window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
   4    Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
   5    GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch,
   6    KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite, MouseButton,
   7    MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay,
   8    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
   9    RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size,
  10    Style, SubscriberSet, Subscription, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
  11    VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  12};
  13use anyhow::{anyhow, Result};
  14use collections::HashMap;
  15use derive_more::{Deref, DerefMut};
  16use futures::{
  17    channel::{mpsc, oneshot},
  18    StreamExt,
  19};
  20use parking_lot::RwLock;
  21use slotmap::SlotMap;
  22use smallvec::SmallVec;
  23use std::{
  24    any::{Any, TypeId},
  25    borrow::{Borrow, BorrowMut, Cow},
  26    fmt::Debug,
  27    future::Future,
  28    hash::{Hash, Hasher},
  29    marker::PhantomData,
  30    mem,
  31    rc::Rc,
  32    sync::{
  33        atomic::{AtomicUsize, Ordering::SeqCst},
  34        Arc,
  35    },
  36};
  37use util::ResultExt;
  38
  39/// A global stacking order, which is created by stacking successive z-index values.
  40/// Each z-index will always be interpreted in the context of its parent z-index.
  41#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  42pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  43
  44/// Represents the two different phases when dispatching events.
  45#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  46pub enum DispatchPhase {
  47    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  48    /// invoked front to back and keyboard event listeners are invoked from the focused element
  49    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  50    /// registering event listeners.
  51    #[default]
  52    Bubble,
  53    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  54    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  55    /// is used for special purposes such as clearing the "pressed" state for click events. If
  56    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  57    /// outside of the immediate region may rely on detecting non-local events during this phase.
  58    Capture,
  59}
  60
  61type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  62type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  63type AnyKeyListener = Box<
  64    dyn Fn(
  65            &dyn Any,
  66            &[&DispatchContext],
  67            DispatchPhase,
  68            &mut WindowContext,
  69        ) -> Option<Box<dyn Action>>
  70        + 'static,
  71>;
  72type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  73
  74slotmap::new_key_type! { pub struct FocusId; }
  75
  76/// A handle which can be used to track and manipulate the focused element in a window.
  77pub struct FocusHandle {
  78    pub(crate) id: FocusId,
  79    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  80}
  81
  82impl FocusHandle {
  83    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  84        let id = handles.write().insert(AtomicUsize::new(1));
  85        Self {
  86            id,
  87            handles: handles.clone(),
  88        }
  89    }
  90
  91    pub(crate) fn for_id(
  92        id: FocusId,
  93        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  94    ) -> Option<Self> {
  95        let lock = handles.read();
  96        let ref_count = lock.get(id)?;
  97        if ref_count.load(SeqCst) == 0 {
  98            None
  99        } else {
 100            ref_count.fetch_add(1, SeqCst);
 101            Some(Self {
 102                id,
 103                handles: handles.clone(),
 104            })
 105        }
 106    }
 107
 108    /// Obtains whether the element associated with this handle is currently focused.
 109    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 110        cx.window.focus == Some(self.id)
 111    }
 112
 113    /// Obtains whether the element associated with this handle contains the focused
 114    /// element or is itself focused.
 115    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 116        cx.focused()
 117            .map_or(false, |focused| self.contains(&focused, cx))
 118    }
 119
 120    /// Obtains whether the element associated with this handle is contained within the
 121    /// focused element or is itself focused.
 122    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 123        let focused = cx.focused();
 124        focused.map_or(false, |focused| focused.contains(self, cx))
 125    }
 126
 127    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 128    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 129        let mut ancestor = Some(other.id);
 130        while let Some(ancestor_id) = ancestor {
 131            if self.id == ancestor_id {
 132                return true;
 133            } else {
 134                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 135            }
 136        }
 137        false
 138    }
 139}
 140
 141impl Clone for FocusHandle {
 142    fn clone(&self) -> Self {
 143        Self::for_id(self.id, &self.handles).unwrap()
 144    }
 145}
 146
 147impl PartialEq for FocusHandle {
 148    fn eq(&self, other: &Self) -> bool {
 149        self.id == other.id
 150    }
 151}
 152
 153impl Eq for FocusHandle {}
 154
 155impl Drop for FocusHandle {
 156    fn drop(&mut self) {
 157        self.handles
 158            .read()
 159            .get(self.id)
 160            .unwrap()
 161            .fetch_sub(1, SeqCst);
 162    }
 163}
 164
 165// Holds the state for a specific window.
 166pub struct Window {
 167    pub(crate) handle: AnyWindowHandle,
 168    pub(crate) removed: bool,
 169    platform_window: Box<dyn PlatformWindow>,
 170    display_id: DisplayId,
 171    sprite_atlas: Arc<dyn PlatformAtlas>,
 172    rem_size: Pixels,
 173    content_size: Size<Pixels>,
 174    pub(crate) layout_engine: TaffyLayoutEngine,
 175    pub(crate) root_view: Option<AnyView>,
 176    pub(crate) element_id_stack: GlobalElementId,
 177    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 178    element_states: HashMap<GlobalElementId, AnyBox>,
 179    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 180    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 181    z_index_stack: StackingOrder,
 182    content_mask_stack: Vec<ContentMask<Pixels>>,
 183    element_offset_stack: Vec<Point<Pixels>>,
 184    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 185    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 186    freeze_key_dispatch_stack: bool,
 187    focus_stack: Vec<FocusId>,
 188    focus_parents_by_child: HashMap<FocusId, FocusId>,
 189    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 190    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 191    default_prevented: bool,
 192    mouse_position: Point<Pixels>,
 193    requested_cursor_style: Option<CursorStyle>,
 194    scale_factor: f32,
 195    bounds: WindowBounds,
 196    bounds_observers: SubscriberSet<(), AnyObserver>,
 197    active: bool,
 198    activation_observers: SubscriberSet<(), AnyObserver>,
 199    pub(crate) scene_builder: SceneBuilder,
 200    pub(crate) dirty: bool,
 201    pub(crate) last_blur: Option<Option<FocusId>>,
 202    pub(crate) focus: Option<FocusId>,
 203}
 204
 205impl Window {
 206    pub(crate) fn new(
 207        handle: AnyWindowHandle,
 208        options: WindowOptions,
 209        cx: &mut AppContext,
 210    ) -> Self {
 211        let platform_window = cx.platform.open_window(handle, options);
 212        let display_id = platform_window.display().id();
 213        let sprite_atlas = platform_window.sprite_atlas();
 214        let mouse_position = platform_window.mouse_position();
 215        let content_size = platform_window.content_size();
 216        let scale_factor = platform_window.scale_factor();
 217        let bounds = platform_window.bounds();
 218
 219        platform_window.on_resize(Box::new({
 220            let mut cx = cx.to_async();
 221            move |_, _| {
 222                handle
 223                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 224                    .log_err();
 225            }
 226        }));
 227        platform_window.on_moved(Box::new({
 228            let mut cx = cx.to_async();
 229            move || {
 230                handle
 231                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 232                    .log_err();
 233            }
 234        }));
 235        platform_window.on_active_status_change(Box::new({
 236            let mut cx = cx.to_async();
 237            move |active| {
 238                handle
 239                    .update(&mut cx, |_, cx| {
 240                        cx.window.active = active;
 241                        cx.window
 242                            .activation_observers
 243                            .clone()
 244                            .retain(&(), |callback| callback(cx));
 245                    })
 246                    .log_err();
 247            }
 248        }));
 249
 250        platform_window.on_input({
 251            let mut cx = cx.to_async();
 252            Box::new(move |event| {
 253                handle
 254                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 255                    .log_err()
 256                    .unwrap_or(true)
 257            })
 258        });
 259
 260        Window {
 261            handle,
 262            removed: false,
 263            platform_window,
 264            display_id,
 265            sprite_atlas,
 266            rem_size: px(16.),
 267            content_size,
 268            layout_engine: TaffyLayoutEngine::new(),
 269            root_view: None,
 270            element_id_stack: GlobalElementId::default(),
 271            prev_frame_element_states: HashMap::default(),
 272            element_states: HashMap::default(),
 273            prev_frame_key_matchers: HashMap::default(),
 274            key_matchers: HashMap::default(),
 275            z_index_stack: StackingOrder(SmallVec::new()),
 276            content_mask_stack: Vec::new(),
 277            element_offset_stack: Vec::new(),
 278            mouse_listeners: HashMap::default(),
 279            key_dispatch_stack: Vec::new(),
 280            freeze_key_dispatch_stack: false,
 281            focus_stack: Vec::new(),
 282            focus_parents_by_child: HashMap::default(),
 283            focus_listeners: Vec::new(),
 284            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 285            default_prevented: true,
 286            mouse_position,
 287            requested_cursor_style: None,
 288            scale_factor,
 289            bounds,
 290            bounds_observers: SubscriberSet::new(),
 291            active: false,
 292            activation_observers: SubscriberSet::new(),
 293            scene_builder: SceneBuilder::new(),
 294            dirty: true,
 295            last_blur: None,
 296            focus: None,
 297        }
 298    }
 299}
 300
 301/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 302/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 303/// contexts when matching key events against the keymap.
