uniform_list.rs

  1use crate::{
  2    point, px, size, AnyElement, AvailableSpace, BorrowWindow, Bounds, ContentMask, Element,
  3    ElementId, InteractiveElement, InteractiveElementState, Interactivity, IntoElement, LayoutId,
  4    Pixels, Point, Render, Size, StyleRefinement, Styled, View, ViewContext, WindowContext,
  5};
  6use smallvec::SmallVec;
  7use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
  8use taffy::style::Overflow;
  9
 10/// uniform_list provides lazy rendering for a set of items that are of uniform height.
 11/// When rendered into a container with overflow-y: hidden and a fixed (or max) height,
 12/// uniform_list will only render the visible subset of items.
 13#[track_caller]
 14pub fn uniform_list<I, R, V>(
 15    view: View<V>,
 16    id: I,
 17    item_count: usize,
 18    f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> Vec<R>,
 19) -> UniformList
 20where
 21    I: Into<ElementId>,
 22    R: IntoElement,
 23    V: Render,
 24{
 25    let id = id.into();
 26    let mut base_style = StyleRefinement::default();
 27    base_style.overflow.y = Some(Overflow::Scroll);
 28
 29    let render_range = move |range, cx: &mut WindowContext| {
 30        view.update(cx, |this, cx| {
 31            f(this, range, cx)
 32                .into_iter()
 33                .map(|component| component.into_any_element())
 34                .collect()
 35        })
 36    };
 37
 38    UniformList {
 39        id: id.clone(),
 40        item_count,
 41        item_to_measure_index: 0,
 42        render_items: Box::new(render_range),
 43        interactivity: Interactivity {
 44            element_id: Some(id.into()),
 45            base_style: Box::new(base_style),
 46
 47            #[cfg(debug_assertions)]
 48            location: Some(*core::panic::Location::caller()),
 49
 50            ..Default::default()
 51        },
 52        scroll_handle: None,
 53    }
 54}
 55
 56pub struct UniformList {
 57    id: ElementId,
 58    item_count: usize,
 59    item_to_measure_index: usize,
 60    render_items:
 61        Box<dyn for<'a> Fn(Range<usize>, &'a mut WindowContext) -> SmallVec<[AnyElement; 64]>>,
 62    interactivity: Interactivity,
 63    scroll_handle: Option<UniformListScrollHandle>,
 64}
 65
 66#[derive(Clone, Default)]
 67pub struct UniformListScrollHandle(Rc<RefCell<Option<ScrollHandleState>>>);
 68
 69#[derive(Clone, Debug)]
 70struct ScrollHandleState {
 71    item_height: Pixels,
 72    list_height: Pixels,
 73    scroll_offset: Rc<RefCell<Point<Pixels>>>,
 74}
 75
 76impl UniformListScrollHandle {
 77    pub fn new() -> Self {
 78        Self(Rc::new(RefCell::new(None)))
 79    }
 80
 81    pub fn scroll_to_item(&self, ix: usize) {
 82        if let Some(state) = &*self.0.borrow() {
 83            let mut scroll_offset = state.scroll_offset.borrow_mut();
 84            let item_top = state.item_height * ix;
 85            let item_bottom = item_top + state.item_height;
 86            let scroll_top = -scroll_offset.y;
 87            if item_top < scroll_top {
 88                scroll_offset.y = -item_top;
 89            } else if item_bottom > scroll_top + state.list_height {
 90                scroll_offset.y = -(item_bottom - state.list_height);
 91            }
 92        }
 93    }
 94
 95    pub fn scroll_top(&self) -> Pixels {
 96        if let Some(state) = &*self.0.borrow() {
 97            -state.scroll_offset.borrow().y
 98        } else {
 99            Pixels::ZERO
100        }
101    }
102}
103
104impl Styled for UniformList {
105    fn style(&mut self) -> &mut StyleRefinement {
106        &mut self.interactivity.base_style
107    }
108}
109
110#[derive(Default)]
111pub struct UniformListState {
112    interactive: InteractiveElementState,
113    item_size: Size<Pixels>,
114}
115
116impl Element for UniformList {
117    type State = UniformListState;
118
119    fn layout(
120        &mut self,
121        state: Option<Self::State>,
122        cx: &mut WindowContext,
123    ) -> (LayoutId, Self::State) {
124        let max_items = self.item_count;
125        let item_size = state
126            .as_ref()
127            .map(|s| s.item_size)
128            .unwrap_or_else(|| self.measure_item(None, cx));
129
130        let (layout_id, interactive) =
131            self.interactivity
132                .layout(state.map(|s| s.interactive), cx, |style, cx| {
133                    cx.request_measured_layout(
134                        style,
135                        move |known_dimensions, available_space, _cx| {
136                            let desired_height = item_size.height * max_items;
137                            let width =
138                                known_dimensions
139                                    .width
140                                    .unwrap_or(match available_space.width {
141                                        AvailableSpace::Definite(x) => x,
142                                        AvailableSpace::MinContent | AvailableSpace::MaxContent => {
143                                            item_size.width
144                                        }
145                                    });
146                            let height = match available_space.height {
147                                AvailableSpace::Definite(height) => desired_height.min(height),
148                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
149                                    desired_height
150                                }
151                            };
152                            size(width, height)
153                        },
154                    )
155                });
156
157        let element_state = UniformListState {
158            interactive,
159            item_size,
160        };
161
162        (layout_id, element_state)
163    }
164
165    fn paint(
166        &mut self,
167        bounds: Bounds<crate::Pixels>,
168        element_state: &mut Self::State,
169        cx: &mut WindowContext,
170    ) {
171        let style =
