scroll.rs

  1mod actions;
  2pub(crate) mod autoscroll;
  3pub(crate) mod scroll_amount;
  4
  5use crate::editor_settings::ScrollBeyondLastLine;
  6use crate::{
  7    Anchor, DisplayPoint, DisplayRow, Editor, EditorEvent, EditorMode, EditorSettings,
  8    InlayHintRefreshReason, MultiBufferSnapshot, RowExt, ToPoint,
  9    display_map::{DisplaySnapshot, ToDisplayPoint},
 10    hover_popover::hide_hover,
 11    persistence::DB,
 12};
 13pub use autoscroll::{Autoscroll, AutoscrollStrategy};
 14use core::fmt::Debug;
 15use gpui::{App, Axis, Context, Global, Pixels, Task, Window, point, px};
 16use language::language_settings::{AllLanguageSettings, SoftWrap};
 17use language::{Bias, Point};
 18pub use scroll_amount::ScrollAmount;
 19use settings::Settings;
 20use std::{
 21    cmp::Ordering,
 22    time::{Duration, Instant},
 23};
 24use util::ResultExt;
 25use workspace::{ItemId, WorkspaceId};
 26
 27pub const SCROLL_EVENT_SEPARATION: Duration = Duration::from_millis(28);
 28const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
 29
 30#[derive(Default)]
 31pub struct ScrollbarAutoHide(pub bool);
 32
 33impl Global for ScrollbarAutoHide {}
 34
 35#[derive(Clone, Copy, Debug, PartialEq)]
 36pub struct ScrollAnchor {
 37    pub offset: gpui::Point<f32>,
 38    pub anchor: Anchor,
 39}
 40
 41impl ScrollAnchor {
 42    pub(super) fn new() -> Self {
 43        Self {
 44            offset: gpui::Point::default(),
 45            anchor: Anchor::min(),
 46        }
 47    }
 48
 49    pub fn scroll_position(&self, snapshot: &DisplaySnapshot) -> gpui::Point<f32> {
 50        let mut scroll_position = self.offset;
 51        if self.anchor == Anchor::min() {
 52            scroll_position.y = 0.;
 53        } else {
 54            let scroll_top = self.anchor.to_display_point(snapshot).row().as_f32();
 55            scroll_position.y += scroll_top;
 56        }
 57        scroll_position
 58    }
 59
 60    pub fn top_row(&self, buffer: &MultiBufferSnapshot) -> u32 {
 61        self.anchor.to_point(buffer).row
 62    }
 63}
 64
 65#[derive(Clone, Copy, Debug)]
 66pub struct OngoingScroll {
 67    last_event: Instant,
 68    axis: Option<Axis>,
 69}
 70
 71impl OngoingScroll {
 72    fn new() -> Self {
 73        Self {
 74            last_event: Instant::now() - SCROLL_EVENT_SEPARATION,
 75            axis: None,
 76        }
 77    }
 78
 79    pub fn filter(&self, delta: &mut gpui::Point<Pixels>) -> Option<Axis> {
 80        const UNLOCK_PERCENT: f32 = 1.9;
 81        const UNLOCK_LOWER_BOUND: Pixels = px(6.);
 82        let mut axis = self.axis;
 83
 84        let x = delta.x.abs();
 85        let y = delta.y.abs();
 86        let duration = Instant::now().duration_since(self.last_event);
 87        if duration > SCROLL_EVENT_SEPARATION {
 88            //New ongoing scroll will start, determine axis
 89            axis = if x <= y {
 90                Some(Axis::Vertical)
 91            } else {
 92                Some(Axis::Horizontal)
 93            };
 94        } else if x.max(y) >= UNLOCK_LOWER_BOUND {
 95            //Check if the current ongoing will need to unlock
 96            match axis {
 97                Some(Axis::Vertical) => {
 98                    if x > y && x >= y * UNLOCK_PERCENT {
 99                        axis = None;
100                    }
101                }
102
103                Some(Axis::Horizontal) => {
104                    if y > x && y >= x * UNLOCK_PERCENT {
105                        axis = None;
106                    }
107                }
108
109                None => {}
110            }
111        }
112
113        match axis {
114            Some(Axis::Vertical) => {
115                *delta = point(px(0.), delta.y);
116            }
117            Some(Axis::Horizontal) => {
118                *delta = point(delta.x, px(0.));
119            }
