window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model,
   7    ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent,
   8    MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler,
   9    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  10    RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size,
  11    Style, SubscriberSet, Subscription, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
  12    VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use parking_lot::RwLock;
  22use slotmap::SlotMap;
  23use smallvec::SmallVec;
  24use std::{
  25    any::{Any, TypeId},
  26    borrow::{Borrow, BorrowMut, Cow},
  27    fmt::Debug,
  28    future::Future,
  29    hash::{Hash, Hasher},
  30    marker::PhantomData,
  31    mem,
  32    rc::Rc,
  33    sync::{
  34        atomic::{AtomicUsize, Ordering::SeqCst},
  35        Arc,
  36    },
  37};
  38use util::ResultExt;
  39
  40/// A global stacking order, which is created by stacking successive z-index values.
  41/// Each z-index will always be interpreted in the context of its parent z-index.
  42#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  43pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  63type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  64type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  65type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  66
  67slotmap::new_key_type! { pub struct FocusId; }
  68
  69impl FocusId {
  70    /// Obtains whether the element associated with this handle is currently focused.
  71    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  72        cx.window.focus == Some(*self)
  73    }
  74
  75    /// Obtains whether the element associated with this handle contains the focused
  76    /// element or is itself focused.
  77    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  78        cx.focused()
  79            .map_or(false, |focused| self.contains(focused.id, cx))
  80    }
  81
  82    /// Obtains whether the element associated with this handle is contained within the
  83    /// focused element or is itself focused.
  84    pub fn within_focused(&self, cx: &WindowContext) -> bool {
  85        let focused = cx.focused();
  86        focused.map_or(false, |focused| focused.id.contains(*self, cx))
  87    }
  88
  89    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
  90    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
  91        cx.window
  92            .current_frame
  93            .dispatch_tree
  94            .focus_contains(*self, other)
  95    }
  96}
  97
  98/// A handle which can be used to track and manipulate the focused element in a window.
  99pub struct FocusHandle {
 100    pub(crate) id: FocusId,
 101    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 102}
 103
 104impl std::fmt::Debug for FocusHandle {
 105    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 106        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 107    }
 108}
 109
 110impl FocusHandle {
 111    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 112        let id = handles.write().insert(AtomicUsize::new(1));
 113        Self {
 114            id,
 115            handles: handles.clone(),
 116        }
 117    }
 118
 119    pub(crate) fn for_id(
 120        id: FocusId,
 121        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 122    ) -> Option<Self> {
 123        let lock = handles.read();
 124        let ref_count = lock.get(id)?;
 125        if ref_count.load(SeqCst) == 0 {
 126            None
 127        } else {
 128            ref_count.fetch_add(1, SeqCst);
 129            Some(Self {
 130                id,
 131                handles: handles.clone(),
 132            })
 133        }
 134    }
 135
 136    /// Moves the focus to the element associated with this handle.
 137    pub fn focus(&self, cx: &mut WindowContext) {
 138        cx.focus(self)
 139    }
 140
 141    /// Obtains whether the element associated with this handle is currently focused.
 142    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 143        self.id.is_focused(cx)
 144    }
 145
 146    /// Obtains whether the element associated with this handle contains the focused
 147    /// element or is itself focused.
 148    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 149        self.id.contains_focused(cx)
 150    }
 151
 152    /// Obtains whether the element associated with this handle is contained within the
 153    /// focused element or is itself focused.
 154    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 155        self.id.within_focused(cx)
 156    }
 157
 158    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 159    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 160        self.id.contains(other.id, cx)
 161    }
 162}
 163
 164impl Clone for FocusHandle {
 165    fn clone(&self) -> Self {
 166        Self::for_id(self.id, &self.handles).unwrap()
 167    }
 168}
 169
 170impl PartialEq for FocusHandle {
 171    fn eq(&self, other: &Self) -> bool {
 172        self.id == other.id
 173    }
 174}
 175
 176impl Eq for FocusHandle {}
 177
 178impl Drop for FocusHandle {
 179    fn drop(&mut self) {
 180        self.handles
 181            .read()
 182            .get(self.id)
 183            .unwrap()
 184            .fetch_sub(1, SeqCst);
 185    }
 186}
 187
 188/// FocusableView allows users of your view to easily
 189/// focus it (using cx.focus_view(view))
 190pub trait FocusableView: 'static + Render {
 191    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 192}
 193
 194/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 195/// where the lifecycle of the view is handled by another view.
 196pub trait ManagedView: FocusableView + EventEmitter<Manager> {}
 197
 198impl<M: FocusableView + EventEmitter<Manager>> ManagedView for M {}
 199
 200pub enum Manager {
 201    Dismiss,
 202}
 203
 204// Holds the state for a specific window.
 205pub struct Window {
 206    pub(crate) handle: AnyWindowHandle,
 207    pub(crate) removed: bool,
 208    pub(crate) platform_window: Box<dyn PlatformWindow>,
 209    display_id: DisplayId,
 210    sprite_atlas: Arc<dyn PlatformAtlas>,
 211    rem_size: Pixels,
 212    viewport_size: Size<Pixels>,
 213    pub(crate) layout_engine: TaffyLayoutEngine,
 214    pub(crate) root_view: Option<AnyView>,
 215    pub(crate) element_id_stack: GlobalElementId,
 216    pub(crate) previous_frame: Frame,
 217    pub(crate) current_frame: Frame,
 218    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 219    pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 220    default_prevented: bool,
 221    mouse_position: Point<Pixels>,
 222    requested_cursor_style: Option<CursorStyle>,
 223    scale_factor: f32,
 224    bounds: WindowBounds,
 225    bounds_observers: SubscriberSet<(), AnyObserver>,
 226    active: bool,
 227    activation_observers: SubscriberSet<(), AnyObserver>,
 228    pub(crate) dirty: bool,
 229    pub(crate) last_blur: Option<Option<FocusId>>,
 230    pub(crate) focus: Option<FocusId>,
 231}
 232
 233pub(crate) struct ElementStateBox {
 234    inner: Box<dyn Any>,
 235    #[cfg(debug_assertions)]
 236    type_name: &'static str,
 237}
 238
 239// #[derive(Default)]
 240pub(crate) struct Frame {
 241    pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
 242    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 243    pub(crate) dispatch_tree: DispatchTree,
 244    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 245    pub(crate) scene_builder: SceneBuilder,
 246    z_index_stack: StackingOrder,
 247    content_mask_stack: Vec<ContentMask<Pixels>>,
 248    element_offset_stack: Vec<Point<Pixels>>,
 249}
 250
 251impl Frame {
 252    pub fn new(dispatch_tree: DispatchTree) -> Self {
 253        Frame {
 254            element_states: HashMap::default(),
 255            mouse_listeners: HashMap::default(),
 256            dispatch_tree,
 257            focus_listeners: Vec::new(),
 258            scene_builder: SceneBuilder::default(),
 259            z_index_stack: StackingOrder::default(),
 260            content_mask_stack: Vec::new(),
 261            element_offset_stack: Vec::new(),
 262        }
 263    }
 264}
 265
 266impl Window {
 267    pub(crate) fn new(
 268        handle: AnyWindowHandle,
 269        options: WindowOptions,
 270        cx: &mut AppContext,
 271    ) -> Self {
 272        let platform_window = cx.platform.open_window(handle, options);
 273        let display_id = platform_window.display().id();
 274        let sprite_atlas = platform_window.sprite_atlas();
 275        let mouse_position = platform_window.mouse_position();
 276        let content_size = platform_window.content_size();
 277        let scale_factor = platform_window.scale_factor();
 278        let bounds = platform_window.bounds();
 279
 280        platform_window.on_resize(Box::new({
 281            let mut cx = cx.to_async();
 282            move |_, _| {
 283                handle
 284                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 285                    .log_err();
 286            }
 287        }));
 288        platform_window.on_moved(Box::new({
 289            let mut cx = cx.to_async();
 290            move || {
 291                handle
 292                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 293                    .log_err();
 294            }
 295        }));
 296        platform_window.on_active_status_change(Box::new({
 297            let mut cx = cx.to_async();
 298            move |active| {
 299                handle
 300                    .update(&mut cx, |_, cx| {
 301                        cx.window.active = active;
 302                        cx.window
 303                            .activation_observers
 304                            .clone()
 305                            .retain(&(), |callback| callback(cx));
 306                    })
 307                    .log_err();
 308            }
 309        }));
 310
 311        platform_window.on_input({
 312            let mut cx = cx.to_async();
 313            Box::new(move |event| {
 314                handle
 315                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 316                    .log_err()
 317                    .unwrap_or(false)
 318            })
 319        });
 320
 321        Window {
 322            handle,
 323            removed: false,
 324            platform_window,
 325            display_id,
 326            sprite_atlas,
 327            rem_size: px(16.),
 328            viewport_size: content_size,
 329            layout_engine: TaffyLayoutEngine::new(),
 330            root_view: None,
 331            element_id_stack: GlobalElementId::default(),
 332            previous_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 333            current_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 334            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 335            focus_listeners: SubscriberSet::new(),
 336            default_prevented: true,
 337            mouse_position,
 338            requested_cursor_style: None,
 339            scale_factor,
 340            bounds,
 341            bounds_observers: SubscriberSet::new(),
 342            active: false,
 343            activation_observers: SubscriberSet::new(),
 344            dirty: true,
 345            last_blur: None,
 346            focus: None,
 347        }
 348    }
 349}
 350
 351/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 352/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 353/// to leave room to support more complex shapes in the future.
