1//! Elements are the workhorses of GPUI. They are responsible for laying out and painting all of
  2//! the contents of a window. Elements form a tree and are laid out according to the web layout
  3//! standards as implemented by [taffy](https://github.com/DioxusLabs/taffy). Most of the time,
  4//! you won't need to interact with this module or these APIs directly. Elements provide their
  5//! own APIs and GPUI, or other element implementation, uses the APIs in this module to convert
  6//! that element tree into the pixels you see on the screen.
  7//!
  8//! # Element Basics
  9//!
 10//! Elements are constructed by calling [`Render::render()`] on the root view of the window,
 11//! which recursively constructs the element tree from the current state of the application,.
 12//! These elements are then laid out by Taffy, and painted to the screen according to their own
 13//! implementation of [`Element::paint()`]. Before the start of the next frame, the entire element
 14//! tree and any callbacks they have registered with GPUI are dropped and the process repeats.
 15//!
 16//! But some state is too simple and voluminous to store in every view that needs it, e.g.
 17//! whether a hover has been started or not. For this, GPUI provides the [`Element::PrepaintState`], associated type.
 18//!
 19//! # Implementing your own elements
 20//!
 21//! Elements are intended to be the low level, imperative API to GPUI. They are responsible for upholding,
 22//! or breaking, GPUI's features as they deem necessary. As an example, most GPUI elements are expected
 23//! to stay in the bounds that their parent element gives them. But with [`Window::with_content_mask`],
 24//! you can ignore this restriction and paint anywhere inside of the window's bounds. This is useful for overlays
 25//! and popups and anything else that shows up 'on top' of other elements.
 26//! With great power, comes great responsibility.
 27//!
 28//! However, most of the time, you won't need to implement your own elements. GPUI provides a number of
 29//! elements that should cover most common use cases out of the box and it's recommended that you use those
 30//! to construct `components`, using the [`RenderOnce`] trait and the `#[derive(IntoElement)]` macro. Only implement
 31//! elements when you need to take manual control of the layout and painting process, such as when using
 32//! your own custom layout algorithm or rendering a code editor.
 33
 34use crate::{
 35    App, ArenaBox, AvailableSpace, Bounds, Context, DispatchNodeId, ELEMENT_ARENA, ElementId,
 36    FocusHandle, InspectorElementId, LayoutId, Pixels, Point, Size, Style, Window,
 37    util::FluentBuilder,
 38};
 39use derive_more::{Deref, DerefMut};
 40pub(crate) use smallvec::SmallVec;
 41use std::{
 42    any::{Any, type_name},
 43    fmt::{self, Debug, Display},
 44    mem, panic,
 45};
 46
 47/// Implemented by types that participate in laying out and painting the contents of a window.
 48/// Elements form a tree and are laid out according to web-based layout rules, as implemented by Taffy.
 49/// You can create custom elements by implementing this trait, see the module-level documentation
 50/// for more details.
 51pub trait Element: 'static + IntoElement {
 52    /// The type of state returned from [`Element::request_layout`]. A mutable reference to this state is subsequently
 53    /// provided to [`Element::prepaint`] and [`Element::paint`].
 54    type RequestLayoutState: 'static;
 55
 56    /// The type of state returned from [`Element::prepaint`]. A mutable reference to this state is subsequently
 57    /// provided to [`Element::paint`].
 58    type PrepaintState: 'static;
 59
 60    /// If this element has a unique identifier, return it here. This is used to track elements across frames, and
 61    /// will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods.
 62    ///
 63    /// The global id can in turn be used to access state that's connected to an element with the same id across
 64    /// frames. This id must be unique among children of the first containing element with an id.
 65    fn id(&self) -> Option<ElementId>;
 66
 67    /// Source location where this element was constructed, used to disambiguate elements in the
 68    /// inspector and navigate to their source code.
 69    fn source_location(&self) -> Option<&'static panic::Location<'static>>;
 70
 71    /// Before an element can be painted, we need to know where it's going to be and how big it is.
 72    /// Use this method to request a layout from Taffy and initialize the element's state.
 73    fn request_layout(
 74        &mut self,
 75        id: Option<&GlobalElementId>,
 76        inspector_id: Option<&InspectorElementId>,
 77        window: &mut Window,
 78        cx: &mut App,
 79    ) -> (LayoutId, Self::RequestLayoutState);
 80
 81    /// After laying out an element, we need to commit its bounds to the current frame for hitbox
 82    /// purposes. The state argument is the same state that was returned from [`Element::request_layout()`].
