window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
   4    Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
   5    GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, InputHandler, IsZero, KeyListener,
   6    KeyMatch, KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
   7    MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas,
   8    PlatformDisplay, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel,
   9    Quad, Render, RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels,
  10    SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet, Subscription,
  11    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakView,
  12    WindowBounds, WindowInputHandler, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use parking_lot::RwLock;
  22use slotmap::SlotMap;
  23use smallvec::SmallVec;
  24use std::{
  25    any::{Any, TypeId},
  26    borrow::{Borrow, BorrowMut, Cow},
  27    fmt::Debug,
  28    future::Future,
  29    hash::{Hash, Hasher},
  30    marker::PhantomData,
  31    mem,
  32    rc::Rc,
  33    sync::{
  34        atomic::{AtomicUsize, Ordering::SeqCst},
  35        Arc,
  36    },
  37};
  38use util::ResultExt;
  39
  40/// A global stacking order, which is created by stacking successive z-index values.
  41/// Each z-index will always be interpreted in the context of its parent z-index.
  42#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  43pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  63type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  64type AnyKeyListener = Box<
  65    dyn Fn(
  66            &dyn Any,
  67            &[&DispatchContext],
  68            DispatchPhase,
  69            &mut WindowContext,
  70        ) -> Option<Box<dyn Action>>
  71        + 'static,
  72>;
  73type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  74
  75slotmap::new_key_type! { pub struct FocusId; }
  76
  77/// A handle which can be used to track and manipulate the focused element in a window.
  78pub struct FocusHandle {
  79    pub(crate) id: FocusId,
  80    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  81}
  82
  83impl FocusHandle {
  84    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  85        let id = handles.write().insert(AtomicUsize::new(1));
  86        Self {
  87            id,
  88            handles: handles.clone(),
  89        }
  90    }
  91
  92    pub(crate) fn for_id(
  93        id: FocusId,
  94        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  95    ) -> Option<Self> {
  96        let lock = handles.read();
  97        let ref_count = lock.get(id)?;
  98        if ref_count.load(SeqCst) == 0 {
  99            None
 100        } else {
 101            ref_count.fetch_add(1, SeqCst);
 102            Some(Self {
 103                id,
 104                handles: handles.clone(),
 105            })
 106        }
 107    }
 108
 109    /// Obtains whether the element associated with this handle is currently focused.
 110    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 111        cx.window.focus == Some(self.id)
 112    }
 113
 114    /// Obtains whether the element associated with this handle contains the focused
 115    /// element or is itself focused.
 116    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 117        cx.focused()
 118            .map_or(false, |focused| self.contains(&focused, cx))
 119    }
 120
 121    /// Obtains whether the element associated with this handle is contained within the
 122    /// focused element or is itself focused.
 123    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 124        let focused = cx.focused();
 125        focused.map_or(false, |focused| focused.contains(self, cx))
 126    }
 127
 128    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 129    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 130        let mut ancestor = Some(other.id);
 131        while let Some(ancestor_id) = ancestor {
 132            if self.id == ancestor_id {
 133                return true;
 134            } else {
 135                ancestor = cx
 136                    .window
 137                    .current_frame
 138                    .focus_parents_by_child
 139                    .get(&ancestor_id)
 140                    .copied();
 141            }
 142        }
 143        false
 144    }
 145}
 146
 147impl Clone for FocusHandle {
 148    fn clone(&self) -> Self {
 149        Self::for_id(self.id, &self.handles).unwrap()
 150    }
 151}
 152
 153impl PartialEq for FocusHandle {
 154    fn eq(&self, other: &Self) -> bool {
 155        self.id == other.id
 156    }
 157}
 158
 159impl Eq for FocusHandle {}
 160
 161impl Drop for FocusHandle {
 162    fn drop(&mut self) {
 163        self.handles
 164            .read()
 165            .get(self.id)
 166            .unwrap()
 167            .fetch_sub(1, SeqCst);
 168    }
 169}
 170
 171// Holds the state for a specific window.
 172pub struct Window {
 173    pub(crate) handle: AnyWindowHandle,
 174    pub(crate) removed: bool,
 175    platform_window: Box<dyn PlatformWindow>,
 176    display_id: DisplayId,
 177    sprite_atlas: Arc<dyn PlatformAtlas>,
 178    rem_size: Pixels,
 179    content_size: Size<Pixels>,
 180    pub(crate) layout_engine: TaffyLayoutEngine,
 181    pub(crate) root_view: Option<AnyView>,
 182    pub(crate) element_id_stack: GlobalElementId,
 183    pub(crate) previous_frame: Frame,
 184    pub(crate) current_frame: Frame,
 185    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 186    default_prevented: bool,
 187    mouse_position: Point<Pixels>,
 188    requested_cursor_style: Option<CursorStyle>,
 189    requested_input_handler: Option<Box<dyn PlatformInputHandler>>,
 190    scale_factor: f32,
 191    bounds: WindowBounds,
 192    bounds_observers: SubscriberSet<(), AnyObserver>,
 193    active: bool,
 194    activation_observers: SubscriberSet<(), AnyObserver>,
 195    pub(crate) dirty: bool,
 196    pub(crate) last_blur: Option<Option<FocusId>>,
 197    pub(crate) focus: Option<FocusId>,
 198}
 199
 200#[derive(Default)]
 201pub(crate) struct Frame {
 202    element_states: HashMap<GlobalElementId, AnyBox>,
 203    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 204    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 205    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 206    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 207    freeze_key_dispatch_stack: bool,
 208    focus_parents_by_child: HashMap<FocusId, FocusId>,
 209    pub(crate) scene_builder: SceneBuilder,
 210    z_index_stack: StackingOrder,
 211    content_mask_stack: Vec<ContentMask<Pixels>>,
 212    element_offset_stack: Vec<Point<Pixels>>,
 213    focus_stack: Vec<FocusId>,
 214}
 215
 216impl Window {
 217    pub(crate) fn new(
 218        handle: AnyWindowHandle,
 219        options: WindowOptions,
 220        cx: &mut AppContext,
 221    ) -> Self {
 222        let platform_window = cx.platform.open_window(handle, options);
 223        let display_id = platform_window.display().id();
 224        let sprite_atlas = platform_window.sprite_atlas();
 225        let mouse_position = platform_window.mouse_position();
 226        let content_size = platform_window.content_size();
 227        let scale_factor = platform_window.scale_factor();
 228        let bounds = platform_window.bounds();
 229
 230        platform_window.on_resize(Box::new({
 231            let mut cx = cx.to_async();
 232            move |_, _| {
 233                handle
 234                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 235                    .log_err();
 236            }
 237        }));
 238        platform_window.on_moved(Box::new({
 239            let mut cx = cx.to_async();
 240            move || {
 241                handle
 242                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 243                    .log_err();
 244            }
 245        }));
 246        platform_window.on_active_status_change(Box::new({
 247            let mut cx = cx.to_async();
 248            move |active| {
 249                handle
 250                    .update(&mut cx, |_, cx| {
 251                        cx.window.active = active;
 252                        cx.window
 253                            .activation_observers
 254                            .clone()
 255                            .retain(&(), |callback| callback(cx));
 256                    })
 257                    .log_err();
 258            }
 259        }));
 260
 261        platform_window.on_input({
 262            let mut cx = cx.to_async();
 263            Box::new(move |event| {
 264                handle
 265                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 266                    .log_err()
 267                    .unwrap_or(false)
 268            })
 269        });
 270
 271        Window {
 272            handle,
 273            removed: false,
 274            platform_window,
 275            display_id,
 276            sprite_atlas,
 277            rem_size: px(16.),
 278            content_size,
 279            layout_engine: TaffyLayoutEngine::new(),
 280            root_view: None,
 281            element_id_stack: GlobalElementId::default(),
 282            previous_frame: Frame::default(),
 283            current_frame: Frame::default(),
 284            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 285            default_prevented: true,
 286            mouse_position,
 287            requested_cursor_style: None,
 288            requested_input_handler: None,
 289            scale_factor,
 290            bounds,
 291            bounds_observers: SubscriberSet::new(),
 292            active: false,
 293            activation_observers: SubscriberSet::new(),
 294            dirty: true,
 295            last_blur: None,
 296            focus: None,
 297        }
 298    }
 299}
 300
 301/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 302/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 303/// contexts when matching key events against the keymap. A key listener can be either an action
 304/// handler or a [KeyDown] / [KeyUp] event listener.