 354#[derive(Clone, Debug, Default, PartialEq, Eq)]
 355#[repr(C)]
 356pub struct ContentMask<P: Clone + Default + Debug> {
 357    pub bounds: Bounds<P>,
 358}
 359
 360impl ContentMask<Pixels> {
 361    /// Scale the content mask's pixel units by the given scaling factor.
 362    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 363        ContentMask {
 364            bounds: self.bounds.scale(factor),
 365        }
 366    }
 367
 368    /// Intersect the content mask with the given content mask.
 369    pub fn intersect(&self, other: &Self) -> Self {
 370        let bounds = self.bounds.intersect(&other.bounds);
 371        ContentMask { bounds }
 372    }
 373}
 374
 375/// Provides access to application state in the context of a single window. Derefs
 376/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 377/// an `AppContext` and call any `AppContext` methods.
 378pub struct WindowContext<'a> {
 379    pub(crate) app: &'a mut AppContext,
 380    pub(crate) window: &'a mut Window,
 381}
 382
 383impl<'a> WindowContext<'a> {
 384    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 385        Self { app, window }
 386    }
 387
 388    /// Obtain a handle to the window that belongs to this context.
 389    pub fn window_handle(&self) -> AnyWindowHandle {
 390        self.window.handle
 391    }
 392
 393    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 394    pub fn notify(&mut self) {
 395        self.window.dirty = true;
 396    }
 397
 398    /// Close this window.
 399    pub fn remove_window(&mut self) {
 400        self.window.removed = true;
 401    }
 402
 403    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 404    /// for elements rendered within this window.
 405    pub fn focus_handle(&mut self) -> FocusHandle {
 406        FocusHandle::new(&self.window.focus_handles)
 407    }
 408
 409    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 410    pub fn focused(&self) -> Option<FocusHandle> {
 411        self.window
 412            .focus
 413            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 414    }
 415
 416    /// Move focus to the element associated with the given `FocusHandle`.
 417    pub fn focus(&mut self, handle: &FocusHandle) {
 418        if self.window.focus == Some(handle.id) {
 419            return;
 420        }
 421
 422        let focus_id = handle.id;
 423
 424        if self.window.last_blur.is_none() {
 425            self.window.last_blur = Some(self.window.focus);
 426        }
 427
 428        self.window.focus = Some(focus_id);
 429        self.window
 430            .current_frame
 431            .dispatch_tree
 432            .clear_keystroke_matchers();
 433        self.app.push_effect(Effect::FocusChanged {
 434            window_handle: self.window.handle,
 435            focused: Some(focus_id),
 436        });
 437        self.notify();
 438    }
 439
 440    /// Remove focus from all elements within this context's window.
 441    pub fn blur(&mut self) {
 442        if self.window.last_blur.is_none() {
 443            self.window.last_blur = Some(self.window.focus);
 444        }
 445
 446        self.window.focus = None;
 447        self.app.push_effect(Effect::FocusChanged {
 448            window_handle: self.window.handle,
 449            focused: None,
 450        });
 451        self.notify();
 452    }
 453
 454    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 455        if let Some(focus_handle) = self.focused() {
 456            self.defer(move |cx| {
 457                if let Some(node_id) = cx
 458                    .window
 459                    .current_frame
 460                    .dispatch_tree
 461                    .focusable_node_id(focus_handle.id)
 462                {
 463                    cx.propagate_event = true;
 464                    cx.dispatch_action_on_node(node_id, action);
 465                }
 466            })
 467        }
 468    }
 469
 470    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 471    /// that are currently on the stack to be returned to the app.
 472    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 473        let handle = self.window.handle;
 474        self.app.defer(move |cx| {
 475            handle.update(cx, |_, cx| f(cx)).ok();
 476        });
 477    }
 478
 479    pub fn subscribe<Emitter, E, Evt>(
 480        &mut self,
 481        entity: &E,
 482        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 483    ) -> Subscription
 484    where
 485        Emitter: EventEmitter<Evt>,
 486        E: Entity<Emitter>,
 487        Evt: 'static,
 488    {
 489        let entity_id = entity.entity_id();
 490        let entity = entity.downgrade();
 491        let window_handle = self.window.handle;
 492        self.app.event_listeners.insert(
 493            entity_id,
 494            (
 495                TypeId::of::<Evt>(),
 496                Box::new(move |event, cx| {
 497                    window_handle
 498                        .update(cx, |_, cx| {
 499                            if let Some(handle) = E::upgrade_from(&entity) {
 500                                let event = event.downcast_ref().expect("invalid event type");
 501                                on_event(handle, event, cx);
 502                                true
 503                            } else {
 504                                false
 505                            }
 506                        })
 507                        .unwrap_or(false)
 508                }),
 509            ),
 510        )
 511    }
 512
 513    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 514    /// await points in async code.
 515    pub fn to_async(&self) -> AsyncWindowContext {
 516        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 517    }
 518
 519    /// Schedule the given closure to be run directly after the current frame is rendered.
 520    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 521        let handle = self.window.handle;
 522        let display_id = self.window.display_id;
 523
 524        if !self.frame_consumers.contains_key(&display_id) {
 525            let (tx, mut rx) = mpsc::unbounded::<()>();
 526            self.platform.set_display_link_output_callback(
 527                display_id,
 528                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 529            );
 530
 531            let consumer_task = self.app.spawn(|cx| async move {
 532                while rx.next().await.is_some() {
 533                    cx.update(|cx| {
 534                        for callback in cx
 535                            .next_frame_callbacks
 536                            .get_mut(&display_id)
 537                            .unwrap()
 538                            .drain(..)
 539                            .collect::<SmallVec<[_; 32]>>()
 540                        {
 541                            callback(cx);
 542                        }
 543                    })
 544                    .ok();
 545
 546                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 547
 548                    cx.update(|cx| {
 549                        if cx.next_frame_callbacks.is_empty() {
 550                            cx.platform.stop_display_link(display_id);
 551                        }
 552                    })
 553                    .ok();
 554                }
 555            });
 556            self.frame_consumers.insert(display_id, consumer_task);
 557        }
 558
 559        if self.next_frame_callbacks.is_empty() {
 560            self.platform.start_display_link(display_id);
 561        }
 562
 563        self.next_frame_callbacks
 564            .entry(display_id)
 565            .or_default()
 566            .push(Box::new(move |cx: &mut AppContext| {
 567                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 568            }));
 569    }
 570
 571    /// Spawn the future returned by the given closure on the application thread pool.
 572    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 573    /// use within your future.
 574    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 575    where
 576        R: 'static,
 577        Fut: Future<Output = R> + 'static,
 578    {
 579        self.app
 580            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 581    }
 582
 583    /// Update the global of the given type. The given closure is given simultaneous mutable
 584    /// access both to the global and the context.
 585    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 586    where
 587        G: 'static,
 588    {
 589        let mut global = self.app.lease_global::<G>();
 590        let result = f(&mut global, self);
 591        self.app.end_global_lease(global);
 592        result
 593    }
 594
 595    #[must_use]
 596    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 597    /// layout is being requested, along with the layout ids of any children. This method is called during
 598    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 599    pub fn request_layout(
 600        &mut self,
 601        style: &Style,
 602        children: impl IntoIterator<Item = LayoutId>,
 603    ) -> LayoutId {
 604        self.app.layout_id_buffer.clear();
 605        self.app.layout_id_buffer.extend(children.into_iter());
 606        let rem_size = self.rem_size();
 607
 608        self.window
 609            .layout_engine
 610            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 611    }
 612
 613    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 614    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 615    /// determine the element's size. One place this is used internally is when measuring text.
 616    ///
 617    /// The given closure is invoked at layout time with the known dimensions and available space and
 618    /// returns a `Size`.
 619    pub fn request_measured_layout<
 620        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 621    >(
 622        &mut self,
 623        style: Style,
 624        rem_size: Pixels,
 625        measure: F,
 626    ) -> LayoutId {
 627        self.window
 628            .layout_engine
 629            .request_measured_layout(style, rem_size, measure)
 630    }
 631
 632    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 633        self.window
 634            .layout_engine
 635            .compute_layout(layout_id, available_space)
 636    }
 637
 638    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 639    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 640    /// in order to pass your element its `Bounds` automatically.
 641    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 642        let mut bounds = self
 643            .window
 644            .layout_engine
 645            .layout_bounds(layout_id)
 646            .map(Into::into);
 647        bounds.origin += self.element_offset();
 648        bounds
 649    }
 650
 651    fn window_bounds_changed(&mut self) {
 652        self.window.scale_factor = self.window.platform_window.scale_factor();
 653        self.window.viewport_size = self.window.platform_window.content_size();
 654        self.window.bounds = self.window.platform_window.bounds();
 655        self.window.display_id = self.window.platform_window.display().id();
 656        self.window.dirty = true;
 657
 658        self.window
 659            .bounds_observers
 660            .clone()
 661            .retain(&(), |callback| callback(self));
 662    }
 663
 664    pub fn window_bounds(&self) -> WindowBounds {
 665        self.window.bounds
 666    }
 667
 668    pub fn viewport_size(&self) -> Size<Pixels> {
 669        self.window.viewport_size
 670    }
 671
 672    pub fn is_window_active(&self) -> bool {
 673        self.window.active
 674    }
 675
 676    pub fn zoom_window(&self) {
 677        self.window.platform_window.zoom();
 678    }
 679
 680    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 681        self.platform
 682            .displays()
 683            .into_iter()
 684            .find(|display| display.id() == self.window.display_id)
 685    }
 686
 687    pub fn show_character_palette(&self) {
 688        self.window.platform_window.show_character_palette();
 689    }
 690
 691    /// The scale factor of the display associated with the window. For example, it could
 692    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 693    /// be rendered as two pixels on screen.