172            self.interactivity
173                .compute_style(Some(bounds), &mut element_state.interactive, cx);
174        let border = style.border_widths.to_pixels(cx.rem_size());
175        let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
176
177        let padded_bounds = Bounds::from_corners(
178            bounds.origin + point(border.left + padding.left, border.top + padding.top),
179            bounds.lower_right()
180                - point(border.right + padding.right, border.bottom + padding.bottom),
181        );
182
183        let item_size = element_state.item_size;
184        let content_size = Size {
185            width: padded_bounds.size.width,
186            height: item_size.height * self.item_count + padding.top + padding.bottom,
187        };
188
189        let shared_scroll_offset = element_state
190            .interactive
191            .scroll_offset
192            .get_or_insert_with(Rc::default)
193            .clone();
194
195        let item_height = self.measure_item(Some(padded_bounds.size.width), cx).height;
196
197        self.interactivity.paint(
198            bounds,
199            content_size,
200            &mut element_state.interactive,
201            cx,
202            |style, mut scroll_offset, cx| {
203                let border = style.border_widths.to_pixels(cx.rem_size());
204                let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
205
206                let padded_bounds = Bounds::from_corners(
207                    bounds.origin + point(border.left + padding.left, border.top),
208                    bounds.lower_right() - point(border.right + padding.right, border.bottom),
209                );
210
211                style.paint(bounds, cx, |cx| {
212                    if self.item_count > 0 {
213                        let content_height =
214                            item_height * self.item_count + padding.top + padding.bottom;
215                        let min_scroll_offset = padded_bounds.size.height - content_height;
216                        let is_scrolled = scroll_offset.y != px(0.);
217
218                        if is_scrolled && scroll_offset.y < min_scroll_offset {
219                            shared_scroll_offset.borrow_mut().y = min_scroll_offset;
220                            scroll_offset.y = min_scroll_offset;
221                        }
222
223                        if let Some(scroll_handle) = self.scroll_handle.clone() {
224                            scroll_handle.0.borrow_mut().replace(ScrollHandleState {
225                                item_height,
226                                list_height: padded_bounds.size.height,
227                                scroll_offset: shared_scroll_offset,
228                            });
229                        }
230
231                        let first_visible_element_ix =
232                            (-(scroll_offset.y + padding.top) / item_height).floor() as usize;
233                        let last_visible_element_ix =
234                            ((-scroll_offset.y + padded_bounds.size.height) / item_height).ceil()
235                                as usize;
236                        let visible_range = first_visible_element_ix
237                            ..cmp::min(last_visible_element_ix, self.item_count);
238
239                        let mut items = (self.render_items)(visible_range.clone(), cx);
240                        cx.with_z_index(1, |cx| {
241                            let content_mask = ContentMask { bounds };
242                            cx.with_content_mask(Some(content_mask), |cx| {
243                                for (item, ix) in items.iter_mut().zip(visible_range) {
244                                    let item_origin = padded_bounds.origin
245                                        + point(
246                                            px(0.),
247                                            item_height * ix + scroll_offset.y + padding.top,
248                                        );
249                                    let available_space = size(
250                                        AvailableSpace::Definite(padded_bounds.size.width),
251                                        AvailableSpace::Definite(item_height),
252                                    );
253                                    item.draw(item_origin, available_space, cx);
254                                }
255                            });
256                        });
257                    }
258                });
259            },
260        )
261    }
262}
263
264impl IntoElement for UniformList {
265    type Element = Self;
266
267    fn element_id(&self) -> Option<crate::ElementId> {
268        Some(self.id.clone())
269    }
270
271    fn into_element(self) -> Self::Element {
272        self
273    }
274}
275
276impl UniformList {
277    pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
278        self.item_to_measure_index = item_index.unwrap_or(0);
279        self
280    }
281
282    fn measure_item(&self, list_width: Option<Pixels>, cx: &mut WindowContext) -> Size<Pixels> {
283        if self.item_count == 0 {
284            return Size::default();
285        }
286
287        let item_ix = cmp::min(self.item_to_measure_index, self.item_count - 1);
288        let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
289        let mut item_to_measure = items.pop().unwrap();
290        let available_space = size(
291            list_width.map_or(AvailableSpace::MinContent, |width| {
292                AvailableSpace::Definite(width)
293            }),
294            AvailableSpace::MinContent,
295        );
296        item_to_measure.measure(available_space, cx)
297    }
298
299    pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
300        self.scroll_handle = Some(handle);
301        self
302    }
303}
304
305impl InteractiveElement for UniformList {
306    fn interactivity(&mut self) -> &mut crate::Interactivity {
307        &mut self.interactivity
308    }
309}