 304enum KeyDispatchStackFrame {
 305    Listener {
 306        event_type: TypeId,
 307        listener: AnyKeyListener,
 308    },
 309    Context(DispatchContext),
 310}
 311
 312/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 313/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 314/// to leave room to support more complex shapes in the future.
 315#[derive(Clone, Debug, Default, PartialEq, Eq)]
 316#[repr(C)]
 317pub struct ContentMask<P: Clone + Default + Debug> {
 318    pub bounds: Bounds<P>,
 319}
 320
 321impl ContentMask<Pixels> {
 322    /// Scale the content mask's pixel units by the given scaling factor.
 323    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 324        ContentMask {
 325            bounds: self.bounds.scale(factor),
 326        }
 327    }
 328
 329    /// Intersect the content mask with the given content mask.
 330    pub fn intersect(&self, other: &Self) -> Self {
 331        let bounds = self.bounds.intersect(&other.bounds);
 332        ContentMask { bounds }
 333    }
 334}
 335
 336/// Provides access to application state in the context of a single window. Derefs
 337/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 338/// an `AppContext` and call any `AppContext` methods.
 339pub struct WindowContext<'a> {
 340    pub(crate) app: &'a mut AppContext,
 341    pub(crate) window: &'a mut Window,
 342}
 343
 344impl<'a> WindowContext<'a> {
 345    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 346        Self { app, window }
 347    }
 348
 349    /// Obtain a handle to the window that belongs to this context.
 350    pub fn window_handle(&self) -> AnyWindowHandle {
 351        self.window.handle
 352    }
 353
 354    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 355    pub fn notify(&mut self) {
 356        self.window.dirty = true;
 357    }
 358
 359    /// Close this window.
 360    pub fn remove_window(&mut self) {
 361        self.window.removed = true;
 362    }
 363
 364    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 365    /// for elements rendered within this window.
 366    pub fn focus_handle(&mut self) -> FocusHandle {
 367        FocusHandle::new(&self.window.focus_handles)
 368    }
 369
 370    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 371    pub fn focused(&self) -> Option<FocusHandle> {
 372        self.window
 373            .focus
 374            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 375    }
 376
 377    /// Move focus to the element associated with the given `FocusHandle`.
 378    pub fn focus(&mut self, handle: &FocusHandle) {
 379        if self.window.last_blur.is_none() {
 380            self.window.last_blur = Some(self.window.focus);
 381        }
 382
 383        self.window.focus = Some(handle.id);
 384        self.app.push_effect(Effect::FocusChanged {
 385            window_handle: self.window.handle,
 386            focused: Some(handle.id),
 387        });
 388        self.notify();
 389    }
 390
 391    /// Remove focus from all elements within this context's window.
 392    pub fn blur(&mut self) {
 393        if self.window.last_blur.is_none() {
 394            self.window.last_blur = Some(self.window.focus);
 395        }
 396
 397        self.window.focus = None;
 398        self.app.push_effect(Effect::FocusChanged {
 399            window_handle: self.window.handle,
 400            focused: None,
 401        });
 402        self.notify();
 403    }
 404
 405    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 406    /// that are currently on the stack to be returned to the app.
 407    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 408        let handle = self.window.handle;
 409        self.app.defer(move |cx| {
 410            handle.update(cx, |_, cx| f(cx)).ok();
 411        });
 412    }
 413
 414    pub fn subscribe<Emitter, E>(
 415        &mut self,
 416        entity: &E,
 417        mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_>) + 'static,
 418    ) -> Subscription
 419    where
 420        Emitter: EventEmitter,
 421        E: Entity<Emitter>,
 422    {
 423        let entity_id = entity.entity_id();
 424        let entity = entity.downgrade();
 425        let window_handle = self.window.handle;
 426        self.app.event_listeners.insert(
 427            entity_id,
 428            Box::new(move |event, cx| {
 429                window_handle
 430                    .update(cx, |_, cx| {
 431                        if let Some(handle) = E::upgrade_from(&entity) {
 432                            let event = event.downcast_ref().expect("invalid event type");
 433                            on_event(handle, event, cx);
 434                            true
 435                        } else {
 436                            false
 437                        }
 438                    })
 439                    .unwrap_or(false)
 440            }),
 441        )
 442    }
 443
 444    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 445    /// await points in async code.
 446    pub fn to_async(&self) -> AsyncWindowContext {
 447        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 448    }
 449
 450    /// Schedule the given closure to be run directly after the current frame is rendered.
 451    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 452        let handle = self.window.handle;
 453        let display_id = self.window.display_id;
 454
 455        if !self.frame_consumers.contains_key(&display_id) {
 456            let (tx, mut rx) = mpsc::unbounded::<()>();
 457            self.platform.set_display_link_output_callback(
 458                display_id,
 459                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 460            );
 461
 462            let consumer_task = self.app.spawn(|cx| async move {
 463                while rx.next().await.is_some() {
 464                    cx.update(|cx| {
 465                        for callback in cx
 466                            .next_frame_callbacks
 467                            .get_mut(&display_id)
 468                            .unwrap()
 469                            .drain(..)
 470                            .collect::<SmallVec<[_; 32]>>()
 471                        {
 472                            callback(cx);
 473                        }
 474                    })
 475                    .ok();
 476
 477                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 478
 479                    cx.update(|cx| {
 480                        if cx.next_frame_callbacks.is_empty() {
 481                            cx.platform.stop_display_link(display_id);
 482                        }
 483                    })
 484                    .ok();
 485                }
 486            });
 487            self.frame_consumers.insert(display_id, consumer_task);
 488        }
 489
 490        if self.next_frame_callbacks.is_empty() {
 491            self.platform.start_display_link(display_id);
 492        }
 493
 494        self.next_frame_callbacks
 495            .entry(display_id)
 496            .or_default()
 497            .push(Box::new(move |cx: &mut AppContext| {
 498                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 499            }));
 500    }
 501
 502    /// Spawn the future returned by the given closure on the application thread pool.
 503    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 504    /// use within your future.
 505    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 506    where
 507        R: 'static,
 508        Fut: Future<Output = R> + 'static,
 509    {
 510        self.app
 511            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 512    }
 513
 514    /// Update the global of the given type. The given closure is given simultaneous mutable
 515    /// access both to the global and the context.
 516    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 517    where
 518        G: 'static,
 519    {
 520        let mut global = self.app.lease_global::<G>();
 521        let result = f(&mut global, self);
 522        self.app.end_global_lease(global);
 523        result
 524    }
 525
 526    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 527    /// layout is being requested, along with the layout ids of any children. This method is called during
 528    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 529    pub fn request_layout(
 530        &mut self,
 531        style: &Style,
 532        children: impl IntoIterator<Item = LayoutId>,
 533    ) -> LayoutId {
 534        self.app.layout_id_buffer.clear();
 535        self.app.layout_id_buffer.extend(children.into_iter());
 536        let rem_size = self.rem_size();
 537
 538        self.window
 539            .layout_engine
 540            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 541    }
 542
 543    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 544    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 545    /// determine the element's size. One place this is used internally is when measuring text.
 546    ///
 547    /// The given closure is invoked at layout time with the known dimensions and available space and
 548    /// returns a `Size`.
