1use std::sync::Arc;
2
3use crate::{
4 default_color_scales,
5 one_themes::{one_dark, one_family},
6 Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme, ThemeColors,
7 ThemeFamily, ThemeStyles,
8};
9
10// fn zed_pro_daylight() -> Theme {
11// Theme {
12// id: "zed_pro_daylight".to_string(),
13// name: "Zed Pro Daylight".into(),
14// appearance: Appearance::Light,
15// styles: ThemeStyles {
16// system: SystemColors::default(),
17// colors: ThemeColors::light(),
18// status: StatusColors::light(),
19// player: PlayerColors::light(),
20// syntax: Arc::new(SyntaxTheme::light()),
21// },
22// }
23// }
24
25// pub(crate) fn zed_pro_moonlight() -> Theme {
26// Theme {
27// id: "zed_pro_moonlight".to_string(),
28// name: "Zed Pro Moonlight".into(),
29// appearance: Appearance::Dark,
30// styles: ThemeStyles {
31// system: SystemColors::default(),
32// colors: ThemeColors::dark(),
33// status: StatusColors::dark(),
34// player: PlayerColors::dark(),
35// syntax: Arc::new(SyntaxTheme::dark()),
36// },
37// }
38// }
39
40// pub fn zed_pro_family() -> ThemeFamily {
41// ThemeFamily {
42// id: "zed_pro".to_string(),
43// name: "Zed Pro".into(),
44// author: "Zed Team".into(),
45// themes: vec![zed_pro_daylight(), zed_pro_moonlight()],
46// scales: default_color_scales(),
47// }
48// }
49
50impl Default for ThemeFamily {
51 fn default() -> Self {
52 one_family()
53 }
54}
55
56impl Default for Theme {
57 fn default() -> Self {
58 one_dark()
59 }
60}