window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
   4    Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
   5    GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, InputHandler, IsZero, KeyListener,
   6    KeyMatch, KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
   7    MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas,
   8    PlatformDisplay, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel,
   9    Quad, Render, RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels,
  10    SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet, Subscription,
  11    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakView,
  12    WindowBounds, WindowInputHandler, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use parking_lot::RwLock;
  22use slotmap::SlotMap;
  23use smallvec::SmallVec;
  24use std::{
  25    any::{Any, TypeId},
  26    borrow::{Borrow, BorrowMut, Cow},
  27    fmt::Debug,
  28    future::Future,
  29    hash::{Hash, Hasher},
  30    marker::PhantomData,
  31    mem,
  32    rc::Rc,
  33    sync::{
  34        atomic::{AtomicUsize, Ordering::SeqCst},
  35        Arc,
  36    },
  37};
  38use util::ResultExt;
  39
  40/// A global stacking order, which is created by stacking successive z-index values.
  41/// Each z-index will always be interpreted in the context of its parent z-index.
  42#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  43pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  63type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  64type AnyKeyListener = Box<
  65    dyn Fn(
  66            &dyn Any,
  67            &[&DispatchContext],
  68            DispatchPhase,
  69            &mut WindowContext,
  70        ) -> Option<Box<dyn Action>>
  71        + 'static,
  72>;
  73type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  74
  75slotmap::new_key_type! { pub struct FocusId; }
  76
  77/// A handle which can be used to track and manipulate the focused element in a window.
  78pub struct FocusHandle {
  79    pub(crate) id: FocusId,
  80    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  81}
  82
  83impl FocusHandle {
  84    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  85        let id = handles.write().insert(AtomicUsize::new(1));
  86        Self {
  87            id,
  88            handles: handles.clone(),
  89        }
  90    }
  91
  92    pub(crate) fn for_id(
  93        id: FocusId,
  94        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  95    ) -> Option<Self> {
  96        let lock = handles.read();
  97        let ref_count = lock.get(id)?;
  98        if ref_count.load(SeqCst) == 0 {
  99            None
 100        } else {
 101            ref_count.fetch_add(1, SeqCst);
 102            Some(Self {
 103                id,
 104                handles: handles.clone(),
 105            })
 106        }
 107    }
 108
 109    /// Obtains whether the element associated with this handle is currently focused.
 110    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 111        cx.window.focus == Some(self.id)
 112    }
 113
 114    /// Obtains whether the element associated with this handle contains the focused
 115    /// element or is itself focused.
 116    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 117        cx.focused()
 118            .map_or(false, |focused| self.contains(&focused, cx))
 119    }
 120
 121    /// Obtains whether the element associated with this handle is contained within the
 122    /// focused element or is itself focused.
 123    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 124        let focused = cx.focused();
 125        focused.map_or(false, |focused| focused.contains(self, cx))
 126    }
 127
 128    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 129    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 130        let mut ancestor = Some(other.id);
 131        while let Some(ancestor_id) = ancestor {
 132            if self.id == ancestor_id {
 133                return true;
 134            } else {
 135                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 136            }
 137        }
 138        false
 139    }
 140}
 141
 142impl Clone for FocusHandle {
 143    fn clone(&self) -> Self {
 144        Self::for_id(self.id, &self.handles).unwrap()
 145    }
 146}
 147
 148impl PartialEq for FocusHandle {
 149    fn eq(&self, other: &Self) -> bool {
 150        self.id == other.id
 151    }
 152}
 153
 154impl Eq for FocusHandle {}
 155
 156impl Drop for FocusHandle {
 157    fn drop(&mut self) {
 158        self.handles
 159            .read()
 160            .get(self.id)
 161            .unwrap()
 162            .fetch_sub(1, SeqCst);
 163    }
 164}
 165
 166// Holds the state for a specific window.
 167pub struct Window {
 168    pub(crate) handle: AnyWindowHandle,
 169    pub(crate) removed: bool,
 170    platform_window: Box<dyn PlatformWindow>,
 171    display_id: DisplayId,
 172    sprite_atlas: Arc<dyn PlatformAtlas>,
 173    rem_size: Pixels,
 174    content_size: Size<Pixels>,
 175    pub(crate) layout_engine: TaffyLayoutEngine,
 176    pub(crate) root_view: Option<AnyView>,
 177    pub(crate) element_id_stack: GlobalElementId,
 178    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 179    element_states: HashMap<GlobalElementId, AnyBox>,
 180    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 181    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 182    z_index_stack: StackingOrder,
 183    content_mask_stack: Vec<ContentMask<Pixels>>,
 184    element_offset_stack: Vec<Point<Pixels>>,
 185    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 186    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 187    freeze_key_dispatch_stack: bool,
 188    focus_stack: Vec<FocusId>,
 189    focus_parents_by_child: HashMap<FocusId, FocusId>,
 190    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 191    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 192    default_prevented: bool,
 193    mouse_position: Point<Pixels>,
 194    requested_cursor_style: Option<CursorStyle>,
 195    requested_input_handler: Option<Box<dyn PlatformInputHandler>>,
 196    scale_factor: f32,
 197    bounds: WindowBounds,
 198    bounds_observers: SubscriberSet<(), AnyObserver>,
 199    active: bool,
 200    activation_observers: SubscriberSet<(), AnyObserver>,
 201    pub(crate) scene_builder: SceneBuilder,
 202    pub(crate) dirty: bool,
 203    pub(crate) last_blur: Option<Option<FocusId>>,
 204    pub(crate) focus: Option<FocusId>,
 205}
 206
 207impl Window {
 208    pub(crate) fn new(
 209        handle: AnyWindowHandle,
 210        options: WindowOptions,
 211        cx: &mut AppContext,
 212    ) -> Self {
 213        let platform_window = cx.platform.open_window(handle, options);
 214        let display_id = platform_window.display().id();
 215        let sprite_atlas = platform_window.sprite_atlas();
 216        let mouse_position = platform_window.mouse_position();
 217        let content_size = platform_window.content_size();
 218        let scale_factor = platform_window.scale_factor();
 219        let bounds = platform_window.bounds();
 220
 221        platform_window.on_resize(Box::new({
 222            let mut cx = cx.to_async();
 223            move |_, _| {
 224                handle
 225                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 226                    .log_err();
 227            }
 228        }));
 229        platform_window.on_moved(Box::new({
 230            let mut cx = cx.to_async();
 231            move || {
 232                handle
 233                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 234                    .log_err();
 235            }
 236        }));
 237        platform_window.on_active_status_change(Box::new({
 238            let mut cx = cx.to_async();
 239            move |active| {
 240                handle
 241                    .update(&mut cx, |_, cx| {
 242                        cx.window.active = active;
 243                        cx.window
 244                            .activation_observers
 245                            .clone()
 246                            .retain(&(), |callback| callback(cx));
 247                    })
 248                    .log_err();
 249            }
 250        }));
 251
 252        platform_window.on_input({
 253            let mut cx = cx.to_async();
 254            Box::new(move |event| {
 255                handle
 256                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 257                    .log_err()
 258                    .unwrap_or(false)
 259            })
 260        });
 261
 262        Window {
 263            handle,
 264            removed: false,
 265            platform_window,
 266            display_id,
 267            sprite_atlas,
 268            rem_size: px(16.),
 269            content_size,
 270            layout_engine: TaffyLayoutEngine::new(),
 271            root_view: None,
 272            element_id_stack: GlobalElementId::default(),
 273            prev_frame_element_states: HashMap::default(),
 274            element_states: HashMap::default(),
 275            prev_frame_key_matchers: HashMap::default(),
 276            key_matchers: HashMap::default(),
 277            z_index_stack: StackingOrder(SmallVec::new()),
 278            content_mask_stack: Vec::new(),
 279            element_offset_stack: Vec::new(),
 280            mouse_listeners: HashMap::default(),
 281            key_dispatch_stack: Vec::new(),
 282            freeze_key_dispatch_stack: false,
 283            focus_stack: Vec::new(),
 284            focus_parents_by_child: HashMap::default(),
 285            focus_listeners: Vec::new(),
 286            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 287            default_prevented: true,
 288            mouse_position,
 289            requested_cursor_style: None,
 290            requested_input_handler: None,
 291            scale_factor,
 292            bounds,
 293            bounds_observers: SubscriberSet::new(),
 294            active: false,
 295            activation_observers: SubscriberSet::new(),
 296            scene_builder: SceneBuilder::new(),
 297            dirty: true,
 298            last_blur: None,
 299            focus: None,
 300        }
 301    }
 302}
 303
 304/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 305/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 306/// contexts when matching key events against the keymap. A key listener can be either an action
 307/// handler or a [KeyDown] / [KeyUp] event listener.