 549    pub fn request_measured_layout<
 550        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 551    >(
 552        &mut self,
 553        style: Style,
 554        rem_size: Pixels,
 555        measure: F,
 556    ) -> LayoutId {
 557        self.window
 558            .layout_engine
 559            .request_measured_layout(style, rem_size, measure)
 560    }
 561
 562    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 563        self.window
 564            .layout_engine
 565            .compute_layout(layout_id, available_space)
 566    }
 567
 568    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 569    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 570    /// in order to pass your element its `Bounds` automatically.
 571    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 572        let mut bounds = self
 573            .window
 574            .layout_engine
 575            .layout_bounds(layout_id)
 576            .map(Into::into);
 577        bounds.origin += self.element_offset();
 578        bounds
 579    }
 580
 581    fn window_bounds_changed(&mut self) {
 582        self.window.scale_factor = self.window.platform_window.scale_factor();
 583        self.window.content_size = self.window.platform_window.content_size();
 584        self.window.bounds = self.window.platform_window.bounds();
 585        self.window.display_id = self.window.platform_window.display().id();
 586        self.window.dirty = true;
 587
 588        self.window
 589            .bounds_observers
 590            .clone()
 591            .retain(&(), |callback| callback(self));
 592    }
 593
 594    pub fn window_bounds(&self) -> WindowBounds {
 595        self.window.bounds
 596    }
 597
 598    pub fn is_window_active(&self) -> bool {
 599        self.window.active
 600    }
 601
 602    pub fn zoom_window(&self) {
 603        self.window.platform_window.zoom();
 604    }
 605
 606    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 607        self.platform
 608            .displays()
 609            .into_iter()
 610            .find(|display| display.id() == self.window.display_id)
 611    }
 612
 613    /// The scale factor of the display associated with the window. For example, it could
 614    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 615    /// be rendered as two pixels on screen.
 616    pub fn scale_factor(&self) -> f32 {
 617        self.window.scale_factor
 618    }
 619
 620    /// The size of an em for the base font of the application. Adjusting this value allows the
 621    /// UI to scale, just like zooming a web page.
 622    pub fn rem_size(&self) -> Pixels {
 623        self.window.rem_size
 624    }
 625
 626    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 627    /// UI to scale, just like zooming a web page.
 628    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 629        self.window.rem_size = rem_size.into();
 630    }
 631
 632    /// The line height associated with the current text style.
 633    pub fn line_height(&self) -> Pixels {
 634        let rem_size = self.rem_size();
 635        let text_style = self.text_style();
 636        text_style
 637            .line_height
 638            .to_pixels(text_style.font_size.into(), rem_size)
 639    }
 640
 641    /// Call to prevent the default action of an event. Currently only used to prevent
 642    /// parent elements from becoming focused on mouse down.
 643    pub fn prevent_default(&mut self) {
 644        self.window.default_prevented = true;
 645    }
 646
 647    /// Obtain whether default has been prevented for the event currently being dispatched.
 648    pub fn default_prevented(&self) -> bool {
 649        self.window.default_prevented
 650    }
 651
 652    /// Register a mouse event listener on the window for the current frame. The type of event
 653    /// is determined by the first parameter of the given listener. When the next frame is rendered
 654    /// the listener will be cleared.
 655    ///
 656    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 657    /// a specific need to register a global listener.
 658    pub fn on_mouse_event<Event: 'static>(
 659        &mut self,
 660        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 661    ) {
 662        let order = self.window.z_index_stack.clone();
 663        self.window
 664            .mouse_listeners
 665            .entry(TypeId::of::<Event>())
 666            .or_default()
 667            .push((
 668                order,
 669                Box::new(move |event: &dyn Any, phase, cx| {
 670                    handler(event.downcast_ref().unwrap(), phase, cx)
 671                }),
 672            ))
 673    }
 674
 675    /// The position of the mouse relative to the window.
 676    pub fn mouse_position(&self) -> Point<Pixels> {
 677        self.window.mouse_position
 678    }
 679
 680    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 681        self.window.requested_cursor_style = Some(style)
 682    }
 683
 684    /// Called during painting to invoke the given closure in a new stacking context. The given
 685    /// z-index is interpreted relative to the previous call to `stack`.
 686    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 687        self.window.z_index_stack.push(z_index);
 688        let result = f(self);
 689        self.window.z_index_stack.pop();
 690        result
 691    }
 692
 693    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 694    pub fn paint_shadows(
 695        &mut self,
 696        bounds: Bounds<Pixels>,
 697        corner_radii: Corners<Pixels>,
 698        shadows: &[BoxShadow],
 699    ) {
 700        let scale_factor = self.scale_factor();
 701        let content_mask = self.content_mask();
 702        let window = &mut *self.window;
 703        for shadow in shadows {
 704            let mut shadow_bounds = bounds;
 705            shadow_bounds.origin += shadow.offset;
 706            shadow_bounds.dilate(shadow.spread_radius);
 707            window.scene_builder.insert(
 708                &window.z_index_stack,
 709                Shadow {
 710                    order: 0,
 711                    bounds: shadow_bounds.scale(scale_factor),
 712                    content_mask: content_mask.scale(scale_factor),
 713                    corner_radii: corner_radii.scale(scale_factor),
 714                    color: shadow.color,
 715                    blur_radius: shadow.blur_radius.scale(scale_factor),
 716                },
 717            );
 718        }
 719    }
 720
 721    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 722    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 723    pub fn paint_quad(
 724        &mut self,
 725        bounds: Bounds<Pixels>,
 726        corner_radii: Corners<Pixels>,
 727        background: impl Into<Hsla>,
 728        border_widths: Edges<Pixels>,
 729        border_color: impl Into<Hsla>,
 730    ) {
 731        let scale_factor = self.scale_factor();
 732        let content_mask = self.content_mask();
 733
 734        let window = &mut *self.window;
 735        window.scene_builder.insert(
 736            &window.z_index_stack,
 737            Quad {
 738                order: 0,
 739                bounds: bounds.scale(scale_factor),
 740                content_mask: content_mask.scale(scale_factor),
 741                background: background.into(),
 742                border_color: border_color.into(),
 743                corner_radii: corner_radii.scale(scale_factor),
 744                border_widths: border_widths.scale(scale_factor),
 745            },
 746        );
 747    }
 748
 749    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 750    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 751        let scale_factor = self.scale_factor();
 752        let content_mask = self.content_mask();
 753        path.content_mask = content_mask;
 754        path.color = color.into();
 755        let window = &mut *self.window;
 756        window
 757            .scene_builder
 758            .insert(&window.z_index_stack, path.scale(scale_factor));
 759    }
 760
 761    /// Paint an underline into the scene for the current frame at the current z-index.
 762    pub fn paint_underline(
 763        &mut self,
 764        origin: Point<Pixels>,
 765        width: Pixels,
 766        style: &UnderlineStyle,
 767    ) -> Result<()> {
 768        let scale_factor = self.scale_factor();
 769        let height = if style.wavy {
 770            style.thickness * 3.
 771        } else {
 772            style.thickness
 773        };
 774        let bounds = Bounds {
 775            origin,
 776            size: size(width, height),
 777        };
 778        let content_mask = self.content_mask();
 779        let window = &mut *self.window;
 780        window.scene_builder.insert(
 781            &window.z_index_stack,
 782            Underline {
 783                order: 0,
 784                bounds: bounds.scale(scale_factor),
 785                content_mask: content_mask.scale(scale_factor),
 786                thickness: style.thickness.scale(scale_factor),
 787                color: style.color.unwrap_or_default(),
 788                wavy: style.wavy,
 789            },
 790        );
 791        Ok(())
 792    }
 793
 794    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 795    /// The y component of the origin is the baseline of the glyph.