 305enum KeyDispatchStackFrame {
 306    Listener {
 307        event_type: TypeId,
 308        listener: AnyKeyListener,
 309    },
 310    Context(DispatchContext),
 311}
 312
 313/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 314/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 315/// to leave room to support more complex shapes in the future.
 316#[derive(Clone, Debug, Default, PartialEq, Eq)]
 317#[repr(C)]
 318pub struct ContentMask<P: Clone + Default + Debug> {
 319    pub bounds: Bounds<P>,
 320}
 321
 322impl ContentMask<Pixels> {
 323    /// Scale the content mask's pixel units by the given scaling factor.
 324    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 325        ContentMask {
 326            bounds: self.bounds.scale(factor),
 327        }
 328    }
 329
 330    /// Intersect the content mask with the given content mask.
 331    pub fn intersect(&self, other: &Self) -> Self {
 332        let bounds = self.bounds.intersect(&other.bounds);
 333        ContentMask { bounds }
 334    }
 335}
 336
 337/// Provides access to application state in the context of a single window. Derefs
 338/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 339/// an `AppContext` and call any `AppContext` methods.
 340pub struct WindowContext<'a> {
 341    pub(crate) app: &'a mut AppContext,
 342    pub(crate) window: &'a mut Window,
 343}
 344
 345impl<'a> WindowContext<'a> {
 346    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 347        Self { app, window }
 348    }
 349
 350    /// Obtain a handle to the window that belongs to this context.
 351    pub fn window_handle(&self) -> AnyWindowHandle {
 352        self.window.handle
 353    }
 354
 355    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 356    pub fn notify(&mut self) {
 357        self.window.dirty = true;
 358    }
 359
 360    /// Close this window.
 361    pub fn remove_window(&mut self) {
 362        self.window.removed = true;
 363    }
 364
 365    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 366    /// for elements rendered within this window.
 367    pub fn focus_handle(&mut self) -> FocusHandle {
 368        FocusHandle::new(&self.window.focus_handles)
 369    }
 370
 371    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 372    pub fn focused(&self) -> Option<FocusHandle> {
 373        self.window
 374            .focus
 375            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 376    }
 377
 378    /// Move focus to the element associated with the given `FocusHandle`.
 379    pub fn focus(&mut self, handle: &FocusHandle) {
 380        if self.window.last_blur.is_none() {
 381            self.window.last_blur = Some(self.window.focus);
 382        }
 383
 384        self.window.focus = Some(handle.id);
 385        self.app.push_effect(Effect::FocusChanged {
 386            window_handle: self.window.handle,
 387            focused: Some(handle.id),
 388        });
 389        self.notify();
 390    }
 391
 392    /// Remove focus from all elements within this context's window.
 393    pub fn blur(&mut self) {
 394        if self.window.last_blur.is_none() {
 395            self.window.last_blur = Some(self.window.focus);
 396        }
 397
 398        self.window.focus = None;
 399        self.app.push_effect(Effect::FocusChanged {
 400            window_handle: self.window.handle,
 401            focused: None,
 402        });
 403        self.notify();
 404    }
 405
 406    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 407    /// that are currently on the stack to be returned to the app.
 408    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 409        let handle = self.window.handle;
 410        self.app.defer(move |cx| {
 411            handle.update(cx, |_, cx| f(cx)).ok();
 412        });
 413    }
 414
 415    pub fn subscribe<Emitter, E>(
 416        &mut self,
 417        entity: &E,
 418        mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_>) + 'static,
 419    ) -> Subscription
 420    where
 421        Emitter: EventEmitter,
 422        E: Entity<Emitter>,
 423    {
 424        let entity_id = entity.entity_id();
 425        let entity = entity.downgrade();
 426        let window_handle = self.window.handle;
 427        self.app.event_listeners.insert(
 428            entity_id,
 429            Box::new(move |event, cx| {
 430                window_handle
 431                    .update(cx, |_, cx| {
 432                        if let Some(handle) = E::upgrade_from(&entity) {
 433                            let event = event.downcast_ref().expect("invalid event type");
 434                            on_event(handle, event, cx);
 435                            true
 436                        } else {
 437                            false
 438                        }
 439                    })
 440                    .unwrap_or(false)
 441            }),
 442        )
 443    }
 444
 445    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 446    /// await points in async code.
 447    pub fn to_async(&self) -> AsyncWindowContext {
 448        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 449    }
 450
 451    /// Schedule the given closure to be run directly after the current frame is rendered.
 452    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 453        let handle = self.window.handle;
 454        let display_id = self.window.display_id;
 455
 456        if !self.frame_consumers.contains_key(&display_id) {
 457            let (tx, mut rx) = mpsc::unbounded::<()>();
 458            self.platform.set_display_link_output_callback(
 459                display_id,
 460                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 461            );
 462
 463            let consumer_task = self.app.spawn(|cx| async move {
 464                while rx.next().await.is_some() {
 465                    cx.update(|cx| {
 466                        for callback in cx
 467                            .next_frame_callbacks
 468                            .get_mut(&display_id)
 469                            .unwrap()
 470                            .drain(..)
 471                            .collect::<SmallVec<[_; 32]>>()
 472                        {
 473                            callback(cx);
 474                        }
 475                    })
 476                    .ok();
 477
 478                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 479
 480                    cx.update(|cx| {
 481                        if cx.next_frame_callbacks.is_empty() {
 482                            cx.platform.stop_display_link(display_id);
 483                        }
 484                    })
 485                    .ok();
 486                }
 487            });
 488            self.frame_consumers.insert(display_id, consumer_task);
 489        }
 490
 491        if self.next_frame_callbacks.is_empty() {
 492            self.platform.start_display_link(display_id);
 493        }
 494
 495        self.next_frame_callbacks
 496            .entry(display_id)
 497            .or_default()
 498            .push(Box::new(move |cx: &mut AppContext| {
 499                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 500            }));
 501    }
 502
 503    /// Spawn the future returned by the given closure on the application thread pool.
 504    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 505    /// use within your future.
 506    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 507    where
 508        R: 'static,
 509        Fut: Future<Output = R> + 'static,
 510    {
 511        self.app
 512            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 513    }
 514
 515    /// Update the global of the given type. The given closure is given simultaneous mutable
 516    /// access both to the global and the context.
 517    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 518    where
 519        G: 'static,
 520    {
 521        let mut global = self.app.lease_global::<G>();
 522        let result = f(&mut global, self);
 523        self.app.end_global_lease(global);
 524        result
 525    }
 526
 527    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 528    /// layout is being requested, along with the layout ids of any children. This method is called during
 529    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 530    pub fn request_layout(
 531        &mut self,
 532        style: &Style,
 533        children: impl IntoIterator<Item = LayoutId>,
 534    ) -> LayoutId {
 535        self.app.layout_id_buffer.clear();
 536        self.app.layout_id_buffer.extend(children.into_iter());
 537        let rem_size = self.rem_size();
 538
 539        self.window
 540            .layout_engine
 541            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 542    }
 543
 544    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 545    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 546    /// determine the element's size. One place this is used internally is when measuring text.
 547    ///
 548    /// The given closure is invoked at layout time with the known dimensions and available space and
 549    /// returns a `Size`.
 550    pub fn request_measured_layout<
 551        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 552    >(
 553        &mut self,
 554        style: Style,
 555        rem_size: Pixels,
 556        measure: F,
 557    ) -> LayoutId {
 558        self.window
 559            .layout_engine
 560            .request_measured_layout(style, rem_size, measure)
 561    }
 562
 563    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 564        self.window
 565            .layout_engine
 566            .compute_layout(layout_id, available_space)
 567    }
 568
 569    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 570    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 571    /// in order to pass your element its `Bounds` automatically.
