window.rs

   1use crate::{
   2    hash, point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
   3    AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow,
   4    Context, Corners, CursorStyle, DevicePixels, DispatchActionListener, DispatchNodeId,
   5    DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten,
   6    FontId, Global, GlobalElementId, GlyphId, Hsla, ImageData, InputHandler, IsZero, KeyBinding,
   7    KeyContext, KeyDownEvent, KeyEvent, KeyMatch, KeymatchResult, Keystroke, KeystrokeEvent,
   8    LayoutId, LineLayoutIndex, Model, ModelContext, Modifiers, ModifiersChangedEvent,
   9    MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels,
  10    PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point,
  11    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  12    RenderSvgParams, ScaledPixels, Scene, Shadow, SharedString, Size, StrikethroughStyle, Style,
  13    SubscriberSet, Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement,
  14    TransformationMatrix, Underline, UnderlineStyle, View, VisualContext, WeakView,
  15    WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams, WindowTextSystem,
  16    SUBPIXEL_VARIANTS,
  17};
  18use anyhow::{anyhow, Context as _, Result};
  19use collections::{FxHashMap, FxHashSet};
  20use derive_more::{Deref, DerefMut};
  21use futures::channel::oneshot;
  22use futures::{future::Shared, FutureExt};
  23#[cfg(target_os = "macos")]
  24use media::core_video::CVImageBuffer;
  25use parking_lot::RwLock;
  26use refineable::Refineable;
  27use slotmap::SlotMap;
  28use smallvec::SmallVec;
  29use std::{
  30    any::{Any, TypeId},
  31    borrow::{Borrow, BorrowMut, Cow},
  32    cell::{Cell, RefCell},
  33    cmp,
  34    fmt::{Debug, Display},
  35    future::Future,
  36    hash::{Hash, Hasher},
  37    marker::PhantomData,
  38    mem,
  39    ops::Range,
  40    rc::Rc,
  41    sync::{
  42        atomic::{AtomicUsize, Ordering::SeqCst},
  43        Arc, Weak,
  44    },
  45    time::{Duration, Instant},
  46};
  47use util::post_inc;
  48use util::{measure, ResultExt};
  49
  50mod prompts;
  51
  52pub use prompts::*;
  53
  54/// Represents the two different phases when dispatching events.
  55#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  56pub enum DispatchPhase {
  57    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  58    /// invoked front to back and keyboard event listeners are invoked from the focused element
  59    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  60    /// registering event listeners.
  61    #[default]
  62    Bubble,
  63    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  64    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  65    /// is used for special purposes such as clearing the "pressed" state for click events. If
  66    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  67    /// outside of the immediate region may rely on detecting non-local events during this phase.
  68    Capture,
  69}
  70
  71impl DispatchPhase {
  72    /// Returns true if this represents the "bubble" phase.
  73    pub fn bubble(self) -> bool {
  74        self == DispatchPhase::Bubble
  75    }
  76
  77    /// Returns true if this represents the "capture" phase.
  78    pub fn capture(self) -> bool {
  79        self == DispatchPhase::Capture
  80    }
  81}
  82
  83type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  84
  85type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  86
  87struct FocusEvent {
  88    previous_focus_path: SmallVec<[FocusId; 8]>,
  89    current_focus_path: SmallVec<[FocusId; 8]>,
  90}
  91
  92slotmap::new_key_type! {
  93    /// A globally unique identifier for a focusable element.
  94    pub struct FocusId;
  95}
  96
  97thread_local! {
  98    /// 8MB wasn't quite enough...
  99    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
 100}
 101
 102impl FocusId {
 103    /// Obtains whether the element associated with this handle is currently focused.
 104    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 105        cx.window.focus == Some(*self)
 106    }
 107
 108    /// Obtains whether the element associated with this handle contains the focused
 109    /// element or is itself focused.
 110    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 111        cx.focused()
 112            .map_or(false, |focused| self.contains(focused.id, cx))
 113    }
 114
 115    /// Obtains whether the element associated with this handle is contained within the
 116    /// focused element or is itself focused.
 117    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 118        let focused = cx.focused();
 119        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 120    }
 121
 122    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 123    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 124        cx.window
 125            .rendered_frame
 126            .dispatch_tree
 127            .focus_contains(*self, other)
 128    }
 129}
 130
 131/// A handle which can be used to track and manipulate the focused element in a window.
 132pub struct FocusHandle {
 133    pub(crate) id: FocusId,
 134    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 135}
 136
 137impl std::fmt::Debug for FocusHandle {
 138    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 139        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 140    }
 141}
 142
 143impl FocusHandle {
 144    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 145        let id = handles.write().insert(AtomicUsize::new(1));
 146        Self {
 147            id,
 148            handles: handles.clone(),
 149        }
 150    }
 151
 152    pub(crate) fn for_id(
 153        id: FocusId,
 154        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 155    ) -> Option<Self> {
 156        let lock = handles.read();
 157        let ref_count = lock.get(id)?;
 158        if ref_count.load(SeqCst) == 0 {
 159            None
 160        } else {
 161            ref_count.fetch_add(1, SeqCst);
 162            Some(Self {
 163                id,
 164                handles: handles.clone(),
 165            })
 166        }
 167    }
 168
 169    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 170    pub fn downgrade(&self) -> WeakFocusHandle {
 171        WeakFocusHandle {
 172            id: self.id,
 173            handles: Arc::downgrade(&self.handles),
 174        }
 175    }
 176
 177    /// Moves the focus to the element associated with this handle.
 178    pub fn focus(&self, cx: &mut WindowContext) {
 179        cx.focus(self)
 180    }
 181
 182    /// Obtains whether the element associated with this handle is currently focused.
 183    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 184        self.id.is_focused(cx)
 185    }
 186
 187    /// Obtains whether the element associated with this handle contains the focused
 188    /// element or is itself focused.
 189    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 190        self.id.contains_focused(cx)
 191    }
 192
 193    /// Obtains whether the element associated with this handle is contained within the
 194    /// focused element or is itself focused.
 195    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 196        self.id.within_focused(cx)
 197    }
 198
 199    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 200    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 201        self.id.contains(other.id, cx)
 202    }
 203}
 204
 205impl Clone for FocusHandle {
 206    fn clone(&self) -> Self {
 207        Self::for_id(self.id, &self.handles).unwrap()
 208    }
 209}
 210
 211impl PartialEq for FocusHandle {
 212    fn eq(&self, other: &Self) -> bool {
 213        self.id == other.id
 214    }
 215}
 216
 217impl Eq for FocusHandle {}
 218
 219impl Drop for FocusHandle {
 220    fn drop(&mut self) {
 221        self.handles
 222            .read()
 223            .get(self.id)
 224            .unwrap()
 225            .fetch_sub(1, SeqCst);
 226    }
 227}
 228
 229/// A weak reference to a focus handle.
 230#[derive(Clone, Debug)]
 231pub struct WeakFocusHandle {
 232    pub(crate) id: FocusId,
 233    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 234}
 235
 236impl WeakFocusHandle {
 237    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 238    pub fn upgrade(&self) -> Option<FocusHandle> {
 239        let handles = self.handles.upgrade()?;
 240        FocusHandle::for_id(self.id, &handles)
 241    }
 242}
 243
 244impl PartialEq for WeakFocusHandle {
 245    fn eq(&self, other: &WeakFocusHandle) -> bool {
 246        self.id == other.id
 247    }
 248}
 249
 250impl Eq for WeakFocusHandle {}
 251
 252impl PartialEq<FocusHandle> for WeakFocusHandle {
 253    fn eq(&self, other: &FocusHandle) -> bool {
 254        self.id == other.id
 255    }
 256}
 257
 258impl PartialEq<WeakFocusHandle> for FocusHandle {
 259    fn eq(&self, other: &WeakFocusHandle) -> bool {
 260        self.id == other.id
 261    }
 262}
 263
 264/// FocusableView allows users of your view to easily
 265/// focus it (using cx.focus_view(view))
 266pub trait FocusableView: 'static + Render {
 267    /// Returns the focus handle associated with this view.
 268    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 269}
 270
 271/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 272/// where the lifecycle of the view is handled by another view.
 273pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 274
 275impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 276
 277/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 278pub struct DismissEvent;
 279
 280type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 281
 282pub(crate) type AnyMouseListener =
 283    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
 284
 285#[derive(Clone)]
 286pub(crate) struct CursorStyleRequest {
 287    pub(crate) hitbox_id: HitboxId,
 288    pub(crate) style: CursorStyle,
 289}
 290
 291/// An identifier for a [Hitbox].
 292#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 293pub struct HitboxId(usize);
 294
 295impl HitboxId {
 296    /// Checks if the hitbox with this id is currently hovered.
 297    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 298        cx.window.mouse_hit_test.0.contains(self)
 299    }
 300}
 301
 302/// A rectangular region that potentially blocks hitboxes inserted prior.
 303/// See [WindowContext::insert_hitbox] for more details.
 304#[derive(Clone, Debug, Deref)]
 305pub struct Hitbox {
 306    /// A unique identifier for the hitbox.
 307    pub id: HitboxId,
 308    /// The bounds of the hitbox.
 309    #[deref]
 310    pub bounds: Bounds<Pixels>,
 311    /// The content mask when the hitbox was inserted.
 312    pub content_mask: ContentMask<Pixels>,
 313    /// Whether the hitbox occludes other hitboxes inserted prior.
 314    pub opaque: bool,
 315}
 316
 317impl Hitbox {
 318    /// Checks if the hitbox is currently hovered.
 319    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 320        self.id.is_hovered(cx)
 321    }
 322}
 323
 324#[derive(Default, Eq, PartialEq)]
 325pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
 326
 327/// An identifier for a tooltip.
 328#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 329pub struct TooltipId(usize);
 330
 331impl TooltipId {
 332    /// Checks if the tooltip is currently hovered.
 333    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 334        cx.window
 335            .tooltip_bounds
 336            .as_ref()
 337            .map_or(false, |tooltip_bounds| {
 338                tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
 339            })
 340    }
 341}
 342
 343pub(crate) struct TooltipBounds {
 344    id: TooltipId,
 345    bounds: Bounds<Pixels>,
 346}
 347
 348#[derive(Clone)]
 349pub(crate) struct TooltipRequest {
 350    id: TooltipId,
 351    tooltip: AnyTooltip,
 352}
 353
 354pub(crate) struct DeferredDraw {
 355    priority: usize,
 356    parent_node: DispatchNodeId,
 357    element_id_stack: SmallVec<[ElementId; 32]>,
 358    text_style_stack: Vec<TextStyleRefinement>,
 359    element: Option<AnyElement>,
 360    absolute_offset: Point<Pixels>,
 361    prepaint_range: Range<PrepaintStateIndex>,
 362    paint_range: Range<PaintIndex>,
 363}
 364
 365pub(crate) struct Frame {
 366    pub(crate) focus: Option<FocusId>,
 367    pub(crate) window_active: bool,
 368    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 369    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 370    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 371    pub(crate) dispatch_tree: DispatchTree,
 372    pub(crate) scene: Scene,
 373    pub(crate) hitboxes: Vec<Hitbox>,
 374    pub(crate) deferred_draws: Vec<DeferredDraw>,
 375    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 376    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 377    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 378    #[cfg(any(test, feature = "test-support"))]
 379    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 380}
 381
 382#[derive(Clone, Default)]
 383pub(crate) struct PrepaintStateIndex {
 384    hitboxes_index: usize,
 385    tooltips_index: usize,
 386    deferred_draws_index: usize,
 387    dispatch_tree_index: usize,
 388    accessed_element_states_index: usize,
 389    line_layout_index: LineLayoutIndex,
 390}
 391
 392#[derive(Clone, Default)]
 393pub(crate) struct PaintIndex {
 394    scene_index: usize,
 395    mouse_listeners_index: usize,
 396    input_handlers_index: usize,
 397    cursor_styles_index: usize,
 398    accessed_element_states_index: usize,
 399    line_layout_index: LineLayoutIndex,
 400}
 401
 402impl Frame {
 403    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 404        Frame {
 405            focus: None,
 406            window_active: false,
 407            element_states: FxHashMap::default(),
 408            accessed_element_states: Vec::new(),
 409            mouse_listeners: Vec::new(),
 410            dispatch_tree,
 411            scene: Scene::default(),
 412            hitboxes: Vec::new(),
 413            deferred_draws: Vec::new(),
 414            input_handlers: Vec::new(),
 415            tooltip_requests: Vec::new(),
 416            cursor_styles: Vec::new(),
 417
 418            #[cfg(any(test, feature = "test-support"))]
 419            debug_bounds: FxHashMap::default(),
 420        }
 421    }
 422
 423    pub(crate) fn clear(&mut self) {
 424        self.element_states.clear();
 425        self.accessed_element_states.clear();
 426        self.mouse_listeners.clear();
 427        self.dispatch_tree.clear();
 428        self.scene.clear();
 429        self.input_handlers.clear();
 430        self.tooltip_requests.clear();
 431        self.cursor_styles.clear();
 432        self.hitboxes.clear();
 433        self.deferred_draws.clear();
 434    }
 435
 436    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 437        let mut hit_test = HitTest::default();
 438        for hitbox in self.hitboxes.iter().rev() {
 439            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 440            if bounds.contains(&position) {
 441                hit_test.0.push(hitbox.id);
 442                if hitbox.opaque {
 443                    break;
 444                }
 445            }
 446        }
 447        hit_test
 448    }
 449
 450    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 451        self.focus
 452            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 453            .unwrap_or_default()
 454    }
 455
 456    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 457        for element_state_key in &self.accessed_element_states {
 458            if let Some((element_state_key, element_state)) =
 459                prev_frame.element_states.remove_entry(element_state_key)
 460            {
 461                self.element_states.insert(element_state_key, element_state);
 462            }
 463        }
 464
 465        self.scene.finish();
 466    }
 467}
 468
 469// Holds the state for a specific window.
