window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model,
   7    ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent, Path,
   8    Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
   9    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  10    RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
  11    SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
  12    VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    fmt::Debug,
  29    future::Future,
  30    hash::{Hash, Hasher},
  31    marker::PhantomData,
  32    mem,
  33    rc::Rc,
  34    sync::{
  35        atomic::{AtomicUsize, Ordering::SeqCst},
  36        Arc,
  37    },
  38};
  39use util::ResultExt;
  40
  41/// A global stacking order, which is created by stacking successive z-index values.
  42/// Each z-index will always be interpreted in the context of its parent z-index.
  43#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default, Debug)]
  44pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  45
  46/// Represents the two different phases when dispatching events.
  47#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  48pub enum DispatchPhase {
  49    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  50    /// invoked front to back and keyboard event listeners are invoked from the focused element
  51    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  52    /// registering event listeners.
  53    #[default]
  54    Bubble,
  55    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  56    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  57    /// is used for special purposes such as clearing the "pressed" state for click events. If
  58    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  59    /// outside of the immediate region may rely on detecting non-local events during this phase.
  60    Capture,
  61}
  62
  63impl DispatchPhase {
  64    pub fn bubble(self) -> bool {
  65        self == DispatchPhase::Bubble
  66    }
  67
  68    pub fn capture(self) -> bool {
  69        self == DispatchPhase::Capture
  70    }
  71}
  72
  73type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  74type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  75type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  76type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  77
  78slotmap::new_key_type! { pub struct FocusId; }
  79
  80impl FocusId {
  81    /// Obtains whether the element associated with this handle is currently focused.
  82    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  83        cx.window.focus == Some(*self)
  84    }
  85
  86    /// Obtains whether the element associated with this handle contains the focused
  87    /// element or is itself focused.
  88    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  89        cx.focused()
  90            .map_or(false, |focused| self.contains(focused.id, cx))
  91    }
  92
  93    /// Obtains whether the element associated with this handle is contained within the
  94    /// focused element or is itself focused.
  95    pub fn within_focused(&self, cx: &WindowContext) -> bool {
  96        let focused = cx.focused();
  97        focused.map_or(false, |focused| focused.id.contains(*self, cx))
  98    }
  99
 100    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 101    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 102        cx.window
 103            .rendered_frame
 104            .dispatch_tree
 105            .focus_contains(*self, other)
 106    }
 107}
 108
 109/// A handle which can be used to track and manipulate the focused element in a window.
 110pub struct FocusHandle {
 111    pub(crate) id: FocusId,
 112    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 113}
 114
 115impl std::fmt::Debug for FocusHandle {
 116    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 117        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 118    }
 119}
 120
 121impl FocusHandle {
 122    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 123        let id = handles.write().insert(AtomicUsize::new(1));
 124        Self {
 125            id,
 126            handles: handles.clone(),
 127        }
 128    }
 129
 130    pub(crate) fn for_id(
 131        id: FocusId,
 132        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 133    ) -> Option<Self> {
 134        let lock = handles.read();
 135        let ref_count = lock.get(id)?;
 136        if ref_count.load(SeqCst) == 0 {
 137            None
 138        } else {
 139            ref_count.fetch_add(1, SeqCst);
 140            Some(Self {
 141                id,
 142                handles: handles.clone(),
 143            })
 144        }
 145    }
 146
 147    /// Moves the focus to the element associated with this handle.
 148    pub fn focus(&self, cx: &mut WindowContext) {
 149        cx.focus(self)
 150    }
 151
 152    /// Obtains whether the element associated with this handle is currently focused.
 153    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 154        self.id.is_focused(cx)
 155    }
 156
 157    /// Obtains whether the element associated with this handle contains the focused
 158    /// element or is itself focused.
 159    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 160        self.id.contains_focused(cx)
 161    }
 162
 163    /// Obtains whether the element associated with this handle is contained within the
 164    /// focused element or is itself focused.
 165    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 166        self.id.within_focused(cx)
 167    }
 168
 169    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 170    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 171        self.id.contains(other.id, cx)
 172    }
 173}
 174
 175impl Clone for FocusHandle {
 176    fn clone(&self) -> Self {
 177        Self::for_id(self.id, &self.handles).unwrap()
 178    }
 179}
 180
 181impl PartialEq for FocusHandle {
 182    fn eq(&self, other: &Self) -> bool {
 183        self.id == other.id
 184    }
 185}
 186
 187impl Eq for FocusHandle {}
 188
 189impl Drop for FocusHandle {
 190    fn drop(&mut self) {
 191        self.handles
 192            .read()
 193            .get(self.id)
 194            .unwrap()
 195            .fetch_sub(1, SeqCst);
 196    }
 197}
 198
 199/// FocusableView allows users of your view to easily
 200/// focus it (using cx.focus_view(view))
 201pub trait FocusableView: 'static + Render {
 202    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 203}
 204
 205/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 206/// where the lifecycle of the view is handled by another view.
 207pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 208
 209impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 210
 211pub struct DismissEvent;
 212
 213// Holds the state for a specific window.
 214pub struct Window {
 215    pub(crate) handle: AnyWindowHandle,
 216    pub(crate) removed: bool,
 217    pub(crate) platform_window: Box<dyn PlatformWindow>,
 218    display_id: DisplayId,
 219    sprite_atlas: Arc<dyn PlatformAtlas>,
 220    rem_size: Pixels,
 221    viewport_size: Size<Pixels>,
 222    layout_engine: Option<TaffyLayoutEngine>,
 223    pub(crate) root_view: Option<AnyView>,
 224    pub(crate) element_id_stack: GlobalElementId,
 225    pub(crate) rendered_frame: Frame,
 226    pub(crate) next_frame: Frame,
 227    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 228    pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 229    default_prevented: bool,
 230    mouse_position: Point<Pixels>,
 231    requested_cursor_style: Option<CursorStyle>,
 232    scale_factor: f32,
 233    bounds: WindowBounds,
 234    bounds_observers: SubscriberSet<(), AnyObserver>,
 235    active: bool,
 236    pub(crate) dirty: bool,
 237    activation_observers: SubscriberSet<(), AnyObserver>,
 238    pub(crate) last_blur: Option<Option<FocusId>>,
 239    pub(crate) focus: Option<FocusId>,
 240}
 241
 242pub(crate) struct ElementStateBox {
 243    inner: Box<dyn Any>,
 244    #[cfg(debug_assertions)]
 245    type_name: &'static str,
 246}
 247
 248// #[derive(Default)]
 249pub(crate) struct Frame {
 250    pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
 251    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 252    pub(crate) dispatch_tree: DispatchTree,
 253    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 254    pub(crate) scene_builder: SceneBuilder,
 255    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 256    pub(crate) z_index_stack: StackingOrder,
 257    content_mask_stack: Vec<ContentMask<Pixels>>,
 258    element_offset_stack: Vec<Point<Pixels>>,
 259}
 260
 261impl Frame {
 262    fn new(dispatch_tree: DispatchTree) -> Self {
 263        Frame {
 264            element_states: HashMap::default(),
 265            mouse_listeners: HashMap::default(),
 266            dispatch_tree,
 267            focus_listeners: Vec::new(),
 268            scene_builder: SceneBuilder::default(),
 269            z_index_stack: StackingOrder::default(),
 270            depth_map: Default::default(),
 271            content_mask_stack: Vec::new(),
 272            element_offset_stack: Vec::new(),
 273        }
 274    }
 275
 276    fn clear(&mut self) {
 277        self.element_states.clear();
 278        self.mouse_listeners.values_mut().for_each(Vec::clear);
 279        self.focus_listeners.clear();
 280        self.dispatch_tree.clear();
 281        self.depth_map.clear();
 282    }
 283}
 284
 285impl Window {
 286    pub(crate) fn new(
 287        handle: AnyWindowHandle,
 288        options: WindowOptions,
 289        cx: &mut AppContext,
 290    ) -> Self {
 291        let platform_window = cx.platform.open_window(
 292            handle,
 293            options,
 294            Box::new({
 295                let mut cx = cx.to_async();
 296                move || handle.update(&mut cx, |_, cx| cx.draw())
 297            }),
 298        );
 299        let display_id = platform_window.display().id();
 300        let sprite_atlas = platform_window.sprite_atlas();
 301        let mouse_position = platform_window.mouse_position();
 302        let content_size = platform_window.content_size();
 303        let scale_factor = platform_window.scale_factor();
 304        let bounds = platform_window.bounds();
 305
 306        platform_window.on_resize(Box::new({
 307            let mut cx = cx.to_async();
 308            move |_, _| {
 309                handle
 310                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 311                    .log_err();
 312            }
 313        }));
 314        platform_window.on_moved(Box::new({
 315            let mut cx = cx.to_async();
 316            move || {
 317                handle
 318                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 319                    .log_err();
 320            }
 321        }));
 322        platform_window.on_active_status_change(Box::new({
 323            let mut cx = cx.to_async();
 324            move |active| {
 325                handle
 326                    .update(&mut cx, |_, cx| {
 327                        cx.window.active = active;
 328                        cx.window
 329                            .activation_observers
 330                            .clone()
 331                            .retain(&(), |callback| callback(cx));
 332                    })
 333                    .log_err();
 334            }
 335        }));
 336
 337        platform_window.on_input({
 338            let mut cx = cx.to_async();
 339            Box::new(move |event| {
 340                handle
 341                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 342                    .log_err()
 343                    .unwrap_or(false)
 344            })
 345        });
 346
 347        Window {
 348            handle,
 349            removed: false,
 350            platform_window,
 351            display_id,
 352            sprite_atlas,
 353            rem_size: px(16.),
 354            viewport_size: content_size,
 355            layout_engine: Some(TaffyLayoutEngine::new()),
 356            root_view: None,
 357            element_id_stack: GlobalElementId::default(),
 358            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 359            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 360            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 361            focus_listeners: SubscriberSet::new(),
 362            default_prevented: true,
 363            mouse_position,
 364            requested_cursor_style: None,
 365            scale_factor,
 366            bounds,
 367            bounds_observers: SubscriberSet::new(),
 368            active: false,
 369            dirty: false,
 370            activation_observers: SubscriberSet::new(),
 371            last_blur: None,
 372            focus: None,
 373        }
 374    }
 375}
 376
 377/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 378/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 379/// to leave room to support more complex shapes in the future.