 572    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 573        let mut bounds = self
 574            .window
 575            .layout_engine
 576            .layout_bounds(layout_id)
 577            .map(Into::into);
 578        bounds.origin += self.element_offset();
 579        bounds
 580    }
 581
 582    fn window_bounds_changed(&mut self) {
 583        self.window.scale_factor = self.window.platform_window.scale_factor();
 584        self.window.content_size = self.window.platform_window.content_size();
 585        self.window.bounds = self.window.platform_window.bounds();
 586        self.window.display_id = self.window.platform_window.display().id();
 587        self.window.dirty = true;
 588
 589        self.window
 590            .bounds_observers
 591            .clone()
 592            .retain(&(), |callback| callback(self));
 593    }
 594
 595    pub fn window_bounds(&self) -> WindowBounds {
 596        self.window.bounds
 597    }
 598
 599    pub fn is_window_active(&self) -> bool {
 600        self.window.active
 601    }
 602
 603    pub fn zoom_window(&self) {
 604        self.window.platform_window.zoom();
 605    }
 606
 607    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 608        self.platform
 609            .displays()
 610            .into_iter()
 611            .find(|display| display.id() == self.window.display_id)
 612    }
 613
 614    pub fn show_character_palette(&self) {
 615        self.window.platform_window.show_character_palette();
 616    }
 617
 618    /// The scale factor of the display associated with the window. For example, it could
 619    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 620    /// be rendered as two pixels on screen.
 621    pub fn scale_factor(&self) -> f32 {
 622        self.window.scale_factor
 623    }
 624
 625    /// The size of an em for the base font of the application. Adjusting this value allows the
 626    /// UI to scale, just like zooming a web page.
 627    pub fn rem_size(&self) -> Pixels {
 628        self.window.rem_size
 629    }
 630
 631    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 632    /// UI to scale, just like zooming a web page.
 633    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 634        self.window.rem_size = rem_size.into();
 635    }
 636
 637    /// The line height associated with the current text style.
 638    pub fn line_height(&self) -> Pixels {
 639        let rem_size = self.rem_size();
 640        let text_style = self.text_style();
 641        text_style
 642            .line_height
 643            .to_pixels(text_style.font_size.into(), rem_size)
 644    }
 645
 646    /// Call to prevent the default action of an event. Currently only used to prevent
 647    /// parent elements from becoming focused on mouse down.
 648    pub fn prevent_default(&mut self) {
 649        self.window.default_prevented = true;
 650    }
 651
 652    /// Obtain whether default has been prevented for the event currently being dispatched.
 653    pub fn default_prevented(&self) -> bool {
 654        self.window.default_prevented
 655    }
 656
 657    /// Register a mouse event listener on the window for the current frame. The type of event
 658    /// is determined by the first parameter of the given listener. When the next frame is rendered
 659    /// the listener will be cleared.
 660    ///
 661    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 662    /// a specific need to register a global listener.
 663    pub fn on_mouse_event<Event: 'static>(
 664        &mut self,
 665        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 666    ) {
 667        let order = self.window.current_frame.z_index_stack.clone();
 668        self.window
 669            .current_frame
 670            .mouse_listeners
 671            .entry(TypeId::of::<Event>())
 672            .or_default()
 673            .push((
 674                order,
 675                Box::new(move |event: &dyn Any, phase, cx| {
 676                    handler(event.downcast_ref().unwrap(), phase, cx)
 677                }),
 678            ))
 679    }
 680
 681    /// The position of the mouse relative to the window.
 682    pub fn mouse_position(&self) -> Point<Pixels> {
 683        self.window.mouse_position
 684    }
 685
 686    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 687        self.window.requested_cursor_style = Some(style)
 688    }
 689
 690    /// Called during painting to invoke the given closure in a new stacking context. The given
 691    /// z-index is interpreted relative to the previous call to `stack`.
 692    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 693        self.window.current_frame.z_index_stack.push(z_index);
 694        let result = f(self);
 695        self.window.current_frame.z_index_stack.pop();
 696        result
 697    }
 698
 699    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 700    pub fn paint_shadows(
 701        &mut self,
 702        bounds: Bounds<Pixels>,
 703        corner_radii: Corners<Pixels>,
 704        shadows: &[BoxShadow],
 705    ) {
 706        let scale_factor = self.scale_factor();
 707        let content_mask = self.content_mask();
 708        let window = &mut *self.window;
 709        for shadow in shadows {
 710            let mut shadow_bounds = bounds;
 711            shadow_bounds.origin += shadow.offset;
 712            shadow_bounds.dilate(shadow.spread_radius);
 713            window.current_frame.scene_builder.insert(
 714                &window.current_frame.z_index_stack,
 715                Shadow {
 716                    order: 0,
 717                    bounds: shadow_bounds.scale(scale_factor),
 718                    content_mask: content_mask.scale(scale_factor),
 719                    corner_radii: corner_radii.scale(scale_factor),
 720                    color: shadow.color,
 721                    blur_radius: shadow.blur_radius.scale(scale_factor),
 722                },
 723            );
 724        }
 725    }
 726
 727    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 728    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 729    pub fn paint_quad(
 730        &mut self,
 731        bounds: Bounds<Pixels>,
 732        corner_radii: Corners<Pixels>,
 733        background: impl Into<Hsla>,
 734        border_widths: Edges<Pixels>,
 735        border_color: impl Into<Hsla>,
 736    ) {
 737        let scale_factor = self.scale_factor();
 738        let content_mask = self.content_mask();
 739
 740        let window = &mut *self.window;
 741        window.current_frame.scene_builder.insert(
 742            &window.current_frame.z_index_stack,
 743            Quad {
 744                order: 0,
 745                bounds: bounds.scale(scale_factor),
 746                content_mask: content_mask.scale(scale_factor),
 747                background: background.into(),
 748                border_color: border_color.into(),
 749                corner_radii: corner_radii.scale(scale_factor),
 750                border_widths: border_widths.scale(scale_factor),
 751            },
 752        );
 753    }
 754
 755    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 756    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 757        let scale_factor = self.scale_factor();
 758        let content_mask = self.content_mask();
 759        path.content_mask = content_mask;
 760        path.color = color.into();
 761        let window = &mut *self.window;
 762        window.current_frame.scene_builder.insert(
 763            &window.current_frame.z_index_stack,
 764            path.scale(scale_factor),
 765        );
 766    }
 767
 768    /// Paint an underline into the scene for the current frame at the current z-index.
 769    pub fn paint_underline(
 770        &mut self,
 771        origin: Point<Pixels>,
 772        width: Pixels,
 773        style: &UnderlineStyle,
 774    ) -> Result<()> {
 775        let scale_factor = self.scale_factor();
 776        let height = if style.wavy {
 777            style.thickness * 3.
 778        } else {
 779            style.thickness
 780        };
 781        let bounds = Bounds {
 782            origin,
 783            size: size(width, height),
 784        };
 785        let content_mask = self.content_mask();
 786        let window = &mut *self.window;
 787        window.current_frame.scene_builder.insert(
 788            &window.current_frame.z_index_stack,
 789            Underline {
 790                order: 0,
 791                bounds: bounds.scale(scale_factor),
 792                content_mask: content_mask.scale(scale_factor),
 793                thickness: style.thickness.scale(scale_factor),
 794                color: style.color.unwrap_or_default(),
 795                wavy: style.wavy,
 796            },
 797        );
 798        Ok(())
 799    }
 800
 801    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 802    /// The y component of the origin is the baseline of the glyph.
 803    pub fn paint_glyph(
 804        &mut self,
 805        origin: Point<Pixels>,
 806        font_id: FontId,
 807        glyph_id: GlyphId,
 808        font_size: Pixels,
 809        color: Hsla,
 810    ) -> Result<()> {
 811        let scale_factor = self.scale_factor();
 812        let glyph_origin = origin.scale(scale_factor);
 813        let subpixel_variant = Point {
 814            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 815            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 816        };
 817        let params = RenderGlyphParams {
 818            font_id,
 819            glyph_id,
 820            font_size,
 821            subpixel_variant,
 822            scale_factor,
 823            is_emoji: false,
 824        };
 825
 826        let raster_bounds = self.text_system().raster_bounds(&params)?;
 827        if !raster_bounds.is_zero() {
 828            let tile =
 829                self.window
 830                    .sprite_atlas
 831                    .get_or_insert_with(&params.clone().into(), &mut || {
 832                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 833                        Ok((size, Cow::Owned(bytes)))
 834                    })?;
 835            let bounds = Bounds {
 836                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 837                size: tile.bounds.size.map(Into::into),
 838            };
 839            let content_mask = self.content_mask().scale(scale_factor);
 840            let window = &mut *self.window;
 841            window.current_frame.scene_builder.insert(
 842                &window.current_frame.z_index_stack,
 843                MonochromeSprite {
 844                    order: 0,
 845                    bounds,
 846                    content_mask,
 847                    color,
 848                    tile,
 849                },
 850            );
 851        }
 852        Ok(())
 853    }
 854
 855    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 856    /// The y component of the origin is the baseline of the glyph.