 470#[doc(hidden)]
 471pub struct Window {
 472    pub(crate) handle: AnyWindowHandle,
 473    pub(crate) removed: bool,
 474    pub(crate) platform_window: Box<dyn PlatformWindow>,
 475    display_id: DisplayId,
 476    sprite_atlas: Arc<dyn PlatformAtlas>,
 477    text_system: Arc<WindowTextSystem>,
 478    pub(crate) rem_size: Pixels,
 479    pub(crate) viewport_size: Size<Pixels>,
 480    layout_engine: Option<TaffyLayoutEngine>,
 481    pub(crate) root_view: Option<AnyView>,
 482    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 483    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 484    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 485    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 486    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 487    pub(crate) rendered_frame: Frame,
 488    pub(crate) next_frame: Frame,
 489    pub(crate) next_hitbox_id: HitboxId,
 490    pub(crate) next_tooltip_id: TooltipId,
 491    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 492    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 493    pub(crate) dirty_views: FxHashSet<EntityId>,
 494    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 495    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 496    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 497    default_prevented: bool,
 498    mouse_position: Point<Pixels>,
 499    mouse_hit_test: HitTest,
 500    modifiers: Modifiers,
 501    scale_factor: f32,
 502    bounds_observers: SubscriberSet<(), AnyObserver>,
 503    appearance: WindowAppearance,
 504    appearance_observers: SubscriberSet<(), AnyObserver>,
 505    active: Rc<Cell<bool>>,
 506    pub(crate) dirty: Rc<Cell<bool>>,
 507    pub(crate) needs_present: Rc<Cell<bool>>,
 508    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 509    pub(crate) refreshing: bool,
 510    pub(crate) draw_phase: DrawPhase,
 511    activation_observers: SubscriberSet<(), AnyObserver>,
 512    pub(crate) focus: Option<FocusId>,
 513    focus_enabled: bool,
 514    pending_input: Option<PendingInput>,
 515    prompt: Option<RenderablePromptHandle>,
 516}
 517
 518#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 519pub(crate) enum DrawPhase {
 520    None,
 521    Prepaint,
 522    Paint,
 523    Focus,
 524}
 525
 526#[derive(Default, Debug)]
 527struct PendingInput {
 528    keystrokes: SmallVec<[Keystroke; 1]>,
 529    bindings: SmallVec<[KeyBinding; 1]>,
 530    focus: Option<FocusId>,
 531    timer: Option<Task<()>>,
 532}
 533
 534impl PendingInput {
 535    fn input(&self) -> String {
 536        self.keystrokes
 537            .iter()
 538            .flat_map(|k| k.ime_key.clone())
 539            .collect::<Vec<String>>()
 540            .join("")
 541    }
 542
 543    fn used_by_binding(&self, binding: &KeyBinding) -> bool {
 544        if self.keystrokes.is_empty() {
 545            return true;
 546        }
 547        let keystroke = &self.keystrokes[0];
 548        for candidate in keystroke.match_candidates() {
 549            if binding.match_keystrokes(&[candidate]) == KeyMatch::Pending {
 550                return true;
 551            }
 552        }
 553        false
 554    }
 555}
 556
 557pub(crate) struct ElementStateBox {
 558    pub(crate) inner: Box<dyn Any>,
 559    #[cfg(debug_assertions)]
 560    pub(crate) type_name: &'static str,
 561}
 562
 563fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<DevicePixels> {
 564    const DEFAULT_WINDOW_SIZE: Size<DevicePixels> = size(DevicePixels(1024), DevicePixels(700));
 565    const DEFAULT_WINDOW_OFFSET: Point<DevicePixels> = point(DevicePixels(0), DevicePixels(35));
 566
 567    cx.active_window()
 568        .and_then(|w| w.update(cx, |_, cx| cx.window_bounds()).ok())
 569        .map(|bounds| bounds.map_origin(|origin| origin + DEFAULT_WINDOW_OFFSET))
 570        .unwrap_or_else(|| {
 571            let display = display_id
 572                .map(|id| cx.find_display(id))
 573                .unwrap_or_else(|| cx.primary_display());
 574
 575            display
 576                .map(|display| {
 577                    let center = display.bounds().center();
 578                    let offset = DEFAULT_WINDOW_SIZE / 2;
 579                    let origin = point(center.x - offset.width, center.y - offset.height);
 580                    Bounds::new(origin, DEFAULT_WINDOW_SIZE)
 581                })
 582                .unwrap_or_else(|| {
 583                    Bounds::new(point(DevicePixels(0), DevicePixels(0)), DEFAULT_WINDOW_SIZE)
 584                })
 585        })
 586}
 587
 588impl Window {
 589    pub(crate) fn new(
 590        handle: AnyWindowHandle,
 591        options: WindowOptions,
 592        cx: &mut AppContext,
 593    ) -> Self {
 594        let WindowOptions {
 595            bounds,
 596            titlebar,
 597            focus,
 598            show,
 599            kind,
 600            is_movable,
 601            display_id,
 602            fullscreen,
 603            window_background,
 604            app_id,
 605        } = options;
 606
 607        let bounds = bounds.unwrap_or_else(|| default_bounds(display_id, cx));
 608        let mut platform_window = cx.platform.open_window(
 609            handle,
 610            WindowParams {
 611                bounds,
 612                titlebar,
 613                kind,
 614                is_movable,
 615                focus,
 616                show,
 617                display_id,
 618                window_background,
 619            },
 620        );
 621        let display_id = platform_window.display().id();
 622        let sprite_atlas = platform_window.sprite_atlas();
 623        let mouse_position = platform_window.mouse_position();
 624        let modifiers = platform_window.modifiers();
 625        let content_size = platform_window.content_size();
 626        let scale_factor = platform_window.scale_factor();
 627        let appearance = platform_window.appearance();
 628        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 629        let dirty = Rc::new(Cell::new(true));
 630        let active = Rc::new(Cell::new(platform_window.is_active()));
 631        let needs_present = Rc::new(Cell::new(false));
 632        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 633        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 634
 635        if fullscreen {
 636            platform_window.toggle_fullscreen();
 637        }
 638
 639        platform_window.on_close(Box::new({
 640            let mut cx = cx.to_async();
 641            move || {
 642                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 643            }
 644        }));
 645        platform_window.on_request_frame(Box::new({
 646            let mut cx = cx.to_async();
 647            let dirty = dirty.clone();
 648            let active = active.clone();
 649            let needs_present = needs_present.clone();
 650            let next_frame_callbacks = next_frame_callbacks.clone();
 651            let last_input_timestamp = last_input_timestamp.clone();
 652            move || {
 653                let next_frame_callbacks = next_frame_callbacks.take();
 654                if !next_frame_callbacks.is_empty() {
 655                    handle
 656                        .update(&mut cx, |_, cx| {
 657                            for callback in next_frame_callbacks {
 658                                callback(cx);
 659                            }
 660                        })
 661                        .log_err();
 662                }
 663
 664                // Keep presenting the current scene for 1 extra second since the
 665                // last input to prevent the display from underclocking the refresh rate.
 666                let needs_present = needs_present.get()
 667                    || (active.get()
 668                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 669
 670                if dirty.get() {
 671                    measure("frame duration", || {
 672                        handle
 673                            .update(&mut cx, |_, cx| {
 674                                cx.draw();
 675                                cx.present();
 676                            })
 677                            .log_err();
 678                    })
 679                } else if needs_present {
 680                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 681                }
 682
 683                handle
 684                    .update(&mut cx, |_, cx| {
 685                        cx.complete_frame();
 686                    })
 687                    .log_err();
 688            }
 689        }));
 690        platform_window.on_resize(Box::new({
 691            let mut cx = cx.to_async();
 692            move |_, _| {
 693                handle
 694                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 695                    .log_err();
 696            }
 697        }));
 698        platform_window.on_moved(Box::new({
 699            let mut cx = cx.to_async();
 700            move || {
 701                handle
 702                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 703                    .log_err();
 704            }
 705        }));
 706        platform_window.on_appearance_changed(Box::new({
 707            let mut cx = cx.to_async();
 708            move || {
 709                handle
 710                    .update(&mut cx, |_, cx| cx.appearance_changed())
 711                    .log_err();
 712            }
 713        }));
 714        platform_window.on_active_status_change(Box::new({
 715            let mut cx = cx.to_async();
 716            move |active| {
 717                handle
 718                    .update(&mut cx, |_, cx| {
 719                        cx.window.active.set(active);
 720                        cx.window
 721                            .activation_observers
 722                            .clone()
 723                            .retain(&(), |callback| callback(cx));
 724                        cx.refresh();
 725                    })
 726                    .log_err();
 727            }
 728        }));
 729
 730        platform_window.on_input({
 731            let mut cx = cx.to_async();
 732            Box::new(move |event| {
 733                handle
 734                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 735                    .log_err()
 736                    .unwrap_or(DispatchEventResult::default())
 737            })
 738        });
 739
 740        if let Some(app_id) = app_id {
 741            platform_window.set_app_id(&app_id);
 742        }
 743
 744        Window {
 745            handle,
 746            removed: false,
 747            platform_window,
 748            display_id,
 749            sprite_atlas,
 750            text_system,
 751            rem_size: px(16.),
 752            viewport_size: content_size,
 753            layout_engine: Some(TaffyLayoutEngine::new()),
 754            root_view: None,
 755            element_id_stack: SmallVec::default(),
 756            text_style_stack: Vec::new(),
 757            element_offset_stack: Vec::new(),
 758            content_mask_stack: Vec::new(),
 759            requested_autoscroll: None,
 760            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 761            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 762            next_frame_callbacks,
 763            next_hitbox_id: HitboxId::default(),
 764            next_tooltip_id: TooltipId::default(),
 765            tooltip_bounds: None,
 766            dirty_views: FxHashSet::default(),
 767            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 768            focus_listeners: SubscriberSet::new(),
 769            focus_lost_listeners: SubscriberSet::new(),
 770            default_prevented: true,
 771            mouse_position,
 772            mouse_hit_test: HitTest::default(),
 773            modifiers,
 774            scale_factor,
 775            bounds_observers: SubscriberSet::new(),
 776            appearance,
 777            appearance_observers: SubscriberSet::new(),
 778            active,
 779            dirty,
 780            needs_present,
 781            last_input_timestamp,
 782            refreshing: false,
 783            draw_phase: DrawPhase::None,
 784            activation_observers: SubscriberSet::new(),
 785            focus: None,
 786            focus_enabled: true,
 787            pending_input: None,
 788            prompt: None,
 789        }
 790    }
 791    fn new_focus_listener(
 792        &mut self,
 793        value: AnyWindowFocusListener,
 794    ) -> (Subscription, impl FnOnce()) {
 795        self.focus_listeners.insert((), value)
 796    }
 797}
 798
 799#[derive(Clone, Debug, Default, PartialEq, Eq)]
 800pub(crate) struct DispatchEventResult {
 801    pub propagate: bool,
 802    pub default_prevented: bool,
 803}
 804
 805/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 806/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 807/// to leave room to support more complex shapes in the future.
 808#[derive(Clone, Debug, Default, PartialEq, Eq)]
 809#[repr(C)]
 810pub struct ContentMask<P: Clone + Default + Debug> {
 811    /// The bounds
 812    pub bounds: Bounds<P>,
 813}
 814
 815impl ContentMask<Pixels> {
 816    /// Scale the content mask's pixel units by the given scaling factor.
 817    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 818        ContentMask {
 819            bounds: self.bounds.scale(factor),
 820        }
 821    }
 822
 823    /// Intersect the content mask with the given content mask.
 824    pub fn intersect(&self, other: &Self) -> Self {
 825        let bounds = self.bounds.intersect(&other.bounds);
 826        ContentMask { bounds }
 827    }
 828}
 829
 830/// Provides access to application state in the context of a single window. Derefs
 831/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 832/// an [`AppContext`] and call any [`AppContext`] methods.
 833pub struct WindowContext<'a> {
 834    pub(crate) app: &'a mut AppContext,
 835    pub(crate) window: &'a mut Window,
 836}
 837
 838impl<'a> WindowContext<'a> {
 839    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 840        Self { app, window }
 841    }
 842
 843    /// Obtain a handle to the window that belongs to this context.
 844    pub fn window_handle(&self) -> AnyWindowHandle {
 845        self.window.handle
 846    }
 847
 848    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 849    pub fn refresh(&mut self) {
 850        if self.window.draw_phase == DrawPhase::None {
 851            self.window.refreshing = true;
 852            self.window.dirty.set(true);
 853        }
 854    }
 855
 856    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 857    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 858    pub fn notify(&mut self, view_id: EntityId) {
 859        for view_id in self
 860            .window
 861            .rendered_frame
 862            .dispatch_tree
 863            .view_path(view_id)
 864            .into_iter()
 865            .rev()
 866        {
 867            if !self.window.dirty_views.insert(view_id) {
 868                break;
 869            }
 870        }
 871
 872        if self.window.draw_phase == DrawPhase::None {
 873            self.window.dirty.set(true);
 874            self.app.push_effect(Effect::Notify { emitter: view_id });
 875        }
 876    }
 877
 878    /// Close this window.
 879    pub fn remove_window(&mut self) {
 880        self.window.removed = true;
 881    }
 882
 883    /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
 884    /// for elements rendered within this window.
 885    pub fn focus_handle(&mut self) -> FocusHandle {
 886        FocusHandle::new(&self.window.focus_handles)
 887    }
 888
 889    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 890    pub fn focused(&self) -> Option<FocusHandle> {
 891        self.window
 892            .focus
 893            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 894    }
 895
 896    /// Move focus to the element associated with the given [`FocusHandle`].
 897    pub fn focus(&mut self, handle: &FocusHandle) {
 898        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 899            return;
 900        }
 901
 902        self.window.focus = Some(handle.id);
 903        self.window
 904            .rendered_frame
 905            .dispatch_tree
 906            .clear_pending_keystrokes();
 907        self.refresh();
 908    }
 909
 910    /// Remove focus from all elements within this context's window.
 911    pub fn blur(&mut self) {
 912        if !self.window.focus_enabled {
 913            return;
 914        }
 915
 916        self.window.focus = None;
 917        self.refresh();
 918    }
 919
 920    /// Blur the window and don't allow anything in it to be focused again.
 921    pub fn disable_focus(&mut self) {
 922        self.blur();
 923        self.window.focus_enabled = false;
 924    }
 925
 926    /// Accessor for the text system.
 927    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 928        &self.window.text_system
 929    }
 930
 931    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
 932    pub fn text_style(&self) -> TextStyle {
 933        let mut style = TextStyle::default();
 934        for refinement in &self.window.text_style_stack {
 935            style.refine(refinement);
 936        }
 937        style
 938    }
 939
 940    /// Check if the platform window is maximized
 941    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
 942    pub fn is_maximized(&self) -> bool {
 943        self.window.platform_window.is_maximized()
 944    }
 945
 946    /// Check if the platform window is minimized
 947    /// On some platforms (namely Windows) the position is incorrect when minimized
 948    pub fn is_minimized(&self) -> bool {
 949        self.window.platform_window.is_minimized()
 950    }
 951
 952    /// Dispatch the given action on the currently focused element.
 953    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 954        let focus_handle = self.focused();
 955
 956        let window = self.window.handle;
 957        self.app.defer(move |cx| {
 958            window
 959                .update(cx, |_, cx| {
 960                    let node_id = focus_handle
 961                        .and_then(|handle| {
 962                            cx.window
 963                                .rendered_frame
 964                                .dispatch_tree
 965                                .focusable_node_id(handle.id)
 966                        })
 967                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 968
 969                    cx.dispatch_action_on_node(node_id, action.as_ref());
 970                })
 971                .log_err();
 972        })
 973    }
 974
 975    pub(crate) fn dispatch_keystroke_observers(
 976        &mut self,
 977        event: &dyn Any,
 978        action: Option<Box<dyn Action>>,
 979    ) {
 980        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 981            return;
 982        };
 983
 984        self.keystroke_observers
 985            .clone()
 986            .retain(&(), move |callback| {
 987                (callback)(
 988                    &KeystrokeEvent {
 989                        keystroke: key_down_event.keystroke.clone(),
 990                        action: action.as_ref().map(|action| action.boxed_clone()),
 991                    },
 992                    self,
 993                );
 994                true
 995            });
 996    }
 997
 998    pub(crate) fn clear_pending_keystrokes(&mut self) {
 999        self.window
1000            .rendered_frame
1001            .dispatch_tree
1002            .clear_pending_keystrokes();
1003        self.window
1004            .next_frame
1005            .dispatch_tree
1006            .clear_pending_keystrokes();
1007    }
1008
1009    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1010    /// that are currently on the stack to be returned to the app.
1011    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1012        let handle = self.window.handle;
1013        self.app.defer(move |cx| {
1014            handle.update(cx, |_, cx| f(cx)).ok();
1015        });
1016    }
1017
1018    /// Subscribe to events emitted by a model or view.
1019    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1020    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1021    pub fn subscribe<Emitter, E, Evt>(
1022        &mut self,
1023        entity: &E,
1024        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1025    ) -> Subscription
1026    where
1027        Emitter: EventEmitter<Evt>,
1028        E: Entity<Emitter>,
1029        Evt: 'static,
1030    {
1031        let entity_id = entity.entity_id();
1032        let entity = entity.downgrade();
1033        let window_handle = self.window.handle;
1034        self.app.new_subscription(
1035            entity_id,
1036            (
1037                TypeId::of::<Evt>(),
1038                Box::new(move |event, cx| {
1039                    window_handle
1040                        .update(cx, |_, cx| {
1041                            if let Some(handle) = E::upgrade_from(&entity) {
1042                                let event = event.downcast_ref().expect("invalid event type");
1043                                on_event(handle, event, cx);
1044                                true
1045                            } else {
1046                                false
1047                            }
1048                        })
1049                        .unwrap_or(false)
1050                }),
1051            ),
1052        )
1053    }
1054
1055    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1056    /// await points in async code.
1057    pub fn to_async(&self) -> AsyncWindowContext {
1058        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1059    }
1060
1061    /// Schedule the given closure to be run directly after the current frame is rendered.
1062    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1063        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1064    }
1065
1066    /// Spawn the future returned by the given closure on the application thread pool.
1067    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1068    /// use within your future.
1069    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1070    where
1071        R: 'static,
1072        Fut: Future<Output = R> + 'static,
1073    {
1074        self.app
1075            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1076    }
1077
1078    fn window_bounds_changed(&mut self) {
1079        self.window.scale_factor = self.window.platform_window.scale_factor();
1080        self.window.viewport_size = self.window.platform_window.content_size();
1081        self.window.display_id = self.window.platform_window.display().id();
1082        self.refresh();
1083
1084        self.window
1085            .bounds_observers
1086            .clone()
1087            .retain(&(), |callback| callback(self));
1088    }
1089
1090    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1091    pub fn window_bounds(&self) -> Bounds<DevicePixels> {
1092        self.window.platform_window.bounds()
1093    }
1094
1095    /// Returns whether or not the window is currently fullscreen
1096    pub fn is_fullscreen(&self) -> bool {
1097        self.window.platform_window.is_fullscreen()
1098    }
1099
1100    fn appearance_changed(&mut self) {
1101        self.window.appearance = self.window.platform_window.appearance();
1102
1103        self.window
1104            .appearance_observers
1105            .clone()
1106            .retain(&(), |callback| callback(self));
1107    }
1108
1109    /// Returns the appearance of the current window.
1110    pub fn appearance(&self) -> WindowAppearance {
1111        self.window.appearance
1112    }
1113
1114    /// Returns the size of the drawable area within the window.
1115    pub fn viewport_size(&self) -> Size<Pixels> {
1116        self.window.viewport_size
1117    }
1118
1119    /// Returns whether this window is focused by the operating system (receiving key events).
1120    pub fn is_window_active(&self) -> bool {
1121        self.window.active.get()
1122    }
1123
1124    /// Toggle zoom on the window.
1125    pub fn zoom_window(&self) {
1126        self.window.platform_window.zoom();
1127    }
1128
1129    /// Updates the window's title at the platform level.
1130    pub fn set_window_title(&mut self, title: &str) {
1131        self.window.platform_window.set_title(title);
1132    }
1133
1134    /// Sets the application identifier.