 380#[derive(Clone, Debug, Default, PartialEq, Eq)]
 381#[repr(C)]
 382pub struct ContentMask<P: Clone + Default + Debug> {
 383    pub bounds: Bounds<P>,
 384}
 385
 386impl ContentMask<Pixels> {
 387    /// Scale the content mask's pixel units by the given scaling factor.
 388    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 389        ContentMask {
 390            bounds: self.bounds.scale(factor),
 391        }
 392    }
 393
 394    /// Intersect the content mask with the given content mask.
 395    pub fn intersect(&self, other: &Self) -> Self {
 396        let bounds = self.bounds.intersect(&other.bounds);
 397        ContentMask { bounds }
 398    }
 399}
 400
 401/// Provides access to application state in the context of a single window. Derefs
 402/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 403/// an `AppContext` and call any `AppContext` methods.
 404pub struct WindowContext<'a> {
 405    pub(crate) app: &'a mut AppContext,
 406    pub(crate) window: &'a mut Window,
 407}
 408
 409impl<'a> WindowContext<'a> {
 410    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 411        Self { app, window }
 412    }
 413
 414    /// Obtain a handle to the window that belongs to this context.
 415    pub fn window_handle(&self) -> AnyWindowHandle {
 416        self.window.handle
 417    }
 418
 419    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 420    pub fn notify(&mut self) {
 421        self.window.dirty = true;
 422    }
 423
 424    /// Close this window.
 425    pub fn remove_window(&mut self) {
 426        self.window.removed = true;
 427    }
 428
 429    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 430    /// for elements rendered within this window.
 431    pub fn focus_handle(&mut self) -> FocusHandle {
 432        FocusHandle::new(&self.window.focus_handles)
 433    }
 434
 435    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 436    pub fn focused(&self) -> Option<FocusHandle> {
 437        self.window
 438            .focus
 439            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 440    }
 441
 442    /// Move focus to the element associated with the given `FocusHandle`.
 443    pub fn focus(&mut self, handle: &FocusHandle) {
 444        if self.window.focus == Some(handle.id) {
 445            return;
 446        }
 447
 448        let focus_id = handle.id;
 449
 450        if self.window.last_blur.is_none() {
 451            self.window.last_blur = Some(self.window.focus);
 452        }
 453
 454        self.window.focus = Some(focus_id);
 455        self.window
 456            .rendered_frame
 457            .dispatch_tree
 458            .clear_pending_keystrokes();
 459        self.app.push_effect(Effect::FocusChanged {
 460            window_handle: self.window.handle,
 461            focused: Some(focus_id),
 462        });
 463        self.notify();
 464    }
 465
 466    /// Remove focus from all elements within this context's window.
 467    pub fn blur(&mut self) {
 468        if self.window.last_blur.is_none() {
 469            self.window.last_blur = Some(self.window.focus);
 470        }
 471
 472        self.window.focus = None;
 473        self.app.push_effect(Effect::FocusChanged {
 474            window_handle: self.window.handle,
 475            focused: None,
 476        });
 477        self.notify();
 478    }
 479
 480    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 481        let focus_handle = self.focused();
 482
 483        self.defer(move |cx| {
 484            let node_id = focus_handle
 485                .and_then(|handle| {
 486                    cx.window
 487                        .rendered_frame
 488                        .dispatch_tree
 489                        .focusable_node_id(handle.id)
 490                })
 491                .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 492
 493            cx.propagate_event = true;
 494            cx.dispatch_action_on_node(node_id, action);
 495        })
 496    }
 497
 498    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 499    /// that are currently on the stack to be returned to the app.
 500    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 501        let handle = self.window.handle;
 502        self.app.defer(move |cx| {
 503            handle.update(cx, |_, cx| f(cx)).ok();
 504        });
 505    }
 506
 507    pub fn subscribe<Emitter, E, Evt>(
 508        &mut self,
 509        entity: &E,
 510        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 511    ) -> Subscription
 512    where
 513        Emitter: EventEmitter<Evt>,
 514        E: Entity<Emitter>,
 515        Evt: 'static,
 516    {
 517        let entity_id = entity.entity_id();
 518        let entity = entity.downgrade();
 519        let window_handle = self.window.handle;
 520        let (subscription, activate) = self.app.event_listeners.insert(
 521            entity_id,
 522            (
 523                TypeId::of::<Evt>(),
 524                Box::new(move |event, cx| {
 525                    window_handle
 526                        .update(cx, |_, cx| {
 527                            if let Some(handle) = E::upgrade_from(&entity) {
 528                                let event = event.downcast_ref().expect("invalid event type");
 529                                on_event(handle, event, cx);
 530                                true
 531                            } else {
 532                                false
 533                            }
 534                        })
 535                        .unwrap_or(false)
 536                }),
 537            ),
 538        );
 539        self.app.defer(move |_| activate());
 540        subscription
 541    }
 542
 543    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 544    /// await points in async code.
 545    pub fn to_async(&self) -> AsyncWindowContext {
 546        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 547    }
 548
 549    /// Schedule the given closure to be run directly after the current frame is rendered.
 550    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 551        let handle = self.window.handle;
 552        let display_id = self.window.display_id;
 553
 554        if !self.frame_consumers.contains_key(&display_id) {
 555            let (tx, mut rx) = mpsc::unbounded::<()>();
 556            self.platform.set_display_link_output_callback(
 557                display_id,
 558                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 559            );
 560
 561            let consumer_task = self.app.spawn(|cx| async move {
 562                while rx.next().await.is_some() {
 563                    cx.update(|cx| {
 564                        for callback in cx
 565                            .next_frame_callbacks
 566                            .get_mut(&display_id)
 567                            .unwrap()
 568                            .drain(..)
 569                            .collect::<SmallVec<[_; 32]>>()
 570                        {
 571                            callback(cx);
 572                        }
 573                    })
 574                    .ok();
 575
 576                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 577
 578                    cx.update(|cx| {
 579                        if cx.next_frame_callbacks.is_empty() {
 580                            cx.platform.stop_display_link(display_id);
 581                        }
 582                    })
 583                    .ok();
 584                }
 585            });
 586            self.frame_consumers.insert(display_id, consumer_task);
 587        }
 588
 589        if self.next_frame_callbacks.is_empty() {
 590            self.platform.start_display_link(display_id);
 591        }
 592
 593        self.next_frame_callbacks
 594            .entry(display_id)
 595            .or_default()
 596            .push(Box::new(move |cx: &mut AppContext| {
 597                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 598            }));
 599    }
 600
 601    /// Spawn the future returned by the given closure on the application thread pool.
 602    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 603    /// use within your future.
 604    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 605    where
 606        R: 'static,
 607        Fut: Future<Output = R> + 'static,
 608    {
 609        self.app
 610            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 611    }
 612
 613    /// Update the global of the given type. The given closure is given simultaneous mutable
 614    /// access both to the global and the context.
 615    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 616    where
 617        G: 'static,
 618    {
 619        let mut global = self.app.lease_global::<G>();
 620        let result = f(&mut global, self);
 621        self.app.end_global_lease(global);
 622        result
 623    }
 624
 625    #[must_use]
 626    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 627    /// layout is being requested, along with the layout ids of any children. This method is called during
 628    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 629    pub fn request_layout(
 630        &mut self,
 631        style: &Style,
 632        children: impl IntoIterator<Item = LayoutId>,
 633    ) -> LayoutId {
 634        self.app.layout_id_buffer.clear();
 635        self.app.layout_id_buffer.extend(children.into_iter());
 636        let rem_size = self.rem_size();
 637
 638        self.window.layout_engine.as_mut().unwrap().request_layout(
 639            style,
 640            rem_size,
 641            &self.app.layout_id_buffer,
 642        )
 643    }
 644
 645    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 646    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 647    /// determine the element's size. One place this is used internally is when measuring text.
 648    ///
 649    /// The given closure is invoked at layout time with the known dimensions and available space and
 650    /// returns a `Size`.
 651    pub fn request_measured_layout<
 652        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 653            + 'static,
 654    >(
 655        &mut self,
 656        style: Style,
 657        measure: F,
 658    ) -> LayoutId {
 659        let rem_size = self.rem_size();
 660        self.window
 661            .layout_engine
 662            .as_mut()
 663            .unwrap()
 664            .request_measured_layout(style, rem_size, measure)
 665    }
 666
 667    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 668        let mut layout_engine = self.window.layout_engine.take().unwrap();
 669        layout_engine.compute_layout(layout_id, available_space, self);
 670        self.window.layout_engine = Some(layout_engine);
 671    }
 672
 673    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 674    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 675    /// in order to pass your element its `Bounds` automatically.
 676    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 677        let mut bounds = self
 678            .window
 679            .layout_engine
 680            .as_mut()
 681            .unwrap()
 682            .layout_bounds(layout_id)
 683            .map(Into::into);
 684        bounds.origin += self.element_offset();
 685        bounds
 686    }
 687
 688    fn window_bounds_changed(&mut self) {
 689        self.window.scale_factor = self.window.platform_window.scale_factor();
 690        self.window.viewport_size = self.window.platform_window.content_size();
 691        self.window.bounds = self.window.platform_window.bounds();
 692        self.window.display_id = self.window.platform_window.display().id();
 693        self.notify();
 694
 695        self.window
 696            .bounds_observers
 697            .clone()
 698            .retain(&(), |callback| callback(self));
 699    }
 700
 701    pub fn window_bounds(&self) -> WindowBounds {
 702        self.window.bounds
 703    }
 704
 705    pub fn viewport_size(&self) -> Size<Pixels> {
 706        self.window.viewport_size
 707    }
 708
 709    pub fn is_window_active(&self) -> bool {
 710        self.window.active
 711    }
 712
 713    pub fn zoom_window(&self) {
 714        self.window.platform_window.zoom();
 715    }
 716
 717    pub fn set_window_title(&mut self, title: &str) {
 718        self.window.platform_window.set_title(title);
 719    }
 720
 721    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 722        self.platform
 723            .displays()
 724            .into_iter()
 725            .find(|display| display.id() == self.window.display_id)
 726    }
 727
 728    pub fn show_character_palette(&self) {
 729        self.window.platform_window.show_character_palette();
 730    }
 731
 732    /// The scale factor of the display associated with the window. For example, it could
 733    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 734    /// be rendered as two pixels on screen.