 694    pub fn scale_factor(&self) -> f32 {
 695        self.window.scale_factor
 696    }
 697
 698    /// The size of an em for the base font of the application. Adjusting this value allows the
 699    /// UI to scale, just like zooming a web page.
 700    pub fn rem_size(&self) -> Pixels {
 701        self.window.rem_size
 702    }
 703
 704    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 705    /// UI to scale, just like zooming a web page.
 706    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 707        self.window.rem_size = rem_size.into();
 708    }
 709
 710    /// The line height associated with the current text style.
 711    pub fn line_height(&self) -> Pixels {
 712        let rem_size = self.rem_size();
 713        let text_style = self.text_style();
 714        text_style
 715            .line_height
 716            .to_pixels(text_style.font_size.into(), rem_size)
 717    }
 718
 719    /// Call to prevent the default action of an event. Currently only used to prevent
 720    /// parent elements from becoming focused on mouse down.
 721    pub fn prevent_default(&mut self) {
 722        self.window.default_prevented = true;
 723    }
 724
 725    /// Obtain whether default has been prevented for the event currently being dispatched.
 726    pub fn default_prevented(&self) -> bool {
 727        self.window.default_prevented
 728    }
 729
 730    /// Register a mouse event listener on the window for the current frame. The type of event
 731    /// is determined by the first parameter of the given listener. When the next frame is rendered
 732    /// the listener will be cleared.
 733    ///
 734    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 735    /// a specific need to register a global listener.
 736    pub fn on_mouse_event<Event: 'static>(
 737        &mut self,
 738        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 739    ) {
 740        let order = self.window.current_frame.z_index_stack.clone();
 741        self.window
 742            .current_frame
 743            .mouse_listeners
 744            .entry(TypeId::of::<Event>())
 745            .or_default()
 746            .push((
 747                order,
 748                Box::new(move |event: &dyn Any, phase, cx| {
 749                    handler(event.downcast_ref().unwrap(), phase, cx)
 750                }),
 751            ))
 752    }
 753
 754    /// Register a key event listener on the window for the current frame. The type of event
 755    /// is determined by the first parameter of the given listener. When the next frame is rendered
 756    /// the listener will be cleared.
 757    ///
 758    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 759    /// a specific need to register a global listener.
 760    pub fn on_key_event<Event: 'static>(
 761        &mut self,
 762        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 763    ) {
 764        self.window
 765            .current_frame
 766            .dispatch_tree
 767            .on_key_event(Rc::new(move |event, phase, cx| {
 768                if let Some(event) = event.downcast_ref::<Event>() {
 769                    handler(event, phase, cx)
 770                }
 771            }));
 772    }
 773
 774    /// Register an action listener on the window for the current frame. The type of action
 775    /// is determined by the first parameter of the given listener. When the next frame is rendered
 776    /// the listener will be cleared.
 777    ///
 778    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 779    /// a specific need to register a global listener.
 780    pub fn on_action(
 781        &mut self,
 782        action_type: TypeId,
 783        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 784    ) {
 785        self.window.current_frame.dispatch_tree.on_action(
 786            action_type,
 787            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 788        );
 789    }
 790
 791    /// The position of the mouse relative to the window.
 792    pub fn mouse_position(&self) -> Point<Pixels> {
 793        self.window.mouse_position
 794    }
 795
 796    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 797        self.window.requested_cursor_style = Some(style)
 798    }
 799
 800    /// Called during painting to invoke the given closure in a new stacking context. The given
 801    /// z-index is interpreted relative to the previous call to `stack`.
 802    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 803        self.window.current_frame.z_index_stack.push(z_index);
 804        let result = f(self);
 805        self.window.current_frame.z_index_stack.pop();
 806        result
 807    }
 808
 809    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 810    pub fn paint_shadows(
 811        &mut self,
 812        bounds: Bounds<Pixels>,
 813        corner_radii: Corners<Pixels>,
 814        shadows: &[BoxShadow],
 815    ) {
 816        let scale_factor = self.scale_factor();
 817        let content_mask = self.content_mask();
 818        let window = &mut *self.window;
 819        for shadow in shadows {
 820            let mut shadow_bounds = bounds;
 821            shadow_bounds.origin += shadow.offset;
 822            shadow_bounds.dilate(shadow.spread_radius);
 823            window.current_frame.scene_builder.insert(
 824                &window.current_frame.z_index_stack,
 825                Shadow {
 826                    order: 0,
 827                    bounds: shadow_bounds.scale(scale_factor),
 828                    content_mask: content_mask.scale(scale_factor),
 829                    corner_radii: corner_radii.scale(scale_factor),
 830                    color: shadow.color,
 831                    blur_radius: shadow.blur_radius.scale(scale_factor),
 832                },
 833            );
 834        }
 835    }
 836
 837    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 838    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 839    pub fn paint_quad(
 840        &mut self,
 841        bounds: Bounds<Pixels>,
 842        corner_radii: Corners<Pixels>,
 843        background: impl Into<Hsla>,
 844        border_widths: Edges<Pixels>,
 845        border_color: impl Into<Hsla>,
 846    ) {
 847        let scale_factor = self.scale_factor();
 848        let content_mask = self.content_mask();
 849
 850        let window = &mut *self.window;
 851        window.current_frame.scene_builder.insert(
 852            &window.current_frame.z_index_stack,
 853            Quad {
 854                order: 0,
 855                bounds: bounds.scale(scale_factor),
 856                content_mask: content_mask.scale(scale_factor),
 857                background: background.into(),
 858                border_color: border_color.into(),
 859                corner_radii: corner_radii.scale(scale_factor),
 860                border_widths: border_widths.scale(scale_factor),
 861            },
 862        );
 863    }
 864
 865    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 866    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 867        let scale_factor = self.scale_factor();
 868        let content_mask = self.content_mask();
 869        path.content_mask = content_mask;
 870        path.color = color.into();
 871        let window = &mut *self.window;
 872        window.current_frame.scene_builder.insert(
 873            &window.current_frame.z_index_stack,
 874            path.scale(scale_factor),
 875        );
 876    }
 877
 878    /// Paint an underline into the scene for the current frame at the current z-index.
 879    pub fn paint_underline(
 880        &mut self,
 881        origin: Point<Pixels>,
 882        width: Pixels,
 883        style: &UnderlineStyle,
 884    ) -> Result<()> {
 885        let scale_factor = self.scale_factor();
 886        let height = if style.wavy {
 887            style.thickness * 3.
 888        } else {
 889            style.thickness
 890        };
 891        let bounds = Bounds {
 892            origin,
 893            size: size(width, height),
 894        };
 895        let content_mask = self.content_mask();
 896        let window = &mut *self.window;
 897        window.current_frame.scene_builder.insert(
 898            &window.current_frame.z_index_stack,
 899            Underline {
 900                order: 0,
 901                bounds: bounds.scale(scale_factor),
 902                content_mask: content_mask.scale(scale_factor),
 903                thickness: style.thickness.scale(scale_factor),
 904                color: style.color.unwrap_or_default(),
 905                wavy: style.wavy,
 906            },
 907        );
 908        Ok(())
 909    }
 910
 911    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 912    /// The y component of the origin is the baseline of the glyph.
 913    pub fn paint_glyph(
 914        &mut self,
 915        origin: Point<Pixels>,
 916        font_id: FontId,
 917        glyph_id: GlyphId,
 918        font_size: Pixels,
 919        color: Hsla,
 920    ) -> Result<()> {
 921        let scale_factor = self.scale_factor();
 922        let glyph_origin = origin.scale(scale_factor);
 923        let subpixel_variant = Point {
 924            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 925            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 926        };
 927        let params = RenderGlyphParams {
 928            font_id,
 929            glyph_id,
 930            font_size,
 931            subpixel_variant,
 932            scale_factor,
 933            is_emoji: false,
 934        };
 935
 936        let raster_bounds = self.text_system().raster_bounds(&params)?;
 937        if !raster_bounds.is_zero() {
 938            let tile =
 939                self.window
 940                    .sprite_atlas
 941                    .get_or_insert_with(&params.clone().into(), &mut || {
 942                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 943                        Ok((size, Cow::Owned(bytes)))
 944                    })?;
 945            let bounds = Bounds {
 946                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 947                size: tile.bounds.size.map(Into::into),
 948            };
 949            let content_mask = self.content_mask().scale(scale_factor);
 950            let window = &mut *self.window;
 951            window.current_frame.scene_builder.insert(
 952                &window.current_frame.z_index_stack,
 953                MonochromeSprite {
 954                    order: 0,
 955                    bounds,
 956                    content_mask,
 957                    color,
 958                    tile,
 959                },
 960            );
 961        }
 962        Ok(())
 963    }
 964
 965    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 966    /// The y component of the origin is the baseline of the glyph.
 967    pub fn paint_emoji(
 968        &mut self,
 969        origin: Point<Pixels>,
 970        font_id: FontId,
 971        glyph_id: GlyphId,
 972        font_size: Pixels,
 973    ) -> Result<()> {
 974        let scale_factor = self.scale_factor();
 975        let glyph_origin = origin.scale(scale_factor);
 976        let params = RenderGlyphParams {
 977            font_id,
 978            glyph_id,
 979            font_size,
 980            // We don't render emojis with subpixel variants.