120            None => {}
121        }
122
123        axis
124    }
125}
126
127#[derive(Copy, Clone, Default, PartialEq, Eq)]
128pub enum ScrollbarThumbState {
129    #[default]
130    Idle,
131    Hovered,
132    Dragging,
133}
134
135#[derive(PartialEq, Eq)]
136pub struct ActiveScrollbarState {
137    axis: Axis,
138    thumb_state: ScrollbarThumbState,
139}
140
141impl ActiveScrollbarState {
142    pub fn new(axis: Axis, thumb_state: ScrollbarThumbState) -> Self {
143        ActiveScrollbarState { axis, thumb_state }
144    }
145
146    pub fn thumb_state_for_axis(&self, axis: Axis) -> Option<ScrollbarThumbState> {
147        (self.axis == axis).then_some(self.thumb_state)
148    }
149}
150
151pub struct ScrollManager {
152    pub(crate) vertical_scroll_margin: f32,
153    anchor: ScrollAnchor,
154    ongoing: OngoingScroll,
155    /// The second element indicates whether the autoscroll request is local
156    /// (true) or remote (false). Local requests are initiated by user actions,
157    /// while remote requests come from external sources.
158    autoscroll_request: Option<(Autoscroll, bool)>,
159    last_autoscroll: Option<(gpui::Point<f32>, f32, f32, AutoscrollStrategy)>,
160    show_scrollbars: bool,
161    hide_scrollbar_task: Option<Task<()>>,
162    active_scrollbar: Option<ActiveScrollbarState>,
163    visible_line_count: Option<f32>,
164    visible_column_count: Option<f32>,
165    forbid_vertical_scroll: bool,
166    minimap_thumb_state: Option<ScrollbarThumbState>,
167}
168
169impl ScrollManager {
170    pub fn new(cx: &mut App) -> Self {
171        ScrollManager {
172            vertical_scroll_margin: EditorSettings::get_global(cx).vertical_scroll_margin,
173            anchor: ScrollAnchor::new(),
174            ongoing: OngoingScroll::new(),
175            autoscroll_request: None,
176            show_scrollbars: true,
177            hide_scrollbar_task: None,
178            active_scrollbar: None,
179            last_autoscroll: None,
180            visible_line_count: None,
181            visible_column_count: None,
182            forbid_vertical_scroll: false,
183            minimap_thumb_state: None,
184        }
185    }
186
187    pub fn clone_state(&mut self, other: &Self) {
188        self.anchor = other.anchor;
189        self.ongoing = other.ongoing;
190    }
191
192    pub fn anchor(&self) -> ScrollAnchor {
193        self.anchor
194    }
195
196    pub fn ongoing_scroll(&self) -> OngoingScroll {
197        self.ongoing
198    }
199
200    pub fn update_ongoing_scroll(&mut self, axis: Option<Axis>) {
201        self.ongoing.last_event = Instant::now();
202        self.ongoing.axis = axis;
203    }
204
205    pub fn scroll_position(&self, snapshot: &DisplaySnapshot) -> gpui::Point<f32> {
206        self.anchor.scroll_position(snapshot)
207    }
208
209    fn set_scroll_position(
210        &mut self,
211        scroll_position: gpui::Point<f32>,
212        map: &DisplaySnapshot,
213        local: bool,
214        autoscroll: bool,
215        workspace_id: Option<WorkspaceId>,
216        window: &mut Window,
217        cx: &mut Context<Editor>,
218    ) {
219        let (new_anchor, top_row) = if scroll_position.y <= 0. && scroll_position.x <= 0. {
220            (
221                ScrollAnchor {
222                    anchor: Anchor::min(),
223                    offset: scroll_position.max(&gpui::Point::default()),
224                },
225                0,
226            )
227        } else if scroll_position.y <= 0. {
228            let buffer_point = map
229                .clip_point(
230                    DisplayPoint::new(DisplayRow(0), scroll_position.x as u32),
231                    Bias::Left,
232                )
233                .to_point(map);
234            let anchor = map.buffer_snapshot.anchor_at(buffer_point, Bias::Right);
235
236            (
