element.rs

   1use super::{
   2    display_map::{BlockContext, ToDisplayPoint},
   3    Anchor, DisplayPoint, Editor, EditorMode, EditorSnapshot, SelectPhase, SoftWrap, ToPoint,
   4    MAX_LINE_LEN,
   5};
   6use crate::{
   7    display_map::{BlockStyle, DisplaySnapshot, FoldStatus, TransformBlock},
   8    editor_settings::ShowScrollbars,
   9    git::{diff_hunk_to_display, DisplayDiffHunk},
  10    hover_popover::{
  11        hide_hover, hover_at, HOVER_POPOVER_GAP, MIN_POPOVER_CHARACTER_WIDTH,
  12        MIN_POPOVER_LINE_HEIGHT,
  13    },
  14    link_go_to_definition::{
  15        go_to_fetched_definition, go_to_fetched_type_definition, update_go_to_definition_link,
  16    },
  17    mouse_context_menu, EditorSettings, EditorStyle, GutterHover, UnfoldAt,
  18};
  19use clock::ReplicaId;
  20use collections::{BTreeMap, HashMap};
  21use git::diff::DiffHunkStatus;
  22use gpui::{
  23    color::Color,
  24    elements::*,
  25    fonts::{HighlightStyle, TextStyle, Underline},
  26    geometry::{
  27        rect::RectF,
  28        vector::{vec2f, Vector2F},
  29        PathBuilder,
  30    },
  31    json::{self, ToJson},
  32    platform::{CursorStyle, Modifiers, MouseButton, MouseButtonEvent, MouseMovedEvent},
  33    text_layout::{self, Line, RunStyle, TextLayoutCache},
  34    AnyElement, Axis, Border, CursorRegion, Element, EventContext, FontCache, LayoutContext,
  35    MouseRegion, Quad, SceneBuilder, SizeConstraint, ViewContext, WindowContext,
  36};
  37use itertools::Itertools;
  38use json::json;
  39use language::{
  40    language_settings::ShowWhitespaceSetting, Bias, CursorShape, DiagnosticSeverity, OffsetUtf16,
  41    Selection,
  42};
  43use project::ProjectPath;
  44use smallvec::SmallVec;
  45use text::Point;
  46use std::{
  47    borrow::Cow,
  48    cmp::{self, Ordering},
  49    fmt::Write,
  50    iter,
  51    ops::Range,
  52    sync::Arc,
  53};
  54use workspace::{item::Item, GitGutterSetting, WorkspaceSettings};
  55
  56enum FoldMarkers {}
  57
  58struct SelectionLayout {
  59    head: DisplayPoint,
  60    cursor_shape: CursorShape,
  61    range: Range<DisplayPoint>,
  62}
  63
  64impl SelectionLayout {
  65    fn new<T: ToPoint + ToDisplayPoint + Clone>(
  66        selection: Selection<T>,
  67        line_mode: bool,
  68        cursor_shape: CursorShape,
  69        map: &DisplaySnapshot,
  70    ) -> Self {
  71        if line_mode {
  72            let selection = selection.map(|p| p.to_point(&map.buffer_snapshot));
  73            let point_range = map.expand_to_line(selection.range());
  74            Self {
  75                head: selection.head().to_display_point(map),
  76                cursor_shape,
  77                range: point_range.start.to_display_point(map)
  78                    ..point_range.end.to_display_point(map),
  79            }
  80        } else {
  81            let selection = selection.map(|p| p.to_display_point(map));
  82            Self {
  83                head: selection.head(),
  84                cursor_shape,
  85                range: selection.range(),
  86            }
  87        }
  88    }
  89}
  90
  91#[derive(Clone)]
  92pub struct EditorElement {
  93    style: Arc<EditorStyle>,
  94}
  95
  96impl EditorElement {
  97    pub fn new(style: EditorStyle) -> Self {
  98        Self {
  99            style: Arc::new(style),
 100        }
 101    }
 102
 103    fn attach_mouse_handlers(
 104        scene: &mut SceneBuilder,
 105        position_map: &Arc<PositionMap>,
 106        has_popovers: bool,
 107        visible_bounds: RectF,
 108        text_bounds: RectF,
 109        gutter_bounds: RectF,
 110        bounds: RectF,
 111        cx: &mut ViewContext<Editor>,
 112    ) {
 113        enum EditorElementMouseHandlers {}
 114        scene.push_mouse_region(
 115            MouseRegion::new::<EditorElementMouseHandlers>(
 116                cx.view_id(),
 117                cx.view_id(),
 118                visible_bounds,
 119            )
 120            .on_down(MouseButton::Left, {
 121                let position_map = position_map.clone();
 122                move |event, editor, cx| {
 123                    if !Self::mouse_down(
 124                        editor,
 125                        event.platform_event,
 126                        position_map.as_ref(),
 127                        text_bounds,
 128                        gutter_bounds,
 129                        cx,
 130                    ) {
 131                        cx.propagate_event();
 132                    }
 133                }
 134            })
 135            .on_down(MouseButton::Right, {
 136                let position_map = position_map.clone();
 137                move |event, editor, cx| {
 138                    if !Self::mouse_right_down(
 139                        editor,
 140                        event.position,
 141                        position_map.as_ref(),
 142                        text_bounds,
 143                        cx,
 144                    ) {
 145                        cx.propagate_event();
 146                    }
 147                }
 148            })
 149            .on_up(MouseButton::Left, {
 150                let position_map = position_map.clone();
 151                move |event, editor, cx| {
 152                    if !Self::mouse_up(
 153                        editor,
 154                        event.position,
 155                        event.cmd,
 156                        event.shift,
 157                        position_map.as_ref(),
 158                        text_bounds,
 159                        cx,
 160                    ) {
 161                        cx.propagate_event()
 162                    }
 163                }
 164            })
 165            .on_drag(MouseButton::Left, {
 166                let position_map = position_map.clone();
 167                move |event, editor, cx| {
 168                    if !Self::mouse_dragged(
 169                        editor,
 170                        event.platform_event,
 171                        position_map.as_ref(),
 172                        text_bounds,
 173                        cx,
 174                    ) {
 175                        cx.propagate_event()
 176                    }
 177                }
 178            })
 179            .on_move({
 180                let position_map = position_map.clone();
 181                move |event, editor, cx| {
 182                    if !Self::mouse_moved(
 183                        editor,
 184                        event.platform_event,
 185                        &position_map,
 186                        text_bounds,
 187                        cx,
 188                    ) {
 189                        cx.propagate_event()
 190                    }
 191                }
 192            })
 193            .on_move_out(move |_, editor: &mut Editor, cx| {
 194                if has_popovers {
 195                    hide_hover(editor, cx);
 196                }
 197            })
 198            .on_scroll({
 199                let position_map = position_map.clone();
 200                move |event, editor, cx| {
 201                    if !Self::scroll(
 202                        editor,
 203                        event.position,
 204                        *event.delta.raw(),
 205                        event.delta.precise(),
 206                        &position_map,
 207                        bounds,
 208                        cx,
 209                    ) {
 210                        cx.propagate_event()
 211                    }
 212                }
 213            }),
 214        );
 215
 216        enum GutterHandlers {}
 217        scene.push_mouse_region(
 218            MouseRegion::new::<GutterHandlers>(cx.view_id(), cx.view_id() + 1, gutter_bounds)
 219                .on_hover(|hover, editor: &mut Editor, cx| {
 220                    editor.gutter_hover(
 221                        &GutterHover {
 222                            hovered: hover.started,
 223                        },
 224                        cx,
 225                    );
 226                }),
 227        )
 228    }
 229
 230    fn mouse_down(
 231        editor: &mut Editor,
 232        MouseButtonEvent {
 233            position,
 234            modifiers:
 235                Modifiers {
 236                    shift,
 237                    ctrl,
 238                    alt,
 239                    cmd,
 240                    ..
 241                },
 242            mut click_count,
 243            ..
 244        }: MouseButtonEvent,
 245        position_map: &PositionMap,
 246        text_bounds: RectF,
 247        gutter_bounds: RectF,
 248        cx: &mut EventContext<Editor>,
 249    ) -> bool {
 250        if gutter_bounds.contains_point(position) {
 251            click_count = 3; // Simulate triple-click when clicking the gutter to select lines
 252        } else if !text_bounds.contains_point(position) {
 253            return false;
 254        }
 255
 256        let (position, target_position) = position_map.point_for_position(text_bounds, position);
 257
 258        if shift && alt {
 259            editor.select(
 260                SelectPhase::BeginColumnar {
 261                    position,
 262                    goal_column: target_position.column(),
 263                },
 264                cx,
 265            );
 266        } else if shift && !ctrl && !alt && !cmd {
 267            editor.select(
 268                SelectPhase::Extend {
 269                    position,
 270                    click_count,
 271                },
 272                cx,
 273            );
 274        } else {
 275            editor.select(
 276                SelectPhase::Begin {
 277                    position,
 278                    add: alt,
 279                    click_count,
 280                },
 281                cx,
 282            );
 283        }
 284
 285        true
 286    }
 287
 288    fn mouse_right_down(
 289        editor: &mut Editor,
 290        position: Vector2F,
 291        position_map: &PositionMap,
 292        text_bounds: RectF,
 293        cx: &mut EventContext<Editor>,
 294    ) -> bool {
 295        if !text_bounds.contains_point(position) {
 296            return false;
 297        }
 298
 299        let (point, _) = position_map.point_for_position(text_bounds, position);
 300        mouse_context_menu::deploy_context_menu(editor, position, point, cx);
 301        true
 302    }
 303
 304    fn mouse_up(
 305        editor: &mut Editor,
 306        position: Vector2F,
 307        cmd: bool,
 308        shift: bool,
 309        position_map: &PositionMap,
 310        text_bounds: RectF,
 311        cx: &mut EventContext<Editor>,
 312    ) -> bool {
 313        let end_selection = editor.has_pending_selection();
 314        let pending_nonempty_selections = editor.has_pending_nonempty_selection();
 315
 316        if end_selection {
 317            editor.select(SelectPhase::End, cx);
 318        }
 319
 320        if !pending_nonempty_selections && cmd && text_bounds.contains_point(position) {
 321            let (point, target_point) = position_map.point_for_position(text_bounds, position);
 322
 323            if point == target_point {
 324                if shift {
 325                    go_to_fetched_type_definition(editor, point, cx);
 326                } else {
 327                    go_to_fetched_definition(editor, point, cx);
 328                }
 329
 330                return true;
 331            }
 332        }
 333
 334        end_selection
 335    }
 336
 337    fn mouse_dragged(
 338        editor: &mut Editor,
 339        MouseMovedEvent {
 340            modifiers: Modifiers { cmd, shift, .. },
 341            position,
 342            ..
 343        }: MouseMovedEvent,
 344        position_map: &PositionMap,
 345        text_bounds: RectF,
 346        cx: &mut EventContext<Editor>,
 347    ) -> bool {
 348        // This will be handled more correctly once https://github.com/zed-industries/zed/issues/1218 is completed
 349        // Don't trigger hover popover if mouse is hovering over context menu
 350        let point = if text_bounds.contains_point(position) {
 351            let (point, target_point) = position_map.point_for_position(text_bounds, position);
 352            if point == target_point {
 353                Some(point)
 354            } else {
 355                None
 356            }
 357        } else {
 358            None
 359        };
 360
 361        update_go_to_definition_link(editor, point, cmd, shift, cx);
 362
 363        if editor.has_pending_selection() {
 364            let mut scroll_delta = Vector2F::zero();
 365
 366            let vertical_margin = position_map.line_height.min(text_bounds.height() / 3.0);
 367            let top = text_bounds.origin_y() + vertical_margin;
 368            let bottom = text_bounds.lower_left().y() - vertical_margin;
 369            if position.y() < top {
 370                scroll_delta.set_y(-scale_vertical_mouse_autoscroll_delta(top - position.y()))
 371            }
 372            if position.y() > bottom {
 373                scroll_delta.set_y(scale_vertical_mouse_autoscroll_delta(position.y() - bottom))
 374            }
 375
 376            let horizontal_margin = position_map.line_height.min(text_bounds.width() / 3.0);
 377            let left = text_bounds.origin_x() + horizontal_margin;
 378            let right = text_bounds.upper_right().x() - horizontal_margin;
 379            if position.x() < left {
 380                scroll_delta.set_x(-scale_horizontal_mouse_autoscroll_delta(
 381                    left - position.x(),
 382                ))
 383            }
 384            if position.x() > right {
 385                scroll_delta.set_x(scale_horizontal_mouse_autoscroll_delta(
 386                    position.x() - right,
 387                ))
 388            }
 389
 390            let (position, target_position) =
 391                position_map.point_for_position(text_bounds, position);
 392
 393            editor.select(
 394                SelectPhase::Update {
 395                    position,
 396                    goal_column: target_position.column(),
 397                    scroll_position: (position_map.snapshot.scroll_position() + scroll_delta)
 398                        .clamp(Vector2F::zero(), position_map.scroll_max),
 399                },
 400                cx,
 401            );
 402            hover_at(editor, point, cx);
 403            true
 404        } else {
 405            hover_at(editor, point, cx);
 406            false
 407        }
 408    }
 409
 410    fn mouse_moved(
 411        editor: &mut Editor,
 412        MouseMovedEvent {
 413            modifiers: Modifiers { shift, cmd, .. },
 414            position,
 415            ..