 83    fn prepaint(
 84        &mut self,
 85        id: Option<&GlobalElementId>,
 86        inspector_id: Option<&InspectorElementId>,
 87        bounds: Bounds<Pixels>,
 88        request_layout: &mut Self::RequestLayoutState,
 89        window: &mut Window,
 90        cx: &mut App,
 91    ) -> Self::PrepaintState;
 92
 93    /// Once layout has been completed, this method will be called to paint the element to the screen.
 94    /// The state argument is the same state that was returned from [`Element::request_layout()`].
 95    fn paint(
 96        &mut self,
 97        id: Option<&GlobalElementId>,
 98        inspector_id: Option<&InspectorElementId>,
 99        bounds: Bounds<Pixels>,
100        request_layout: &mut Self::RequestLayoutState,
101        prepaint: &mut Self::PrepaintState,
102        window: &mut Window,
103        cx: &mut App,
104    );
105
106    /// Convert this element into a dynamically-typed [`AnyElement`].
107    fn into_any(self) -> AnyElement {
108        AnyElement::new(self)
109    }
110}
111
112/// Implemented by any type that can be converted into an element.
113pub trait IntoElement: Sized {
114    /// The specific type of element into which the implementing type is converted.
115    /// Useful for converting other types into elements automatically, like Strings
116    type Element: Element;
117
118    /// Convert self into a type that implements [`Element`].
119    fn into_element(self) -> Self::Element;
120
121    /// Convert self into a dynamically-typed [`AnyElement`].
122    fn into_any_element(self) -> AnyElement {
123        self.into_element().into_any()
124    }
125}
126
127impl<T: IntoElement> FluentBuilder for T {}
128
129/// An object that can be drawn to the screen. This is the trait that distinguishes "views" from
130/// other entities. Views are `Entity`'s which `impl Render` and drawn to the screen.
131pub trait Render: 'static + Sized {
132    /// Render this view into an element tree.
133    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement;
134}
135
136impl Render for Empty {
137    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
138        Empty
139    }
140}
141
142/// You can derive [`IntoElement`] on any type that implements this trait.
143/// It is used to construct reusable `components` out of plain data. Think of
144/// components as a recipe for a certain pattern of elements. RenderOnce allows
145/// you to invoke this pattern, without breaking the fluent builder pattern of
146/// the element APIs.
147pub trait RenderOnce: 'static {
148    /// Render this component into an element tree. Note that this method
149    /// takes ownership of self, as compared to [`Render::render()`] method
150    /// which takes a mutable reference.
151    fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement;
152}
153
154/// This is a helper trait to provide a uniform interface for constructing elements that
155/// can accept any number of any kind of child elements
156pub trait ParentElement {
157    /// Extend this element's children with the given child elements.
158    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>);
159
160    /// Add a single child element to this element.
161    fn child(mut self, child: impl IntoElement) -> Self
162    where
163        Self: Sized,
164    {
165        self.extend(std::iter::once(child.into_element().into_any()));
166        self
167    }
168
169    /// Add multiple child elements to this element.
170    fn children(mut self, children: impl IntoIterator<Item = impl IntoElement>) -> Self
171    where
172        Self: Sized,
173    {
174        self.extend(children.into_iter().map(|child| child.into_any_element()));
175        self
176    }
177}
178
179/// An element for rendering components. An implementation detail of the [`IntoElement`] derive macro
180/// for [`RenderOnce`]
181#[doc(hidden)]
182pub struct Component<C: RenderOnce> {
183    component: Option<C>,
184    #[cfg(debug_assertions)]
185    source: &'static core::panic::Location<'static>,
186}
187
188impl<C: RenderOnce> Component<C> {
189    /// Create a new component from the given RenderOnce type.