1135    pub fn set_app_id(&mut self, app_id: &str) {
1136        self.window.platform_window.set_app_id(app_id);
1137    }
1138
1139    /// Sets the window background appearance.
1140    pub fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
1141        self.window
1142            .platform_window
1143            .set_background_appearance(background_appearance);
1144    }
1145
1146    /// Mark the window as dirty at the platform level.
1147    pub fn set_window_edited(&mut self, edited: bool) {
1148        self.window.platform_window.set_edited(edited);
1149    }
1150
1151    /// Determine the display on which the window is visible.
1152    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1153        self.platform
1154            .displays()
1155            .into_iter()
1156            .find(|display| display.id() == self.window.display_id)
1157    }
1158
1159    /// Show the platform character palette.
1160    pub fn show_character_palette(&self) {
1161        self.window.platform_window.show_character_palette();
1162    }
1163
1164    /// The scale factor of the display associated with the window. For example, it could
1165    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1166    /// be rendered as two pixels on screen.
1167    pub fn scale_factor(&self) -> f32 {
1168        self.window.scale_factor
1169    }
1170
1171    /// The size of an em for the base font of the application. Adjusting this value allows the
1172    /// UI to scale, just like zooming a web page.
1173    pub fn rem_size(&self) -> Pixels {
1174        self.window.rem_size
1175    }
1176
1177    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1178    /// UI to scale, just like zooming a web page.
1179    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1180        self.window.rem_size = rem_size.into();
1181    }
1182
1183    /// The line height associated with the current text style.
1184    pub fn line_height(&self) -> Pixels {
1185        let rem_size = self.rem_size();
1186        let text_style = self.text_style();
1187        text_style
1188            .line_height
1189            .to_pixels(text_style.font_size, rem_size)
1190    }
1191
1192    /// Call to prevent the default action of an event. Currently only used to prevent
1193    /// parent elements from becoming focused on mouse down.
1194    pub fn prevent_default(&mut self) {
1195        self.window.default_prevented = true;
1196    }
1197
1198    /// Obtain whether default has been prevented for the event currently being dispatched.
1199    pub fn default_prevented(&self) -> bool {
1200        self.window.default_prevented
1201    }
1202
1203    /// Determine whether the given action is available along the dispatch path to the currently focused element.
1204    pub fn is_action_available(&self, action: &dyn Action) -> bool {
1205        let target = self
1206            .focused()
1207            .and_then(|focused_handle| {
1208                self.window
1209                    .rendered_frame
1210                    .dispatch_tree
1211                    .focusable_node_id(focused_handle.id)
1212            })
1213            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1214        self.window
1215            .rendered_frame
1216            .dispatch_tree
1217            .is_action_available(action, target)
1218    }
1219
1220    /// The position of the mouse relative to the window.
1221    pub fn mouse_position(&self) -> Point<Pixels> {
1222        self.window.mouse_position
1223    }
1224
1225    /// The current state of the keyboard's modifiers
1226    pub fn modifiers(&self) -> Modifiers {
1227        self.window.modifiers
1228    }
1229
1230    fn complete_frame(&self) {
1231        self.window.platform_window.completed_frame();
1232    }
1233
1234    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1235    /// the contents of the new [Scene], use [present].
1236    #[profiling::function]
1237    pub fn draw(&mut self) {
1238        self.window.dirty.set(false);
1239        self.window.requested_autoscroll = None;
1240
1241        // Restore the previously-used input handler.
1242        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1243            self.window
1244                .rendered_frame
1245                .input_handlers
1246                .push(Some(input_handler));
1247        }
1248
1249        self.draw_roots();
1250        self.window.dirty_views.clear();
1251
1252        self.window
1253            .next_frame
1254            .dispatch_tree
1255            .preserve_pending_keystrokes(
1256                &mut self.window.rendered_frame.dispatch_tree,
1257                self.window.focus,
1258            );
1259        self.window.next_frame.focus = self.window.focus;
1260        self.window.next_frame.window_active = self.window.active.get();
1261
1262        // Register requested input handler with the platform window.
1263        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1264            self.window
1265                .platform_window
1266                .set_input_handler(input_handler.unwrap());
1267        }
1268
1269        self.window.layout_engine.as_mut().unwrap().clear();
1270        self.text_system().finish_frame();
1271        self.window
1272            .next_frame
1273            .finish(&mut self.window.rendered_frame);
1274        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1275            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1276            if percentage >= 80. {
1277                log::warn!("elevated element arena occupation: {}.", percentage);
1278            }
1279            element_arena.clear();
1280        });
1281
1282        self.window.draw_phase = DrawPhase::Focus;
1283        let previous_focus_path = self.window.rendered_frame.focus_path();
1284        let previous_window_active = self.window.rendered_frame.window_active;
1285        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1286        self.window.next_frame.clear();
1287        let current_focus_path = self.window.rendered_frame.focus_path();
1288        let current_window_active = self.window.rendered_frame.window_active;
1289
1290        if previous_focus_path != current_focus_path
1291            || previous_window_active != current_window_active
1292        {
1293            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1294                self.window
1295                    .focus_lost_listeners
1296                    .clone()
1297                    .retain(&(), |listener| listener(self));
1298            }
1299
1300            let event = FocusEvent {
1301                previous_focus_path: if previous_window_active {
1302                    previous_focus_path
1303                } else {
1304                    Default::default()
1305                },
1306                current_focus_path: if current_window_active {
1307                    current_focus_path
1308                } else {
1309                    Default::default()
1310                },
1311            };
1312            self.window
1313                .focus_listeners
1314                .clone()
1315                .retain(&(), |listener| listener(&event, self));
1316        }
1317
1318        self.reset_cursor_style();
1319        self.window.refreshing = false;
1320        self.window.draw_phase = DrawPhase::None;
1321        self.window.needs_present.set(true);
1322    }
1323
1324    #[profiling::function]
1325    fn present(&self) {
1326        self.window
1327            .platform_window
1328            .draw(&self.window.rendered_frame.scene);
1329        self.window.needs_present.set(false);
1330        profiling::finish_frame!();
1331    }
1332
1333    fn draw_roots(&mut self) {
1334        self.window.draw_phase = DrawPhase::Prepaint;
1335        self.window.tooltip_bounds.take();
1336
1337        // Layout all root elements.
1338        let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1339        root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1340
1341        let mut sorted_deferred_draws =
1342            (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1343        sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1344        self.prepaint_deferred_draws(&sorted_deferred_draws);
1345
1346        let mut prompt_element = None;
1347        let mut active_drag_element = None;
1348        let mut tooltip_element = None;
1349        if let Some(prompt) = self.window.prompt.take() {
1350            let mut element = prompt.view.any_view().into_any();
1351            element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1352            prompt_element = Some(element);
1353            self.window.prompt = Some(prompt);
1354        } else if let Some(active_drag) = self.app.active_drag.take() {
1355            let mut element = active_drag.view.clone().into_any();
1356            let offset = self.mouse_position() - active_drag.cursor_offset;
1357            element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1358            active_drag_element = Some(element);
1359            self.app.active_drag = Some(active_drag);
1360        } else {
1361            tooltip_element = self.prepaint_tooltip();
1362        }
1363
1364        self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1365
1366        // Now actually paint the elements.
1367        self.window.draw_phase = DrawPhase::Paint;
1368        root_element.paint(self);
1369
1370        self.paint_deferred_draws(&sorted_deferred_draws);
1371
1372        if let Some(mut prompt_element) = prompt_element {
1373            prompt_element.paint(self)
1374        } else if let Some(mut drag_element) = active_drag_element {
1375            drag_element.paint(self);
1376        } else if let Some(mut tooltip_element) = tooltip_element {
1377            tooltip_element.paint(self);
1378        }
1379    }
1380
1381    fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1382        let tooltip_request = self.window.next_frame.tooltip_requests.last().cloned()?;
1383        let tooltip_request = tooltip_request.unwrap();
1384        let mut element = tooltip_request.tooltip.view.clone().into_any();
1385        let mouse_position = tooltip_request.tooltip.mouse_position;
1386        let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1387
1388        let mut tooltip_bounds = Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1389        let window_bounds = Bounds {
1390            origin: Point::default(),
1391            size: self.viewport_size(),
1392        };
1393
1394        if tooltip_bounds.right() > window_bounds.right() {
1395            let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1396            if new_x >= Pixels::ZERO {
1397                tooltip_bounds.origin.x = new_x;
1398            } else {
1399                tooltip_bounds.origin.x = cmp::max(
1400                    Pixels::ZERO,
1401                    tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1402                );
1403            }
1404        }
1405
1406        if tooltip_bounds.bottom() > window_bounds.bottom() {
1407            let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1408            if new_y >= Pixels::ZERO {
1409                tooltip_bounds.origin.y = new_y;
1410            } else {
1411                tooltip_bounds.origin.y = cmp::max(
1412                    Pixels::ZERO,
1413                    tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1414                );
1415            }
1416        }
1417
1418        self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1419
1420        self.window.tooltip_bounds = Some(TooltipBounds {
1421            id: tooltip_request.id,
1422            bounds: tooltip_bounds,
1423        });
1424        Some(element)
1425    }
1426
1427    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1428        assert_eq!(self.window.element_id_stack.len(), 0);
1429
1430        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1431        for deferred_draw_ix in deferred_draw_indices {
1432            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1433            self.window
1434                .element_id_stack
1435                .clone_from(&deferred_draw.element_id_stack);
1436            self.window
1437                .text_style_stack
1438                .clone_from(&deferred_draw.text_style_stack);
1439            self.window
1440                .next_frame
1441                .dispatch_tree
1442                .set_active_node(deferred_draw.parent_node);
1443
1444            let prepaint_start = self.prepaint_index();
1445            if let Some(element) = deferred_draw.element.as_mut() {
1446                self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1447                    element.prepaint(cx)
1448                });
1449            } else {
1450                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1451            }
1452            let prepaint_end = self.prepaint_index();
1453            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1454        }
1455        assert_eq!(
1456            self.window.next_frame.deferred_draws.len(),
1457            0,
1458            "cannot call defer_draw during deferred drawing"
1459        );
1460        self.window.next_frame.deferred_draws = deferred_draws;
1461        self.window.element_id_stack.clear();
1462        self.window.text_style_stack.clear();
1463    }
1464
1465    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1466        assert_eq!(self.window.element_id_stack.len(), 0);
1467
1468        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1469        for deferred_draw_ix in deferred_draw_indices {
1470            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1471            self.window
1472                .element_id_stack
1473                .clone_from(&deferred_draw.element_id_stack);
1474            self.window
1475                .next_frame
1476                .dispatch_tree
1477                .set_active_node(deferred_draw.parent_node);
1478
1479            let paint_start = self.paint_index();
1480            if let Some(element) = deferred_draw.element.as_mut() {
1481                element.paint(self);
1482            } else {
1483                self.reuse_paint(deferred_draw.paint_range.clone());
1484            }
1485            let paint_end = self.paint_index();
1486            deferred_draw.paint_range = paint_start..paint_end;
1487        }
1488        self.window.next_frame.deferred_draws = deferred_draws;
1489        self.window.element_id_stack.clear();
1490    }
1491
1492    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1493        PrepaintStateIndex {
1494            hitboxes_index: self.window.next_frame.hitboxes.len(),
1495            tooltips_index: self.window.next_frame.tooltip_requests.len(),
1496            deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1497            dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1498            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1499            line_layout_index: self.window.text_system.layout_index(),
1500        }
1501    }
1502
1503    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1504        let window = &mut self.window;
1505        window.next_frame.hitboxes.extend(
1506            window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1507                .iter()
1508                .cloned(),
1509        );
1510        window.next_frame.tooltip_requests.extend(
1511            window.rendered_frame.tooltip_requests
1512                [range.start.tooltips_index..range.end.tooltips_index]
1513                .iter_mut()
1514                .map(|request| request.take()),
1515        );
1516        window.next_frame.accessed_element_states.extend(
1517            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1518                ..range.end.accessed_element_states_index]
1519                .iter()
1520                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1521        );
1522        window
1523            .text_system
1524            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1525
1526        let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1527            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1528            &mut window.rendered_frame.dispatch_tree,
1529        );
1530        window.next_frame.deferred_draws.extend(
1531            window.rendered_frame.deferred_draws
1532                [range.start.deferred_draws_index..range.end.deferred_draws_index]
1533                .iter()
1534                .map(|deferred_draw| DeferredDraw {
1535                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1536                    element_id_stack: deferred_draw.element_id_stack.clone(),
1537                    text_style_stack: deferred_draw.text_style_stack.clone(),
1538                    priority: deferred_draw.priority,
1539                    element: None,
1540                    absolute_offset: deferred_draw.absolute_offset,
1541                    prepaint_range: deferred_draw.prepaint_range.clone(),
1542                    paint_range: deferred_draw.paint_range.clone(),
1543                }),
1544        );
1545    }
1546
1547    pub(crate) fn paint_index(&self) -> PaintIndex {
1548        PaintIndex {
1549            scene_index: self.window.next_frame.scene.len(),
1550            mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1551            input_handlers_index: self.window.next_frame.input_handlers.len(),
1552            cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1553            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1554            line_layout_index: self.window.text_system.layout_index(),
1555        }
1556    }
1557
1558    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1559        let window = &mut self.window;
1560
1561        window.next_frame.cursor_styles.extend(
1562            window.rendered_frame.cursor_styles
1563                [range.start.cursor_styles_index..range.end.cursor_styles_index]
1564                .iter()
1565                .cloned(),
1566        );
1567        window.next_frame.input_handlers.extend(
1568            window.rendered_frame.input_handlers
1569                [range.start.input_handlers_index..range.end.input_handlers_index]
1570                .iter_mut()
1571                .map(|handler| handler.take()),
1572        );
1573        window.next_frame.mouse_listeners.extend(
1574            window.rendered_frame.mouse_listeners
1575                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1576                .iter_mut()
1577                .map(|listener| listener.take()),
1578        );
1579        window.next_frame.accessed_element_states.extend(
1580            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1581                ..range.end.accessed_element_states_index]
1582                .iter()
1583                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1584        );
1585        window
1586            .text_system
1587            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1588        window.next_frame.scene.replay(
1589            range.start.scene_index..range.end.scene_index,
1590            &window.rendered_frame.scene,
1591        );
1592    }
1593
1594    /// Push a text style onto the stack, and call a function with that style active.
1595    /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1596    /// should only be called as part of element drawing.
1597    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1598    where
1599        F: FnOnce(&mut Self) -> R,
1600    {
1601        debug_assert!(
1602            matches!(
1603                self.window.draw_phase,
1604                DrawPhase::Prepaint | DrawPhase::Paint
1605            ),
1606            "this method can only be called during request_layout, prepaint, or paint"
1607        );
1608        if let Some(style) = style {
1609            self.window.text_style_stack.push(style);
1610            let result = f(self);
1611            self.window.text_style_stack.pop();
1612            result
1613        } else {
1614            f(self)
1615        }
1616    }
1617
1618    /// Updates the cursor style at the platform level. This method should only be called
1619    /// during the prepaint phase of element drawing.
1620    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1621        debug_assert_eq!(
1622            self.window.draw_phase,
1623            DrawPhase::Paint,
1624            "this method can only be called during paint"
1625        );
1626        self.window
1627            .next_frame
1628            .cursor_styles
1629            .push(CursorStyleRequest {
1630                hitbox_id: hitbox.id,
1631                style,
1632            });
1633    }
1634
1635    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1636    /// during the paint phase of element drawing.
1637    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1638        debug_assert_eq!(
1639            self.window.draw_phase,
1640            DrawPhase::Prepaint,
1641            "this method can only be called during prepaint"
1642        );
1643        let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1644        self.window
1645            .next_frame
1646            .tooltip_requests
1647            .push(Some(TooltipRequest { id, tooltip }));
1648        id
1649    }
1650
1651    /// Invoke the given function with the given content mask after intersecting it
1652    /// with the current mask. This method should only be called during element drawing.
1653    pub fn with_content_mask<R>(
1654        &mut self,
1655        mask: Option<ContentMask<Pixels>>,
1656        f: impl FnOnce(&mut Self) -> R,
1657    ) -> R {
1658        debug_assert!(
1659            matches!(
1660                self.window.draw_phase,
1661                DrawPhase::Prepaint | DrawPhase::Paint
1662            ),
1663            "this method can only be called during request_layout, prepaint, or paint"
1664        );
1665        if let Some(mask) = mask {
1666            let mask = mask.intersect(&self.content_mask());
1667            self.window_mut().content_mask_stack.push(mask);
1668            let result = f(self);
1669            self.window_mut().content_mask_stack.pop();
1670            result
1671        } else {
1672            f(self)
1673        }
1674    }
1675
1676    /// Updates the global element offset relative to the current offset. This is used to implement
1677    /// scrolling. This method should only be called during the prepaint phase of element drawing.