 857    pub fn paint_emoji(
 858        &mut self,
 859        origin: Point<Pixels>,
 860        font_id: FontId,
 861        glyph_id: GlyphId,
 862        font_size: Pixels,
 863    ) -> Result<()> {
 864        let scale_factor = self.scale_factor();
 865        let glyph_origin = origin.scale(scale_factor);
 866        let params = RenderGlyphParams {
 867            font_id,
 868            glyph_id,
 869            font_size,
 870            // We don't render emojis with subpixel variants.
 871            subpixel_variant: Default::default(),
 872            scale_factor,
 873            is_emoji: true,
 874        };
 875
 876        let raster_bounds = self.text_system().raster_bounds(&params)?;
 877        if !raster_bounds.is_zero() {
 878            let tile =
 879                self.window
 880                    .sprite_atlas
 881                    .get_or_insert_with(&params.clone().into(), &mut || {
 882                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 883                        Ok((size, Cow::Owned(bytes)))
 884                    })?;
 885            let bounds = Bounds {
 886                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 887                size: tile.bounds.size.map(Into::into),
 888            };
 889            let content_mask = self.content_mask().scale(scale_factor);
 890            let window = &mut *self.window;
 891
 892            window.current_frame.scene_builder.insert(
 893                &window.current_frame.z_index_stack,
 894                PolychromeSprite {
 895                    order: 0,
 896                    bounds,
 897                    corner_radii: Default::default(),
 898                    content_mask,
 899                    tile,
 900                    grayscale: false,
 901                },
 902            );
 903        }
 904        Ok(())
 905    }
 906
 907    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 908    pub fn paint_svg(
 909        &mut self,
 910        bounds: Bounds<Pixels>,
 911        path: SharedString,
 912        color: Hsla,
 913    ) -> Result<()> {
 914        let scale_factor = self.scale_factor();
 915        let bounds = bounds.scale(scale_factor);
 916        // Render the SVG at twice the size to get a higher quality result.
 917        let params = RenderSvgParams {
 918            path,
 919            size: bounds
 920                .size
 921                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 922        };
 923
 924        let tile =
 925            self.window
 926                .sprite_atlas
 927                .get_or_insert_with(&params.clone().into(), &mut || {
 928                    let bytes = self.svg_renderer.render(&params)?;
 929                    Ok((params.size, Cow::Owned(bytes)))
 930                })?;
 931        let content_mask = self.content_mask().scale(scale_factor);
 932
 933        let window = &mut *self.window;
 934        window.current_frame.scene_builder.insert(
 935            &window.current_frame.z_index_stack,
 936            MonochromeSprite {
 937                order: 0,
 938                bounds,
 939                content_mask,
 940                color,
 941                tile,
 942            },
 943        );
 944
 945        Ok(())
 946    }
 947
 948    /// Paint an image into the scene for the current frame at the current z-index.
 949    pub fn paint_image(
 950        &mut self,
 951        bounds: Bounds<Pixels>,
 952        corner_radii: Corners<Pixels>,
 953        data: Arc<ImageData>,
 954        grayscale: bool,
 955    ) -> Result<()> {
 956        let scale_factor = self.scale_factor();
 957        let bounds = bounds.scale(scale_factor);
 958        let params = RenderImageParams { image_id: data.id };
 959
 960        let tile = self
 961            .window
 962            .sprite_atlas
 963            .get_or_insert_with(&params.clone().into(), &mut || {
 964                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 965            })?;
 966        let content_mask = self.content_mask().scale(scale_factor);
 967        let corner_radii = corner_radii.scale(scale_factor);
 968
 969        let window = &mut *self.window;
 970        window.current_frame.scene_builder.insert(
 971            &window.current_frame.z_index_stack,
 972            PolychromeSprite {
 973                order: 0,
 974                bounds,
 975                content_mask,
 976                corner_radii,
 977                tile,
 978                grayscale,
 979            },
 980        );
 981        Ok(())
 982    }
 983
 984    /// Draw pixels to the display for this window based on the contents of its scene.
 985    pub(crate) fn draw(&mut self) {
 986        let root_view = self.window.root_view.take().unwrap();
 987
 988        self.start_frame();
 989
 990        self.stack(0, |cx| {
 991            let available_space = cx.window.content_size.map(Into::into);
 992            root_view.draw(available_space, cx);
 993        });
 994
 995        if let Some(active_drag) = self.app.active_drag.take() {
 996            self.stack(1, |cx| {
 997                let offset = cx.mouse_position() - active_drag.cursor_offset;
 998                cx.with_element_offset(Some(offset), |cx| {
 999                    let available_space =
1000                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1001                    active_drag.view.draw(available_space, cx);
1002                    cx.active_drag = Some(active_drag);
1003                });
1004            });
1005        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1006            self.stack(1, |cx| {
1007                cx.with_element_offset(Some(active_tooltip.cursor_offset), |cx| {
1008                    let available_space =
1009                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1010                    active_tooltip.view.draw(available_space, cx);
1011                });
1012            });
1013        }
1014
1015        self.window.root_view = Some(root_view);
1016        let scene = self.window.current_frame.scene_builder.build();
1017
1018        self.window.platform_window.draw(scene);
1019        let cursor_style = self
1020            .window
1021            .requested_cursor_style
1022            .take()
1023            .unwrap_or(CursorStyle::Arrow);
1024        self.platform.set_cursor_style(cursor_style);
1025        if let Some(handler) = self.window.requested_input_handler.take() {
1026            self.window.platform_window.set_input_handler(handler);
1027        }
1028
1029        self.window.dirty = false;
1030    }
1031
1032    /// Rotate the current frame and the previous frame, then clear the current frame.
1033    /// We repopulate all state in the current frame during each paint.
1034    fn start_frame(&mut self) {
1035        self.text_system().start_frame();
1036
1037        let window = &mut *self.window;
1038        mem::swap(&mut window.previous_frame, &mut window.current_frame);
1039        let frame = &mut window.current_frame;
1040        frame.element_states.clear();
1041        frame.key_matchers.clear();
1042        frame.mouse_listeners.values_mut().for_each(Vec::clear);
1043        frame.focus_listeners.clear();
1044        frame.key_dispatch_stack.clear();
1045        frame.focus_parents_by_child.clear();
1046        frame.freeze_key_dispatch_stack = false;
1047    }
1048
1049    /// Dispatch a mouse or keyboard event on the window.
1050    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1051        // Handlers may set this to false by calling `stop_propagation`
1052        self.app.propagate_event = true;
1053        self.window.default_prevented = false;
1054
1055        let event = match event {
1056            // Track the mouse position with our own state, since accessing the platform
1057            // API for the mouse position can only occur on the main thread.
1058            InputEvent::MouseMove(mouse_move) => {
1059                self.window.mouse_position = mouse_move.position;
1060                InputEvent::MouseMove(mouse_move)
1061            }
1062            // Translate dragging and dropping of external files from the operating system
1063            // to internal drag and drop events.
1064            InputEvent::FileDrop(file_drop) => match file_drop {
1065                FileDropEvent::Entered { position, files } => {
1066                    self.window.mouse_position = position;
1067                    if self.active_drag.is_none() {
1068                        self.active_drag = Some(AnyDrag {
1069                            view: self.build_view(|_| files).into(),
1070                            cursor_offset: position,
1071                        });
1072                    }
1073                    InputEvent::MouseDown(MouseDownEvent {
1074                        position,
1075                        button: MouseButton::Left,
1076                        click_count: 1,
1077                        modifiers: Modifiers::default(),
1078                    })
1079                }
1080                FileDropEvent::Pending { position } => {
1081                    self.window.mouse_position = position;
1082                    InputEvent::MouseMove(MouseMoveEvent {
1083                        position,
1084                        pressed_button: Some(MouseButton::Left),
1085                        modifiers: Modifiers::default(),
1086                    })
1087                }
1088                FileDropEvent::Submit { position } => {
1089                    self.window.mouse_position = position;
1090                    InputEvent::MouseUp(MouseUpEvent {
1091                        button: MouseButton::Left,
1092                        position,
1093                        modifiers: Modifiers::default(),
1094                        click_count: 1,
1095                    })
1096                }
1097                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1098                    button: MouseButton::Left,
1099                    position: Point::default(),
1100                    modifiers: Modifiers::default(),
1101                    click_count: 1,
1102                }),
1103            },
1104            _ => event,
1105        };
1106
1107        if let Some(any_mouse_event) = event.mouse_event() {
1108            if let Some(mut handlers) = self
1109                .window
1110                .current_frame
1111                .mouse_listeners
1112                .remove(&any_mouse_event.type_id())
1113            {
1114                // Because handlers may add other handlers, we sort every time.