237                ScrollAnchor {
238                    anchor: anchor,
239                    offset: scroll_position.max(&gpui::Point::default()),
240                },
241                0,
242            )
243        } else {
244            let scroll_top = scroll_position.y;
245            let scroll_top = match EditorSettings::get_global(cx).scroll_beyond_last_line {
246                ScrollBeyondLastLine::OnePage => scroll_top,
247                ScrollBeyondLastLine::Off => {
248                    if let Some(height_in_lines) = self.visible_line_count {
249                        let max_row = map.max_point().row().0 as f32;
250                        scroll_top.min(max_row - height_in_lines + 1.).max(0.)
251                    } else {
252                        scroll_top
253                    }
254                }
255                ScrollBeyondLastLine::VerticalScrollMargin => {
256                    if let Some(height_in_lines) = self.visible_line_count {
257                        let max_row = map.max_point().row().0 as f32;
258                        scroll_top
259                            .min(max_row - height_in_lines + 1. + self.vertical_scroll_margin)
260                            .max(0.)
261                    } else {
262                        scroll_top
263                    }
264                }
265            };
266
267            let scroll_top_row = DisplayRow(scroll_top as u32);
268            let scroll_top_buffer_point = map
269                .clip_point(
270                    DisplayPoint::new(scroll_top_row, scroll_position.x as u32),
271                    Bias::Left,
272                )
273                .to_point(map);
274            let top_anchor = map
275                .buffer_snapshot
276                .anchor_at(scroll_top_buffer_point, Bias::Right);
277
278            (
279                ScrollAnchor {
280                    anchor: top_anchor,
281                    offset: point(
282                        scroll_position.x.max(0.),
283                        scroll_top - top_anchor.to_display_point(map).row().as_f32(),
284                    ),
285                },
286                scroll_top_buffer_point.row,
287            )
288        };
289
290        self.set_anchor(
291            new_anchor,
292            top_row,
293            local,
294            autoscroll,
295            workspace_id,
296            window,
297            cx,
298        );
299    }
300
301    fn set_anchor(
302        &mut self,
303        anchor: ScrollAnchor,
304        top_row: u32,
305        local: bool,
306        autoscroll: bool,
307        workspace_id: Option<WorkspaceId>,
308        window: &mut Window,
309        cx: &mut Context<Editor>,
310    ) {
311        let adjusted_anchor = if self.forbid_vertical_scroll {
312            ScrollAnchor {
313                offset: gpui::Point::new(anchor.offset.x, self.anchor.offset.y),
314                anchor: self.anchor.anchor,
315            }
316        } else {
317            anchor
318        };
319
320        self.anchor = adjusted_anchor;
321        cx.emit(EditorEvent::ScrollPositionChanged { local, autoscroll });
322        self.show_scrollbars(window, cx);
323        self.autoscroll_request.take();
324        if let Some(workspace_id) = workspace_id {
325            let item_id = cx.entity().entity_id().as_u64() as ItemId;
326
327            cx.foreground_executor()
328                .spawn(async move {
329                    log::debug!(
330                        "Saving scroll position for item {item_id:?} in workspace {workspace_id:?}"
331                    );
332                    DB.save_scroll_position(
333                        item_id,
334                        workspace_id,
335                        top_row,
336                        anchor.offset.x,