1678    pub fn with_element_offset<R>(
1679        &mut self,
1680        offset: Point<Pixels>,
1681        f: impl FnOnce(&mut Self) -> R,
1682    ) -> R {
1683        debug_assert_eq!(
1684            self.window.draw_phase,
1685            DrawPhase::Prepaint,
1686            "this method can only be called during request_layout, or prepaint"
1687        );
1688
1689        if offset.is_zero() {
1690            return f(self);
1691        };
1692
1693        let abs_offset = self.element_offset() + offset;
1694        self.with_absolute_element_offset(abs_offset, f)
1695    }
1696
1697    /// Updates the global element offset based on the given offset. This is used to implement
1698    /// drag handles and other manual painting of elements. This method should only be called during
1699    /// the prepaint phase of element drawing.
1700    pub fn with_absolute_element_offset<R>(
1701        &mut self,
1702        offset: Point<Pixels>,
1703        f: impl FnOnce(&mut Self) -> R,
1704    ) -> R {
1705        debug_assert_eq!(
1706            self.window.draw_phase,
1707            DrawPhase::Prepaint,
1708            "this method can only be called during request_layout, or prepaint"
1709        );
1710        self.window_mut().element_offset_stack.push(offset);
1711        let result = f(self);
1712        self.window_mut().element_offset_stack.pop();
1713        result
1714    }
1715
1716    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1717    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1718    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1719    /// element offset and prepaint again. See [`List`] for an example. This method should only be
1720    /// called during the prepaint phase of element drawing.
1721    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1722        debug_assert_eq!(
1723            self.window.draw_phase,
1724            DrawPhase::Prepaint,
1725            "this method can only be called during prepaint"
1726        );
1727        let index = self.prepaint_index();
1728        let result = f(self);
1729        if result.is_err() {
1730            self.window
1731                .next_frame
1732                .hitboxes
1733                .truncate(index.hitboxes_index);
1734            self.window
1735                .next_frame
1736                .tooltip_requests
1737                .truncate(index.tooltips_index);
1738            self.window
1739                .next_frame
1740                .deferred_draws
1741                .truncate(index.deferred_draws_index);
1742            self.window
1743                .next_frame
1744                .dispatch_tree
1745                .truncate(index.dispatch_tree_index);
1746            self.window
1747                .next_frame
1748                .accessed_element_states
1749                .truncate(index.accessed_element_states_index);
1750            self.window
1751                .text_system
1752                .truncate_layouts(index.line_layout_index);
1753        }
1754        result
1755    }
1756
1757    /// When you call this method during [`prepaint`], containing elements will attempt to
1758    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1759    /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1760    /// that supports this method being called on the elements it contains. This method should only be
1761    /// called during the prepaint phase of element drawing.
1762    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1763        debug_assert_eq!(
1764            self.window.draw_phase,
1765            DrawPhase::Prepaint,
1766            "this method can only be called during prepaint"
1767        );
1768        self.window.requested_autoscroll = Some(bounds);
1769    }
1770
1771    /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1772    /// described in [`request_autoscroll`].
1773    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1774        debug_assert_eq!(
1775            self.window.draw_phase,
1776            DrawPhase::Prepaint,
1777            "this method can only be called during prepaint"
1778        );
1779        self.window.requested_autoscroll.take()
1780    }
1781
1782    /// Remove an asset from GPUI's cache
1783    pub fn remove_cached_asset<A: Asset + 'static>(
1784        &mut self,
1785        source: &A::Source,
1786    ) -> Option<A::Output> {
1787        self.asset_cache.remove::<A>(source)
1788    }
1789
1790    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1791    /// Your view will be re-drawn once the asset has finished loading.
1792    ///
1793    /// Note that the multiple calls to this method will only result in one `Asset::load` call.
1794    /// The results of that call will be cached, and returned on subsequent uses of this API.
1795    ///
1796    /// Use [Self::remove_cached_asset] to reload your asset.
1797    pub fn use_cached_asset<A: Asset + 'static>(
1798        &mut self,
1799        source: &A::Source,
1800    ) -> Option<A::Output> {
1801        self.asset_cache.get::<A>(source).or_else(|| {
1802            if let Some(asset) = self.use_asset::<A>(source) {
1803                self.asset_cache
1804                    .insert::<A>(source.to_owned(), asset.clone());
1805                Some(asset)
1806            } else {
1807                None
1808            }
1809        })
1810    }
1811
1812    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1813    /// Your view will be re-drawn once the asset has finished loading.
1814    ///
1815    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
1816    /// time.
1817    ///
1818    /// This asset will not be cached by default, see [Self::use_cached_asset]
1819    pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
1820        let asset_id = (TypeId::of::<A>(), hash(source));
1821        let mut is_first = false;
1822        let task = self
1823            .loading_assets
1824            .remove(&asset_id)
1825            .map(|boxed_task| *boxed_task.downcast::<Shared<Task<A::Output>>>().unwrap())
1826            .unwrap_or_else(|| {
1827                is_first = true;
1828                let future = A::load(source.clone(), self);
1829                let task = self.background_executor().spawn(future).shared();
1830                task
1831            });
1832
1833        task.clone().now_or_never().or_else(|| {
1834            if is_first {
1835                let parent_id = self.parent_view_id();
1836                self.spawn({
1837                    let task = task.clone();
1838                    |mut cx| async move {
1839                        task.await;
1840
1841                        cx.on_next_frame(move |cx| {
1842                            if let Some(parent_id) = parent_id {
1843                                cx.notify(parent_id)
1844                            } else {
1845                                cx.refresh()
1846                            }
1847                        });
1848                    }
1849                })
1850                .detach();
1851            }
1852
1853            self.loading_assets.insert(asset_id, Box::new(task));
1854
1855            None
1856        })
1857    }
1858
1859    /// Obtain the current element offset. This method should only be called during the
1860    /// prepaint phase of element drawing.
1861    pub fn element_offset(&self) -> Point<Pixels> {
1862        debug_assert_eq!(
1863            self.window.draw_phase,
1864            DrawPhase::Prepaint,
1865            "this method can only be called during prepaint"
1866        );
1867        self.window()
1868            .element_offset_stack
1869            .last()
1870            .copied()
1871            .unwrap_or_default()
1872    }
1873
1874    /// Obtain the current content mask. This method should only be called during element drawing.
1875    pub fn content_mask(&self) -> ContentMask<Pixels> {
1876        debug_assert!(
1877            matches!(
1878                self.window.draw_phase,
1879                DrawPhase::Prepaint | DrawPhase::Paint
1880            ),
1881            "this method can only be called during prepaint, or paint"
1882        );
1883        self.window()
1884            .content_mask_stack
1885            .last()
1886            .cloned()
1887            .unwrap_or_else(|| ContentMask {
1888                bounds: Bounds {
1889                    origin: Point::default(),
1890                    size: self.window().viewport_size,
1891                },
1892            })
1893    }
1894
1895    /// Provide elements in the called function with a new namespace in which their identiers must be unique.
1896    /// This can be used within a custom element to distinguish multiple sets of child elements.
1897    pub fn with_element_namespace<R>(
1898        &mut self,
1899        element_id: impl Into<ElementId>,
1900        f: impl FnOnce(&mut Self) -> R,
1901    ) -> R {
1902        self.window.element_id_stack.push(element_id.into());
1903        let result = f(self);
1904        self.window.element_id_stack.pop();
1905        result
1906    }
1907
1908    /// Updates or initializes state for an element with the given id that lives across multiple
1909    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
1910    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1911    /// when drawing the next frame. This method should only be called as part of element drawing.
1912    pub fn with_element_state<S, R>(
1913        &mut self,
1914        global_id: &GlobalElementId,
1915        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1916    ) -> R
1917    where
1918        S: 'static,
1919    {
1920        debug_assert!(
1921            matches!(
1922                self.window.draw_phase,
1923                DrawPhase::Prepaint | DrawPhase::Paint
1924            ),
1925            "this method can only be called during request_layout, prepaint, or paint"
1926        );
1927
1928        let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
1929        self.window
1930            .next_frame
1931            .accessed_element_states
1932            .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
1933
1934        if let Some(any) = self
1935            .window
1936            .next_frame
1937            .element_states
1938            .remove(&key)
1939            .or_else(|| self.window.rendered_frame.element_states.remove(&key))
1940        {
1941            let ElementStateBox {
1942                inner,
1943                #[cfg(debug_assertions)]
1944                type_name,
1945            } = any;
1946            // Using the extra inner option to avoid needing to reallocate a new box.
1947            let mut state_box = inner
1948                .downcast::<Option<S>>()
1949                .map_err(|_| {
1950                    #[cfg(debug_assertions)]
1951                    {
1952                        anyhow::anyhow!(
1953                            "invalid element state type for id, requested {:?}, actual: {:?}",
1954                            std::any::type_name::<S>(),
1955                            type_name
1956                        )
1957                    }
1958
1959                    #[cfg(not(debug_assertions))]
1960                    {
1961                        anyhow::anyhow!(
1962                            "invalid element state type for id, requested {:?}",
1963                            std::any::type_name::<S>(),
1964                        )
1965                    }
1966                })
1967                .unwrap();
1968
1969            let state = state_box.take().expect(
1970                "reentrant call to with_element_state for the same state type and element id",
1971            );
1972            let (result, state) = f(Some(state), self);
1973            state_box.replace(state);
1974            self.window.next_frame.element_states.insert(
1975                key,
1976                ElementStateBox {
1977                    inner: state_box,
1978                    #[cfg(debug_assertions)]
1979                    type_name,
1980                },
1981            );
1982            result
1983        } else {
1984            let (result, state) = f(None, self);
1985            self.window.next_frame.element_states.insert(
1986                key,
1987                ElementStateBox {
1988                    inner: Box::new(Some(state)),
1989                    #[cfg(debug_assertions)]
1990                    type_name: std::any::type_name::<S>(),
1991                },
1992            );
1993            result
1994        }
1995    }
1996
1997    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
1998    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
1999    /// when the element is guaranteed to have an id.
2000    pub fn with_optional_element_state<S, R>(
2001        &mut self,
2002        global_id: Option<&GlobalElementId>,
2003        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2004    ) -> R
2005    where
2006        S: 'static,
2007    {
2008        debug_assert!(
2009            matches!(
2010                self.window.draw_phase,
2011                DrawPhase::Prepaint | DrawPhase::Paint
2012            ),
2013            "this method can only be called during request_layout, prepaint, or paint"
2014        );
2015
2016        if let Some(global_id) = global_id {
2017            self.with_element_state(global_id, |state, cx| {
2018                let (result, state) = f(Some(state), cx);
2019                let state =
2020                    state.expect("you must return some state when you pass some element id");
2021                (result, state)
2022            })
2023        } else {
2024            let (result, state) = f(None, self);
2025            debug_assert!(
2026                state.is_none(),
2027                "you must not return an element state when passing None for the global id"
2028            );
2029            result
2030        }
2031    }
2032
2033    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2034    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2035    /// with higher values being drawn on top.
2036    ///
2037    /// This method should only be called as part of the prepaint phase of element drawing.
2038    pub fn defer_draw(
2039        &mut self,
2040        element: AnyElement,
2041        absolute_offset: Point<Pixels>,
2042        priority: usize,
2043    ) {
2044        let window = &mut self.window;
2045        debug_assert_eq!(
2046            window.draw_phase,
2047            DrawPhase::Prepaint,
2048            "this method can only be called during request_layout or prepaint"
2049        );
2050        let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2051        window.next_frame.deferred_draws.push(DeferredDraw {
2052            parent_node,
2053            element_id_stack: window.element_id_stack.clone(),
2054            text_style_stack: window.text_style_stack.clone(),
2055            priority,
2056            element: Some(element),
2057            absolute_offset,
2058            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2059            paint_range: PaintIndex::default()..PaintIndex::default(),
2060        });
2061    }
2062
2063    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2064    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2065    /// for performance reasons.
2066    ///
2067    /// This method should only be called as part of the paint phase of element drawing.
2068    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2069        debug_assert_eq!(
2070            self.window.draw_phase,
2071            DrawPhase::Paint,
2072            "this method can only be called during paint"
2073        );
2074
2075        let scale_factor = self.scale_factor();
2076        let content_mask = self.content_mask();
2077        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2078        if !clipped_bounds.is_empty() {
2079            self.window
2080                .next_frame
2081                .scene
2082                .push_layer(clipped_bounds.scale(scale_factor));
2083        }
2084
2085        let result = f(self);
2086
2087        if !clipped_bounds.is_empty() {
2088            self.window.next_frame.scene.pop_layer();
2089        }
2090
2091        result
2092    }
2093
2094    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2095    ///
2096    /// This method should only be called as part of the paint phase of element drawing.
2097    pub fn paint_shadows(
2098        &mut self,
2099        bounds: Bounds<Pixels>,
2100        corner_radii: Corners<Pixels>,
2101        shadows: &[BoxShadow],
2102    ) {
2103        debug_assert_eq!(
2104            self.window.draw_phase,
2105            DrawPhase::Paint,
2106            "this method can only be called during paint"
2107        );
2108
2109        let scale_factor = self.scale_factor();
2110        let content_mask = self.content_mask();
2111        for shadow in shadows {
2112            let mut shadow_bounds = bounds;
2113            shadow_bounds.origin += shadow.offset;
2114            shadow_bounds.dilate(shadow.spread_radius);
2115            self.window.next_frame.scene.insert_primitive(Shadow {
2116                order: 0,
2117                blur_radius: shadow.blur_radius.scale(scale_factor),
2118                bounds: shadow_bounds.scale(scale_factor),
2119                content_mask: content_mask.scale(scale_factor),
2120                corner_radii: corner_radii.scale(scale_factor),
2121                color: shadow.color,
2122            });
2123        }
2124    }
2125
2126    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2127    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2128    /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2129    ///
2130    /// This method should only be called as part of the paint phase of element drawing.
2131    pub fn paint_quad(&mut self, quad: PaintQuad) {
2132        debug_assert_eq!(
2133            self.window.draw_phase,
2134            DrawPhase::Paint,
2135            "this method can only be called during paint"
2136        );
2137
2138        let scale_factor = self.scale_factor();
2139        let content_mask = self.content_mask();
2140        self.window.next_frame.scene.insert_primitive(Quad {
2141            order: 0,
2142            pad: 0,
2143            bounds: quad.bounds.scale(scale_factor),
2144            content_mask: content_mask.scale(scale_factor),
2145            background: quad.background,
2146            border_color: quad.border_color,
2147            corner_radii: quad.corner_radii.scale(scale_factor),
2148            border_widths: quad.border_widths.scale(scale_factor),
2149        });
2150    }
2151
2152    /// Paint the given `Path` into the scene for the next frame at the current z-index.
2153    ///
2154    /// This method should only be called as part of the paint phase of element drawing.
2155    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
2156        debug_assert_eq!(
2157            self.window.draw_phase,
2158            DrawPhase::Paint,
2159            "this method can only be called during paint"
2160        );
2161
2162        let scale_factor = self.scale_factor();
2163        let content_mask = self.content_mask();
2164        path.content_mask = content_mask;
2165        path.color = color.into();
2166        self.window
2167            .next_frame
2168            .scene
2169            .insert_primitive(path.scale(scale_factor));
2170    }
2171
2172    /// Paint an underline into the scene for the next frame at the current z-index.
2173    ///
2174    /// This method should only be called as part of the paint phase of element drawing.
2175    pub fn paint_underline(
2176        &mut self,
2177        origin: Point<Pixels>,
2178        width: Pixels,
2179        style: &UnderlineStyle,
2180    ) {
2181        debug_assert_eq!(
2182            self.window.draw_phase,
2183            DrawPhase::Paint,
2184            "this method can only be called during paint"
2185        );
2186
2187        let scale_factor = self.scale_factor();
2188        let height = if style.wavy {
2189            style.thickness * 3.
2190        } else {
2191            style.thickness
2192        };
2193        let bounds = Bounds {
2194            origin,
2195            size: size(width, height),
2196        };
2197        let content_mask = self.content_mask();
2198
2199        self.window.next_frame.scene.insert_primitive(Underline {
2200            order: 0,
2201            pad: 0,
2202            bounds: bounds.scale(scale_factor),
2203            content_mask: content_mask.scale(scale_factor),
2204            color: style.color.unwrap_or_default(),
2205            thickness: style.thickness.scale(scale_factor),
2206            wavy: style.wavy,
2207        });
2208    }
2209
2210    /// Paint a strikethrough into the scene for the next frame at the current z-index.
2211    ///
2212    /// This method should only be called as part of the paint phase of element drawing.
2213    pub fn paint_strikethrough(
2214        &mut self,
2215        origin: Point<Pixels>,
2216        width: Pixels,
2217        style: &StrikethroughStyle,
2218    ) {
2219        debug_assert_eq!(
2220            self.window.draw_phase,
2221            DrawPhase::Paint,
2222            "this method can only be called during paint"
2223        );
2224
2225        let scale_factor = self.scale_factor();
2226        let height = style.thickness;
2227        let bounds = Bounds {
2228            origin,
2229            size: size(width, height),
2230        };
2231        let content_mask = self.content_mask();
2232
2233        self.window.next_frame.scene.insert_primitive(Underline {
2234            order: 0,
2235            pad: 0,
2236            bounds: bounds.scale(scale_factor),
2237            content_mask: content_mask.scale(scale_factor),
2238            thickness: style.thickness.scale(scale_factor),
2239            color: style.color.unwrap_or_default(),
2240            wavy: false,
2241        });
2242    }
2243
2244    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2245    ///
2246    /// The y component of the origin is the baseline of the glyph.