 981            subpixel_variant: Default::default(),
 982            scale_factor,
 983            is_emoji: true,
 984        };
 985
 986        let raster_bounds = self.text_system().raster_bounds(&params)?;
 987        if !raster_bounds.is_zero() {
 988            let tile =
 989                self.window
 990                    .sprite_atlas
 991                    .get_or_insert_with(&params.clone().into(), &mut || {
 992                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 993                        Ok((size, Cow::Owned(bytes)))
 994                    })?;
 995            let bounds = Bounds {
 996                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 997                size: tile.bounds.size.map(Into::into),
 998            };
 999            let content_mask = self.content_mask().scale(scale_factor);
1000            let window = &mut *self.window;
1001
1002            window.current_frame.scene_builder.insert(
1003                &window.current_frame.z_index_stack,
1004                PolychromeSprite {
1005                    order: 0,
1006                    bounds,
1007                    corner_radii: Default::default(),
1008                    content_mask,
1009                    tile,
1010                    grayscale: false,
1011                },
1012            );
1013        }
1014        Ok(())
1015    }
1016
1017    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
1018    pub fn paint_svg(
1019        &mut self,
1020        bounds: Bounds<Pixels>,
1021        path: SharedString,
1022        color: Hsla,
1023    ) -> Result<()> {
1024        let scale_factor = self.scale_factor();
1025        let bounds = bounds.scale(scale_factor);
1026        // Render the SVG at twice the size to get a higher quality result.
1027        let params = RenderSvgParams {
1028            path,
1029            size: bounds
1030                .size
1031                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1032        };
1033
1034        let tile =
1035            self.window
1036                .sprite_atlas
1037                .get_or_insert_with(&params.clone().into(), &mut || {
1038                    let bytes = self.svg_renderer.render(&params)?;
1039                    Ok((params.size, Cow::Owned(bytes)))
1040                })?;
1041        let content_mask = self.content_mask().scale(scale_factor);
1042
1043        let window = &mut *self.window;
1044        window.current_frame.scene_builder.insert(
1045            &window.current_frame.z_index_stack,
1046            MonochromeSprite {
1047                order: 0,
1048                bounds,
1049                content_mask,
1050                color,
1051                tile,
1052            },
1053        );
1054
1055        Ok(())
1056    }
1057
1058    /// Paint an image into the scene for the current frame at the current z-index.
1059    pub fn paint_image(
1060        &mut self,
1061        bounds: Bounds<Pixels>,
1062        corner_radii: Corners<Pixels>,
1063        data: Arc<ImageData>,
1064        grayscale: bool,
1065    ) -> Result<()> {
1066        let scale_factor = self.scale_factor();
1067        let bounds = bounds.scale(scale_factor);
1068        let params = RenderImageParams { image_id: data.id };
1069
1070        let tile = self
1071            .window
1072            .sprite_atlas
1073            .get_or_insert_with(&params.clone().into(), &mut || {
1074                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1075            })?;
1076        let content_mask = self.content_mask().scale(scale_factor);
1077        let corner_radii = corner_radii.scale(scale_factor);
1078
1079        let window = &mut *self.window;
1080        window.current_frame.scene_builder.insert(
1081            &window.current_frame.z_index_stack,
1082            PolychromeSprite {
1083                order: 0,
1084                bounds,
1085                content_mask,
1086                corner_radii,
1087                tile,
1088                grayscale,
1089            },
1090        );
1091        Ok(())
1092    }
1093
1094    /// Draw pixels to the display for this window based on the contents of its scene.
1095    pub(crate) fn draw(&mut self) {
1096        let root_view = self.window.root_view.take().unwrap();
1097
1098        self.start_frame();
1099
1100        self.with_z_index(0, |cx| {
1101            let available_space = cx.window.viewport_size.map(Into::into);
1102            root_view.draw(Point::zero(), available_space, cx);
1103        });
1104
1105        if let Some(active_drag) = self.app.active_drag.take() {
1106            self.with_z_index(1, |cx| {
1107                let offset = cx.mouse_position() - active_drag.cursor_offset;
1108                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1109                active_drag.view.draw(offset, available_space, cx);
1110                cx.active_drag = Some(active_drag);
1111            });
1112        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1113            self.with_z_index(1, |cx| {
1114                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1115                active_tooltip
1116                    .view
1117                    .draw(active_tooltip.cursor_offset, available_space, cx);
1118            });
1119        }
1120
1121        self.window
1122            .current_frame
1123            .dispatch_tree
1124            .preserve_keystroke_matchers(
1125                &mut self.window.previous_frame.dispatch_tree,
1126                self.window.focus,
1127            );
1128
1129        self.window.root_view = Some(root_view);
1130        let scene = self.window.current_frame.scene_builder.build();
1131
1132        self.window.platform_window.draw(scene);
1133        let cursor_style = self
1134            .window
1135            .requested_cursor_style
1136            .take()
1137            .unwrap_or(CursorStyle::Arrow);
1138        self.platform.set_cursor_style(cursor_style);
1139
1140        self.window.dirty = false;
1141    }
1142
1143    /// Rotate the current frame and the previous frame, then clear the current frame.
1144    /// We repopulate all state in the current frame during each paint.
1145    fn start_frame(&mut self) {
1146        self.text_system().start_frame();
1147
1148        let window = &mut *self.window;
1149        window.layout_engine.clear();
1150
1151        mem::swap(&mut window.previous_frame, &mut window.current_frame);
1152        let frame = &mut window.current_frame;
1153        frame.element_states.clear();
1154        frame.mouse_listeners.values_mut().for_each(Vec::clear);
1155        frame.focus_listeners.clear();
1156        frame.dispatch_tree.clear();
1157    }
1158
1159    /// Dispatch a mouse or keyboard event on the window.
1160    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1161        // Handlers may set this to false by calling `stop_propagation`
1162        self.app.propagate_event = true;
1163        self.window.default_prevented = false;
1164
1165        let event = match event {
1166            // Track the mouse position with our own state, since accessing the platform
1167            // API for the mouse position can only occur on the main thread.
1168            InputEvent::MouseMove(mouse_move) => {
1169                self.window.mouse_position = mouse_move.position;
1170                InputEvent::MouseMove(mouse_move)
1171            }
1172            InputEvent::MouseDown(mouse_down) => {
1173                self.window.mouse_position = mouse_down.position;
1174                InputEvent::MouseDown(mouse_down)
1175            }
1176            InputEvent::MouseUp(mouse_up) => {
1177                self.window.mouse_position = mouse_up.position;
1178                InputEvent::MouseUp(mouse_up)
1179            }
1180            // Translate dragging and dropping of external files from the operating system
1181            // to internal drag and drop events.
1182            InputEvent::FileDrop(file_drop) => match file_drop {
1183                FileDropEvent::Entered { position, files } => {
1184                    self.window.mouse_position = position;
1185                    if self.active_drag.is_none() {
1186                        self.active_drag = Some(AnyDrag {
1187                            view: self.build_view(|_| files).into(),
1188                            cursor_offset: position,
1189                        });
1190                    }
1191                    InputEvent::MouseDown(MouseDownEvent {
1192                        position,
1193                        button: MouseButton::Left,
1194                        click_count: 1,
1195                        modifiers: Modifiers::default(),
1196                    })
1197                }
1198                FileDropEvent::Pending { position } => {
1199                    self.window.mouse_position = position;
1200                    InputEvent::MouseMove(MouseMoveEvent {
1201                        position,
1202                        pressed_button: Some(MouseButton::Left),
1203                        modifiers: Modifiers::default(),
1204                    })
1205                }
1206                FileDropEvent::Submit { position } => {
1207                    self.window.mouse_position = position;
1208                    InputEvent::MouseUp(MouseUpEvent {
1209                        button: MouseButton::Left,
1210                        position,
1211                        modifiers: Modifiers::default(),
1212                        click_count: 1,
1213                    })
1214                }
1215                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1216                    button: MouseButton::Left,
1217                    position: Point::default(),
1218                    modifiers: Modifiers::default(),
1219                    click_count: 1,
1220                }),
1221            },
1222            _ => event,
1223        };
1224
1225        if let Some(any_mouse_event) = event.mouse_event() {
1226            self.dispatch_mouse_event(any_mouse_event);
1227        } else if let Some(any_key_event) = event.keyboard_event() {
1228            self.dispatch_key_event(any_key_event);
1229        }
1230
1231        !self.app.propagate_event
1232    }
1233
1234    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1235        if let Some(mut handlers) = self
1236            .window
1237            .current_frame
1238            .mouse_listeners
1239            .remove(&event.type_id())
1240        {
1241            // Because handlers may add other handlers, we sort every time.
1242            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1243
1244            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1245            // special purposes, such as detecting events outside of a given Bounds.
1246            for (_, handler) in &mut handlers {
1247                handler(event, DispatchPhase::Capture, self);
1248                if !self.app.propagate_event {
1249                    break;
1250                }
1251            }
1252
1253            // Bubble phase, where most normal handlers do their work.
1254            if self.app.propagate_event {
1255                for (_, handler) in handlers.iter_mut().rev() {
1256                    handler(event, DispatchPhase::Bubble, self);
1257                    if !self.app.propagate_event {
1258                        break;
1259                    }
1260                }
1261            }
1262
1263            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1264                self.active_drag = None;
1265            }
1266
1267            // Just in case any handlers added new handlers, which is weird, but possible.
