window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyBox, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla, ImageData,
   6    InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model, ModelContext,
   7    Modifiers, MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path,
   8    Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
   9    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  10    RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet,
  11    Subscription, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext,
  12    WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use parking_lot::RwLock;
  22use slotmap::SlotMap;
  23use smallvec::SmallVec;
  24use std::{
  25    any::{Any, TypeId},
  26    borrow::{Borrow, BorrowMut, Cow},
  27    fmt::Debug,
  28    future::Future,
  29    hash::{Hash, Hasher},
  30    marker::PhantomData,
  31    mem,
  32    rc::Rc,
  33    sync::{
  34        atomic::{AtomicUsize, Ordering::SeqCst},
  35        Arc,
  36    },
  37};
  38use util::ResultExt;
  39
  40/// A global stacking order, which is created by stacking successive z-index values.
  41/// Each z-index will always be interpreted in the context of its parent z-index.
  42#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  43pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  63type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  64type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  65type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  66
  67slotmap::new_key_type! { pub struct FocusId; }
  68
  69impl FocusId {
  70    /// Obtains whether the element associated with this handle is currently focused.
  71    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  72        cx.window.focus == Some(*self)
  73    }
  74
  75    /// Obtains whether the element associated with this handle contains the focused
  76    /// element or is itself focused.
  77    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  78        cx.focused()
  79            .map_or(false, |focused| self.contains(focused.id, cx))
  80    }
  81
  82    /// Obtains whether the element associated with this handle is contained within the
  83    /// focused element or is itself focused.
  84    pub fn within_focused(&self, cx: &WindowContext) -> bool {
  85        let focused = cx.focused();
  86        focused.map_or(false, |focused| focused.id.contains(*self, cx))
  87    }
  88
  89    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
  90    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
  91        cx.window
  92            .current_frame
  93            .dispatch_tree
  94            .focus_contains(*self, other)
  95    }
  96}
  97
  98/// A handle which can be used to track and manipulate the focused element in a window.
  99pub struct FocusHandle {
 100    pub(crate) id: FocusId,
 101    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 102}
 103
 104impl std::fmt::Debug for FocusHandle {
 105    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 106        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 107    }
 108}
 109
 110impl FocusHandle {
 111    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 112        let id = handles.write().insert(AtomicUsize::new(1));
 113        Self {
 114            id,
 115            handles: handles.clone(),
 116        }
 117    }
 118
 119    pub(crate) fn for_id(
 120        id: FocusId,
 121        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 122    ) -> Option<Self> {
 123        let lock = handles.read();
 124        let ref_count = lock.get(id)?;
 125        if ref_count.load(SeqCst) == 0 {
 126            None
 127        } else {
 128            ref_count.fetch_add(1, SeqCst);
 129            Some(Self {
 130                id,
 131                handles: handles.clone(),
 132            })
 133        }
 134    }
 135
 136    /// Moves the focus to the element associated with this handle.
 137    pub fn focus(&self, cx: &mut WindowContext) {
 138        cx.focus(self)
 139    }
 140
 141    /// Obtains whether the element associated with this handle is currently focused.
 142    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 143        self.id.is_focused(cx)
 144    }
 145
 146    /// Obtains whether the element associated with this handle contains the focused
 147    /// element or is itself focused.
 148    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 149        self.id.contains_focused(cx)
 150    }
 151
 152    /// Obtains whether the element associated with this handle is contained within the
 153    /// focused element or is itself focused.
 154    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 155        self.id.within_focused(cx)
 156    }
 157
 158    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 159    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 160        self.id.contains(other.id, cx)
 161    }
 162}
 163
 164impl Clone for FocusHandle {
 165    fn clone(&self) -> Self {
 166        Self::for_id(self.id, &self.handles).unwrap()
 167    }
 168}
 169
 170impl PartialEq for FocusHandle {
 171    fn eq(&self, other: &Self) -> bool {
 172        self.id == other.id
 173    }
 174}
 175
 176impl Eq for FocusHandle {}
 177
 178impl Drop for FocusHandle {
 179    fn drop(&mut self) {
 180        self.handles
 181            .read()
 182            .get(self.id)
 183            .unwrap()
 184            .fetch_sub(1, SeqCst);
 185    }
 186}
 187
 188pub trait FocusableView: Render {
 189    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 190}
 191
 192// Holds the state for a specific window.
 193pub struct Window {
 194    pub(crate) handle: AnyWindowHandle,
 195    pub(crate) removed: bool,
 196    pub(crate) platform_window: Box<dyn PlatformWindow>,
 197    display_id: DisplayId,
 198    sprite_atlas: Arc<dyn PlatformAtlas>,
 199    rem_size: Pixels,
 200    viewport_size: Size<Pixels>,
 201    pub(crate) layout_engine: TaffyLayoutEngine,
 202    pub(crate) root_view: Option<AnyView>,
 203    pub(crate) element_id_stack: GlobalElementId,
 204    pub(crate) previous_frame: Frame,
 205    pub(crate) current_frame: Frame,
 206    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 207    pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 208    default_prevented: bool,
 209    mouse_position: Point<Pixels>,
 210    requested_cursor_style: Option<CursorStyle>,
 211    scale_factor: f32,
 212    bounds: WindowBounds,
 213    bounds_observers: SubscriberSet<(), AnyObserver>,
 214    active: bool,
 215    activation_observers: SubscriberSet<(), AnyObserver>,
 216    pub(crate) dirty: bool,
 217    pub(crate) last_blur: Option<Option<FocusId>>,
 218    pub(crate) focus: Option<FocusId>,
 219}
 220
 221// #[derive(Default)]
 222pub(crate) struct Frame {
 223    pub(crate) element_states: HashMap<GlobalElementId, AnyBox>,
 224    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 225    pub(crate) dispatch_tree: DispatchTree,
 226    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 227    pub(crate) scene_builder: SceneBuilder,
 228    z_index_stack: StackingOrder,
 229    content_mask_stack: Vec<ContentMask<Pixels>>,
 230    element_offset_stack: Vec<Point<Pixels>>,
 231}
 232
 233impl Frame {
 234    pub fn new(dispatch_tree: DispatchTree) -> Self {
 235        Frame {
 236            element_states: HashMap::default(),
 237            mouse_listeners: HashMap::default(),
 238            dispatch_tree,
 239            focus_listeners: Vec::new(),
 240            scene_builder: SceneBuilder::default(),
 241            z_index_stack: StackingOrder::default(),
 242            content_mask_stack: Vec::new(),
 243            element_offset_stack: Vec::new(),
 244        }
 245    }
 246}
 247
 248impl Window {
 249    pub(crate) fn new(
 250        handle: AnyWindowHandle,
 251        options: WindowOptions,
 252        cx: &mut AppContext,
 253    ) -> Self {
 254        let platform_window = cx.platform.open_window(handle, options);
 255        let display_id = platform_window.display().id();
 256        let sprite_atlas = platform_window.sprite_atlas();
 257        let mouse_position = platform_window.mouse_position();
 258        let content_size = platform_window.content_size();
 259        let scale_factor = platform_window.scale_factor();
 260        let bounds = platform_window.bounds();
 261
 262        platform_window.on_resize(Box::new({
 263            let mut cx = cx.to_async();
 264            move |_, _| {
 265                handle
 266                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 267                    .log_err();
 268            }
 269        }));
 270        platform_window.on_moved(Box::new({
 271            let mut cx = cx.to_async();
 272            move || {
 273                handle
 274                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 275                    .log_err();
 276            }
 277        }));
 278        platform_window.on_active_status_change(Box::new({
 279            let mut cx = cx.to_async();
 280            move |active| {
 281                handle
 282                    .update(&mut cx, |_, cx| {
 283                        cx.window.active = active;
 284                        cx.window
 285                            .activation_observers
 286                            .clone()
 287                            .retain(&(), |callback| callback(cx));
 288                    })
 289                    .log_err();
 290            }
 291        }));
 292
 293        platform_window.on_input({
 294            let mut cx = cx.to_async();
 295            Box::new(move |event| {
 296                handle
 297                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 298                    .log_err()
 299                    .unwrap_or(false)
 300            })
 301        });
 302
 303        Window {
 304            handle,
 305            removed: false,
 306            platform_window,
 307            display_id,
 308            sprite_atlas,
 309            rem_size: px(16.),
 310            viewport_size: content_size,
 311            layout_engine: TaffyLayoutEngine::new(),
 312            root_view: None,
 313            element_id_stack: GlobalElementId::default(),
 314            previous_frame: Frame::new(DispatchTree::new(cx.keymap.clone())),
 315            current_frame: Frame::new(DispatchTree::new(cx.keymap.clone())),
 316            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 317            focus_listeners: SubscriberSet::new(),
 318            default_prevented: true,
 319            mouse_position,
 320            requested_cursor_style: None,
 321            scale_factor,
 322            bounds,
 323            bounds_observers: SubscriberSet::new(),
 324            active: false,
 325            activation_observers: SubscriberSet::new(),
 326            dirty: true,
 327            last_blur: None,
 328            focus: None,
 329        }
 330    }
 331}
 332
 333/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 334/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 335/// to leave room to support more complex shapes in the future.
