storybook.rs

  1mod actions;
  2mod app_menus;
  3mod assets;
  4mod stories;
  5mod story_selector;
  6
  7use clap::Parser;
  8use dialoguer::FuzzySelect;
  9use gpui::{
 10    div, px, size, AnyView, AppContext, Bounds, Render, ViewContext, VisualContext, WindowBounds,
 11    WindowOptions,
 12};
 13use log::LevelFilter;
 14use project::Project;
 15use settings::{KeymapFile, Settings};
 16use simplelog::SimpleLogger;
 17use strum::IntoEnumIterator;
 18use theme::{ThemeRegistry, ThemeSettings};
 19use ui::prelude::*;
 20
 21use crate::app_menus::app_menus;
 22use crate::assets::Assets;
 23use crate::story_selector::{ComponentStory, StorySelector};
 24use actions::Quit;
 25pub use indoc::indoc;
 26
 27#[derive(Parser)]
 28#[command(author, version, about, long_about = None)]
 29struct Args {
 30    #[arg(value_enum)]
 31    story: Option<StorySelector>,
 32
 33    /// The name of the theme to use in the storybook.
 34    ///
 35    /// If not provided, the default theme will be used.
 36    #[arg(long)]
 37    theme: Option<String>,
 38}
 39
 40fn main() {
 41    SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
 42
 43    menu::init();
 44    let args = Args::parse();
 45
 46    let story_selector = args.story.unwrap_or_else(|| {
 47        let stories = ComponentStory::iter().collect::<Vec<_>>();
 48
 49        ctrlc::set_handler(move || {}).unwrap();
 50
 51        let result = FuzzySelect::new()
 52            .with_prompt("Choose a story to run:")
 53            .items(&stories)
 54            .interact();
 55
 56        let Ok(selection) = result else {
 57            dialoguer::console::Term::stderr().show_cursor().unwrap();
 58            std::process::exit(0);
 59        };
 60
 61        StorySelector::Component(stories[selection])
 62    });
 63    let theme_name = args.theme.unwrap_or("One Dark".to_string());
 64
 65    gpui::App::new().with_assets(Assets).run(move |cx| {
 66        load_embedded_fonts(cx).unwrap();
 67
 68        settings::init(cx);
 69        theme::init(theme::LoadThemes::All(Box::new(Assets)), cx);
 70
 71        let selector = story_selector;
 72
 73        let theme_registry = ThemeRegistry::global(cx);
 74        let mut theme_settings = ThemeSettings::get_global(cx).clone();
 75        theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
 76        ThemeSettings::override_global(theme_settings, cx);
 77
 78        language::init(cx);
 79        editor::init(cx);
 80        Project::init_settings(cx);
 81        init(cx);
 82        load_storybook_keymap(cx);
 83        cx.set_menus(app_menus());
 84
 85        let size = size(px(1500.), px(780.));
 86        let bounds = Bounds::centered(None, size, cx);
 87        let _window = cx.open_window(
 88            WindowOptions {
 89                window_bounds: Some(WindowBounds::Windowed(bounds)),
 90                ..Default::default()
 91            },
 92            move |cx| {
 93                theme::setup_ui_font(cx);
 94
 95                cx.new_view(|cx| StoryWrapper::new(selector.story(cx)))
 96            },
 97        );
 98
 99        cx.activate(true);
100    });
101}
102
103#[derive(Clone)]
104pub struct StoryWrapper {
105    story: AnyView,
106}
107
108impl StoryWrapper {
109    pub(crate) fn new(story: AnyView) -> Self {
110        Self { story }
111    }
112}
113
114impl Render for StoryWrapper {
115    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
116        div()
117            .flex()
118            .flex_col()
119            .size_full()
120            .font_family("Zed Plex Mono")
121            .child(self.story.clone())
122    }
123}
124
125fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
126    let font_paths = cx.asset_source().list("fonts")?;
127    let mut embedded_fonts = Vec::new();
128    for font_path in font_paths {
129        if font_path.ends_with(".ttf") {
130            let font_bytes = cx
131                .asset_source()
132                .load(&font_path)?
133                .expect("Should never be None in the storybook");
134            embedded_fonts.push(font_bytes);
135        }
136    }
137
138    cx.text_system().add_fonts(embedded_fonts)
139}
140
141fn load_storybook_keymap(cx: &mut AppContext) {
142    KeymapFile::load_asset("keymaps/storybook.json", cx).unwrap();
143}
144
145pub fn init(cx: &mut AppContext) {
146    cx.on_action(quit);
147}
148
149fn quit(_: &Quit, cx: &mut AppContext) {
150    cx.spawn(|cx| async move {
151        cx.update(|cx| cx.quit())?;
152        anyhow::Ok(())
153    })
154    .detach_and_log_err(cx);
155}