build.rs

  1use std::{
  2    env,
  3    path::{Path, PathBuf},
  4    process::{self, Command},
  5};
  6
  7use cbindgen::Config;
  8
  9fn main() {
 10    generate_dispatch_bindings();
 11    let header_path = generate_shader_bindings();
 12    compile_metal_shaders(&header_path);
 13}
 14
 15fn generate_dispatch_bindings() {
 16    println!("cargo:rustc-link-lib=framework=System");
 17    println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
 18
 19    let bindings = bindgen::Builder::default()
 20        .header("src/platform/mac/dispatch.h")
 21        .allowlist_var("_dispatch_main_q")
 22        .allowlist_function("dispatch_async_f")
 23        .parse_callbacks(Box::new(bindgen::CargoCallbacks))
 24        .layout_tests(false)
 25        .generate()
 26        .expect("unable to generate bindings");
 27
 28    let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
 29    bindings
 30        .write_to_file(out_path.join("dispatch_sys.rs"))
 31        .expect("couldn't write dispatch bindings");
 32}
 33
 34fn generate_shader_bindings() -> PathBuf {
 35    let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
 36    let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
 37    let mut config = Config::default();
 38    config.include_guard = Some("SCENE_H".into());
 39    config.language = cbindgen::Language::C;
 40    config.export.include.extend([
 41        "Bounds".into(),
 42        "Corners".into(),
 43        "Edges".into(),
 44        "Size".into(),
 45        "Pixels".into(),
 46        "PointF".into(),
 47        "Hsla".into(),
 48        "Quad".into(),
 49        "QuadInputIndex".into(),
 50        "QuadUniforms".into(),
 51    ]);
 52    config.no_includes = true;
 53    config.enumeration.prefix_with_name = true;
 54    cbindgen::Builder::new()
 55        .with_src(crate_dir.join("src/scene.rs"))
 56        .with_src(crate_dir.join("src/geometry.rs"))
 57        .with_src(crate_dir.join("src/color.rs"))
 58        .with_src(crate_dir.join("src/platform/mac/metal_renderer.rs"))
 59        .with_config(config)
 60        .generate()
 61        .expect("Unable to generate bindings")
 62        .write_to_file(&output_path);
 63    output_path
 64}
 65
 66fn compile_metal_shaders(header_path: &Path) {
 67    let shader_path = "./src/platform/mac/shaders.metal";
 68    let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
 69    let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
 70
 71    println!("cargo:rerun-if-changed={}", header_path.display());
 72    println!("cargo:rerun-if-changed={}", shader_path);
 73
 74    let output = Command::new("xcrun")
 75        .args([
 76            "-sdk",
 77            "macosx",
 78            "metal",
 79            "-gline-tables-only",
 80            "-mmacosx-version-min=10.15.7",
 81            "-MO",
 82            "-c",
 83            shader_path,
 84            "-include",
 85            &header_path.to_str().unwrap(),
 86            "-o",
 87        ])
 88        .arg(&air_output_path)
 89        .output()
 90        .unwrap();
 91
 92    if !output.status.success() {
 93        eprintln!(
 94            "metal shader compilation failed:\n{}",
 95            String::from_utf8_lossy(&output.stderr)
 96        );
 97        process::exit(1);
 98    }
 99
100    let output = Command::new("xcrun")
101        .args(["-sdk", "macosx", "metallib"])
102        .arg(air_output_path)
103        .arg("-o")
104        .arg(metallib_output_path)
105        .output()
106        .unwrap();
107
108    if !output.status.success() {
109        eprintln!(
110            "metallib compilation failed:\n{}",
111            String::from_utf8_lossy(&output.stderr)
112        );
113        process::exit(1);
114    }
115}