 308enum KeyDispatchStackFrame {
 309    Listener {
 310        event_type: TypeId,
 311        listener: AnyKeyListener,
 312    },
 313    Context(DispatchContext),
 314}
 315
 316/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 317/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 318/// to leave room to support more complex shapes in the future.
 319#[derive(Clone, Debug, Default, PartialEq, Eq)]
 320#[repr(C)]
 321pub struct ContentMask<P: Clone + Default + Debug> {
 322    pub bounds: Bounds<P>,
 323}
 324
 325impl ContentMask<Pixels> {
 326    /// Scale the content mask's pixel units by the given scaling factor.
 327    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 328        ContentMask {
 329            bounds: self.bounds.scale(factor),
 330        }
 331    }
 332
 333    /// Intersect the content mask with the given content mask.
 334    pub fn intersect(&self, other: &Self) -> Self {
 335        let bounds = self.bounds.intersect(&other.bounds);
 336        ContentMask { bounds }
 337    }
 338}
 339
 340/// Provides access to application state in the context of a single window. Derefs
 341/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 342/// an `AppContext` and call any `AppContext` methods.
 343pub struct WindowContext<'a> {
 344    pub(crate) app: &'a mut AppContext,
 345    pub(crate) window: &'a mut Window,
 346}
 347
 348impl<'a> WindowContext<'a> {
 349    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 350        Self { app, window }
 351    }
 352
 353    /// Obtain a handle to the window that belongs to this context.
 354    pub fn window_handle(&self) -> AnyWindowHandle {
 355        self.window.handle
 356    }
 357
 358    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 359    pub fn notify(&mut self) {
 360        self.window.dirty = true;
 361    }
 362
 363    /// Close this window.
 364    pub fn remove_window(&mut self) {
 365        self.window.removed = true;
 366    }
 367
 368    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 369    /// for elements rendered within this window.
 370    pub fn focus_handle(&mut self) -> FocusHandle {
 371        FocusHandle::new(&self.window.focus_handles)
 372    }
 373
 374    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 375    pub fn focused(&self) -> Option<FocusHandle> {
 376        self.window
 377            .focus
 378            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 379    }
 380
 381    /// Move focus to the element associated with the given `FocusHandle`.
 382    pub fn focus(&mut self, handle: &FocusHandle) {
 383        if self.window.last_blur.is_none() {
 384            self.window.last_blur = Some(self.window.focus);
 385        }
 386
 387        self.window.focus = Some(handle.id);
 388        self.app.push_effect(Effect::FocusChanged {
 389            window_handle: self.window.handle,
 390            focused: Some(handle.id),
 391        });
 392        self.notify();
 393    }
 394
 395    /// Remove focus from all elements within this context's window.
 396    pub fn blur(&mut self) {
 397        if self.window.last_blur.is_none() {
 398            self.window.last_blur = Some(self.window.focus);
 399        }
 400
 401        self.window.focus = None;
 402        self.app.push_effect(Effect::FocusChanged {
 403            window_handle: self.window.handle,
 404            focused: None,
 405        });
 406        self.notify();
 407    }
 408
 409    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 410    /// that are currently on the stack to be returned to the app.
 411    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 412        let handle = self.window.handle;
 413        self.app.defer(move |cx| {
 414            handle.update(cx, |_, cx| f(cx)).ok();
 415        });
 416    }
 417
 418    pub fn subscribe<Emitter, E>(
 419        &mut self,
 420        entity: &E,
 421        mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_>) + 'static,
 422    ) -> Subscription
 423    where
 424        Emitter: EventEmitter,
 425        E: Entity<Emitter>,
 426    {
 427        let entity_id = entity.entity_id();
 428        let entity = entity.downgrade();
 429        let window_handle = self.window.handle;
 430        self.app.event_listeners.insert(
 431            entity_id,
 432            Box::new(move |event, cx| {
 433                window_handle
 434                    .update(cx, |_, cx| {
 435                        if let Some(handle) = E::upgrade_from(&entity) {
 436                            let event = event.downcast_ref().expect("invalid event type");
 437                            on_event(handle, event, cx);
 438                            true
 439                        } else {
 440                            false
 441                        }
 442                    })
 443                    .unwrap_or(false)
 444            }),
 445        )
 446    }
 447
 448    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 449    /// await points in async code.
 450    pub fn to_async(&self) -> AsyncWindowContext {
 451        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 452    }
 453
 454    /// Schedule the given closure to be run directly after the current frame is rendered.
 455    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 456        let handle = self.window.handle;
 457        let display_id = self.window.display_id;
 458
 459        if !self.frame_consumers.contains_key(&display_id) {
 460            let (tx, mut rx) = mpsc::unbounded::<()>();
 461            self.platform.set_display_link_output_callback(
 462                display_id,
 463                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 464            );
 465
 466            let consumer_task = self.app.spawn(|cx| async move {
 467                while rx.next().await.is_some() {
 468                    cx.update(|cx| {
 469                        for callback in cx
 470                            .next_frame_callbacks
 471                            .get_mut(&display_id)
 472                            .unwrap()
 473                            .drain(..)
 474                            .collect::<SmallVec<[_; 32]>>()
 475                        {
 476                            callback(cx);
 477                        }
 478                    })
 479                    .ok();
 480
 481                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 482
 483                    cx.update(|cx| {
 484                        if cx.next_frame_callbacks.is_empty() {
 485                            cx.platform.stop_display_link(display_id);
 486                        }
 487                    })
 488                    .ok();
 489                }
 490            });
 491            self.frame_consumers.insert(display_id, consumer_task);
 492        }
 493
 494        if self.next_frame_callbacks.is_empty() {
 495            self.platform.start_display_link(display_id);
 496        }
 497
 498        self.next_frame_callbacks
 499            .entry(display_id)
 500            .or_default()
 501            .push(Box::new(move |cx: &mut AppContext| {
 502                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 503            }));
 504    }
 505
 506    /// Spawn the future returned by the given closure on the application thread pool.
 507    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 508    /// use within your future.
 509    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 510    where
 511        R: 'static,
 512        Fut: Future<Output = R> + 'static,
 513    {
 514        self.app
 515            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 516    }
 517
 518    /// Update the global of the given type. The given closure is given simultaneous mutable
 519    /// access both to the global and the context.
 520    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 521    where
 522        G: 'static,
 523    {
 524        let mut global = self.app.lease_global::<G>();
 525        let result = f(&mut global, self);
 526        self.app.end_global_lease(global);
 527        result
 528    }
 529
 530    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 531    /// layout is being requested, along with the layout ids of any children. This method is called during
 532    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 533    pub fn request_layout(
 534        &mut self,
 535        style: &Style,
 536        children: impl IntoIterator<Item = LayoutId>,
 537    ) -> LayoutId {
 538        self.app.layout_id_buffer.clear();
 539        self.app.layout_id_buffer.extend(children.into_iter());
 540        let rem_size = self.rem_size();
 541
 542        self.window
 543            .layout_engine
 544            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 545    }
 546
 547    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 548    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 549    /// determine the element's size. One place this is used internally is when measuring text.
 550    ///
 551    /// The given closure is invoked at layout time with the known dimensions and available space and
 552    /// returns a `Size`.
 553    pub fn request_measured_layout<
 554        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 555    >(
 556        &mut self,
 557        style: Style,
 558        rem_size: Pixels,
 559        measure: F,
 560    ) -> LayoutId {
 561        self.window
 562            .layout_engine
 563            .request_measured_layout(style, rem_size, measure)
 564    }
 565
 566    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 567        self.window
 568            .layout_engine
 569            .compute_layout(layout_id, available_space)
 570    }
 571
 572    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 573    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 574    /// in order to pass your element its `Bounds` automatically.