337                        anchor.offset.y,
338                    )
339                    .await
340                    .log_err()
341                })
342                .detach()
343        }
344        cx.notify();
345    }
346
347    pub fn show_scrollbars(&mut self, window: &mut Window, cx: &mut Context<Editor>) {
348        if !self.show_scrollbars {
349            self.show_scrollbars = true;
350            cx.notify();
351        }
352
353        if cx.default_global::<ScrollbarAutoHide>().0 {
354            self.hide_scrollbar_task = Some(cx.spawn_in(window, async move |editor, cx| {
355                cx.background_executor()
356                    .timer(SCROLLBAR_SHOW_INTERVAL)
357                    .await;
358                editor
359                    .update(cx, |editor, cx| {
360                        editor.scroll_manager.show_scrollbars = false;
361                        cx.notify();
362                    })
363                    .log_err();
364            }));
365        } else {
366            self.hide_scrollbar_task = None;
367        }
368    }
369
370    pub fn scrollbars_visible(&self) -> bool {
371        self.show_scrollbars
372    }
373
374    pub fn autoscroll_request(&self) -> Option<Autoscroll> {
375        self.autoscroll_request.map(|(autoscroll, _)| autoscroll)
376    }
377
378    pub fn active_scrollbar_state(&self) -> Option<&ActiveScrollbarState> {
379        self.active_scrollbar.as_ref()
380    }
381
382    pub fn dragging_scrollbar_axis(&self) -> Option<Axis> {
383        self.active_scrollbar
384            .as_ref()
385            .filter(|scrollbar| scrollbar.thumb_state == ScrollbarThumbState::Dragging)
386            .map(|scrollbar| scrollbar.axis)
387    }
388
389    pub fn any_scrollbar_dragged(&self) -> bool {
390        self.active_scrollbar
391            .as_ref()
392            .is_some_and(|scrollbar| scrollbar.thumb_state == ScrollbarThumbState::Dragging)
393    }
394
395    pub fn set_hovered_scroll_thumb_axis(&mut self, axis: Axis, cx: &mut Context<Editor>) {
396        self.update_active_scrollbar_state(
397            Some(ActiveScrollbarState::new(
398                axis,
399                ScrollbarThumbState::Hovered,
400            )),
401            cx,
402        );
403    }
404
405    pub fn set_dragged_scroll_thumb_axis(&mut self, axis: Axis, cx: &mut Context<Editor>) {
406        self.update_active_scrollbar_state(
407            Some(ActiveScrollbarState::new(
408                axis,
409                ScrollbarThumbState::Dragging,
410            )),
411            cx,
412        );
413    }
414
415    pub fn reset_scrollbar_state(&mut self, cx: &mut Context<Editor>) {
416        self.update_active_scrollbar_state(None, cx);
417    }
418
419    fn update_active_scrollbar_state(
420        &mut self,
421        new_state: Option<ActiveScrollbarState>,
422        cx: &mut Context<Editor>,
423    ) {
424        if self.active_scrollbar != new_state {
425            self.active_scrollbar = new_state;
426            cx.notify();
427        }
428    }
429
430    pub fn set_is_hovering_minimap_thumb(&mut self, hovered: bool, cx: &mut Context<Editor>) {
431        self.update_minimap_thumb_state(
432            Some(if hovered {
433                ScrollbarThumbState::Hovered
434            } else {
435                ScrollbarThumbState::Idle
436            }),
437            cx,
438        );
439    }
440
441    pub fn set_is_dragging_minimap(&mut self, cx: &mut Context<Editor>) {
442        self.update_minimap_thumb_state(Some(ScrollbarThumbState::Dragging), cx);
443    }
444
445    pub fn hide_minimap_thumb(&mut self, cx: &mut Context<Editor>) {
446        self.update_minimap_thumb_state(None, cx);
447    }
448
449    pub fn is_dragging_minimap(&self) -> bool {
450        self.minimap_thumb_state
