1// Adapted from https://github.com/microsoft/terminal/blob/1283c0f5b99a2961673249fa77c6b986efb5086c/src/renderer/atlas/dwrite.hlsl
2// Copyright (c) Microsoft Corporation.
3// Licensed under the MIT license.
4
5float color_brightness(float3 color) {
6 // REC. 601 luminance coefficients for perceived brightness
7 return dot(color, float3(0.30f, 0.59f, 0.11f));
8}
9
10float light_on_dark_contrast(float enhancedContrast, float3 color) {
11 float brightness = color_brightness(color);
12 float multiplier = saturate(4.0f * (0.75f - brightness));
13 return enhancedContrast * multiplier;
14}
15
16float enhance_contrast(float alpha, float k) {
17 return alpha * (k + 1.0f) / (alpha * k + 1.0f);
18}
19
20float apply_alpha_correction(float a, float b, float4 g) {
21 float brightness_adjustment = g.x * b + g.y;
22 float correction = brightness_adjustment * a + (g.z * b + g.w);
23 return a + a * (1.0f - a) * correction;
24}
25
26float apply_contrast_and_gamma_correction(float sample, float3 color, float enhanced_contrast_factor, float4 gamma_ratios) {
27 float enhanced_contrast = light_on_dark_contrast(enhanced_contrast_factor, color);
28 float brightness = color_brightness(color);
29
30 float contrasted = enhance_contrast(sample, enhanced_contrast);
31 return apply_alpha_correction(contrasted, brightness, gamma_ratios);
32}