 575    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 576        let mut bounds = self
 577            .window
 578            .layout_engine
 579            .layout_bounds(layout_id)
 580            .map(Into::into);
 581        bounds.origin += self.element_offset();
 582        bounds
 583    }
 584
 585    fn window_bounds_changed(&mut self) {
 586        self.window.scale_factor = self.window.platform_window.scale_factor();
 587        self.window.content_size = self.window.platform_window.content_size();
 588        self.window.bounds = self.window.platform_window.bounds();
 589        self.window.display_id = self.window.platform_window.display().id();
 590        self.window.dirty = true;
 591
 592        self.window
 593            .bounds_observers
 594            .clone()
 595            .retain(&(), |callback| callback(self));
 596    }
 597
 598    pub fn window_bounds(&self) -> WindowBounds {
 599        self.window.bounds
 600    }
 601
 602    pub fn is_window_active(&self) -> bool {
 603        self.window.active
 604    }
 605
 606    pub fn zoom_window(&self) {
 607        self.window.platform_window.zoom();
 608    }
 609
 610    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 611        self.platform
 612            .displays()
 613            .into_iter()
 614            .find(|display| display.id() == self.window.display_id)
 615    }
 616
 617    pub fn show_character_palette(&self) {
 618        self.window.platform_window.show_character_palette();
 619    }
 620
 621    /// The scale factor of the display associated with the window. For example, it could
 622    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 623    /// be rendered as two pixels on screen.
 624    pub fn scale_factor(&self) -> f32 {
 625        self.window.scale_factor
 626    }
 627
 628    /// The size of an em for the base font of the application. Adjusting this value allows the
 629    /// UI to scale, just like zooming a web page.
 630    pub fn rem_size(&self) -> Pixels {
 631        self.window.rem_size
 632    }
 633
 634    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 635    /// UI to scale, just like zooming a web page.
 636    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 637        self.window.rem_size = rem_size.into();
 638    }
 639
 640    /// The line height associated with the current text style.
 641    pub fn line_height(&self) -> Pixels {
 642        let rem_size = self.rem_size();
 643        let text_style = self.text_style();
 644        text_style
 645            .line_height
 646            .to_pixels(text_style.font_size.into(), rem_size)
 647    }
 648
 649    /// Call to prevent the default action of an event. Currently only used to prevent
 650    /// parent elements from becoming focused on mouse down.
 651    pub fn prevent_default(&mut self) {
 652        self.window.default_prevented = true;
 653    }
 654
 655    /// Obtain whether default has been prevented for the event currently being dispatched.
 656    pub fn default_prevented(&self) -> bool {
 657        self.window.default_prevented
 658    }
 659
 660    /// Register a mouse event listener on the window for the current frame. The type of event
 661    /// is determined by the first parameter of the given listener. When the next frame is rendered
 662    /// the listener will be cleared.
 663    ///
 664    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 665    /// a specific need to register a global listener.
 666    pub fn on_mouse_event<Event: 'static>(
 667        &mut self,
 668        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 669    ) {
 670        let order = self.window.z_index_stack.clone();
 671        self.window
 672            .mouse_listeners
 673            .entry(TypeId::of::<Event>())
 674            .or_default()
 675            .push((
 676                order,
 677                Box::new(move |event: &dyn Any, phase, cx| {
 678                    handler(event.downcast_ref().unwrap(), phase, cx)
 679                }),
 680            ))
 681    }
 682
 683    /// The position of the mouse relative to the window.
 684    pub fn mouse_position(&self) -> Point<Pixels> {
 685        self.window.mouse_position
 686    }
 687
 688    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 689        self.window.requested_cursor_style = Some(style)
 690    }
 691
 692    /// Called during painting to invoke the given closure in a new stacking context. The given
 693    /// z-index is interpreted relative to the previous call to `stack`.
 694    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 695        self.window.z_index_stack.push(z_index);
 696        let result = f(self);
 697        self.window.z_index_stack.pop();
 698        result
 699    }
 700
 701    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 702    pub fn paint_shadows(
 703        &mut self,
 704        bounds: Bounds<Pixels>,
 705        corner_radii: Corners<Pixels>,
 706        shadows: &[BoxShadow],
 707    ) {
 708        let scale_factor = self.scale_factor();
 709        let content_mask = self.content_mask();
 710        let window = &mut *self.window;
 711        for shadow in shadows {
 712            let mut shadow_bounds = bounds;
 713            shadow_bounds.origin += shadow.offset;
 714            shadow_bounds.dilate(shadow.spread_radius);
 715            window.scene_builder.insert(
 716                &window.z_index_stack,
 717                Shadow {
 718                    order: 0,
 719                    bounds: shadow_bounds.scale(scale_factor),
 720                    content_mask: content_mask.scale(scale_factor),
 721                    corner_radii: corner_radii.scale(scale_factor),
 722                    color: shadow.color,
 723                    blur_radius: shadow.blur_radius.scale(scale_factor),
 724                },
 725            );
 726        }
 727    }
 728
 729    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 730    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 731    pub fn paint_quad(
 732        &mut self,
 733        bounds: Bounds<Pixels>,
 734        corner_radii: Corners<Pixels>,
 735        background: impl Into<Hsla>,
 736        border_widths: Edges<Pixels>,
 737        border_color: impl Into<Hsla>,
 738    ) {
 739        let scale_factor = self.scale_factor();
 740        let content_mask = self.content_mask();
 741
 742        let window = &mut *self.window;
 743        window.scene_builder.insert(
 744            &window.z_index_stack,
 745            Quad {
 746                order: 0,
 747                bounds: bounds.scale(scale_factor),
 748                content_mask: content_mask.scale(scale_factor),
 749                background: background.into(),
 750                border_color: border_color.into(),
 751                corner_radii: corner_radii.scale(scale_factor),
 752                border_widths: border_widths.scale(scale_factor),
 753            },
 754        );
 755    }
 756
 757    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 758    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 759        let scale_factor = self.scale_factor();
 760        let content_mask = self.content_mask();
 761        path.content_mask = content_mask;
 762        path.color = color.into();
 763        let window = &mut *self.window;
 764        window
 765            .scene_builder
 766            .insert(&window.z_index_stack, path.scale(scale_factor));
 767    }
 768
 769    /// Paint an underline into the scene for the current frame at the current z-index.
 770    pub fn paint_underline(
 771        &mut self,
 772        origin: Point<Pixels>,
 773        width: Pixels,
 774        style: &UnderlineStyle,
 775    ) -> Result<()> {
 776        let scale_factor = self.scale_factor();
 777        let height = if style.wavy {
 778            style.thickness * 3.
 779        } else {
 780            style.thickness
 781        };
 782        let bounds = Bounds {
 783            origin,
 784            size: size(width, height),
 785        };
 786        let content_mask = self.content_mask();
 787        let window = &mut *self.window;
 788        window.scene_builder.insert(
 789            &window.z_index_stack,
 790            Underline {
 791                order: 0,
 792                bounds: bounds.scale(scale_factor),
 793                content_mask: content_mask.scale(scale_factor),
 794                thickness: style.thickness.scale(scale_factor),
 795                color: style.color.unwrap_or_default(),
 796                wavy: style.wavy,
 797            },
 798        );
 799        Ok(())
 800    }
 801
 802    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 803    /// The y component of the origin is the baseline of the glyph.
 804    pub fn paint_glyph(
 805        &mut self,
 806        origin: Point<Pixels>,
 807        font_id: FontId,
 808        glyph_id: GlyphId,
 809        font_size: Pixels,
 810        color: Hsla,
 811    ) -> Result<()> {
 812        let scale_factor = self.scale_factor();
 813        let glyph_origin = origin.scale(scale_factor);
 814        let subpixel_variant = Point {
 815            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 816            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 817        };
 818        let params = RenderGlyphParams {
 819            font_id,
 820            glyph_id,
 821            font_size,
 822            subpixel_variant,
 823            scale_factor,
 824            is_emoji: false,
 825        };
 826
 827        let raster_bounds = self.text_system().raster_bounds(&params)?;
 828        if !raster_bounds.is_zero() {
 829            let tile =
 830                self.window
 831                    .sprite_atlas
 832                    .get_or_insert_with(&params.clone().into(), &mut || {
 833                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 834                        Ok((size, Cow::Owned(bytes)))
 835                    })?;
 836            let bounds = Bounds {
 837                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 838                size: tile.bounds.size.map(Into::into),
 839            };
 840            let content_mask = self.content_mask().scale(scale_factor);
 841            let window = &mut *self.window;
 842            window.scene_builder.insert(
 843                &window.z_index_stack,
 844                MonochromeSprite {
 845                    order: 0,
 846                    bounds,
 847                    content_mask,
 848                    color,
 849                    tile,
 850                },
 851            );
 852        }
 853        Ok(())
 854    }
 855
 856    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 857    /// The y component of the origin is the baseline of the glyph.