 735    pub fn scale_factor(&self) -> f32 {
 736        self.window.scale_factor
 737    }
 738
 739    /// The size of an em for the base font of the application. Adjusting this value allows the
 740    /// UI to scale, just like zooming a web page.
 741    pub fn rem_size(&self) -> Pixels {
 742        self.window.rem_size
 743    }
 744
 745    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 746    /// UI to scale, just like zooming a web page.
 747    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 748        self.window.rem_size = rem_size.into();
 749    }
 750
 751    /// The line height associated with the current text style.
 752    pub fn line_height(&self) -> Pixels {
 753        let rem_size = self.rem_size();
 754        let text_style = self.text_style();
 755        text_style
 756            .line_height
 757            .to_pixels(text_style.font_size.into(), rem_size)
 758    }
 759
 760    /// Call to prevent the default action of an event. Currently only used to prevent
 761    /// parent elements from becoming focused on mouse down.
 762    pub fn prevent_default(&mut self) {
 763        self.window.default_prevented = true;
 764    }
 765
 766    /// Obtain whether default has been prevented for the event currently being dispatched.
 767    pub fn default_prevented(&self) -> bool {
 768        self.window.default_prevented
 769    }
 770
 771    /// Register a mouse event listener on the window for the next frame. The type of event
 772    /// is determined by the first parameter of the given listener. When the next frame is rendered
 773    /// the listener will be cleared.
 774    ///
 775    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 776    /// a specific need to register a global listener.
 777    pub fn on_mouse_event<Event: 'static>(
 778        &mut self,
 779        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 780    ) {
 781        let order = self.window.next_frame.z_index_stack.clone();
 782        self.window
 783            .next_frame
 784            .mouse_listeners
 785            .entry(TypeId::of::<Event>())
 786            .or_default()
 787            .push((
 788                order,
 789                Box::new(move |event: &dyn Any, phase, cx| {
 790                    handler(event.downcast_ref().unwrap(), phase, cx)
 791                }),
 792            ))
 793    }
 794
 795    /// Register a key event listener on the window for the next frame. The type of event
 796    /// is determined by the first parameter of the given listener. When the next frame is rendered
 797    /// the listener will be cleared.
 798    ///
 799    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 800    /// a specific need to register a global listener.
 801    pub fn on_key_event<Event: 'static>(
 802        &mut self,
 803        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 804    ) {
 805        self.window
 806            .next_frame
 807            .dispatch_tree
 808            .on_key_event(Rc::new(move |event, phase, cx| {
 809                if let Some(event) = event.downcast_ref::<Event>() {
 810                    handler(event, phase, cx)
 811                }
 812            }));
 813    }
 814
 815    /// Register an action listener on the window for the next frame. The type of action
 816    /// is determined by the first parameter of the given listener. When the next frame is rendered
 817    /// the listener will be cleared.
 818    ///
 819    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 820    /// a specific need to register a global listener.
 821    pub fn on_action(
 822        &mut self,
 823        action_type: TypeId,
 824        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 825    ) {
 826        self.window.next_frame.dispatch_tree.on_action(
 827            action_type,
 828            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 829        );
 830    }
 831
 832    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 833        let target = self
 834            .focused()
 835            .and_then(|focused_handle| {
 836                self.window
 837                    .rendered_frame
 838                    .dispatch_tree
 839                    .focusable_node_id(focused_handle.id)
 840            })
 841            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
 842        self.window
 843            .rendered_frame
 844            .dispatch_tree
 845            .is_action_available(action, target)
 846    }
 847
 848    /// The position of the mouse relative to the window.
 849    pub fn mouse_position(&self) -> Point<Pixels> {
 850        self.window.mouse_position
 851    }
 852
 853    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 854        self.window.requested_cursor_style = Some(style)
 855    }
 856
 857    /// Called during painting to invoke the given closure in a new stacking context. The given
 858    /// z-index is interpreted relative to the previous call to `stack`.
 859    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 860        self.window.next_frame.z_index_stack.push(z_index);
 861        let result = f(self);
 862        self.window.next_frame.z_index_stack.pop();
 863        result
 864    }
 865
 866    /// Called during painting to track which z-index is on top at each pixel position
 867    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 868        let stacking_order = self.window.next_frame.z_index_stack.clone();
 869        let depth_map = &mut self.window.next_frame.depth_map;
 870        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 871            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 872        }
 873    }
 874
 875    /// Returns true if the top-most opaque layer painted over this point was part of the
 876    /// same layer as the given stacking order.
 877    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 878        for (stack, bounds) in self.window.rendered_frame.depth_map.iter() {
 879            if bounds.contains(point) {
 880                return level.starts_with(stack) || stack.starts_with(level);
 881            }
 882        }
 883
 884        false
 885    }
 886
 887    /// Called during painting to get the current stacking order.
 888    pub fn stacking_order(&self) -> &StackingOrder {
 889        &self.window.next_frame.z_index_stack
 890    }
 891
 892    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
 893    pub fn paint_shadows(
 894        &mut self,
 895        bounds: Bounds<Pixels>,
 896        corner_radii: Corners<Pixels>,
 897        shadows: &[BoxShadow],
 898    ) {
 899        let scale_factor = self.scale_factor();
 900        let content_mask = self.content_mask();
 901        let window = &mut *self.window;
 902        for shadow in shadows {
 903            let mut shadow_bounds = bounds;
 904            shadow_bounds.origin += shadow.offset;
 905            shadow_bounds.dilate(shadow.spread_radius);
 906            window.next_frame.scene_builder.insert(
 907                &window.next_frame.z_index_stack,
 908                Shadow {
 909                    order: 0,
 910                    bounds: shadow_bounds.scale(scale_factor),
 911                    content_mask: content_mask.scale(scale_factor),
 912                    corner_radii: corner_radii.scale(scale_factor),
 913                    color: shadow.color,
 914                    blur_radius: shadow.blur_radius.scale(scale_factor),
 915                },
 916            );
 917        }
 918    }
 919
 920    /// Paint one or more quads into the scene for the next frame at the current stacking context.
 921    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 922    pub fn paint_quad(
 923        &mut self,
 924        bounds: Bounds<Pixels>,
 925        corner_radii: Corners<Pixels>,
 926        background: impl Into<Hsla>,
 927        border_widths: Edges<Pixels>,
 928        border_color: impl Into<Hsla>,
 929    ) {
 930        let scale_factor = self.scale_factor();
 931        let content_mask = self.content_mask();
 932
 933        let window = &mut *self.window;
 934        window.next_frame.scene_builder.insert(
 935            &window.next_frame.z_index_stack,
 936            Quad {
 937                order: 0,
 938                bounds: bounds.scale(scale_factor),
 939                content_mask: content_mask.scale(scale_factor),
 940                background: background.into(),
 941                border_color: border_color.into(),
 942                corner_radii: corner_radii.scale(scale_factor),
 943                border_widths: border_widths.scale(scale_factor),
 944            },
 945        );
 946    }
 947
 948    /// Paint the given `Path` into the scene for the next frame at the current z-index.
 949    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 950        let scale_factor = self.scale_factor();
 951        let content_mask = self.content_mask();
 952        path.content_mask = content_mask;
 953        path.color = color.into();
 954        let window = &mut *self.window;
 955        window
 956            .next_frame
 957            .scene_builder
 958            .insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
 959    }
 960
 961    /// Paint an underline into the scene for the next frame at the current z-index.
 962    pub fn paint_underline(
 963        &mut self,
 964        origin: Point<Pixels>,
 965        width: Pixels,
 966        style: &UnderlineStyle,
 967    ) {
 968        let scale_factor = self.scale_factor();
 969        let height = if style.wavy {
 970            style.thickness * 3.
 971        } else {
 972            style.thickness
 973        };
 974        let bounds = Bounds {
 975            origin,
 976            size: size(width, height),
 977        };
 978        let content_mask = self.content_mask();
 979        let window = &mut *self.window;
 980        window.next_frame.scene_builder.insert(
 981            &window.next_frame.z_index_stack,
 982            Underline {
 983                order: 0,
 984                bounds: bounds.scale(scale_factor),
 985                content_mask: content_mask.scale(scale_factor),
 986                thickness: style.thickness.scale(scale_factor),
 987                color: style.color.unwrap_or_default(),
 988                wavy: style.wavy,
 989            },
 990        );
 991    }
 992
 993    /// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
 994    /// The y component of the origin is the baseline of the glyph.
 995    pub fn paint_glyph(
 996        &mut self,
 997        origin: Point<Pixels>,
 998        font_id: FontId,
 999        glyph_id: GlyphId,
1000        font_size: Pixels,
1001        color: Hsla,
1002    ) -> Result<()> {
1003        let scale_factor = self.scale_factor();
1004        let glyph_origin = origin.scale(scale_factor);
1005        let subpixel_variant = Point {
1006            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1007            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1008        };
1009        let params = RenderGlyphParams {
1010            font_id,
1011            glyph_id,
1012            font_size,
1013            subpixel_variant,
1014            scale_factor,
1015            is_emoji: false,
1016        };
1017
1018        let raster_bounds = self.text_system().raster_bounds(&params)?;
1019        if !raster_bounds.is_zero() {
1020            let tile =
1021                self.window
1022                    .sprite_atlas
1023                    .get_or_insert_with(&params.clone().into(), &mut || {
1024                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1025                        Ok((size, Cow::Owned(bytes)))
1026                    })?;
1027            let bounds = Bounds {
1028                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1029                size: tile.bounds.size.map(Into::into),
1030            };
1031            let content_mask = self.content_mask().scale(scale_factor);
1032            let window = &mut *self.window;
1033            window.next_frame.scene_builder.insert(
1034                &window.next_frame.z_index_stack,
1035                MonochromeSprite {
1036                    order: 0,
1037                    bounds,
1038                    content_mask,
1039                    color,
1040                    tile,
1041                },
1042            );
1043        }
1044        Ok(())
1045    }
1046
1047    /// Paint an emoji glyph into the scene for the next frame at the current z-index.