 416        }: MouseMovedEvent,
 417        position_map: &PositionMap,
 418        text_bounds: RectF,
 419        cx: &mut ViewContext<Editor>,
 420    ) -> bool {
 421        // This will be handled more correctly once https://github.com/zed-industries/zed/issues/1218 is completed
 422        // Don't trigger hover popover if mouse is hovering over context menu
 423        let point = position_to_display_point(position, text_bounds, position_map);
 424
 425        update_go_to_definition_link(editor, point, cmd, shift, cx);
 426        hover_at(editor, point, cx);
 427
 428        true
 429    }
 430
 431    fn scroll(
 432        editor: &mut Editor,
 433        position: Vector2F,
 434        mut delta: Vector2F,
 435        precise: bool,
 436        position_map: &PositionMap,
 437        bounds: RectF,
 438        cx: &mut ViewContext<Editor>,
 439    ) -> bool {
 440        if !bounds.contains_point(position) {
 441            return false;
 442        }
 443
 444        let line_height = position_map.line_height;
 445        let max_glyph_width = position_map.em_width;
 446
 447        let axis = if precise {
 448            //Trackpad
 449            position_map.snapshot.ongoing_scroll.filter(&mut delta)
 450        } else {
 451            //Not trackpad
 452            delta *= vec2f(max_glyph_width, line_height);
 453            None //Resets ongoing scroll
 454        };
 455
 456        let scroll_position = position_map.snapshot.scroll_position();
 457        let x = (scroll_position.x() * max_glyph_width - delta.x()) / max_glyph_width;
 458        let y = (scroll_position.y() * line_height - delta.y()) / line_height;
 459        let scroll_position = vec2f(x, y).clamp(Vector2F::zero(), position_map.scroll_max);
 460        editor.scroll(scroll_position, axis, cx);
 461
 462        true
 463    }
 464
 465    fn paint_background(
 466        &self,
 467        scene: &mut SceneBuilder,
 468        gutter_bounds: RectF,
 469        text_bounds: RectF,
 470        layout: &LayoutState,
 471    ) {
 472        let bounds = gutter_bounds.union_rect(text_bounds);
 473        let scroll_top =
 474            layout.position_map.snapshot.scroll_position().y() * layout.position_map.line_height;
 475        scene.push_quad(Quad {
 476            bounds: gutter_bounds,
 477            background: Some(self.style.gutter_background),
 478            border: Border::new(0., Color::transparent_black()),
 479            corner_radius: 0.,
 480        });
 481        scene.push_quad(Quad {
 482            bounds: text_bounds,
 483            background: Some(self.style.background),
 484            border: Border::new(0., Color::transparent_black()),
 485            corner_radius: 0.,
 486        });
 487
 488        if let EditorMode::Full = layout.mode {
 489            let mut active_rows = layout.active_rows.iter().peekable();
 490            while let Some((start_row, contains_non_empty_selection)) = active_rows.next() {
 491                let mut end_row = *start_row;
 492                while active_rows.peek().map_or(false, |r| {
 493                    *r.0 == end_row + 1 && r.1 == contains_non_empty_selection
 494                }) {
 495                    active_rows.next().unwrap();
 496                    end_row += 1;
 497                }
 498
 499                if !contains_non_empty_selection {
 500                    let origin = vec2f(
 501                        bounds.origin_x(),
 502                        bounds.origin_y() + (layout.position_map.line_height * *start_row as f32)
 503                            - scroll_top,
 504                    );
 505                    let size = vec2f(
 506                        bounds.width(),
 507                        layout.position_map.line_height * (end_row - start_row + 1) as f32,
 508                    );
 509                    scene.push_quad(Quad {
 510                        bounds: RectF::new(origin, size),
 511                        background: Some(self.style.active_line_background),
 512                        border: Border::default(),
 513                        corner_radius: 0.,
 514                    });
 515                }
 516            }
 517
 518            if let Some(highlighted_rows) = &layout.highlighted_rows {
 519                let origin = vec2f(
 520                    bounds.origin_x(),
 521                    bounds.origin_y()
 522                        + (layout.position_map.line_height * highlighted_rows.start as f32)
 523                        - scroll_top,
 524                );
 525                let size = vec2f(
 526                    bounds.width(),
 527                    layout.position_map.line_height * highlighted_rows.len() as f32,
 528                );
 529                scene.push_quad(Quad {
 530                    bounds: RectF::new(origin, size),
 531                    background: Some(self.style.highlighted_line_background),
 532                    border: Border::default(),
 533                    corner_radius: 0.,
 534                });
 535            }
 536        }
 537    }
 538
 539    fn paint_gutter(
 540        &mut self,
 541        scene: &mut SceneBuilder,
 542        bounds: RectF,
 543        visible_bounds: RectF,
 544        layout: &mut LayoutState,
 545        editor: &mut Editor,
 546        cx: &mut ViewContext<Editor>,
 547    ) {
 548        let line_height = layout.position_map.line_height;
 549
 550        let scroll_position = layout.position_map.snapshot.scroll_position();
 551        let scroll_top = scroll_position.y() * line_height;
 552
 553        let show_gutter = matches!(
 554            settings::get::<WorkspaceSettings>(cx)
 555                .git
 556                .git_gutter
 557                .unwrap_or_default(),
 558            GitGutterSetting::TrackedFiles
 559        );
 560
 561        if show_gutter {
 562            Self::paint_diff_hunks(scene, bounds, layout, cx);
 563        }
 564
 565        for (ix, line) in layout.line_number_layouts.iter().enumerate() {
 566            if let Some(line) = line {
 567                let line_origin = bounds.origin()
 568                    + vec2f(
 569                        bounds.width() - line.width() - layout.gutter_padding,
 570                        ix as f32 * line_height - (scroll_top % line_height),
 571                    );
 572
 573                line.paint(scene, line_origin, visible_bounds, line_height, cx);
 574            }
 575        }
 576
 577        for (ix, fold_indicator) in layout.fold_indicators.iter_mut().enumerate() {
 578            if let Some(indicator) = fold_indicator.as_mut() {
 579                let position = vec2f(
 580                    bounds.width() - layout.gutter_padding,
 581                    ix as f32 * line_height - (scroll_top % line_height),
 582                );
 583                let centering_offset = vec2f(
 584                    (layout.gutter_padding + layout.gutter_margin - indicator.size().x()) / 2.,
 585                    (line_height - indicator.size().y()) / 2.,
 586                );
 587
 588                let indicator_origin = bounds.origin() + position + centering_offset;
 589
 590                indicator.paint(scene, indicator_origin, visible_bounds, editor, cx);
 591            }
 592        }
 593
 594        if let Some((row, indicator)) = layout.code_actions_indicator.as_mut() {
 595            let mut x = 0.;
 596            let mut y = *row as f32 * line_height - scroll_top;
 597            x += ((layout.gutter_padding + layout.gutter_margin) - indicator.size().x()) / 2.;
 598            y += (line_height - indicator.size().y()) / 2.;
 599            indicator.paint(
 600                scene,
 601                bounds.origin() + vec2f(x, y),
 602                visible_bounds,
 603                editor,
 604                cx,
 605            );
 606        }
 607    }
 608
 609    fn paint_diff_hunks(
 610        scene: &mut SceneBuilder,
 611        bounds: RectF,
 612        layout: &mut LayoutState,
 613        cx: &mut ViewContext<Editor>,
 614    ) {
 615        let diff_style = &theme::current(cx).editor.diff.clone();
 616        let line_height = layout.position_map.line_height;
 617
 618        let scroll_position = layout.position_map.snapshot.scroll_position();
 619        let scroll_top = scroll_position.y() * line_height;
 620
 621        for hunk in &layout.display_hunks {
 622            let (display_row_range, status) = match hunk {
 623                //TODO: This rendering is entirely a horrible hack
 624                &DisplayDiffHunk::Folded { display_row: row } => {
 625                    let start_y = row as f32 * line_height - scroll_top;
 626                    let end_y = start_y + line_height;
 627
 628                    let width = diff_style.removed_width_em * line_height;
 629                    let highlight_origin = bounds.origin() + vec2f(-width, start_y);
 630                    let highlight_size = vec2f(width * 2., end_y - start_y);
 631                    let highlight_bounds = RectF::new(highlight_origin, highlight_size);
 632
 633                    scene.push_quad(Quad {
 634                        bounds: highlight_bounds,
 635                        background: Some(diff_style.modified),
 636                        border: Border::new(0., Color::transparent_black()),
 637                        corner_radius: 1. * line_height,
 638                    });
 639
 640                    continue;
 641                }
 642
 643                DisplayDiffHunk::Unfolded {
 644                    display_row_range,
 645                    status,
 646                } => (display_row_range, status),
 647            };
 648
 649            let color = match status {
 650                DiffHunkStatus::Added => diff_style.inserted,
 651                DiffHunkStatus::Modified => diff_style.modified,
 652
 653                //TODO: This rendering is entirely a horrible hack
 654                DiffHunkStatus::Removed => {
 655                    let row = display_row_range.start;
 656
 657                    let offset = line_height / 2.;
 658                    let start_y = row as f32 * line_height - offset - scroll_top;
 659                    let end_y = start_y + line_height;
 660
 661                    let width = diff_style.removed_width_em * line_height;
 662                    let highlight_origin = bounds.origin() + vec2f(-width, start_y);
 663                    let highlight_size = vec2f(width * 2., end_y - start_y);
 664                    let highlight_bounds = RectF::new(highlight_origin, highlight_size);
 665
 666                    scene.push_quad(Quad {
 667                        bounds: highlight_bounds,
 668                        background: Some(diff_style.deleted),
 669                        border: Border::new(0., Color::transparent_black()),
 670                        corner_radius: 1. * line_height,
 671                    });
 672
 673                    continue;
 674                }
 675            };
 676
 677            let start_row = display_row_range.start;
 678            let end_row = display_row_range.end;
 679
 680            let start_y = start_row as f32 * line_height - scroll_top;
 681            let end_y = end_row as f32 * line_height - scroll_top;
 682
 683            let width = diff_style.width_em * line_height;
 684            let highlight_origin = bounds.origin() + vec2f(-width, start_y);
 685            let highlight_size = vec2f(width * 2., end_y - start_y);
 686            let highlight_bounds = RectF::new(highlight_origin, highlight_size);
 687
 688            scene.push_quad(Quad {
 689                bounds: highlight_bounds,
 690                background: Some(color),
 691                border: Border::new(0., Color::transparent_black()),
 692                corner_radius: diff_style.corner_radius * line_height,
 693            });
 694        }
 695    }
 696
 697    fn paint_text(
 698        &mut self,
 699        scene: &mut SceneBuilder,
 700        bounds: RectF,
 701        visible_bounds: RectF,
 702        layout: &mut LayoutState,
 703        editor: &mut Editor,
 704        cx: &mut ViewContext<Editor>,
 705    ) {
 706        let style = &self.style;
 707        let local_replica_id = editor.replica_id(cx);
 708        let scroll_position = layout.position_map.snapshot.scroll_position();
 709        let start_row = layout.visible_display_row_range.start;
 710        let scroll_top = scroll_position.y() * layout.position_map.line_height;
 711        let max_glyph_width = layout.position_map.em_width;
 712        let scroll_left = scroll_position.x() * max_glyph_width;
 713        let content_origin = bounds.origin() + vec2f(layout.gutter_margin, 0.);
 714        let line_end_overshoot = 0.15 * layout.position_map.line_height;
 715        let whitespace_setting = editor.buffer.read(cx).settings_at(0, cx).show_whitespaces;
 716
 717        scene.push_layer(Some(bounds));
 718
 719        scene.push_cursor_region(CursorRegion {
 720            bounds,
 721            style: if !editor.link_go_to_definition_state.definitions.is_empty() {
 722                CursorStyle::PointingHand
 723            } else {
 724                CursorStyle::IBeam
 725            },
 726        });
 727
 728        let fold_corner_radius =
 729            self.style.folds.ellipses.corner_radius_factor * layout.position_map.line_height;
 730        for (id, range, color) in layout.fold_ranges.iter() {
 731            self.paint_highlighted_range(
 732                scene,
 733                range.clone(),
 734                *color,
 735                fold_corner_radius,
 736                fold_corner_radius * 2.,
 737                layout,
 738                content_origin,
 739                scroll_top,
 740                scroll_left,
 741                bounds,
 742            );
 743
 744            for bound in range_to_bounds(
 745                &range,
 746                content_origin,
 747                scroll_left,
 748                scroll_top,
 749                &layout.visible_display_row_range,
 750                line_end_overshoot,
 751                &layout.position_map,
 752            ) {
 753                scene.push_cursor_region(CursorRegion {
 754                    bounds: bound,
 755                    style: CursorStyle::PointingHand,
 756                });
 757
 758                let display_row = range.start.row();
 759
 760                let buffer_row = DisplayPoint::new(display_row, 0)
 761                    .to_point(&layout.position_map.snapshot.display_snapshot)
 762                    .row;
 763
 764                scene.push_mouse_region(
 765                    MouseRegion::new::<FoldMarkers>(cx.view_id(), *id as usize, bound)
 766                        .on_click(MouseButton::Left, move |_, editor: &mut Editor, cx| {
 767                            editor.unfold_at(&UnfoldAt { buffer_row }, cx)
 768                        })
 769                        .with_notify_on_hover(true)
 770                        .with_notify_on_click(true),
 771                )
 772            }
 773        }
 774
 775        for (range, color) in &layout.highlighted_ranges {
 776            self.paint_highlighted_range(
 777                scene,
 778                range.clone(),
 779                *color,
 780                0.,
 781                line_end_overshoot,
 782                layout,
 783                content_origin,
 784                scroll_top,
 785                scroll_left,
 786                bounds,
 787            );
 788        }
 789
 790        let mut cursors = SmallVec::<[Cursor; 32]>::new();
 791        let corner_radius = 0.15 * layout.position_map.line_height;
 792        let mut invisible_display_ranges = SmallVec::<[Range<DisplayPoint>; 32]>::new();
 793
 794        for (replica_id, selections) in &layout.selections {
 795            let replica_id = *replica_id;
 796            let selection_style = style.replica_selection_style(replica_id);
 797
 798            for selection in selections {
 799                if !selection.range.is_empty()
 800                    && (replica_id == local_replica_id
 801                        || Some(replica_id) == editor.leader_replica_id)
 802                {
 803                    invisible_display_ranges.push(selection.range.clone());
 804                }
 805                self.paint_highlighted_range(
 806                    scene,
 807                    selection.range.clone(),
 808                    selection_style.selection,
 809                    corner_radius,
 810                    corner_radius * 2.,
 811                    layout,
 812                    content_origin,
 813                    scroll_top,
 814                    scroll_left,
 815                    bounds,
 816                );
 817
 818                if editor.show_local_cursors(cx) || replica_id != local_replica_id {
 819                    let cursor_position = selection.head;
 820                    if layout
 821                        .visible_display_row_range
 822                        .contains(&cursor_position.row())
 823                    {
 824                        let cursor_row_layout = &layout.position_map.line_layouts
 825                            [(cursor_position.row() - start_row) as usize]
 826                            .line;
 827                        let cursor_column = cursor_position.column() as usize;
 828
 829                        let cursor_character_x = cursor_row_layout.x_for_index(cursor_column);
 830                        let mut block_width =
 831                            cursor_row_layout.x_for_index(cursor_column + 1) - cursor_character_x;
 832                        if block_width == 0.0 {
 833                            block_width = layout.position_map.em_width;
 834                        }
 835                        let block_text = if let CursorShape::Block = selection.cursor_shape {
 836                            layout
 837                                .position_map
 838                                .snapshot
 839                                .chars_at(cursor_position)
 840                                .next()
 841                                .and_then(|(character, _)| {
 842                                    let font_id =
 843                                        cursor_row_layout.font_for_index(cursor_column)?;
 844                                    let text = character.to_string();
 845
 846                                    Some(cx.text_layout_cache().layout_str(
 847                                        &text,
 848                                        cursor_row_layout.font_size(),
 849                                        &[(
 850                                            text.len(),
 851                                            RunStyle {
 852                                                font_id,
 853                                                color: style.background,
 854                                                underline: Default::default(),
 855                                            },
 856                                        )],
 857                                    ))
 858                                })
 859                        } else {
 860                            None
 861                        };
 862
 863                        let x = cursor_character_x - scroll_left;
 864                        let y = cursor_position.row() as f32 * layout.position_map.line_height
 865                            - scroll_top;
 866                        cursors.push(Cursor {
 867                            color: selection_style.cursor,
 868                            block_width,
 869                            origin: vec2f(x, y),
 870                            line_height: layout.position_map.line_height,
 871                            shape: selection.cursor_shape,
 872                            block_text,
 873                        });
 874                    }
 875                }
 876            }
 877        }
 878
 879        if let Some(visible_text_bounds) = bounds.intersection(visible_bounds) {
 880            for (ix, line_with_invisibles) in layout.position_map.line_layouts.iter().enumerate() {
 881                let row = start_row + ix as u32;
 882                line_with_invisibles.draw(
 883                    layout,
 884                    row,
 885                    scroll_top,
 886                    scene,
 887                    content_origin,
 888                    scroll_left,
 889                    visible_text_bounds,
 890                    whitespace_setting,
 891                    &invisible_display_ranges,
 892                    visible_bounds,
 893                    cx,
 894                )
 895            }
 896        }
 897
 898        scene.paint_layer(Some(bounds), |scene| {
 899            for cursor in cursors {
 900                cursor.paint(scene, content_origin, cx);
 901            }
 902        });
 903
 904        if let Some((position, context_menu)) = layout.context_menu.as_mut() {
 905            scene.push_stacking_context(None, None);
 906            let cursor_row_layout =
 907                &layout.position_map.line_layouts[(position.row() - start_row) as usize].line;
 908            let x = cursor_row_layout.x_for_index(position.column() as usize) - scroll_left;
 909            let y = (position.row() + 1) as f32 * layout.position_map.line_height - scroll_top;
 910            let mut list_origin = content_origin + vec2f(x, y);
 911            let list_width = context_menu.size().x();
 912            let list_height = context_menu.size().y();
 913
 914            // Snap the right edge of the list to the right edge of the window if
 915            // its horizontal bounds overflow.