1268            handlers.extend(
1269                self.window
1270                    .current_frame
1271                    .mouse_listeners
1272                    .get_mut(&event.type_id())
1273                    .into_iter()
1274                    .flat_map(|handlers| handlers.drain(..)),
1275            );
1276            self.window
1277                .current_frame
1278                .mouse_listeners
1279                .insert(event.type_id(), handlers);
1280        }
1281    }
1282
1283    fn dispatch_key_event(&mut self, event: &dyn Any) {
1284        if let Some(node_id) = self.window.focus.and_then(|focus_id| {
1285            self.window
1286                .current_frame
1287                .dispatch_tree
1288                .focusable_node_id(focus_id)
1289        }) {
1290            let dispatch_path = self
1291                .window
1292                .current_frame
1293                .dispatch_tree
1294                .dispatch_path(node_id);
1295
1296            // Capture phase
1297            let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1298            self.propagate_event = true;
1299
1300            for node_id in &dispatch_path {
1301                let node = self.window.current_frame.dispatch_tree.node(*node_id);
1302
1303                if !node.context.is_empty() {
1304                    context_stack.push(node.context.clone());
1305                }
1306
1307                for key_listener in node.key_listeners.clone() {
1308                    key_listener(event, DispatchPhase::Capture, self);
1309                    if !self.propagate_event {
1310                        return;
1311                    }
1312                }
1313            }
1314
1315            // Bubble phase
1316            for node_id in dispatch_path.iter().rev() {
1317                // Handle low level key events
1318                let node = self.window.current_frame.dispatch_tree.node(*node_id);
1319                for key_listener in node.key_listeners.clone() {
1320                    key_listener(event, DispatchPhase::Bubble, self);
1321                    if !self.propagate_event {
1322                        return;
1323                    }
1324                }
1325
1326                // Match keystrokes
1327                let node = self.window.current_frame.dispatch_tree.node(*node_id);
1328                if !node.context.is_empty() {
1329                    if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1330                        if let Some(action) = self
1331                            .window
1332                            .current_frame
1333                            .dispatch_tree
1334                            .dispatch_key(&key_down_event.keystroke, &context_stack)
1335                        {
1336                            self.dispatch_action_on_node(*node_id, action);
1337                            if !self.propagate_event {
1338                                return;
1339                            }
1340                        }
1341                    }
1342
1343                    context_stack.pop();
1344                }
1345            }
1346        }
1347    }
1348
1349    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1350        let dispatch_path = self
1351            .window
1352            .current_frame
1353            .dispatch_tree
1354            .dispatch_path(node_id);
1355
1356        // Capture phase
1357        for node_id in &dispatch_path {
1358            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1359            for DispatchActionListener {
1360                action_type,
1361                listener,
1362            } in node.action_listeners.clone()
1363            {
1364                let any_action = action.as_any();
1365                if action_type == any_action.type_id() {
1366                    listener(any_action, DispatchPhase::Capture, self);
1367                    if !self.propagate_event {
1368                        return;
1369                    }
1370                }
1371            }
1372        }
1373
1374        // Bubble phase
1375        for node_id in dispatch_path.iter().rev() {
1376            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1377            for DispatchActionListener {
1378                action_type,
1379                listener,
1380            } in node.action_listeners.clone()
1381            {
1382                let any_action = action.as_any();
1383                if action_type == any_action.type_id() {
1384                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1385                    listener(any_action, DispatchPhase::Bubble, self);
1386                    if !self.propagate_event {
1387                        return;
1388                    }
1389                }
1390            }
1391        }
1392    }
1393
1394    /// Register the given handler to be invoked whenever the global of the given type
1395    /// is updated.
1396    pub fn observe_global<G: 'static>(
1397        &mut self,
1398        f: impl Fn(&mut WindowContext<'_>) + 'static,
1399    ) -> Subscription {
1400        let window_handle = self.window.handle;
1401        self.global_observers.insert(
1402            TypeId::of::<G>(),
1403            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1404        )
1405    }
1406
1407    pub fn activate_window(&self) {
1408        self.window.platform_window.activate();
1409    }
1410
1411    pub fn minimize_window(&self) {
1412        self.window.platform_window.minimize();
1413    }
1414
1415    pub fn toggle_full_screen(&self) {
1416        self.window.platform_window.toggle_full_screen();
1417    }
1418
1419    pub fn prompt(
1420        &self,
1421        level: PromptLevel,
1422        msg: &str,
1423        answers: &[&str],
1424    ) -> oneshot::Receiver<usize> {
1425        self.window.platform_window.prompt(level, msg, answers)
1426    }
1427
1428    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1429        if let Some(focus_id) = self.window.focus {
1430            self.window
1431                .current_frame
1432                .dispatch_tree
1433                .available_actions(focus_id)
1434        } else {
1435            Vec::new()
1436        }
1437    }
1438
1439    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1440        self.window
1441            .current_frame
1442            .dispatch_tree
1443            .bindings_for_action(action)
1444    }
1445
1446    pub fn listener_for<V: Render, E>(
1447        &self,
1448        view: &View<V>,
1449        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1450    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1451        let view = view.downgrade();
1452        move |e: &E, cx: &mut WindowContext| {
1453            view.update(cx, |view, cx| f(view, e, cx)).ok();
1454        }
1455    }
1456
1457    pub fn constructor_for<V: Render, R>(
1458        &self,
1459        view: &View<V>,
1460        f: impl Fn(&mut V, &mut ViewContext<V>) -> R + 'static,
1461    ) -> impl Fn(&mut WindowContext) -> R + 'static {
1462        let view = view.clone();
1463        move |cx: &mut WindowContext| view.update(cx, |view, cx| f(view, cx))
1464    }
1465
1466    //========== ELEMENT RELATED FUNCTIONS ===========
1467    pub fn with_key_dispatch<R>(
1468        &mut self,
1469        context: KeyContext,
1470        focus_handle: Option<FocusHandle>,
1471        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1472    ) -> R {
1473        let window = &mut self.window;
1474        window
1475            .current_frame
1476            .dispatch_tree
1477            .push_node(context.clone());
1478        if let Some(focus_handle) = focus_handle.as_ref() {
1479            window
1480                .current_frame
1481                .dispatch_tree
1482                .make_focusable(focus_handle.id);
1483        }
1484        let result = f(focus_handle, self);
1485
1486        self.window.current_frame.dispatch_tree.pop_node();
1487
1488        result
1489    }
1490
1491    /// Register a focus listener for the current frame only. It will be cleared
1492    /// on the next frame render. You should use this method only from within elements,
1493    /// and we may want to enforce that better via a different context type.
1494    // todo!() Move this to `FrameContext` to emphasize its individuality?
1495    pub fn on_focus_changed(
1496        &mut self,
1497        listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static,
1498    ) {
1499        self.window
1500            .current_frame
1501            .focus_listeners
1502            .push(Box::new(move |event, cx| {
1503                listener(event, cx);
1504            }));
1505    }
1506
1507    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1508    /// platform to receive textual input with proper integration with concerns such
1509    /// as IME interactions.
1510    pub fn handle_input(
1511        &mut self,
1512        focus_handle: &FocusHandle,
1513        input_handler: impl PlatformInputHandler,
1514    ) {
1515        if focus_handle.is_focused(self) {
1516            self.window
1517                .platform_window
1518                .set_input_handler(Box::new(input_handler));
1519        }
1520    }
1521}
1522
1523impl Context for WindowContext<'_> {
1524    type Result<T> = T;
1525
1526    fn build_model<T>(
1527        &mut self,
1528        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1529    ) -> Model<T>
1530    where
1531        T: 'static,
1532    {
1533        let slot = self.app.entities.reserve();
1534        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1535        self.entities.insert(slot, model)
1536    }
1537
1538    fn update_model<T: 'static, R>(
1539        &mut self,
1540        model: &Model<T>,
1541        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1542    ) -> R {
1543        let mut entity = self.entities.lease(model);
1544        let result = update(
1545            &mut *entity,
1546            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1547        );
1548        self.entities.end_lease(entity);
1549        result
1550    }
1551
1552    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1553    where
1554        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1555    {
1556        if window == self.window.handle {
1557            let root_view = self.window.root_view.clone().unwrap();
1558            Ok(update(root_view, self))
1559        } else {
1560            window.update(self.app, update)
1561        }
1562    }
1563
1564    fn read_model<T, R>(
1565        &self,
1566        handle: &Model<T>,
1567        read: impl FnOnce(&T, &AppContext) -> R,
1568    ) -> Self::Result<R>
1569    where
1570        T: 'static,
1571    {
1572        let entity = self.entities.read(handle);
1573        read(&*entity, &*self.app)
1574    }
1575
1576    fn read_window<T, R>(
1577        &self,
1578        window: &WindowHandle<T>,
1579        read: impl FnOnce(View<T>, &AppContext) -> R,
1580    ) -> Result<R>
1581    where
1582        T: 'static,
1583    {
1584        if window.any_handle == self.window.handle {
1585            let root_view = self
1586                .window
1587                .root_view
1588                .clone()
1589                .unwrap()
1590                .downcast::<T>()
1591                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1592            Ok(read(root_view, self))
1593        } else {
1594            self.app.read_window(window, read)
1595        }
1596    }
1597}
1598
1599impl VisualContext for WindowContext<'_> {
1600    fn build_view<V>(
1601        &mut self,
1602        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1603    ) -> Self::Result<View<V>>
1604    where
1605        V: 'static + Render,
1606    {
1607        let slot = self.app.entities.reserve();
1608        let view = View {
1609            model: slot.clone(),
1610        };
1611        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1612        let entity = build_view_state(&mut cx);
1613        cx.entities.insert(slot, entity);
1614
1615        cx.new_view_observers
1616            .clone()
1617            .retain(&TypeId::of::<V>(), |observer| {
1618                let any_view = AnyView::from(view.clone());
1619                (observer)(any_view, self);
1620                true
1621            });
1622
1623        view
1624    }
1625
1626    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1627    fn update_view<T: 'static, R>(
1628        &mut self,
1629        view: &View<T>,
1630        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1631    ) -> Self::Result<R> {
1632        let mut lease = self.app.entities.lease(&view.model);
1633        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1634        let result = update(&mut *lease, &mut cx);
1635        cx.app.entities.end_lease(lease);
1636        result
1637    }
1638
1639    fn replace_root_view<V>(
1640        &mut self,
1641        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1642    ) -> Self::Result<View<V>>
1643    where
1644        V: 'static + Render,
1645    {
1646        let slot = self.app.entities.reserve();
1647        let view = View {
1648            model: slot.clone(),
1649        };
1650        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1651        let entity = build_view(&mut cx);
1652        self.entities.insert(slot, entity);
1653        self.window.root_view = Some(view.clone().into());
1654        view
1655    }
1656
1657    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1658        self.update_view(view, |view, cx| {
1659            view.focus_handle(cx).clone().focus(cx);
1660        })
1661    }
1662
1663    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1664    where
1665        V: ManagedView,
1666    {
1667        self.update_view(view, |_, cx| cx.emit(Manager::Dismiss))
1668    }
1669}
1670
1671impl<'a> std::ops::Deref for WindowContext<'a> {
1672    type Target = AppContext;
1673
1674    fn deref(&self) -> &Self::Target {
1675        &self.app
1676    }
1677}
1678
1679impl<'a> std::ops::DerefMut for WindowContext<'a> {
1680    fn deref_mut(&mut self) -> &mut Self::Target {
1681        &mut self.app
1682    }
1683}
1684
1685impl<'a> Borrow<AppContext> for WindowContext<'a> {
1686    fn borrow(&self) -> &AppContext {
1687        &self.app
1688    }
1689}
1690
1691impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1692    fn borrow_mut(&mut self) -> &mut AppContext {
1693        &mut self.app
1694    }
1695}
1696
1697pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1698    fn app_mut(&mut self) -> &mut AppContext {
1699        self.borrow_mut()
1700    }
1701
1702    fn app(&self) -> &AppContext {
1703        self.borrow()
1704    }
1705
1706    fn window(&self) -> &Window {
1707        self.borrow()
1708    }
1709
1710    fn window_mut(&mut self) -> &mut Window {
1711        self.borrow_mut()
1712    }
1713
1714    /// Pushes the given element id onto the global stack and invokes the given closure
1715    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1716    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1717    /// used to associate state with identified elements across separate frames.