1048    /// The y component of the origin is the baseline of the glyph.
1049    pub fn paint_emoji(
1050        &mut self,
1051        origin: Point<Pixels>,
1052        font_id: FontId,
1053        glyph_id: GlyphId,
1054        font_size: Pixels,
1055    ) -> Result<()> {
1056        let scale_factor = self.scale_factor();
1057        let glyph_origin = origin.scale(scale_factor);
1058        let params = RenderGlyphParams {
1059            font_id,
1060            glyph_id,
1061            font_size,
1062            // We don't render emojis with subpixel variants.
1063            subpixel_variant: Default::default(),
1064            scale_factor,
1065            is_emoji: true,
1066        };
1067
1068        let raster_bounds = self.text_system().raster_bounds(&params)?;
1069        if !raster_bounds.is_zero() {
1070            let tile =
1071                self.window
1072                    .sprite_atlas
1073                    .get_or_insert_with(&params.clone().into(), &mut || {
1074                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1075                        Ok((size, Cow::Owned(bytes)))
1076                    })?;
1077            let bounds = Bounds {
1078                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1079                size: tile.bounds.size.map(Into::into),
1080            };
1081            let content_mask = self.content_mask().scale(scale_factor);
1082            let window = &mut *self.window;
1083
1084            window.next_frame.scene_builder.insert(
1085                &window.next_frame.z_index_stack,
1086                PolychromeSprite {
1087                    order: 0,
1088                    bounds,
1089                    corner_radii: Default::default(),
1090                    content_mask,
1091                    tile,
1092                    grayscale: false,
1093                },
1094            );
1095        }
1096        Ok(())
1097    }
1098
1099    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
1100    pub fn paint_svg(
1101        &mut self,
1102        bounds: Bounds<Pixels>,
1103        path: SharedString,
1104        color: Hsla,
1105    ) -> Result<()> {
1106        let scale_factor = self.scale_factor();
1107        let bounds = bounds.scale(scale_factor);
1108        // Render the SVG at twice the size to get a higher quality result.
1109        let params = RenderSvgParams {
1110            path,
1111            size: bounds
1112                .size
1113                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1114        };
1115
1116        let tile =
1117            self.window
1118                .sprite_atlas
1119                .get_or_insert_with(&params.clone().into(), &mut || {
1120                    let bytes = self.svg_renderer.render(&params)?;
1121                    Ok((params.size, Cow::Owned(bytes)))
1122                })?;
1123        let content_mask = self.content_mask().scale(scale_factor);
1124
1125        let window = &mut *self.window;
1126        window.next_frame.scene_builder.insert(
1127            &window.next_frame.z_index_stack,
1128            MonochromeSprite {
1129                order: 0,
1130                bounds,
1131                content_mask,
1132                color,
1133                tile,
1134            },
1135        );
1136
1137        Ok(())
1138    }
1139
1140    /// Paint an image into the scene for the next frame at the current z-index.
1141    pub fn paint_image(
1142        &mut self,
1143        bounds: Bounds<Pixels>,
1144        corner_radii: Corners<Pixels>,
1145        data: Arc<ImageData>,
1146        grayscale: bool,
1147    ) -> Result<()> {
1148        let scale_factor = self.scale_factor();
1149        let bounds = bounds.scale(scale_factor);
1150        let params = RenderImageParams { image_id: data.id };
1151
1152        let tile = self
1153            .window
1154            .sprite_atlas
1155            .get_or_insert_with(&params.clone().into(), &mut || {
1156                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1157            })?;
1158        let content_mask = self.content_mask().scale(scale_factor);
1159        let corner_radii = corner_radii.scale(scale_factor);
1160
1161        let window = &mut *self.window;
1162        window.next_frame.scene_builder.insert(
1163            &window.next_frame.z_index_stack,
1164            PolychromeSprite {
1165                order: 0,
1166                bounds,
1167                content_mask,
1168                corner_radii,
1169                tile,
1170                grayscale,
1171            },
1172        );
1173        Ok(())
1174    }
1175
1176    /// Paint a surface into the scene for the next frame at the current z-index.
1177    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1178        let scale_factor = self.scale_factor();
1179        let bounds = bounds.scale(scale_factor);
1180        let content_mask = self.content_mask().scale(scale_factor);
1181        let window = &mut *self.window;
1182        window.next_frame.scene_builder.insert(
1183            &window.next_frame.z_index_stack,
1184            Surface {
1185                order: 0,
1186                bounds,
1187                content_mask,
1188                image_buffer,
1189            },
1190        );
1191    }
1192
1193    /// Draw pixels to the display for this window based on the contents of its scene.
1194    pub(crate) fn draw(&mut self) -> Scene {
1195        self.text_system().start_frame();
1196        self.window.platform_window.clear_input_handler();
1197        self.window.layout_engine.as_mut().unwrap().clear();
1198        self.window.next_frame.clear();
1199        let root_view = self.window.root_view.take().unwrap();
1200
1201        self.with_z_index(0, |cx| {
1202            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1203                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1204                    for action_listener in action_listeners.iter().cloned() {
1205                        cx.window.next_frame.dispatch_tree.on_action(
1206                            *action_type,
1207                            Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
1208                        )
1209                    }
1210                }
1211
1212                let available_space = cx.window.viewport_size.map(Into::into);
1213                root_view.draw(Point::default(), available_space, cx);
1214            })
1215        });
1216
1217        if let Some(active_drag) = self.app.active_drag.take() {
1218            self.with_z_index(1, |cx| {
1219                let offset = cx.mouse_position() - active_drag.cursor_offset;
1220                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1221                active_drag.view.draw(offset, available_space, cx);
1222            });
1223            self.active_drag = Some(active_drag);
1224        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1225            self.with_z_index(1, |cx| {
1226                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1227                active_tooltip
1228                    .view
1229                    .draw(active_tooltip.cursor_offset, available_space, cx);
1230            });
1231        }
1232
1233        self.window
1234            .next_frame
1235            .dispatch_tree
1236            .preserve_pending_keystrokes(
1237                &mut self.window.rendered_frame.dispatch_tree,
1238                self.window.focus,
1239            );
1240        self.window.root_view = Some(root_view);
1241
1242        let window = &mut self.window;
1243        mem::swap(&mut window.rendered_frame, &mut window.next_frame);
1244
1245        let scene = self.window.rendered_frame.scene_builder.build();
1246        let cursor_style = self
1247            .window
1248            .requested_cursor_style
1249            .take()
1250            .unwrap_or(CursorStyle::Arrow);
1251        self.platform.set_cursor_style(cursor_style);
1252        self.window.dirty = false;
1253
1254        scene
1255    }
1256
1257    /// Dispatch a mouse or keyboard event on the window.
1258    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1259        // Handlers may set this to false by calling `stop_propagation`
1260        self.app.propagate_event = true;
1261        self.window.default_prevented = false;
1262
1263        let event = match event {
1264            // Track the mouse position with our own state, since accessing the platform
1265            // API for the mouse position can only occur on the main thread.
1266            InputEvent::MouseMove(mouse_move) => {
1267                self.window.mouse_position = mouse_move.position;
1268                InputEvent::MouseMove(mouse_move)
1269            }
1270            InputEvent::MouseDown(mouse_down) => {
1271                self.window.mouse_position = mouse_down.position;
1272                InputEvent::MouseDown(mouse_down)
1273            }
1274            InputEvent::MouseUp(mouse_up) => {
1275                self.window.mouse_position = mouse_up.position;
1276                InputEvent::MouseUp(mouse_up)
1277            }
1278            // Translate dragging and dropping of external files from the operating system
1279            // to internal drag and drop events.
1280            InputEvent::FileDrop(file_drop) => match file_drop {
1281                FileDropEvent::Entered { position, files } => {
1282                    self.window.mouse_position = position;
1283                    if self.active_drag.is_none() {
1284                        self.active_drag = Some(AnyDrag {
1285                            view: self.build_view(|_| files).into(),
1286                            cursor_offset: position,
1287                        });
1288                    }
1289                    InputEvent::MouseMove(MouseMoveEvent {
1290                        position,
1291                        pressed_button: Some(MouseButton::Left),
1292                        modifiers: Modifiers::default(),
1293                    })
1294                }
1295                FileDropEvent::Pending { position } => {
1296                    self.window.mouse_position = position;
1297                    InputEvent::MouseMove(MouseMoveEvent {
1298                        position,
1299                        pressed_button: Some(MouseButton::Left),
1300                        modifiers: Modifiers::default(),
1301                    })
1302                }
1303                FileDropEvent::Submit { position } => {
1304                    self.activate(true);
1305                    self.window.mouse_position = position;
1306                    InputEvent::MouseUp(MouseUpEvent {
1307                        button: MouseButton::Left,
1308                        position,
1309                        modifiers: Modifiers::default(),
1310                        click_count: 1,
1311                    })
1312                }
1313                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1314                    button: MouseButton::Left,
1315                    position: Point::default(),
1316                    modifiers: Modifiers::default(),
1317                    click_count: 1,
1318                }),
1319            },
1320            _ => event,
1321        };
1322
1323        if let Some(any_mouse_event) = event.mouse_event() {
1324            self.dispatch_mouse_event(any_mouse_event);
1325        } else if let Some(any_key_event) = event.keyboard_event() {
1326            self.dispatch_key_event(any_key_event);
1327        }
1328
1329        !self.app.propagate_event
1330    }
1331
1332    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1333        if let Some(mut handlers) = self
1334            .window
1335            .rendered_frame
1336            .mouse_listeners
1337            .remove(&event.type_id())
1338        {
1339            // Because handlers may add other handlers, we sort every time.
1340            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1341
1342            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1343            // special purposes, such as detecting events outside of a given Bounds.
1344            for (_, handler) in &mut handlers {
1345                handler(event, DispatchPhase::Capture, self);
1346                if !self.app.propagate_event {
1347                    break;
1348                }
1349            }
1350
1351            // Bubble phase, where most normal handlers do their work.