 916            if list_origin.x() + list_width > cx.window_size().x() {
 917                list_origin.set_x((cx.window_size().x() - list_width).max(0.));
 918            }
 919
 920            if list_origin.y() + list_height > bounds.max_y() {
 921                list_origin.set_y(list_origin.y() - layout.position_map.line_height - list_height);
 922            }
 923
 924            context_menu.paint(
 925                scene,
 926                list_origin,
 927                RectF::from_points(Vector2F::zero(), vec2f(f32::MAX, f32::MAX)), // Let content bleed outside of editor
 928                editor,
 929                cx,
 930            );
 931
 932            scene.pop_stacking_context();
 933        }
 934
 935        if let Some((position, hover_popovers)) = layout.hover_popovers.as_mut() {
 936            scene.push_stacking_context(None, None);
 937
 938            // This is safe because we check on layout whether the required row is available
 939            let hovered_row_layout =
 940                &layout.position_map.line_layouts[(position.row() - start_row) as usize].line;
 941
 942            // Minimum required size: Take the first popover, and add 1.5 times the minimum popover
 943            // height. This is the size we will use to decide whether to render popovers above or below
 944            // the hovered line.
 945            let first_size = hover_popovers[0].size();
 946            let height_to_reserve = first_size.y()
 947                + 1.5 * MIN_POPOVER_LINE_HEIGHT as f32 * layout.position_map.line_height;
 948
 949            // Compute Hovered Point
 950            let x = hovered_row_layout.x_for_index(position.column() as usize) - scroll_left;
 951            let y = position.row() as f32 * layout.position_map.line_height - scroll_top;
 952            let hovered_point = content_origin + vec2f(x, y);
 953
 954            if hovered_point.y() - height_to_reserve > 0.0 {
 955                // There is enough space above. Render popovers above the hovered point
 956                let mut current_y = hovered_point.y();
 957                for hover_popover in hover_popovers {
 958                    let size = hover_popover.size();
 959                    let mut popover_origin = vec2f(hovered_point.x(), current_y - size.y());
 960
 961                    let x_out_of_bounds = bounds.max_x() - (popover_origin.x() + size.x());
 962                    if x_out_of_bounds < 0.0 {
 963                        popover_origin.set_x(popover_origin.x() + x_out_of_bounds);
 964                    }
 965
 966                    hover_popover.paint(
 967                        scene,
 968                        popover_origin,
 969                        RectF::from_points(Vector2F::zero(), vec2f(f32::MAX, f32::MAX)), // Let content bleed outside of editor
 970                        editor,
 971                        cx,
 972                    );
 973
 974                    current_y = popover_origin.y() - HOVER_POPOVER_GAP;
 975                }
 976            } else {
 977                // There is not enough space above. Render popovers below the hovered point
 978                let mut current_y = hovered_point.y() + layout.position_map.line_height;
 979                for hover_popover in hover_popovers {
 980                    let size = hover_popover.size();
 981                    let mut popover_origin = vec2f(hovered_point.x(), current_y);
 982
 983                    let x_out_of_bounds = bounds.max_x() - (popover_origin.x() + size.x());
 984                    if x_out_of_bounds < 0.0 {
 985                        popover_origin.set_x(popover_origin.x() + x_out_of_bounds);
 986                    }
 987
 988                    hover_popover.paint(
 989                        scene,
 990                        popover_origin,
 991                        RectF::from_points(Vector2F::zero(), vec2f(f32::MAX, f32::MAX)), // Let content bleed outside of editor
 992                        editor,
 993                        cx,
 994                    );
 995
 996                    current_y = popover_origin.y() + size.y() + HOVER_POPOVER_GAP;
 997                }
 998            }
 999
1000            scene.pop_stacking_context();
1001        }
1002
1003        scene.pop_layer();
1004    }
1005
1006    fn paint_scrollbar(
1007        &mut self,
1008        scene: &mut SceneBuilder,
1009        bounds: RectF,
1010        layout: &mut LayoutState,
1011        cx: &mut ViewContext<Editor>,
1012    ) {
1013        enum ScrollbarMouseHandlers {}
1014        if layout.mode != EditorMode::Full {
1015            return;
1016        }
1017
1018        let style = &self.style.theme.scrollbar;
1019
1020        let top = bounds.min_y();
1021        let bottom = bounds.max_y();
1022        let right = bounds.max_x();
1023        let left = right - style.width;
1024        let row_range = &layout.scrollbar_row_range;
1025        let max_row = layout.max_row as f32 + (row_range.end - row_range.start);
1026
1027        let mut height = bounds.height();
1028        let mut first_row_y_offset = 0.0;
1029
1030        // Impose a minimum height on the scrollbar thumb
1031        let row_height = height / max_row;
1032        let min_thumb_height =
1033            style.min_height_factor * cx.font_cache.line_height(self.style.text.font_size);
1034        let thumb_height = (row_range.end - row_range.start) * row_height;
1035        if thumb_height < min_thumb_height {
1036            first_row_y_offset = (min_thumb_height - thumb_height) / 2.0;
1037            height -= min_thumb_height - thumb_height;
1038        }
1039
1040        let y_for_row = |row: f32| -> f32 { top + first_row_y_offset + row * row_height };
1041
1042        let thumb_top = y_for_row(row_range.start) - first_row_y_offset;
1043        let thumb_bottom = y_for_row(row_range.end) + first_row_y_offset;
1044        let track_bounds = RectF::from_points(vec2f(left, top), vec2f(right, bottom));
1045        let thumb_bounds = RectF::from_points(vec2f(left, thumb_top), vec2f(right, thumb_bottom));
1046
1047        if layout.show_scrollbars {
1048            scene.push_quad(Quad {
1049                bounds: track_bounds,
1050                border: style.track.border,
1051                background: style.track.background_color,
1052                ..Default::default()
1053            });
1054
1055            let diff_style = theme::current(cx).editor.diff.clone();
1056            for hunk in layout
1057                .position_map
1058                .snapshot
1059                .buffer_snapshot
1060                .git_diff_hunks_in_range(0..(max_row.floor() as u32), false)
1061            {
1062                let start_display = Point::new(hunk.buffer_range.start, 0).to_display_point(&layout.position_map.snapshot.display_snapshot);
1063                let end_display = Point::new(hunk.buffer_range.end, 0).to_display_point(&layout.position_map.snapshot.display_snapshot);
1064                let start_y = y_for_row(start_display.row() as f32);
1065                let mut end_y = if hunk.buffer_range.start == hunk.buffer_range.end {
1066                    y_for_row((end_display.row() + 1) as f32)
1067                } else {
1068                    y_for_row((end_display.row()) as f32)
1069                };
1070
1071                if end_y - start_y < 1. {
1072                    end_y = start_y + 1.;
1073                }
1074                let bounds = RectF::from_points(vec2f(left, start_y), vec2f(right, end_y));
1075
1076                let color = match hunk.status() {
1077                    DiffHunkStatus::Added => diff_style.inserted,
1078                    DiffHunkStatus::Modified => diff_style.modified,
1079                    DiffHunkStatus::Removed => diff_style.deleted,
1080                };
1081
1082                let border = Border {
1083                    width: 1.,
1084                    color: style.thumb.border.color,
1085                    overlay: false,
1086                    top: false,
1087                    right: true,
1088                    bottom: false,
1089                    left: true,
1090                };
1091
1092                scene.push_quad(Quad {
1093                    bounds,
1094                    background: Some(color),
1095                    border,
1096                    corner_radius: style.thumb.corner_radius,
1097                })
1098            }
1099
1100            scene.push_quad(Quad {
1101                bounds: thumb_bounds,
1102                border: style.thumb.border,
1103                background: style.thumb.background_color,
1104                corner_radius: style.thumb.corner_radius,
1105            });
1106        }
1107
1108        scene.push_cursor_region(CursorRegion {
1109            bounds: track_bounds,
1110            style: CursorStyle::Arrow,
1111        });
1112        scene.push_mouse_region(
1113            MouseRegion::new::<ScrollbarMouseHandlers>(cx.view_id(), cx.view_id(), track_bounds)
1114                .on_move(move |_, editor: &mut Editor, cx| {
1115                    editor.scroll_manager.show_scrollbar(cx);
1116                })
1117                .on_down(MouseButton::Left, {
1118                    let row_range = row_range.clone();
1119                    move |event, editor: &mut Editor, cx| {
1120                        let y = event.position.y();
1121                        if y < thumb_top || thumb_bottom < y {
1122                            let center_row = ((y - top) * max_row as f32 / height).round() as u32;
1123                            let top_row = center_row
1124                                .saturating_sub((row_range.end - row_range.start) as u32 / 2);
1125                            let mut position = editor.scroll_position(cx);
1126                            position.set_y(top_row as f32);
1127                            editor.set_scroll_position(position, cx);
1128                        } else {
1129                            editor.scroll_manager.show_scrollbar(cx);
1130                        }
1131                    }
1132                })
1133                .on_drag(MouseButton::Left, {
1134                    move |event, editor: &mut Editor, cx| {
1135                        let y = event.prev_mouse_position.y();
1136                        let new_y = event.position.y();
1137                        if thumb_top < y && y < thumb_bottom {
1138                            let mut position = editor.scroll_position(cx);
1139                            position.set_y(position.y() + (new_y - y) * (max_row as f32) / height);
1140                            if position.y() < 0.0 {
1141                                position.set_y(0.);
1142                            }
1143                            editor.set_scroll_position(position, cx);
1144                        }
1145                    }
1146                }),
1147        );
1148    }
1149
1150    #[allow(clippy::too_many_arguments)]
1151    fn paint_highlighted_range(
1152        &self,
1153        scene: &mut SceneBuilder,
1154        range: Range<DisplayPoint>,
1155        color: Color,
1156        corner_radius: f32,
1157        line_end_overshoot: f32,
1158        layout: &LayoutState,
1159        content_origin: Vector2F,
1160        scroll_top: f32,
1161        scroll_left: f32,
1162        bounds: RectF,
1163    ) {
1164        let start_row = layout.visible_display_row_range.start;
1165        let end_row = layout.visible_display_row_range.end;
1166        if range.start != range.end {
1167            let row_range = if range.end.column() == 0 {
1168                cmp::max(range.start.row(), start_row)..cmp::min(range.end.row(), end_row)
1169            } else {
1170                cmp::max(range.start.row(), start_row)..cmp::min(range.end.row() + 1, end_row)
1171            };
1172
1173            let highlighted_range = HighlightedRange {
1174                color,
1175                line_height: layout.position_map.line_height,
1176                corner_radius,
1177                start_y: content_origin.y()
1178                    + row_range.start as f32 * layout.position_map.line_height
1179                    - scroll_top,
1180                lines: row_range
1181                    .into_iter()
1182                    .map(|row| {
1183                        let line_layout =
1184                            &layout.position_map.line_layouts[(row - start_row) as usize].line;
1185                        HighlightedRangeLine {
1186                            start_x: if row == range.start.row() {
1187                                content_origin.x()
1188                                    + line_layout.x_for_index(range.start.column() as usize)
1189                                    - scroll_left
1190                            } else {
1191                                content_origin.x() - scroll_left
1192                            },
1193                            end_x: if row == range.end.row() {
1194                                content_origin.x()
