default_theme.rs

 1use std::sync::Arc;
 2
 3use crate::{
 4    default_color_scales,
 5    one_themes::{one_dark, one_family},
 6    Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme, ThemeColors,
 7    ThemeFamily, ThemeStyles,
 8};
 9
10// fn zed_pro_daylight() -> Theme {
11//     Theme {
12//         id: "zed_pro_daylight".to_string(),
13//         name: "Zed Pro Daylight".into(),
14//         appearance: Appearance::Light,
15//         styles: ThemeStyles {
16//             system: SystemColors::default(),
17//             colors: ThemeColors::light(),
18//             status: StatusColors::light(),
19//             player: PlayerColors::light(),
20//             syntax: Arc::new(SyntaxTheme::light()),
21//         },
22//     }
23// }
24
25// pub(crate) fn zed_pro_moonlight() -> Theme {
26//     Theme {
27//         id: "zed_pro_moonlight".to_string(),
28//         name: "Zed Pro Moonlight".into(),
29//         appearance: Appearance::Dark,
30//         styles: ThemeStyles {
31//             system: SystemColors::default(),
32//             colors: ThemeColors::dark(),
33//             status: StatusColors::dark(),
34//             player: PlayerColors::dark(),
35//             syntax: Arc::new(SyntaxTheme::dark()),
36//         },
37//     }
38// }
39
40// pub fn zed_pro_family() -> ThemeFamily {
41//     ThemeFamily {
42//         id: "zed_pro".to_string(),
43//         name: "Zed Pro".into(),
44//         author: "Zed Team".into(),
45//         themes: vec![zed_pro_daylight(), zed_pro_moonlight()],
46//         scales: default_color_scales(),
47//     }
48// }
49
50impl Default for ThemeFamily {
51    fn default() -> Self {
52        one_family()
53    }
54}
55
56impl Default for Theme {
57    fn default() -> Self {
58        one_dark()
59    }
60}