1352            if self.app.propagate_event {
1353                for (_, handler) in handlers.iter_mut().rev() {
1354                    handler(event, DispatchPhase::Bubble, self);
1355                    if !self.app.propagate_event {
1356                        break;
1357                    }
1358                }
1359            }
1360
1361            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1362                self.active_drag = None;
1363            }
1364
1365            self.window
1366                .rendered_frame
1367                .mouse_listeners
1368                .insert(event.type_id(), handlers);
1369        }
1370    }
1371
1372    fn dispatch_key_event(&mut self, event: &dyn Any) {
1373        let node_id = self
1374            .window
1375            .focus
1376            .and_then(|focus_id| {
1377                self.window
1378                    .rendered_frame
1379                    .dispatch_tree
1380                    .focusable_node_id(focus_id)
1381            })
1382            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1383
1384        let dispatch_path = self
1385            .window
1386            .rendered_frame
1387            .dispatch_tree
1388            .dispatch_path(node_id);
1389
1390        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1391
1392        // Capture phase
1393        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1394        self.propagate_event = true;
1395
1396        for node_id in &dispatch_path {
1397            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1398
1399            if let Some(context) = node.context.clone() {
1400                context_stack.push(context);
1401            }
1402
1403            for key_listener in node.key_listeners.clone() {
1404                key_listener(event, DispatchPhase::Capture, self);
1405                if !self.propagate_event {
1406                    return;
1407                }
1408            }
1409        }
1410
1411        // Bubble phase
1412        for node_id in dispatch_path.iter().rev() {
1413            // Handle low level key events
1414            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1415            for key_listener in node.key_listeners.clone() {
1416                key_listener(event, DispatchPhase::Bubble, self);
1417                if !self.propagate_event {
1418                    return;
1419                }
1420            }
1421
1422            // Match keystrokes
1423            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1424            if node.context.is_some() {
1425                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1426                    if let Some(found) = self
1427                        .window
1428                        .rendered_frame
1429                        .dispatch_tree
1430                        .dispatch_key(&key_down_event.keystroke, &context_stack)
1431                    {
1432                        actions.push(found.boxed_clone())
1433                    }
1434                }
1435
1436                context_stack.pop();
1437            }
1438        }
1439
1440        for action in actions {
1441            self.dispatch_action_on_node(node_id, action);
1442            if !self.propagate_event {
1443                return;
1444            }
1445        }
1446    }
1447
1448    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1449        let dispatch_path = self
1450            .window
1451            .rendered_frame
1452            .dispatch_tree
1453            .dispatch_path(node_id);
1454
1455        // Capture phase
1456        for node_id in &dispatch_path {
1457            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1458            for DispatchActionListener {
1459                action_type,
1460                listener,
1461            } in node.action_listeners.clone()
1462            {
1463                let any_action = action.as_any();
1464                if action_type == any_action.type_id() {
1465                    listener(any_action, DispatchPhase::Capture, self);
1466                    if !self.propagate_event {
1467                        return;
1468                    }
1469                }
1470            }
1471        }
1472        // Bubble phase
1473        for node_id in dispatch_path.iter().rev() {
1474            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1475            for DispatchActionListener {
1476                action_type,
1477                listener,
1478            } in node.action_listeners.clone()
1479            {
1480                let any_action = action.as_any();
1481                if action_type == any_action.type_id() {
1482                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1483                    listener(any_action, DispatchPhase::Bubble, self);
1484                    if !self.propagate_event {
1485                        return;
1486                    }
1487                }
1488            }
1489        }
1490    }
1491
1492    /// Register the given handler to be invoked whenever the global of the given type
1493    /// is updated.
1494    pub fn observe_global<G: 'static>(
1495        &mut self,
1496        f: impl Fn(&mut WindowContext<'_>) + 'static,
1497    ) -> Subscription {
1498        let window_handle = self.window.handle;
1499        let (subscription, activate) = self.global_observers.insert(
1500            TypeId::of::<G>(),
1501            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1502        );
1503        self.app.defer(move |_| activate());
1504        subscription
1505    }
1506
1507    pub fn activate_window(&self) {
1508        self.window.platform_window.activate();
1509    }
1510
1511    pub fn minimize_window(&self) {
1512        self.window.platform_window.minimize();
1513    }
1514
1515    pub fn toggle_full_screen(&self) {
1516        self.window.platform_window.toggle_full_screen();
1517    }
1518
1519    pub fn prompt(
1520        &self,
1521        level: PromptLevel,
1522        msg: &str,
1523        answers: &[&str],
1524    ) -> oneshot::Receiver<usize> {
1525        self.window.platform_window.prompt(level, msg, answers)
1526    }
1527
1528    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1529        let node_id = self
1530            .window
1531            .focus
1532            .and_then(|focus_id| {
1533                self.window
1534                    .rendered_frame
1535                    .dispatch_tree
1536                    .focusable_node_id(focus_id)
1537            })
1538            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1539
1540        self.window
1541            .rendered_frame
1542            .dispatch_tree
1543            .available_actions(node_id)
1544    }
1545
1546    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1547        self.window
1548            .rendered_frame
1549            .dispatch_tree
1550            .bindings_for_action(
1551                action,
1552                &self.window.rendered_frame.dispatch_tree.context_stack,
1553            )
1554    }
1555
1556    pub fn bindings_for_action_in(
1557        &self,
1558        action: &dyn Action,
1559        focus_handle: &FocusHandle,
1560    ) -> Vec<KeyBinding> {
1561        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1562
1563        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1564            return vec![];
1565        };
1566        let context_stack = dispatch_tree
1567            .dispatch_path(node_id)
1568            .into_iter()
1569            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1570            .collect();
1571        dispatch_tree.bindings_for_action(action, &context_stack)
1572    }
1573
1574    pub fn listener_for<V: Render, E>(
1575        &self,
1576        view: &View<V>,
1577        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1578    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1579        let view = view.downgrade();
1580        move |e: &E, cx: &mut WindowContext| {
1581            view.update(cx, |view, cx| f(view, e, cx)).ok();
1582        }
1583    }
1584
1585    pub fn handler_for<V: Render>(
1586        &self,
1587        view: &View<V>,
1588        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1589    ) -> impl Fn(&mut WindowContext) {
1590        let view = view.downgrade();
1591        move |cx: &mut WindowContext| {
1592            view.update(cx, |view, cx| f(view, cx)).ok();
1593        }
1594    }
1595
1596    //========== ELEMENT RELATED FUNCTIONS ===========
1597    pub fn with_key_dispatch<R>(
1598        &mut self,
1599        context: Option<KeyContext>,
1600        focus_handle: Option<FocusHandle>,
1601        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1602    ) -> R {
1603        let window = &mut self.window;
1604        window.next_frame.dispatch_tree.push_node(context.clone());
1605        if let Some(focus_handle) = focus_handle.as_ref() {
1606            window
1607                .next_frame
1608                .dispatch_tree
1609                .make_focusable(focus_handle.id);
1610        }
1611        let result = f(focus_handle, self);
1612
1613        self.window.next_frame.dispatch_tree.pop_node();
1614
1615        result
1616    }
1617
1618    /// Register a focus listener for the next frame only. It will be cleared
1619    /// on the next frame render. You should use this method only from within elements,
1620    /// and we may want to enforce that better via a different context type.
1621    // todo!() Move this to `FrameContext` to emphasize its individuality?
1622    pub fn on_focus_changed(
1623        &mut self,
1624        listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static,
1625    ) {
1626        self.window
1627            .next_frame
1628            .focus_listeners
1629            .push(Box::new(move |event, cx| {
1630                listener(event, cx);
1631            }));
1632    }
1633
1634    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1635    /// platform to receive textual input with proper integration with concerns such
1636    /// as IME interactions.