451            .is_some_and(|state| state == ScrollbarThumbState::Dragging)
452    }
453
454    fn update_minimap_thumb_state(
455        &mut self,
456        thumb_state: Option<ScrollbarThumbState>,
457        cx: &mut Context<Editor>,
458    ) {
459        if self.minimap_thumb_state != thumb_state {
460            self.minimap_thumb_state = thumb_state;
461            cx.notify();
462        }
463    }
464
465    pub fn minimap_thumb_state(&self) -> Option<ScrollbarThumbState> {
466        self.minimap_thumb_state
467    }
468
469    pub fn clamp_scroll_left(&mut self, max: f32) -> bool {
470        if max < self.anchor.offset.x {
471            self.anchor.offset.x = max;
472            true
473        } else {
474            false
475        }
476    }
477
478    pub fn set_forbid_vertical_scroll(&mut self, forbid: bool) {
479        self.forbid_vertical_scroll = forbid;
480    }
481
482    pub fn forbid_vertical_scroll(&self) -> bool {
483        self.forbid_vertical_scroll
484    }
485}
486
487impl Editor {
488    pub fn vertical_scroll_margin(&self) -> usize {
489        self.scroll_manager.vertical_scroll_margin as usize
490    }
491
492    pub fn set_vertical_scroll_margin(&mut self, margin_rows: usize, cx: &mut Context<Self>) {
493        self.scroll_manager.vertical_scroll_margin = margin_rows as f32;
494        cx.notify();
495    }
496
497    pub fn visible_line_count(&self) -> Option<f32> {
498        self.scroll_manager.visible_line_count
499    }
500
501    pub fn visible_row_count(&self) -> Option<u32> {
502        self.visible_line_count()
503            .map(|line_count| line_count as u32 - 1)
504    }
505
506    pub fn visible_column_count(&self) -> Option<f32> {
507        self.scroll_manager.visible_column_count
508    }
509
510    pub(crate) fn set_visible_line_count(
511        &mut self,
512        lines: f32,
513        window: &mut Window,
514        cx: &mut Context<Self>,
515    ) {
516        let opened_first_time = self.scroll_manager.visible_line_count.is_none();
517        self.scroll_manager.visible_line_count = Some(lines);
518        if opened_first_time {
519            cx.spawn_in(window, async move |editor, cx| {
520                editor
521                    .update_in(cx, |editor, window, cx| {
522                        editor.refresh_inlay_hints(InlayHintRefreshReason::NewLinesShown, cx);
523                        editor.refresh_colors(false, None, window, cx);
524                    })
525                    .ok()
526            })
527            .detach()
528        }
529    }
530
531    pub(crate) fn set_visible_column_count(&mut self, columns: f32) {
532        self.scroll_manager.visible_column_count = Some(columns);
533    }
534
535    pub fn apply_scroll_delta(
536        &mut self,
537        scroll_delta: gpui::Point<f32>,
538        window: &mut Window,
539        cx: &mut Context<Self>,
540    ) {
541        let mut delta = scroll_delta;
542        if self.scroll_manager.forbid_vertical_scroll {
543            delta.y = 0.0;
544        }
545        let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
546        let position = self.scroll_manager.anchor.scroll_position(&display_map) + delta;
547        self.set_scroll_position_taking_display_map(position, true, false, display_map, window, cx);
548    }
549
550    pub fn set_scroll_position(
551        &mut self,
552        scroll_position: gpui::Point<f32>,
553        window: &mut Window,
554        cx: &mut Context<Self>,
555    ) {
556        let mut position = scroll_position;
557        if self.scroll_manager.forbid_vertical_scroll {
558            let current_position = self.scroll_position(cx);
559            position.y = current_position.y;
560        }
561        self.set_scroll_position_internal(position, true, false, window, cx);
562    }
563
564    /// Scrolls so that `row` is at the top of the editor view.
