, R>(
2661        &self,
2662        cx: &mut C,
2663        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2664    ) -> Result<R>
2665    where
2666        C: Context,
2667    {
2668        cx.update_window(self.any_handle, |root_view, cx| {
2669            let view = root_view
2670                .downcast::<V>()
2671                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2672            Ok(cx.update_view(&view, update))
2673        })?
2674    }
2675
2676    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2677        let x = cx
2678            .windows
2679            .get(self.id)
2680            .and_then(|window| {
2681                window
2682                    .as_ref()
2683                    .and_then(|window| window.root_view.clone())
2684                    .map(|root_view| root_view.downcast::<V>())
2685            })
2686            .ok_or_else(|| anyhow!("window not found"))?
2687            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2688
2689        Ok(x.read(cx))
2690    }
2691
2692    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2693    where
2694        C: Context,
2695    {
2696        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2697    }
2698
2699    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2700    where
2701        C: Context,
2702    {
2703        cx.read_window(self, |root_view, _cx| root_view.clone())
2704    }
2705
2706    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2707        cx.windows
2708            .get(self.id)
2709            .and_then(|window| window.as_ref().map(|window| window.active))
2710    }
2711}
2712
2713impl<V> Copy for WindowHandle<V> {}
2714
2715impl<V> Clone for WindowHandle<V> {
2716    fn clone(&self) -> Self {
2717        WindowHandle {
2718            any_handle: self.any_handle,
2719            state_type: PhantomData,
2720        }
2721    }
2722}
2723
2724impl<V> PartialEq for WindowHandle<V> {
2725    fn eq(&self, other: &Self) -> bool {
2726        self.any_handle == other.any_handle
2727    }
2728}
2729
2730impl<V> Eq for WindowHandle<V> {}
2731
2732impl<V> Hash for WindowHandle<V> {
2733    fn hash<H: Hasher>(&self, state: &mut H) {
2734        self.any_handle.hash(state);
2735    }
2736}
2737
2738impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2739    fn into(self) -> AnyWindowHandle {
2740        self.any_handle
2741    }
2742}
2743
2744#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2745pub struct AnyWindowHandle {
2746    pub(crate) id: WindowId,
2747    state_type: TypeId,
2748}
2749
2750impl AnyWindowHandle {
2751    pub fn window_id(&self) -> WindowId {
2752        self.id
2753    }
2754
2755    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2756        if TypeId::of::<T>() == self.state_type {
2757            Some(WindowHandle {
2758                any_handle: *self,
2759                state_type: PhantomData,
2760            })
2761        } else {
2762            None
2763        }
2764    }
2765
2766    pub fn update<C, R>(
2767        self,
2768        cx: &mut C,
2769        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2770    ) -> Result<R>
2771    where
2772        C: Context,
2773    {
2774        cx.update_window(self, update)
2775    }
2776
2777    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2778    where
2779        C: Context,
2780        T: 'static,
2781    {
2782        let view = self
2783            .downcast::<T>()
2784            .context("the type of the window's root view has changed")?;
2785
2786        cx.read_window(&view, read)
2787    }
2788}
2789
2790#[cfg(any(test, feature = "test-support"))]
2791impl From<SmallVec<[u32; 16]>> for StackingOrder {
2792    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2793        StackingOrder(small_vec)
2794    }
2795}
2796
2797#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2798pub enum ElementId {
2799    View(EntityId),
2800    Integer(usize),
2801    Name(SharedString),
2802    FocusHandle(FocusId),
2803    NamedInteger(SharedString, usize),
2804}
2805
2806impl ElementId {
2807    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2808        ElementId::View(entity_id)
2809    }
2810}
2811
2812impl TryInto<SharedString> for ElementId {
2813    type Error = anyhow::Error;
2814
2815    fn try_into(self) -> anyhow::Result<SharedString> {
2816        if let ElementId::Name(name) = self {
2817            Ok(name)
2818        } else {
2819            Err(anyhow!("element id is not string"))
2820        }
2821    }
2822}
2823
2824impl From<usize> for ElementId {
2825    fn from(id: usize) -> Self {
2826        ElementId::Integer(id)
2827    }
2828}
2829
2830impl From<i32> for ElementId {
2831    fn from(id: i32) -> Self {
2832        Self::Integer(id as usize)
2833    }
2834}
2835
2836impl From<SharedString> for ElementId {
2837    fn from(name: SharedString) -> Self {
2838        ElementId::Name(name)
2839    }
2840}
2841
2842impl From<&'static str> for ElementId {
2843    fn from(name: &'static str) -> Self {
2844        ElementId::Name(name.into())
2845    }
2846}
2847
2848impl<'a> From<&'a FocusHandle> for ElementId {
2849    fn from(handle: &'a FocusHandle) -> Self {
2850        ElementId::FocusHandle(handle.id)
2851    }
2852}
2853
2854impl From<(&'static str, EntityId)> for ElementId {
2855    fn from((name, id): (&'static str, EntityId)) -> Self {
2856        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2857    }
2858}
2859
2860impl From<(&'static str, usize)> for ElementId {
2861    fn from((name, id): (&'static str, usize)) -> Self {
2862        ElementId::NamedInteger(name.into(), id)
2863    }
2864}