2247    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2248    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2249    /// This method is only useful if you need to paint a single glyph that has already been shaped.
2250    ///
2251    /// This method should only be called as part of the paint phase of element drawing.
2252    pub fn paint_glyph(
2253        &mut self,
2254        origin: Point<Pixels>,
2255        font_id: FontId,
2256        glyph_id: GlyphId,
2257        font_size: Pixels,
2258        color: Hsla,
2259    ) -> Result<()> {
2260        debug_assert_eq!(
2261            self.window.draw_phase,
2262            DrawPhase::Paint,
2263            "this method can only be called during paint"
2264        );
2265
2266        let scale_factor = self.scale_factor();
2267        let glyph_origin = origin.scale(scale_factor);
2268        let subpixel_variant = Point {
2269            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2270            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2271        };
2272        let params = RenderGlyphParams {
2273            font_id,
2274            glyph_id,
2275            font_size,
2276            subpixel_variant,
2277            scale_factor,
2278            is_emoji: false,
2279        };
2280
2281        let raster_bounds = self.text_system().raster_bounds(&params)?;
2282        if !raster_bounds.is_zero() {
2283            let tile =
2284                self.window
2285                    .sprite_atlas
2286                    .get_or_insert_with(&params.clone().into(), &mut || {
2287                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2288                        Ok((size, Cow::Owned(bytes)))
2289                    })?;
2290            let bounds = Bounds {
2291                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2292                size: tile.bounds.size.map(Into::into),
2293            };
2294            let content_mask = self.content_mask().scale(scale_factor);
2295            self.window
2296                .next_frame
2297                .scene
2298                .insert_primitive(MonochromeSprite {
2299                    order: 0,
2300                    pad: 0,
2301                    bounds,
2302                    content_mask,
2303                    color,
2304                    tile,
2305                    transformation: TransformationMatrix::unit(),
2306                });
2307        }
2308        Ok(())
2309    }
2310
2311    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2312    ///
2313    /// The y component of the origin is the baseline of the glyph.
2314    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2315    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2316    /// This method is only useful if you need to paint a single emoji that has already been shaped.
2317    ///
2318    /// This method should only be called as part of the paint phase of element drawing.
2319    pub fn paint_emoji(
2320        &mut self,
2321        origin: Point<Pixels>,
2322        font_id: FontId,
2323        glyph_id: GlyphId,
2324        font_size: Pixels,
2325    ) -> Result<()> {
2326        debug_assert_eq!(
2327            self.window.draw_phase,
2328            DrawPhase::Paint,
2329            "this method can only be called during paint"
2330        );
2331
2332        let scale_factor = self.scale_factor();
2333        let glyph_origin = origin.scale(scale_factor);
2334        let params = RenderGlyphParams {
2335            font_id,
2336            glyph_id,
2337            font_size,
2338            // We don't render emojis with subpixel variants.
2339            subpixel_variant: Default::default(),
2340            scale_factor,
2341            is_emoji: true,
2342        };
2343
2344        let raster_bounds = self.text_system().raster_bounds(&params)?;
2345        if !raster_bounds.is_zero() {
2346            let tile =
2347                self.window
2348                    .sprite_atlas
2349                    .get_or_insert_with(&params.clone().into(), &mut || {
2350                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2351                        Ok((size, Cow::Owned(bytes)))
2352                    })?;
2353            let bounds = Bounds {
2354                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2355                size: tile.bounds.size.map(Into::into),
2356            };
2357            let content_mask = self.content_mask().scale(scale_factor);
2358
2359            self.window
2360                .next_frame
2361                .scene
2362                .insert_primitive(PolychromeSprite {
2363                    order: 0,
2364                    grayscale: false,
2365                    bounds,
2366                    corner_radii: Default::default(),
2367                    content_mask,
2368                    tile,
2369                });
2370        }
2371        Ok(())
2372    }
2373
2374    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2375    ///
2376    /// This method should only be called as part of the paint phase of element drawing.
2377    pub fn paint_svg(
2378        &mut self,
2379        bounds: Bounds<Pixels>,
2380        path: SharedString,
2381        transformation: TransformationMatrix,
2382        color: Hsla,
2383    ) -> Result<()> {
2384        debug_assert_eq!(
2385            self.window.draw_phase,
2386            DrawPhase::Paint,
2387            "this method can only be called during paint"
2388        );
2389
2390        let scale_factor = self.scale_factor();
2391        let bounds = bounds.scale(scale_factor);
2392        // Render the SVG at twice the size to get a higher quality result.
2393        let params = RenderSvgParams {
2394            path,
2395            size: bounds
2396                .size
2397                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2398        };
2399
2400        let tile =
2401            self.window
2402                .sprite_atlas
2403                .get_or_insert_with(&params.clone().into(), &mut || {
2404                    let bytes = self.svg_renderer.render(&params)?;
2405                    Ok((params.size, Cow::Owned(bytes)))
2406                })?;
2407        let content_mask = self.content_mask().scale(scale_factor);
2408
2409        self.window
2410            .next_frame
2411            .scene
2412            .insert_primitive(MonochromeSprite {
2413                order: 0,
2414                pad: 0,
2415                bounds,
2416                content_mask,
2417                color,
2418                tile,
2419                transformation,
2420            });
2421
2422        Ok(())
2423    }
2424
2425    /// Paint an image into the scene for the next frame at the current z-index.
2426    ///
2427    /// This method should only be called as part of the paint phase of element drawing.
2428    pub fn paint_image(
2429        &mut self,
2430        bounds: Bounds<Pixels>,
2431        corner_radii: Corners<Pixels>,
2432        data: Arc<ImageData>,
2433        grayscale: bool,
2434    ) -> Result<()> {
2435        debug_assert_eq!(
2436            self.window.draw_phase,
2437            DrawPhase::Paint,
2438            "this method can only be called during paint"
2439        );
2440
2441        let scale_factor = self.scale_factor();
2442        let bounds = bounds.scale(scale_factor);
2443        let params = RenderImageParams { image_id: data.id };
2444
2445        let tile = self
2446            .window
2447            .sprite_atlas
2448            .get_or_insert_with(&params.clone().into(), &mut || {
2449                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
2450            })?;
2451        let content_mask = self.content_mask().scale(scale_factor);
2452        let corner_radii = corner_radii.scale(scale_factor);
2453
2454        self.window
2455            .next_frame
2456            .scene
2457            .insert_primitive(PolychromeSprite {
2458                order: 0,
2459                grayscale,
2460                bounds,
2461                content_mask,
2462                corner_radii,
2463                tile,
2464            });
2465        Ok(())
2466    }
2467
2468    /// Paint a surface into the scene for the next frame at the current z-index.
2469    ///
2470    /// This method should only be called as part of the paint phase of element drawing.
2471    #[cfg(target_os = "macos")]
2472    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2473        debug_assert_eq!(
2474            self.window.draw_phase,
2475            DrawPhase::Paint,
2476            "this method can only be called during paint"
2477        );
2478
2479        let scale_factor = self.scale_factor();
2480        let bounds = bounds.scale(scale_factor);
2481        let content_mask = self.content_mask().scale(scale_factor);
2482        self.window
2483            .next_frame
2484            .scene
2485            .insert_primitive(crate::Surface {
2486                order: 0,
2487                bounds,
2488                content_mask,
2489                image_buffer,
2490            });
2491    }
2492
2493    #[must_use]
2494    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2495    /// layout is being requested, along with the layout ids of any children. This method is called during
2496    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2497    ///
2498    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2499    pub fn request_layout(
2500        &mut self,
2501        style: &Style,
2502        children: impl IntoIterator<Item = LayoutId>,
2503    ) -> LayoutId {
2504        debug_assert_eq!(
2505            self.window.draw_phase,
2506            DrawPhase::Prepaint,
2507            "this method can only be called during request_layout, or prepaint"
2508        );
2509
2510        self.app.layout_id_buffer.clear();
2511        self.app.layout_id_buffer.extend(children);
2512        let rem_size = self.rem_size();
2513
2514        self.window.layout_engine.as_mut().unwrap().request_layout(
2515            style,
2516            rem_size,
2517            &self.app.layout_id_buffer,
2518        )
2519    }
2520
2521    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2522    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2523    /// determine the element's size. One place this is used internally is when measuring text.
2524    ///
2525    /// The given closure is invoked at layout time with the known dimensions and available space and
2526    /// returns a `Size`.
2527    ///
2528    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2529    pub fn request_measured_layout<
2530        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2531            + 'static,
2532    >(
2533        &mut self,
2534        style: Style,
2535        measure: F,
2536    ) -> LayoutId {
2537        debug_assert_eq!(
2538            self.window.draw_phase,
2539            DrawPhase::Prepaint,
2540            "this method can only be called during request_layout, or prepaint"
2541        );
2542
2543        let rem_size = self.rem_size();
2544        self.window
2545            .layout_engine
2546            .as_mut()
2547            .unwrap()
2548            .request_measured_layout(style, rem_size, measure)
2549    }
2550
2551    /// Compute the layout for the given id within the given available space.
2552    /// This method is called for its side effect, typically by the framework prior to painting.
2553    /// After calling it, you can request the bounds of the given layout node id or any descendant.
2554    ///
2555    /// This method should only be called as part of the prepaint phase of element drawing.
2556    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2557        debug_assert_eq!(
2558            self.window.draw_phase,
2559            DrawPhase::Prepaint,
2560            "this method can only be called during request_layout, or prepaint"
2561        );
2562
2563        let mut layout_engine = self.window.layout_engine.take().unwrap();
2564        layout_engine.compute_layout(layout_id, available_space, self);
2565        self.window.layout_engine = Some(layout_engine);
2566    }
2567
2568    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2569    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2570    ///
2571    /// This method should only be called as part of element drawing.
2572    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2573        debug_assert_eq!(
2574            self.window.draw_phase,
2575            DrawPhase::Prepaint,
2576            "this method can only be called during request_layout, prepaint, or paint"
2577        );
2578
2579        let mut bounds = self
2580            .window
2581            .layout_engine
2582            .as_mut()
2583            .unwrap()
2584            .layout_bounds(layout_id)
2585            .map(Into::into);
2586        bounds.origin += self.element_offset();
2587        bounds
2588    }
2589
2590    /// This method should be called during `prepaint`. You can use
2591    /// the returned [Hitbox] during `paint` or in an event handler
2592    /// to determine whether the inserted hitbox was the topmost.
2593    ///
2594    /// This method should only be called as part of the prepaint phase of element drawing.
2595    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2596        debug_assert_eq!(
2597            self.window.draw_phase,
2598            DrawPhase::Prepaint,
2599            "this method can only be called during prepaint"
2600        );
2601
2602        let content_mask = self.content_mask();
2603        let window = &mut self.window;
2604        let id = window.next_hitbox_id;
2605        window.next_hitbox_id.0 += 1;
2606        let hitbox = Hitbox {
2607            id,
2608            bounds,
2609            content_mask,
2610            opaque,
2611        };
2612        window.next_frame.hitboxes.push(hitbox.clone());
2613        hitbox
2614    }
2615
2616    /// Sets the key context for the current element. This context will be used to translate
2617    /// keybindings into actions.
2618    ///
2619    /// This method should only be called as part of the paint phase of element drawing.
2620    pub fn set_key_context(&mut self, context: KeyContext) {
2621        debug_assert_eq!(
2622            self.window.draw_phase,
2623            DrawPhase::Paint,
2624            "this method can only be called during paint"
2625        );
2626        self.window
2627            .next_frame
2628            .dispatch_tree
2629            .set_key_context(context);
2630    }
2631
2632    /// Sets the focus handle for the current element. This handle will be used to manage focus state
2633    /// and keyboard event dispatch for the element.
2634    ///
2635    /// This method should only be called as part of the paint phase of element drawing.
2636    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2637        debug_assert_eq!(
2638            self.window.draw_phase,
2639            DrawPhase::Paint,
2640            "this method can only be called during paint"
2641        );
2642        self.window
2643            .next_frame
2644            .dispatch_tree
2645            .set_focus_id(focus_handle.id);
2646    }
2647
2648    /// Sets the view id for the current element, which will be used to manage view caching.
2649    ///
2650    /// This method should only be called as part of element prepaint. We plan on removing this
2651    /// method eventually when we solve some issues that require us to construct editor elements
2652    /// directly instead of always using editors via views.
2653    pub fn set_view_id(&mut self, view_id: EntityId) {
2654        debug_assert_eq!(
2655            self.window.draw_phase,
2656            DrawPhase::Prepaint,
2657            "this method can only be called during prepaint"
2658        );
2659        self.window.next_frame.dispatch_tree.set_view_id(view_id);
2660    }
2661
2662    /// Get the last view id for the current element
2663    pub fn parent_view_id(&mut self) -> Option<EntityId> {
2664        self.window.next_frame.dispatch_tree.parent_view_id()
2665    }
2666
2667    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2668    /// platform to receive textual input with proper integration with concerns such
2669    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2670    /// rendered.
2671    ///
2672    /// This method should only be called as part of the paint phase of element drawing.
2673    ///
2674    /// [element_input_handler]: crate::ElementInputHandler
2675    pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2676        debug_assert_eq!(
2677            self.window.draw_phase,
2678            DrawPhase::Paint,
2679            "this method can only be called during paint"
2680        );
2681
2682        if focus_handle.is_focused(self) {
2683            let cx = self.to_async();
2684            self.window
2685                .next_frame
2686                .input_handlers
2687                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2688        }
2689    }
2690
2691    /// Register a mouse event listener on the window for the next frame. The type of event
2692    /// is determined by the first parameter of the given listener. When the next frame is rendered
2693    /// the listener will be cleared.
2694    ///
2695    /// This method should only be called as part of the paint phase of element drawing.
2696    pub fn on_mouse_event<Event: MouseEvent>(
2697        &mut self,
2698        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2699    ) {
2700        debug_assert_eq!(
2701            self.window.draw_phase,
2702            DrawPhase::Paint,
2703            "this method can only be called during paint"
2704        );
2705
2706        self.window.next_frame.mouse_listeners.push(Some(Box::new(
2707            move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2708                if let Some(event) = event.downcast_ref() {
2709                    handler(event, phase, cx)
2710                }
2711            },
2712        )));
2713    }
2714
2715    /// Register a key event listener on the window for the next frame. The type of event
2716    /// is determined by the first parameter of the given listener. When the next frame is rendered
2717    /// the listener will be cleared.
2718    ///
2719    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2720    /// a specific need to register a global listener.
2721    ///
2722    /// This method should only be called as part of the paint phase of element drawing.
2723    pub fn on_key_event<Event: KeyEvent>(
2724        &mut self,
2725        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2726    ) {
2727        debug_assert_eq!(
2728            self.window.draw_phase,
2729            DrawPhase::Paint,
2730            "this method can only be called during paint"
2731        );
2732
2733        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2734            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2735                if let Some(event) = event.downcast_ref::<Event>() {
2736                    listener(event, phase, cx)
2737                }
2738            },
2739        ));
2740    }
2741
2742    /// Register a modifiers changed event listener on the window for the next frame.
2743    ///
2744    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2745    /// a specific need to register a global listener.
2746    ///
2747    /// This method should only be called as part of the paint phase of element drawing.
2748    pub fn on_modifiers_changed(
2749        &mut self,
2750        listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2751    ) {
2752        debug_assert_eq!(
2753            self.window.draw_phase,
2754            DrawPhase::Paint,
2755            "this method can only be called during paint"
2756        );
2757
2758        self.window
2759            .next_frame
2760            .dispatch_tree
2761            .on_modifiers_changed(Rc::new(
2762                move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2763                    listener(event, cx)
2764                },
2765            ));
2766    }
2767
2768    fn reset_cursor_style(&self) {
2769        // Set the cursor only if we're the active window.
2770        if self.is_window_active() {
2771            let style = self
2772                .window
2773                .rendered_frame
2774                .cursor_styles
2775                .iter()
2776                .rev()
2777                .find(|request| request.hitbox_id.is_hovered(self))
2778                .map(|request| request.style)
2779                .unwrap_or(CursorStyle::Arrow);
2780            self.platform.set_cursor_style(style);
2781        }
2782    }
2783
2784    /// Dispatch a given keystroke as though the user had typed it.
2785    /// You can create a keystroke with Keystroke::parse("").
2786    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
2787        let keystroke = keystroke.with_simulated_ime();
2788        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
2789            keystroke: keystroke.clone(),
2790            is_held: false,
2791        }));
2792        if !result.propagate {
2793            return true;
2794        }
2795
2796        if let Some(input) = keystroke.ime_key {
2797            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
2798                input_handler.dispatch_input(&input, self);
2799                self.window.platform_window.set_input_handler(input_handler);
2800                return true;
2801            }
2802        }
2803
2804        false
2805    }
2806
2807    /// Represent this action as a key binding string, to display in the UI.