1637    pub fn handle_input(
1638        &mut self,
1639        focus_handle: &FocusHandle,
1640        input_handler: impl PlatformInputHandler,
1641    ) {
1642        if focus_handle.is_focused(self) {
1643            self.window
1644                .platform_window
1645                .set_input_handler(Box::new(input_handler));
1646        }
1647    }
1648
1649    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1650        let mut this = self.to_async();
1651        self.window
1652            .platform_window
1653            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1654    }
1655}
1656
1657impl Context for WindowContext<'_> {
1658    type Result<T> = T;
1659
1660    fn build_model<T>(
1661        &mut self,
1662        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1663    ) -> Model<T>
1664    where
1665        T: 'static,
1666    {
1667        let slot = self.app.entities.reserve();
1668        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1669        self.entities.insert(slot, model)
1670    }
1671
1672    fn update_model<T: 'static, R>(
1673        &mut self,
1674        model: &Model<T>,
1675        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1676    ) -> R {
1677        let mut entity = self.entities.lease(model);
1678        let result = update(
1679            &mut *entity,
1680            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1681        );
1682        self.entities.end_lease(entity);
1683        result
1684    }
1685
1686    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1687    where
1688        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1689    {
1690        if window == self.window.handle {
1691            let root_view = self.window.root_view.clone().unwrap();
1692            Ok(update(root_view, self))
1693        } else {
1694            window.update(self.app, update)
1695        }
1696    }
1697
1698    fn read_model<T, R>(
1699        &self,
1700        handle: &Model<T>,
1701        read: impl FnOnce(&T, &AppContext) -> R,
1702    ) -> Self::Result<R>
1703    where
1704        T: 'static,
1705    {
1706        let entity = self.entities.read(handle);
1707        read(&*entity, &*self.app)
1708    }
1709
1710    fn read_window<T, R>(
1711        &self,
1712        window: &WindowHandle<T>,
1713        read: impl FnOnce(View<T>, &AppContext) -> R,
1714    ) -> Result<R>
1715    where
1716        T: 'static,
1717    {
1718        if window.any_handle == self.window.handle {
1719            let root_view = self
1720                .window
1721                .root_view
1722                .clone()
1723                .unwrap()
1724                .downcast::<T>()
1725                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1726            Ok(read(root_view, self))
1727        } else {
1728            self.app.read_window(window, read)
1729        }
1730    }
1731}
1732
1733impl VisualContext for WindowContext<'_> {
1734    fn build_view<V>(
1735        &mut self,
1736        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1737    ) -> Self::Result<View<V>>
1738    where
1739        V: 'static + Render,
1740    {
1741        let slot = self.app.entities.reserve();
1742        let view = View {
1743            model: slot.clone(),
1744        };
1745        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1746        let entity = build_view_state(&mut cx);
1747        cx.entities.insert(slot, entity);
1748
1749        cx.new_view_observers
1750            .clone()
1751            .retain(&TypeId::of::<V>(), |observer| {
1752                let any_view = AnyView::from(view.clone());
1753                (observer)(any_view, self);
1754                true
1755            });
1756
1757        view
1758    }
1759
1760    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1761    fn update_view<T: 'static, R>(
1762        &mut self,
1763        view: &View<T>,
1764        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1765    ) -> Self::Result<R> {
1766        let mut lease = self.app.entities.lease(&view.model);
1767        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1768        let result = update(&mut *lease, &mut cx);
1769        cx.app.entities.end_lease(lease);
1770        result
1771    }
1772
1773    fn replace_root_view<V>(
1774        &mut self,
1775        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1776    ) -> Self::Result<View<V>>
1777    where
1778        V: 'static + Render,
1779    {
1780        let slot = self.app.entities.reserve();
1781        let view = View {
1782            model: slot.clone(),
1783        };
1784        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1785        let entity = build_view(&mut cx);
1786        self.entities.insert(slot, entity);
1787        self.window.root_view = Some(view.clone().into());
1788        view
1789    }
1790
1791    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1792        self.update_view(view, |view, cx| {
1793            view.focus_handle(cx).clone().focus(cx);
1794        })
1795    }
1796
1797    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1798    where
1799        V: ManagedView,
1800    {
1801        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1802    }
1803}
1804
1805impl<'a> std::ops::Deref for WindowContext<'a> {
1806    type Target = AppContext;
1807
1808    fn deref(&self) -> &Self::Target {
1809        &self.app
1810    }
1811}
1812
1813impl<'a> std::ops::DerefMut for WindowContext<'a> {
1814    fn deref_mut(&mut self) -> &mut Self::Target {
1815        &mut self.app
1816    }
1817}
1818
1819impl<'a> Borrow<AppContext> for WindowContext<'a> {
1820    fn borrow(&self) -> &AppContext {
1821        &self.app
1822    }
1823}
1824
1825impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1826    fn borrow_mut(&mut self) -> &mut AppContext {
1827        &mut self.app
1828    }
1829}
1830
1831pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1832    fn app_mut(&mut self) -> &mut AppContext {
1833        self.borrow_mut()
1834    }
1835
1836    fn app(&self) -> &AppContext {
1837        self.borrow()
1838    }
1839
1840    fn window(&self) -> &Window {
1841        self.borrow()
1842    }
1843
1844    fn window_mut(&mut self) -> &mut Window {
1845        self.borrow_mut()
1846    }
1847
1848    /// Pushes the given element id onto the global stack and invokes the given closure
1849    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1850    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1851    /// used to associate state with identified elements across separate frames.
1852    fn with_element_id<R>(
1853        &mut self,
1854        id: Option<impl Into<ElementId>>,
1855        f: impl FnOnce(&mut Self) -> R,
1856    ) -> R {
1857        if let Some(id) = id.map(Into::into) {
1858            let window = self.window_mut();
1859            window.element_id_stack.push(id.into());
1860            let result = f(self);
1861            let window: &mut Window = self.borrow_mut();
1862            window.element_id_stack.pop();
1863            result
1864        } else {
1865            f(self)
1866        }
1867    }
1868
1869    /// Invoke the given function with the given content mask after intersecting it
1870    /// with the current mask.
1871    fn with_content_mask<R>(
1872        &mut self,
1873        mask: Option<ContentMask<Pixels>>,
1874        f: impl FnOnce(&mut Self) -> R,
1875    ) -> R {
1876        if let Some(mask) = mask {
1877            let mask = mask.intersect(&self.content_mask());
1878            self.window_mut().next_frame.content_mask_stack.push(mask);
1879            let result = f(self);
1880            self.window_mut().next_frame.content_mask_stack.pop();
1881            result
1882        } else {
1883            f(self)
1884        }
1885    }
1886
1887    /// Invoke the given function with the content mask reset to that
1888    /// of the window.
1889    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
1890        let mask = ContentMask {
1891            bounds: Bounds {
1892                origin: Point::default(),
1893                size: self.window().viewport_size,
1894            },
1895        };
1896        self.window_mut().next_frame.content_mask_stack.push(mask);
1897        let result = f(self);
1898        self.window_mut().next_frame.content_mask_stack.pop();
1899        result
1900    }
1901
1902    /// Update the global element offset relative to the current offset. This is used to implement
1903    /// scrolling.
1904    fn with_element_offset<R>(
1905        &mut self,
1906        offset: Point<Pixels>,
1907        f: impl FnOnce(&mut Self) -> R,
1908    ) -> R {
1909        if offset.is_zero() {
1910            return f(self);
1911        };
1912
1913        let abs_offset = self.element_offset() + offset;
1914        self.with_absolute_element_offset(abs_offset, f)
1915    }
1916
1917    /// Update the global element offset based on the given offset. This is used to implement
1918    /// drag handles and other manual painting of elements.
1919    fn with_absolute_element_offset<R>(
1920        &mut self,
1921        offset: Point<Pixels>,
1922        f: impl FnOnce(&mut Self) -> R,
1923    ) -> R {
1924        self.window_mut()
1925            .next_frame
1926            .element_offset_stack
1927            .push(offset);
1928        let result = f(self);
1929        self.window_mut().next_frame.element_offset_stack.pop();
1930        result
1931    }
1932
1933    /// Obtain the current element offset.
1934    fn element_offset(&self) -> Point<Pixels> {
1935        self.window()
1936            .next_frame
1937            .element_offset_stack
1938            .last()
1939            .copied()
1940            .unwrap_or_default()
1941    }
1942
1943    /// Update or initialize state for an element with the given id that lives across multiple
1944    /// frames. If an element with this id existed in the rendered frame, its state will be passed
1945    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1946    /// when drawing the next frame.
1947    fn with_element_state<S, R>(
1948        &mut self,
1949        id: ElementId,
1950        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1951    ) -> R
1952    where
1953        S: 'static,
1954    {
1955        self.with_element_id(Some(id), |cx| {
1956            let global_id = cx.window().element_id_stack.clone();
1957
1958            if let Some(any) = cx
1959                .window_mut()
1960                .next_frame
1961                .element_states
1962                .remove(&global_id)
1963                .or_else(|| {
1964                    cx.window_mut()
1965                        .rendered_frame
1966                        .element_states
1967                        .remove(&global_id)
1968                })
1969            {
1970                let ElementStateBox {
1971                    inner,
1972
1973                    #[cfg(debug_assertions)]
1974                    type_name
1975                } = any;
1976                // Using the extra inner option to avoid needing to reallocate a new box.
1977                let mut state_box = inner
1978                    .downcast::<Option<S>>()
1979                    .map_err(|_| {
1980                        #[cfg(debug_assertions)]
1981                        {
1982                            anyhow!(
1983                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
1984                                std::any::type_name::<S>(),
1985                                type_name
1986                            )
1987                        }
1988
1989                        #[cfg(not(debug_assertions))]
1990                        {
1991                            anyhow!(
1992                                "invalid element state type for id, requested_type {:?}",
1993                                std::any::type_name::<S>(),
1994                            )
1995                        }
1996                    })
1997                    .unwrap();
1998
1999                // Actual: Option<AnyElement> <- View
2000                // Requested: () <- AnyElemet
2001                let state = state_box
2002                    .take()
2003                    .expect("element state is already on the stack");
2004                let (result, state) = f(Some(state), cx);
2005                state_box.replace(state);
2006                cx.window_mut()
2007                    .next_frame
2008                    .element_states
2009                    .insert(global_id, ElementStateBox {
2010                        inner: state_box,
2011
2012                        #[cfg(debug_assertions)]
2013                        type_name
2014                    });
2015                result
2016            } else {
2017                let (result, state) = f(None, cx);
2018                cx.window_mut()
2019                    .next_frame
2020                    .element_states
2021                    .insert(global_id,
2022                        ElementStateBox {
2023                            inner: Box::new(Some(state)),
2024
2025                            #[cfg(debug_assertions)]
2026                            type_name: std::any::type_name::<S>()
2027                        }
2028
2029                    );
2030                result
2031            }
2032        })
2033    }
2034
2035    /// Obtain the current content mask.
2036    fn content_mask(&self) -> ContentMask<Pixels> {
2037        self.window()
2038            .next_frame
2039            .content_mask_stack
2040            .last()
2041            .cloned()
2042            .unwrap_or_else(|| ContentMask {
2043                bounds: Bounds {
2044                    origin: Point::default(),
2045                    size: self.window().viewport_size,
2046                },
2047            })
2048    }
2049
2050    /// The size of an em for the base font of the application. Adjusting this value allows the
2051    /// UI to scale, just like zooming a web page.
2052    fn rem_size(&self) -> Pixels {
2053        self.window().rem_size
2054    }
2055}
2056
2057impl Borrow<Window> for WindowContext<'_> {
2058    fn borrow(&self) -> &Window {
2059        &self.window
2060    }
2061}
2062
2063impl BorrowMut<Window> for WindowContext<'_> {
2064    fn borrow_mut(&mut self) -> &mut Window {
2065        &mut self.window
2066    }
2067}
2068
2069impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2070
2071pub struct ViewContext<'a, V> {
2072    window_cx: WindowContext<'a>,
2073    view: &'a View<V>,
2074}
2075
2076impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2077    fn borrow(&self) -> &AppContext {
2078        &*self.window_cx.app
2079    }
2080}
2081
2082impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2083    fn borrow_mut(&mut self) -> &mut AppContext {
2084        &mut *self.window_cx.app
2085    }
2086}
2087
2088impl<V> Borrow<Window> for ViewContext<'_, V> {
2089    fn borrow(&self) -> &Window {
2090        &*self.window_cx.window
2091    }
2092}
2093
2094impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2095    fn borrow_mut(&mut self) -> &mut Window {
2096        &mut *self.window_cx.window
2097    }
2098}
2099
2100impl<'a, V: 'static> ViewContext<'a, V> {
2101    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2102        Self {
2103            window_cx: WindowContext::new(app, window),
2104            view,
2105        }
2106    }
2107
2108    pub fn entity_id(&self) -> EntityId {
2109        self.view.entity_id()
2110    }
2111
2112    pub fn view(&self) -> &View<V> {
2113        self.view
2114    }
2115
2116    pub fn model(&self) -> &Model<V> {
2117        &self.view.model
2118    }
2119
2120    /// Access the underlying window context.