190    #[track_caller]
191    pub const fn new(component: C) -> Self {
192        Component {
193            component: Some(component),
194            #[cfg(debug_assertions)]
195            source: core::panic::Location::caller(),
196        }
197    }
198}
199
200impl<C: RenderOnce> Element for Component<C> {
201    type RequestLayoutState = AnyElement;
202    type PrepaintState = ();
203
204    fn id(&self) -> Option<ElementId> {
205        None
206    }
207
208    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
209        #[cfg(debug_assertions)]
210        return Some(self.source);
211
212        #[cfg(not(debug_assertions))]
213        return None;
214    }
215
216    fn request_layout(
217        &mut self,
218        _id: Option<&GlobalElementId>,
219        _inspector_id: Option<&InspectorElementId>,
220        window: &mut Window,
221        cx: &mut App,
222    ) -> (LayoutId, Self::RequestLayoutState) {
223        window.with_global_id(ElementId::Name(type_name::<C>().into()), |_, window| {
224            let mut element = self
225                .component
226                .take()
227                .unwrap()
228                .render(window, cx)
229                .into_any_element();
230
231            let layout_id = element.request_layout(window, cx);
232            (layout_id, element)
233        })
234    }
235
236    fn prepaint(
237        &mut self,
238        _id: Option<&GlobalElementId>,
239        _inspector_id: Option<&InspectorElementId>,
240        _: Bounds<Pixels>,
241        element: &mut AnyElement,
242        window: &mut Window,
243        cx: &mut App,
244    ) {
245        window.with_global_id(ElementId::Name(type_name::<C>().into()), |_, window| {
246            element.prepaint(window, cx);
247        })
248    }
249
250    fn paint(
251        &mut self,
252        _id: Option<&GlobalElementId>,
253        _inspector_id: Option<&InspectorElementId>,
254        _: Bounds<Pixels>,
255        element: &mut Self::RequestLayoutState,
256        _: &mut Self::PrepaintState,
257        window: &mut Window,
258        cx: &mut App,
259    ) {
260        window.with_global_id(ElementId::Name(type_name::<C>().into()), |_, window| {
261            element.paint(window, cx);
262        })
263    }
264}
265
266impl<C: RenderOnce> IntoElement for Component<C> {
267    type Element = Self;
268
269    fn into_element(self) -> Self::Element {
270        self
271    }
272}
273
274/// A globally unique identifier for an element, used to track state across frames.
275#[derive(Deref, DerefMut, Default, Debug, Eq, PartialEq, Hash)]
276pub struct GlobalElementId(pub(crate) SmallVec<[ElementId; 32]>);
277
278impl Display for GlobalElementId {
279    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
280        for (i, element_id) in self.0.iter().enumerate() {
281            if i > 0 {
282                write!(f, ".")?;
283            }
284            write!(f, "{}", element_id)?;
285        }
286        Ok(())
287    }
288}
289
290trait ElementObject {
291    fn inner_element(&mut self) -> &mut dyn Any;
292
293    fn request_layout(&mut self, window: &mut Window, cx: &mut App) -> LayoutId;
294
295    fn prepaint(&mut self, window: &mut Window, cx: &mut App);
296
297    fn paint(&mut self, window: &mut Window, cx: &mut App);
298
299    fn layout_as_root(
300        &mut self,
301        available_space: Size<AvailableSpace>,
302        window: &mut Window,
303        cx: &mut App,
304    ) -> Size<Pixels>;
305}
306
307/// A wrapper around an implementer of [`Element`] that allows it to be drawn in a window.
308pub struct Drawable<E: Element> {
309    /// The drawn element.
310    pub element: E,
311    phase: ElementDrawPhase<E::RequestLayoutState, E::PrepaintState>,
312}
313
314#[derive(Default)]
315enum ElementDrawPhase<RequestLayoutState, PrepaintState> {
316    #[default]
317    Start,
318    RequestLayout {
319        layout_id: LayoutId,
320        global_id: Option<GlobalElementId>,
321        inspector_id: Option<InspectorElementId>,
322        request_layout: RequestLayoutState,
323    },
324    LayoutComputed {
325        layout_id: LayoutId,
326        global_id: Option<GlobalElementId>,
327        inspector_id: Option<InspectorElementId>,
328        available_space: Size<AvailableSpace>,
329        request_layout: RequestLayoutState,
330    },
331    Prepaint {
332        node_id: DispatchNodeId,
333        global_id: Option<GlobalElementId>,
334        inspector_id: Option<InspectorElementId>,
335        bounds: Bounds<Pixels>,
336        request_layout: RequestLayoutState,
337        prepaint: PrepaintState,
338    },
339    Painted,
340}
341
342/// A wrapper around an implementer of [`Element`] that allows it to be drawn in a window.