565    pub fn set_scroll_top_row(
566        &mut self,
567        row: DisplayRow,
568        window: &mut Window,
569        cx: &mut Context<Editor>,
570    ) {
571        let snapshot = self.snapshot(window, cx).display_snapshot;
572        let new_screen_top = DisplayPoint::new(row, 0);
573        let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
574        let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
575
576        self.set_scroll_anchor(
577            ScrollAnchor {
578                anchor: new_anchor,
579                offset: Default::default(),
580            },
581            window,
582            cx,
583        );
584    }
585
586    pub(crate) fn set_scroll_position_internal(
587        &mut self,
588        scroll_position: gpui::Point<f32>,
589        local: bool,
590        autoscroll: bool,
591        window: &mut Window,
592        cx: &mut Context<Self>,
593    ) {
594        let map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
595        self.set_scroll_position_taking_display_map(
596            scroll_position,
597            local,
598            autoscroll,
599            map,
600            window,
601            cx,
602        );
603    }
604
605    fn set_scroll_position_taking_display_map(
606        &mut self,
607        scroll_position: gpui::Point<f32>,
608        local: bool,
609        autoscroll: bool,
610        display_map: DisplaySnapshot,
611        window: &mut Window,
612        cx: &mut Context<Self>,
613    ) {
614        hide_hover(self, cx);
615        let workspace_id = self.workspace.as_ref().and_then(|workspace| workspace.1);
616
617        self.edit_prediction_preview
618            .set_previous_scroll_position(None);
619
620        let adjusted_position = if self.scroll_manager.forbid_vertical_scroll {
621            let current_position = self.scroll_manager.anchor.scroll_position(&display_map);
622            gpui::Point::new(scroll_position.x, current_position.y)
623        } else {
624            scroll_position
625        };
626
627        self.scroll_manager.set_scroll_position(
628            adjusted_position,
629            &display_map,
630            local,
631            autoscroll,
632            workspace_id,
633            window,
634            cx,
635        );
636
637        self.refresh_inlay_hints(InlayHintRefreshReason::NewLinesShown, cx);
638        self.refresh_colors(false, None, window, cx);
639    }
640
641    pub fn scroll_position(&self, cx: &mut Context<Self>) -> gpui::Point<f32> {
642        let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
643        self.scroll_manager.anchor.scroll_position(&display_map)
644    }
645
646    pub fn set_scroll_anchor(
647        &mut self,
648        scroll_anchor: ScrollAnchor,
649        window: &mut Window,
650        cx: &mut Context<Self>,
651    ) {
652        hide_hover(self, cx);
653        let workspace_id = self.workspace.as_ref().and_then(|workspace| workspace.1);
654        let top_row = scroll_anchor
655            .anchor
656            .to_point(&self.buffer().read(cx).snapshot(cx))
657            .row;
658        self.scroll_manager.set_anchor(
659            scroll_anchor,
660            top_row,
661            true,
662            false,
663            workspace_id,
664            window,
665            cx,
666        );
667    }
668
669    pub(crate) fn set_scroll_anchor_remote(
670        &mut self,
671        scroll_anchor: ScrollAnchor,
672        window: &mut Window,
673        cx: &mut Context<Self>,
674    ) {
675        hide_hover(self, cx);
676        let workspace_id = self.workspace.as_ref().and_then(|workspace| workspace.1);
677        let snapshot = &self.buffer().read(cx).snapshot(cx);
678        if !scroll_anchor.anchor.is_valid(snapshot) {
679            log::warn!("Invalid scroll anchor: {:?}", scroll_anchor);
680            return;
681        }
682        let top_row = scroll_anchor.anchor.to_point(snapshot).row;
683        self.scroll_manager.set_anchor(
684            scroll_anchor,
685            top_row,
686            false,
687            false,
688            workspace_id,
689            window,
690            cx,
691        );
692    }
693
694    pub fn scroll_screen(
695        &mut self,
696        amount: &ScrollAmount,
697        window: &mut Window,
698        cx: &mut Context<Self>,
699    ) {
700        if matches!(self.mode, EditorMode::SingleLine { .. }) {
701            cx.propagate();
702            return;
703        }
704
705        if self.take_rename(true, window, cx).is_some() {
706            return;
707        }
708
709        let mut current_position = self.scroll_position(cx);
710        let Some(visible_line_count) = self.visible_line_count() else {
711            return;
712        };
713        let Some(mut visible_column_count) = self.visible_column_count() else {
714            return;
715        };
716
717        // If the user has a preferred line length, and has the editor
718        // configured to wrap at the preferred line length, or bounded to it,
719        // use that value over the visible column count. This was mostly done so
720        // that tests could actually be written for vim's `z l`, `z h`, `z
721        // shift-l` and `z shift-h` commands, as there wasn't a good way to
722        // configure the editor to only display a certain number of columns. If
723        // that ever happens, this could probably be removed.