2808    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
2809        self.bindings_for_action(action)
2810            .into_iter()
2811            .next()
2812            .map(|binding| {
2813                binding
2814                    .keystrokes()
2815                    .iter()
2816                    .map(ToString::to_string)
2817                    .collect::<Vec<_>>()
2818                    .join(" ")
2819            })
2820            .unwrap_or_else(|| action.name().to_string())
2821    }
2822
2823    /// Dispatch a mouse or keyboard event on the window.
2824    #[profiling::function]
2825    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
2826        self.window.last_input_timestamp.set(Instant::now());
2827        // Handlers may set this to false by calling `stop_propagation`.
2828        self.app.propagate_event = true;
2829        // Handlers may set this to true by calling `prevent_default`.
2830        self.window.default_prevented = false;
2831
2832        let event = match event {
2833            // Track the mouse position with our own state, since accessing the platform
2834            // API for the mouse position can only occur on the main thread.
2835            PlatformInput::MouseMove(mouse_move) => {
2836                self.window.mouse_position = mouse_move.position;
2837                self.window.modifiers = mouse_move.modifiers;
2838                PlatformInput::MouseMove(mouse_move)
2839            }
2840            PlatformInput::MouseDown(mouse_down) => {
2841                self.window.mouse_position = mouse_down.position;
2842                self.window.modifiers = mouse_down.modifiers;
2843                PlatformInput::MouseDown(mouse_down)
2844            }
2845            PlatformInput::MouseUp(mouse_up) => {
2846                self.window.mouse_position = mouse_up.position;
2847                self.window.modifiers = mouse_up.modifiers;
2848                PlatformInput::MouseUp(mouse_up)
2849            }
2850            PlatformInput::MouseExited(mouse_exited) => {
2851                self.window.modifiers = mouse_exited.modifiers;
2852                PlatformInput::MouseExited(mouse_exited)
2853            }
2854            PlatformInput::ModifiersChanged(modifiers_changed) => {
2855                self.window.modifiers = modifiers_changed.modifiers;
2856                PlatformInput::ModifiersChanged(modifiers_changed)
2857            }
2858            PlatformInput::ScrollWheel(scroll_wheel) => {
2859                self.window.mouse_position = scroll_wheel.position;
2860                self.window.modifiers = scroll_wheel.modifiers;
2861                PlatformInput::ScrollWheel(scroll_wheel)
2862            }
2863            // Translate dragging and dropping of external files from the operating system
2864            // to internal drag and drop events.
2865            PlatformInput::FileDrop(file_drop) => match file_drop {
2866                FileDropEvent::Entered { position, paths } => {
2867                    self.window.mouse_position = position;
2868                    if self.active_drag.is_none() {
2869                        self.active_drag = Some(AnyDrag {
2870                            value: Box::new(paths.clone()),
2871                            view: self.new_view(|_| paths).into(),
2872                            cursor_offset: position,
2873                        });
2874                    }
2875                    PlatformInput::MouseMove(MouseMoveEvent {
2876                        position,
2877                        pressed_button: Some(MouseButton::Left),
2878                        modifiers: Modifiers::default(),
2879                    })
2880                }
2881                FileDropEvent::Pending { position } => {
2882                    self.window.mouse_position = position;
2883                    PlatformInput::MouseMove(MouseMoveEvent {
2884                        position,
2885                        pressed_button: Some(MouseButton::Left),
2886                        modifiers: Modifiers::default(),
2887                    })
2888                }
2889                FileDropEvent::Submit { position } => {
2890                    self.activate(true);
2891                    self.window.mouse_position = position;
2892                    PlatformInput::MouseUp(MouseUpEvent {
2893                        button: MouseButton::Left,
2894                        position,
2895                        modifiers: Modifiers::default(),
2896                        click_count: 1,
2897                    })
2898                }
2899                FileDropEvent::Exited => {
2900                    self.active_drag.take();
2901                    PlatformInput::FileDrop(FileDropEvent::Exited)
2902                }
2903            },
2904            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
2905        };
2906
2907        if let Some(any_mouse_event) = event.mouse_event() {
2908            self.dispatch_mouse_event(any_mouse_event);
2909        } else if let Some(any_key_event) = event.keyboard_event() {
2910            self.dispatch_key_event(any_key_event);
2911        }
2912
2913        DispatchEventResult {
2914            propagate: self.app.propagate_event,
2915            default_prevented: self.window.default_prevented,
2916        }
2917    }
2918
2919    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
2920        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
2921        if hit_test != self.window.mouse_hit_test {
2922            self.window.mouse_hit_test = hit_test;
2923            self.reset_cursor_style();
2924        }
2925
2926        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
2927
2928        // Capture phase, events bubble from back to front. Handlers for this phase are used for
2929        // special purposes, such as detecting events outside of a given Bounds.
2930        for listener in &mut mouse_listeners {
2931            let listener = listener.as_mut().unwrap();
2932            listener(event, DispatchPhase::Capture, self);
2933            if !self.app.propagate_event {
2934                break;
2935            }
2936        }
2937
2938        // Bubble phase, where most normal handlers do their work.
2939        if self.app.propagate_event {
2940            for listener in mouse_listeners.iter_mut().rev() {
2941                let listener = listener.as_mut().unwrap();
2942                listener(event, DispatchPhase::Bubble, self);
2943                if !self.app.propagate_event {
2944                    break;
2945                }
2946            }
2947        }
2948
2949        self.window.rendered_frame.mouse_listeners = mouse_listeners;
2950
2951        if self.has_active_drag() {
2952            if event.is::<MouseMoveEvent>() {
2953                // If this was a mouse move event, redraw the window so that the
2954                // active drag can follow the mouse cursor.
2955                self.refresh();
2956            } else if event.is::<MouseUpEvent>() {
2957                // If this was a mouse up event, cancel the active drag and redraw
2958                // the window.
2959                self.active_drag = None;
2960                self.refresh();
2961            }
2962        }
2963    }
2964
2965    fn dispatch_key_event(&mut self, event: &dyn Any) {
2966        if self.window.dirty.get() {
2967            self.draw();
2968        }
2969
2970        let node_id = self
2971            .window
2972            .focus
2973            .and_then(|focus_id| {
2974                self.window
2975                    .rendered_frame
2976                    .dispatch_tree
2977                    .focusable_node_id(focus_id)
2978            })
2979            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
2980
2981        let dispatch_path = self
2982            .window
2983            .rendered_frame
2984            .dispatch_tree
2985            .dispatch_path(node_id);
2986
2987        if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
2988            let KeymatchResult { bindings, pending } = self
2989                .window
2990                .rendered_frame
2991                .dispatch_tree
2992                .dispatch_key(&key_down_event.keystroke, &dispatch_path);
2993
2994            if pending {
2995                let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
2996                if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus
2997                {
2998                    currently_pending = PendingInput::default();
2999                }
3000                currently_pending.focus = self.window.focus;
3001                currently_pending
3002                    .keystrokes
3003                    .push(key_down_event.keystroke.clone());
3004                for binding in bindings {
3005                    currently_pending.bindings.push(binding);
3006                }
3007
3008                currently_pending.timer = Some(self.spawn(|mut cx| async move {
3009                    cx.background_executor.timer(Duration::from_secs(1)).await;
3010                    cx.update(move |cx| {
3011                        cx.clear_pending_keystrokes();
3012                        let Some(currently_pending) = cx.window.pending_input.take() else {
3013                            return;
3014                        };
3015                        cx.replay_pending_input(currently_pending)
3016                    })
3017                    .log_err();
3018                }));
3019
3020                self.window.pending_input = Some(currently_pending);
3021
3022                self.propagate_event = false;
3023                return;
3024            } else if let Some(currently_pending) = self.window.pending_input.take() {
3025                if bindings
3026                    .iter()
3027                    .all(|binding| !currently_pending.used_by_binding(binding))
3028                {
3029                    self.replay_pending_input(currently_pending)
3030                }
3031            }
3032
3033            if !bindings.is_empty() {
3034                self.clear_pending_keystrokes();
3035            }
3036
3037            self.propagate_event = true;
3038            for binding in bindings {
3039                self.dispatch_action_on_node(node_id, binding.action.as_ref());
3040                if !self.propagate_event {
3041                    self.dispatch_keystroke_observers(event, Some(binding.action));
3042                    return;
3043                }
3044            }
3045        }
3046
3047        self.dispatch_key_down_up_event(event, &dispatch_path);
3048        if !self.propagate_event {
3049            return;
3050        }
3051
3052        self.dispatch_modifiers_changed_event(event, &dispatch_path);
3053        if !self.propagate_event {
3054            return;
3055        }
3056
3057        self.dispatch_keystroke_observers(event, None);
3058    }
3059
3060    fn dispatch_key_down_up_event(
3061        &mut self,
3062        event: &dyn Any,
3063        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3064    ) {
3065        // Capture phase
3066        for node_id in dispatch_path {
3067            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3068
3069            for key_listener in node.key_listeners.clone() {
3070                key_listener(event, DispatchPhase::Capture, self);
3071                if !self.propagate_event {
3072                    return;
3073                }
3074            }
3075        }
3076
3077        // Bubble phase
3078        for node_id in dispatch_path.iter().rev() {
3079            // Handle low level key events
3080            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3081            for key_listener in node.key_listeners.clone() {
3082                key_listener(event, DispatchPhase::Bubble, self);
3083                if !self.propagate_event {
3084                    return;
3085                }
3086            }
3087        }
3088    }
3089
3090    fn dispatch_modifiers_changed_event(
3091        &mut self,
3092        event: &dyn Any,
3093        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3094    ) {
3095        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3096            return;
3097        };
3098        for node_id in dispatch_path.iter().rev() {
3099            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3100            for listener in node.modifiers_changed_listeners.clone() {
3101                listener(event, self);
3102                if !self.propagate_event {
3103                    return;
3104                }
3105            }
3106        }
3107    }
3108
3109    /// Determine whether a potential multi-stroke key binding is in progress on this window.
3110    pub fn has_pending_keystrokes(&self) -> bool {
3111        self.window
3112            .rendered_frame
3113            .dispatch_tree
3114            .has_pending_keystrokes()
3115    }
3116
3117    fn replay_pending_input(&mut self, currently_pending: PendingInput) {
3118        let node_id = self
3119            .window
3120            .focus
3121            .and_then(|focus_id| {
3122                self.window
3123                    .rendered_frame
3124                    .dispatch_tree
3125                    .focusable_node_id(focus_id)
3126            })
3127            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3128
3129        if self.window.focus != currently_pending.focus {
3130            return;
3131        }
3132
3133        let input = currently_pending.input();
3134
3135        self.propagate_event = true;
3136        for binding in currently_pending.bindings {
3137            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3138            if !self.propagate_event {
3139                return;
3140            }
3141        }
3142
3143        let dispatch_path = self
3144            .window
3145            .rendered_frame
3146            .dispatch_tree
3147            .dispatch_path(node_id);
3148
3149        for keystroke in currently_pending.keystrokes {
3150            let event = KeyDownEvent {
3151                keystroke,
3152                is_held: false,
3153            };
3154
3155            self.dispatch_key_down_up_event(&event, &dispatch_path);
3156            if !self.propagate_event {
3157                return;
3158            }
3159        }
3160
3161        if !input.is_empty() {
3162            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3163                input_handler.dispatch_input(&input, self);
3164                self.window.platform_window.set_input_handler(input_handler)
3165            }
3166        }
3167    }
3168
3169    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3170        let dispatch_path = self
3171            .window
3172            .rendered_frame
3173            .dispatch_tree
3174            .dispatch_path(node_id);
3175
3176        // Capture phase for global actions.
3177        self.propagate_event = true;
3178        if let Some(mut global_listeners) = self
3179            .global_action_listeners
3180            .remove(&action.as_any().type_id())
3181        {
3182            for listener in &global_listeners {
3183                listener(action.as_any(), DispatchPhase::Capture, self);
3184                if !self.propagate_event {
3185                    break;
3186                }
3187            }
3188
3189            global_listeners.extend(
3190                self.global_action_listeners
3191                    .remove(&action.as_any().type_id())
3192                    .unwrap_or_default(),
3193            );
3194
3195            self.global_action_listeners
3196                .insert(action.as_any().type_id(), global_listeners);
3197        }
3198
3199        if !self.propagate_event {
3200            return;
3201        }
3202
3203        // Capture phase for window actions.
3204        for node_id in &dispatch_path {
3205            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3206            for DispatchActionListener {
3207                action_type,
3208                listener,
3209            } in node.action_listeners.clone()
3210            {
3211                let any_action = action.as_any();
3212                if action_type == any_action.type_id() {
3213                    listener(any_action, DispatchPhase::Capture, self);
3214
3215                    if !self.propagate_event {
3216                        return;
3217                    }
3218                }
3219            }
3220        }
3221
3222        // Bubble phase for window actions.
3223        for node_id in dispatch_path.iter().rev() {
3224            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3225            for DispatchActionListener {
3226                action_type,
3227                listener,
3228            } in node.action_listeners.clone()
3229            {
3230                let any_action = action.as_any();
3231                if action_type == any_action.type_id() {
3232                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3233                    listener(any_action, DispatchPhase::Bubble, self);
3234
3235                    if !self.propagate_event {
3236                        return;
3237                    }
3238                }
3239            }
3240        }
3241
3242        // Bubble phase for global actions.
3243        if let Some(mut global_listeners) = self
3244            .global_action_listeners
3245            .remove(&action.as_any().type_id())
3246        {
3247            for listener in global_listeners.iter().rev() {
3248                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3249
3250                listener(action.as_any(), DispatchPhase::Bubble, self);
3251                if !self.propagate_event {
3252                    break;
3253                }
3254            }
3255
3256            global_listeners.extend(
3257                self.global_action_listeners
3258                    .remove(&action.as_any().type_id())
3259                    .unwrap_or_default(),
3260            );
3261
3262            self.global_action_listeners
3263                .insert(action.as_any().type_id(), global_listeners);
3264        }
3265    }
3266
3267    /// Register the given handler to be invoked whenever the global of the given type
3268    /// is updated.
3269    pub fn observe_global<G: Global>(
3270        &mut self,
3271        f: impl Fn(&mut WindowContext<'_>) + 'static,
3272    ) -> Subscription {
3273        let window_handle = self.window.handle;
3274        let (subscription, activate) = self.global_observers.insert(
3275            TypeId::of::<G>(),
3276            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3277        );
3278        self.app.defer(move |_| activate());
3279        subscription
3280    }
3281
3282    /// Focus the current window and bring it to the foreground at the platform level.
3283    pub fn activate_window(&self) {
3284        self.window.platform_window.activate();
3285    }
3286
3287    /// Minimize the current window at the platform level.
3288    pub fn minimize_window(&self) {
3289        self.window.platform_window.minimize();
3290    }
3291
3292    /// Toggle full screen status on the current window at the platform level.
3293    pub fn toggle_fullscreen(&self) {
3294        self.window.platform_window.toggle_fullscreen();
3295    }
3296
3297    /// Present a platform dialog.
3298    /// The provided message will be presented, along with buttons for each answer.
3299    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3300    pub fn prompt(
3301        &mut self,
3302        level: PromptLevel,
3303        message: &str,
3304        detail: Option<&str>,
3305        answers: &[&str],
3306    ) -> oneshot::Receiver<usize> {
3307        let prompt_builder = self.app.prompt_builder.take();
3308        let Some(prompt_builder) = prompt_builder else {
3309            unreachable!("Re-entrant window prompting is not supported by GPUI");
3310        };
3311
3312        let receiver = match &prompt_builder {
3313            PromptBuilder::Default => self
3314                .window
3315                .platform_window
3316                .prompt(level, message, detail, answers)
3317                .unwrap_or_else(|| {
3318                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3319                }),
3320            PromptBuilder::Custom(_) => {
3321                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3322            }
3323        };
3324
3325        self.app.prompt_builder = Some(prompt_builder);
3326
3327        receiver
3328    }
3329
3330    fn build_custom_prompt(
3331        &mut self,
3332        prompt_builder: &PromptBuilder,
3333        level: PromptLevel,
3334        message: &str,
3335        detail: Option<&str>,
3336        answers: &[&str],
3337    ) -> oneshot::Receiver<usize> {
3338        let (sender, receiver) = oneshot::channel();
3339        let handle = PromptHandle::new(sender);
3340        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3341        self.window.prompt = Some(handle);
3342        receiver
3343    }
3344
3345    /// Returns all available actions for the focused element.
3346    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3347        let node_id = self
3348            .window
3349            .focus
3350            .and_then(|focus_id| {
3351                self.window
3352                    .rendered_frame
3353                    .dispatch_tree
3354                    .focusable_node_id(focus_id)
3355            })
3356            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3357
3358        let mut actions = self
3359            .window
3360            .rendered_frame
3361            .dispatch_tree
3362            .available_actions(node_id);
3363        for action_type in self.global_action_listeners.keys() {
3364            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3365                let action = self.actions.build_action_type(action_type).ok();
3366                if let Some(action) = action {
3367                    actions.insert(ix, action);
3368                }
3369            }
3370        }
3371        actions
3372    }
3373
3374    /// Returns key bindings that invoke the given action on the currently focused element.