 858    pub fn paint_emoji(
 859        &mut self,
 860        origin: Point<Pixels>,
 861        font_id: FontId,
 862        glyph_id: GlyphId,
 863        font_size: Pixels,
 864    ) -> Result<()> {
 865        let scale_factor = self.scale_factor();
 866        let glyph_origin = origin.scale(scale_factor);
 867        let params = RenderGlyphParams {
 868            font_id,
 869            glyph_id,
 870            font_size,
 871            // We don't render emojis with subpixel variants.
 872            subpixel_variant: Default::default(),
 873            scale_factor,
 874            is_emoji: true,
 875        };
 876
 877        let raster_bounds = self.text_system().raster_bounds(&params)?;
 878        if !raster_bounds.is_zero() {
 879            let tile =
 880                self.window
 881                    .sprite_atlas
 882                    .get_or_insert_with(&params.clone().into(), &mut || {
 883                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 884                        Ok((size, Cow::Owned(bytes)))
 885                    })?;
 886            let bounds = Bounds {
 887                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 888                size: tile.bounds.size.map(Into::into),
 889            };
 890            let content_mask = self.content_mask().scale(scale_factor);
 891            let window = &mut *self.window;
 892
 893            window.scene_builder.insert(
 894                &window.z_index_stack,
 895                PolychromeSprite {
 896                    order: 0,
 897                    bounds,
 898                    corner_radii: Default::default(),
 899                    content_mask,
 900                    tile,
 901                    grayscale: false,
 902                },
 903            );
 904        }
 905        Ok(())
 906    }
 907
 908    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 909    pub fn paint_svg(
 910        &mut self,
 911        bounds: Bounds<Pixels>,
 912        path: SharedString,
 913        color: Hsla,
 914    ) -> Result<()> {
 915        let scale_factor = self.scale_factor();
 916        let bounds = bounds.scale(scale_factor);
 917        // Render the SVG at twice the size to get a higher quality result.
 918        let params = RenderSvgParams {
 919            path,
 920            size: bounds
 921                .size
 922                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 923        };
 924
 925        let tile =
 926            self.window
 927                .sprite_atlas
 928                .get_or_insert_with(&params.clone().into(), &mut || {
 929                    let bytes = self.svg_renderer.render(&params)?;
 930                    Ok((params.size, Cow::Owned(bytes)))
 931                })?;
 932        let content_mask = self.content_mask().scale(scale_factor);
 933
 934        let window = &mut *self.window;
 935        window.scene_builder.insert(
 936            &window.z_index_stack,
 937            MonochromeSprite {
 938                order: 0,
 939                bounds,
 940                content_mask,
 941                color,
 942                tile,
 943            },
 944        );
 945
 946        Ok(())
 947    }
 948
 949    /// Paint an image into the scene for the current frame at the current z-index.
 950    pub fn paint_image(
 951        &mut self,
 952        bounds: Bounds<Pixels>,
 953        corner_radii: Corners<Pixels>,
 954        data: Arc<ImageData>,
 955        grayscale: bool,
 956    ) -> Result<()> {
 957        let scale_factor = self.scale_factor();
 958        let bounds = bounds.scale(scale_factor);
 959        let params = RenderImageParams { image_id: data.id };
 960
 961        let tile = self
 962            .window
 963            .sprite_atlas
 964            .get_or_insert_with(&params.clone().into(), &mut || {
 965                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 966            })?;
 967        let content_mask = self.content_mask().scale(scale_factor);
 968        let corner_radii = corner_radii.scale(scale_factor);
 969
 970        let window = &mut *self.window;
 971        window.scene_builder.insert(
 972            &window.z_index_stack,
 973            PolychromeSprite {
 974                order: 0,
 975                bounds,
 976                content_mask,
 977                corner_radii,
 978                tile,
 979                grayscale,
 980            },
 981        );
 982        Ok(())
 983    }
 984
 985    /// Draw pixels to the display for this window based on the contents of its scene.
 986    pub(crate) fn draw(&mut self) {
 987        let root_view = self.window.root_view.take().unwrap();
 988
 989        self.start_frame();
 990
 991        self.stack(0, |cx| {
 992            let available_space = cx.window.content_size.map(Into::into);
 993            root_view.draw(available_space, cx);
 994        });
 995
 996        if let Some(active_drag) = self.app.active_drag.take() {
 997            self.stack(1, |cx| {
 998                let offset = cx.mouse_position() - active_drag.cursor_offset;
 999                cx.with_element_offset(Some(offset), |cx| {
1000                    let available_space =
1001                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1002                    active_drag.view.draw(available_space, cx);
1003                    cx.active_drag = Some(active_drag);
1004                });
1005            });
1006        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1007            self.stack(1, |cx| {
1008                cx.with_element_offset(Some(active_tooltip.cursor_offset), |cx| {
1009                    let available_space =
1010                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1011                    active_tooltip.view.draw(available_space, cx);
1012                });
1013            });
1014        }
1015
1016        self.window.root_view = Some(root_view);
1017        let scene = self.window.scene_builder.build();
1018
1019        self.window.platform_window.draw(scene);
1020        let cursor_style = self
1021            .window
1022            .requested_cursor_style
1023            .take()
1024            .unwrap_or(CursorStyle::Arrow);
1025        self.platform.set_cursor_style(cursor_style);
1026        if let Some(handler) = self.window.requested_input_handler.take() {
1027            self.window.platform_window.set_input_handler(handler);
1028        }
1029
1030        self.window.dirty = false;
1031    }
1032
1033    fn start_frame(&mut self) {
1034        self.text_system().start_frame();
1035
1036        let window = &mut *self.window;
1037
1038        // Move the current frame element states to the previous frame.
1039        // The new empty element states map will be populated for any element states we
1040        // reference during the upcoming frame.
1041        mem::swap(
1042            &mut window.element_states,
1043            &mut window.prev_frame_element_states,
1044        );
1045        window.element_states.clear();
1046
1047        // Make the current key matchers the previous, and then clear the current.
1048        // An empty key matcher map will be created for every identified element in the
1049        // upcoming frame.
1050        mem::swap(
1051            &mut window.key_matchers,
1052            &mut window.prev_frame_key_matchers,
1053        );
1054        window.key_matchers.clear();
1055
1056        // Clear mouse event listeners, because elements add new element listeners
1057        // when the upcoming frame is painted.
1058        window.mouse_listeners.values_mut().for_each(Vec::clear);
1059
1060        // Clear focus state, because we determine what is focused when the new elements
1061        // in the upcoming frame are initialized.
1062        window.focus_listeners.clear();
1063        window.key_dispatch_stack.clear();
1064        window.focus_parents_by_child.clear();
1065        window.freeze_key_dispatch_stack = false;
1066    }
1067
1068    /// Dispatch a mouse or keyboard event on the window.
1069    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1070        // Handlers may set this to false by calling `stop_propagation`
1071        self.app.propagate_event = true;
1072        self.window.default_prevented = false;
1073
1074        let event = match event {
1075            // Track the mouse position with our own state, since accessing the platform
1076            // API for the mouse position can only occur on the main thread.
1077            InputEvent::MouseMove(mouse_move) => {
1078                self.window.mouse_position = mouse_move.position;
1079                InputEvent::MouseMove(mouse_move)
1080            }
1081            // Translate dragging and dropping of external files from the operating system
1082            // to internal drag and drop events.