 336#[derive(Clone, Debug, Default, PartialEq, Eq)]
 337#[repr(C)]
 338pub struct ContentMask<P: Clone + Default + Debug> {
 339    pub bounds: Bounds<P>,
 340}
 341
 342impl ContentMask<Pixels> {
 343    /// Scale the content mask's pixel units by the given scaling factor.
 344    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 345        ContentMask {
 346            bounds: self.bounds.scale(factor),
 347        }
 348    }
 349
 350    /// Intersect the content mask with the given content mask.
 351    pub fn intersect(&self, other: &Self) -> Self {
 352        let bounds = self.bounds.intersect(&other.bounds);
 353        ContentMask { bounds }
 354    }
 355}
 356
 357/// Provides access to application state in the context of a single window. Derefs
 358/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 359/// an `AppContext` and call any `AppContext` methods.
 360pub struct WindowContext<'a> {
 361    pub(crate) app: &'a mut AppContext,
 362    pub(crate) window: &'a mut Window,
 363}
 364
 365impl<'a> WindowContext<'a> {
 366    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 367        Self { app, window }
 368    }
 369
 370    /// Obtain a handle to the window that belongs to this context.
 371    pub fn window_handle(&self) -> AnyWindowHandle {
 372        self.window.handle
 373    }
 374
 375    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 376    pub fn notify(&mut self) {
 377        self.window.dirty = true;
 378    }
 379
 380    /// Close this window.
 381    pub fn remove_window(&mut self) {
 382        self.window.removed = true;
 383    }
 384
 385    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 386    /// for elements rendered within this window.
 387    pub fn focus_handle(&mut self) -> FocusHandle {
 388        FocusHandle::new(&self.window.focus_handles)
 389    }
 390
 391    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 392    pub fn focused(&self) -> Option<FocusHandle> {
 393        self.window
 394            .focus
 395            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 396    }
 397
 398    /// Move focus to the element associated with the given `FocusHandle`.
 399    pub fn focus(&mut self, handle: &FocusHandle) {
 400        if self.window.focus == Some(handle.id) {
 401            return;
 402        }
 403
 404        let focus_id = handle.id;
 405
 406        if self.window.last_blur.is_none() {
 407            self.window.last_blur = Some(self.window.focus);
 408        }
 409
 410        self.window.focus = Some(focus_id);
 411        self.window
 412            .current_frame
 413            .dispatch_tree
 414            .clear_keystroke_matchers();
 415        self.app.push_effect(Effect::FocusChanged {
 416            window_handle: self.window.handle,
 417            focused: Some(focus_id),
 418        });
 419        self.notify();
 420    }
 421
 422    /// Remove focus from all elements within this context's window.
 423    pub fn blur(&mut self) {
 424        if self.window.last_blur.is_none() {
 425            self.window.last_blur = Some(self.window.focus);
 426        }
 427
 428        self.window.focus = None;
 429        self.app.push_effect(Effect::FocusChanged {
 430            window_handle: self.window.handle,
 431            focused: None,
 432        });
 433        self.notify();
 434    }
 435
 436    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 437        if let Some(focus_handle) = self.focused() {
 438            self.defer(move |cx| {
 439                if let Some(node_id) = cx
 440                    .window
 441                    .current_frame
 442                    .dispatch_tree
 443                    .focusable_node_id(focus_handle.id)
 444                {
 445                    cx.propagate_event = true;
 446                    cx.dispatch_action_on_node(node_id, action);
 447                }
 448            })
 449        }
 450    }
 451
 452    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 453    /// that are currently on the stack to be returned to the app.
 454    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 455        let handle = self.window.handle;
 456        self.app.defer(move |cx| {
 457            handle.update(cx, |_, cx| f(cx)).ok();
 458        });
 459    }
 460
 461    pub fn subscribe<Emitter, E, Evt>(
 462        &mut self,
 463        entity: &E,
 464        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 465    ) -> Subscription
 466    where
 467        Emitter: EventEmitter<Evt>,
 468        E: Entity<Emitter>,
 469        Evt: 'static,
 470    {
 471        let entity_id = entity.entity_id();
 472        let entity = entity.downgrade();
 473        let window_handle = self.window.handle;
 474        self.app.event_listeners.insert(
 475            entity_id,
 476            (
 477                TypeId::of::<Evt>(),
 478                Box::new(move |event, cx| {
 479                    window_handle
 480                        .update(cx, |_, cx| {
 481                            if let Some(handle) = E::upgrade_from(&entity) {
 482                                let event = event.downcast_ref().expect("invalid event type");
 483                                on_event(handle, event, cx);
 484                                true
 485                            } else {
 486                                false
 487                            }
 488                        })
 489                        .unwrap_or(false)
 490                }),
 491            ),
 492        )
 493    }
 494
 495    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 496    /// await points in async code.
 497    pub fn to_async(&self) -> AsyncWindowContext {
 498        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 499    }
 500
 501    /// Schedule the given closure to be run directly after the current frame is rendered.
 502    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 503        let handle = self.window.handle;
 504        let display_id = self.window.display_id;
 505
 506        if !self.frame_consumers.contains_key(&display_id) {
 507            let (tx, mut rx) = mpsc::unbounded::<()>();
 508            self.platform.set_display_link_output_callback(
 509                display_id,
 510                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 511            );
 512
 513            let consumer_task = self.app.spawn(|cx| async move {
 514                while rx.next().await.is_some() {
 515                    cx.update(|cx| {
 516                        for callback in cx
 517                            .next_frame_callbacks
 518                            .get_mut(&display_id)
 519                            .unwrap()
 520                            .drain(..)
 521                            .collect::<SmallVec<[_; 32]>>()
 522                        {
 523                            callback(cx);
 524                        }
 525                    })
 526                    .ok();
 527
 528                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 529
 530                    cx.update(|cx| {
 531                        if cx.next_frame_callbacks.is_empty() {
 532                            cx.platform.stop_display_link(display_id);
 533                        }
 534                    })
 535                    .ok();
 536                }
 537            });
 538            self.frame_consumers.insert(display_id, consumer_task);
 539        }
 540
 541        if self.next_frame_callbacks.is_empty() {
 542            self.platform.start_display_link(display_id);
 543        }
 544
 545        self.next_frame_callbacks
 546            .entry(display_id)
 547            .or_default()
 548            .push(Box::new(move |cx: &mut AppContext| {
 549                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 550            }));
 551    }
 552
 553    /// Spawn the future returned by the given closure on the application thread pool.
 554    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 555    /// use within your future.
 556    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 557    where
 558        R: 'static,
 559        Fut: Future<Output = R> + 'static,
 560    {
 561        self.app
 562            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 563    }
 564
 565    /// Update the global of the given type. The given closure is given simultaneous mutable
 566    /// access both to the global and the context.
 567    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 568    where
 569        G: 'static,
 570    {
 571        let mut global = self.app.lease_global::<G>();
 572        let result = f(&mut global, self);
 573        self.app.end_global_lease(global);
 574        result
 575    }
 576
 577    #[must_use]
 578    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 579    /// layout is being requested, along with the layout ids of any children. This method is called during
 580    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 581    pub fn request_layout(
 582        &mut self,
 583        style: &Style,
 584        children: impl IntoIterator<Item = LayoutId>,
 585    ) -> LayoutId {
 586        self.app.layout_id_buffer.clear();
 587        self.app.layout_id_buffer.extend(children.into_iter());
 588        let rem_size = self.rem_size();
 589
 590        self.window
 591            .layout_engine
 592            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 593    }
 594
 595    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 596    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 597    /// determine the element's size. One place this is used internally is when measuring text.
 598    ///
 599    /// The given closure is invoked at layout time with the known dimensions and available space and
 600    /// returns a `Size`.
 601    pub fn request_measured_layout<
 602        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 603    >(
 604        &mut self,
 605        style: Style,
 606        rem_size: Pixels,
 607        measure: F,
 608    ) -> LayoutId {
 609        self.window
 610            .layout_engine
 611            .request_measured_layout(style, rem_size, measure)
 612    }
 613
 614    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 615        self.window
 616            .layout_engine
 617            .compute_layout(layout_id, available_space)
 618    }
 619
 620    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 621    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 622    /// in order to pass your element its `Bounds` automatically.
 623    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 624        let mut bounds = self
 625            .window
 626            .layout_engine
 627            .layout_bounds(layout_id)
 628            .map(Into::into);
 629        bounds.origin += self.element_offset();
 630        bounds
 631    }
 632
 633    fn window_bounds_changed(&mut self) {
 634        self.window.scale_factor = self.window.platform_window.scale_factor();
 635        self.window.viewport_size = self.window.platform_window.content_size();
 636        self.window.bounds = self.window.platform_window.bounds();
 637        self.window.display_id = self.window.platform_window.display().id();
 638        self.window.dirty = true;
 639
 640        self.window
 641            .bounds_observers
 642            .clone()
 643            .retain(&(), |callback| callback(self));
 644    }
 645
 646    pub fn window_bounds(&self) -> WindowBounds {
 647        self.window.bounds
 648    }
 649
 650    pub fn viewport_size(&self) -> Size<Pixels> {
 651        self.window.viewport_size
 652    }
 653
 654    pub fn is_window_active(&self) -> bool {
 655        self.window.active
 656    }
 657
 658    pub fn zoom_window(&self) {
 659        self.window.platform_window.zoom();
 660    }
 661
 662    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 663        self.platform
 664            .displays()
 665            .into_iter()
 666            .find(|display| display.id() == self.window.display_id)
 667    }
 668
 669    pub fn show_character_palette(&self) {
 670        self.window.platform_window.show_character_palette();
 671    }
 672
 673    /// The scale factor of the display associated with the window. For example, it could
 674    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 675    /// be rendered as two pixels on screen.
