1use proc_macro::TokenStream;
2use quote::quote;
3use syn::{parse_macro_input, DeriveInput, GenericParam};
4
5pub fn derive_element(input: TokenStream) -> TokenStream {
6 let ast = parse_macro_input!(input as DeriveInput);
7 let type_name = ast.ident;
8
9 let mut state_type = quote! { () };
10
11 for param in &ast.generics.params {
12 if let GenericParam::Type(type_param) = param {
13 let type_ident = &type_param.ident;
14 state_type = quote! {#type_ident};
15 }
16 }
17
18 let (impl_generics, ty_generics, where_clause) = ast.generics.split_for_impl();
19
20 let gen = quote! {
21 impl #impl_generics gpui3::Element for #type_name #ty_generics
22 #where_clause
23 {
24 type State = #state_type;
25 type FrameState = gpui3::AnyElement<#state_type>;
26
27 fn layout(
28 &mut self,
29 state: &mut #state_type,
30 cx: &mut gpui3::ViewContext<Self::State>,
31 ) -> anyhow::Result<(gpui3::LayoutId, Self::FrameState)> {
32 use gpui3::IntoAnyElement;
33
34 let mut rendered_element = self.render(cx).into_any();
35 let layout_id = rendered_element.layout(state, cx)?;
36 Ok((layout_id, rendered_element))
37 }
38
39 fn paint(
40 &mut self,
41 bounds: gpui3::Bounds<gpui3::Pixels>,
42 state: &mut Self::State,
43 rendered_element: &mut Self::FrameState,
44 cx: &mut gpui3::ViewContext<Self::State>,
45 ) -> anyhow::Result<()> {
46 // TODO: Where do we get the `offset` from?
47 rendered_element.paint(state, None, cx)
48 }
49 }
50 };
51
52 gen.into()
53}