1195                                    + line_layout.x_for_index(range.end.column() as usize)
1196                                    - scroll_left
1197                            } else {
1198                                content_origin.x() + line_layout.width() + line_end_overshoot
1199                                    - scroll_left
1200                            },
1201                        }
1202                    })
1203                    .collect(),
1204            };
1205
1206            highlighted_range.paint(bounds, scene);
1207        }
1208    }
1209
1210    fn paint_blocks(
1211        &mut self,
1212        scene: &mut SceneBuilder,
1213        bounds: RectF,
1214        visible_bounds: RectF,
1215        layout: &mut LayoutState,
1216        editor: &mut Editor,
1217        cx: &mut ViewContext<Editor>,
1218    ) {
1219        let scroll_position = layout.position_map.snapshot.scroll_position();
1220        let scroll_left = scroll_position.x() * layout.position_map.em_width;
1221        let scroll_top = scroll_position.y() * layout.position_map.line_height;
1222
1223        for block in &mut layout.blocks {
1224            let mut origin = bounds.origin()
1225                + vec2f(
1226                    0.,
1227                    block.row as f32 * layout.position_map.line_height - scroll_top,
1228                );
1229            if !matches!(block.style, BlockStyle::Sticky) {
1230                origin += vec2f(-scroll_left, 0.);
1231            }
1232            block
1233                .element
1234                .paint(scene, origin, visible_bounds, editor, cx);
1235        }
1236    }
1237
1238    fn max_line_number_width(&self, snapshot: &EditorSnapshot, cx: &ViewContext<Editor>) -> f32 {
1239        let digit_count = (snapshot.max_buffer_row() as f32).log10().floor() as usize + 1;
1240        let style = &self.style;
1241
1242        cx.text_layout_cache()
1243            .layout_str(
1244                "1".repeat(digit_count).as_str(),
1245                style.text.font_size,
1246                &[(
1247                    digit_count,
1248                    RunStyle {
1249                        font_id: style.text.font_id,
1250                        color: Color::black(),
1251                        underline: Default::default(),
1252                    },
1253                )],
1254            )
1255            .width()
1256    }
1257
1258    //Folds contained in a hunk are ignored apart from shrinking visual size
1259    //If a fold contains any hunks then that fold line is marked as modified
1260    fn layout_git_gutters(
1261        &self,
1262        display_rows: Range<u32>,
1263        snapshot: &EditorSnapshot,
1264    ) -> Vec<DisplayDiffHunk> {
1265        let buffer_snapshot = &snapshot.buffer_snapshot;
1266
1267        let buffer_start_row = DisplayPoint::new(display_rows.start, 0)
1268            .to_point(snapshot)
1269            .row;
1270        let buffer_end_row = DisplayPoint::new(display_rows.end, 0)
1271            .to_point(snapshot)
1272            .row;
1273
1274        buffer_snapshot
1275            .git_diff_hunks_in_range(buffer_start_row..buffer_end_row, false)
1276            .map(|hunk| diff_hunk_to_display(hunk, snapshot))
1277            .dedup()
1278            .collect()
1279    }
1280
1281    fn layout_line_numbers(
1282        &self,
1283        rows: Range<u32>,
1284        active_rows: &BTreeMap<u32, bool>,
1285        is_singleton: bool,
1286        snapshot: &EditorSnapshot,
1287        cx: &ViewContext<Editor>,
1288    ) -> (
1289        Vec<Option<text_layout::Line>>,
1290        Vec<Option<(FoldStatus, BufferRow, bool)>>,
1291    ) {
1292        let style = &self.style;
1293        let include_line_numbers = snapshot.mode == EditorMode::Full;
1294        let mut line_number_layouts = Vec::with_capacity(rows.len());
1295        let mut fold_statuses = Vec::with_capacity(rows.len());
1296        let mut line_number = String::new();
1297        for (ix, row) in snapshot
1298            .buffer_rows(rows.start)
1299            .take((rows.end - rows.start) as usize)
1300            .enumerate()
1301        {
1302            let display_row = rows.start + ix as u32;
1303            let (active, color) = if active_rows.contains_key(&display_row) {
1304                (true, style.line_number_active)
1305            } else {
1306                (false, style.line_number)
1307            };
1308            if let Some(buffer_row) = row {
1309                if include_line_numbers {
1310                    line_number.clear();
1311                    write!(&mut line_number, "{}", buffer_row + 1).unwrap();
1312                    line_number_layouts.push(Some(cx.text_layout_cache().layout_str(
1313                        &line_number,
1314                        style.text.font_size,
1315                        &[(
1316                            line_number.len(),
1317                            RunStyle {
1318                                font_id: style.text.font_id,
1319                                color,
1320                                underline: Default::default(),
1321                            },
1322                        )],
1323                    )));
1324                    fold_statuses.push(
1325                        is_singleton
1326                            .then(|| {
1327                                snapshot
1328                                    .fold_for_line(buffer_row)
1329                                    .map(|fold_status| (fold_status, buffer_row, active))
1330                            })
1331                            .flatten(),
1332                    )
1333                }
1334            } else {
1335                fold_statuses.push(None);
1336                line_number_layouts.push(None);
1337            }
1338        }
1339
1340        (line_number_layouts, fold_statuses)
1341    }
1342
1343    fn layout_lines(
1344        &mut self,
1345        rows: Range<u32>,
1346        line_number_layouts: &[Option<Line>],
1347        snapshot: &EditorSnapshot,
1348        cx: &ViewContext<Editor>,
1349    ) -> Vec<LineWithInvisibles> {
1350        if rows.start >= rows.end {
1351            return Vec::new();
1352        }
1353
1354        // When the editor is empty and unfocused, then show the placeholder.
1355        if snapshot.is_empty() {
1356            let placeholder_style = self
1357                .style
1358                .placeholder_text
1359                .as_ref()
1360                .unwrap_or(&self.style.text);
1361            let placeholder_text = snapshot.placeholder_text();
1362            let placeholder_lines = placeholder_text
1363                .as_ref()
1364                .map_or("", AsRef::as_ref)
1365                .split('\n')
1366                .skip(rows.start as usize)
1367                .chain(iter::repeat(""))
1368                .take(rows.len());
1369            placeholder_lines
1370                .map(|line| {
1371                    cx.text_layout_cache().layout_str(
1372                        line,
1373                        placeholder_style.font_size,
1374                        &[(
1375                            line.len(),
1376                            RunStyle {
1377                                font_id: placeholder_style.font_id,
1378                                color: placeholder_style.color,
1379                                underline: Default::default(),
1380                            },
1381                        )],
1382                    )
1383                })
1384                .map(|line| LineWithInvisibles {
1385                    line,
1386                    invisibles: Vec::new(),
1387                })
1388                .collect()
1389        } else {
1390            let style = &self.style;
1391            let chunks = snapshot
1392                .chunks(rows.clone(), true, Some(style.theme.suggestion))
1393                .map(|chunk| {
1394                    let mut highlight_style = chunk
1395                        .syntax_highlight_id
1396                        .and_then(|id| id.style(&style.syntax));
1397
1398                    if let Some(chunk_highlight) = chunk.highlight_style {
1399                        if let Some(highlight_style) = highlight_style.as_mut() {
1400                            highlight_style.highlight(chunk_highlight);
1401                        } else {
1402                            highlight_style = Some(chunk_highlight);
1403                        }
1404                    }
1405
1406                    let mut diagnostic_highlight = HighlightStyle::default();
1407
1408                    if chunk.is_unnecessary {
1409                        diagnostic_highlight.fade_out = Some(style.unnecessary_code_fade);
1410                    }
1411
1412                    if let Some(severity) = chunk.diagnostic_severity {
1413                        // Omit underlines for HINT/INFO diagnostics on 'unnecessary' code.
1414                        if severity <= DiagnosticSeverity::WARNING || !chunk.is_unnecessary {
1415                            let diagnostic_style = super::diagnostic_style(severity, true, style);
1416                            diagnostic_highlight.underline = Some(Underline {
1417                                color: Some(diagnostic_style.message.text.color),
1418                                thickness: 1.0.into(),
1419                                squiggly: true,
1420                            });
1421                        }
1422                    }
1423
1424                    if let Some(highlight_style) = highlight_style.as_mut() {
1425                        highlight_style.highlight(diagnostic_highlight);
1426                    } else {
1427                        highlight_style = Some(diagnostic_highlight);
1428                    }
1429
1430                    HighlightedChunk {
1431                        chunk: chunk.text,
1432                        style: highlight_style,
1433                        is_tab: chunk.is_tab,
1434                    }
1435                });
1436
1437            LineWithInvisibles::from_chunks(
1438                chunks,
1439                &style.text,
1440                cx.text_layout_cache(),
1441                cx.font_cache(),
1442                MAX_LINE_LEN,
1443                rows.len() as usize,
1444                line_number_layouts,
1445                snapshot.mode,
1446            )
1447        }
1448    }
1449
1450    #[allow(clippy::too_many_arguments)]
1451    fn layout_blocks(
1452        &mut self,
1453        rows: Range<u32>,
1454        snapshot: &EditorSnapshot,
1455        editor_width: f32,
1456        scroll_width: f32,
1457        gutter_padding: f32,
1458        gutter_width: f32,
1459        em_width: f32,
1460        text_x: f32,
1461        line_height: f32,
1462        style: &EditorStyle,
1463        line_layouts: &[LineWithInvisibles],
1464        include_root: bool,
1465        editor: &mut Editor,
1466        cx: &mut LayoutContext<Editor>,
1467    ) -> (f32, Vec<BlockLayout>) {
1468        let tooltip_style = theme::current(cx).tooltip.clone();
1469        let scroll_x = snapshot.scroll_anchor.offset.x();
1470        let (fixed_blocks, non_fixed_blocks) = snapshot
1471            .blocks_in_range(rows.clone())
1472            .partition::<Vec<_>, _>(|(_, block)| match block {
1473                TransformBlock::ExcerptHeader { .. } => false,
1474                TransformBlock::Custom(block) => block.style() == BlockStyle::Fixed,
1475            });
1476        let mut render_block = |block: &TransformBlock, width: f32| {
1477            let mut element = match block {
1478                TransformBlock::Custom(block) => {
1479                    let align_to = block
1480                        .position()
1481                        .to_point(&snapshot.buffer_snapshot)
1482                        .to_display_point(snapshot);
1483                    let anchor_x = text_x
1484                        + if rows.contains(&align_to.row()) {
1485                            line_layouts[(align_to.row() - rows.start) as usize]
1486                                .line
1487                                .x_for_index(align_to.column() as usize)
1488                        } else {
1489                            layout_line(align_to.row(), snapshot, style, cx.text_layout_cache())
1490                                .x_for_index(align_to.column() as usize)
1491                        };
1492
1493                    block.render(&mut BlockContext {
1494                        view_context: cx,
1495                        anchor_x,
1496                        gutter_padding,
1497                        line_height,
1498                        scroll_x,
1499                        gutter_width,
1500                        em_width,
1501                    })
1502                }
1503                TransformBlock::ExcerptHeader {
1504                    id,
1505                    buffer,
1506                    range,
1507                    starts_new_buffer,
1508                    ..