 676    pub fn scale_factor(&self) -> f32 {
 677        self.window.scale_factor
 678    }
 679
 680    /// The size of an em for the base font of the application. Adjusting this value allows the
 681    /// UI to scale, just like zooming a web page.
 682    pub fn rem_size(&self) -> Pixels {
 683        self.window.rem_size
 684    }
 685
 686    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 687    /// UI to scale, just like zooming a web page.
 688    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 689        self.window.rem_size = rem_size.into();
 690    }
 691
 692    /// The line height associated with the current text style.
 693    pub fn line_height(&self) -> Pixels {
 694        let rem_size = self.rem_size();
 695        let text_style = self.text_style();
 696        text_style
 697            .line_height
 698            .to_pixels(text_style.font_size.into(), rem_size)
 699    }
 700
 701    /// Call to prevent the default action of an event. Currently only used to prevent
 702    /// parent elements from becoming focused on mouse down.
 703    pub fn prevent_default(&mut self) {
 704        self.window.default_prevented = true;
 705    }
 706
 707    /// Obtain whether default has been prevented for the event currently being dispatched.
 708    pub fn default_prevented(&self) -> bool {
 709        self.window.default_prevented
 710    }
 711
 712    /// Register a mouse event listener on the window for the current frame. The type of event
 713    /// is determined by the first parameter of the given listener. When the next frame is rendered
 714    /// the listener will be cleared.
 715    ///
 716    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 717    /// a specific need to register a global listener.
 718    pub fn on_mouse_event<Event: 'static>(
 719        &mut self,
 720        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 721    ) {
 722        let order = self.window.current_frame.z_index_stack.clone();
 723        self.window
 724            .current_frame
 725            .mouse_listeners
 726            .entry(TypeId::of::<Event>())
 727            .or_default()
 728            .push((
 729                order,
 730                Box::new(move |event: &dyn Any, phase, cx| {
 731                    handler(event.downcast_ref().unwrap(), phase, cx)
 732                }),
 733            ))
 734    }
 735
 736    /// Register a key event listener on the window for the current frame. The type of event
 737    /// is determined by the first parameter of the given listener. When the next frame is rendered
 738    /// the listener will be cleared.
 739    ///
 740    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 741    /// a specific need to register a global listener.
 742    pub fn on_key_event<Event: 'static>(
 743        &mut self,
 744        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 745    ) {
 746        self.window
 747            .current_frame
 748            .dispatch_tree
 749            .on_key_event(Rc::new(move |event, phase, cx| {
 750                if let Some(event) = event.downcast_ref::<Event>() {
 751                    handler(event, phase, cx)
 752                }
 753            }));
 754    }
 755
 756    /// Register an action listener on the window for the current frame. The type of action
 757    /// is determined by the first parameter of the given listener. When the next frame is rendered
 758    /// the listener will be cleared.
 759    ///
 760    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 761    /// a specific need to register a global listener.
 762    pub fn on_action(
 763        &mut self,
 764        action_type: TypeId,
 765        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 766    ) {
 767        self.window.current_frame.dispatch_tree.on_action(
 768            action_type,
 769            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 770        );
 771    }
 772
 773    /// The position of the mouse relative to the window.
 774    pub fn mouse_position(&self) -> Point<Pixels> {
 775        self.window.mouse_position
 776    }
 777
 778    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 779        self.window.requested_cursor_style = Some(style)
 780    }
 781
 782    /// Called during painting to invoke the given closure in a new stacking context. The given
 783    /// z-index is interpreted relative to the previous call to `stack`.
 784    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 785        self.window.current_frame.z_index_stack.push(z_index);
 786        let result = f(self);
 787        self.window.current_frame.z_index_stack.pop();
 788        result
 789    }
 790
 791    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 792    pub fn paint_shadows(
 793        &mut self,
 794        bounds: Bounds<Pixels>,
 795        corner_radii: Corners<Pixels>,
 796        shadows: &[BoxShadow],
 797    ) {
 798        let scale_factor = self.scale_factor();
 799        let content_mask = self.content_mask();
 800        let window = &mut *self.window;
 801        for shadow in shadows {
 802            let mut shadow_bounds = bounds;
 803            shadow_bounds.origin += shadow.offset;
 804            shadow_bounds.dilate(shadow.spread_radius);
 805            window.current_frame.scene_builder.insert(
 806                &window.current_frame.z_index_stack,
 807                Shadow {
 808                    order: 0,
 809                    bounds: shadow_bounds.scale(scale_factor),
 810                    content_mask: content_mask.scale(scale_factor),
 811                    corner_radii: corner_radii.scale(scale_factor),
 812                    color: shadow.color,
 813                    blur_radius: shadow.blur_radius.scale(scale_factor),
 814                },
 815            );
 816        }
 817    }
 818
 819    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 820    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 821    pub fn paint_quad(
 822        &mut self,
 823        bounds: Bounds<Pixels>,
 824        corner_radii: Corners<Pixels>,
 825        background: impl Into<Hsla>,
 826        border_widths: Edges<Pixels>,
 827        border_color: impl Into<Hsla>,
 828    ) {
 829        let scale_factor = self.scale_factor();
 830        let content_mask = self.content_mask();
 831
 832        let window = &mut *self.window;
 833        window.current_frame.scene_builder.insert(
 834            &window.current_frame.z_index_stack,
 835            Quad {
 836                order: 0,
 837                bounds: bounds.scale(scale_factor),
 838                content_mask: content_mask.scale(scale_factor),
 839                background: background.into(),
 840                border_color: border_color.into(),
 841                corner_radii: corner_radii.scale(scale_factor),
 842                border_widths: border_widths.scale(scale_factor),
 843            },
 844        );
 845    }
 846
 847    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 848    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 849        let scale_factor = self.scale_factor();
 850        let content_mask = self.content_mask();
 851        path.content_mask = content_mask;
 852        path.color = color.into();
 853        let window = &mut *self.window;
 854        window.current_frame.scene_builder.insert(
 855            &window.current_frame.z_index_stack,
 856            path.scale(scale_factor),
 857        );
 858    }
 859
 860    /// Paint an underline into the scene for the current frame at the current z-index.
 861    pub fn paint_underline(
 862        &mut self,
 863        origin: Point<Pixels>,
 864        width: Pixels,
 865        style: &UnderlineStyle,
 866    ) -> Result<()> {
 867        let scale_factor = self.scale_factor();
 868        let height = if style.wavy {
 869            style.thickness * 3.
 870        } else {
 871            style.thickness
 872        };
 873        let bounds = Bounds {
 874            origin,
 875            size: size(width, height),
 876        };
 877        let content_mask = self.content_mask();
 878        let window = &mut *self.window;
 879        window.current_frame.scene_builder.insert(
 880            &window.current_frame.z_index_stack,
 881            Underline {
 882                order: 0,
 883                bounds: bounds.scale(scale_factor),
 884                content_mask: content_mask.scale(scale_factor),
 885                thickness: style.thickness.scale(scale_factor),
 886                color: style.color.unwrap_or_default(),
 887                wavy: style.wavy,
 888            },
 889        );
 890        Ok(())
 891    }
 892
 893    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 894    /// The y component of the origin is the baseline of the glyph.
 895    pub fn paint_glyph(
 896        &mut self,
 897        origin: Point<Pixels>,
 898        font_id: FontId,
 899        glyph_id: GlyphId,
 900        font_size: Pixels,
 901        color: Hsla,
 902    ) -> Result<()> {
 903        let scale_factor = self.scale_factor();
 904        let glyph_origin = origin.scale(scale_factor);
 905        let subpixel_variant = Point {
 906            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 907            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 908        };
 909        let params = RenderGlyphParams {
 910            font_id,
 911            glyph_id,
 912            font_size,
 913            subpixel_variant,
 914            scale_factor,
 915            is_emoji: false,
 916        };
 917
 918        let raster_bounds = self.text_system().raster_bounds(&params)?;
 919        if !raster_bounds.is_zero() {
 920            let tile =
 921                self.window
 922                    .sprite_atlas
 923                    .get_or_insert_with(&params.clone().into(), &mut || {
 924                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 925                        Ok((size, Cow::Owned(bytes)))
 926                    })?;
 927            let bounds = Bounds {
 928                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 929                size: tile.bounds.size.map(Into::into),
 930            };
 931            let content_mask = self.content_mask().scale(scale_factor);
 932            let window = &mut *self.window;
 933            window.current_frame.scene_builder.insert(
 934                &window.current_frame.z_index_stack,
 935                MonochromeSprite {
 936                    order: 0,
 937                    bounds,
 938                    content_mask,
 939                    color,
 940                    tile,
 941                },
 942            );
 943        }
 944        Ok(())
 945    }
 946
 947    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 948    /// The y component of the origin is the baseline of the glyph.