1718    fn with_element_id<R>(
1719        &mut self,
1720        id: Option<impl Into<ElementId>>,
1721        f: impl FnOnce(&mut Self) -> R,
1722    ) -> R {
1723        if let Some(id) = id.map(Into::into) {
1724            let window = self.window_mut();
1725            window.element_id_stack.push(id.into());
1726            let result = f(self);
1727            let window: &mut Window = self.borrow_mut();
1728            window.element_id_stack.pop();
1729            result
1730        } else {
1731            f(self)
1732        }
1733    }
1734
1735    /// Invoke the given function with the given content mask after intersecting it
1736    /// with the current mask.
1737    fn with_content_mask<R>(
1738        &mut self,
1739        mask: Option<ContentMask<Pixels>>,
1740        f: impl FnOnce(&mut Self) -> R,
1741    ) -> R {
1742        if let Some(mask) = mask {
1743            let mask = mask.intersect(&self.content_mask());
1744            self.window_mut()
1745                .current_frame
1746                .content_mask_stack
1747                .push(mask);
1748            let result = f(self);
1749            self.window_mut().current_frame.content_mask_stack.pop();
1750            result
1751        } else {
1752            f(self)
1753        }
1754    }
1755
1756    /// Update the global element offset relative to the current offset. This is used to implement
1757    /// scrolling.
1758    fn with_element_offset<R>(
1759        &mut self,
1760        offset: Point<Pixels>,
1761        f: impl FnOnce(&mut Self) -> R,
1762    ) -> R {
1763        if offset.is_zero() {
1764            return f(self);
1765        };
1766
1767        let abs_offset = self.element_offset() + offset;
1768        self.with_absolute_element_offset(abs_offset, f)
1769    }
1770
1771    /// Update the global element offset based on the given offset. This is used to implement
1772    /// drag handles and other manual painting of elements.
1773    fn with_absolute_element_offset<R>(
1774        &mut self,
1775        offset: Point<Pixels>,
1776        f: impl FnOnce(&mut Self) -> R,
1777    ) -> R {
1778        self.window_mut()
1779            .current_frame
1780            .element_offset_stack
1781            .push(offset);
1782        let result = f(self);
1783        self.window_mut().current_frame.element_offset_stack.pop();
1784        result
1785    }
1786
1787    /// Obtain the current element offset.
1788    fn element_offset(&self) -> Point<Pixels> {
1789        self.window()
1790            .current_frame
1791            .element_offset_stack
1792            .last()
1793            .copied()
1794            .unwrap_or_default()
1795    }
1796
1797    /// Update or intialize state for an element with the given id that lives across multiple
1798    /// frames. If an element with this id existed in the previous frame, its state will be passed
1799    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1800    /// when drawing the next frame.
1801    fn with_element_state<S, R>(
1802        &mut self,
1803        id: ElementId,
1804        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1805    ) -> R
1806    where
1807        S: 'static,
1808    {
1809        self.with_element_id(Some(id), |cx| {
1810            let global_id = cx.window().element_id_stack.clone();
1811
1812            if let Some(any) = cx
1813                .window_mut()
1814                .current_frame
1815                .element_states
1816                .remove(&global_id)
1817                .or_else(|| {
1818                    cx.window_mut()
1819                        .previous_frame
1820                        .element_states
1821                        .remove(&global_id)
1822                })
1823            {
1824                let ElementStateBox {
1825                    inner,
1826
1827                    #[cfg(debug_assertions)]
1828                    type_name
1829                } = any;
1830                // Using the extra inner option to avoid needing to reallocate a new box.
1831                let mut state_box = inner
1832                    .downcast::<Option<S>>()
1833                    .map_err(|_| {
1834                        #[cfg(debug_assertions)]
1835                        {
1836                            anyhow!(
1837                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
1838                                std::any::type_name::<S>(),
1839                                type_name
1840                            )
1841                        }
1842
1843                        #[cfg(not(debug_assertions))]
1844                        {
1845                            anyhow!(
1846                                "invalid element state type for id, requested_type {:?}",
1847                                std::any::type_name::<S>(),
1848                            )
1849                        }
1850                    })
1851                    .unwrap();
1852
1853                // Actual: Option<AnyElement> <- View
1854                // Requested: () <- AnyElemet
1855                let state = state_box
1856                    .take()
1857                    .expect("element state is already on the stack");
1858                let (result, state) = f(Some(state), cx);
1859                state_box.replace(state);
1860                cx.window_mut()
1861                    .current_frame
1862                    .element_states
1863                    .insert(global_id, ElementStateBox {
1864                        inner: state_box,
1865
1866                        #[cfg(debug_assertions)]
1867                        type_name
1868                    });
1869                result
1870            } else {
1871                let (result, state) = f(None, cx);
1872                cx.window_mut()
1873                    .current_frame
1874                    .element_states
1875                    .insert(global_id,
1876                        ElementStateBox {
1877                            inner: Box::new(Some(state)),
1878
1879                            #[cfg(debug_assertions)]
1880                            type_name: std::any::type_name::<S>()
1881                        }
1882
1883                    );
1884                result
1885            }
1886        })
1887    }
1888
1889    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1890    /// id is `None`, no state will be retrieved or stored.
1891    fn with_optional_element_state<S, R>(
1892        &mut self,
1893        element_id: Option<ElementId>,
1894        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1895    ) -> R
1896    where
1897        S: 'static,
1898    {
1899        if let Some(element_id) = element_id {
1900            self.with_element_state(element_id, f)
1901        } else {
1902            f(None, self).0
1903        }
1904    }
1905
1906    /// Obtain the current content mask.
1907    fn content_mask(&self) -> ContentMask<Pixels> {
1908        self.window()
1909            .current_frame
1910            .content_mask_stack
1911            .last()
1912            .cloned()
1913            .unwrap_or_else(|| ContentMask {
1914                bounds: Bounds {
1915                    origin: Point::default(),
1916                    size: self.window().viewport_size,
1917                },
1918            })
1919    }
1920
1921    /// The size of an em for the base font of the application. Adjusting this value allows the
1922    /// UI to scale, just like zooming a web page.
1923    fn rem_size(&self) -> Pixels {
1924        self.window().rem_size
1925    }
1926}
1927
1928impl Borrow<Window> for WindowContext<'_> {
1929    fn borrow(&self) -> &Window {
1930        &self.window
1931    }
1932}
1933
1934impl BorrowMut<Window> for WindowContext<'_> {
1935    fn borrow_mut(&mut self) -> &mut Window {
1936        &mut self.window
1937    }
1938}
1939
1940impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1941
1942pub struct ViewContext<'a, V> {
1943    window_cx: WindowContext<'a>,
1944    view: &'a View<V>,
1945}
1946
1947impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1948    fn borrow(&self) -> &AppContext {
1949        &*self.window_cx.app
1950    }
1951}
1952
1953impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1954    fn borrow_mut(&mut self) -> &mut AppContext {
1955        &mut *self.window_cx.app
1956    }
1957}
1958
1959impl<V> Borrow<Window> for ViewContext<'_, V> {
1960    fn borrow(&self) -> &Window {
1961        &*self.window_cx.window
1962    }
1963}
1964
1965impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1966    fn borrow_mut(&mut self) -> &mut Window {
1967        &mut *self.window_cx.window
1968    }
1969}
1970
1971impl<'a, V: 'static> ViewContext<'a, V> {
1972    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1973        Self {
1974            window_cx: WindowContext::new(app, window),
1975            view,
1976        }
1977    }
1978
1979    pub fn entity_id(&self) -> EntityId {
1980        self.view.entity_id()
1981    }
1982
1983    pub fn view(&self) -> &View<V> {
1984        self.view
1985    }
1986
1987    pub fn model(&self) -> &Model<V> {
1988        &self.view.model
1989    }
1990
1991    /// Access the underlying window context.