1509                } => {
1510                    let id = *id;
1511                    let jump_icon = project::File::from_dyn(buffer.file()).map(|file| {
1512                        let jump_path = ProjectPath {
1513                            worktree_id: file.worktree_id(cx),
1514                            path: file.path.clone(),
1515                        };
1516                        let jump_anchor = range
1517                            .primary
1518                            .as_ref()
1519                            .map_or(range.context.start, |primary| primary.start);
1520                        let jump_position = language::ToPoint::to_point(&jump_anchor, buffer);
1521
1522                        enum JumpIcon {}
1523                        MouseEventHandler::<JumpIcon, _>::new(id.into(), cx, |state, _| {
1524                            let style = style.jump_icon.style_for(state, false);
1525                            Svg::new("icons/arrow_up_right_8.svg")
1526                                .with_color(style.color)
1527                                .constrained()
1528                                .with_width(style.icon_width)
1529                                .aligned()
1530                                .contained()
1531                                .with_style(style.container)
1532                                .constrained()
1533                                .with_width(style.button_width)
1534                                .with_height(style.button_width)
1535                        })
1536                        .with_cursor_style(CursorStyle::PointingHand)
1537                        .on_click(MouseButton::Left, move |_, editor, cx| {
1538                            if let Some(workspace) = editor
1539                                .workspace
1540                                .as_ref()
1541                                .and_then(|(workspace, _)| workspace.upgrade(cx))
1542                            {
1543                                workspace.update(cx, |workspace, cx| {
1544                                    Editor::jump(
1545                                        workspace,
1546                                        jump_path.clone(),
1547                                        jump_position,
1548                                        jump_anchor,
1549                                        cx,
1550                                    );
1551                                });
1552                            }
1553                        })
1554                        .with_tooltip::<JumpIcon>(
1555                            id.into(),
1556                            "Jump to Buffer".to_string(),
1557                            Some(Box::new(crate::OpenExcerpts)),
1558                            tooltip_style.clone(),
1559                            cx,
1560                        )
1561                        .aligned()
1562                        .flex_float()
1563                    });
1564
1565                    if *starts_new_buffer {
1566                        let style = &self.style.diagnostic_path_header;
1567                        let font_size =
1568                            (style.text_scale_factor * self.style.text.font_size).round();
1569
1570                        let path = buffer.resolve_file_path(cx, include_root);
1571                        let mut filename = None;
1572                        let mut parent_path = None;
1573                        // Can't use .and_then() because `.file_name()` and `.parent()` return references :(
1574                        if let Some(path) = path {
1575                            filename = path.file_name().map(|f| f.to_string_lossy().to_string());
1576                            parent_path =
1577                                path.parent().map(|p| p.to_string_lossy().to_string() + "/");
1578                        }
1579
1580                        Flex::row()
1581                            .with_child(
1582                                Label::new(
1583                                    filename.unwrap_or_else(|| "untitled".to_string()),
1584                                    style.filename.text.clone().with_font_size(font_size),
1585                                )
1586                                .contained()
1587                                .with_style(style.filename.container)
1588                                .aligned(),
1589                            )
1590                            .with_children(parent_path.map(|path| {
1591                                Label::new(path, style.path.text.clone().with_font_size(font_size))
1592                                    .contained()
1593                                    .with_style(style.path.container)
1594                                    .aligned()
1595                            }))
1596                            .with_children(jump_icon)
1597                            .contained()
1598                            .with_style(style.container)
1599                            .with_padding_left(gutter_padding)
1600                            .with_padding_right(gutter_padding)
1601                            .expanded()
1602                            .into_any_named("path header block")
1603                    } else {
1604                        let text_style = self.style.text.clone();
1605                        Flex::row()
1606                            .with_child(Label::new("", text_style))
1607                            .with_children(jump_icon)
1608                            .contained()
1609                            .with_padding_left(gutter_padding)
1610                            .with_padding_right(gutter_padding)
1611                            .expanded()
1612                            .into_any_named("collapsed context")
1613                    }
1614                }
1615            };
1616
1617            element.layout(
1618                SizeConstraint {
1619                    min: Vector2F::zero(),
1620                    max: vec2f(width, block.height() as f32 * line_height),
1621                },
1622                editor,
1623                cx,
1624            );
1625            element
1626        };
1627
1628        let mut fixed_block_max_width = 0f32;
1629        let mut blocks = Vec::new();
1630        for (row, block) in fixed_blocks {
1631            let element = render_block(block, f32::INFINITY);
1632            fixed_block_max_width = fixed_block_max_width.max(element.size().x() + em_width);
1633            blocks.push(BlockLayout {
1634                row,
1635                element,
1636                style: BlockStyle::Fixed,
1637            });
1638        }
1639        for (row, block) in non_fixed_blocks {
1640            let style = match block {
1641                TransformBlock::Custom(block) => block.style(),
1642                TransformBlock::ExcerptHeader { .. } => BlockStyle::Sticky,
1643            };
1644            let width = match style {
1645                BlockStyle::Sticky => editor_width,
1646                BlockStyle::Flex => editor_width
1647                    .max(fixed_block_max_width)
1648                    .max(gutter_width + scroll_width),
1649                BlockStyle::Fixed => unreachable!(),
1650            };
1651            let element = render_block(block, width);
1652            blocks.push(BlockLayout {
1653                row,
1654                element,
1655                style,
1656            });
1657        }
1658        (
1659            scroll_width.max(fixed_block_max_width - gutter_width),
1660            blocks,
1661        )
1662    }
1663}
1664
1665struct HighlightedChunk<'a> {
1666    chunk: &'a str,
1667    style: Option<HighlightStyle>,
1668    is_tab: bool,
1669}
1670
1671#[derive(Debug)]
1672pub struct LineWithInvisibles {
1673    pub line: Line,
1674    invisibles: Vec<Invisible>,
1675}
1676
1677impl LineWithInvisibles {
1678    fn from_chunks<'a>(
1679        chunks: impl Iterator<Item = HighlightedChunk<'a>>,
1680        text_style: &TextStyle,
1681        text_layout_cache: &TextLayoutCache,
1682        font_cache: &Arc<FontCache>,
1683        max_line_len: usize,
1684        max_line_count: usize,
1685        line_number_layouts: &[Option<Line>],
1686        editor_mode: EditorMode,
1687    ) -> Vec<Self> {
1688        let mut layouts = Vec::with_capacity(max_line_count);
1689        let mut line = String::new();
1690        let mut invisibles = Vec::new();
1691        let mut styles = Vec::new();
1692        let mut non_whitespace_added = false;
1693        let mut row = 0;
1694        let mut line_exceeded_max_len = false;
1695        for highlighted_chunk in chunks.chain([HighlightedChunk {
1696            chunk: "\n",
1697            style: None,
1698            is_tab: false,
1699        }]) {
1700            for (ix, mut line_chunk) in highlighted_chunk.chunk.split('\n').enumerate() {
1701                if ix > 0 {
1702                    layouts.push(Self {
1703                        line: text_layout_cache.layout_str(&line, text_style.font_size, &styles),
1704                        invisibles: invisibles.drain(..).collect(),
1705                    });
1706
1707                    line.clear();
1708                    styles.clear();
1709                    row += 1;
1710                    line_exceeded_max_len = false;
1711                    non_whitespace_added = false;
1712                    if row == max_line_count {
1713                        return layouts;
1714                    }
1715                }
1716
1717                if !line_chunk.is_empty() && !line_exceeded_max_len {
1718                    let text_style = if let Some(style) = highlighted_chunk.style {
1719                        text_style
1720                            .clone()
1721                            .highlight(style, font_cache)
1722                            .map(Cow::Owned)
1723                            .unwrap_or_else(|_| Cow::Borrowed(text_style))
1724                    } else {
1725                        Cow::Borrowed(text_style)
1726                    };
1727
1728                    if line.len() + line_chunk.len() > max_line_len {
1729                        let mut chunk_len = max_line_len - line.len();
1730                        while !line_chunk.is_char_boundary(chunk_len) {
1731                            chunk_len -= 1;
1732                        }
1733                        line_chunk = &line_chunk[..chunk_len];
1734                        line_exceeded_max_len = true;
1735                    }
1736
1737                    styles.push((
1738                        line_chunk.len(),
1739                        RunStyle {
1740                            font_id: text_style.font_id,
1741                            color: text_style.color,
1742                            underline: text_style.underline,
1743                        },
1744                    ));
1745
1746                    if editor_mode == EditorMode::Full {
1747                        // Line wrap pads its contents with fake whitespaces,
1748                        // avoid printing them
1749                        let inside_wrapped_string = line_number_layouts
1750                            .get(row)
1751                            .and_then(|layout| layout.as_ref())
1752                            .is_none();
1753                        if highlighted_chunk.is_tab {
1754                            if non_whitespace_added || !inside_wrapped_string {
1755                                invisibles.push(Invisible::Tab {
1756                                    line_start_offset: line.len(),
1757                                });
1758                            }
1759                        } else {
1760                            invisibles.extend(
1761                                line_chunk
1762                                    .chars()
1763                                    .enumerate()
1764                                    .filter(|(_, line_char)| {
1765                                        let is_whitespace = line_char.is_whitespace();
1766                                        non_whitespace_added |= !is_whitespace;
1767                                        is_whitespace
1768                                            && (non_whitespace_added || !inside_wrapped_string)
1769                                    })
1770                                    .map(|(whitespace_index, _)| Invisible::Whitespace {
1771                                        line_offset: line.len() + whitespace_index,
1772                                    }),
1773                            )
1774                        }
1775                    }
1776
1777                    line.push_str(line_chunk);
1778                }
1779            }
1780        }
1781
1782        layouts
1783    }
1784
1785    fn draw(
1786        &self,
1787        layout: &LayoutState,
1788        row: u32,
1789        scroll_top: f32,
1790        scene: &mut SceneBuilder,
1791        content_origin: Vector2F,
1792        scroll_left: f32,
1793        visible_text_bounds: RectF,
1794        whitespace_setting: ShowWhitespaceSetting,
1795        selection_ranges: &[Range<DisplayPoint>],
1796        visible_bounds: RectF,
1797        cx: &mut ViewContext<Editor>,
1798    ) {
1799        let line_height = layout.position_map.line_height;
1800        let line_y = row as f32 * line_height - scroll_top;
1801
1802        self.line.paint(
1803            scene,
1804            content_origin + vec2f(-scroll_left, line_y),
1805            visible_text_bounds,
1806            line_height,
1807            cx,
1808        );
1809
1810        self.draw_invisibles(
1811            &selection_ranges,
1812            layout,
1813            content_origin,
1814            scroll_left,
1815            line_y,
1816            row,
1817            scene,
1818            visible_bounds,
1819            line_height,
1820            whitespace_setting,
1821            cx,
1822        );
1823    }
1824
1825    fn draw_invisibles(
1826        &self,
1827        selection_ranges: &[Range<DisplayPoint>],
1828        layout: &LayoutState,
1829        content_origin: Vector2F,
1830        scroll_left: f32,
1831        line_y: f32,
1832        row: u32,
1833        scene: &mut SceneBuilder,
1834        visible_bounds: RectF,
1835        line_height: f32,
1836        whitespace_setting: ShowWhitespaceSetting,
1837        cx: &mut ViewContext<Editor>,
1838    ) {
1839        let allowed_invisibles_regions = match whitespace_setting {
1840            ShowWhitespaceSetting::None => return,
1841            ShowWhitespaceSetting::Selection => Some(selection_ranges),
1842            ShowWhitespaceSetting::All => None,
1843        };
1844
1845        for invisible in &self.invisibles {
1846            let (&token_offset, invisible_symbol) = match invisible {
1847                Invisible::Tab { line_start_offset } => (line_start_offset, &layout.tab_invisible),
1848                Invisible::Whitespace { line_offset } => (line_offset, &layout.space_invisible),
1849            };
1850
1851            let x_offset = self.line.x_for_index(token_offset);
1852            let invisible_offset =
1853                (layout.position_map.em_width - invisible_symbol.width()).max(0.0) / 2.0;
1854            let origin = content_origin + vec2f(-scroll_left + x_offset + invisible_offset, line_y);
1855
1856            if let Some(allowed_regions) = allowed_invisibles_regions {
1857                let invisible_point = DisplayPoint::new(row, token_offset as u32);
1858                if !allowed_regions
1859                    .iter()
1860                    .any(|region| region.start <= invisible_point && invisible_point < region.end)
1861                {
1862                    continue;
1863                }
1864            }
1865            invisible_symbol.paint(scene, origin, visible_bounds, line_height, cx);
1866        }
1867    }
1868}
1869
1870#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1871enum Invisible {
1872    Tab { line_start_offset: usize },
1873    Whitespace { line_offset: usize },
1874}
1875
1876impl Element<Editor> for EditorElement {
1877    type LayoutState = LayoutState;
1878    type PaintState = ();
1879
1880    fn layout(
1881        &mut self,
1882        constraint: SizeConstraint,
1883        editor: &mut Editor,
1884        cx: &mut LayoutContext<Editor>,
1885    ) -> (Vector2F, Self::LayoutState) {
1886        let mut size = constraint.max;
1887        if size.x().is_infinite() {
1888            unimplemented!("we don't yet handle an infinite width constraint on buffer elements");
1889        }
1890
1891        let snapshot = editor.snapshot(cx);
1892        let style = self.style.clone();
1893        let line_height = style.text.line_height(cx.font_cache());
1894
1895        let gutter_padding;
1896        let gutter_width;
1897        let gutter_margin;
1898        if snapshot.mode == EditorMode::Full {
1899            let em_width = style.text.em_width(cx.font_cache());
1900            gutter_padding = (em_width * style.gutter_padding_factor).round();
1901            gutter_width = self.max_line_number_width(&snapshot, cx) + gutter_padding * 2.0;
1902            gutter_margin = -style.text.descent(cx.font_cache());
1903        } else {
1904            gutter_padding = 0.0;
1905            gutter_width = 0.0;
1906            gutter_margin = 0.0;
1907        };
1908
1909        let text_width = size.x() - gutter_width;
1910        let em_width = style.text.em_width(cx.font_cache());
1911        let em_advance = style.text.em_advance(cx.font_cache());
1912        let overscroll = vec2f(em_width, 0.);
1913        let snapshot = {
1914            editor.set_visible_line_count(size.y() / line_height);
1915
1916            let editor_width = text_width - gutter_margin - overscroll.x() - em_width;
1917            let wrap_width = match editor.soft_wrap_mode(cx) {
1918                SoftWrap::None => (MAX_LINE_LEN / 2) as f32 * em_advance,
1919                SoftWrap::EditorWidth => editor_width,
1920                SoftWrap::Column(column) => editor_width.min(column as f32 * em_advance),
1921            };
1922
1923            if editor.set_wrap_width(Some(wrap_width), cx) {
1924                editor.snapshot(cx)
1925            } else {
1926                snapshot
1927            }
1928        };
1929
1930        let scroll_height = (snapshot.max_point().row() + 1) as f32 * line_height;
1931        if let EditorMode::AutoHeight { max_lines } = snapshot.mode {
1932            size.set_y(
1933                scroll_height
1934                    .min(constraint.max_along(Axis::Vertical))
1935                    .max(constraint.min_along(Axis::Vertical))
1936                    .min(line_height * max_lines as f32),
1937            )
1938        } else if let EditorMode::SingleLine = snapshot.mode {
1939            size.set_y(
1940                line_height
1941                    .min(constraint.max_along(Axis::Vertical))
1942                    .max(constraint.min_along(Axis::Vertical)),
1943            )
1944        } else if size.y().is_infinite() {
1945            size.set_y(scroll_height);
1946        }
1947        let gutter_size = vec2f(gutter_width, size.y());
1948        let text_size = vec2f(text_width, size.y());
1949
1950        let autoscroll_horizontally = editor.autoscroll_vertically(size.y(), line_height, cx);
1951        let mut snapshot = editor.snapshot(cx);
1952
1953        let scroll_position = snapshot.scroll_position();
1954        // The scroll position is a fractional point, the whole number of which represents
1955        // the top of the window in terms of display rows.