 949    pub fn paint_emoji(
 950        &mut self,
 951        origin: Point<Pixels>,
 952        font_id: FontId,
 953        glyph_id: GlyphId,
 954        font_size: Pixels,
 955    ) -> Result<()> {
 956        let scale_factor = self.scale_factor();
 957        let glyph_origin = origin.scale(scale_factor);
 958        let params = RenderGlyphParams {
 959            font_id,
 960            glyph_id,
 961            font_size,
 962            // We don't render emojis with subpixel variants.
 963            subpixel_variant: Default::default(),
 964            scale_factor,
 965            is_emoji: true,
 966        };
 967
 968        let raster_bounds = self.text_system().raster_bounds(&params)?;
 969        if !raster_bounds.is_zero() {
 970            let tile =
 971                self.window
 972                    .sprite_atlas
 973                    .get_or_insert_with(&params.clone().into(), &mut || {
 974                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 975                        Ok((size, Cow::Owned(bytes)))
 976                    })?;
 977            let bounds = Bounds {
 978                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 979                size: tile.bounds.size.map(Into::into),
 980            };
 981            let content_mask = self.content_mask().scale(scale_factor);
 982            let window = &mut *self.window;
 983
 984            window.current_frame.scene_builder.insert(
 985                &window.current_frame.z_index_stack,
 986                PolychromeSprite {
 987                    order: 0,
 988                    bounds,
 989                    corner_radii: Default::default(),
 990                    content_mask,
 991                    tile,
 992                    grayscale: false,
 993                },
 994            );
 995        }
 996        Ok(())
 997    }
 998
 999    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
1000    pub fn paint_svg(
1001        &mut self,
1002        bounds: Bounds<Pixels>,
1003        path: SharedString,
1004        color: Hsla,
1005    ) -> Result<()> {
1006        let scale_factor = self.scale_factor();
1007        let bounds = bounds.scale(scale_factor);
1008        // Render the SVG at twice the size to get a higher quality result.
1009        let params = RenderSvgParams {
1010            path,
1011            size: bounds
1012                .size
1013                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1014        };
1015
1016        let tile =
1017            self.window
1018                .sprite_atlas
1019                .get_or_insert_with(&params.clone().into(), &mut || {
1020                    let bytes = self.svg_renderer.render(&params)?;
1021                    Ok((params.size, Cow::Owned(bytes)))
1022                })?;
1023        let content_mask = self.content_mask().scale(scale_factor);
1024
1025        let window = &mut *self.window;
1026        window.current_frame.scene_builder.insert(
1027            &window.current_frame.z_index_stack,
1028            MonochromeSprite {
1029                order: 0,
1030                bounds,
1031                content_mask,
1032                color,
1033                tile,
1034            },
1035        );
1036
1037        Ok(())
1038    }
1039
1040    /// Paint an image into the scene for the current frame at the current z-index.
1041    pub fn paint_image(
1042        &mut self,
1043        bounds: Bounds<Pixels>,
1044        corner_radii: Corners<Pixels>,
1045        data: Arc<ImageData>,
1046        grayscale: bool,
1047    ) -> Result<()> {
1048        let scale_factor = self.scale_factor();
1049        let bounds = bounds.scale(scale_factor);
1050        let params = RenderImageParams { image_id: data.id };
1051
1052        let tile = self
1053            .window
1054            .sprite_atlas
1055            .get_or_insert_with(&params.clone().into(), &mut || {
1056                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1057            })?;
1058        let content_mask = self.content_mask().scale(scale_factor);
1059        let corner_radii = corner_radii.scale(scale_factor);
1060
1061        let window = &mut *self.window;
1062        window.current_frame.scene_builder.insert(
1063            &window.current_frame.z_index_stack,
1064            PolychromeSprite {
1065                order: 0,
1066                bounds,
1067                content_mask,
1068                corner_radii,
1069                tile,
1070                grayscale,
1071            },
1072        );
1073        Ok(())
1074    }
1075
1076    /// Draw pixels to the display for this window based on the contents of its scene.
1077    pub(crate) fn draw(&mut self) {
1078        let root_view = self.window.root_view.take().unwrap();
1079
1080        self.start_frame();
1081
1082        self.with_z_index(0, |cx| {
1083            let available_space = cx.window.viewport_size.map(Into::into);
1084            root_view.draw(Point::zero(), available_space, cx);
1085        });
1086
1087        if let Some(active_drag) = self.app.active_drag.take() {
1088            self.with_z_index(1, |cx| {
1089                let offset = cx.mouse_position() - active_drag.cursor_offset;
1090                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1091                active_drag.view.draw(offset, available_space, cx);
1092                cx.active_drag = Some(active_drag);
1093            });
1094        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1095            self.with_z_index(1, |cx| {
1096                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1097                active_tooltip
1098                    .view
1099                    .draw(active_tooltip.cursor_offset, available_space, cx);
1100            });
1101        }
1102
1103        self.window
1104            .current_frame
1105            .dispatch_tree
1106            .preserve_keystroke_matchers(
1107                &mut self.window.previous_frame.dispatch_tree,
1108                self.window.focus,
1109            );
1110
1111        self.window.root_view = Some(root_view);
1112        let scene = self.window.current_frame.scene_builder.build();
1113
1114        self.window.platform_window.draw(scene);
1115        let cursor_style = self
1116            .window
1117            .requested_cursor_style
1118            .take()
1119            .unwrap_or(CursorStyle::Arrow);
1120        self.platform.set_cursor_style(cursor_style);
1121
1122        self.window.dirty = false;
1123    }
1124
1125    /// Rotate the current frame and the previous frame, then clear the current frame.
1126    /// We repopulate all state in the current frame during each paint.
1127    fn start_frame(&mut self) {
1128        self.text_system().start_frame();
1129
1130        let window = &mut *self.window;
1131        window.layout_engine.clear();
1132
1133        mem::swap(&mut window.previous_frame, &mut window.current_frame);
1134        let frame = &mut window.current_frame;
1135        frame.element_states.clear();
1136        frame.mouse_listeners.values_mut().for_each(Vec::clear);
1137        frame.focus_listeners.clear();
1138        frame.dispatch_tree.clear();
1139    }
1140
1141    /// Dispatch a mouse or keyboard event on the window.
1142    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1143        // Handlers may set this to false by calling `stop_propagation`
1144        self.app.propagate_event = true;
1145        self.window.default_prevented = false;
1146
1147        let event = match event {
1148            // Track the mouse position with our own state, since accessing the platform
1149            // API for the mouse position can only occur on the main thread.
1150            InputEvent::MouseMove(mouse_move) => {
1151                self.window.mouse_position = mouse_move.position;
1152                InputEvent::MouseMove(mouse_move)
1153            }
1154            // Translate dragging and dropping of external files from the operating system
1155            // to internal drag and drop events.
1156            InputEvent::FileDrop(file_drop) => match file_drop {
1157                FileDropEvent::Entered { position, files } => {
1158                    self.window.mouse_position = position;
1159                    if self.active_drag.is_none() {
1160                        self.active_drag = Some(AnyDrag {
1161                            view: self.build_view(|_| files).into(),
1162                            cursor_offset: position,
1163                        });
1164                    }
1165                    InputEvent::MouseDown(MouseDownEvent {
1166                        position,
1167                        button: MouseButton::Left,
1168                        click_count: 1,
1169                        modifiers: Modifiers::default(),
1170                    })
1171                }
1172                FileDropEvent::Pending { position } => {
1173                    self.window.mouse_position = position;
1174                    InputEvent::MouseMove(MouseMoveEvent {
1175                        position,
1176                        pressed_button: Some(MouseButton::Left),
1177                        modifiers: Modifiers::default(),
1178                    })
1179                }
1180                FileDropEvent::Submit { position } => {
1181                    self.window.mouse_position = position;
1182                    InputEvent::MouseUp(MouseUpEvent {
1183                        button: MouseButton::Left,
1184                        position,
1185                        modifiers: Modifiers::default(),
1186                        click_count: 1,
1187                    })
1188                }
1189                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1190                    button: MouseButton::Left,
1191                    position: Point::default(),
1192                    modifiers: Modifiers::default(),
1193                    click_count: 1,
1194                }),
1195            },
1196            _ => event,
1197        };
1198
1199        if let Some(any_mouse_event) = event.mouse_event() {
1200            self.dispatch_mouse_event(any_mouse_event);
1201        } else if let Some(any_key_event) = event.keyboard_event() {
1202            self.dispatch_key_event(any_key_event);
1203        }
1204
1205        !self.app.propagate_event
1206    }
1207
1208    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1209        if let Some(mut handlers) = self
1210            .window
1211            .current_frame
1212            .mouse_listeners
1213            .remove(&event.type_id())
1214        {
1215            // Because handlers may add other handlers, we sort every time.