 796    pub fn paint_glyph(
 797        &mut self,
 798        origin: Point<Pixels>,
 799        font_id: FontId,
 800        glyph_id: GlyphId,
 801        font_size: Pixels,
 802        color: Hsla,
 803    ) -> Result<()> {
 804        let scale_factor = self.scale_factor();
 805        let glyph_origin = origin.scale(scale_factor);
 806        let subpixel_variant = Point {
 807            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 808            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 809        };
 810        let params = RenderGlyphParams {
 811            font_id,
 812            glyph_id,
 813            font_size,
 814            subpixel_variant,
 815            scale_factor,
 816            is_emoji: false,
 817        };
 818
 819        let raster_bounds = self.text_system().raster_bounds(&params)?;
 820        if !raster_bounds.is_zero() {
 821            let tile =
 822                self.window
 823                    .sprite_atlas
 824                    .get_or_insert_with(&params.clone().into(), &mut || {
 825                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 826                        Ok((size, Cow::Owned(bytes)))
 827                    })?;
 828            let bounds = Bounds {
 829                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 830                size: tile.bounds.size.map(Into::into),
 831            };
 832            let content_mask = self.content_mask().scale(scale_factor);
 833            let window = &mut *self.window;
 834            window.scene_builder.insert(
 835                &window.z_index_stack,
 836                MonochromeSprite {
 837                    order: 0,
 838                    bounds,
 839                    content_mask,
 840                    color,
 841                    tile,
 842                },
 843            );
 844        }
 845        Ok(())
 846    }
 847
 848    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 849    /// The y component of the origin is the baseline of the glyph.
 850    pub fn paint_emoji(
 851        &mut self,
 852        origin: Point<Pixels>,
 853        font_id: FontId,
 854        glyph_id: GlyphId,
 855        font_size: Pixels,
 856    ) -> Result<()> {
 857        let scale_factor = self.scale_factor();
 858        let glyph_origin = origin.scale(scale_factor);
 859        let params = RenderGlyphParams {
 860            font_id,
 861            glyph_id,
 862            font_size,
 863            // We don't render emojis with subpixel variants.
 864            subpixel_variant: Default::default(),
 865            scale_factor,
 866            is_emoji: true,
 867        };
 868
 869        let raster_bounds = self.text_system().raster_bounds(&params)?;
 870        if !raster_bounds.is_zero() {
 871            let tile =
 872                self.window
 873                    .sprite_atlas
 874                    .get_or_insert_with(&params.clone().into(), &mut || {
 875                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 876                        Ok((size, Cow::Owned(bytes)))
 877                    })?;
 878            let bounds = Bounds {
 879                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 880                size: tile.bounds.size.map(Into::into),
 881            };
 882            let content_mask = self.content_mask().scale(scale_factor);
 883            let window = &mut *self.window;
 884
 885            window.scene_builder.insert(
 886                &window.z_index_stack,
 887                PolychromeSprite {
 888                    order: 0,
 889                    bounds,
 890                    corner_radii: Default::default(),
 891                    content_mask,
 892                    tile,
 893                    grayscale: false,
 894                },
 895            );
 896        }
 897        Ok(())
 898    }
 899
 900    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 901    pub fn paint_svg(
 902        &mut self,
 903        bounds: Bounds<Pixels>,
 904        path: SharedString,
 905        color: Hsla,
 906    ) -> Result<()> {
 907        let scale_factor = self.scale_factor();
 908        let bounds = bounds.scale(scale_factor);
 909        // Render the SVG at twice the size to get a higher quality result.
 910        let params = RenderSvgParams {
 911            path,
 912            size: bounds
 913                .size
 914                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 915        };
 916
 917        let tile =
 918            self.window
 919                .sprite_atlas
 920                .get_or_insert_with(&params.clone().into(), &mut || {
 921                    let bytes = self.svg_renderer.render(&params)?;
 922                    Ok((params.size, Cow::Owned(bytes)))
 923                })?;
 924        let content_mask = self.content_mask().scale(scale_factor);
 925
 926        let window = &mut *self.window;
 927        window.scene_builder.insert(
 928            &window.z_index_stack,
 929            MonochromeSprite {
 930                order: 0,
 931                bounds,
 932                content_mask,
 933                color,
 934                tile,
 935            },
 936        );
 937
 938        Ok(())
 939    }
 940
 941    /// Paint an image into the scene for the current frame at the current z-index.
 942    pub fn paint_image(
 943        &mut self,
 944        bounds: Bounds<Pixels>,
 945        corner_radii: Corners<Pixels>,
 946        data: Arc<ImageData>,
 947        grayscale: bool,
 948    ) -> Result<()> {
 949        let scale_factor = self.scale_factor();
 950        let bounds = bounds.scale(scale_factor);
 951        let params = RenderImageParams { image_id: data.id };
 952
 953        let tile = self
 954            .window
 955            .sprite_atlas
 956            .get_or_insert_with(&params.clone().into(), &mut || {
 957                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 958            })?;
 959        let content_mask = self.content_mask().scale(scale_factor);
 960        let corner_radii = corner_radii.scale(scale_factor);
 961
 962        let window = &mut *self.window;
 963        window.scene_builder.insert(
 964            &window.z_index_stack,
 965            PolychromeSprite {
 966                order: 0,
 967                bounds,
 968                content_mask,
 969                corner_radii,
 970                tile,
 971                grayscale,
 972            },
 973        );
 974        Ok(())
 975    }
 976
 977    /// Draw pixels to the display for this window based on the contents of its scene.
 978    pub(crate) fn draw(&mut self) {
 979        let root_view = self.window.root_view.take().unwrap();
 980
 981        self.start_frame();
 982
 983        self.stack(0, |cx| {
 984            let available_space = cx.window.content_size.map(Into::into);
 985            root_view.draw(available_space, cx);
 986        });
 987
 988        if let Some(active_drag) = self.app.active_drag.take() {
 989            self.stack(1, |cx| {
 990                let offset = cx.mouse_position() - active_drag.cursor_offset;
 991                cx.with_element_offset(Some(offset), |cx| {
 992                    let available_space =
 993                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
 994                    active_drag.view.draw(available_space, cx);
 995                    cx.active_drag = Some(active_drag);
 996                });
 997            });
 998        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
 999            self.stack(1, |cx| {
1000                cx.with_element_offset(Some(active_tooltip.cursor_offset), |cx| {
1001                    let available_space =
1002                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1003                    active_tooltip.view.draw(available_space, cx);
1004                });
1005            });
1006        }
1007
1008        self.window.root_view = Some(root_view);
1009        let scene = self.window.scene_builder.build();
1010
1011        self.window.platform_window.draw(scene);
1012        let cursor_style = self
1013            .window
1014            .requested_cursor_style
1015            .take()
1016            .unwrap_or(CursorStyle::Arrow);
1017        self.platform.set_cursor_style(cursor_style);
1018
1019        self.window.dirty = false;
1020    }
1021
1022    fn start_frame(&mut self) {
1023        self.text_system().start_frame();
1024
1025        let window = &mut *self.window;
1026
1027        // Move the current frame element states to the previous frame.
1028        // The new empty element states map will be populated for any element states we
1029        // reference during the upcoming frame.
1030        mem::swap(
1031            &mut window.element_states,
1032            &mut window.prev_frame_element_states,
1033        );
1034        window.element_states.clear();
1035
1036        // Make the current key matchers the previous, and then clear the current.
1037        // An empty key matcher map will be created for every identified element in the
1038        // upcoming frame.
1039        mem::swap(
1040            &mut window.key_matchers,
1041            &mut window.prev_frame_key_matchers,
1042        );
1043        window.key_matchers.clear();
1044
1045        // Clear mouse event listeners, because elements add new element listeners
1046        // when the upcoming frame is painted.
1047        window.mouse_listeners.values_mut().for_each(Vec::clear);
1048
1049        // Clear focus state, because we determine what is focused when the new elements
1050        // in the upcoming frame are initialized.
1051        window.focus_listeners.clear();
1052        window.key_dispatch_stack.clear();
1053        window.focus_parents_by_child.clear();
1054        window.freeze_key_dispatch_stack = false;
1055    }
1056
1057    /// Dispatch a mouse or keyboard event on the window.
1058    fn dispatch_event(&mut self, event: InputEvent) -> bool {
1059        let event = match event {
1060            // Track the mouse position with our own state, since accessing the platform
1061            // API for the mouse position can only occur on the main thread.
1062            InputEvent::MouseMove(mouse_move) => {
1063                self.window.mouse_position = mouse_move.position;
1064                InputEvent::MouseMove(mouse_move)
1065            }
1066            // Translate dragging and dropping of external files from the operating system
1067            // to internal drag and drop events.