1956        let start_row = scroll_position.y() as u32;
1957        let height_in_lines = size.y() / line_height;
1958        let max_row = snapshot.max_point().row();
1959
1960        // Add 1 to ensure selections bleed off screen
1961        let end_row = 1 + cmp::min(
1962            (scroll_position.y() + height_in_lines).ceil() as u32,
1963            max_row,
1964        );
1965
1966        let start_anchor = if start_row == 0 {
1967            Anchor::min()
1968        } else {
1969            snapshot
1970                .buffer_snapshot
1971                .anchor_before(DisplayPoint::new(start_row, 0).to_offset(&snapshot, Bias::Left))
1972        };
1973        let end_anchor = if end_row > max_row {
1974            Anchor::max()
1975        } else {
1976            snapshot
1977                .buffer_snapshot
1978                .anchor_before(DisplayPoint::new(end_row, 0).to_offset(&snapshot, Bias::Right))
1979        };
1980
1981        let mut selections: Vec<(ReplicaId, Vec<SelectionLayout>)> = Vec::new();
1982        let mut active_rows = BTreeMap::new();
1983        let mut fold_ranges = Vec::new();
1984        let is_singleton = editor.is_singleton(cx);
1985
1986        let highlighted_rows = editor.highlighted_rows();
1987        let theme = theme::current(cx);
1988        let highlighted_ranges = editor.background_highlights_in_range(
1989            start_anchor..end_anchor,
1990            &snapshot.display_snapshot,
1991            theme.as_ref(),
1992        );
1993
1994        fold_ranges.extend(
1995            snapshot
1996                .folds_in_range(start_anchor..end_anchor)
1997                .map(|anchor| {
1998                    let start = anchor.start.to_point(&snapshot.buffer_snapshot);
1999                    (
2000                        start.row,
2001                        start.to_display_point(&snapshot.display_snapshot)
2002                            ..anchor.end.to_display_point(&snapshot),
2003                    )
2004                }),
2005        );
2006
2007        let mut remote_selections = HashMap::default();
2008        for (replica_id, line_mode, cursor_shape, selection) in snapshot
2009            .buffer_snapshot
2010            .remote_selections_in_range(&(start_anchor..end_anchor))
2011        {
2012            // The local selections match the leader's selections.
2013            if Some(replica_id) == editor.leader_replica_id {
2014                continue;
2015            }
2016            remote_selections
2017                .entry(replica_id)
2018                .or_insert(Vec::new())
2019                .push(SelectionLayout::new(
2020                    selection,
2021                    line_mode,
2022                    cursor_shape,
2023                    &snapshot.display_snapshot,
2024                ));
2025        }
2026        selections.extend(remote_selections);
2027
2028        if editor.show_local_selections {
2029            let mut local_selections = editor
2030                .selections
2031                .disjoint_in_range(start_anchor..end_anchor, cx);
2032            local_selections.extend(editor.selections.pending(cx));
2033            for selection in &local_selections {
2034                let is_empty = selection.start == selection.end;
2035                let selection_start = snapshot.prev_line_boundary(selection.start).1;
2036                let selection_end = snapshot.next_line_boundary(selection.end).1;
2037                for row in cmp::max(selection_start.row(), start_row)
2038                    ..=cmp::min(selection_end.row(), end_row)
2039                {
2040                    let contains_non_empty_selection = active_rows.entry(row).or_insert(!is_empty);
2041                    *contains_non_empty_selection |= !is_empty;
2042                }
2043            }
2044
2045            // Render the local selections in the leader's color when following.
2046            let local_replica_id = editor
2047                .leader_replica_id
2048                .unwrap_or_else(|| editor.replica_id(cx));
2049
2050            selections.push((
2051                local_replica_id,
2052                local_selections
2053                    .into_iter()
2054                    .map(|selection| {
2055                        SelectionLayout::new(
2056                            selection,
2057                            editor.selections.line_mode,
2058                            editor.cursor_shape,
2059                            &snapshot.display_snapshot,
2060                        )
2061                    })
2062                    .collect(),
2063            ));
2064        }
2065
2066        let show_scrollbars = match settings::get::<EditorSettings>(cx).show_scrollbars {
2067            ShowScrollbars::Auto => {
2068                snapshot.has_scrollbar_info() || editor.scroll_manager.scrollbars_visible()
2069            }
2070            ShowScrollbars::System => editor.scroll_manager.scrollbars_visible(),
2071            ShowScrollbars::Always => true,
2072            ShowScrollbars::Never => false,
2073        };
2074
2075        let include_root = editor
2076            .project
2077            .as_ref()
2078            .map(|project| project.read(cx).visible_worktrees(cx).count() > 1)
2079            .unwrap_or_default();
2080
2081        let fold_ranges: Vec<(BufferRow, Range<DisplayPoint>, Color)> = fold_ranges
2082            .into_iter()
2083            .map(|(id, fold)| {
2084                let color = self
2085                    .style
2086                    .folds
2087                    .ellipses
2088                    .background
2089                    .style_for(&mut cx.mouse_state::<FoldMarkers>(id as usize), false)
2090                    .color;
2091
2092                (id, fold, color)
2093            })
2094            .collect();
2095
2096        let (line_number_layouts, fold_statuses) = self.layout_line_numbers(
2097            start_row..end_row,
2098            &active_rows,
2099            is_singleton,
2100            &snapshot,
2101            cx,
2102        );
2103
2104        let display_hunks = self.layout_git_gutters(start_row..end_row, &snapshot);
2105
2106        let scrollbar_row_range = scroll_position.y()..(scroll_position.y() + height_in_lines);
2107
2108        let mut max_visible_line_width = 0.0;
2109        let line_layouts =
2110            self.layout_lines(start_row..end_row, &line_number_layouts, &snapshot, cx);
2111        for line_with_invisibles in &line_layouts {
2112            if line_with_invisibles.line.width() > max_visible_line_width {
2113                max_visible_line_width = line_with_invisibles.line.width();
2114            }
2115        }
2116
2117        let style = self.style.clone();
2118        let longest_line_width = layout_line(
2119            snapshot.longest_row(),
2120            &snapshot,
2121            &style,
2122            cx.text_layout_cache(),
2123        )
2124        .width();
2125        let scroll_width = longest_line_width.max(max_visible_line_width) + overscroll.x();
2126        let em_width = style.text.em_width(cx.font_cache());
2127        let (scroll_width, blocks) = self.layout_blocks(
2128            start_row..end_row,
2129            &snapshot,
2130            size.x(),
2131            scroll_width,
2132            gutter_padding,
2133            gutter_width,
2134            em_width,
2135            gutter_width + gutter_margin,
2136            line_height,
2137            &style,
2138            &line_layouts,
2139            include_root,
2140            editor,
2141            cx,
2142        );
2143
2144        let scroll_max = vec2f(
2145            ((scroll_width - text_size.x()) / em_width).max(0.0),
2146            max_row as f32,
2147        );
2148
2149        let clamped = editor.scroll_manager.clamp_scroll_left(scroll_max.x());
2150
2151        let autoscrolled = if autoscroll_horizontally {
2152            editor.autoscroll_horizontally(
2153                start_row,
2154                text_size.x(),
2155                scroll_width,
2156                em_width,
2157                &line_layouts,
2158                cx,
2159            )
2160        } else {
2161            false
2162        };
2163
2164        if clamped || autoscrolled {
2165            snapshot = editor.snapshot(cx);
2166        }
2167
2168        let newest_selection_head = editor
2169            .selections
2170            .newest::<usize>(cx)
2171            .head()
2172            .to_display_point(&snapshot);
2173        let style = editor.style(cx);
2174
2175        let mut context_menu = None;
2176        let mut code_actions_indicator = None;
2177        if (start_row..end_row).contains(&newest_selection_head.row()) {
2178            if editor.context_menu_visible() {
2179                context_menu = editor.render_context_menu(newest_selection_head, style.clone(), cx);
2180            }
2181
2182            let active = matches!(
2183                editor.context_menu,
2184                Some(crate::ContextMenu::CodeActions(_))
2185            );
2186
2187            code_actions_indicator = editor
2188                .render_code_actions_indicator(&style, active, cx)
2189                .map(|indicator| (newest_selection_head.row(), indicator));
2190        }
2191
2192        let visible_rows = start_row..start_row + line_layouts.len() as u32;
2193        let mut hover = editor
2194            .hover_state
2195            .render(&snapshot, &style, visible_rows, cx);
2196        let mode = editor.mode;
2197
2198        let mut fold_indicators = editor.render_fold_indicators(
2199            fold_statuses,
2200            &style,
2201            editor.gutter_hovered,
2202            line_height,
2203            gutter_margin,
2204            cx,
2205        );
2206
2207        if let Some((_, context_menu)) = context_menu.as_mut() {
2208            context_menu.layout(
2209                SizeConstraint {
2210                    min: Vector2F::zero(),
2211                    max: vec2f(
2212                        cx.window_size().x() * 0.7,
2213                        (12. * line_height).min((size.y() - line_height) / 2.),
2214                    ),
2215                },
2216                editor,
2217                cx,
2218            );
2219        }
2220
2221        if let Some((_, indicator)) = code_actions_indicator.as_mut() {
2222            indicator.layout(
2223                SizeConstraint::strict_along(
2224                    Axis::Vertical,
2225                    line_height * style.code_actions.vertical_scale,
2226                ),
2227                editor,
2228                cx,
2229            );
2230        }
2231
2232        for fold_indicator in fold_indicators.iter_mut() {
2233            if let Some(indicator) = fold_indicator.as_mut() {
2234                indicator.layout(
2235                    SizeConstraint::strict_along(
2236                        Axis::Vertical,
2237                        line_height * style.code_actions.vertical_scale,
2238                    ),
2239                    editor,
2240                    cx,
2241                );
2242            }
2243        }
2244
2245        if let Some((_, hover_popovers)) = hover.as_mut() {
2246            for hover_popover in hover_popovers.iter_mut() {
2247                hover_popover.layout(
2248                    SizeConstraint {
2249                        min: Vector2F::zero(),
2250                        max: vec2f(
2251                            (120. * em_width) // Default size
2252                                .min(size.x() / 2.) // Shrink to half of the editor width
2253                                .max(MIN_POPOVER_CHARACTER_WIDTH * em_width), // Apply minimum width of 20 characters
2254                            (16. * line_height) // Default size
2255                                .min(size.y() / 2.) // Shrink to half of the editor height
2256                                .max(MIN_POPOVER_LINE_HEIGHT * line_height), // Apply minimum height of 4 lines
2257                        ),
2258                    },
2259                    editor,
2260                    cx,
2261                );
2262            }
2263        }
2264
2265        let invisible_symbol_font_size = self.style.text.font_size / 2.0;
2266        let invisible_symbol_style = RunStyle {
2267            color: self.style.whitespace,
2268            font_id: self.style.text.font_id,
2269            underline: Default::default(),
2270        };
2271
2272        (
2273            size,
2274            LayoutState {
2275                mode,
2276                position_map: Arc::new(PositionMap {
2277                    size,
2278                    scroll_max,
2279                    line_layouts,
2280                    line_height,
2281                    em_width,
2282                    em_advance,
2283                    snapshot,
2284                }),
2285                visible_display_row_range: start_row..end_row,
2286                gutter_size,
2287                gutter_padding,
2288                text_size,
2289                scrollbar_row_range,
2290                show_scrollbars,
2291                max_row,
2292                gutter_margin,
2293                active_rows,
2294                highlighted_rows,
2295                highlighted_ranges,
2296                fold_ranges,
2297                line_number_layouts,
2298                display_hunks,
2299                blocks,
2300                selections,
2301                context_menu,
2302                code_actions_indicator,
2303                fold_indicators,
2304                tab_invisible: cx.text_layout_cache().layout_str(
2305                    "",
2306                    invisible_symbol_font_size,
2307                    &[("".len(), invisible_symbol_style)],
2308                ),
2309                space_invisible: cx.text_layout_cache().layout_str(
2310                    "",
2311                    invisible_symbol_font_size,
2312                    &[("".len(), invisible_symbol_style)],
2313                ),
2314                hover_popovers: hover,
2315            },
2316        )
2317    }
2318
2319    fn paint(
2320        &mut self,
2321        scene: &mut SceneBuilder,
2322        bounds: RectF,
2323        visible_bounds: RectF,
2324        layout: &mut Self::LayoutState,
2325        editor: &mut Editor,
2326        cx: &mut ViewContext<Editor>,
2327    ) -> Self::PaintState {
2328        let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
2329        scene.push_layer(Some(visible_bounds));
2330
2331        let gutter_bounds = RectF::new(bounds.origin(), layout.gutter_size);
2332        let text_bounds = RectF::new(
2333            bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
2334            layout.text_size,
2335        );
2336
2337        Self::attach_mouse_handlers(
2338            scene,
2339            &layout.position_map,
2340            layout.hover_popovers.is_some(),
2341            visible_bounds,
2342            text_bounds,
2343            gutter_bounds,
2344            bounds,
2345            cx,
2346        );
2347
2348        self.paint_background(scene, gutter_bounds, text_bounds, layout);
2349        if layout.gutter_size.x() > 0. {
2350            self.paint_gutter(scene, gutter_bounds, visible_bounds, layout, editor, cx);
2351        }
2352        self.paint_text(scene, text_bounds, visible_bounds, layout, editor, cx);
2353
2354        scene.push_layer(Some(bounds));
2355        if !layout.blocks.is_empty() {
2356            self.paint_blocks(scene, bounds, visible_bounds, layout, editor, cx);
2357        }
2358        self.paint_scrollbar(scene, bounds, layout, cx);
2359        scene.pop_layer();
2360
2361        scene.pop_layer();
2362    }
2363
2364    fn rect_for_text_range(
2365        &self,
2366        range_utf16: Range<usize>,
2367        bounds: RectF,
2368        _: RectF,
2369        layout: &Self::LayoutState,
2370        _: &Self::PaintState,
2371        _: &Editor,
2372        _: &ViewContext<Editor>,
2373    ) -> Option<RectF> {
2374        let text_bounds = RectF::new(
2375            bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
2376            layout.text_size,
2377        );
2378        let content_origin = text_bounds.origin() + vec2f(layout.gutter_margin, 0.);
2379        let scroll_position = layout.position_map.snapshot.scroll_position();
2380        let start_row = scroll_position.y() as u32;
2381        let scroll_top = scroll_position.y() * layout.position_map.line_height;
2382        let scroll_left = scroll_position.x() * layout.position_map.em_width;
2383
2384        let range_start = OffsetUtf16(range_utf16.start)
2385            .to_display_point(&layout.position_map.snapshot.display_snapshot);
2386        if range_start.row() < start_row {
2387            return None;
2388        }
2389
2390        let line = &layout
2391            .position_map
2392            .line_layouts
2393            .get((range_start.row() - start_row) as usize)?