1216            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1217
1218            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1219            // special purposes, such as detecting events outside of a given Bounds.
1220            for (_, handler) in &mut handlers {
1221                handler(event, DispatchPhase::Capture, self);
1222                if !self.app.propagate_event {
1223                    break;
1224                }
1225            }
1226
1227            // Bubble phase, where most normal handlers do their work.
1228            if self.app.propagate_event {
1229                for (_, handler) in handlers.iter_mut().rev() {
1230                    handler(event, DispatchPhase::Bubble, self);
1231                    if !self.app.propagate_event {
1232                        break;
1233                    }
1234                }
1235            }
1236
1237            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1238                self.active_drag = None;
1239            }
1240
1241            // Just in case any handlers added new handlers, which is weird, but possible.
1242            handlers.extend(
1243                self.window
1244                    .current_frame
1245                    .mouse_listeners
1246                    .get_mut(&event.type_id())
1247                    .into_iter()
1248                    .flat_map(|handlers| handlers.drain(..)),
1249            );
1250            self.window
1251                .current_frame
1252                .mouse_listeners
1253                .insert(event.type_id(), handlers);
1254        }
1255    }
1256
1257    fn dispatch_key_event(&mut self, event: &dyn Any) {
1258        if let Some(node_id) = self.window.focus.and_then(|focus_id| {
1259            self.window
1260                .current_frame
1261                .dispatch_tree
1262                .focusable_node_id(focus_id)
1263        }) {
1264            let dispatch_path = self
1265                .window
1266                .current_frame
1267                .dispatch_tree
1268                .dispatch_path(node_id);
1269
1270            // Capture phase
1271            let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1272            self.propagate_event = true;
1273
1274            for node_id in &dispatch_path {
1275                let node = self.window.current_frame.dispatch_tree.node(*node_id);
1276
1277                if !node.context.is_empty() {
1278                    context_stack.push(node.context.clone());
1279                }
1280
1281                for key_listener in node.key_listeners.clone() {
1282                    key_listener(event, DispatchPhase::Capture, self);
1283                    if !self.propagate_event {
1284                        return;
1285                    }
1286                }
1287            }
1288
1289            // Bubble phase
1290            for node_id in dispatch_path.iter().rev() {
1291                // Handle low level key events
1292                let node = self.window.current_frame.dispatch_tree.node(*node_id);
1293                for key_listener in node.key_listeners.clone() {
1294                    key_listener(event, DispatchPhase::Bubble, self);
1295                    if !self.propagate_event {
1296                        return;
1297                    }
1298                }
1299
1300                // Match keystrokes
1301                let node = self.window.current_frame.dispatch_tree.node(*node_id);
1302                if !node.context.is_empty() {
1303                    if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1304                        if let Some(action) = self
1305                            .window
1306                            .current_frame
1307                            .dispatch_tree
1308                            .dispatch_key(&key_down_event.keystroke, &context_stack)
1309                        {
1310                            self.dispatch_action_on_node(*node_id, action);
1311                            if !self.propagate_event {
1312                                return;
1313                            }
1314                        }
1315                    }
1316
1317                    context_stack.pop();
1318                }
1319            }
1320        }
1321    }
1322
1323    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1324        let dispatch_path = self
1325            .window
1326            .current_frame
1327            .dispatch_tree
1328            .dispatch_path(node_id);
1329
1330        // Capture phase
1331        for node_id in &dispatch_path {
1332            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1333            for DispatchActionListener {
1334                action_type,
1335                listener,
1336            } in node.action_listeners.clone()
1337            {
1338                let any_action = action.as_any();
1339                if action_type == any_action.type_id() {
1340                    listener(any_action, DispatchPhase::Capture, self);
1341                    if !self.propagate_event {
1342                        return;
1343                    }
1344                }
1345            }
1346        }
1347
1348        // Bubble phase
1349        for node_id in dispatch_path.iter().rev() {
1350            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1351            for DispatchActionListener {
1352                action_type,
1353                listener,
1354            } in node.action_listeners.clone()
1355            {
1356                let any_action = action.as_any();
1357                if action_type == any_action.type_id() {
1358                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1359                    listener(any_action, DispatchPhase::Bubble, self);
1360                    if !self.propagate_event {
1361                        return;
1362                    }
1363                }
1364            }
1365        }
1366    }
1367
1368    /// Register the given handler to be invoked whenever the global of the given type
1369    /// is updated.
1370    pub fn observe_global<G: 'static>(
1371        &mut self,
1372        f: impl Fn(&mut WindowContext<'_>) + 'static,
1373    ) -> Subscription {
1374        let window_handle = self.window.handle;
1375        self.global_observers.insert(
1376            TypeId::of::<G>(),
1377            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1378        )
1379    }
1380
1381    pub fn activate_window(&self) {
1382        self.window.platform_window.activate();
1383    }
1384
1385    pub fn minimize_window(&self) {
1386        self.window.platform_window.minimize();
1387    }
1388
1389    pub fn toggle_full_screen(&self) {
1390        self.window.platform_window.toggle_full_screen();
1391    }
1392
1393    pub fn prompt(
1394        &self,
1395        level: PromptLevel,
1396        msg: &str,
1397        answers: &[&str],
1398    ) -> oneshot::Receiver<usize> {
1399        self.window.platform_window.prompt(level, msg, answers)
1400    }
1401
1402    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1403        if let Some(focus_id) = self.window.focus {
1404            self.window
1405                .current_frame
1406                .dispatch_tree
1407                .available_actions(focus_id)
1408        } else {
1409            Vec::new()
1410        }
1411    }
1412
1413    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1414        self.window
1415            .current_frame
1416            .dispatch_tree
1417            .bindings_for_action(action)
1418    }
1419}
1420
1421impl Context for WindowContext<'_> {
1422    type Result<T> = T;
1423
1424    fn build_model<T>(
1425        &mut self,
1426        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1427    ) -> Model<T>
1428    where
1429        T: 'static,
1430    {
1431        let slot = self.app.entities.reserve();
1432        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1433        self.entities.insert(slot, model)
1434    }
1435
1436    fn update_model<T: 'static, R>(
1437        &mut self,
1438        model: &Model<T>,
1439        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1440    ) -> R {
1441        let mut entity = self.entities.lease(model);
1442        let result = update(
1443            &mut *entity,
1444            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1445        );
1446        self.entities.end_lease(entity);
1447        result
1448    }
1449
1450    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1451    where
1452        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1453    {
1454        if window == self.window.handle {
1455            let root_view = self.window.root_view.clone().unwrap();
1456            Ok(update(root_view, self))
1457        } else {
1458            window.update(self.app, update)
1459        }
1460    }
1461
1462    fn read_model<T, R>(
1463        &self,
1464        handle: &Model<T>,
1465        read: impl FnOnce(&T, &AppContext) -> R,
1466    ) -> Self::Result<R>
1467    where
1468        T: 'static,
1469    {
1470        let entity = self.entities.read(handle);
1471        read(&*entity, &*self.app)
1472    }
1473
1474    fn read_window<T, R>(
1475        &self,
1476        window: &WindowHandle<T>,
1477        read: impl FnOnce(View<T>, &AppContext) -> R,
1478    ) -> Result<R>
1479    where
1480        T: 'static,
1481    {
1482        if window.any_handle == self.window.handle {
1483            let root_view = self
1484                .window
1485                .root_view
1486                .clone()
1487                .unwrap()
1488                .downcast::<T>()
1489                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1490            Ok(read(root_view, self))
1491        } else {
1492            self.app.read_window(window, read)
1493        }
1494    }
1495}
1496
1497impl VisualContext for WindowContext<'_> {
1498    fn build_view<V>(
1499        &mut self,
1500        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1501    ) -> Self::Result<View<V>>
1502    where
1503        V: 'static + Render,
1504    {
1505        let slot = self.app.entities.reserve();
1506        let view = View {
1507            model: slot.clone(),
1508        };
1509        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1510        let entity = build_view_state(&mut cx);
1511        cx.entities.insert(slot, entity);
1512
1513        cx.new_view_observers
1514            .clone()
1515            .retain(&TypeId::of::<V>(), |observer| {
1516                let any_view = AnyView::from(view.clone());
1517                (observer)(any_view, self);
1518                true
1519            });
1520
1521        view
1522    }
1523
1524    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1525    fn update_view<T: 'static, R>(
1526        &mut self,
1527        view: &View<T>,
1528        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1529    ) -> Self::Result<R> {
1530        let mut lease = self.app.entities.lease(&view.model);
1531        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1532        let result = update(&mut *lease, &mut cx);
1533        cx.app.entities.end_lease(lease);
1534        result
1535    }
1536
1537    fn replace_root_view<V>(
1538        &mut self,
1539        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1540    ) -> Self::Result<View<V>>
1541    where
1542        V: Render,
1543    {
1544        let slot = self.app.entities.reserve();
1545        let view = View {
1546            model: slot.clone(),
1547        };
1548        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1549        let entity = build_view(&mut cx);
1550        self.entities.insert(slot, entity);
1551        self.window.root_view = Some(view.clone().into());
1552        view
1553    }
1554
1555    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1556        self.update_view(view, |view, cx| {
1557            view.focus_handle(cx).clone().focus(cx);
1558        })
1559    }
1560}
1561
1562impl<'a> std::ops::Deref for WindowContext<'a> {
1563    type Target = AppContext;
1564
1565    fn deref(&self) -> &Self::Target {
1566        &self.app
1567    }
1568}
1569
1570impl<'a> std::ops::DerefMut for WindowContext<'a> {
1571    fn deref_mut(&mut self) -> &mut Self::Target {
1572        &mut self.app
1573    }
1574}
1575
1576impl<'a> Borrow<AppContext> for WindowContext<'a> {
1577    fn borrow(&self) -> &AppContext {
1578        &self.app
1579    }
1580}
1581
1582impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1583    fn borrow_mut(&mut self) -> &mut AppContext {
1584        &mut self.app
1585    }
1586}
1587
1588pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1589    fn app_mut(&mut self) -> &mut AppContext {
1590        self.borrow_mut()
1591    }
1592
1593    fn window(&self) -> &Window {
1594        self.borrow()
1595    }
1596
1597    fn window_mut(&mut self) -> &mut Window {
1598        self.borrow_mut()
1599    }
1600
1601    /// Pushes the given element id onto the global stack and invokes the given closure
1602    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1603    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1604    /// used to associate state with identified elements across separate frames.