1068            InputEvent::FileDrop(file_drop) => match file_drop {
1069                FileDropEvent::Entered { position, files } => {
1070                    self.window.mouse_position = position;
1071                    if self.active_drag.is_none() {
1072                        self.active_drag = Some(AnyDrag {
1073                            view: self.build_view(|_| files).into(),
1074                            cursor_offset: position,
1075                        });
1076                    }
1077                    InputEvent::MouseDown(MouseDownEvent {
1078                        position,
1079                        button: MouseButton::Left,
1080                        click_count: 1,
1081                        modifiers: Modifiers::default(),
1082                    })
1083                }
1084                FileDropEvent::Pending { position } => {
1085                    self.window.mouse_position = position;
1086                    InputEvent::MouseMove(MouseMoveEvent {
1087                        position,
1088                        pressed_button: Some(MouseButton::Left),
1089                        modifiers: Modifiers::default(),
1090                    })
1091                }
1092                FileDropEvent::Submit { position } => {
1093                    self.window.mouse_position = position;
1094                    InputEvent::MouseUp(MouseUpEvent {
1095                        button: MouseButton::Left,
1096                        position,
1097                        modifiers: Modifiers::default(),
1098                        click_count: 1,
1099                    })
1100                }
1101                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1102                    button: MouseButton::Left,
1103                    position: Point::default(),
1104                    modifiers: Modifiers::default(),
1105                    click_count: 1,
1106                }),
1107            },
1108            _ => event,
1109        };
1110
1111        if let Some(any_mouse_event) = event.mouse_event() {
1112            // Handlers may set this to false by calling `stop_propagation`
1113            self.app.propagate_event = true;
1114            self.window.default_prevented = false;
1115
1116            if let Some(mut handlers) = self
1117                .window
1118                .mouse_listeners
1119                .remove(&any_mouse_event.type_id())
1120            {
1121                // Because handlers may add other handlers, we sort every time.
1122                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1123
1124                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1125                // special purposes, such as detecting events outside of a given Bounds.
1126                for (_, handler) in &handlers {
1127                    handler(any_mouse_event, DispatchPhase::Capture, self);
1128                    if !self.app.propagate_event {
1129                        break;
1130                    }
1131                }
1132
1133                // Bubble phase, where most normal handlers do their work.
1134                if self.app.propagate_event {
1135                    for (_, handler) in handlers.iter().rev() {
1136                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1137                        if !self.app.propagate_event {
1138                            break;
1139                        }
1140                    }
1141                }
1142
1143                if self.app.propagate_event
1144                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1145                {
1146                    self.active_drag = None;
1147                }
1148
1149                // Just in case any handlers added new handlers, which is weird, but possible.
1150                handlers.extend(
1151                    self.window
1152                        .mouse_listeners
1153                        .get_mut(&any_mouse_event.type_id())
1154                        .into_iter()
1155                        .flat_map(|handlers| handlers.drain(..)),
1156                );
1157                self.window
1158                    .mouse_listeners
1159                    .insert(any_mouse_event.type_id(), handlers);
1160            }
1161        } else if let Some(any_key_event) = event.keyboard_event() {
1162            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1163            let key_event_type = any_key_event.type_id();
1164            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1165
1166            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1167                match frame {
1168                    KeyDispatchStackFrame::Listener {
1169                        event_type,
1170                        listener,
1171                    } => {
1172                        if key_event_type == *event_type {
1173                            if let Some(action) = listener(
1174                                any_key_event,
1175                                &context_stack,
1176                                DispatchPhase::Capture,
1177                                self,
1178                            ) {
1179                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1180                            }
1181                            if !self.app.propagate_event {
1182                                break;
1183                            }
1184                        }
1185                    }
1186                    KeyDispatchStackFrame::Context(context) => {
1187                        context_stack.push(&context);
1188                    }
1189                }
1190            }
1191
1192            if self.app.propagate_event {
1193                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1194                    match frame {
1195                        KeyDispatchStackFrame::Listener {
1196                            event_type,
1197                            listener,
1198                        } => {
1199                            if key_event_type == *event_type {
1200                                if let Some(action) = listener(
1201                                    any_key_event,
1202                                    &context_stack,
1203                                    DispatchPhase::Bubble,
1204                                    self,
1205                                ) {
1206                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1207                                }
1208
1209                                if !self.app.propagate_event {
1210                                    break;
1211                                }
1212                            }
1213                        }
1214                        KeyDispatchStackFrame::Context(_) => {
1215                            context_stack.pop();
1216                        }
1217                    }
1218                }
1219            }
1220
1221            drop(context_stack);
1222            self.window.key_dispatch_stack = key_dispatch_stack;
1223        }
1224
1225        true
1226    }
1227
1228    /// Attempt to map a keystroke to an action based on the keymap.
1229    pub fn match_keystroke(
1230        &mut self,
1231        element_id: &GlobalElementId,
1232        keystroke: &Keystroke,
1233        context_stack: &[&DispatchContext],
1234    ) -> KeyMatch {
1235        let key_match = self
1236            .window
1237            .key_matchers
1238            .get_mut(element_id)
1239            .unwrap()
1240            .match_keystroke(keystroke, context_stack);
1241
1242        if key_match.is_some() {
1243            for matcher in self.window.key_matchers.values_mut() {
1244                matcher.clear_pending();
1245            }
1246        }
1247
1248        key_match
1249    }
1250
1251    /// Register the given handler to be invoked whenever the global of the given type
1252    /// is updated.
1253    pub fn observe_global<G: 'static>(
1254        &mut self,
1255        f: impl Fn(&mut WindowContext<'_>) + 'static,
1256    ) -> Subscription {
1257        let window_handle = self.window.handle;
1258        self.global_observers.insert(
1259            TypeId::of::<G>(),
1260            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1261        )
1262    }
1263
1264    pub fn activate_window(&self) {
1265        self.window.platform_window.activate();
1266    }
1267
1268    pub fn prompt(
1269        &self,
1270        level: PromptLevel,
1271        msg: &str,
1272        answers: &[&str],
1273    ) -> oneshot::Receiver<usize> {
1274        self.window.platform_window.prompt(level, msg, answers)
1275    }
1276
1277    fn dispatch_action(
1278        &mut self,
1279        action: Box<dyn Action>,
1280        dispatch_stack: &[KeyDispatchStackFrame],
1281    ) {
1282        let action_type = action.as_any().type_id();
1283
1284        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1285            for listener in &global_listeners {
1286                listener(action.as_ref(), DispatchPhase::Capture, self);
1287                if !self.app.propagate_event {
1288                    break;
1289                }
1290            }
1291            global_listeners.extend(
1292                self.global_action_listeners
1293                    .remove(&action_type)
1294                    .unwrap_or_default(),
1295            );
1296            self.global_action_listeners
1297                .insert(action_type, global_listeners);
1298        }
1299
1300        if self.app.propagate_event {
1301            for stack_frame in dispatch_stack {
1302                if let KeyDispatchStackFrame::Listener {
1303                    event_type,
1304                    listener,
1305                } = stack_frame
1306                {
1307                    if action_type == *event_type {
1308                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1309                        if !self.app.propagate_event {
1310                            break;
1311                        }
1312                    }
1313                }
1314            }
1315        }
1316
1317        if self.app.propagate_event {
1318            for stack_frame in dispatch_stack.iter().rev() {
1319                if let KeyDispatchStackFrame::Listener {
1320                    event_type,
1321                    listener,
1322                } = stack_frame
1323                {
1324                    if action_type == *event_type {