2121    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2122        &mut self.window_cx
2123    }
2124
2125    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
2126        self.window.next_frame.z_index_stack.push(z_index);
2127        let result = f(self);
2128        self.window.next_frame.z_index_stack.pop();
2129        result
2130    }
2131
2132    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2133    where
2134        V: 'static,
2135    {
2136        let view = self.view().clone();
2137        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2138    }
2139
2140    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2141    /// that are currently on the stack to be returned to the app.
2142    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2143        let view = self.view().downgrade();
2144        self.window_cx.defer(move |cx| {
2145            view.update(cx, f).ok();
2146        });
2147    }
2148
2149    pub fn observe<V2, E>(
2150        &mut self,
2151        entity: &E,
2152        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2153    ) -> Subscription
2154    where
2155        V2: 'static,
2156        V: 'static,
2157        E: Entity<V2>,
2158    {
2159        let view = self.view().downgrade();
2160        let entity_id = entity.entity_id();
2161        let entity = entity.downgrade();
2162        let window_handle = self.window.handle;
2163        let (subscription, activate) = self.app.observers.insert(
2164            entity_id,
2165            Box::new(move |cx| {
2166                window_handle
2167                    .update(cx, |_, cx| {
2168                        if let Some(handle) = E::upgrade_from(&entity) {
2169                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2170                                .is_ok()
2171                        } else {
2172                            false
2173                        }
2174                    })
2175                    .unwrap_or(false)
2176            }),
2177        );
2178        self.app.defer(move |_| activate());
2179        subscription
2180    }
2181
2182    pub fn subscribe<V2, E, Evt>(
2183        &mut self,
2184        entity: &E,
2185        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2186    ) -> Subscription
2187    where
2188        V2: EventEmitter<Evt>,
2189        E: Entity<V2>,
2190        Evt: 'static,
2191    {
2192        let view = self.view().downgrade();
2193        let entity_id = entity.entity_id();
2194        let handle = entity.downgrade();
2195        let window_handle = self.window.handle;
2196        let (subscription, activate) = self.app.event_listeners.insert(
2197            entity_id,
2198            (
2199                TypeId::of::<Evt>(),
2200                Box::new(move |event, cx| {
2201                    window_handle
2202                        .update(cx, |_, cx| {
2203                            if let Some(handle) = E::upgrade_from(&handle) {
2204                                let event = event.downcast_ref().expect("invalid event type");
2205                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2206                                    .is_ok()
2207                            } else {
2208                                false
2209                            }
2210                        })
2211                        .unwrap_or(false)
2212                }),
2213            ),
2214        );
2215        self.app.defer(move |_| activate());
2216        subscription
2217    }
2218
2219    pub fn on_release(
2220        &mut self,
2221        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2222    ) -> Subscription {
2223        let window_handle = self.window.handle;
2224        let (subscription, activate) = self.app.release_listeners.insert(
2225            self.view.model.entity_id,
2226            Box::new(move |this, cx| {
2227                let this = this.downcast_mut().expect("invalid entity type");
2228                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2229            }),
2230        );
2231        activate();
2232        subscription
2233    }
2234
2235    pub fn observe_release<V2, E>(
2236        &mut self,
2237        entity: &E,
2238        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2239    ) -> Subscription
2240    where
2241        V: 'static,
2242        V2: 'static,
2243        E: Entity<V2>,
2244    {
2245        let view = self.view().downgrade();
2246        let entity_id = entity.entity_id();
2247        let window_handle = self.window.handle;
2248        let (subscription, activate) = self.app.release_listeners.insert(
2249            entity_id,
2250            Box::new(move |entity, cx| {
2251                let entity = entity.downcast_mut().expect("invalid entity type");
2252                let _ = window_handle.update(cx, |_, cx| {
2253                    view.update(cx, |this, cx| on_release(this, entity, cx))
2254                });
2255            }),
2256        );
2257        activate();
2258        subscription
2259    }
2260
2261    pub fn notify(&mut self) {
2262        self.window_cx.notify();
2263        self.window_cx.app.push_effect(Effect::Notify {
2264            emitter: self.view.model.entity_id,
2265        });
2266    }
2267
2268    pub fn observe_window_bounds(
2269        &mut self,
2270        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2271    ) -> Subscription {
2272        let view = self.view.downgrade();
2273        let (subscription, activate) = self.window.bounds_observers.insert(
2274            (),
2275            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2276        );
2277        activate();
2278        subscription
2279    }
2280
2281    pub fn observe_window_activation(
2282        &mut self,
2283        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2284    ) -> Subscription {
2285        let view = self.view.downgrade();
2286        let (subscription, activate) = self.window.activation_observers.insert(
2287            (),
2288            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2289        );
2290        activate();
2291        subscription
2292    }
2293
2294    /// Register a listener to be called when the given focus handle receives focus.
2295    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2296    /// is dropped.
2297    pub fn on_focus(
2298        &mut self,
2299        handle: &FocusHandle,
2300        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2301    ) -> Subscription {
2302        let view = self.view.downgrade();
2303        let focus_id = handle.id;
2304        let (subscription, activate) = self.window.focus_listeners.insert(
2305            (),
2306            Box::new(move |event, cx| {
2307                view.update(cx, |view, cx| {
2308                    if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
2309                        listener(view, cx)
2310                    }
2311                })
2312                .is_ok()
2313            }),
2314        );
2315        self.app.defer(move |_| activate());
2316        subscription
2317    }
2318
2319    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2320    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2321    /// is dropped.
2322    pub fn on_focus_in(
2323        &mut self,
2324        handle: &FocusHandle,
2325        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2326    ) -> Subscription {
2327        let view = self.view.downgrade();
2328        let focus_id = handle.id;
2329        let (subscription, activate) = self.window.focus_listeners.insert(
2330            (),
2331            Box::new(move |event, cx| {
2332                view.update(cx, |view, cx| {
2333                    if event
2334                        .focused
2335                        .as_ref()
2336                        .map_or(false, |focused| focus_id.contains(focused.id, cx))
2337                    {
2338                        listener(view, cx)
2339                    }
2340                })
2341                .is_ok()
2342            }),
2343        );
2344        self.app.defer(move |_| activate());
2345        subscription
2346    }
2347
2348    /// Register a listener to be called when the given focus handle loses focus.
2349    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2350    /// is dropped.
2351    pub fn on_blur(
2352        &mut self,
2353        handle: &FocusHandle,
2354        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2355    ) -> Subscription {
2356        let view = self.view.downgrade();
2357        let focus_id = handle.id;
2358        let (subscription, activate) = self.window.focus_listeners.insert(
2359            (),
2360            Box::new(move |event, cx| {
2361                view.update(cx, |view, cx| {
2362                    if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
2363                        listener(view, cx)
2364                    }
2365                })
2366                .is_ok()
2367            }),
2368        );
2369        self.app.defer(move |_| activate());
2370        subscription
2371    }
2372
2373    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2374    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2375    /// is dropped.