1605    fn with_element_id<R>(
1606        &mut self,
1607        id: Option<impl Into<ElementId>>,
1608        f: impl FnOnce(&mut Self) -> R,
1609    ) -> R {
1610        if let Some(id) = id.map(Into::into) {
1611            let window = self.window_mut();
1612            window.element_id_stack.push(id.into());
1613            let result = f(self);
1614            let window: &mut Window = self.borrow_mut();
1615            window.element_id_stack.pop();
1616            result
1617        } else {
1618            f(self)
1619        }
1620    }
1621
1622    /// Invoke the given function with the given content mask after intersecting it
1623    /// with the current mask.
1624    fn with_content_mask<R>(
1625        &mut self,
1626        mask: Option<ContentMask<Pixels>>,
1627        f: impl FnOnce(&mut Self) -> R,
1628    ) -> R {
1629        if let Some(mask) = mask {
1630            let mask = mask.intersect(&self.content_mask());
1631            self.window_mut()
1632                .current_frame
1633                .content_mask_stack
1634                .push(mask);
1635            let result = f(self);
1636            self.window_mut().current_frame.content_mask_stack.pop();
1637            result
1638        } else {
1639            f(self)
1640        }
1641    }
1642
1643    /// Update the global element offset relative to the current offset. This is used to implement
1644    /// scrolling.
1645    fn with_element_offset<R>(
1646        &mut self,
1647        offset: Point<Pixels>,
1648        f: impl FnOnce(&mut Self) -> R,
1649    ) -> R {
1650        if offset.is_zero() {
1651            return f(self);
1652        };
1653
1654        let abs_offset = self.element_offset() + offset;
1655        self.with_absolute_element_offset(abs_offset, f)
1656    }
1657
1658    /// Update the global element offset based on the given offset. This is used to implement
1659    /// drag handles and other manual painting of elements.
1660    fn with_absolute_element_offset<R>(
1661        &mut self,
1662        offset: Point<Pixels>,
1663        f: impl FnOnce(&mut Self) -> R,
1664    ) -> R {
1665        self.window_mut()
1666            .current_frame
1667            .element_offset_stack
1668            .push(offset);
1669        let result = f(self);
1670        self.window_mut().current_frame.element_offset_stack.pop();
1671        result
1672    }
1673
1674    /// Obtain the current element offset.
1675    fn element_offset(&self) -> Point<Pixels> {
1676        self.window()
1677            .current_frame
1678            .element_offset_stack
1679            .last()
1680            .copied()
1681            .unwrap_or_default()
1682    }
1683
1684    /// Update or intialize state for an element with the given id that lives across multiple
1685    /// frames. If an element with this id existed in the previous frame, its state will be passed
1686    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1687    /// when drawing the next frame.
1688    fn with_element_state<S, R>(
1689        &mut self,
1690        id: ElementId,
1691        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1692    ) -> R
1693    where
1694        S: 'static,
1695    {
1696        self.with_element_id(Some(id), |cx| {
1697            let global_id = cx.window().element_id_stack.clone();
1698
1699            if let Some(any) = cx
1700                .window_mut()
1701                .current_frame
1702                .element_states
1703                .remove(&global_id)
1704                .or_else(|| {
1705                    cx.window_mut()
1706                        .previous_frame
1707                        .element_states
1708                        .remove(&global_id)
1709                })
1710            {
1711                // Using the extra inner option to avoid needing to reallocate a new box.
1712                let mut state_box = any
1713                    .downcast::<Option<S>>()
1714                    .expect("invalid element state type for id");
1715                let state = state_box
1716                    .take()
1717                    .expect("element state is already on the stack");
1718                let (result, state) = f(Some(state), cx);
1719                state_box.replace(state);
1720                cx.window_mut()
1721                    .current_frame
1722                    .element_states
1723                    .insert(global_id, state_box);
1724                result
1725            } else {
1726                let (result, state) = f(None, cx);
1727                cx.window_mut()
1728                    .current_frame
1729                    .element_states
1730                    .insert(global_id, Box::new(Some(state)));
1731                result
1732            }
1733        })
1734    }
1735
1736    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1737    /// id is `None`, no state will be retrieved or stored.
1738    fn with_optional_element_state<S, R>(
1739        &mut self,
1740        element_id: Option<ElementId>,
1741        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1742    ) -> R
1743    where
1744        S: 'static,
1745    {
1746        if let Some(element_id) = element_id {
1747            self.with_element_state(element_id, f)
1748        } else {
1749            f(None, self).0
1750        }
1751    }
1752
1753    /// Obtain the current content mask.
1754    fn content_mask(&self) -> ContentMask<Pixels> {
1755        self.window()
1756            .current_frame
1757            .content_mask_stack
1758            .last()
1759            .cloned()
1760            .unwrap_or_else(|| ContentMask {
1761                bounds: Bounds {
1762                    origin: Point::default(),
1763                    size: self.window().viewport_size,
1764                },
1765            })
1766    }
1767
1768    /// The size of an em for the base font of the application. Adjusting this value allows the
1769    /// UI to scale, just like zooming a web page.
1770    fn rem_size(&self) -> Pixels {
1771        self.window().rem_size
1772    }
1773}
1774
1775impl Borrow<Window> for WindowContext<'_> {
1776    fn borrow(&self) -> &Window {
1777        &self.window
1778    }
1779}
1780
1781impl BorrowMut<Window> for WindowContext<'_> {
1782    fn borrow_mut(&mut self) -> &mut Window {
1783        &mut self.window
1784    }
1785}
1786
1787impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1788
1789pub struct ViewContext<'a, V> {
1790    window_cx: WindowContext<'a>,
1791    view: &'a View<V>,
1792}
1793
1794impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1795    fn borrow(&self) -> &AppContext {
1796        &*self.window_cx.app
1797    }
1798}
1799
1800impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1801    fn borrow_mut(&mut self) -> &mut AppContext {
1802        &mut *self.window_cx.app
1803    }
1804}
1805
1806impl<V> Borrow<Window> for ViewContext<'_, V> {
1807    fn borrow(&self) -> &Window {
1808        &*self.window_cx.window
1809    }
1810}
1811
1812impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1813    fn borrow_mut(&mut self) -> &mut Window {
1814        &mut *self.window_cx.window
1815    }
1816}
1817
1818impl<'a, V: 'static> ViewContext<'a, V> {
1819    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1820        Self {
1821            window_cx: WindowContext::new(app, window),
1822            view,
1823        }
1824    }
1825
1826    pub fn entity_id(&self) -> EntityId {
1827        self.view.entity_id()
1828    }
1829
1830    pub fn view(&self) -> &View<V> {
1831        self.view
1832    }
1833
1834    pub fn model(&self) -> &Model<V> {
1835        &self.view.model
1836    }
1837
1838    /// Access the underlying window context.
1839    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1840        &mut self.window_cx
1841    }
1842
1843    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1844        self.window.current_frame.z_index_stack.push(z_index);
1845        let result = f(self);
1846        self.window.current_frame.z_index_stack.pop();
1847        result
1848    }
1849
1850    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
1851    where
1852        V: 'static,
1853    {
1854        let view = self.view().clone();
1855        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1856    }
1857
1858    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1859    /// that are currently on the stack to be returned to the app.