724        let settings = AllLanguageSettings::get_global(cx);
725        if matches!(
726            settings.defaults.soft_wrap,
727            SoftWrap::PreferredLineLength | SoftWrap::Bounded
728        ) {
729            if (settings.defaults.preferred_line_length as f32) < visible_column_count {
730                visible_column_count = settings.defaults.preferred_line_length as f32;
731            }
732        }
733
734        // If the scroll position is currently at the left edge of the document
735        // (x == 0.0) and the intent is to scroll right, the gutter's margin
736        // should first be added to the current position, otherwise the cursor
737        // will end at the column position minus the margin, which looks off.
738        if current_position.x == 0.0 && amount.columns(visible_column_count) > 0. {
739            if let Some(last_position_map) = &self.last_position_map {
740                current_position.x += self.gutter_dimensions.margin / last_position_map.em_advance;
741            }
742        }
743        let new_position = current_position
744            + point(
745                amount.columns(visible_column_count),
746                amount.lines(visible_line_count),
747            );
748        self.set_scroll_position(new_position, window, cx);
749    }
750
751    /// Returns an ordering. The newest selection is:
752    ///     Ordering::Equal => on screen
753    ///     Ordering::Less => above or to the left of the screen
754    ///     Ordering::Greater => below or to the right of the screen
755    pub fn newest_selection_on_screen(&self, cx: &mut App) -> Ordering {
756        let snapshot = self.display_map.update(cx, |map, cx| map.snapshot(cx));
757        let newest_head = self
758            .selections
759            .newest_anchor()
760            .head()
761            .to_display_point(&snapshot);
762        let screen_top = self
763            .scroll_manager
764            .anchor
765            .anchor
766            .to_display_point(&snapshot);
767
768        if screen_top > newest_head {
769            return Ordering::Less;
770        }
771
772        if let (Some(visible_lines), Some(visible_columns)) =
773            (self.visible_line_count(), self.visible_column_count())
774        {
775            if newest_head.row() <= DisplayRow(screen_top.row().0 + visible_lines as u32)
776                && newest_head.column() <= screen_top.column() + visible_columns as u32
777            {
778                return Ordering::Equal;
779            }
780        }
781
782        Ordering::Greater
783    }
784
785    pub fn read_scroll_position_from_db(
786        &mut self,
787        item_id: u64,
788        workspace_id: WorkspaceId,
789        window: &mut Window,
790        cx: &mut Context<Editor>,
791    ) {
792        let scroll_position = DB.get_scroll_position(item_id, workspace_id);
793        if let Ok(Some((top_row, x, y))) = scroll_position {
794            let top_anchor = self
795                .buffer()
796                .read(cx)
797                .snapshot(cx)
798                .anchor_at(Point::new(top_row, 0), Bias::Left);
799            let scroll_anchor = ScrollAnchor {
800                offset: gpui::Point::new(x, y),
801                anchor: top_anchor,
802            };
803            self.set_scroll_anchor(scroll_anchor, window, cx);
804        }
805    }
806}