3375    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3376        self.window
3377            .rendered_frame
3378            .dispatch_tree
3379            .bindings_for_action(
3380                action,
3381                &self.window.rendered_frame.dispatch_tree.context_stack,
3382            )
3383    }
3384
3385    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
3386    pub fn bindings_for_action_in(
3387        &self,
3388        action: &dyn Action,
3389        focus_handle: &FocusHandle,
3390    ) -> Vec<KeyBinding> {
3391        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3392
3393        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3394            return vec![];
3395        };
3396        let context_stack: Vec<_> = dispatch_tree
3397            .dispatch_path(node_id)
3398            .into_iter()
3399            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3400            .collect();
3401        dispatch_tree.bindings_for_action(action, &context_stack)
3402    }
3403
3404    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3405    pub fn listener_for<V: Render, E>(
3406        &self,
3407        view: &View<V>,
3408        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3409    ) -> impl Fn(&E, &mut WindowContext) + 'static {
3410        let view = view.downgrade();
3411        move |e: &E, cx: &mut WindowContext| {
3412            view.update(cx, |view, cx| f(view, e, cx)).ok();
3413        }
3414    }
3415
3416    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3417    pub fn handler_for<V: Render>(
3418        &self,
3419        view: &View<V>,
3420        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3421    ) -> impl Fn(&mut WindowContext) {
3422        let view = view.downgrade();
3423        move |cx: &mut WindowContext| {
3424            view.update(cx, |view, cx| f(view, cx)).ok();
3425        }
3426    }
3427
3428    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3429    /// If the callback returns false, the window won't be closed.
3430    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3431        let mut this = self.to_async();
3432        self.window
3433            .platform_window
3434            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3435    }
3436
3437    /// Register an action listener on the window for the next frame. The type of action
3438    /// is determined by the first parameter of the given listener. When the next frame is rendered
3439    /// the listener will be cleared.
3440    ///
3441    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3442    /// a specific need to register a global listener.
3443    pub fn on_action(
3444        &mut self,
3445        action_type: TypeId,
3446        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3447    ) {
3448        self.window
3449            .next_frame
3450            .dispatch_tree
3451            .on_action(action_type, Rc::new(listener));
3452    }
3453}
3454
3455#[cfg(target_os = "windows")]
3456impl WindowContext<'_> {
3457    /// Returns the raw HWND handle for the window.
3458    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3459        self.window.platform_window.get_raw_handle()
3460    }
3461}
3462
3463impl Context for WindowContext<'_> {
3464    type Result<T> = T;
3465
3466    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3467    where
3468        T: 'static,
3469    {
3470        let slot = self.app.entities.reserve();
3471        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3472        self.entities.insert(slot, model)
3473    }
3474
3475    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3476        self.app.reserve_model()
3477    }
3478
3479    fn insert_model<T: 'static>(
3480        &mut self,
3481        reservation: crate::Reservation<T>,
3482        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3483    ) -> Self::Result<Model<T>> {
3484        self.app.insert_model(reservation, build_model)
3485    }
3486
3487    fn update_model<T: 'static, R>(
3488        &mut self,
3489        model: &Model<T>,
3490        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3491    ) -> R {
3492        let mut entity = self.entities.lease(model);
3493        let result = update(
3494            &mut *entity,
3495            &mut ModelContext::new(&mut *self.app, model.downgrade()),
3496        );
3497        self.entities.end_lease(entity);
3498        result
3499    }
3500
3501    fn read_model<T, R>(
3502        &self,
3503        handle: &Model<T>,
3504        read: impl FnOnce(&T, &AppContext) -> R,
3505    ) -> Self::Result<R>
3506    where
3507        T: 'static,
3508    {
3509        let entity = self.entities.read(handle);
3510        read(entity, &*self.app)
3511    }
3512
3513    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3514    where
3515        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3516    {
3517        if window == self.window.handle {
3518            let root_view = self.window.root_view.clone().unwrap();
3519            Ok(update(root_view, self))
3520        } else {
3521            window.update(self.app, update)
3522        }
3523    }
3524
3525    fn read_window<T, R>(
3526        &self,
3527        window: &WindowHandle<T>,
3528        read: impl FnOnce(View<T>, &AppContext) -> R,
3529    ) -> Result<R>
3530    where
3531        T: 'static,
3532    {
3533        if window.any_handle == self.window.handle {
3534            let root_view = self
3535                .window
3536                .root_view
3537                .clone()
3538                .unwrap()
3539                .downcast::<T>()
3540                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3541            Ok(read(root_view, self))
3542        } else {
3543            self.app.read_window(window, read)
3544        }
3545    }
3546}
3547
3548impl VisualContext for WindowContext<'_> {
3549    fn new_view<V>(
3550        &mut self,
3551        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3552    ) -> Self::Result<View<V>>
3553    where
3554        V: 'static + Render,
3555    {
3556        let slot = self.app.entities.reserve();
3557        let view = View {
3558            model: slot.clone(),
3559        };
3560        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3561        let entity = build_view_state(&mut cx);
3562        cx.entities.insert(slot, entity);
3563
3564        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3565        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3566            cx.new_view_observers.clone().retain(&tid, |observer| {
3567                let any_view = view.clone();
3568                (observer)(any_view, cx);
3569                true
3570            });
3571        }
3572        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3573
3574        view
3575    }
3576
3577    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3578    fn update_view<T: 'static, R>(
3579        &mut self,
3580        view: &View<T>,
3581        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3582    ) -> Self::Result<R> {
3583        let mut lease = self.app.entities.lease(&view.model);
3584        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3585        let result = update(&mut *lease, &mut cx);
3586        cx.app.entities.end_lease(lease);
3587        result
3588    }
3589
3590    fn replace_root_view<V>(
3591        &mut self,
3592        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3593    ) -> Self::Result<View<V>>
3594    where
3595        V: 'static + Render,
3596    {
3597        let view = self.new_view(build_view);
3598        self.window.root_view = Some(view.clone().into());
3599        self.refresh();
3600        view
3601    }
3602
3603    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3604        self.update_view(view, |view, cx| {
3605            view.focus_handle(cx).clone().focus(cx);
3606        })
3607    }
3608
3609    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3610    where
3611        V: ManagedView,
3612    {
3613        self.update_view(view, |_, cx| cx.emit(DismissEvent))
3614    }
3615}
3616
3617impl<'a> std::ops::Deref for WindowContext<'a> {
3618    type Target = AppContext;
3619
3620    fn deref(&self) -> &Self::Target {
3621        self.app
3622    }
3623}
3624
3625impl<'a> std::ops::DerefMut for WindowContext<'a> {
3626    fn deref_mut(&mut self) -> &mut Self::Target {
3627        self.app
3628    }
3629}
3630
3631impl<'a> Borrow<AppContext> for WindowContext<'a> {
3632    fn borrow(&self) -> &AppContext {
3633        self.app
3634    }
3635}
3636
3637impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
3638    fn borrow_mut(&mut self) -> &mut AppContext {
3639        self.app
3640    }
3641}
3642
3643/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
3644pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
3645    #[doc(hidden)]
3646    fn app_mut(&mut self) -> &mut AppContext {
3647        self.borrow_mut()
3648    }
3649
3650    #[doc(hidden)]
3651    fn app(&self) -> &AppContext {
3652        self.borrow()
3653    }
3654
3655    #[doc(hidden)]
3656    fn window(&self) -> &Window {
3657        self.borrow()
3658    }
3659
3660    #[doc(hidden)]
3661    fn window_mut(&mut self) -> &mut Window {
3662        self.borrow_mut()
3663    }
3664}
3665
3666impl Borrow<Window> for WindowContext<'_> {
3667    fn borrow(&self) -> &Window {
3668        self.window
3669    }
3670}
3671
3672impl BorrowMut<Window> for WindowContext<'_> {
3673    fn borrow_mut(&mut self) -> &mut Window {
3674        self.window
3675    }
3676}
3677
3678impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
3679
3680/// Provides access to application state that is specialized for a particular [`View`].
3681/// Allows you to interact with focus, emit events, etc.
3682/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
3683/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
3684pub struct ViewContext<'a, V> {
3685    window_cx: WindowContext<'a>,
3686    view: &'a View<V>,
3687}
3688
3689impl<V> Borrow<AppContext> for ViewContext<'_, V> {
3690    fn borrow(&self) -> &AppContext {
3691        &*self.window_cx.app
3692    }
3693}
3694
3695impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
3696    fn borrow_mut(&mut self) -> &mut AppContext {
3697        &mut *self.window_cx.app
3698    }
3699}
3700
3701impl<V> Borrow<Window> for ViewContext<'_, V> {
3702    fn borrow(&self) -> &Window {
3703        &*self.window_cx.window
3704    }
3705}
3706
3707impl<V> BorrowMut<Window> for ViewContext<'_, V> {
3708    fn borrow_mut(&mut self) -> &mut Window {
3709        &mut *self.window_cx.window
3710    }
3711}
3712
3713impl<'a, V: 'static> ViewContext<'a, V> {
3714    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
3715        Self {
3716            window_cx: WindowContext::new(app, window),
3717            view,
3718        }
3719    }
3720
3721    /// Get the entity_id of this view.
3722    pub fn entity_id(&self) -> EntityId {
3723        self.view.entity_id()
3724    }
3725
3726    /// Get the view pointer underlying this context.
3727    pub fn view(&self) -> &View<V> {
3728        self.view
3729    }
3730
3731    /// Get the model underlying this view.
3732    pub fn model(&self) -> &Model<V> {
3733        &self.view.model
3734    }
3735
3736    /// Access the underlying window context.
3737    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
3738        &mut self.window_cx
3739    }
3740
3741    /// Sets a given callback to be run on the next frame.
3742    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
3743    where
3744        V: 'static,
3745    {
3746        let view = self.view().clone();
3747        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
3748    }
3749
3750    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
3751    /// that are currently on the stack to be returned to the app.
3752    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
3753        let view = self.view().downgrade();
3754        self.window_cx.defer(move |cx| {
3755            view.update(cx, f).ok();
3756        });
3757    }
3758
3759    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
3760    pub fn observe<V2, E>(
3761        &mut self,
3762        entity: &E,
3763        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
3764    ) -> Subscription
3765    where
3766        V2: 'static,
3767        V: 'static,
3768        E: Entity<V2>,
3769    {
3770        let view = self.view().downgrade();
3771        let entity_id = entity.entity_id();
3772        let entity = entity.downgrade();
3773        let window_handle = self.window.handle;
3774        self.app.new_observer(
3775            entity_id,
3776            Box::new(move |cx| {
3777                window_handle
3778                    .update(cx, |_, cx| {
3779                        if let Some(handle) = E::upgrade_from(&entity) {
3780                            view.update(cx, |this, cx| on_notify(this, handle, cx))
3781                                .is_ok()
3782                        } else {
3783                            false
3784                        }
3785                    })
3786                    .unwrap_or(false)
3787            }),
3788        )
3789    }
3790
3791    /// Subscribe to events emitted by another model or view.
3792    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
3793    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
3794    pub fn subscribe<V2, E, Evt>(
3795        &mut self,
3796        entity: &E,
3797        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
3798    ) -> Subscription
3799    where
3800        V2: EventEmitter<Evt>,
3801        E: Entity<V2>,
3802        Evt: 'static,
3803    {
3804        let view = self.view().downgrade();
3805        let entity_id = entity.entity_id();
3806        let handle = entity.downgrade();
3807        let window_handle = self.window.handle;
3808        self.app.new_subscription(
3809            entity_id,
3810            (
3811                TypeId::of::<Evt>(),
3812                Box::new(move |event, cx| {
3813                    window_handle
3814                        .update(cx, |_, cx| {
3815                            if let Some(handle) = E::upgrade_from(&handle) {
3816                                let event = event.downcast_ref().expect("invalid event type");
3817                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
3818                                    .is_ok()
3819                            } else {
3820                                false
3821                            }
3822                        })
3823                        .unwrap_or(false)
3824                }),
3825            ),
3826        )
3827    }
3828
3829    /// Register a callback to be invoked when the view is released.
3830    ///
3831    /// The callback receives a handle to the view's window. This handle may be
3832    /// invalid, if the window was closed before the view was released.
3833    pub fn on_release(
3834        &mut self,
3835        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
3836    ) -> Subscription {
3837        let window_handle = self.window.handle;
3838        let (subscription, activate) = self.app.release_listeners.insert(
3839            self.view.model.entity_id,
3840            Box::new(move |this, cx| {
3841                let this = this.downcast_mut().expect("invalid entity type");
3842                on_release(this, window_handle, cx)
3843            }),
3844        );
3845        activate();
3846        subscription
3847    }
3848
3849    /// Register a callback to be invoked when the given Model or View is released.
3850    pub fn observe_release<V2, E>(
3851        &mut self,
3852        entity: &E,
3853        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
3854    ) -> Subscription
3855    where
3856        V: 'static,
3857        V2: 'static,
3858        E: Entity<V2>,
3859    {
3860        let view = self.view().downgrade();
3861        let entity_id = entity.entity_id();
3862        let window_handle = self.window.handle;
3863        let (subscription, activate) = self.app.release_listeners.insert(
3864            entity_id,
3865            Box::new(move |entity, cx| {
3866                let entity = entity.downcast_mut().expect("invalid entity type");
3867                let _ = window_handle.update(cx, |_, cx| {
3868                    view.update(cx, |this, cx| on_release(this, entity, cx))
3869                });
3870            }),
3871        );
3872        activate();
3873        subscription
3874    }
3875
3876    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
3877    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
3878    pub fn notify(&mut self) {
3879        self.window_cx.notify(self.view.entity_id());
3880    }
3881
3882    /// Register a callback to be invoked when the window is resized.
3883    pub fn observe_window_bounds(
3884        &mut self,
3885        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3886    ) -> Subscription {
3887        let view = self.view.downgrade();
3888        let (subscription, activate) = self.window.bounds_observers.insert(
3889            (),
3890            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
3891        );
3892        activate();
3893        subscription
3894    }
3895
3896    /// Register a callback to be invoked when the window is activated or deactivated.
3897    pub fn observe_window_activation(
3898        &mut self,
3899        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3900    ) -> Subscription {
3901        let view = self.view.downgrade();
3902        let (subscription, activate) = self.window.activation_observers.insert(
3903            (),
3904            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
3905        );
3906        activate();
3907        subscription
3908    }
3909
3910    /// Registers a callback to be invoked when the window appearance changes.
3911    pub fn observe_window_appearance(
3912        &mut self,
3913        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3914    ) -> Subscription {
3915        let view = self.view.downgrade();
3916        let (subscription, activate) = self.window.appearance_observers.insert(
3917            (),
3918            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
3919        );
3920        activate();
3921        subscription
3922    }
3923
3924    /// Register a listener to be called when the given focus handle receives focus.
3925    /// Returns a subscription and persists until the subscription is dropped.
3926    pub fn on_focus(
3927        &mut self,
3928        handle: &FocusHandle,
3929        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3930    ) -> Subscription {
3931        let view = self.view.downgrade();
3932        let focus_id = handle.id;
3933        let (subscription, activate) =
3934            self.window.new_focus_listener(Box::new(move |event, cx| {
3935                view.update(cx, |view, cx| {
3936                    if event.previous_focus_path.last() != Some(&focus_id)
3937                        && event.current_focus_path.last() == Some(&focus_id)
3938                    {
3939                        listener(view, cx)
3940                    }
3941                })
3942                .is_ok()
3943            }));
3944        self.app.defer(|_| activate());
3945        subscription
3946    }
3947
3948    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
3949    /// Returns a subscription and persists until the subscription is dropped.
3950    pub fn on_focus_in(
3951        &mut self,
3952        handle: &FocusHandle,
3953        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3954    ) -> Subscription {
3955        let view = self.view.downgrade();
3956        let focus_id = handle.id;
3957        let (subscription, activate) =
3958            self.window.new_focus_listener(Box::new(move |event, cx| {
3959                view.update(cx, |view, cx| {
3960                    if !event.previous_focus_path.contains(&focus_id)
3961                        && event.current_focus_path.contains(&focus_id)
3962                    {
3963                        listener(view, cx)
3964                    }
3965                })
3966                .is_ok()
3967            }));
3968        self.app.defer(move |_| activate());
3969        subscription
3970    }
3971
3972    /// Register a listener to be called when the given focus handle loses focus.
3973    /// Returns a subscription and persists until the subscription is dropped.
3974    pub fn on_blur(
3975        &mut self,
3976        handle: &FocusHandle,
3977        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3978    ) -> Subscription {
3979        let view = self.view.downgrade();
3980        let focus_id = handle.id;
3981        let (subscription, activate) =
3982            self.window.new_focus_listener(Box::new(move |event, cx| {
3983                view.update(cx, |view, cx| {
3984                    if event.previous_focus_path.last() == Some(&focus_id)
3985                        && event.current_focus_path.last() != Some(&focus_id)
3986                    {
3987                        listener(view, cx)
3988                    }
3989                })
3990                .is_ok()
3991            }));
3992        self.app.defer(move |_| activate());
3993        subscription
3994    }
3995
3996    /// Register a listener to be called when nothing in the window has focus.