2376    pub fn on_focus_out(
2377        &mut self,
2378        handle: &FocusHandle,
2379        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2380    ) -> Subscription {
2381        let view = self.view.downgrade();
2382        let focus_id = handle.id;
2383        let (subscription, activate) = self.window.focus_listeners.insert(
2384            (),
2385            Box::new(move |event, cx| {
2386                view.update(cx, |view, cx| {
2387                    if event
2388                        .blurred
2389                        .as_ref()
2390                        .map_or(false, |blurred| focus_id.contains(blurred.id, cx))
2391                    {
2392                        listener(view, cx)
2393                    }
2394                })
2395                .is_ok()
2396            }),
2397        );
2398        self.app.defer(move |_| activate());
2399        subscription
2400    }
2401
2402    pub fn spawn<Fut, R>(
2403        &mut self,
2404        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2405    ) -> Task<R>
2406    where
2407        R: 'static,
2408        Fut: Future<Output = R> + 'static,
2409    {
2410        let view = self.view().downgrade();
2411        self.window_cx.spawn(|cx| f(view, cx))
2412    }
2413
2414    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2415    where
2416        G: 'static,
2417    {
2418        let mut global = self.app.lease_global::<G>();
2419        let result = f(&mut global, self);
2420        self.app.end_global_lease(global);
2421        result
2422    }
2423
2424    pub fn observe_global<G: 'static>(
2425        &mut self,
2426        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2427    ) -> Subscription {
2428        let window_handle = self.window.handle;
2429        let view = self.view().downgrade();
2430        let (subscription, activate) = self.global_observers.insert(
2431            TypeId::of::<G>(),
2432            Box::new(move |cx| {
2433                window_handle
2434                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2435                    .unwrap_or(false)
2436            }),
2437        );
2438        self.app.defer(move |_| activate());
2439        subscription
2440    }
2441
2442    pub fn on_mouse_event<Event: 'static>(
2443        &mut self,
2444        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2445    ) {
2446        let handle = self.view().clone();
2447        self.window_cx.on_mouse_event(move |event, phase, cx| {
2448            handle.update(cx, |view, cx| {
2449                handler(view, event, phase, cx);
2450            })
2451        });
2452    }
2453
2454    pub fn on_key_event<Event: 'static>(
2455        &mut self,
2456        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2457    ) {
2458        let handle = self.view().clone();
2459        self.window_cx.on_key_event(move |event, phase, cx| {
2460            handle.update(cx, |view, cx| {
2461                handler(view, event, phase, cx);
2462            })
2463        });
2464    }
2465
2466    pub fn on_action(
2467        &mut self,
2468        action_type: TypeId,
2469        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2470    ) {
2471        let handle = self.view().clone();
2472        self.window_cx
2473            .on_action(action_type, move |action, phase, cx| {
2474                handle.update(cx, |view, cx| {
2475                    handler(view, action, phase, cx);
2476                })
2477            });
2478    }
2479
2480    pub fn emit<Evt>(&mut self, event: Evt)
2481    where
2482        Evt: 'static,
2483        V: EventEmitter<Evt>,
2484    {
2485        let emitter = self.view.model.entity_id;
2486        self.app.push_effect(Effect::Emit {
2487            emitter,
2488            event_type: TypeId::of::<Evt>(),
2489            event: Box::new(event),
2490        });
2491    }
2492
2493    pub fn focus_self(&mut self)
2494    where
2495        V: FocusableView,
2496    {
2497        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2498    }
2499
2500    pub fn dismiss_self(&mut self)
2501    where
2502        V: ManagedView,
2503    {
2504        self.defer(|_, cx| cx.emit(DismissEvent))
2505    }
2506
2507    pub fn listener<E>(
2508        &self,
2509        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2510    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2511        let view = self.view().downgrade();
2512        move |e: &E, cx: &mut WindowContext| {
2513            view.update(cx, |view, cx| f(view, e, cx)).ok();
2514        }
2515    }
2516}
2517
2518impl<V> Context for ViewContext<'_, V> {
2519    type Result<U> = U;
2520
2521    fn build_model<T: 'static>(
2522        &mut self,
2523        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2524    ) -> Model<T> {
2525        self.window_cx.build_model(build_model)
2526    }
2527
2528    fn update_model<T: 'static, R>(
2529        &mut self,
2530        model: &Model<T>,
2531        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2532    ) -> R {
2533        self.window_cx.update_model(model, update)
2534    }
2535
2536    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2537    where
2538        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2539    {
2540        self.window_cx.update_window(window, update)
2541    }
2542
2543    fn read_model<T, R>(
2544        &self,
2545        handle: &Model<T>,
2546        read: impl FnOnce(&T, &AppContext) -> R,
2547    ) -> Self::Result<R>
2548    where
2549        T: 'static,
2550    {
2551        self.window_cx.read_model(handle, read)
2552    }
2553
2554    fn read_window<T, R>(
2555        &self,
2556        window: &WindowHandle<T>,
2557        read: impl FnOnce(View<T>, &AppContext) -> R,
2558    ) -> Result<R>
2559    where
2560        T: 'static,
2561    {
2562        self.window_cx.read_window(window, read)
2563    }
2564}
2565
2566impl<V: 'static> VisualContext for ViewContext<'_, V> {
2567    fn build_view<W: Render + 'static>(
2568        &mut self,
2569        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2570    ) -> Self::Result<View<W>> {
2571        self.window_cx.build_view(build_view_state)
2572    }
2573
2574    fn update_view<V2: 'static, R>(
2575        &mut self,
2576        view: &View<V2>,
2577        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2578    ) -> Self::Result<R> {
2579        self.window_cx.update_view(view, update)
2580    }
2581
2582    fn replace_root_view<W>(
2583        &mut self,
2584        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2585    ) -> Self::Result<View<W>>
2586    where
2587        W: 'static + Render,
2588    {
2589        self.window_cx.replace_root_view(build_view)
2590    }
2591
2592    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2593        self.window_cx.focus_view(view)
2594    }
2595
2596    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2597        self.window_cx.dismiss_view(view)
2598    }
2599}
2600
2601impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2602    type Target = WindowContext<'a>;
2603
2604    fn deref(&self) -> &Self::Target {
2605        &self.window_cx
2606    }
2607}
2608
2609impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2610    fn deref_mut(&mut self) -> &mut Self::Target {
2611        &mut self.window_cx
2612    }
2613}
2614
2615// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2616slotmap::new_key_type! { pub struct WindowId; }
2617
2618impl WindowId {
2619    pub fn as_u64(&self) -> u64 {
2620        self.0.as_ffi()
2621    }
2622}
2623
2624#[derive(Deref, DerefMut)]
2625pub struct WindowHandle<V> {
2626    #[deref]
2627    #[deref_mut]
2628    pub(crate) any_handle: AnyWindowHandle,
2629    state_type: PhantomData<V>,
2630}
2631
2632impl<V: 'static + Render> WindowHandle<V> {
2633    pub fn new(id: WindowId) -> Self {
2634        WindowHandle {
2635            any_handle: AnyWindowHandle {
2636                id,
2637                state_type: TypeId::of::<V>(),
2638            },
2639            state_type: PhantomData,
2640        }
2641    }
2642
2643    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2644    where
2645        C: Context,
2646    {
2647        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2648            root_view
2649                .downcast::<V>()
2650                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2651        }))
2652    }
2653
2654    pub fn update<C, R>(
2655        &self,
2656        cx: &mut C,
2657        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2658    ) -> Result<R>
2659    where
2660        C: Context,
2661    {
2662        cx.update_window(self.any_handle, |root_view, cx| {
2663            let view = root_view
2664                .downcast::<V>()
2665                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2666            Ok(cx.update_view(&view, update))
2667        })?
2668    }
2669
2670    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2671        let x = cx
2672            .windows
2673            .get(self.id)
2674            .and_then(|window| {
2675                window
2676                    .as_ref()
2677                    .and_then(|window| window.root_view.clone())
2678                    .map(|root_view| root_view.downcast::<V>())
2679            })
2680            .ok_or_else(|| anyhow!("window not found"))?
2681            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2682
2683        Ok(x.read(cx))
2684    }
2685
2686    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2687    where
2688        C: Context,
2689    {
2690        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2691    }
2692
2693    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2694    where
2695        C: Context,
2696    {
2697        cx.read_window(self, |root_view, _cx| root_view.clone())
2698    }
2699
2700    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2701        cx.windows
2702            .get(self.id)
2703            .and_then(|window| window.as_ref().map(|window| window.active))
2704    }
2705}
2706
2707impl<V> Copy for WindowHandle<V> {}
2708
2709impl<V> Clone for WindowHandle<V> {
2710    fn clone(&self) -> Self {
2711        WindowHandle {
2712            any_handle: self.any_handle,
2713            state_type: PhantomData,
2714        }
2715    }
2716}
2717
2718impl<V> PartialEq for WindowHandle<V> {
2719    fn eq(&self, other: &Self) -> bool {
2720        self.any_handle == other.any_handle
2721    }
2722}
2723
2724impl<V> Eq for WindowHandle<V> {}
2725
2726impl<V> Hash for WindowHandle<V> {
2727    fn hash<H: Hasher>(&self, state: &mut H) {
2728        self.any_handle.hash(state);
2729    }
2730}
2731
2732impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2733    fn into(self) -> AnyWindowHandle {
2734        self.any_handle
2735    }
2736}
2737
2738#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2739pub struct AnyWindowHandle {
2740    pub(crate) id: WindowId,
2741    state_type: TypeId,
2742}
2743
2744impl AnyWindowHandle {
2745    pub fn window_id(&self) -> WindowId {
2746        self.id
2747    }
2748
2749    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2750        if TypeId::of::<T>() == self.state_type {
2751            Some(WindowHandle {
2752                any_handle: *self,
2753                state_type: PhantomData,
2754            })
2755        } else {
2756            None
2757        }
2758    }
2759
2760    pub fn update<C, R>(
2761        self,
2762        cx: &mut C,
2763        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2764    ) -> Result<R>
2765    where
2766        C: Context,
2767    {
2768        cx.update_window(self, update)
2769    }
2770
2771    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2772    where
2773        C: Context,
2774        T: 'static,
2775    {
2776        let view = self
2777            .downcast::<T>()
2778            .context("the type of the window's root view has changed")?;
2779
2780        cx.read_window(&view, read)
2781    }
2782}
2783
2784#[cfg(any(test, feature = "test-support"))]
2785impl From<SmallVec<[u32; 16]>> for StackingOrder {
2786    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2787        StackingOrder(small_vec)
2788    }
2789}
2790
2791#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2792pub enum ElementId {
2793    View(EntityId),
2794    Integer(usize),
2795    Name(SharedString),
2796    FocusHandle(FocusId),
2797    NamedInteger(SharedString, usize),
2798}
2799
2800impl ElementId {
2801    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2802        ElementId::View(entity_id)
2803    }
2804}
2805
2806impl TryInto<SharedString> for ElementId {
2807    type Error = anyhow::Error;
2808
2809    fn try_into(self) -> anyhow::Result<SharedString> {
2810        if let ElementId::Name(name) = self {
2811            Ok(name)
2812        } else {
2813            Err(anyhow!("element id is not string"))
2814        }
2815    }
2816}
2817
2818impl From<usize> for ElementId {
2819    fn from(id: usize) -> Self {
2820        ElementId::Integer(id)
2821    }
2822}
2823
2824impl From<i32> for ElementId {
2825    fn from(id: i32) -> Self {
2826        Self::Integer(id as usize)
2827    }
2828}
2829
2830impl From<SharedString> for ElementId {
2831    fn from(name: SharedString) -> Self {
2832        ElementId::Name(name)
2833    }
2834}
2835
2836impl From<&'static str> for ElementId {
2837    fn from(name: &'static str) -> Self {
2838        ElementId::Name(name.into())
2839    }
2840}
2841
2842impl<'a> From<&'a FocusHandle> for ElementId {
2843    fn from(handle: &'a FocusHandle) -> Self {
2844        ElementId::FocusHandle(handle.id)
2845    }
2846}
2847
2848impl From<(&'static str, EntityId)> for ElementId {
2849    fn from((name, id): (&'static str, EntityId)) -> Self {
2850        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2851    }
2852}
2853
2854impl From<(&'static str, usize)> for ElementId {
2855    fn from((name, id): (&'static str, usize)) -> Self {
2856        ElementId::NamedInteger(name.into(), id)
2857    }
2858}
2859
2860impl From<(&'static str, u64)> for ElementId {
2861    fn from((name, id): (&'static str, u64)) -> Self {
2862        ElementId::NamedInteger(name.into(), id as usize)
2863    }
2864}