1use gpui3::Element;
2
3pub trait ElementExt<S: 'static + Send + Sync>: Element<ViewState = S> {
4 /// Applies a given function `then` to the current element if `condition` is true.
5 /// This function is used to conditionally modify the element based on a given condition.
6 /// If `condition` is false, it just returns the current element as it is.
7 fn when(mut self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
8 where
9 Self: Sized,
10 {
11 if condition {
12 self = then(self);
13 }
14 self
15 }
16}
17
18impl<S: 'static + Send + Sync, E: Element<ViewState = S>> ElementExt<S> for E {}