1325                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1326                        if !self.app.propagate_event {
1327                            break;
1328                        }
1329                    }
1330                }
1331            }
1332        }
1333
1334        if self.app.propagate_event {
1335            if let Some(mut global_listeners) =
1336                self.app.global_action_listeners.remove(&action_type)
1337            {
1338                for listener in global_listeners.iter().rev() {
1339                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1340                    if !self.app.propagate_event {
1341                        break;
1342                    }
1343                }
1344                global_listeners.extend(
1345                    self.global_action_listeners
1346                        .remove(&action_type)
1347                        .unwrap_or_default(),
1348                );
1349                self.global_action_listeners
1350                    .insert(action_type, global_listeners);
1351            }
1352        }
1353    }
1354}
1355
1356impl Context for WindowContext<'_> {
1357    type Result<T> = T;
1358
1359    fn build_model<T>(
1360        &mut self,
1361        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1362    ) -> Model<T>
1363    where
1364        T: 'static,
1365    {
1366        let slot = self.app.entities.reserve();
1367        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1368        self.entities.insert(slot, model)
1369    }
1370
1371    fn update_model<T: 'static, R>(
1372        &mut self,
1373        model: &Model<T>,
1374        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1375    ) -> R {
1376        let mut entity = self.entities.lease(model);
1377        let result = update(
1378            &mut *entity,
1379            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1380        );
1381        self.entities.end_lease(entity);
1382        result
1383    }
1384
1385    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1386    where
1387        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1388    {
1389        if window == self.window.handle {
1390            let root_view = self.window.root_view.clone().unwrap();
1391            Ok(update(root_view, self))
1392        } else {
1393            window.update(self.app, update)
1394        }
1395    }
1396}
1397
1398impl VisualContext for WindowContext<'_> {
1399    fn build_view<V>(
1400        &mut self,
1401        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1402    ) -> Self::Result<View<V>>
1403    where
1404        V: 'static,
1405    {
1406        let slot = self.app.entities.reserve();
1407        let view = View {
1408            model: slot.clone(),
1409        };
1410        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1411        let entity = build_view_state(&mut cx);
1412        self.entities.insert(slot, entity);
1413        view
1414    }
1415
1416    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1417    fn update_view<T: 'static, R>(
1418        &mut self,
1419        view: &View<T>,
1420        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1421    ) -> Self::Result<R> {
1422        let mut lease = self.app.entities.lease(&view.model);
1423        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1424        let result = update(&mut *lease, &mut cx);
1425        cx.app.entities.end_lease(lease);
1426        result
1427    }
1428
1429    fn replace_root_view<V>(
1430        &mut self,
1431        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1432    ) -> Self::Result<View<V>>
1433    where
1434        V: Render,
1435    {
1436        let slot = self.app.entities.reserve();
1437        let view = View {
1438            model: slot.clone(),
1439        };
1440        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1441        let entity = build_view(&mut cx);
1442        self.entities.insert(slot, entity);
1443        self.window.root_view = Some(view.clone().into());
1444        view
1445    }
1446}
1447
1448impl<'a> std::ops::Deref for WindowContext<'a> {
1449    type Target = AppContext;
1450
1451    fn deref(&self) -> &Self::Target {
1452        &self.app
1453    }
1454}
1455
1456impl<'a> std::ops::DerefMut for WindowContext<'a> {
1457    fn deref_mut(&mut self) -> &mut Self::Target {
1458        &mut self.app
1459    }
1460}
1461
1462impl<'a> Borrow<AppContext> for WindowContext<'a> {
1463    fn borrow(&self) -> &AppContext {
1464        &self.app
1465    }
1466}
1467
1468impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1469    fn borrow_mut(&mut self) -> &mut AppContext {
1470        &mut self.app
1471    }
1472}
1473
1474pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1475    fn app_mut(&mut self) -> &mut AppContext {
1476        self.borrow_mut()
1477    }
1478
1479    fn window(&self) -> &Window {
1480        self.borrow()
1481    }
1482
1483    fn window_mut(&mut self) -> &mut Window {
1484        self.borrow_mut()
1485    }
1486
1487    /// Pushes the given element id onto the global stack and invokes the given closure
1488    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1489    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1490    /// used to associate state with identified elements across separate frames.
1491    fn with_element_id<R>(
1492        &mut self,
1493        id: impl Into<ElementId>,
1494        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1495    ) -> R {
1496        let keymap = self.app_mut().keymap.clone();
1497        let window = self.window_mut();
1498        window.element_id_stack.push(id.into());
1499        let global_id = window.element_id_stack.clone();
1500
1501        if window.key_matchers.get(&global_id).is_none() {
1502            window.key_matchers.insert(
1503                global_id.clone(),
1504                window
1505                    .prev_frame_key_matchers
1506                    .remove(&global_id)
1507                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1508            );
1509        }
1510
1511        let result = f(global_id, self);
1512        let window: &mut Window = self.borrow_mut();
1513        window.element_id_stack.pop();
1514        result
1515    }
1516
1517    /// Invoke the given function with the given content mask after intersecting it
1518    /// with the current mask.
1519    fn with_content_mask<R>(
1520        &mut self,
1521        mask: ContentMask<Pixels>,
1522        f: impl FnOnce(&mut Self) -> R,
1523    ) -> R {
1524        let mask = mask.intersect(&self.content_mask());
1525        self.window_mut().content_mask_stack.push(mask);
1526        let result = f(self);
1527        self.window_mut().content_mask_stack.pop();
1528        result
1529    }
1530
1531    /// Update the global element offset based on the given offset. This is used to implement
1532    /// scrolling and position drag handles.
1533    fn with_element_offset<R>(
1534        &mut self,
1535        offset: Option<Point<Pixels>>,
1536        f: impl FnOnce(&mut Self) -> R,
1537    ) -> R {
1538        let Some(offset) = offset else {
1539            return f(self);
1540        };
1541
1542        let offset = self.element_offset() + offset;
1543        self.window_mut().element_offset_stack.push(offset);
1544        let result = f(self);
1545        self.window_mut().element_offset_stack.pop();
1546        result
1547    }
1548
1549    /// Obtain the current element offset.
1550    fn element_offset(&self) -> Point<Pixels> {
1551        self.window()
1552            .element_offset_stack
1553            .last()
1554            .copied()
1555            .unwrap_or_default()
1556    }
1557
1558    /// Update or intialize state for an element with the given id that lives across multiple
1559    /// frames. If an element with this id existed in the previous frame, its state will be passed
1560    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1561    /// when drawing the next frame.
1562    fn with_element_state<S, R>(
1563        &mut self,
1564        id: ElementId,
1565        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1566    ) -> R
1567    where
1568        S: 'static,
1569    {
1570        self.with_element_id(id, |global_id, cx| {
1571            if let Some(any) = cx
1572                .window_mut()
1573                .element_states
1574                .remove(&global_id)
1575                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1576            {
1577                // Using the extra inner option to avoid needing to reallocate a new box.
1578                let mut state_box = any
1579                    .downcast::<Option<S>>()
1580                    .expect("invalid element state type for id");
1581                let state = state_box
1582                    .take()
1583                    .expect("element state is already on the stack");
1584                let (result, state) = f(Some(state), cx);
1585                state_box.replace(state);
1586                cx.window_mut().element_states.insert(global_id, state_box);
1587                result
1588            } else {
1589                let (result, state) = f(None, cx);
1590                cx.window_mut()
1591                    .element_states
1592                    .insert(global_id, Box::new(Some(state)));
1593                result
1594            }
1595        })
1596    }
1597
1598    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1599    /// id is `None`, no state will be retrieved or stored.
1600    fn with_optional_element_state<S, R>(
1601        &mut self,
1602        element_id: Option<ElementId>,
1603        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1604    ) -> R
1605    where
1606        S: 'static,
1607    {
1608        if let Some(element_id) = element_id {
1609            self.with_element_state(element_id, f)
1610        } else {
1611            f(None, self).0
1612        }
1613    }
1614
1615    /// Obtain the current content mask.
1616    fn content_mask(&self) -> ContentMask<Pixels> {
1617        self.window()
1618            .content_mask_stack
1619            .last()
1620            .cloned()
1621            .unwrap_or_else(|| ContentMask {
1622                bounds: Bounds {
1623                    origin: Point::default(),
1624                    size: self.window().content_size,
1625                },
1626            })
1627    }
1628
1629    /// The size of an em for the base font of the application. Adjusting this value allows the
1630    /// UI to scale, just like zooming a web page.