1083            InputEvent::FileDrop(file_drop) => match file_drop {
1084                FileDropEvent::Entered { position, files } => {
1085                    self.window.mouse_position = position;
1086                    if self.active_drag.is_none() {
1087                        self.active_drag = Some(AnyDrag {
1088                            view: self.build_view(|_| files).into(),
1089                            cursor_offset: position,
1090                        });
1091                    }
1092                    InputEvent::MouseDown(MouseDownEvent {
1093                        position,
1094                        button: MouseButton::Left,
1095                        click_count: 1,
1096                        modifiers: Modifiers::default(),
1097                    })
1098                }
1099                FileDropEvent::Pending { position } => {
1100                    self.window.mouse_position = position;
1101                    InputEvent::MouseMove(MouseMoveEvent {
1102                        position,
1103                        pressed_button: Some(MouseButton::Left),
1104                        modifiers: Modifiers::default(),
1105                    })
1106                }
1107                FileDropEvent::Submit { position } => {
1108                    self.window.mouse_position = position;
1109                    InputEvent::MouseUp(MouseUpEvent {
1110                        button: MouseButton::Left,
1111                        position,
1112                        modifiers: Modifiers::default(),
1113                        click_count: 1,
1114                    })
1115                }
1116                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1117                    button: MouseButton::Left,
1118                    position: Point::default(),
1119                    modifiers: Modifiers::default(),
1120                    click_count: 1,
1121                }),
1122            },
1123            _ => event,
1124        };
1125
1126        if let Some(any_mouse_event) = event.mouse_event() {
1127            if let Some(mut handlers) = self
1128                .window
1129                .mouse_listeners
1130                .remove(&any_mouse_event.type_id())
1131            {
1132                // Because handlers may add other handlers, we sort every time.
1133                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1134
1135                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1136                // special purposes, such as detecting events outside of a given Bounds.
1137                for (_, handler) in &handlers {
1138                    handler(any_mouse_event, DispatchPhase::Capture, self);
1139                    if !self.app.propagate_event {
1140                        break;
1141                    }
1142                }
1143
1144                // Bubble phase, where most normal handlers do their work.
1145                if self.app.propagate_event {
1146                    for (_, handler) in handlers.iter().rev() {
1147                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1148                        if !self.app.propagate_event {
1149                            break;
1150                        }
1151                    }
1152                }
1153
1154                if self.app.propagate_event
1155                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1156                {
1157                    self.active_drag = None;
1158                }
1159
1160                // Just in case any handlers added new handlers, which is weird, but possible.
1161                handlers.extend(
1162                    self.window
1163                        .mouse_listeners
1164                        .get_mut(&any_mouse_event.type_id())
1165                        .into_iter()
1166                        .flat_map(|handlers| handlers.drain(..)),
1167                );
1168                self.window
1169                    .mouse_listeners
1170                    .insert(any_mouse_event.type_id(), handlers);
1171            }
1172        } else if let Some(any_key_event) = event.keyboard_event() {
1173            let mut did_handle_action = false;
1174            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1175            let key_event_type = any_key_event.type_id();
1176            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1177
1178            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1179                match frame {
1180                    KeyDispatchStackFrame::Listener {
1181                        event_type,
1182                        listener,
1183                    } => {
1184                        if key_event_type == *event_type {
1185                            if let Some(action) = listener(
1186                                any_key_event,
1187                                &context_stack,
1188                                DispatchPhase::Capture,
1189                                self,
1190                            ) {
1191                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1192                            }
1193                            if !self.app.propagate_event {
1194                                did_handle_action = true;
1195                                break;
1196                            }
1197                        }
1198                    }
1199                    KeyDispatchStackFrame::Context(context) => {
1200                        context_stack.push(&context);
1201                    }
1202                }
1203            }
1204
1205            if self.app.propagate_event {
1206                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1207                    match frame {
1208                        KeyDispatchStackFrame::Listener {
1209                            event_type,
1210                            listener,
1211                        } => {
1212                            if key_event_type == *event_type {
1213                                if let Some(action) = listener(
1214                                    any_key_event,
1215                                    &context_stack,
1216                                    DispatchPhase::Bubble,
1217                                    self,
1218                                ) {
1219                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1220                                }
1221
1222                                if !self.app.propagate_event {
1223                                    did_handle_action = true;
1224                                    break;
1225                                }
1226                            }
1227                        }
1228                        KeyDispatchStackFrame::Context(_) => {
1229                            context_stack.pop();
1230                        }
1231                    }
1232                }
1233            }
1234
1235            drop(context_stack);
1236            self.window.key_dispatch_stack = key_dispatch_stack;
1237            return did_handle_action;
1238        }
1239
1240        true
1241    }
1242
1243    /// Attempt to map a keystroke to an action based on the keymap.
1244    pub fn match_keystroke(
1245        &mut self,
1246        element_id: &GlobalElementId,
1247        keystroke: &Keystroke,
1248        context_stack: &[&DispatchContext],
1249    ) -> KeyMatch {
1250        let key_match = self
1251            .window
1252            .key_matchers
1253            .get_mut(element_id)
1254            .unwrap()
1255            .match_keystroke(keystroke, context_stack);
1256
1257        if key_match.is_some() {
1258            for matcher in self.window.key_matchers.values_mut() {
1259                matcher.clear_pending();
1260            }
1261        }
1262
1263        key_match
1264    }
1265
1266    /// Register the given handler to be invoked whenever the global of the given type
1267    /// is updated.
1268    pub fn observe_global<G: 'static>(
1269        &mut self,
1270        f: impl Fn(&mut WindowContext<'_>) + 'static,
1271    ) -> Subscription {
1272        let window_handle = self.window.handle;
1273        self.global_observers.insert(
1274            TypeId::of::<G>(),
1275            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1276        )
1277    }
1278
1279    pub fn activate_window(&self) {
1280        self.window.platform_window.activate();
1281    }
1282
1283    pub fn prompt(
1284        &self,
1285        level: PromptLevel,
1286        msg: &str,
1287        answers: &[&str],
1288    ) -> oneshot::Receiver<usize> {
1289        self.window.platform_window.prompt(level, msg, answers)
1290    }
1291
1292    fn dispatch_action(
1293        &mut self,
1294        action: Box<dyn Action>,
1295        dispatch_stack: &[KeyDispatchStackFrame],
1296    ) {
1297        let action_type = action.as_any().type_id();
1298
1299        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1300            for listener in &global_listeners {
1301                listener(action.as_ref(), DispatchPhase::Capture, self);
1302                if !self.app.propagate_event {
1303                    break;
1304                }
1305            }
1306            global_listeners.extend(
1307                self.global_action_listeners
1308                    .remove(&action_type)
1309                    .unwrap_or_default(),
1310            );
1311            self.global_action_listeners
1312                .insert(action_type, global_listeners);
1313        }
1314
1315        if self.app.propagate_event {
1316            for stack_frame in dispatch_stack {
1317                if let KeyDispatchStackFrame::Listener {
1318                    event_type,
1319                    listener,
1320                } = stack_frame
1321                {
1322                    if action_type == *event_type {
1323                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1324                        if !self.app.propagate_event {
1325                            break;
1326                        }
1327                    }
1328                }
1329            }
1330        }
1331
1332        if self.app.propagate_event {
1333            for stack_frame in dispatch_stack.iter().rev() {
1334                if let KeyDispatchStackFrame::Listener {
1335                    event_type,
1336                    listener,
1337                } = stack_frame
1338                {
1339                    if action_type == *event_type {
1340                        self.app.propagate_event = false;