1992    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1993        &mut self.window_cx
1994    }
1995
1996    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1997        self.window.current_frame.z_index_stack.push(z_index);
1998        let result = f(self);
1999        self.window.current_frame.z_index_stack.pop();
2000        result
2001    }
2002
2003    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2004    where
2005        V: 'static,
2006    {
2007        let view = self.view().clone();
2008        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2009    }
2010
2011    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2012    /// that are currently on the stack to be returned to the app.
2013    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2014        let view = self.view().downgrade();
2015        self.window_cx.defer(move |cx| {
2016            view.update(cx, f).ok();
2017        });
2018    }
2019
2020    pub fn observe<V2, E>(
2021        &mut self,
2022        entity: &E,
2023        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2024    ) -> Subscription
2025    where
2026        V2: 'static,
2027        V: 'static,
2028        E: Entity<V2>,
2029    {
2030        let view = self.view().downgrade();
2031        let entity_id = entity.entity_id();
2032        let entity = entity.downgrade();
2033        let window_handle = self.window.handle;
2034        self.app.observers.insert(
2035            entity_id,
2036            Box::new(move |cx| {
2037                window_handle
2038                    .update(cx, |_, cx| {
2039                        if let Some(handle) = E::upgrade_from(&entity) {
2040                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2041                                .is_ok()
2042                        } else {
2043                            false
2044                        }
2045                    })
2046                    .unwrap_or(false)
2047            }),
2048        )
2049    }
2050
2051    pub fn subscribe<V2, E, Evt>(
2052        &mut self,
2053        entity: &E,
2054        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2055    ) -> Subscription
2056    where
2057        V2: EventEmitter<Evt>,
2058        E: Entity<V2>,
2059        Evt: 'static,
2060    {
2061        let view = self.view().downgrade();
2062        let entity_id = entity.entity_id();
2063        let handle = entity.downgrade();
2064        let window_handle = self.window.handle;
2065        self.app.event_listeners.insert(
2066            entity_id,
2067            (
2068                TypeId::of::<Evt>(),
2069                Box::new(move |event, cx| {
2070                    window_handle
2071                        .update(cx, |_, cx| {
2072                            if let Some(handle) = E::upgrade_from(&handle) {
2073                                let event = event.downcast_ref().expect("invalid event type");
2074                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2075                                    .is_ok()
2076                            } else {
2077                                false
2078                            }
2079                        })
2080                        .unwrap_or(false)
2081                }),
2082            ),
2083        )
2084    }
2085
2086    pub fn on_release(
2087        &mut self,
2088        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2089    ) -> Subscription {
2090        let window_handle = self.window.handle;
2091        self.app.release_listeners.insert(
2092            self.view.model.entity_id,
2093            Box::new(move |this, cx| {
2094                let this = this.downcast_mut().expect("invalid entity type");
2095                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2096            }),
2097        )
2098    }
2099
2100    pub fn observe_release<V2, E>(
2101        &mut self,
2102        entity: &E,
2103        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2104    ) -> Subscription
2105    where
2106        V: 'static,
2107        V2: 'static,
2108        E: Entity<V2>,
2109    {
2110        let view = self.view().downgrade();
2111        let entity_id = entity.entity_id();
2112        let window_handle = self.window.handle;
2113        self.app.release_listeners.insert(
2114            entity_id,
2115            Box::new(move |entity, cx| {
2116                let entity = entity.downcast_mut().expect("invalid entity type");
2117                let _ = window_handle.update(cx, |_, cx| {
2118                    view.update(cx, |this, cx| on_release(this, entity, cx))
2119                });
2120            }),
2121        )
2122    }
2123
2124    pub fn notify(&mut self) {
2125        self.window_cx.notify();
2126        self.window_cx.app.push_effect(Effect::Notify {
2127            emitter: self.view.model.entity_id,
2128        });
2129    }
2130
2131    pub fn observe_window_bounds(
2132        &mut self,
2133        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2134    ) -> Subscription {
2135        let view = self.view.downgrade();
2136        self.window.bounds_observers.insert(
2137            (),
2138            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2139        )
2140    }
2141
2142    pub fn observe_window_activation(
2143        &mut self,
2144        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2145    ) -> Subscription {
2146        let view = self.view.downgrade();
2147        self.window.activation_observers.insert(
2148            (),
2149            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2150        )
2151    }
2152
2153    /// Register a listener to be called when the given focus handle receives focus.
2154    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2155    /// is dropped.
2156    pub fn on_focus(
2157        &mut self,
2158        handle: &FocusHandle,
2159        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2160    ) -> Subscription {
2161        let view = self.view.downgrade();
2162        let focus_id = handle.id;
2163        self.window.focus_listeners.insert(
2164            (),
2165            Box::new(move |event, cx| {
2166                view.update(cx, |view, cx| {
2167                    if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
2168                        listener(view, cx)
2169                    }
2170                })
2171                .is_ok()
2172            }),
2173        )
2174    }
2175
2176    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2177    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2178    /// is dropped.
2179    pub fn on_focus_in(
2180        &mut self,
2181        handle: &FocusHandle,
2182        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2183    ) -> Subscription {
2184        let view = self.view.downgrade();
2185        let focus_id = handle.id;
2186        self.window.focus_listeners.insert(
2187            (),
2188            Box::new(move |event, cx| {
2189                view.update(cx, |view, cx| {
2190                    if event
2191                        .focused
2192                        .as_ref()
2193                        .map_or(false, |focused| focus_id.contains(focused.id, cx))
2194                    {
2195                        listener(view, cx)
2196                    }
2197                })
2198                .is_ok()
2199            }),
2200        )
2201    }
2202
2203    /// Register a listener to be called when the given focus handle loses focus.
2204    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2205    /// is dropped.
2206    pub fn on_blur(
2207        &mut self,
2208        handle: &FocusHandle,
2209        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2210    ) -> Subscription {
2211        let view = self.view.downgrade();
2212        let focus_id = handle.id;
2213        self.window.focus_listeners.insert(
2214            (),
2215            Box::new(move |event, cx| {
2216                view.update(cx, |view, cx| {
2217                    if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
2218                        listener(view, cx)
2219                    }
2220                })
2221                .is_ok()
2222            }),
2223        )
2224    }
2225
2226    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2227    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2228    /// is dropped.