343impl<E: Element> Drawable<E> {
344    pub(crate) const fn new(element: E) -> Self {
345        Drawable {
346            element,
347            phase: ElementDrawPhase::Start,
348        }
349    }
350
351    fn request_layout(&mut self, window: &mut Window, cx: &mut App) -> LayoutId {
352        match mem::take(&mut self.phase) {
353            ElementDrawPhase::Start => {
354                let global_id = self.element.id().map(|element_id| {
355                    window.element_id_stack.push(element_id);
356                    GlobalElementId(window.element_id_stack.clone())
357                });
358
359                let inspector_id;
360                #[cfg(any(feature = "inspector", debug_assertions))]
361                {
362                    inspector_id = self.element.source_location().map(|source| {
363                        let path = crate::InspectorElementPath {
364                            global_id: GlobalElementId(window.element_id_stack.clone()),
365                            source_location: source,
366                        };
367                        window.build_inspector_element_id(path)
368                    });
369                }
370                #[cfg(not(any(feature = "inspector", debug_assertions)))]
371                {
372                    inspector_id = None;
373                }
374
375                let (layout_id, request_layout) = self.element.request_layout(
376                    global_id.as_ref(),
377                    inspector_id.as_ref(),
378                    window,
379                    cx,
380                );
381
382                if global_id.is_some() {
383                    window.element_id_stack.pop();
384                }
385
386                self.phase = ElementDrawPhase::RequestLayout {
387                    layout_id,
388                    global_id,
389                    inspector_id,
390                    request_layout,
391                };
392                layout_id
393            }
394            _ => panic!("must call request_layout only once"),
395        }
396    }
397
398    pub(crate) fn prepaint(&mut self, window: &mut Window, cx: &mut App) {
399        match mem::take(&mut self.phase) {
400            ElementDrawPhase::RequestLayout {
401                layout_id,
402                global_id,
403                inspector_id,
404                mut request_layout,
405            }
406            | ElementDrawPhase::LayoutComputed {
407                layout_id,
408                global_id,
409                inspector_id,
410                mut request_layout,
411                ..
412            } => {
413                if let Some(element_id) = self.element.id() {
414                    window.element_id_stack.push(element_id);
415                    debug_assert_eq!(global_id.as_ref().unwrap().0, window.element_id_stack);
416                }
417
418                let bounds = window.layout_bounds(layout_id);
419                let node_id = window.next_frame.dispatch_tree.push_node();
420                let prepaint = self.element.prepaint(
421                    global_id.as_ref(),
422                    inspector_id.as_ref(),
423                    bounds,
424                    &mut request_layout,
425                    window,
426                    cx,
427                );
428                window.next_frame.dispatch_tree.pop_node();
429
430                if global_id.is_some() {
431                    window.element_id_stack.pop();
432                }
433
434                self.phase = ElementDrawPhase::Prepaint {
435                    node_id,
436                    global_id,
437                    inspector_id,
438                    bounds,
439                    request_layout,
440                    prepaint,
441                };
442            }
443            _ => panic!("must call request_layout before prepaint"),
444        }
445    }
446
447    pub(crate) fn paint(
448        &mut self,
449        window: &mut Window,
450        cx: &mut App,
451    ) -> (E::RequestLayoutState, E::PrepaintState) {
452        match mem::take(&mut self.phase) {
453            ElementDrawPhase::Prepaint {
454                node_id,
455                global_id,
456                inspector_id,
457                bounds,
458                mut request_layout,
459                mut prepaint,
460                ..