1341                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1342                        if !self.app.propagate_event {
1343                            break;
1344                        }
1345                    }
1346                }
1347            }
1348        }
1349
1350        if self.app.propagate_event {
1351            if let Some(mut global_listeners) =
1352                self.app.global_action_listeners.remove(&action_type)
1353            {
1354                for listener in global_listeners.iter().rev() {
1355                    self.app.propagate_event = false;
1356                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1357                    if !self.app.propagate_event {
1358                        break;
1359                    }
1360                }
1361                global_listeners.extend(
1362                    self.global_action_listeners
1363                        .remove(&action_type)
1364                        .unwrap_or_default(),
1365                );
1366                self.global_action_listeners
1367                    .insert(action_type, global_listeners);
1368            }
1369        }
1370    }
1371}
1372
1373impl Context for WindowContext<'_> {
1374    type Result<T> = T;
1375
1376    fn build_model<T>(
1377        &mut self,
1378        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1379    ) -> Model<T>
1380    where
1381        T: 'static,
1382    {
1383        let slot = self.app.entities.reserve();
1384        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1385        self.entities.insert(slot, model)
1386    }
1387
1388    fn update_model<T: 'static, R>(
1389        &mut self,
1390        model: &Model<T>,
1391        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1392    ) -> R {
1393        let mut entity = self.entities.lease(model);
1394        let result = update(
1395            &mut *entity,
1396            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1397        );
1398        self.entities.end_lease(entity);
1399        result
1400    }
1401
1402    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1403    where
1404        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1405    {
1406        if window == self.window.handle {
1407            let root_view = self.window.root_view.clone().unwrap();
1408            Ok(update(root_view, self))
1409        } else {
1410            window.update(self.app, update)
1411        }
1412    }
1413}
1414
1415impl VisualContext for WindowContext<'_> {
1416    fn build_view<V>(
1417        &mut self,
1418        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1419    ) -> Self::Result<View<V>>
1420    where
1421        V: 'static,
1422    {
1423        let slot = self.app.entities.reserve();
1424        let view = View {
1425            model: slot.clone(),
1426        };
1427        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1428        let entity = build_view_state(&mut cx);
1429        self.entities.insert(slot, entity);
1430        view
1431    }
1432
1433    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1434    fn update_view<T: 'static, R>(
1435        &mut self,
1436        view: &View<T>,
1437        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1438    ) -> Self::Result<R> {
1439        let mut lease = self.app.entities.lease(&view.model);
1440        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1441        let result = update(&mut *lease, &mut cx);
1442        cx.app.entities.end_lease(lease);
1443        result
1444    }
1445
1446    fn replace_root_view<V>(
1447        &mut self,
1448        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1449    ) -> Self::Result<View<V>>
1450    where
1451        V: Render,
1452    {
1453        let slot = self.app.entities.reserve();
1454        let view = View {
1455            model: slot.clone(),
1456        };
1457        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1458        let entity = build_view(&mut cx);
1459        self.entities.insert(slot, entity);
1460        self.window.root_view = Some(view.clone().into());
1461        view
1462    }
1463}
1464
1465impl<'a> std::ops::Deref for WindowContext<'a> {
1466    type Target = AppContext;
1467
1468    fn deref(&self) -> &Self::Target {
1469        &self.app
1470    }
1471}
1472
1473impl<'a> std::ops::DerefMut for WindowContext<'a> {
1474    fn deref_mut(&mut self) -> &mut Self::Target {
1475        &mut self.app
1476    }
1477}
1478
1479impl<'a> Borrow<AppContext> for WindowContext<'a> {
1480    fn borrow(&self) -> &AppContext {
1481        &self.app
1482    }
1483}
1484
1485impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1486    fn borrow_mut(&mut self) -> &mut AppContext {
1487        &mut self.app
1488    }
1489}
1490
1491pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1492    fn app_mut(&mut self) -> &mut AppContext {
1493        self.borrow_mut()
1494    }
1495
1496    fn window(&self) -> &Window {
1497        self.borrow()
1498    }
1499
1500    fn window_mut(&mut self) -> &mut Window {
1501        self.borrow_mut()
1502    }
1503
1504    /// Pushes the given element id onto the global stack and invokes the given closure
1505    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1506    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1507    /// used to associate state with identified elements across separate frames.
1508    fn with_element_id<R>(
1509        &mut self,
1510        id: impl Into<ElementId>,
1511        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1512    ) -> R {
1513        let keymap = self.app_mut().keymap.clone();
1514        let window = self.window_mut();
1515        window.element_id_stack.push(id.into());
1516        let global_id = window.element_id_stack.clone();
1517
1518        if window.key_matchers.get(&global_id).is_none() {
1519            window.key_matchers.insert(
1520                global_id.clone(),
1521                window
1522                    .prev_frame_key_matchers
1523                    .remove(&global_id)
1524                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1525            );
1526        }
1527
1528        let result = f(global_id, self);
1529        let window: &mut Window = self.borrow_mut();
1530        window.element_id_stack.pop();
1531        result
1532    }
1533
1534    /// Invoke the given function with the given content mask after intersecting it
1535    /// with the current mask.
1536    fn with_content_mask<R>(
1537        &mut self,
1538        mask: ContentMask<Pixels>,
1539        f: impl FnOnce(&mut Self) -> R,
1540    ) -> R {
1541        let mask = mask.intersect(&self.content_mask());
1542        self.window_mut().content_mask_stack.push(mask);
1543        let result = f(self);
1544        self.window_mut().content_mask_stack.pop();
1545        result
1546    }
1547
1548    /// Update the global element offset based on the given offset. This is used to implement
1549    /// scrolling and position drag handles.
1550    fn with_element_offset<R>(
1551        &mut self,
1552        offset: Option<Point<Pixels>>,
1553        f: impl FnOnce(&mut Self) -> R,
1554    ) -> R {
1555        let Some(offset) = offset else {
1556            return f(self);
1557        };
1558
1559        let offset = self.element_offset() + offset;
1560        self.window_mut().element_offset_stack.push(offset);
1561        let result = f(self);
1562        self.window_mut().element_offset_stack.pop();
1563        result
1564    }
1565
1566    /// Obtain the current element offset.
1567    fn element_offset(&self) -> Point<Pixels> {
1568        self.window()
1569            .element_offset_stack
1570            .last()
1571            .copied()
1572            .unwrap_or_default()
1573    }
1574
1575    /// Update or intialize state for an element with the given id that lives across multiple
1576    /// frames. If an element with this id existed in the previous frame, its state will be passed
1577    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1578    /// when drawing the next frame.
1579    fn with_element_state<S, R>(
1580        &mut self,
1581        id: ElementId,
1582        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1583    ) -> R
1584    where
1585        S: 'static,
1586    {
1587        self.with_element_id(id, |global_id, cx| {
1588            if let Some(any) = cx
1589                .window_mut()
1590                .element_states
1591                .remove(&global_id)
1592                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1593            {
1594                // Using the extra inner option to avoid needing to reallocate a new box.
1595                let mut state_box = any
1596                    .downcast::<Option<S>>()
1597                    .expect("invalid element state type for id");
1598                let state = state_box
1599                    .take()
1600                    .expect("element state is already on the stack");
1601                let (result, state) = f(Some(state), cx);
1602                state_box.replace(state);
1603                cx.window_mut().element_states.insert(global_id, state_box);
1604                result
1605            } else {
1606                let (result, state) = f(None, cx);
1607                cx.window_mut()
1608                    .element_states
1609                    .insert(global_id, Box::new(Some(state)));
1610                result
1611            }
1612        })
1613    }
1614
1615    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1616    /// id is `None`, no state will be retrieved or stored.
1617    fn with_optional_element_state<S, R>(
1618        &mut self,
1619        element_id: Option<ElementId>,
1620        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1621    ) -> R
1622    where
1623        S: 'static,
1624    {
1625        if let Some(element_id) = element_id {
1626            self.with_element_state(element_id, f)
1627        } else {
1628            f(None, self).0
1629        }
1630    }
1631
1632    /// Obtain the current content mask.
1633    fn content_mask(&self) -> ContentMask<Pixels> {
1634        self.window()
1635            .content_mask_stack
1636            .last()
1637            .cloned()
1638            .unwrap_or_else(|| ContentMask {
1639                bounds: Bounds {
1640                    origin: Point::default(),
1641                    size: self.window().content_size,
1642                },
1643            })
1644    }
1645
1646    /// The size of an em for the base font of the application. Adjusting this value allows the
1647    /// UI to scale, just like zooming a web page.