1115                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1116
1117                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1118                // special purposes, such as detecting events outside of a given Bounds.
1119                for (_, handler) in &handlers {
1120                    handler(any_mouse_event, DispatchPhase::Capture, self);
1121                    if !self.app.propagate_event {
1122                        break;
1123                    }
1124                }
1125
1126                // Bubble phase, where most normal handlers do their work.
1127                if self.app.propagate_event {
1128                    for (_, handler) in handlers.iter().rev() {
1129                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1130                        if !self.app.propagate_event {
1131                            break;
1132                        }
1133                    }
1134                }
1135
1136                if self.app.propagate_event
1137                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1138                {
1139                    self.active_drag = None;
1140                }
1141
1142                // Just in case any handlers added new handlers, which is weird, but possible.
1143                handlers.extend(
1144                    self.window
1145                        .current_frame
1146                        .mouse_listeners
1147                        .get_mut(&any_mouse_event.type_id())
1148                        .into_iter()
1149                        .flat_map(|handlers| handlers.drain(..)),
1150                );
1151                self.window
1152                    .current_frame
1153                    .mouse_listeners
1154                    .insert(any_mouse_event.type_id(), handlers);
1155            }
1156        } else if let Some(any_key_event) = event.keyboard_event() {
1157            let mut did_handle_action = false;
1158            let key_dispatch_stack = mem::take(&mut self.window.current_frame.key_dispatch_stack);
1159            let key_event_type = any_key_event.type_id();
1160            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1161
1162            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1163                match frame {
1164                    KeyDispatchStackFrame::Listener {
1165                        event_type,
1166                        listener,
1167                    } => {
1168                        if key_event_type == *event_type {
1169                            if let Some(action) = listener(
1170                                any_key_event,
1171                                &context_stack,
1172                                DispatchPhase::Capture,
1173                                self,
1174                            ) {
1175                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1176                            }
1177                            if !self.app.propagate_event {
1178                                did_handle_action = true;
1179                                break;
1180                            }
1181                        }
1182                    }
1183                    KeyDispatchStackFrame::Context(context) => {
1184                        context_stack.push(&context);
1185                    }
1186                }
1187            }
1188
1189            if self.app.propagate_event {
1190                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1191                    match frame {
1192                        KeyDispatchStackFrame::Listener {
1193                            event_type,
1194                            listener,
1195                        } => {
1196                            if key_event_type == *event_type {
1197                                if let Some(action) = listener(
1198                                    any_key_event,
1199                                    &context_stack,
1200                                    DispatchPhase::Bubble,
1201                                    self,
1202                                ) {
1203                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1204                                }
1205
1206                                if !self.app.propagate_event {
1207                                    did_handle_action = true;
1208                                    break;
1209                                }
1210                            }
1211                        }
1212                        KeyDispatchStackFrame::Context(_) => {
1213                            context_stack.pop();
1214                        }
1215                    }
1216                }
1217            }
1218
1219            drop(context_stack);
1220            self.window.current_frame.key_dispatch_stack = key_dispatch_stack;
1221            return did_handle_action;
1222        }
1223
1224        true
1225    }
1226
1227    /// Attempt to map a keystroke to an action based on the keymap.
1228    pub fn match_keystroke(
1229        &mut self,
1230        element_id: &GlobalElementId,
1231        keystroke: &Keystroke,
1232        context_stack: &[&DispatchContext],
1233    ) -> KeyMatch {
1234        let key_match = self
1235            .window
1236            .current_frame
1237            .key_matchers
1238            .get_mut(element_id)
1239            .unwrap()
1240            .match_keystroke(keystroke, context_stack);
1241
1242        if key_match.is_some() {
1243            for matcher in self.window.current_frame.key_matchers.values_mut() {
1244                matcher.clear_pending();
1245            }
1246        }
1247
1248        key_match
1249    }
1250
1251    /// Register the given handler to be invoked whenever the global of the given type
1252    /// is updated.
1253    pub fn observe_global<G: 'static>(
1254        &mut self,
1255        f: impl Fn(&mut WindowContext<'_>) + 'static,
1256    ) -> Subscription {
1257        let window_handle = self.window.handle;
1258        self.global_observers.insert(
1259            TypeId::of::<G>(),
1260            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1261        )
1262    }
1263
1264    pub fn activate_window(&self) {
1265        self.window.platform_window.activate();
1266    }
1267
1268    pub fn prompt(
1269        &self,
1270        level: PromptLevel,
1271        msg: &str,
1272        answers: &[&str],
1273    ) -> oneshot::Receiver<usize> {
1274        self.window.platform_window.prompt(level, msg, answers)
1275    }
1276
1277    fn dispatch_action(
1278        &mut self,
1279        action: Box<dyn Action>,
1280        dispatch_stack: &[KeyDispatchStackFrame],
1281    ) {
1282        let action_type = action.as_any().type_id();
1283
1284        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1285            for listener in &global_listeners {
1286                listener(action.as_ref(), DispatchPhase::Capture, self);
1287                if !self.app.propagate_event {
1288                    break;
1289                }
1290            }
1291            global_listeners.extend(
1292                self.global_action_listeners
1293                    .remove(&action_type)
1294                    .unwrap_or_default(),
1295            );
1296            self.global_action_listeners
1297                .insert(action_type, global_listeners);
1298        }
1299
1300        if self.app.propagate_event {
1301            for stack_frame in dispatch_stack {
1302                if let KeyDispatchStackFrame::Listener {
1303                    event_type,
1304                    listener,
1305                } = stack_frame
1306                {
1307                    if action_type == *event_type {
1308                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1309                        if !self.app.propagate_event {
1310                            break;
1311                        }
1312                    }
1313                }
1314            }
1315        }
1316
1317        if self.app.propagate_event {
1318            for stack_frame in dispatch_stack.iter().rev() {
1319                if let KeyDispatchStackFrame::Listener {
1320                    event_type,
1321                    listener,
1322                } = stack_frame
1323                {
1324                    if action_type == *event_type {
1325                        self.app.propagate_event = false;
1326                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1327                        if !self.app.propagate_event {
1328                            break;
1329                        }
1330                    }
1331                }
1332            }
1333        }
1334
1335        if self.app.propagate_event {
1336            if let Some(mut global_listeners) =
1337                self.app.global_action_listeners.remove(&action_type)
1338            {
1339                for listener in global_listeners.iter().rev() {
1340                    self.app.propagate_event = false;
1341                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1342                    if !self.app.propagate_event {
1343                        break;
1344                    }
1345                }
1346                global_listeners.extend(
1347                    self.global_action_listeners
1348                        .remove(&action_type)
1349                        .unwrap_or_default(),
1350                );
1351                self.global_action_listeners
1352                    .insert(action_type, global_listeners);
1353            }
1354        }
1355    }
1356}
1357
1358impl Context for WindowContext<'_> {
1359    type Result<T> = T;
1360
1361    fn build_model<T>(
1362        &mut self,
1363        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1364    ) -> Model<T>
1365    where