2394            .line;
2395        let range_start_x = line.x_for_index(range_start.column() as usize);
2396        let range_start_y = range_start.row() as f32 * layout.position_map.line_height;
2397        Some(RectF::new(
2398            content_origin
2399                + vec2f(
2400                    range_start_x,
2401                    range_start_y + layout.position_map.line_height,
2402                )
2403                - vec2f(scroll_left, scroll_top),
2404            vec2f(
2405                layout.position_map.em_width,
2406                layout.position_map.line_height,
2407            ),
2408        ))
2409    }
2410
2411    fn debug(
2412        &self,
2413        bounds: RectF,
2414        _: &Self::LayoutState,
2415        _: &Self::PaintState,
2416        _: &Editor,
2417        _: &ViewContext<Editor>,
2418    ) -> json::Value {
2419        json!({
2420            "type": "BufferElement",
2421            "bounds": bounds.to_json()
2422        })
2423    }
2424}
2425
2426type BufferRow = u32;
2427
2428pub struct LayoutState {
2429    position_map: Arc<PositionMap>,
2430    gutter_size: Vector2F,
2431    gutter_padding: f32,
2432    gutter_margin: f32,
2433    text_size: Vector2F,
2434    mode: EditorMode,
2435    visible_display_row_range: Range<u32>,
2436    active_rows: BTreeMap<u32, bool>,
2437    highlighted_rows: Option<Range<u32>>,
2438    line_number_layouts: Vec<Option<text_layout::Line>>,
2439    display_hunks: Vec<DisplayDiffHunk>,
2440    blocks: Vec<BlockLayout>,
2441    highlighted_ranges: Vec<(Range<DisplayPoint>, Color)>,
2442    fold_ranges: Vec<(BufferRow, Range<DisplayPoint>, Color)>,
2443    selections: Vec<(ReplicaId, Vec<SelectionLayout>)>,
2444    scrollbar_row_range: Range<f32>,
2445    show_scrollbars: bool,
2446    max_row: u32,
2447    context_menu: Option<(DisplayPoint, AnyElement<Editor>)>,
2448    code_actions_indicator: Option<(u32, AnyElement<Editor>)>,
2449    hover_popovers: Option<(DisplayPoint, Vec<AnyElement<Editor>>)>,
2450    fold_indicators: Vec<Option<AnyElement<Editor>>>,
2451    tab_invisible: Line,
2452    space_invisible: Line,
2453}
2454
2455struct PositionMap {
2456    size: Vector2F,
2457    line_height: f32,
2458    scroll_max: Vector2F,
2459    em_width: f32,
2460    em_advance: f32,
2461    line_layouts: Vec<LineWithInvisibles>,
2462    snapshot: EditorSnapshot,
2463}
2464
2465impl PositionMap {
2466    /// Returns two display points:
2467    /// 1. The nearest *valid* position in the editor
2468    /// 2. An unclipped, potentially *invalid* position that maps directly to
2469    ///    the given pixel position.
2470    fn point_for_position(
2471        &self,
2472        text_bounds: RectF,
2473        position: Vector2F,
2474    ) -> (DisplayPoint, DisplayPoint) {
2475        let scroll_position = self.snapshot.scroll_position();
2476        let position = position - text_bounds.origin();
2477        let y = position.y().max(0.0).min(self.size.y());
2478        let x = position.x() + (scroll_position.x() * self.em_width);
2479        let row = (y / self.line_height + scroll_position.y()) as u32;
2480        let (column, x_overshoot) = if let Some(line) = self
2481            .line_layouts
2482            .get(row as usize - scroll_position.y() as usize)
2483            .map(|line_with_spaces| &line_with_spaces.line)
2484        {
2485            if let Some(ix) = line.index_for_x(x) {
2486                (ix as u32, 0.0)
2487            } else {
2488                (line.len() as u32, 0f32.max(x - line.width()))
2489            }
2490        } else {
2491            (0, x)
2492        };
2493
2494        let mut target_point = DisplayPoint::new(row, column);
2495        let point = self.snapshot.clip_point(target_point, Bias::Left);
2496        *target_point.column_mut() += (x_overshoot / self.em_advance) as u32;
2497
2498        (point, target_point)
2499    }
2500}
2501
2502struct BlockLayout {
2503    row: u32,
2504    element: AnyElement<Editor>,
2505    style: BlockStyle,
2506}
2507
2508fn layout_line(
2509    row: u32,
2510    snapshot: &EditorSnapshot,
2511    style: &EditorStyle,
2512    layout_cache: &TextLayoutCache,
2513) -> text_layout::Line {
2514    let mut line = snapshot.line(row);
2515
2516    if line.len() > MAX_LINE_LEN {
2517        let mut len = MAX_LINE_LEN;
2518        while !line.is_char_boundary(len) {
2519            len -= 1;
2520        }
2521
2522        line.truncate(len);
2523    }
2524
2525    layout_cache.layout_str(
2526        &line,
2527        style.text.font_size,
2528        &[(
2529            snapshot.line_len(row) as usize,
2530            RunStyle {
2531                font_id: style.text.font_id,
2532                color: Color::black(),
2533                underline: Default::default(),
2534            },
2535        )],
2536    )
2537}
2538
2539#[derive(Debug)]
2540pub struct Cursor {
2541    origin: Vector2F,
2542    block_width: f32,
2543    line_height: f32,
2544    color: Color,
2545    shape: CursorShape,
2546    block_text: Option<Line>,
2547}
2548
2549impl Cursor {
2550    pub fn new(
2551        origin: Vector2F,
2552        block_width: f32,
2553        line_height: f32,
2554        color: Color,
2555        shape: CursorShape,
2556        block_text: Option<Line>,
2557    ) -> Cursor {
2558        Cursor {
2559            origin,
2560            block_width,
2561            line_height,
2562            color,
2563            shape,
2564            block_text,
2565        }
2566    }
2567
2568    pub fn bounding_rect(&self, origin: Vector2F) -> RectF {
2569        RectF::new(
2570            self.origin + origin,
2571            vec2f(self.block_width, self.line_height),
2572        )
2573    }
2574
2575    pub fn paint(&self, scene: &mut SceneBuilder, origin: Vector2F, cx: &mut WindowContext) {
2576        let bounds = match self.shape {
2577            CursorShape::Bar => RectF::new(self.origin + origin, vec2f(2.0, self.line_height)),
2578            CursorShape::Block | CursorShape::Hollow => RectF::new(
2579                self.origin + origin,
2580                vec2f(self.block_width, self.line_height),
2581            ),
2582            CursorShape::Underscore => RectF::new(
2583                self.origin + origin + Vector2F::new(0.0, self.line_height - 2.0),
2584                vec2f(self.block_width, 2.0),
2585            ),
2586        };
2587
2588        //Draw background or border quad
2589        if matches!(self.shape, CursorShape::Hollow) {
2590            scene.push_quad(Quad {
2591                bounds,
2592                background: None,
2593                border: Border::all(1., self.color),
2594                corner_radius: 0.,
2595            });
2596        } else {
2597            scene.push_quad(Quad {
2598                bounds,
2599                background: Some(self.color),
2600                border: Default::default(),
2601                corner_radius: 0.,
2602            });
2603        }
2604
2605        if let Some(block_text) = &self.block_text {
2606            block_text.paint(scene, self.origin + origin, bounds, self.line_height, cx);
2607        }
2608    }
2609
2610    pub fn shape(&self) -> CursorShape {
2611        self.shape
2612    }
2613}
2614
2615#[derive(Debug)]
2616pub struct HighlightedRange {
2617    pub start_y: f32,
2618    pub line_height: f32,
2619    pub lines: Vec<HighlightedRangeLine>,
2620    pub color: Color,
2621    pub corner_radius: f32,
2622}
2623
2624#[derive(Debug)]
2625pub struct HighlightedRangeLine {
2626    pub start_x: f32,
2627    pub end_x: f32,
2628}
2629
2630impl HighlightedRange {
2631    pub fn paint(&self, bounds: RectF, scene: &mut SceneBuilder) {
2632        if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
2633            self.paint_lines(self.start_y, &self.lines[0..1], bounds, scene);
2634            self.paint_lines(
2635                self.start_y + self.line_height,
2636                &self.lines[1..],
2637                bounds,
2638                scene,
2639            );
2640        } else {
2641            self.paint_lines(self.start_y, &self.lines, bounds, scene);
2642        }
2643    }
2644
2645    fn paint_lines(
2646        &self,
2647        start_y: f32,
2648        lines: &[HighlightedRangeLine],
2649        bounds: RectF,
2650        scene: &mut SceneBuilder,
2651    ) {
2652        if lines.is_empty() {
2653            return;
2654        }
2655
2656        let mut path = PathBuilder::new();
2657        let first_line = lines.first().unwrap();
2658        let last_line = lines.last().unwrap();
2659
2660        let first_top_left = vec2f(first_line.start_x, start_y);
2661        let first_top_right = vec2f(first_line.end_x, start_y);
2662
2663        let curve_height = vec2f(0., self.corner_radius);
2664        let curve_width = |start_x: f32, end_x: f32| {
2665            let max = (end_x - start_x) / 2.;
2666            let width = if max < self.corner_radius {
2667                max
2668            } else {
2669                self.corner_radius
2670            };
2671
2672            vec2f(width, 0.)