1860    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
1861        let view = self.view().downgrade();
1862        self.window_cx.defer(move |cx| {
1863            view.update(cx, f).ok();
1864        });
1865    }
1866
1867    pub fn observe<V2, E>(
1868        &mut self,
1869        entity: &E,
1870        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
1871    ) -> Subscription
1872    where
1873        V2: 'static,
1874        V: 'static,
1875        E: Entity<V2>,
1876    {
1877        let view = self.view().downgrade();
1878        let entity_id = entity.entity_id();
1879        let entity = entity.downgrade();
1880        let window_handle = self.window.handle;
1881        self.app.observers.insert(
1882            entity_id,
1883            Box::new(move |cx| {
1884                window_handle
1885                    .update(cx, |_, cx| {
1886                        if let Some(handle) = E::upgrade_from(&entity) {
1887                            view.update(cx, |this, cx| on_notify(this, handle, cx))
1888                                .is_ok()
1889                        } else {
1890                            false
1891                        }
1892                    })
1893                    .unwrap_or(false)
1894            }),
1895        )
1896    }
1897
1898    pub fn subscribe<V2, E, Evt>(
1899        &mut self,
1900        entity: &E,
1901        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
1902    ) -> Subscription
1903    where
1904        V2: EventEmitter<Evt>,
1905        E: Entity<V2>,
1906        Evt: 'static,
1907    {
1908        let view = self.view().downgrade();
1909        let entity_id = entity.entity_id();
1910        let handle = entity.downgrade();
1911        let window_handle = self.window.handle;
1912        self.app.event_listeners.insert(
1913            entity_id,
1914            (
1915                TypeId::of::<Evt>(),
1916                Box::new(move |event, cx| {
1917                    window_handle
1918                        .update(cx, |_, cx| {
1919                            if let Some(handle) = E::upgrade_from(&handle) {
1920                                let event = event.downcast_ref().expect("invalid event type");
1921                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
1922                                    .is_ok()
1923                            } else {
1924                                false
1925                            }
1926                        })
1927                        .unwrap_or(false)
1928                }),
1929            ),
1930        )
1931    }
1932
1933    pub fn on_release(
1934        &mut self,
1935        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
1936    ) -> Subscription {
1937        let window_handle = self.window.handle;
1938        self.app.release_listeners.insert(
1939            self.view.model.entity_id,
1940            Box::new(move |this, cx| {
1941                let this = this.downcast_mut().expect("invalid entity type");
1942                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
1943            }),
1944        )
1945    }
1946
1947    pub fn observe_release<V2, E>(
1948        &mut self,
1949        entity: &E,
1950        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
1951    ) -> Subscription
1952    where
1953        V: 'static,
1954        V2: 'static,
1955        E: Entity<V2>,
1956    {
1957        let view = self.view().downgrade();
1958        let entity_id = entity.entity_id();
1959        let window_handle = self.window.handle;
1960        self.app.release_listeners.insert(
1961            entity_id,
1962            Box::new(move |entity, cx| {
1963                let entity = entity.downcast_mut().expect("invalid entity type");
1964                let _ = window_handle.update(cx, |_, cx| {
1965                    view.update(cx, |this, cx| on_release(this, entity, cx))
1966                });
1967            }),
1968        )
1969    }
1970
1971    pub fn notify(&mut self) {
1972        self.window_cx.notify();
1973        self.window_cx.app.push_effect(Effect::Notify {
1974            emitter: self.view.model.entity_id,
1975        });
1976    }
1977
1978    pub fn observe_window_bounds(
1979        &mut self,
1980        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1981    ) -> Subscription {
1982        let view = self.view.downgrade();
1983        self.window.bounds_observers.insert(
1984            (),
1985            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1986        )
1987    }
1988
1989    pub fn observe_window_activation(
1990        &mut self,
1991        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1992    ) -> Subscription {
1993        let view = self.view.downgrade();
1994        self.window.activation_observers.insert(
1995            (),
1996            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1997        )
1998    }
1999
2000    /// Register a listener to be called when the given focus handle receives focus.
2001    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2002    /// is dropped.
2003    pub fn on_focus(
2004        &mut self,
2005        handle: &FocusHandle,
2006        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2007    ) -> Subscription {
2008        let view = self.view.downgrade();
2009        let focus_id = handle.id;
2010        self.window.focus_listeners.insert(
2011            (),
2012            Box::new(move |event, cx| {
2013                view.update(cx, |view, cx| {
2014                    if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
2015                        listener(view, cx)
2016                    }
2017                })
2018                .is_ok()
2019            }),
2020        )
2021    }
2022
2023    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2024    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2025    /// is dropped.
2026    pub fn on_focus_in(
2027        &mut self,
2028        handle: &FocusHandle,
2029        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2030    ) -> Subscription {
2031        let view = self.view.downgrade();
2032        let focus_id = handle.id;
2033        self.window.focus_listeners.insert(
2034            (),
2035            Box::new(move |event, cx| {
2036                view.update(cx, |view, cx| {
2037                    if event
2038                        .focused
2039                        .as_ref()
2040                        .map_or(false, |focused| focus_id.contains(focused.id, cx))
2041                    {
2042                        listener(view, cx)
2043                    }
2044                })
2045                .is_ok()
2046            }),
2047        )
2048    }
2049
2050    /// Register a listener to be called when the given focus handle loses focus.
2051    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2052    /// is dropped.
2053    pub fn on_blur(
2054        &mut self,
2055        handle: &FocusHandle,
2056        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2057    ) -> Subscription {
2058        let view = self.view.downgrade();
2059        let focus_id = handle.id;
2060        self.window.focus_listeners.insert(
2061            (),
2062            Box::new(move |event, cx| {
2063                view.update(cx, |view, cx| {
2064                    if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
2065                        listener(view, cx)
2066                    }
2067                })
2068                .is_ok()
2069            }),
2070        )
2071    }
2072
2073    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2074    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2075    /// is dropped.
2076    pub fn on_focus_out(
2077        &mut self,
2078        handle: &FocusHandle,
2079        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2080    ) -> Subscription {
2081        let view = self.view.downgrade();
2082        let focus_id = handle.id;
2083        self.window.focus_listeners.insert(
2084            (),
2085            Box::new(move |event, cx| {
2086                view.update(cx, |view, cx| {
2087                    if event
2088                        .blurred
2089                        .as_ref()
2090                        .map_or(false, |blurred| focus_id.contains(blurred.id, cx))
2091                    {
2092                        listener(view, cx)
2093                    }
2094                })
2095                .is_ok()
2096            }),
2097        )
2098    }
2099
2100    /// Register a focus listener for the current frame only. It will be cleared
2101    /// on the next frame render. You should use this method only from within elements,
2102    /// and we may want to enforce that better via a different context type.
2103    // todo!() Move this to `FrameContext` to emphasize its individuality?
2104    pub fn on_focus_changed(
2105        &mut self,
2106        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
2107    ) {
2108        let handle = self.view().downgrade();
2109        self.window
2110            .current_frame
2111            .focus_listeners
2112            .push(Box::new(move |event, cx| {
2113                handle
2114                    .update(cx, |view, cx| listener(view, event, cx))
2115                    .log_err();
2116            }));
2117    }
2118
2119    pub fn with_key_dispatch<R>(
2120        &mut self,
2121        context: KeyContext,
2122        focus_handle: Option<FocusHandle>,
2123        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
2124    ) -> R {
2125        let window = &mut self.window;
2126        window
2127            .current_frame
2128            .dispatch_tree
2129            .push_node(context.clone());
2130        if let Some(focus_handle) = focus_handle.as_ref() {
2131            window
2132                .current_frame
2133                .dispatch_tree
2134                .make_focusable(focus_handle.id);
2135        }
2136        let result = f(focus_handle, self);
2137
2138        self.window.current_frame.dispatch_tree.pop_node();
2139
2140        result
2141    }
2142
2143    pub fn spawn<Fut, R>(
2144        &mut self,
2145        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2146    ) -> Task<R>
2147    where
2148        R: 'static,
2149        Fut: Future<Output = R> + 'static,
2150    {
2151        let view = self.view().downgrade();
2152        self.window_cx.spawn(|cx| f(view, cx))
2153    }
2154
2155    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2156    where
2157        G: 'static,
2158    {
2159        let mut global = self.app.lease_global::<G>();
2160        let result = f(&mut global, self);
2161        self.app.end_global_lease(global);
2162        result
2163    }
2164
2165    pub fn observe_global<G: 'static>(
2166        &mut self,
2167        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2168    ) -> Subscription {
2169        let window_handle = self.window.handle;
2170        let view = self.view().downgrade();
2171        self.global_observers.insert(
2172            TypeId::of::<G>(),
2173            Box::new(move |cx| {
2174                window_handle
2175                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2176                    .unwrap_or(false)
2177            }),
2178        )
2179    }
2180
2181    pub fn on_mouse_event<Event: 'static>(
2182        &mut self,
2183        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2184    ) {
2185        let handle = self.view().clone();
2186        self.window_cx.on_mouse_event(move |event, phase, cx| {
2187            handle.update(cx, |view, cx| {
2188                handler(view, event, phase, cx);
2189            })
2190        });
2191    }
2192
2193    pub fn on_key_event<Event: 'static>(
2194        &mut self,
2195        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2196    ) {
2197        let handle = self.view().clone();
2198        self.window_cx.on_key_event(move |event, phase, cx| {
2199            handle.update(cx, |view, cx| {
2200                handler(view, event, phase, cx);
2201            })
2202        });
2203    }
2204
2205    pub fn on_action(
2206        &mut self,
2207        action_type: TypeId,
2208        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2209    ) {
2210        let handle = self.view().clone();
2211        self.window_cx
2212            .on_action(action_type, move |action, phase, cx| {
2213                handle.update(cx, |view, cx| {
2214                    handler(view, action, phase, cx);
2215                })
2216            });
2217    }
2218
2219    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
2220    /// platform to receive textual input with proper integration with concerns such
2221    /// as IME interactions.