1366        T: 'static,
1367    {
1368        let slot = self.app.entities.reserve();
1369        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1370        self.entities.insert(slot, model)
1371    }
1372
1373    fn update_model<T: 'static, R>(
1374        &mut self,
1375        model: &Model<T>,
1376        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1377    ) -> R {
1378        let mut entity = self.entities.lease(model);
1379        let result = update(
1380            &mut *entity,
1381            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1382        );
1383        self.entities.end_lease(entity);
1384        result
1385    }
1386
1387    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1388    where
1389        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1390    {
1391        if window == self.window.handle {
1392            let root_view = self.window.root_view.clone().unwrap();
1393            Ok(update(root_view, self))
1394        } else {
1395            window.update(self.app, update)
1396        }
1397    }
1398}
1399
1400impl VisualContext for WindowContext<'_> {
1401    fn build_view<V>(
1402        &mut self,
1403        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1404    ) -> Self::Result<View<V>>
1405    where
1406        V: 'static,
1407    {
1408        let slot = self.app.entities.reserve();
1409        let view = View {
1410            model: slot.clone(),
1411        };
1412        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1413        let entity = build_view_state(&mut cx);
1414        self.entities.insert(slot, entity);
1415        view
1416    }
1417
1418    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1419    fn update_view<T: 'static, R>(
1420        &mut self,
1421        view: &View<T>,
1422        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1423    ) -> Self::Result<R> {
1424        let mut lease = self.app.entities.lease(&view.model);
1425        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1426        let result = update(&mut *lease, &mut cx);
1427        cx.app.entities.end_lease(lease);
1428        result
1429    }
1430
1431    fn replace_root_view<V>(
1432        &mut self,
1433        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1434    ) -> Self::Result<View<V>>
1435    where
1436        V: Render,
1437    {
1438        let slot = self.app.entities.reserve();
1439        let view = View {
1440            model: slot.clone(),
1441        };
1442        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1443        let entity = build_view(&mut cx);
1444        self.entities.insert(slot, entity);
1445        self.window.root_view = Some(view.clone().into());
1446        view
1447    }
1448}
1449
1450impl<'a> std::ops::Deref for WindowContext<'a> {
1451    type Target = AppContext;
1452
1453    fn deref(&self) -> &Self::Target {
1454        &self.app
1455    }
1456}
1457
1458impl<'a> std::ops::DerefMut for WindowContext<'a> {
1459    fn deref_mut(&mut self) -> &mut Self::Target {
1460        &mut self.app
1461    }
1462}
1463
1464impl<'a> Borrow<AppContext> for WindowContext<'a> {
1465    fn borrow(&self) -> &AppContext {
1466        &self.app
1467    }
1468}
1469
1470impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1471    fn borrow_mut(&mut self) -> &mut AppContext {
1472        &mut self.app
1473    }
1474}
1475
1476pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1477    fn app_mut(&mut self) -> &mut AppContext {
1478        self.borrow_mut()
1479    }
1480
1481    fn window(&self) -> &Window {
1482        self.borrow()
1483    }
1484
1485    fn window_mut(&mut self) -> &mut Window {
1486        self.borrow_mut()
1487    }
1488
1489    /// Pushes the given element id onto the global stack and invokes the given closure
1490    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1491    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1492    /// used to associate state with identified elements across separate frames.
1493    fn with_element_id<R>(
1494        &mut self,
1495        id: impl Into<ElementId>,
1496        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1497    ) -> R {
1498        let keymap = self.app_mut().keymap.clone();
1499        let window = self.window_mut();
1500        window.element_id_stack.push(id.into());
1501        let global_id = window.element_id_stack.clone();
1502
1503        if window.current_frame.key_matchers.get(&global_id).is_none() {
1504            window.current_frame.key_matchers.insert(
1505                global_id.clone(),
1506                window
1507                    .previous_frame
1508                    .key_matchers
1509                    .remove(&global_id)
1510                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1511            );
1512        }
1513
1514        let result = f(global_id, self);
1515        let window: &mut Window = self.borrow_mut();
1516        window.element_id_stack.pop();
1517        result
1518    }
1519
1520    /// Invoke the given function with the given content mask after intersecting it
1521    /// with the current mask.
1522    fn with_content_mask<R>(
1523        &mut self,
1524        mask: ContentMask<Pixels>,
1525        f: impl FnOnce(&mut Self) -> R,
1526    ) -> R {
1527        let mask = mask.intersect(&self.content_mask());
1528        self.window_mut()
1529            .current_frame
1530            .content_mask_stack
1531            .push(mask);
1532        let result = f(self);
1533        self.window_mut().current_frame.content_mask_stack.pop();
1534        result
1535    }
1536
1537    /// Update the global element offset based on the given offset. This is used to implement
1538    /// scrolling and position drag handles.
1539    fn with_element_offset<R>(
1540        &mut self,
1541        offset: Option<Point<Pixels>>,
1542        f: impl FnOnce(&mut Self) -> R,
1543    ) -> R {
1544        let Some(offset) = offset else {
1545            return f(self);
1546        };
1547
1548        let offset = self.element_offset() + offset;
1549        self.window_mut()
1550            .current_frame
1551            .element_offset_stack
1552            .push(offset);
1553        let result = f(self);
1554        self.window_mut().current_frame.element_offset_stack.pop();
1555        result
1556    }
1557
1558    /// Obtain the current element offset.
1559    fn element_offset(&self) -> Point<Pixels> {
1560        self.window()
1561            .current_frame
1562            .element_offset_stack
1563            .last()
1564            .copied()
1565            .unwrap_or_default()
1566    }
1567
1568    /// Update or intialize state for an element with the given id that lives across multiple
1569    /// frames. If an element with this id existed in the previous frame, its state will be passed
1570    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1571    /// when drawing the next frame.
1572    fn with_element_state<S, R>(
1573        &mut self,
1574        id: ElementId,
1575        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1576    ) -> R
1577    where
1578        S: 'static,
1579    {
1580        self.with_element_id(id, |global_id, cx| {
1581            if let Some(any) = cx
1582                .window_mut()
1583                .current_frame
1584                .element_states
1585                .remove(&global_id)
1586                .or_else(|| {
1587                    cx.window_mut()
1588                        .previous_frame
1589                        .element_states
1590                        .remove(&global_id)
1591                })
1592            {
1593                // Using the extra inner option to avoid needing to reallocate a new box.
1594                let mut state_box = any
1595                    .downcast::<Option<S>>()
1596                    .expect("invalid element state type for id");
1597                let state = state_box
1598                    .take()
1599                    .expect("element state is already on the stack");
1600                let (result, state) = f(Some(state), cx);
1601                state_box.replace(state);
1602                cx.window_mut()
1603                    .current_frame
1604                    .element_states
1605                    .insert(global_id, state_box);
1606                result
1607            } else {
1608                let (result, state) = f(None, cx);
1609                cx.window_mut()
1610                    .current_frame
1611                    .element_states
1612                    .insert(global_id, Box::new(Some(state)));
1613                result
1614            }
1615        })
1616    }
1617
1618    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1619    /// id is `None`, no state will be retrieved or stored.
1620    fn with_optional_element_state<S, R>(
1621        &mut self,
1622        element_id: Option<ElementId>,
1623        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1624    ) -> R
1625    where
1626        S: 'static,
1627    {
1628        if let Some(element_id) = element_id {
1629            self.with_element_state(element_id, f)
1630        } else {
1631            f(None, self).0
1632        }
1633    }
1634
1635    /// Obtain the current content mask.
1636    fn content_mask(&self) -> ContentMask<Pixels> {
1637        self.window()
1638            .current_frame
1639            .content_mask_stack
1640            .last()
1641            .cloned()
1642            .unwrap_or_else(|| ContentMask {
1643                bounds: Bounds {
1644                    origin: Point::default(),
1645                    size: self.window().content_size,
1646                },
1647            })
1648    }
1649
1650    /// The size of an em for the base font of the application. Adjusting this value allows the
1651    /// UI to scale, just like zooming a web page.