461            } => {
462                if let Some(element_id) = self.element.id() {
463                    window.element_id_stack.push(element_id);
464                    debug_assert_eq!(global_id.as_ref().unwrap().0, window.element_id_stack);
465                }
466
467                window.next_frame.dispatch_tree.set_active_node(node_id);
468                self.element.paint(
469                    global_id.as_ref(),
470                    inspector_id.as_ref(),
471                    bounds,
472                    &mut request_layout,
473                    &mut prepaint,
474                    window,
475                    cx,
476                );
477
478                if global_id.is_some() {
479                    window.element_id_stack.pop();
480                }
481
482                self.phase = ElementDrawPhase::Painted;
483                (request_layout, prepaint)
484            }
485            _ => panic!("must call prepaint before paint"),
486        }
487    }
488
489    pub(crate) fn layout_as_root(
490        &mut self,
491        available_space: Size<AvailableSpace>,
492        window: &mut Window,
493        cx: &mut App,
494    ) -> Size<Pixels> {
495        if matches!(&self.phase, ElementDrawPhase::Start) {
496            self.request_layout(window, cx);
497        }
498
499        let layout_id = match mem::take(&mut self.phase) {
500            ElementDrawPhase::RequestLayout {
501                layout_id,
502                global_id,
503                inspector_id,
504                request_layout,
505            } => {
506                window.compute_layout(layout_id, available_space, cx);
507                self.phase = ElementDrawPhase::LayoutComputed {
508                    layout_id,
509                    global_id,
510                    inspector_id,
511                    available_space,
512                    request_layout,
513                };
514                layout_id
515            }
516            ElementDrawPhase::LayoutComputed {
517                layout_id,
518                global_id,
519                inspector_id,
520                available_space: prev_available_space,
521                request_layout,
522            } => {
523                if available_space != prev_available_space {
524                    window.compute_layout(layout_id, available_space, cx);
525                }
526                self.phase = ElementDrawPhase::LayoutComputed {
527                    layout_id,
528                    global_id,
529                    inspector_id,
530                    available_space,
531                    request_layout,
532                };
533                layout_id
534            }
535            _ => panic!("cannot measure after painting"),
536        };
537
538        window.layout_bounds(layout_id).size
539    }
540}
541
542impl<E> ElementObject for Drawable<E>
543where
544    E: Element,
545    E::RequestLayoutState: 'static,
546{
547    fn inner_element(&mut self) -> &mut dyn Any {
548        &mut self.element
549    }
550
551    fn request_layout(&mut self, window: &mut Window, cx: &mut App) -> LayoutId {
552        Drawable::request_layout(self, window, cx)
553    }
554
555    fn prepaint(&mut self, window: &mut Window, cx: &mut App) {
556        Drawable::prepaint(self, window, cx);
557    }
558
559    fn paint(&mut self, window: &mut Window, cx: &mut App) {
560        Drawable::paint(self, window, cx);
561    }
562
563    fn layout_as_root(
564        &mut self,
565        available_space: Size<AvailableSpace>,
566        window: &mut Window,
567        cx: &mut App,
568    ) -> Size<Pixels> {
569        Drawable::layout_as_root(self, available_space, window, cx)
570    }
571}
572
573/// A dynamically typed element that can be used to store any element type.
574pub struct AnyElement(ArenaBox<dyn ElementObject>);
575
576impl AnyElement {
577    pub(crate) fn new<E>(element: E) -> Self
578    where
579        E: 'static + Element,
580        E::RequestLayoutState: Any,
581    {
582        let element = ELEMENT_ARENA
583            .with_borrow_mut(|arena| arena.alloc(|| Drawable::new(element)))
584            .map(|element| element as &mut dyn ElementObject);
585        AnyElement(element)
586    }
587
588    /// Attempt to downcast a reference to the boxed element to a specific type.
589    pub fn downcast_mut<T: 'static>(&mut self) -> Option<&mut T> {
590        self.0.inner_element().downcast_mut::<T>()
591    }
592
593    /// Request the layout ID of the element stored in this `AnyElement`.
594    /// Used for laying out child elements in a parent element.
595    pub fn request_layout(&mut self, window: &mut Window, cx: &mut App) -> LayoutId {
596        self.0.request_layout(window, cx)
597    }
598
599    /// Prepares the element to be painted by storing its bounds, giving it a chance to draw hitboxes and
600    /// request autoscroll before the final paint pass is confirmed.
601    pub fn prepaint(&mut self, window: &mut Window, cx: &mut App) -> Option<FocusHandle> {
602        let focus_assigned = window.next_frame.focus.is_some();
603
604        self.0.prepaint(window, cx);
605
606        if !focus_assigned && let Some(focus_id) = window.next_frame.focus {
607            return FocusHandle::for_id(focus_id, &cx.focus_handles);
608        }
609
610        None
611    }
612
613    /// Paints the element stored in this `AnyElement`.
614    pub fn paint(&mut self, window: &mut Window, cx: &mut App) {
615        self.0.paint(window, cx);
616    }
617
618    /// Performs layout for this element within the given available space and returns its size.
619    pub fn layout_as_root(
620        &mut self,
621        available_space: Size<AvailableSpace>,
622        window: &mut Window,
623        cx: &mut App,
624    ) -> Size<Pixels> {
625        self.0.layout_as_root(available_space, window, cx)
626    }
627
628    /// Prepaints this element at the given absolute origin.