1648    fn rem_size(&self) -> Pixels {
1649        self.window().rem_size
1650    }
1651}
1652
1653impl Borrow<Window> for WindowContext<'_> {
1654    fn borrow(&self) -> &Window {
1655        &self.window
1656    }
1657}
1658
1659impl BorrowMut<Window> for WindowContext<'_> {
1660    fn borrow_mut(&mut self) -> &mut Window {
1661        &mut self.window
1662    }
1663}
1664
1665impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1666
1667pub struct ViewContext<'a, V> {
1668    window_cx: WindowContext<'a>,
1669    view: &'a View<V>,
1670}
1671
1672impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1673    fn borrow(&self) -> &AppContext {
1674        &*self.window_cx.app
1675    }
1676}
1677
1678impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1679    fn borrow_mut(&mut self) -> &mut AppContext {
1680        &mut *self.window_cx.app
1681    }
1682}
1683
1684impl<V> Borrow<Window> for ViewContext<'_, V> {
1685    fn borrow(&self) -> &Window {
1686        &*self.window_cx.window
1687    }
1688}
1689
1690impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1691    fn borrow_mut(&mut self) -> &mut Window {
1692        &mut *self.window_cx.window
1693    }
1694}
1695
1696impl<'a, V: 'static> ViewContext<'a, V> {
1697    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1698        Self {
1699            window_cx: WindowContext::new(app, window),
1700            view,
1701        }
1702    }
1703
1704    // todo!("change this to return a reference");
1705    pub fn view(&self) -> View<V> {
1706        self.view.clone()
1707    }
1708
1709    pub fn model(&self) -> Model<V> {
1710        self.view.model.clone()
1711    }
1712
1713    /// Access the underlying window context.
1714    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1715        &mut self.window_cx
1716    }
1717
1718    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1719        self.window.z_index_stack.push(z_index);
1720        let result = f(self);
1721        self.window.z_index_stack.pop();
1722        result
1723    }
1724
1725    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
1726    where
1727        V: 'static,
1728    {
1729        let view = self.view();
1730        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1731    }
1732
1733    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1734    /// that are currently on the stack to be returned to the app.
1735    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
1736        let view = self.view().downgrade();
1737        self.window_cx.defer(move |cx| {
1738            view.update(cx, f).ok();
1739        });
1740    }
1741
1742    pub fn observe<V2, E>(
1743        &mut self,
1744        entity: &E,
1745        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
1746    ) -> Subscription
1747    where
1748        V2: 'static,
1749        V: 'static,
1750        E: Entity<V2>,
1751    {
1752        let view = self.view().downgrade();
1753        let entity_id = entity.entity_id();
1754        let entity = entity.downgrade();
1755        let window_handle = self.window.handle;
1756        self.app.observers.insert(
1757            entity_id,
1758            Box::new(move |cx| {
1759                window_handle
1760                    .update(cx, |_, cx| {
1761                        if let Some(handle) = E::upgrade_from(&entity) {
1762                            view.update(cx, |this, cx| on_notify(this, handle, cx))
1763                                .is_ok()
1764                        } else {
1765                            false
1766                        }
1767                    })
1768                    .unwrap_or(false)
1769            }),
1770        )
1771    }
1772
1773    pub fn subscribe<V2, E>(
1774        &mut self,
1775        entity: &E,
1776        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, V>) + 'static,
1777    ) -> Subscription
1778    where
1779        V2: EventEmitter,
1780        E: Entity<V2>,
1781    {
1782        let view = self.view().downgrade();
1783        let entity_id = entity.entity_id();
1784        let handle = entity.downgrade();
1785        let window_handle = self.window.handle;
1786        self.app.event_listeners.insert(
1787            entity_id,
1788            Box::new(move |event, cx| {
1789                window_handle
1790                    .update(cx, |_, cx| {
1791                        if let Some(handle) = E::upgrade_from(&handle) {
1792                            let event = event.downcast_ref().expect("invalid event type");
1793                            view.update(cx, |this, cx| on_event(this, handle, event, cx))
1794                                .is_ok()
1795                        } else {
1796                            false
1797                        }
1798                    })
1799                    .unwrap_or(false)
1800            }),
1801        )
1802    }
1803
1804    pub fn on_release(
1805        &mut self,
1806        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
1807    ) -> Subscription {
1808        let window_handle = self.window.handle;
1809        self.app.release_listeners.insert(
1810            self.view.model.entity_id,
1811            Box::new(move |this, cx| {
1812                let this = this.downcast_mut().expect("invalid entity type");
1813                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
1814            }),
1815        )
1816    }
1817
1818    pub fn observe_release<V2, E>(
1819        &mut self,
1820        entity: &E,
1821        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
1822    ) -> Subscription
1823    where
1824        V: 'static,
1825        V2: 'static,
1826        E: Entity<V2>,
1827    {
1828        let view = self.view().downgrade();
1829        let entity_id = entity.entity_id();
1830        let window_handle = self.window.handle;
1831        self.app.release_listeners.insert(
1832            entity_id,
1833            Box::new(move |entity, cx| {
1834                let entity = entity.downcast_mut().expect("invalid entity type");
1835                let _ = window_handle.update(cx, |_, cx| {
1836                    view.update(cx, |this, cx| on_release(this, entity, cx))
1837                });
1838            }),
1839        )
1840    }
1841
1842    pub fn notify(&mut self) {
1843        self.window_cx.notify();
1844        self.window_cx.app.push_effect(Effect::Notify {
1845            emitter: self.view.model.entity_id,
1846        });
1847    }
1848
1849    pub fn observe_window_bounds(
1850        &mut self,
1851        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1852    ) -> Subscription {
1853        let view = self.view.downgrade();
1854        self.window.bounds_observers.insert(
1855            (),
1856            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1857        )
1858    }
1859
1860    pub fn observe_window_activation(
1861        &mut self,
1862        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1863    ) -> Subscription {
1864        let view = self.view.downgrade();
1865        self.window.activation_observers.insert(
1866            (),
1867            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1868        )
1869    }
1870
1871    pub fn on_focus_changed(
1872        &mut self,
1873        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
1874    ) {
1875        let handle = self.view().downgrade();
1876        self.window.focus_listeners.push(Box::new(move |event, cx| {
1877            handle
1878                .update(cx, |view, cx| listener(view, event, cx))
1879                .log_err();
1880        }));
1881    }
1882
1883    pub fn with_key_listeners<R>(
1884        &mut self,
1885        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1886        f: impl FnOnce(&mut Self) -> R,
1887    ) -> R {
1888        let old_stack_len = self.window.key_dispatch_stack.len();
1889        if !self.window.freeze_key_dispatch_stack {
1890            for (event_type, listener) in key_listeners {
1891                let handle = self.view().downgrade();
1892                let listener = Box::new(
1893                    move |event: &dyn Any,
1894                          context_stack: &[&DispatchContext],
1895                          phase: DispatchPhase,
1896                          cx: &mut WindowContext<'_>| {
1897                        handle
1898                            .update(cx, |view, cx| {
1899                                listener(view, event, context_stack, phase, cx)
1900                            })
1901                            .log_err()
1902                            .flatten()
1903                    },
1904                );
1905                self.window
1906                    .key_dispatch_stack
1907                    .push(KeyDispatchStackFrame::Listener {
1908                        event_type,
1909                        listener,
1910                    });
1911            }
1912        }
1913
1914        let result = f(self);
1915
1916        if !self.window.freeze_key_dispatch_stack {
1917            self.window.key_dispatch_stack.truncate(old_stack_len);
1918        }
1919
1920        result
1921    }
1922
1923    pub fn with_key_dispatch_context<R>(
1924        &mut self,
1925        context: DispatchContext,
1926        f: impl FnOnce(&mut Self) -> R,
1927    ) -> R {
1928        if context.is_empty() {
1929            return f(self);
1930        }
1931
1932        if !self.window.freeze_key_dispatch_stack {