1652    fn rem_size(&self) -> Pixels {
1653        self.window().rem_size
1654    }
1655}
1656
1657impl Borrow<Window> for WindowContext<'_> {
1658    fn borrow(&self) -> &Window {
1659        &self.window
1660    }
1661}
1662
1663impl BorrowMut<Window> for WindowContext<'_> {
1664    fn borrow_mut(&mut self) -> &mut Window {
1665        &mut self.window
1666    }
1667}
1668
1669impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1670
1671pub struct ViewContext<'a, V> {
1672    window_cx: WindowContext<'a>,
1673    view: &'a View<V>,
1674}
1675
1676impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1677    fn borrow(&self) -> &AppContext {
1678        &*self.window_cx.app
1679    }
1680}
1681
1682impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1683    fn borrow_mut(&mut self) -> &mut AppContext {
1684        &mut *self.window_cx.app
1685    }
1686}
1687
1688impl<V> Borrow<Window> for ViewContext<'_, V> {
1689    fn borrow(&self) -> &Window {
1690        &*self.window_cx.window
1691    }
1692}
1693
1694impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1695    fn borrow_mut(&mut self) -> &mut Window {
1696        &mut *self.window_cx.window
1697    }
1698}
1699
1700impl<'a, V: 'static> ViewContext<'a, V> {
1701    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1702        Self {
1703            window_cx: WindowContext::new(app, window),
1704            view,
1705        }
1706    }
1707
1708    // todo!("change this to return a reference");
1709    pub fn view(&self) -> View<V> {
1710        self.view.clone()
1711    }
1712
1713    pub fn model(&self) -> Model<V> {
1714        self.view.model.clone()
1715    }
1716
1717    /// Access the underlying window context.
1718    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1719        &mut self.window_cx
1720    }
1721
1722    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1723        self.window.current_frame.z_index_stack.push(z_index);
1724        let result = f(self);
1725        self.window.current_frame.z_index_stack.pop();
1726        result
1727    }
1728
1729    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
1730    where
1731        V: 'static,
1732    {
1733        let view = self.view();
1734        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1735    }
1736
1737    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1738    /// that are currently on the stack to be returned to the app.
1739    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
1740        let view = self.view().downgrade();
1741        self.window_cx.defer(move |cx| {
1742            view.update(cx, f).ok();
1743        });
1744    }
1745
1746    pub fn observe<V2, E>(
1747        &mut self,
1748        entity: &E,
1749        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
1750    ) -> Subscription
1751    where
1752        V2: 'static,
1753        V: 'static,
1754        E: Entity<V2>,
1755    {
1756        let view = self.view().downgrade();
1757        let entity_id = entity.entity_id();
1758        let entity = entity.downgrade();
1759        let window_handle = self.window.handle;
1760        self.app.observers.insert(
1761            entity_id,
1762            Box::new(move |cx| {
1763                window_handle
1764                    .update(cx, |_, cx| {
1765                        if let Some(handle) = E::upgrade_from(&entity) {
1766                            view.update(cx, |this, cx| on_notify(this, handle, cx))
1767                                .is_ok()
1768                        } else {
1769                            false
1770                        }
1771                    })
1772                    .unwrap_or(false)
1773            }),
1774        )
1775    }
1776
1777    pub fn subscribe<V2, E>(
1778        &mut self,
1779        entity: &E,
1780        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, V>) + 'static,
1781    ) -> Subscription
1782    where
1783        V2: EventEmitter,
1784        E: Entity<V2>,
1785    {
1786        let view = self.view().downgrade();
1787        let entity_id = entity.entity_id();
1788        let handle = entity.downgrade();
1789        let window_handle = self.window.handle;
1790        self.app.event_listeners.insert(
1791            entity_id,
1792            Box::new(move |event, cx| {
1793                window_handle
1794                    .update(cx, |_, cx| {
1795                        if let Some(handle) = E::upgrade_from(&handle) {
1796                            let event = event.downcast_ref().expect("invalid event type");
1797                            view.update(cx, |this, cx| on_event(this, handle, event, cx))
1798                                .is_ok()
1799                        } else {
1800                            false
1801                        }
1802                    })
1803                    .unwrap_or(false)
1804            }),
1805        )
1806    }
1807
1808    pub fn on_release(
1809        &mut self,
1810        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
1811    ) -> Subscription {
1812        let window_handle = self.window.handle;
1813        self.app.release_listeners.insert(
1814            self.view.model.entity_id,
1815            Box::new(move |this, cx| {
1816                let this = this.downcast_mut().expect("invalid entity type");
1817                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
1818            }),
1819        )
1820    }
1821
1822    pub fn observe_release<V2, E>(
1823        &mut self,
1824        entity: &E,
1825        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
1826    ) -> Subscription
1827    where
1828        V: 'static,
1829        V2: 'static,
1830        E: Entity<V2>,
1831    {
1832        let view = self.view().downgrade();
1833        let entity_id = entity.entity_id();
1834        let window_handle = self.window.handle;
1835        self.app.release_listeners.insert(
1836            entity_id,
1837            Box::new(move |entity, cx| {
1838                let entity = entity.downcast_mut().expect("invalid entity type");
1839                let _ = window_handle.update(cx, |_, cx| {
1840                    view.update(cx, |this, cx| on_release(this, entity, cx))
1841                });
1842            }),
1843        )
1844    }
1845
1846    pub fn notify(&mut self) {
1847        self.window_cx.notify();
1848        self.window_cx.app.push_effect(Effect::Notify {
1849            emitter: self.view.model.entity_id,
1850        });
1851    }
1852
1853    pub fn observe_window_bounds(
1854        &mut self,
1855        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1856    ) -> Subscription {
1857        let view = self.view.downgrade();
1858        self.window.bounds_observers.insert(
1859            (),
1860            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1861        )
1862    }
1863
1864    pub fn observe_window_activation(
1865        &mut self,
1866        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1867    ) -> Subscription {
1868        let view = self.view.downgrade();
1869        self.window.activation_observers.insert(
1870            (),
1871            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1872        )
1873    }
1874
1875    pub fn on_focus_changed(
1876        &mut self,
1877        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
1878    ) {
1879        let handle = self.view().downgrade();
1880        self.window
1881            .current_frame
1882            .focus_listeners
1883            .push(Box::new(move |event, cx| {
1884                handle
1885                    .update(cx, |view, cx| listener(view, event, cx))
1886                    .log_err();
1887            }));
1888    }
1889
1890    pub fn with_key_listeners<R>(
1891        &mut self,
1892        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1893        f: impl FnOnce(&mut Self) -> R,
1894    ) -> R {
1895        let old_stack_len = self.window.current_frame.key_dispatch_stack.len();
1896        if !self.window.current_frame.freeze_key_dispatch_stack {
1897            for (event_type, listener) in key_listeners {
1898                let handle = self.view().downgrade();
1899                let listener = Box::new(
1900                    move |event: &dyn Any,
1901                          context_stack: &[&DispatchContext],
1902                          phase: DispatchPhase,
1903                          cx: &mut WindowContext<'_>| {
1904                        handle
1905                            .update(cx, |view, cx| {
1906                                listener(view, event, context_stack, phase, cx)
1907                            })
1908                            .log_err()
1909                            .flatten()
1910                    },
1911                );
1912                self.window.current_frame.key_dispatch_stack.push(
1913                    KeyDispatchStackFrame::Listener {
1914                        event_type,
1915                        listener,
1916                    },
1917                );
1918            }
1919        }
1920
1921        let result = f(self);
1922
1923        if !self.window.current_frame.freeze_key_dispatch_stack {
1924            self.window
1925                .current_frame
1926                .key_dispatch_stack
1927                .truncate(old_stack_len);
1928        }
1929
1930        result
1931    }
1932
1933    pub fn with_key_dispatch_context<R>(
1934        &mut self,
1935        context: DispatchContext,
1936        f: impl FnOnce(&mut Self) -> R,
1937    ) -> R {
1938        if context.is_empty() {
1939            return f(self);
1940        }
1941
1942        if !self.window.current_frame.freeze_key_dispatch_stack {