629    /// If any element in the subtree beneath this element is focused, its FocusHandle is returned.
630    pub fn prepaint_at(
631        &mut self,
632        origin: Point<Pixels>,
633        window: &mut Window,
634        cx: &mut App,
635    ) -> Option<FocusHandle> {
636        window.with_absolute_element_offset(origin, |window| self.prepaint(window, cx))
637    }
638
639    /// Performs layout on this element in the available space, then prepaints it at the given absolute origin.
640    /// If any element in the subtree beneath this element is focused, its FocusHandle is returned.
641    pub fn prepaint_as_root(
642        &mut self,
643        origin: Point<Pixels>,
644        available_space: Size<AvailableSpace>,
645        window: &mut Window,
646        cx: &mut App,
647    ) -> Option<FocusHandle> {
648        self.layout_as_root(available_space, window, cx);
649        window.with_absolute_element_offset(origin, |window| self.prepaint(window, cx))
650    }
651}
652
653impl Element for AnyElement {
654    type RequestLayoutState = ();
655    type PrepaintState = ();
656
657    fn id(&self) -> Option<ElementId> {
658        None
659    }
660
661    fn source_location(&self) -> Option<&'static panic::Location<'static>> {
662        None
663    }
664
665    fn request_layout(
666        &mut self,
667        _: Option<&GlobalElementId>,
668        _inspector_id: Option<&InspectorElementId>,
669        window: &mut Window,
670        cx: &mut App,
671    ) -> (LayoutId, Self::RequestLayoutState) {
672        let layout_id = self.request_layout(window, cx);
673        (layout_id, ())
674    }
675
676    fn prepaint(
677        &mut self,
678        _: Option<&GlobalElementId>,
679        _inspector_id: Option<&InspectorElementId>,
680        _: Bounds<Pixels>,
681        _: &mut Self::RequestLayoutState,
682        window: &mut Window,
683        cx: &mut App,
684    ) {
685        self.prepaint(window, cx);
686    }
687
688    fn paint(
689        &mut self,
690        _: Option<&GlobalElementId>,
691        _inspector_id: Option<&InspectorElementId>,
692        _: Bounds<Pixels>,
693        _: &mut Self::RequestLayoutState,
694        _: &mut Self::PrepaintState,
695        window: &mut Window,
696        cx: &mut App,
697    ) {
698        self.paint(window, cx);
699    }
700}
701
702impl IntoElement for AnyElement {
703    type Element = Self;
704
705    fn into_element(self) -> Self::Element {
706        self
707    }
708
709    fn into_any_element(self) -> AnyElement {
710        self
711    }
712}
713
714/// The empty element, which renders nothing.
715pub struct Empty;
716
717impl IntoElement for Empty {
718    type Element = Self;
719
720    fn into_element(self) -> Self::Element {
721        self
722    }
723}
724
725impl Element for Empty {
726    type RequestLayoutState = ();
727    type PrepaintState = ();
728
729    fn id(&self) -> Option<ElementId> {
730        None
731    }
732
733    fn source_location(&self) -> Option<&'static panic::Location<'static>> {
734        None
735    }
736
737    fn request_layout(
738        &mut self,
739        _id: Option<&GlobalElementId>,
740        _inspector_id: Option<&InspectorElementId>,
741        window: &mut Window,
742        cx: &mut App,
743    ) -> (LayoutId, Self::RequestLayoutState) {
744        (window.request_layout(Style::default(), None, cx), ())
745    }
746
747    fn prepaint(
748        &mut self,
749        _id: Option<&GlobalElementId>,
750        _inspector_id: Option<&InspectorElementId>,
751        _bounds: Bounds<Pixels>,
752        _state: &mut Self::RequestLayoutState,
753        _window: &mut Window,
754        _cx: &mut App,
755    ) {
756    }
757
758    fn paint(
759        &mut self,
760        _id: Option<&GlobalElementId>,
761        _inspector_id: Option<&InspectorElementId>,
762        _bounds: Bounds<Pixels>,
763        _request_layout: &mut Self::RequestLayoutState,
764        _prepaint: &mut Self::PrepaintState,
765        _window: &mut Window,
766        _cx: &mut App,
767    ) {
768    }
769}