1631    fn rem_size(&self) -> Pixels {
1632        self.window().rem_size
1633    }
1634}
1635
1636impl Borrow<Window> for WindowContext<'_> {
1637    fn borrow(&self) -> &Window {
1638        &self.window
1639    }
1640}
1641
1642impl BorrowMut<Window> for WindowContext<'_> {
1643    fn borrow_mut(&mut self) -> &mut Window {
1644        &mut self.window
1645    }
1646}
1647
1648impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1649
1650pub struct ViewContext<'a, V> {
1651    window_cx: WindowContext<'a>,
1652    view: &'a View<V>,
1653}
1654
1655impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1656    fn borrow(&self) -> &AppContext {
1657        &*self.window_cx.app
1658    }
1659}
1660
1661impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1662    fn borrow_mut(&mut self) -> &mut AppContext {
1663        &mut *self.window_cx.app
1664    }
1665}
1666
1667impl<V> Borrow<Window> for ViewContext<'_, V> {
1668    fn borrow(&self) -> &Window {
1669        &*self.window_cx.window
1670    }
1671}
1672
1673impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1674    fn borrow_mut(&mut self) -> &mut Window {
1675        &mut *self.window_cx.window
1676    }
1677}
1678
1679impl<'a, V: 'static> ViewContext<'a, V> {
1680    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1681        Self {
1682            window_cx: WindowContext::new(app, window),
1683            view,
1684        }
1685    }
1686
1687    // todo!("change this to return a reference");
1688    pub fn view(&self) -> View<V> {
1689        self.view.clone()
1690    }
1691
1692    pub fn model(&self) -> Model<V> {
1693        self.view.model.clone()
1694    }
1695
1696    /// Access the underlying window context.
1697    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1698        &mut self.window_cx
1699    }
1700
1701    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1702        self.window.z_index_stack.push(z_index);
1703        let result = f(self);
1704        self.window.z_index_stack.pop();
1705        result
1706    }
1707
1708    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
1709    where
1710        V: 'static,
1711    {
1712        let view = self.view();
1713        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1714    }
1715
1716    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1717    /// that are currently on the stack to be returned to the app.
1718    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
1719        let view = self.view().downgrade();
1720        self.window_cx.defer(move |cx| {
1721            view.update(cx, f).ok();
1722        });
1723    }
1724
1725    pub fn observe<V2, E>(
1726        &mut self,
1727        entity: &E,
1728        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
1729    ) -> Subscription
1730    where
1731        V2: 'static,
1732        V: 'static,
1733        E: Entity<V2>,
1734    {
1735        let view = self.view().downgrade();
1736        let entity_id = entity.entity_id();
1737        let entity = entity.downgrade();
1738        let window_handle = self.window.handle;
1739        self.app.observers.insert(
1740            entity_id,
1741            Box::new(move |cx| {
1742                window_handle
1743                    .update(cx, |_, cx| {
1744                        if let Some(handle) = E::upgrade_from(&entity) {
1745                            view.update(cx, |this, cx| on_notify(this, handle, cx))
1746                                .is_ok()
1747                        } else {
1748                            false
1749                        }
1750                    })
1751                    .unwrap_or(false)
1752            }),
1753        )
1754    }
1755
1756    pub fn subscribe<V2, E>(
1757        &mut self,
1758        entity: &E,
1759        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, V>) + 'static,
1760    ) -> Subscription
1761    where
1762        V2: EventEmitter,
1763        E: Entity<V2>,
1764    {
1765        let view = self.view().downgrade();
1766        let entity_id = entity.entity_id();
1767        let handle = entity.downgrade();
1768        let window_handle = self.window.handle;
1769        self.app.event_listeners.insert(
1770            entity_id,
1771            Box::new(move |event, cx| {
1772                window_handle
1773                    .update(cx, |_, cx| {
1774                        if let Some(handle) = E::upgrade_from(&handle) {
1775                            let event = event.downcast_ref().expect("invalid event type");
1776                            view.update(cx, |this, cx| on_event(this, handle, event, cx))
1777                                .is_ok()
1778                        } else {
1779                            false
1780                        }
1781                    })
1782                    .unwrap_or(false)
1783            }),
1784        )
1785    }
1786
1787    pub fn on_release(
1788        &mut self,
1789        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
1790    ) -> Subscription {
1791        let window_handle = self.window.handle;
1792        self.app.release_listeners.insert(
1793            self.view.model.entity_id,
1794            Box::new(move |this, cx| {
1795                let this = this.downcast_mut().expect("invalid entity type");
1796                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
1797            }),
1798        )
1799    }
1800
1801    pub fn observe_release<V2, E>(
1802        &mut self,
1803        entity: &E,
1804        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
1805    ) -> Subscription
1806    where
1807        V: 'static,
1808        V2: 'static,
1809        E: Entity<V2>,
1810    {
1811        let view = self.view().downgrade();
1812        let entity_id = entity.entity_id();
1813        let window_handle = self.window.handle;
1814        self.app.release_listeners.insert(
1815            entity_id,
1816            Box::new(move |entity, cx| {
1817                let entity = entity.downcast_mut().expect("invalid entity type");
1818                let _ = window_handle.update(cx, |_, cx| {
1819                    view.update(cx, |this, cx| on_release(this, entity, cx))
1820                });
1821            }),
1822        )
1823    }
1824
1825    pub fn notify(&mut self) {
1826        self.window_cx.notify();
1827        self.window_cx.app.push_effect(Effect::Notify {
1828            emitter: self.view.model.entity_id,
1829        });
1830    }
1831
1832    pub fn observe_window_bounds(
1833        &mut self,
1834        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1835    ) -> Subscription {
1836        let view = self.view.downgrade();
1837        self.window.bounds_observers.insert(
1838            (),
1839            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1840        )
1841    }
1842
1843    pub fn observe_window_activation(
1844        &mut self,
1845        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1846    ) -> Subscription {
1847        let view = self.view.downgrade();
1848        self.window.activation_observers.insert(
1849            (),
1850            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1851        )
1852    }
1853
1854    pub fn on_focus_changed(
1855        &mut self,
1856        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
1857    ) {
1858        let handle = self.view().downgrade();
1859        self.window.focus_listeners.push(Box::new(move |event, cx| {
1860            handle
1861                .update(cx, |view, cx| listener(view, event, cx))
1862                .log_err();
1863        }));
1864    }
1865
1866    pub fn with_key_listeners<R>(
1867        &mut self,
1868        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1869        f: impl FnOnce(&mut Self) -> R,
1870    ) -> R {
1871        let old_stack_len = self.window.key_dispatch_stack.len();
1872        if !self.window.freeze_key_dispatch_stack {
1873            for (event_type, listener) in key_listeners {
1874                let handle = self.view().downgrade();
1875                let listener = Box::new(
1876                    move |event: &dyn Any,
1877                          context_stack: &[&DispatchContext],
1878                          phase: DispatchPhase,
1879                          cx: &mut WindowContext<'_>| {
1880                        handle
1881                            .update(cx, |view, cx| {
1882                                listener(view, event, context_stack, phase, cx)
1883                            })
1884                            .log_err()
1885                            .flatten()
1886                    },
1887                );
1888                self.window
1889                    .key_dispatch_stack
1890                    .push(KeyDispatchStackFrame::Listener {
1891                        event_type,
1892                        listener,
1893                    });
1894            }
1895        }
1896
1897        let result = f(self);
1898
1899        if !self.window.freeze_key_dispatch_stack {
1900            self.window.key_dispatch_stack.truncate(old_stack_len);
1901        }
1902
1903        result
1904    }
1905
1906    pub fn with_key_dispatch_context<R>(
1907        &mut self,
1908        context: DispatchContext,