1943            self.window
1944                .current_frame
1945                .key_dispatch_stack
1946                .push(KeyDispatchStackFrame::Context(context));
1947        }
1948
1949        let result = f(self);
1950
1951        if !self.window.previous_frame.freeze_key_dispatch_stack {
1952            self.window.previous_frame.key_dispatch_stack.pop();
1953        }
1954
1955        result
1956    }
1957
1958    pub fn with_focus<R>(
1959        &mut self,
1960        focus_handle: FocusHandle,
1961        f: impl FnOnce(&mut Self) -> R,
1962    ) -> R {
1963        if let Some(parent_focus_id) = self.window.current_frame.focus_stack.last().copied() {
1964            self.window
1965                .current_frame
1966                .focus_parents_by_child
1967                .insert(focus_handle.id, parent_focus_id);
1968        }
1969        self.window.current_frame.focus_stack.push(focus_handle.id);
1970
1971        if Some(focus_handle.id) == self.window.focus {
1972            self.window.current_frame.freeze_key_dispatch_stack = true;
1973        }
1974
1975        let result = f(self);
1976
1977        self.window.current_frame.focus_stack.pop();
1978        result
1979    }
1980
1981    pub fn spawn<Fut, R>(
1982        &mut self,
1983        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
1984    ) -> Task<R>
1985    where
1986        R: 'static,
1987        Fut: Future<Output = R> + 'static,
1988    {
1989        let view = self.view().downgrade();
1990        self.window_cx.spawn(|cx| f(view, cx))
1991    }
1992
1993    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1994    where
1995        G: 'static,
1996    {
1997        let mut global = self.app.lease_global::<G>();
1998        let result = f(&mut global, self);
1999        self.app.end_global_lease(global);
2000        result
2001    }
2002
2003    pub fn observe_global<G: 'static>(
2004        &mut self,
2005        f: impl Fn(&mut V, &mut ViewContext<'_, V>) + 'static,
2006    ) -> Subscription {
2007        let window_handle = self.window.handle;
2008        let view = self.view().downgrade();
2009        self.global_observers.insert(
2010            TypeId::of::<G>(),
2011            Box::new(move |cx| {
2012                window_handle
2013                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2014                    .unwrap_or(false)
2015            }),
2016        )
2017    }
2018
2019    pub fn on_mouse_event<Event: 'static>(
2020        &mut self,
2021        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2022    ) {
2023        let handle = self.view();
2024        self.window_cx.on_mouse_event(move |event, phase, cx| {
2025            handle.update(cx, |view, cx| {
2026                handler(view, event, phase, cx);
2027            })
2028        });
2029    }
2030}
2031
2032impl<V> ViewContext<'_, V>
2033where
2034    V: InputHandler + 'static,
2035{
2036    pub fn handle_text_input(&mut self) {
2037        self.window.requested_input_handler = Some(Box::new(WindowInputHandler {
2038            cx: self.app.this.clone(),
2039            window: self.window_handle(),
2040            handler: self.view().downgrade(),
2041        }));
2042    }
2043}
2044
2045impl<V> ViewContext<'_, V>
2046where
2047    V: EventEmitter,
2048    V::Event: 'static,
2049{
2050    pub fn emit(&mut self, event: V::Event) {
2051        let emitter = self.view.model.entity_id;
2052        self.app.push_effect(Effect::Emit {
2053            emitter,
2054            event: Box::new(event),
2055        });
2056    }
2057}
2058
2059impl<V> Context for ViewContext<'_, V> {
2060    type Result<U> = U;
2061
2062    fn build_model<T: 'static>(
2063        &mut self,
2064        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2065    ) -> Model<T> {
2066        self.window_cx.build_model(build_model)
2067    }
2068
2069    fn update_model<T: 'static, R>(
2070        &mut self,
2071        model: &Model<T>,
2072        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2073    ) -> R {
2074        self.window_cx.update_model(model, update)
2075    }
2076
2077    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2078    where
2079        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2080    {
2081        self.window_cx.update_window(window, update)
2082    }
2083}
2084
2085impl<V: 'static> VisualContext for ViewContext<'_, V> {
2086    fn build_view<W: 'static>(
2087        &mut self,
2088        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2089    ) -> Self::Result<View<W>> {
2090        self.window_cx.build_view(build_view_state)
2091    }
2092
2093    fn update_view<V2: 'static, R>(
2094        &mut self,
2095        view: &View<V2>,
2096        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2097    ) -> Self::Result<R> {
2098        self.window_cx.update_view(view, update)
2099    }
2100
2101    fn replace_root_view<W>(
2102        &mut self,
2103        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2104    ) -> Self::Result<View<W>>
2105    where
2106        W: Render,
2107    {
2108        self.window_cx.replace_root_view(build_view)
2109    }
2110}
2111
2112impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2113    type Target = WindowContext<'a>;
2114
2115    fn deref(&self) -> &Self::Target {
2116        &self.window_cx
2117    }
2118}
2119
2120impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2121    fn deref_mut(&mut self) -> &mut Self::Target {
2122        &mut self.window_cx
2123    }
2124}
2125
2126// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2127slotmap::new_key_type! { pub struct WindowId; }
2128
2129impl WindowId {
2130    pub fn as_u64(&self) -> u64 {
2131        self.0.as_ffi()
2132    }
2133}
2134
2135#[derive(Deref, DerefMut)]
2136pub struct WindowHandle<V> {
2137    #[deref]
2138    #[deref_mut]
2139    pub(crate) any_handle: AnyWindowHandle,
2140    state_type: PhantomData<V>,
2141}
2142
2143impl<V: 'static + Render> WindowHandle<V> {
2144    pub fn new(id: WindowId) -> Self {
2145        WindowHandle {
2146            any_handle: AnyWindowHandle {
2147                id,
2148                state_type: TypeId::of::<V>(),
2149            },
2150            state_type: PhantomData,
2151        }
2152    }
2153
2154    pub fn update<C, R>(
2155        self,
2156        cx: &mut C,
2157        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2158    ) -> Result<R>
2159    where
2160        C: Context,
2161    {
2162        cx.update_window(self.any_handle, |root_view, cx| {
2163            let view = root_view
2164                .downcast::<V>()
2165                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2166            Ok(cx.update_view(&view, update))
2167        })?
2168    }
2169}
2170
2171impl<V> Copy for WindowHandle<V> {}
2172
2173impl<V> Clone for WindowHandle<V> {
2174    fn clone(&self) -> Self {
2175        WindowHandle {
2176            any_handle: self.any_handle,
2177            state_type: PhantomData,
2178        }
2179    }
2180}
2181
2182impl<V> PartialEq for WindowHandle<V> {
2183    fn eq(&self, other: &Self) -> bool {
2184        self.any_handle == other.any_handle
2185    }
2186}
2187
2188impl<V> Eq for WindowHandle<V> {}
2189
2190impl<V> Hash for WindowHandle<V> {
2191    fn hash<H: Hasher>(&self, state: &mut H) {
2192        self.any_handle.hash(state);
2193    }
2194}
2195
2196impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2197    fn into(self) -> AnyWindowHandle {
2198        self.any_handle
2199    }
2200}
2201
2202#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2203pub struct AnyWindowHandle {
2204    pub(crate) id: WindowId,
2205    state_type: TypeId,
2206}
2207
2208impl AnyWindowHandle {
2209    pub fn window_id(&self) -> WindowId {
2210        self.id
2211    }
2212
2213    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2214        if TypeId::of::<T>() == self.state_type {
2215            Some(WindowHandle {
2216                any_handle: *self,
2217                state_type: PhantomData,
2218            })
2219        } else {
2220            None
2221        }
2222    }
2223
2224    pub fn update<C, R>(
2225        self,
2226        cx: &mut C,
2227        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2228    ) -> Result<R>
2229    where
2230        C: Context,
2231    {
2232        cx.update_window(self, update)
2233    }
2234}
2235
2236#[cfg(any(test, feature = "test-support"))]
2237impl From<SmallVec<[u32; 16]>> for StackingOrder {
2238    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2239        StackingOrder(small_vec)
2240    }
2241}
2242
2243#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2244pub enum ElementId {
2245    View(EntityId),
2246    Number(usize),
2247    Name(SharedString),
2248    FocusHandle(FocusId),
2249}
2250
2251impl From<EntityId> for ElementId {
2252    fn from(id: EntityId) -> Self {
2253        ElementId::View(id)
2254    }
2255}
2256
2257impl From<usize> for ElementId {
2258    fn from(id: usize) -> Self {
2259        ElementId::Number(id)
2260    }
2261}
2262
2263impl From<i32> for ElementId {
2264    fn from(id: i32) -> Self {
2265        Self::Number(id as usize)
2266    }
2267}
2268
2269impl From<SharedString> for ElementId {
2270    fn from(name: SharedString) -> Self {
2271        ElementId::Name(name)
2272    }
2273}
2274
2275impl From<&'static str> for ElementId {
2276    fn from(name: &'static str) -> Self {
2277        ElementId::Name(name.into())
2278    }
2279}
2280
2281impl<'a> From<&'a FocusHandle> for ElementId {
2282    fn from(handle: &'a FocusHandle) -> Self {
2283        ElementId::FocusHandle(handle.id)
2284    }
2285}