1# Building Zed for macOS
2
3## Repository
4
5Clone down the [Zed repository](https://github.com/zed-industries/zed).
6
7## Dependencies
8
9- Install [Rust](https://www.rust-lang.org/tools/install)
10- Install [Xcode](https://apps.apple.com/us/app/xcode/id497799835?mt=12) from the macOS App Store, or from the [Apple Developer](https://developer.apple.com/download/all/) website. Note this requires a developer account.
11
12> Ensure you launch Xcode after installing, and install the macOS components, which is the default option.
13
14- Install [Xcode command line tools](https://developer.apple.com/xcode/resources/)
15
16 ```sh
17 xcode-select --install
18 ```
19
20- Ensure that the Xcode command line tools are using your newly installed copy of Xcode:
21
22 ```sh
23 sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
24 ```
25
26- Install the Rust wasm toolchain:
27
28 ```sh
29 rustup target add wasm32-wasip1
30 ```
31
32- Install `cmake` (required by [a dependency](https://docs.rs/wasmtime-c-api-impl/latest/wasmtime_c_api/))
33
34 ```sh
35 brew install cmake
36 ```
37
38## Backend Dependencies
39
40If you are developing collaborative features of Zed, you'll need to install the dependencies of zed's `collab` server:
41
42- Install [Postgres](https://postgresapp.com)
43- Install [Livekit](https://formulae.brew.sh/formula/livekit) and [Foreman](https://formulae.brew.sh/formula/foreman)
44
45 ```sh
46 brew install livekit foreman
47 ```
48
49Alternatively, if you have [Docker](https://www.docker.com/) installed you can bring up all the `collab` dependencies using Docker Compose:
50
51```sh
52docker compose up -d
53```
54
55## Building Zed from Source
56
57Once you have the dependencies installed, you can build Zed using [Cargo](https://doc.rust-lang.org/cargo/).
58
59For a debug build:
60
61```sh
62cargo run
63```
64
65For a release build:
66
67```sh
68cargo run --release
69```
70
71And to run the tests:
72
73```sh
74cargo test --workspace
75```
76
77## Troubleshooting
78
79### Error compiling metal shaders
80
81```sh
82error: failed to run custom build command for gpui v0.1.0 (/Users/path/to/zed)`**
83
84xcrun: error: unable to find utility "metal", not a developer tool or in PATH
85```
86
87Try `sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer`
88
89### Cargo errors claiming that a dependency is using unstable features
90
91Try `cargo clean` and `cargo build`.
92
93### Error: 'dispatch/dispatch.h' file not found
94
95If you encounter an error similar to:
96
97```sh
98src/platform/mac/dispatch.h:1:10: fatal error: 'dispatch/dispatch.h' file not found
99
100Caused by:
101 process didn't exit successfully
102
103 --- stdout
104 cargo:rustc-link-lib=framework=System
105 cargo:rerun-if-changed=src/platform/mac/dispatch.h
106 cargo:rerun-if-env-changed=TARGET
107 cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64-apple-darwin
108 cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64_apple_darwin
109 cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS
110```
111
112This file is part of Xcode. Ensure you have installed the Xcode command line tools and set the correct path:
113
114```sh
115xcode-select --install
116sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
117```
118
119Additionally, set the `BINDGEN_EXTRA_CLANG_ARGS` environment variable:
120
121```sh
122export BINDGEN_EXTRA_CLANG_ARGS="--sysroot=$(xcrun --show-sdk-path)"
123```
124
125Then clean and rebuild the project:
126
127```sh
128cargo clean
129cargo run
130```