2229    pub fn on_focus_out(
2230        &mut self,
2231        handle: &FocusHandle,
2232        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2233    ) -> Subscription {
2234        let view = self.view.downgrade();
2235        let focus_id = handle.id;
2236        self.window.focus_listeners.insert(
2237            (),
2238            Box::new(move |event, cx| {
2239                view.update(cx, |view, cx| {
2240                    if event
2241                        .blurred
2242                        .as_ref()
2243                        .map_or(false, |blurred| focus_id.contains(blurred.id, cx))
2244                    {
2245                        listener(view, cx)
2246                    }
2247                })
2248                .is_ok()
2249            }),
2250        )
2251    }
2252
2253    pub fn spawn<Fut, R>(
2254        &mut self,
2255        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2256    ) -> Task<R>
2257    where
2258        R: 'static,
2259        Fut: Future<Output = R> + 'static,
2260    {
2261        let view = self.view().downgrade();
2262        self.window_cx.spawn(|cx| f(view, cx))
2263    }
2264
2265    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2266    where
2267        G: 'static,
2268    {
2269        let mut global = self.app.lease_global::<G>();
2270        let result = f(&mut global, self);
2271        self.app.end_global_lease(global);
2272        result
2273    }
2274
2275    pub fn observe_global<G: 'static>(
2276        &mut self,
2277        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2278    ) -> Subscription {
2279        let window_handle = self.window.handle;
2280        let view = self.view().downgrade();
2281        self.global_observers.insert(
2282            TypeId::of::<G>(),
2283            Box::new(move |cx| {
2284                window_handle
2285                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2286                    .unwrap_or(false)
2287            }),
2288        )
2289    }
2290
2291    pub fn on_mouse_event<Event: 'static>(
2292        &mut self,
2293        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2294    ) {
2295        let handle = self.view().clone();
2296        self.window_cx.on_mouse_event(move |event, phase, cx| {
2297            handle.update(cx, |view, cx| {
2298                handler(view, event, phase, cx);
2299            })
2300        });
2301    }
2302
2303    pub fn on_key_event<Event: 'static>(
2304        &mut self,
2305        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2306    ) {
2307        let handle = self.view().clone();
2308        self.window_cx.on_key_event(move |event, phase, cx| {
2309            handle.update(cx, |view, cx| {
2310                handler(view, event, phase, cx);
2311            })
2312        });
2313    }
2314
2315    pub fn on_action(
2316        &mut self,
2317        action_type: TypeId,
2318        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2319    ) {
2320        let handle = self.view().clone();
2321        self.window_cx
2322            .on_action(action_type, move |action, phase, cx| {
2323                handle.update(cx, |view, cx| {
2324                    handler(view, action, phase, cx);
2325                })
2326            });
2327    }
2328
2329    pub fn emit<Evt>(&mut self, event: Evt)
2330    where
2331        Evt: 'static,
2332        V: EventEmitter<Evt>,
2333    {
2334        let emitter = self.view.model.entity_id;
2335        self.app.push_effect(Effect::Emit {
2336            emitter,
2337            event_type: TypeId::of::<Evt>(),
2338            event: Box::new(event),
2339        });
2340    }
2341
2342    pub fn focus_self(&mut self)
2343    where
2344        V: FocusableView,
2345    {
2346        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2347    }
2348
2349    pub fn dismiss_self(&mut self)
2350    where
2351        V: ManagedView,
2352    {
2353        self.defer(|_, cx| cx.emit(Manager::Dismiss))
2354    }
2355
2356    pub fn listener<E>(
2357        &self,
2358        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2359    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2360        let view = self.view().downgrade();
2361        move |e: &E, cx: &mut WindowContext| {
2362            view.update(cx, |view, cx| f(view, e, cx)).ok();
2363        }
2364    }
2365}
2366
2367impl<V> Context for ViewContext<'_, V> {
2368    type Result<U> = U;
2369
2370    fn build_model<T: 'static>(
2371        &mut self,
2372        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2373    ) -> Model<T> {
2374        self.window_cx.build_model(build_model)
2375    }
2376
2377    fn update_model<T: 'static, R>(
2378        &mut self,
2379        model: &Model<T>,
2380        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2381    ) -> R {
2382        self.window_cx.update_model(model, update)
2383    }
2384
2385    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2386    where
2387        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2388    {
2389        self.window_cx.update_window(window, update)
2390    }
2391
2392    fn read_model<T, R>(
2393        &self,
2394        handle: &Model<T>,
2395        read: impl FnOnce(&T, &AppContext) -> R,
2396    ) -> Self::Result<R>
2397    where
2398        T: 'static,
2399    {
2400        self.window_cx.read_model(handle, read)
2401    }
2402
2403    fn read_window<T, R>(
2404        &self,
2405        window: &WindowHandle<T>,
2406        read: impl FnOnce(View<T>, &AppContext) -> R,
2407    ) -> Result<R>
2408    where
2409        T: 'static,
2410    {
2411        self.window_cx.read_window(window, read)
2412    }
2413}
2414
2415impl<V: 'static> VisualContext for ViewContext<'_, V> {
2416    fn build_view<W: Render + 'static>(
2417        &mut self,
2418        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2419    ) -> Self::Result<View<W>> {
2420        self.window_cx.build_view(build_view_state)
2421    }
2422
2423    fn update_view<V2: 'static, R>(
2424        &mut self,
2425        view: &View<V2>,
2426        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2427    ) -> Self::Result<R> {
2428        self.window_cx.update_view(view, update)
2429    }
2430
2431    fn replace_root_view<W>(
2432        &mut self,
2433        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2434    ) -> Self::Result<View<W>>
2435    where
2436        W: 'static + Render,
2437    {
2438        self.window_cx.replace_root_view(build_view)
2439    }
2440
2441    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2442        self.window_cx.focus_view(view)
2443    }
2444
2445    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2446        self.window_cx.dismiss_view(view)
2447    }
2448}
2449
2450impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2451    type Target = WindowContext<'a>;
2452
2453    fn deref(&self) -> &Self::Target {
2454        &self.window_cx
2455    }
2456}
2457
2458impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2459    fn deref_mut(&mut self) -> &mut Self::Target {
2460        &mut self.window_cx
2461    }
2462}
2463
2464// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2465slotmap::new_key_type! { pub struct WindowId; }
2466
2467impl WindowId {
2468    pub fn as_u64(&self) -> u64 {
2469        self.0.as_ffi()
2470    }
2471}
2472
2473#[derive(Deref, DerefMut)]
2474pub struct WindowHandle<V> {
2475    #[deref]
2476    #[deref_mut]
2477    pub(crate) any_handle: AnyWindowHandle,
2478    state_type: PhantomData<V>,
2479}
2480
2481impl<V: 'static + Render> WindowHandle<V> {
2482    pub fn new(id: WindowId) -> Self {
2483        WindowHandle {
2484            any_handle: AnyWindowHandle {
2485                id,
2486                state_type: TypeId::of::<V>(),
2487            },
2488            state_type: PhantomData,
2489        }
2490    }
2491
2492    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2493    where
2494        C: Context,
2495    {
2496        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2497            root_view
2498                .downcast::<V>()
2499                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2500        }))
2501    }
2502
2503    pub fn update<C, R>(
2504        &self,
2505        cx: &mut C,
2506        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2507    ) -> Result<R>
2508    where
2509        C: Context,
2510    {
2511        cx.update_window(self.any_handle, |root_view, cx| {
2512            let view = root_view
2513                .downcast::<V>()
2514                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2515            Ok(cx.update_view(&view, update))
2516        })?
2517    }
2518
2519    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2520        let x = cx
2521            .windows
2522            .get(self.id)
2523            .and_then(|window| {
2524                window
2525                    .as_ref()
2526                    .and_then(|window| window.root_view.clone())
2527                    .map(|root_view| root_view.downcast::<V>())
2528            })
2529            .ok_or_else(|| anyhow!("window not found"))?
2530            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2531
2532        Ok(x.read(cx))
2533    }
2534
2535    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2536    where
2537        C: Context,
2538    {
2539        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2540    }
2541
2542    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2543    where
2544        C: Context,
2545    {
2546        cx.read_window(self, |root_view, _cx| root_view.clone())
2547    }
2548
2549    pub fn is_active(&self, cx: &WindowContext) -> Option<bool> {
2550        cx.windows
2551            .get(self.id)
2552            .and_then(|window| window.as_ref().map(|window| window.active))
2553    }
2554}
2555
2556impl<V> Copy for WindowHandle<V> {}
2557
2558impl<V> Clone for WindowHandle<V> {
2559    fn clone(&self) -> Self {
2560        WindowHandle {
2561            any_handle: self.any_handle,
2562            state_type: PhantomData,
2563        }
2564    }
2565}
2566
2567impl<V> PartialEq for WindowHandle<V> {
2568    fn eq(&self, other: &Self) -> bool {
2569        self.any_handle == other.any_handle
2570    }
2571}
2572
2573impl<V> Eq for WindowHandle<V> {}
2574
2575impl<V> Hash for WindowHandle<V> {
2576    fn hash<H: Hasher>(&self, state: &mut H) {
2577        self.any_handle.hash(state);
2578    }
2579}
2580
2581impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2582    fn into(self) -> AnyWindowHandle {
2583        self.any_handle
2584    }
2585}
2586
2587#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2588pub struct AnyWindowHandle {
2589    pub(crate) id: WindowId,
2590    state_type: TypeId,
2591}
2592
2593impl AnyWindowHandle {
2594    pub fn window_id(&self) -> WindowId {
2595        self.id
2596    }
2597
2598    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2599        if TypeId::of::<T>() == self.state_type {
2600            Some(WindowHandle {
2601                any_handle: *self,
2602                state_type: PhantomData,
2603            })
2604        } else {
2605            None
2606        }
2607    }
2608
2609    pub fn update<C, R>(
2610        self,
2611        cx: &mut C,
2612        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2613    ) -> Result<R>
2614    where
2615        C: Context,
2616    {
2617        cx.update_window(self, update)
2618    }
2619
2620    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2621    where
2622        C: Context,
2623        T: 'static,
2624    {
2625        let view = self
2626            .downcast::<T>()
2627            .context("the type of the window's root view has changed")?;
2628
2629        cx.read_window(&view, read)
2630    }
2631}
2632
2633#[cfg(any(test, feature = "test-support"))]
2634impl From<SmallVec<[u32; 16]>> for StackingOrder {
2635    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2636        StackingOrder(small_vec)
2637    }
2638}
2639
2640#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2641pub enum ElementId {
2642    View(EntityId),
2643    Integer(usize),
2644    Name(SharedString),
2645    FocusHandle(FocusId),
2646}
2647
2648impl ElementId {
2649    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2650        ElementId::View(entity_id)
2651    }
2652}
2653
2654impl TryInto<SharedString> for ElementId {
2655    type Error = anyhow::Error;
2656
2657    fn try_into(self) -> anyhow::Result<SharedString> {
2658        if let ElementId::Name(name) = self {
2659            Ok(name)
2660        } else {
2661            Err(anyhow!("element id is not string"))
2662        }
2663    }
2664}
2665
2666impl From<usize> for ElementId {
2667    fn from(id: usize) -> Self {
2668        ElementId::Integer(id)
2669    }
2670}
2671
2672impl From<i32> for ElementId {
2673    fn from(id: i32) -> Self {
2674        Self::Integer(id as usize)
2675    }
2676}
2677
2678impl From<SharedString> for ElementId {
2679    fn from(name: SharedString) -> Self {
2680        ElementId::Name(name)
2681    }
2682}
2683
2684impl From<&'static str> for ElementId {
2685    fn from(name: &'static str) -> Self {
2686        ElementId::Name(name.into())
2687    }
2688}
2689
2690impl<'a> From<&'a FocusHandle> for ElementId {
2691    fn from(handle: &'a FocusHandle) -> Self {
2692        ElementId::FocusHandle(handle.id)
2693    }
2694}