split_button.rs

 1use gpui::{AnyElement, App, IntoElement, ParentElement, RenderOnce, Styled, Window, div};
 2use theme::ActiveTheme;
 3
 4use crate::{ElevationIndex, h_flex};
 5
 6use super::ButtonLike;
 7
 8/// /// A button with two parts: a primary action on the left and a secondary action on the right.
 9///
10/// The left side is a [`ButtonLike`] with the main action, while the right side can contain
11/// any element (typically a dropdown trigger or similar).
12///
13/// The two sections are visually separated by a divider, but presented as a unified control.
14#[derive(IntoElement)]
15pub struct SplitButton {
16    pub left: ButtonLike,
17    pub right: AnyElement,
18}
19
20impl SplitButton {
21    pub fn new(left: ButtonLike, right: AnyElement) -> Self {
22        Self { left, right }
23    }
24}
25
26impl RenderOnce for SplitButton {
27    fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
28        h_flex()
29            .rounded_sm()
30            .border_1()
31            .border_color(cx.theme().colors().text_muted.alpha(0.12))
32            .child(div().flex_grow().child(self.left))
33            .child(
34                div()
35                    .h_full()
36                    .w_px()
37                    .bg(cx.theme().colors().text_muted.alpha(0.16)),
38            )
39            .child(self.right)
40            .bg(ElevationIndex::Surface.on_elevation_bg(cx))
41            .shadow_hairline()
42    }
43}