2222    pub fn handle_input(
2223        &mut self,
2224        focus_handle: &FocusHandle,
2225        input_handler: impl PlatformInputHandler,
2226    ) {
2227        if focus_handle.is_focused(self) {
2228            self.window
2229                .platform_window
2230                .set_input_handler(Box::new(input_handler));
2231        }
2232    }
2233
2234    pub fn emit<Evt>(&mut self, event: Evt)
2235    where
2236        Evt: 'static,
2237        V: EventEmitter<Evt>,
2238    {
2239        let emitter = self.view.model.entity_id;
2240        self.app.push_effect(Effect::Emit {
2241            emitter,
2242            event_type: TypeId::of::<Evt>(),
2243            event: Box::new(event),
2244        });
2245    }
2246
2247    pub fn focus_self(&mut self)
2248    where
2249        V: FocusableView,
2250    {
2251        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2252    }
2253}
2254
2255impl<V> Context for ViewContext<'_, V> {
2256    type Result<U> = U;
2257
2258    fn build_model<T: 'static>(
2259        &mut self,
2260        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2261    ) -> Model<T> {
2262        self.window_cx.build_model(build_model)
2263    }
2264
2265    fn update_model<T: 'static, R>(
2266        &mut self,
2267        model: &Model<T>,
2268        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2269    ) -> R {
2270        self.window_cx.update_model(model, update)
2271    }
2272
2273    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2274    where
2275        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2276    {
2277        self.window_cx.update_window(window, update)
2278    }
2279
2280    fn read_model<T, R>(
2281        &self,
2282        handle: &Model<T>,
2283        read: impl FnOnce(&T, &AppContext) -> R,
2284    ) -> Self::Result<R>
2285    where
2286        T: 'static,
2287    {
2288        self.window_cx.read_model(handle, read)
2289    }
2290
2291    fn read_window<T, R>(
2292        &self,
2293        window: &WindowHandle<T>,
2294        read: impl FnOnce(View<T>, &AppContext) -> R,
2295    ) -> Result<R>
2296    where
2297        T: 'static,
2298    {
2299        self.window_cx.read_window(window, read)
2300    }
2301}
2302
2303impl<V: 'static> VisualContext for ViewContext<'_, V> {
2304    fn build_view<W: Render + 'static>(
2305        &mut self,
2306        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2307    ) -> Self::Result<View<W>> {
2308        self.window_cx.build_view(build_view_state)
2309    }
2310
2311    fn update_view<V2: 'static, R>(
2312        &mut self,
2313        view: &View<V2>,
2314        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2315    ) -> Self::Result<R> {
2316        self.window_cx.update_view(view, update)
2317    }
2318
2319    fn replace_root_view<W>(
2320        &mut self,
2321        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2322    ) -> Self::Result<View<W>>
2323    where
2324        W: Render,
2325    {
2326        self.window_cx.replace_root_view(build_view)
2327    }
2328
2329    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2330        self.window_cx.focus_view(view)
2331    }
2332}
2333
2334impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2335    type Target = WindowContext<'a>;
2336
2337    fn deref(&self) -> &Self::Target {
2338        &self.window_cx
2339    }
2340}
2341
2342impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2343    fn deref_mut(&mut self) -> &mut Self::Target {
2344        &mut self.window_cx
2345    }
2346}
2347
2348// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2349slotmap::new_key_type! { pub struct WindowId; }
2350
2351impl WindowId {
2352    pub fn as_u64(&self) -> u64 {
2353        self.0.as_ffi()
2354    }
2355}
2356
2357#[derive(Deref, DerefMut)]
2358pub struct WindowHandle<V> {
2359    #[deref]
2360    #[deref_mut]
2361    pub(crate) any_handle: AnyWindowHandle,
2362    state_type: PhantomData<V>,
2363}
2364
2365impl<V: 'static + Render> WindowHandle<V> {
2366    pub fn new(id: WindowId) -> Self {
2367        WindowHandle {
2368            any_handle: AnyWindowHandle {
2369                id,
2370                state_type: TypeId::of::<V>(),
2371            },
2372            state_type: PhantomData,
2373        }
2374    }
2375
2376    pub fn update<C, R>(
2377        &self,
2378        cx: &mut C,
2379        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2380    ) -> Result<R>
2381    where
2382        C: Context,
2383    {
2384        cx.update_window(self.any_handle, |root_view, cx| {
2385            let view = root_view
2386                .downcast::<V>()
2387                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2388            Ok(cx.update_view(&view, update))
2389        })?
2390    }
2391
2392    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2393        let x = cx
2394            .windows
2395            .get(self.id)
2396            .and_then(|window| {
2397                window
2398                    .as_ref()
2399                    .and_then(|window| window.root_view.clone())
2400                    .map(|root_view| root_view.downcast::<V>())
2401            })
2402            .ok_or_else(|| anyhow!("window not found"))?
2403            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2404
2405        Ok(x.read(cx))
2406    }
2407
2408    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2409    where
2410        C: Context,
2411    {
2412        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2413    }
2414
2415    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2416    where
2417        C: Context,
2418    {
2419        cx.read_window(self, |root_view, _cx| root_view.clone())
2420    }
2421
2422    pub fn is_active(&self, cx: &WindowContext) -> Option<bool> {
2423        cx.windows
2424            .get(self.id)
2425            .and_then(|window| window.as_ref().map(|window| window.active))
2426    }
2427}
2428
2429impl<V> Copy for WindowHandle<V> {}
2430
2431impl<V> Clone for WindowHandle<V> {
2432    fn clone(&self) -> Self {
2433        WindowHandle {
2434            any_handle: self.any_handle,
2435            state_type: PhantomData,
2436        }
2437    }
2438}
2439
2440impl<V> PartialEq for WindowHandle<V> {
2441    fn eq(&self, other: &Self) -> bool {
2442        self.any_handle == other.any_handle
2443    }
2444}
2445
2446impl<V> Eq for WindowHandle<V> {}
2447
2448impl<V> Hash for WindowHandle<V> {
2449    fn hash<H: Hasher>(&self, state: &mut H) {
2450        self.any_handle.hash(state);
2451    }
2452}
2453
2454impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2455    fn into(self) -> AnyWindowHandle {
2456        self.any_handle
2457    }
2458}
2459
2460#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2461pub struct AnyWindowHandle {
2462    pub(crate) id: WindowId,
2463    state_type: TypeId,
2464}
2465
2466impl AnyWindowHandle {
2467    pub fn window_id(&self) -> WindowId {
2468        self.id
2469    }
2470
2471    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2472        if TypeId::of::<T>() == self.state_type {
2473            Some(WindowHandle {
2474                any_handle: *self,
2475                state_type: PhantomData,
2476            })
2477        } else {
2478            None
2479        }
2480    }
2481
2482    pub fn update<C, R>(
2483        self,
2484        cx: &mut C,
2485        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2486    ) -> Result<R>
2487    where
2488        C: Context,
2489    {
2490        cx.update_window(self, update)
2491    }
2492
2493    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2494    where
2495        C: Context,
2496        T: 'static,
2497    {
2498        let view = self
2499            .downcast::<T>()
2500            .context("the type of the window's root view has changed")?;
2501
2502        cx.read_window(&view, read)
2503    }
2504}
2505
2506#[cfg(any(test, feature = "test-support"))]
2507impl From<SmallVec<[u32; 16]>> for StackingOrder {
2508    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2509        StackingOrder(small_vec)
2510    }
2511}
2512
2513#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2514pub enum ElementId {
2515    View(EntityId),
2516    Integer(usize),
2517    Name(SharedString),
2518    FocusHandle(FocusId),
2519}
2520
2521impl From<EntityId> for ElementId {
2522    fn from(id: EntityId) -> Self {
2523        ElementId::View(id)
2524    }
2525}
2526
2527impl From<usize> for ElementId {
2528    fn from(id: usize) -> Self {
2529        ElementId::Integer(id)
2530    }
2531}
2532
2533impl From<i32> for ElementId {
2534    fn from(id: i32) -> Self {
2535        Self::Integer(id as usize)
2536    }
2537}
2538
2539impl From<SharedString> for ElementId {
2540    fn from(name: SharedString) -> Self {
2541        ElementId::Name(name)
2542    }
2543}
2544
2545impl From<&'static str> for ElementId {
2546    fn from(name: &'static str) -> Self {
2547        ElementId::Name(name.into())
2548    }
2549}
2550
2551impl<'a> From<&'a FocusHandle> for ElementId {
2552    fn from(handle: &'a FocusHandle) -> Self {
2553        ElementId::FocusHandle(handle.id)
2554    }
2555}