2673        };
2674
2675        let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
2676        path.reset(first_top_right - top_curve_width);
2677        path.curve_to(first_top_right + curve_height, first_top_right);
2678
2679        let mut iter = lines.iter().enumerate().peekable();
2680        while let Some((ix, line)) = iter.next() {
2681            let bottom_right = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
2682
2683            if let Some((_, next_line)) = iter.peek() {
2684                let next_top_right = vec2f(next_line.end_x, bottom_right.y());
2685
2686                match next_top_right.x().partial_cmp(&bottom_right.x()).unwrap() {
2687                    Ordering::Equal => {
2688                        path.line_to(bottom_right);
2689                    }
2690                    Ordering::Less => {
2691                        let curve_width = curve_width(next_top_right.x(), bottom_right.x());
2692                        path.line_to(bottom_right - curve_height);
2693                        if self.corner_radius > 0. {
2694                            path.curve_to(bottom_right - curve_width, bottom_right);
2695                        }
2696                        path.line_to(next_top_right + curve_width);
2697                        if self.corner_radius > 0. {
2698                            path.curve_to(next_top_right + curve_height, next_top_right);
2699                        }
2700                    }
2701                    Ordering::Greater => {
2702                        let curve_width = curve_width(bottom_right.x(), next_top_right.x());
2703                        path.line_to(bottom_right - curve_height);
2704                        if self.corner_radius > 0. {
2705                            path.curve_to(bottom_right + curve_width, bottom_right);
2706                        }
2707                        path.line_to(next_top_right - curve_width);
2708                        if self.corner_radius > 0. {
2709                            path.curve_to(next_top_right + curve_height, next_top_right);
2710                        }
2711                    }
2712                }
2713            } else {
2714                let curve_width = curve_width(line.start_x, line.end_x);
2715                path.line_to(bottom_right - curve_height);
2716                if self.corner_radius > 0. {
2717                    path.curve_to(bottom_right - curve_width, bottom_right);
2718                }
2719
2720                let bottom_left = vec2f(line.start_x, bottom_right.y());
2721                path.line_to(bottom_left + curve_width);
2722                if self.corner_radius > 0. {
2723                    path.curve_to(bottom_left - curve_height, bottom_left);
2724                }
2725            }
2726        }
2727
2728        if first_line.start_x > last_line.start_x {
2729            let curve_width = curve_width(last_line.start_x, first_line.start_x);
2730            let second_top_left = vec2f(last_line.start_x, start_y + self.line_height);
2731            path.line_to(second_top_left + curve_height);
2732            if self.corner_radius > 0. {
2733                path.curve_to(second_top_left + curve_width, second_top_left);
2734            }
2735            let first_bottom_left = vec2f(first_line.start_x, second_top_left.y());
2736            path.line_to(first_bottom_left - curve_width);
2737            if self.corner_radius > 0. {
2738                path.curve_to(first_bottom_left - curve_height, first_bottom_left);
2739            }
2740        }
2741
2742        path.line_to(first_top_left + curve_height);
2743        if self.corner_radius > 0. {
2744            path.curve_to(first_top_left + top_curve_width, first_top_left);
2745        }
2746        path.line_to(first_top_right - top_curve_width);
2747
2748        scene.push_path(path.build(self.color, Some(bounds)));
2749    }
2750}
2751
2752fn position_to_display_point(
2753    position: Vector2F,
2754    text_bounds: RectF,
2755    position_map: &PositionMap,
2756) -> Option<DisplayPoint> {
2757    if text_bounds.contains_point(position) {
2758        let (point, target_point) = position_map.point_for_position(text_bounds, position);
2759        if point == target_point {
2760            Some(point)
2761        } else {
2762            None
2763        }
2764    } else {
2765        None
2766    }
2767}
2768
2769fn range_to_bounds(
2770    range: &Range<DisplayPoint>,
2771    content_origin: Vector2F,
2772    scroll_left: f32,
2773    scroll_top: f32,
2774    visible_row_range: &Range<u32>,
2775    line_end_overshoot: f32,
2776    position_map: &PositionMap,
2777) -> impl Iterator<Item = RectF> {
2778    let mut bounds: SmallVec<[RectF; 1]> = SmallVec::new();
2779
2780    if range.start == range.end {
2781        return bounds.into_iter();
2782    }
2783
2784    let start_row = visible_row_range.start;
2785    let end_row = visible_row_range.end;
2786
2787    let row_range = if range.end.column() == 0 {
2788        cmp::max(range.start.row(), start_row)..cmp::min(range.end.row(), end_row)
2789    } else {
2790        cmp::max(range.start.row(), start_row)..cmp::min(range.end.row() + 1, end_row)
2791    };
2792
2793    let first_y =
2794        content_origin.y() + row_range.start as f32 * position_map.line_height - scroll_top;
2795
2796    for (idx, row) in row_range.enumerate() {
2797        let line_layout = &position_map.line_layouts[(row - start_row) as usize].line;
2798
2799        let start_x = if row == range.start.row() {
2800            content_origin.x() + line_layout.x_for_index(range.start.column() as usize)
2801                - scroll_left
2802        } else {
2803            content_origin.x() - scroll_left
2804        };
2805
2806        let end_x = if row == range.end.row() {
2807            content_origin.x() + line_layout.x_for_index(range.end.column() as usize) - scroll_left
2808        } else {
2809            content_origin.x() + line_layout.width() + line_end_overshoot - scroll_left
2810        };
2811
2812        bounds.push(RectF::from_points(
2813            vec2f(start_x, first_y + position_map.line_height * idx as f32),
2814            vec2f(end_x, first_y + position_map.line_height * (idx + 1) as f32),
2815        ))
2816    }
2817
2818    bounds.into_iter()
2819}
2820
2821pub fn scale_vertical_mouse_autoscroll_delta(delta: f32) -> f32 {
2822    delta.powf(1.5) / 100.0
2823}
2824
2825fn scale_horizontal_mouse_autoscroll_delta(delta: f32) -> f32 {
2826    delta.powf(1.2) / 300.0
2827}
2828
2829#[cfg(test)]
2830mod tests {
2831    use super::*;
2832    use crate::{
2833        display_map::{BlockDisposition, BlockProperties},
2834        editor_tests::{init_test, update_test_settings},
2835        Editor, MultiBuffer,
2836    };
2837    use gpui::TestAppContext;
2838    use language::language_settings;
2839    use log::info;
2840    use std::{num::NonZeroU32, sync::Arc};
2841    use util::test::sample_text;
2842
2843    #[gpui::test]
2844    fn test_layout_line_numbers(cx: &mut TestAppContext) {
2845        init_test(cx, |_| {});
2846
2847        let (_, editor) = cx.add_window(|cx| {
2848            let buffer = MultiBuffer::build_simple(&sample_text(6, 6, 'a'), cx);
2849            Editor::new(EditorMode::Full, buffer, None, None, cx)
2850        });
2851        let element = EditorElement::new(editor.read_with(cx, |editor, cx| editor.style(cx)));
2852
2853        let layouts = editor.update(cx, |editor, cx| {
2854            let snapshot = editor.snapshot(cx);
2855            element
2856                .layout_line_numbers(0..6, &Default::default(), false, &snapshot, cx)
2857                .0
2858        });
2859        assert_eq!(layouts.len(), 6);
2860    }
2861
2862    #[gpui::test]
2863    fn test_layout_with_placeholder_text_and_blocks(cx: &mut TestAppContext) {
2864        init_test(cx, |_| {});
2865
2866        let (_, editor) = cx.add_window(|cx| {
2867            let buffer = MultiBuffer::build_simple("", cx);
2868            Editor::new(EditorMode::Full, buffer, None, None, cx)
2869        });
2870
2871        editor.update(cx, |editor, cx| {
2872            editor.set_placeholder_text("hello", cx);
2873            editor.insert_blocks(
2874                [BlockProperties {
2875                    style: BlockStyle::Fixed,
2876                    disposition: BlockDisposition::Above,
2877                    height: 3,
2878                    position: Anchor::min(),
2879                    render: Arc::new(|_| Empty::new().into_any()),
2880                }],
2881                cx,
2882            );
2883
2884            // Blur the editor so that it displays placeholder text.
2885            cx.blur();
2886        });
2887
2888        let mut element = EditorElement::new(editor.read_with(cx, |editor, cx| editor.style(cx)));
2889        let (size, mut state) = editor.update(cx, |editor, cx| {
2890            let mut new_parents = Default::default();
2891            let mut notify_views_if_parents_change = Default::default();
2892            let mut layout_cx = LayoutContext::new(
2893                cx,
2894                &mut new_parents,
2895                &mut notify_views_if_parents_change,
2896                false,
2897            );
2898            element.layout(
2899                SizeConstraint::new(vec2f(500., 500.), vec2f(500., 500.)),
2900                editor,
2901                &mut layout_cx,
2902            )
2903        });
2904
2905        assert_eq!(state.position_map.line_layouts.len(), 4);
2906        assert_eq!(
2907            state
2908                .line_number_layouts
2909                .iter()
2910                .map(Option::is_some)
2911                .collect::<Vec<_>>(),
2912            &[false, false, false, true]
2913        );
2914
2915        // Don't panic.
2916        let mut scene = SceneBuilder::new(1.0);
2917        let bounds = RectF::new(Default::default(), size);
2918        editor.update(cx, |editor, cx| {
2919            element.paint(&mut scene, bounds, bounds, &mut state, editor, cx);
2920        });
2921    }
2922
2923    #[gpui::test]
2924    fn test_all_invisibles_drawing(cx: &mut TestAppContext) {
2925        const TAB_SIZE: u32 = 4;
2926
2927        let input_text = "\t \t|\t| a b";
2928        let expected_invisibles = vec![
2929            Invisible::Tab {
2930                line_start_offset: 0,
2931            },
2932            Invisible::Whitespace {
2933                line_offset: TAB_SIZE as usize,
2934            },
2935            Invisible::Tab {
2936                line_start_offset: TAB_SIZE as usize + 1,
2937            },
2938            Invisible::Tab {
2939                line_start_offset: TAB_SIZE as usize * 2 + 1,
2940            },
2941            Invisible::Whitespace {
2942                line_offset: TAB_SIZE as usize * 3 + 1,
2943            },
2944            Invisible::Whitespace {
2945                line_offset: TAB_SIZE as usize * 3 + 3,
2946            },
2947        ];
2948        assert_eq!(
2949            expected_invisibles.len(),
2950            input_text
2951                .chars()
2952                .filter(|initial_char| initial_char.is_whitespace())
2953                .count(),
2954            "Hardcoded expected invisibles differ from the actual ones in '{input_text}'"
2955        );
2956
2957        init_test(cx, |s| {
2958            s.defaults.show_whitespaces = Some(ShowWhitespaceSetting::All);
2959            s.defaults.tab_size = NonZeroU32::new(TAB_SIZE);
2960        });
2961
2962        let actual_invisibles =
2963            collect_invisibles_from_new_editor(cx, EditorMode::Full, &input_text, 500.0);
2964
2965        assert_eq!(expected_invisibles, actual_invisibles);
2966    }
2967
2968    #[gpui::test]
2969    fn test_invisibles_dont_appear_in_certain_editors(cx: &mut TestAppContext) {
2970        init_test(cx, |s| {
2971            s.defaults.show_whitespaces = Some(ShowWhitespaceSetting::All);
2972            s.defaults.tab_size = NonZeroU32::new(4);
2973        });
2974
2975        for editor_mode_without_invisibles in [
2976            EditorMode::SingleLine,
2977            EditorMode::AutoHeight { max_lines: 100 },
2978        ] {
2979            let invisibles = collect_invisibles_from_new_editor(
2980                cx,
2981                editor_mode_without_invisibles,
2982                "\t\t\t| | a b",
2983                500.0,
2984            );
2985            assert!(invisibles.is_empty(),
2986                "For editor mode {editor_mode_without_invisibles:?} no invisibles was expected but got {invisibles:?}");
2987        }
2988    }
2989
2990    #[gpui::test]
2991    fn test_wrapped_invisibles_drawing(cx: &mut TestAppContext) {
2992        let tab_size = 4;
2993        let input_text = "a\tbcd   ".repeat(9);
2994        let repeated_invisibles = [
2995            Invisible::Tab {
2996                line_start_offset: 1,
2997            },
2998            Invisible::Whitespace {
2999                line_offset: tab_size as usize + 3,
3000            },
3001            Invisible::Whitespace {
3002                line_offset: tab_size as usize + 4,
3003            },
3004            Invisible::Whitespace {
3005                line_offset: tab_size as usize + 5,
3006            },
3007        ];
3008        let expected_invisibles = std::iter::once(repeated_invisibles)
3009            .cycle()
3010            .take(9)
3011            .flatten()
3012            .collect::<Vec<_>>();
3013        assert_eq!(
3014            expected_invisibles.len(),
3015            input_text
3016                .chars()
3017                .filter(|initial_char| initial_char.is_whitespace())
3018                .count(),
3019            "Hardcoded expected invisibles differ from the actual ones in '{input_text}'"
3020        );
3021        info!("Expected invisibles: {expected_invisibles:?}");
3022
3023        init_test(cx, |_| {});
3024
3025        // Put the same string with repeating whitespace pattern into editors of various size,
3026        // take deliberately small steps during resizing, to put all whitespace kinds near the wrap point.
3027        let resize_step = 10.0;
3028        let mut editor_width = 200.0;
3029        while editor_width <= 1000.0 {
3030            update_test_settings(cx, |s| {
3031                s.defaults.tab_size = NonZeroU32::new(tab_size);
3032                s.defaults.show_whitespaces = Some(ShowWhitespaceSetting::All);
3033                s.defaults.preferred_line_length = Some(editor_width as u32);
3034                s.defaults.soft_wrap = Some(language_settings::SoftWrap::PreferredLineLength);
3035            });
3036
3037            let actual_invisibles =
3038                collect_invisibles_from_new_editor(cx, EditorMode::Full, &input_text, editor_width);
3039
3040            // Whatever the editor size is, ensure it has the same invisible kinds in the same order
3041            // (no good guarantees about the offsets: wrapping could trigger padding and its tests should check the offsets).
3042            let mut i = 0;
3043            for (actual_index, actual_invisible) in actual_invisibles.iter().enumerate() {
3044                i = actual_index;
3045                match expected_invisibles.get(i) {
3046                    Some(expected_invisible) => match (expected_invisible, actual_invisible) {
3047                        (Invisible::Whitespace { .. }, Invisible::Whitespace { .. })
3048                        | (Invisible::Tab { .. }, Invisible::Tab { .. }) => {}
3049                        _ => {
3050                            panic!("At index {i}, expected invisible {expected_invisible:?} does not match actual {actual_invisible:?} by kind. Actual invisibles: {actual_invisibles:?}")
3051                        }
3052                    },
3053                    None => panic!("Unexpected extra invisible {actual_invisible:?} at index {i}"),
3054                }
3055            }
3056            let missing_expected_invisibles = &expected_invisibles[i + 1..];
3057            assert!(
3058                missing_expected_invisibles.is_empty(),
3059                "Missing expected invisibles after index {i}: {missing_expected_invisibles:?}"
3060            );
3061
3062            editor_width += resize_step;
3063        }
3064    }
3065
3066    fn collect_invisibles_from_new_editor(
3067        cx: &mut TestAppContext,
3068        editor_mode: EditorMode,
3069        input_text: &str,
3070        editor_width: f32,
3071    ) -> Vec<Invisible> {
3072        info!(
3073            "Creating editor with mode {editor_mode:?}, witdh {editor_width} and text '{input_text}'"
3074        );
3075        let (_, editor) = cx.add_window(|cx| {
3076            let buffer = MultiBuffer::build_simple(&input_text, cx);
3077            Editor::new(editor_mode, buffer, None, None, cx)
3078        });
3079
3080        let mut element = EditorElement::new(editor.read_with(cx, |editor, cx| editor.style(cx)));
3081        let (_, layout_state) = editor.update(cx, |editor, cx| {
3082            editor.set_soft_wrap_mode(language_settings::SoftWrap::EditorWidth, cx);
3083            editor.set_wrap_width(Some(editor_width), cx);
3084
3085            let mut new_parents = Default::default();
3086            let mut notify_views_if_parents_change = Default::default();
3087            let mut layout_cx = LayoutContext::new(
3088                cx,
3089                &mut new_parents,
3090                &mut notify_views_if_parents_change,
3091                false,
3092            );
3093            element.layout(
3094                SizeConstraint::new(vec2f(editor_width, 500.), vec2f(editor_width, 500.)),
3095                editor,
3096                &mut layout_cx,
3097            )
3098        });
3099
3100        layout_state
3101            .position_map
3102            .line_layouts
3103            .iter()
3104            .map(|line_with_invisibles| &line_with_invisibles.invisibles)
3105            .flatten()
3106            .cloned()
3107            .collect()
3108    }
3109}