1933            self.window
1934                .key_dispatch_stack
1935                .push(KeyDispatchStackFrame::Context(context));
1936        }
1937
1938        let result = f(self);
1939
1940        if !self.window.freeze_key_dispatch_stack {
1941            self.window.key_dispatch_stack.pop();
1942        }
1943
1944        result
1945    }
1946
1947    pub fn with_focus<R>(
1948        &mut self,
1949        focus_handle: FocusHandle,
1950        f: impl FnOnce(&mut Self) -> R,
1951    ) -> R {
1952        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1953            self.window
1954                .focus_parents_by_child
1955                .insert(focus_handle.id, parent_focus_id);
1956        }
1957        self.window.focus_stack.push(focus_handle.id);
1958
1959        if Some(focus_handle.id) == self.window.focus {
1960            self.window.freeze_key_dispatch_stack = true;
1961        }
1962
1963        let result = f(self);
1964
1965        self.window.focus_stack.pop();
1966        result
1967    }
1968
1969    pub fn spawn<Fut, R>(
1970        &mut self,
1971        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
1972    ) -> Task<R>
1973    where
1974        R: 'static,
1975        Fut: Future<Output = R> + 'static,
1976    {
1977        let view = self.view().downgrade();
1978        self.window_cx.spawn(|cx| f(view, cx))
1979    }
1980
1981    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1982    where
1983        G: 'static,
1984    {
1985        let mut global = self.app.lease_global::<G>();
1986        let result = f(&mut global, self);
1987        self.app.end_global_lease(global);
1988        result
1989    }
1990
1991    pub fn observe_global<G: 'static>(
1992        &mut self,
1993        f: impl Fn(&mut V, &mut ViewContext<'_, V>) + 'static,
1994    ) -> Subscription {
1995        let window_handle = self.window.handle;
1996        let view = self.view().downgrade();
1997        self.global_observers.insert(
1998            TypeId::of::<G>(),
1999            Box::new(move |cx| {
2000                window_handle
2001                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2002                    .unwrap_or(false)
2003            }),
2004        )
2005    }
2006
2007    pub fn on_mouse_event<Event: 'static>(
2008        &mut self,
2009        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2010    ) {
2011        let handle = self.view();
2012        self.window_cx.on_mouse_event(move |event, phase, cx| {
2013            handle.update(cx, |view, cx| {
2014                handler(view, event, phase, cx);
2015            })
2016        });
2017    }
2018}
2019
2020impl<V> ViewContext<'_, V>
2021where
2022    V: InputHandler + 'static,
2023{
2024    pub fn handle_text_input(&mut self) {
2025        self.window.requested_input_handler = Some(Box::new(WindowInputHandler {
2026            cx: self.app.this.clone(),
2027            window: self.window_handle(),
2028            handler: self.view().downgrade(),
2029        }));
2030    }
2031}
2032
2033impl<V> ViewContext<'_, V>
2034where
2035    V: EventEmitter,
2036    V::Event: 'static,
2037{
2038    pub fn emit(&mut self, event: V::Event) {
2039        let emitter = self.view.model.entity_id;
2040        self.app.push_effect(Effect::Emit {
2041            emitter,
2042            event: Box::new(event),
2043        });
2044    }
2045}
2046
2047impl<V> Context for ViewContext<'_, V> {
2048    type Result<U> = U;
2049
2050    fn build_model<T: 'static>(
2051        &mut self,
2052        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2053    ) -> Model<T> {
2054        self.window_cx.build_model(build_model)
2055    }
2056
2057    fn update_model<T: 'static, R>(
2058        &mut self,
2059        model: &Model<T>,
2060        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2061    ) -> R {
2062        self.window_cx.update_model(model, update)
2063    }
2064
2065    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2066    where
2067        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2068    {
2069        self.window_cx.update_window(window, update)
2070    }
2071}
2072
2073impl<V: 'static> VisualContext for ViewContext<'_, V> {
2074    fn build_view<W: 'static>(
2075        &mut self,
2076        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2077    ) -> Self::Result<View<W>> {
2078        self.window_cx.build_view(build_view_state)
2079    }
2080
2081    fn update_view<V2: 'static, R>(
2082        &mut self,
2083        view: &View<V2>,
2084        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2085    ) -> Self::Result<R> {
2086        self.window_cx.update_view(view, update)
2087    }
2088
2089    fn replace_root_view<W>(
2090        &mut self,
2091        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2092    ) -> Self::Result<View<W>>
2093    where
2094        W: Render,
2095    {
2096        self.window_cx.replace_root_view(build_view)
2097    }
2098}
2099
2100impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2101    type Target = WindowContext<'a>;
2102
2103    fn deref(&self) -> &Self::Target {
2104        &self.window_cx
2105    }
2106}
2107
2108impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2109    fn deref_mut(&mut self) -> &mut Self::Target {
2110        &mut self.window_cx
2111    }
2112}
2113
2114// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2115slotmap::new_key_type! { pub struct WindowId; }
2116
2117impl WindowId {
2118    pub fn as_u64(&self) -> u64 {
2119        self.0.as_ffi()
2120    }
2121}
2122
2123#[derive(Deref, DerefMut)]
2124pub struct WindowHandle<V> {
2125    #[deref]
2126    #[deref_mut]
2127    pub(crate) any_handle: AnyWindowHandle,
2128    state_type: PhantomData<V>,
2129}
2130
2131impl<V: 'static + Render> WindowHandle<V> {
2132    pub fn new(id: WindowId) -> Self {
2133        WindowHandle {
2134            any_handle: AnyWindowHandle {
2135                id,
2136                state_type: TypeId::of::<V>(),
2137            },
2138            state_type: PhantomData,
2139        }
2140    }
2141
2142    pub fn update<C, R>(
2143        self,
2144        cx: &mut C,
2145        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2146    ) -> Result<R>
2147    where
2148        C: Context,
2149    {
2150        cx.update_window(self.any_handle, |root_view, cx| {
2151            let view = root_view
2152                .downcast::<V>()
2153                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2154            Ok(cx.update_view(&view, update))
2155        })?
2156    }
2157}
2158
2159impl<V> Copy for WindowHandle<V> {}
2160
2161impl<V> Clone for WindowHandle<V> {
2162    fn clone(&self) -> Self {
2163        WindowHandle {
2164            any_handle: self.any_handle,
2165            state_type: PhantomData,
2166        }
2167    }
2168}
2169
2170impl<V> PartialEq for WindowHandle<V> {
2171    fn eq(&self, other: &Self) -> bool {
2172        self.any_handle == other.any_handle
2173    }
2174}
2175
2176impl<V> Eq for WindowHandle<V> {}
2177
2178impl<V> Hash for WindowHandle<V> {
2179    fn hash<H: Hasher>(&self, state: &mut H) {
2180        self.any_handle.hash(state);
2181    }
2182}
2183
2184impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2185    fn into(self) -> AnyWindowHandle {
2186        self.any_handle
2187    }
2188}
2189
2190#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2191pub struct AnyWindowHandle {
2192    pub(crate) id: WindowId,
2193    state_type: TypeId,
2194}
2195
2196impl AnyWindowHandle {
2197    pub fn window_id(&self) -> WindowId {
2198        self.id
2199    }
2200
2201    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2202        if TypeId::of::<T>() == self.state_type {
2203            Some(WindowHandle {
2204                any_handle: *self,
2205                state_type: PhantomData,
2206            })
2207        } else {
2208            None
2209        }
2210    }
2211
2212    pub fn update<C, R>(
2213        self,
2214        cx: &mut C,
2215        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2216    ) -> Result<R>
2217    where
2218        C: Context,
2219    {
2220        cx.update_window(self, update)
2221    }
2222}
2223
2224#[cfg(any(test, feature = "test-support"))]
2225impl From<SmallVec<[u32; 16]>> for StackingOrder {
2226    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2227        StackingOrder(small_vec)
2228    }
2229}
2230
2231#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2232pub enum ElementId {
2233    View(EntityId),
2234    Number(usize),
2235    Name(SharedString),
2236    FocusHandle(FocusId),
2237}
2238
2239impl From<EntityId> for ElementId {
2240    fn from(id: EntityId) -> Self {
2241        ElementId::View(id)
2242    }
2243}
2244
2245impl From<usize> for ElementId {
2246    fn from(id: usize) -> Self {
2247        ElementId::Number(id)
2248    }
2249}
2250
2251impl From<i32> for ElementId {
2252    fn from(id: i32) -> Self {
2253        Self::Number(id as usize)
2254    }
2255}
2256
2257impl From<SharedString> for ElementId {
2258    fn from(name: SharedString) -> Self {
2259        ElementId::Name(name)
2260    }
2261}
2262
2263impl From<&'static str> for ElementId {
2264    fn from(name: &'static str) -> Self {
2265        ElementId::Name(name.into())
2266    }
2267}
2268
2269impl<'a> From<&'a FocusHandle> for ElementId {
2270    fn from(handle: &'a FocusHandle) -> Self {
2271        ElementId::FocusHandle(handle.id)
2272    }
2273}