1909        f: impl FnOnce(&mut Self) -> R,
1910    ) -> R {
1911        if context.is_empty() {
1912            return f(self);
1913        }
1914
1915        if !self.window.freeze_key_dispatch_stack {
1916            self.window
1917                .key_dispatch_stack
1918                .push(KeyDispatchStackFrame::Context(context));
1919        }
1920
1921        let result = f(self);
1922
1923        if !self.window.freeze_key_dispatch_stack {
1924            self.window.key_dispatch_stack.pop();
1925        }
1926
1927        result
1928    }
1929
1930    pub fn with_focus<R>(
1931        &mut self,
1932        focus_handle: FocusHandle,
1933        f: impl FnOnce(&mut Self) -> R,
1934    ) -> R {
1935        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1936            self.window
1937                .focus_parents_by_child
1938                .insert(focus_handle.id, parent_focus_id);
1939        }
1940        self.window.focus_stack.push(focus_handle.id);
1941
1942        if Some(focus_handle.id) == self.window.focus {
1943            self.window.freeze_key_dispatch_stack = true;
1944        }
1945
1946        let result = f(self);
1947
1948        self.window.focus_stack.pop();
1949        result
1950    }
1951
1952    pub fn spawn<Fut, R>(
1953        &mut self,
1954        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
1955    ) -> Task<R>
1956    where
1957        R: 'static,
1958        Fut: Future<Output = R> + 'static,
1959    {
1960        let view = self.view().downgrade();
1961        self.window_cx.spawn(|cx| f(view, cx))
1962    }
1963
1964    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1965    where
1966        G: 'static,
1967    {
1968        let mut global = self.app.lease_global::<G>();
1969        let result = f(&mut global, self);
1970        self.app.end_global_lease(global);
1971        result
1972    }
1973
1974    pub fn observe_global<G: 'static>(
1975        &mut self,
1976        f: impl Fn(&mut V, &mut ViewContext<'_, V>) + 'static,
1977    ) -> Subscription {
1978        let window_handle = self.window.handle;
1979        let view = self.view().downgrade();
1980        self.global_observers.insert(
1981            TypeId::of::<G>(),
1982            Box::new(move |cx| {
1983                window_handle
1984                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
1985                    .unwrap_or(false)
1986            }),
1987        )
1988    }
1989
1990    pub fn on_mouse_event<Event: 'static>(
1991        &mut self,
1992        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
1993    ) {
1994        let handle = self.view();
1995        self.window_cx.on_mouse_event(move |event, phase, cx| {
1996            handle.update(cx, |view, cx| {
1997                handler(view, event, phase, cx);
1998            })
1999        });
2000    }
2001}
2002
2003impl<V> ViewContext<'_, V>
2004where
2005    V: EventEmitter,
2006    V::Event: 'static,
2007{
2008    pub fn emit(&mut self, event: V::Event) {
2009        let emitter = self.view.model.entity_id;
2010        self.app.push_effect(Effect::Emit {
2011            emitter,
2012            event: Box::new(event),
2013        });
2014    }
2015}
2016
2017impl<V> Context for ViewContext<'_, V> {
2018    type Result<U> = U;
2019
2020    fn build_model<T: 'static>(
2021        &mut self,
2022        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2023    ) -> Model<T> {
2024        self.window_cx.build_model(build_model)
2025    }
2026
2027    fn update_model<T: 'static, R>(
2028        &mut self,
2029        model: &Model<T>,
2030        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2031    ) -> R {
2032        self.window_cx.update_model(model, update)
2033    }
2034
2035    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2036    where
2037        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2038    {
2039        self.window_cx.update_window(window, update)
2040    }
2041}
2042
2043impl<V: 'static> VisualContext for ViewContext<'_, V> {
2044    fn build_view<W: 'static>(
2045        &mut self,
2046        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2047    ) -> Self::Result<View<W>> {
2048        self.window_cx.build_view(build_view)
2049    }
2050
2051    fn update_view<V2: 'static, R>(
2052        &mut self,
2053        view: &View<V2>,
2054        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2055    ) -> Self::Result<R> {
2056        self.window_cx.update_view(view, update)
2057    }
2058
2059    fn replace_root_view<W>(
2060        &mut self,
2061        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2062    ) -> Self::Result<View<W>>
2063    where
2064        W: Render,
2065    {
2066        self.window_cx.replace_root_view(build_view)
2067    }
2068}
2069
2070impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2071    type Target = WindowContext<'a>;
2072
2073    fn deref(&self) -> &Self::Target {
2074        &self.window_cx
2075    }
2076}
2077
2078impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2079    fn deref_mut(&mut self) -> &mut Self::Target {
2080        &mut self.window_cx
2081    }
2082}
2083
2084// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2085slotmap::new_key_type! { pub struct WindowId; }
2086
2087impl WindowId {
2088    pub fn as_u64(&self) -> u64 {
2089        self.0.as_ffi()
2090    }
2091}
2092
2093#[derive(Deref, DerefMut)]
2094pub struct WindowHandle<V> {
2095    #[deref]
2096    #[deref_mut]
2097    pub(crate) any_handle: AnyWindowHandle,
2098    state_type: PhantomData<V>,
2099}
2100
2101impl<V: 'static + Render> WindowHandle<V> {
2102    pub fn new(id: WindowId) -> Self {
2103        WindowHandle {
2104            any_handle: AnyWindowHandle {
2105                id,
2106                state_type: TypeId::of::<V>(),
2107            },
2108            state_type: PhantomData,
2109        }
2110    }
2111
2112    pub fn update<C, R>(
2113        self,
2114        cx: &mut C,
2115        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2116    ) -> Result<R>
2117    where
2118        C: Context,
2119    {
2120        cx.update_window(self.any_handle, |root_view, cx| {
2121            let view = root_view
2122                .downcast::<V>()
2123                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2124            Ok(cx.update_view(&view, update))
2125        })?
2126    }
2127}
2128
2129impl<V> Copy for WindowHandle<V> {}
2130
2131impl<V> Clone for WindowHandle<V> {
2132    fn clone(&self) -> Self {
2133        WindowHandle {
2134            any_handle: self.any_handle,
2135            state_type: PhantomData,
2136        }
2137    }
2138}
2139
2140impl<V> PartialEq for WindowHandle<V> {
2141    fn eq(&self, other: &Self) -> bool {
2142        self.any_handle == other.any_handle
2143    }
2144}
2145
2146impl<V> Eq for WindowHandle<V> {}
2147
2148impl<V> Hash for WindowHandle<V> {
2149    fn hash<H: Hasher>(&self, state: &mut H) {
2150        self.any_handle.hash(state);
2151    }
2152}
2153
2154impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2155    fn into(self) -> AnyWindowHandle {
2156        self.any_handle
2157    }
2158}
2159
2160#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2161pub struct AnyWindowHandle {
2162    pub(crate) id: WindowId,
2163    state_type: TypeId,
2164}
2165
2166impl AnyWindowHandle {
2167    pub fn window_id(&self) -> WindowId {
2168        self.id
2169    }
2170
2171    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2172        if TypeId::of::<T>() == self.state_type {
2173            Some(WindowHandle {
2174                any_handle: *self,
2175                state_type: PhantomData,
2176            })
2177        } else {
2178            None
2179        }
2180    }
2181
2182    pub fn update<C, R>(
2183        self,
2184        cx: &mut C,
2185        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2186    ) -> Result<R>
2187    where
2188        C: Context,
2189    {
2190        cx.update_window(self, update)
2191    }
2192}
2193
2194#[cfg(any(test, feature = "test-support"))]
2195impl From<SmallVec<[u32; 16]>> for StackingOrder {
2196    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2197        StackingOrder(small_vec)
2198    }
2199}
2200
2201#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2202pub enum ElementId {
2203    View(EntityId),
2204    Number(usize),
2205    Name(SharedString),
2206    FocusHandle(FocusId),
2207}
2208
2209impl From<EntityId> for ElementId {
2210    fn from(id: EntityId) -> Self {
2211        ElementId::View(id)
2212    }
2213}
2214
2215impl From<usize> for ElementId {
2216    fn from(id: usize) -> Self {
2217        ElementId::Number(id)
2218    }
2219}
2220
2221impl From<i32> for ElementId {
2222    fn from(id: i32) -> Self {
2223        Self::Number(id as usize)
2224    }
2225}
2226
2227impl From<SharedString> for ElementId {
2228    fn from(name: SharedString) -> Self {
2229        ElementId::Name(name)
2230    }
2231}
2232
2233impl From<&'static str> for ElementId {
2234    fn from(name: &'static str) -> Self {
2235        ElementId::Name(name.into())
2236    }
2237}
2238
2239impl<'a> From<&'a FocusHandle> for ElementId {
2240    fn from(handle: &'a FocusHandle) -> Self {
2241        ElementId::FocusHandle(handle.id)
2242    }
2243}