3997    /// This typically happens when the node that was focused is removed from the tree,
3998    /// and this callback lets you chose a default place to restore the users focus.
3999    /// Returns a subscription and persists until the subscription is dropped.
4000    pub fn on_focus_lost(
4001        &mut self,
4002        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4003    ) -> Subscription {
4004        let view = self.view.downgrade();
4005        let (subscription, activate) = self.window.focus_lost_listeners.insert(
4006            (),
4007            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4008        );
4009        activate();
4010        subscription
4011    }
4012
4013    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4014    /// Returns a subscription and persists until the subscription is dropped.
4015    pub fn on_focus_out(
4016        &mut self,
4017        handle: &FocusHandle,
4018        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4019    ) -> Subscription {
4020        let view = self.view.downgrade();
4021        let focus_id = handle.id;
4022        let (subscription, activate) =
4023            self.window.new_focus_listener(Box::new(move |event, cx| {
4024                view.update(cx, |view, cx| {
4025                    if event.previous_focus_path.contains(&focus_id)
4026                        && !event.current_focus_path.contains(&focus_id)
4027                    {
4028                        listener(view, cx)
4029                    }
4030                })
4031                .is_ok()
4032            }));
4033        self.app.defer(move |_| activate());
4034        subscription
4035    }
4036
4037    /// Schedule a future to be run asynchronously.
4038    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4039    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4040    /// The returned future will be polled on the main thread.
4041    pub fn spawn<Fut, R>(
4042        &mut self,
4043        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
4044    ) -> Task<R>
4045    where
4046        R: 'static,
4047        Fut: Future<Output = R> + 'static,
4048    {
4049        let view = self.view().downgrade();
4050        self.window_cx.spawn(|cx| f(view, cx))
4051    }
4052
4053    /// Register a callback to be invoked when the given global state changes.
4054    pub fn observe_global<G: Global>(
4055        &mut self,
4056        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4057    ) -> Subscription {
4058        let window_handle = self.window.handle;
4059        let view = self.view().downgrade();
4060        let (subscription, activate) = self.global_observers.insert(
4061            TypeId::of::<G>(),
4062            Box::new(move |cx| {
4063                window_handle
4064                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4065                    .unwrap_or(false)
4066            }),
4067        );
4068        self.app.defer(move |_| activate());
4069        subscription
4070    }
4071
4072    /// Register a callback to be invoked when the given Action type is dispatched to the window.
4073    pub fn on_action(
4074        &mut self,
4075        action_type: TypeId,
4076        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4077    ) {
4078        let handle = self.view().clone();
4079        self.window_cx
4080            .on_action(action_type, move |action, phase, cx| {
4081                handle.update(cx, |view, cx| {
4082                    listener(view, action, phase, cx);
4083                })
4084            });
4085    }
4086
4087    /// Emit an event to be handled any other views that have subscribed via [ViewContext::subscribe].
4088    pub fn emit<Evt>(&mut self, event: Evt)
4089    where
4090        Evt: 'static,
4091        V: EventEmitter<Evt>,
4092    {
4093        let emitter = self.view.model.entity_id;
4094        self.app.push_effect(Effect::Emit {
4095            emitter,
4096            event_type: TypeId::of::<Evt>(),
4097            event: Box::new(event),
4098        });
4099    }
4100
4101    /// Move focus to the current view, assuming it implements [`FocusableView`].
4102    pub fn focus_self(&mut self)
4103    where
4104        V: FocusableView,
4105    {
4106        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4107    }
4108
4109    /// Convenience method for accessing view state in an event callback.
4110    ///
4111    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4112    /// but it's often useful to be able to access view state in these
4113    /// callbacks. This method provides a convenient way to do so.
4114    pub fn listener<E>(
4115        &self,
4116        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4117    ) -> impl Fn(&E, &mut WindowContext) + 'static {
4118        let view = self.view().downgrade();
4119        move |e: &E, cx: &mut WindowContext| {
4120            view.update(cx, |view, cx| f(view, e, cx)).ok();
4121        }
4122    }
4123}
4124
4125impl<V> Context for ViewContext<'_, V> {
4126    type Result<U> = U;
4127
4128    fn new_model<T: 'static>(
4129        &mut self,
4130        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4131    ) -> Model<T> {
4132        self.window_cx.new_model(build_model)
4133    }
4134
4135    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4136        self.window_cx.reserve_model()
4137    }
4138
4139    fn insert_model<T: 'static>(
4140        &mut self,
4141        reservation: crate::Reservation<T>,
4142        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4143    ) -> Self::Result<Model<T>> {
4144        self.window_cx.insert_model(reservation, build_model)
4145    }
4146
4147    fn update_model<T: 'static, R>(
4148        &mut self,
4149        model: &Model<T>,
4150        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4151    ) -> R {
4152        self.window_cx.update_model(model, update)
4153    }
4154
4155    fn read_model<T, R>(
4156        &self,
4157        handle: &Model<T>,
4158        read: impl FnOnce(&T, &AppContext) -> R,
4159    ) -> Self::Result<R>
4160    where
4161        T: 'static,
4162    {
4163        self.window_cx.read_model(handle, read)
4164    }
4165
4166    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4167    where
4168        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4169    {
4170        self.window_cx.update_window(window, update)
4171    }
4172
4173    fn read_window<T, R>(
4174        &self,
4175        window: &WindowHandle<T>,
4176        read: impl FnOnce(View<T>, &AppContext) -> R,
4177    ) -> Result<R>
4178    where
4179        T: 'static,
4180    {
4181        self.window_cx.read_window(window, read)
4182    }
4183}
4184
4185impl<V: 'static> VisualContext for ViewContext<'_, V> {
4186    fn new_view<W: Render + 'static>(
4187        &mut self,
4188        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4189    ) -> Self::Result<View<W>> {
4190        self.window_cx.new_view(build_view_state)
4191    }
4192
4193    fn update_view<V2: 'static, R>(
4194        &mut self,
4195        view: &View<V2>,
4196        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4197    ) -> Self::Result<R> {
4198        self.window_cx.update_view(view, update)
4199    }
4200
4201    fn replace_root_view<W>(
4202        &mut self,
4203        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4204    ) -> Self::Result<View<W>>
4205    where
4206        W: 'static + Render,
4207    {
4208        self.window_cx.replace_root_view(build_view)
4209    }
4210
4211    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4212        self.window_cx.focus_view(view)
4213    }
4214
4215    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4216        self.window_cx.dismiss_view(view)
4217    }
4218}
4219
4220impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4221    type Target = WindowContext<'a>;
4222
4223    fn deref(&self) -> &Self::Target {
4224        &self.window_cx
4225    }
4226}
4227
4228impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4229    fn deref_mut(&mut self) -> &mut Self::Target {
4230        &mut self.window_cx
4231    }
4232}
4233
4234// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4235slotmap::new_key_type! {
4236    /// A unique identifier for a window.
4237    pub struct WindowId;
4238}
4239
4240impl WindowId {
4241    /// Converts this window ID to a `u64`.
4242    pub fn as_u64(&self) -> u64 {
4243        self.0.as_ffi()
4244    }
4245}
4246
4247/// A handle to a window with a specific root view type.
4248/// Note that this does not keep the window alive on its own.
4249#[derive(Deref, DerefMut)]
4250pub struct WindowHandle<V> {
4251    #[deref]
4252    #[deref_mut]
4253    pub(crate) any_handle: AnyWindowHandle,
4254    state_type: PhantomData<V>,
4255}
4256
4257impl<V: 'static + Render> WindowHandle<V> {
4258    /// Creates a new handle from a window ID.
4259    /// This does not check if the root type of the window is `V`.
4260    pub fn new(id: WindowId) -> Self {
4261        WindowHandle {
4262            any_handle: AnyWindowHandle {
4263                id,
4264                state_type: TypeId::of::<V>(),
4265            },
4266            state_type: PhantomData,
4267        }
4268    }
4269
4270    /// Get the root view out of this window.
4271    ///
4272    /// This will fail if the window is closed or if the root view's type does not match `V`.
4273    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4274    where
4275        C: Context,
4276    {
4277        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4278            root_view
4279                .downcast::<V>()
4280                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4281        }))
4282    }
4283
4284    /// Updates the root view of this window.
4285    ///
4286    /// This will fail if the window has been closed or if the root view's type does not match
4287    pub fn update<C, R>(
4288        &self,
4289        cx: &mut C,
4290        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4291    ) -> Result<R>
4292    where
4293        C: Context,
4294    {
4295        cx.update_window(self.any_handle, |root_view, cx| {
4296            let view = root_view
4297                .downcast::<V>()
4298                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4299            Ok(cx.update_view(&view, update))
4300        })?
4301    }
4302
4303    /// Read the root view out of this window.
4304    ///
4305    /// This will fail if the window is closed or if the root view's type does not match `V`.
4306    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4307        let x = cx
4308            .windows
4309            .get(self.id)
4310            .and_then(|window| {
4311                window
4312                    .as_ref()
4313                    .and_then(|window| window.root_view.clone())
4314                    .map(|root_view| root_view.downcast::<V>())
4315            })
4316            .ok_or_else(|| anyhow!("window not found"))?
4317            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4318
4319        Ok(x.read(cx))
4320    }
4321
4322    /// Read the root view out of this window, with a callback
4323    ///
4324    /// This will fail if the window is closed or if the root view's type does not match `V`.
4325    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4326    where
4327        C: Context,
4328    {
4329        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4330    }
4331
4332    /// Read the root view pointer off of this window.
4333    ///
4334    /// This will fail if the window is closed or if the root view's type does not match `V`.
4335    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4336    where
4337        C: Context,
4338    {
4339        cx.read_window(self, |root_view, _cx| root_view.clone())
4340    }
4341
4342    /// Check if this window is 'active'.
4343    ///
4344    /// Will return `None` if the window is closed or currently
4345    /// borrowed.
4346    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4347        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4348            .ok()
4349    }
4350}
4351
4352impl<V> Copy for WindowHandle<V> {}
4353
4354impl<V> Clone for WindowHandle<V> {
4355    fn clone(&self) -> Self {
4356        *self
4357    }
4358}
4359
4360impl<V> PartialEq for WindowHandle<V> {
4361    fn eq(&self, other: &Self) -> bool {
4362        self.any_handle == other.any_handle
4363    }
4364}
4365
4366impl<V> Eq for WindowHandle<V> {}
4367
4368impl<V> Hash for WindowHandle<V> {
4369    fn hash<H: Hasher>(&self, state: &mut H) {
4370        self.any_handle.hash(state);
4371    }
4372}
4373
4374impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4375    fn from(val: WindowHandle<V>) -> Self {
4376        val.any_handle
4377    }
4378}
4379
4380/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4381#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4382pub struct AnyWindowHandle {
4383    pub(crate) id: WindowId,
4384    state_type: TypeId,
4385}
4386
4387impl AnyWindowHandle {
4388    /// Get the ID of this window.
4389    pub fn window_id(&self) -> WindowId {
4390        self.id
4391    }
4392
4393    /// Attempt to convert this handle to a window handle with a specific root view type.
4394    /// If the types do not match, this will return `None`.
4395    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4396        if TypeId::of::<T>() == self.state_type {
4397            Some(WindowHandle {
4398                any_handle: *self,
4399                state_type: PhantomData,
4400            })
4401        } else {
4402            None
4403        }
4404    }
4405
4406    /// Updates the state of the root view of this window.
4407    ///
4408    /// This will fail if the window has been closed.
4409    pub fn update<C, R>(
4410        self,
4411        cx: &mut C,
4412        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4413    ) -> Result<R>
4414    where
4415        C: Context,
4416    {
4417        cx.update_window(self, update)
4418    }
4419
4420    /// Read the state of the root view of this window.
4421    ///
4422    /// This will fail if the window has been closed.
4423    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4424    where
4425        C: Context,
4426        T: 'static,
4427    {
4428        let view = self
4429            .downcast::<T>()
4430            .context("the type of the window's root view has changed")?;
4431
4432        cx.read_window(&view, read)
4433    }
4434}
4435
4436/// An identifier for an [`Element`](crate::Element).
4437///
4438/// Can be constructed with a string, a number, or both, as well
4439/// as other internal representations.
4440#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4441pub enum ElementId {
4442    /// The ID of a View element
4443    View(EntityId),
4444    /// An integer ID.
4445    Integer(usize),
4446    /// A string based ID.
4447    Name(SharedString),
4448    /// An ID that's equated with a focus handle.
4449    FocusHandle(FocusId),
4450    /// A combination of a name and an integer.
4451    NamedInteger(SharedString, usize),
4452}
4453
4454impl Display for ElementId {
4455    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4456        match self {
4457            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4458            ElementId::Integer(ix) => write!(f, "{}", ix)?,
4459            ElementId::Name(name) => write!(f, "{}", name)?,
4460            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4461            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4462        }
4463
4464        Ok(())
4465    }
4466}
4467
4468impl TryInto<SharedString> for ElementId {
4469    type Error = anyhow::Error;
4470
4471    fn try_into(self) -> anyhow::Result<SharedString> {
4472        if let ElementId::Name(name) = self {
4473            Ok(name)
4474        } else {
4475            Err(anyhow!("element id is not string"))
4476        }
4477    }
4478}
4479
4480impl From<usize> for ElementId {
4481    fn from(id: usize) -> Self {
4482        ElementId::Integer(id)
4483    }
4484}
4485
4486impl From<i32> for ElementId {
4487    fn from(id: i32) -> Self {
4488        Self::Integer(id as usize)
4489    }
4490}
4491
4492impl From<SharedString> for ElementId {
4493    fn from(name: SharedString) -> Self {
4494        ElementId::Name(name)
4495    }
4496}
4497
4498impl From<&'static str> for ElementId {
4499    fn from(name: &'static str) -> Self {
4500        ElementId::Name(name.into())
4501    }
4502}
4503
4504impl<'a> From<&'a FocusHandle> for ElementId {
4505    fn from(handle: &'a FocusHandle) -> Self {
4506        ElementId::FocusHandle(handle.id)
4507    }
4508}
4509
4510impl From<(&'static str, EntityId)> for ElementId {
4511    fn from((name, id): (&'static str, EntityId)) -> Self {
4512        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4513    }
4514}
4515
4516impl From<(&'static str, usize)> for ElementId {
4517    fn from((name, id): (&'static str, usize)) -> Self {
4518        ElementId::NamedInteger(name.into(), id)
4519    }
4520}
4521
4522impl From<(&'static str, u64)> for ElementId {
4523    fn from((name, id): (&'static str, u64)) -> Self {
4524        ElementId::NamedInteger(name.into(), id as usize)
4525    }
4526}
4527
4528/// A rectangle to be rendered in the window at the given position and size.
4529/// Passed as an argument [`WindowContext::paint_quad`].
4530#[derive(Clone)]
4531pub struct PaintQuad {
4532    /// The bounds of the quad within the window.
4533    pub bounds: Bounds<Pixels>,
4534    /// The radii of the quad's corners.
4535    pub corner_radii: Corners<Pixels>,
4536    /// The background color of the quad.
4537    pub background: Hsla,
4538    /// The widths of the quad's borders.
4539    pub border_widths: Edges<Pixels>,
4540    /// The color of the quad's borders.
4541    pub border_color: Hsla,
4542}
4543
4544impl PaintQuad {
4545    /// Sets the corner radii of the quad.
4546    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
4547        PaintQuad {
4548            corner_radii: corner_radii.into(),
4549            ..self
4550        }
4551    }
4552
4553    /// Sets the border widths of the quad.
4554    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
4555        PaintQuad {
4556            border_widths: border_widths.into(),
4557            ..self
4558        }
4559    }
4560
4561    /// Sets the border color of the quad.
4562    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
4563        PaintQuad {
4564            border_color: border_color.into(),
4565            ..self
4566        }
4567    }
4568
4569    /// Sets the background color of the quad.
4570    pub fn background(self, background: impl Into<Hsla>) -> Self {
4571        PaintQuad {
4572            background: background.into(),
4573            ..self
4574        }
4575    }
4576}
4577
4578/// Creates a quad with the given parameters.
4579pub fn quad(
4580    bounds: Bounds<Pixels>,
4581    corner_radii: impl Into<Corners<Pixels>>,
4582    background: impl Into<Hsla>,
4583    border_widths: impl Into<Edges<Pixels>>,
4584    border_color: impl Into<Hsla>,
4585) -> PaintQuad {
4586    PaintQuad {
4587        bounds,
4588        corner_radii: corner_radii.into(),
4589        background: background.into(),
4590        border_widths: border_widths.into(),
4591        border_color: border_color.into(),
4592    }
4593}
4594
4595/// Creates a filled quad with the given bounds and background color.
4596pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
4597    PaintQuad {
4598        bounds: bounds.into(),
4599        corner_radii: (0.).into(),
4600        background: background.into(),
4601        border_widths: (0.).into(),
4602        border_color: transparent_black(),
4603    }
4604}
4605
4606/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
4607pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
4608    PaintQuad {
4609        bounds: bounds.into(),
4610        corner_radii: (0.).into(),
4611        background: transparent_black(),
4612        border_widths: (1.).into(),
4613        border_color: border_color.into(),
4614    }
4615}